Scathane
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Post by Scathane on Oct 22, 2017 14:27:14 GMT
So, apparently, Manveer Heir did an interview on MEA recently. I haven't heard all of it but bossattack (thx!) was so kind to post some highlights (some of which were addressed by Jason Schreier as well, as I gather) and I would like to highlight the most interesting highlight: "Mass Effect 3's lootboxes alone were INSANELY successful. ME3's MP alone made EA a lot of money, though he couldn't legally give specifics. The success of ME3's MP is why Dragon Age: Inquisition and every other further EA title had MP put into it. Apparently, one person alone dropped $15,000 into ME3's MP lootbox system."So - in a sense - we, the MPers, might be considered responsible for the success of the franchise by throwing money so lavishly at ME3MP, yet our refraining from doing so in MEAMP might then just as well be argued to have killed it. Either way, the remark leaves me with a sense of pride, misguided though it may be... Link to Manveer Heir interview on Waypoint: waypoint.vice.com/en_us/article/evbdzm/race-in-games-ea-woes-with-former-mass-effect-manveer-heir
Link to bossattack's OP on SP subforums: bsn.boards.net/thread/13465/waypoint-podcast-manveer-montreal-andromeda
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Post by shinobiwan on Oct 22, 2017 15:10:32 GMT
Fascinating.
I don't think MP killed MEA or was even partly responsible. We were all more than ready for ME3MP part 2. The problem was the whole game was just so bad. If anything MP kept the game hanging on longer than it otherwise would have.
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Post by Jeremiah12LGeek on Oct 22, 2017 16:10:14 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place.
The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies.
That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign.
Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.)
Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.)
When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers.
Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell.
Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit.
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Post by shinobiwan on Oct 22, 2017 16:16:37 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies. That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign. Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.) Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.) When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers. Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell. Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit. I would like this twice if I could. And no, you aren't missing anythjng in the kits you didn't unlock. I'm confident your description will hold no matter which they are.
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RonnieBlastoff
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Making a grilled cheese sandwhich with bottled blue cheese.
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Post by RonnieBlastoff on Oct 22, 2017 16:37:07 GMT
Do I think that multiplayer killed MEA? YESIs what I think factual or even important? Depends on how much you like the chocolate cheesecake I'm willing to share .. Enter Dickmode!If MEA failed because of microtransactions, 100% absolutely yes, the game failed because of MP. If that was the goal, more effort and foresight should have been put into the weapons, balance, powers and execution/function of all. 1/4 of the weapons are completely useless, another 1/4 of them are overshadowed by other weapons. The watering down casual nature of the weapons/ seperate from ME3 wont, "and didn't" have anyone paying real money for them. Most of ME3 weapons had core and function. Reegar carbine melted shields, lightweight weapons like acolyte offered heavy hits with good cooldown. MEA does not have that or even offer something different. Its RoF and Damage...NOTHING NICHE OR EVEN SLIGHTLY VARIANT.... Powers and cooldowns made sense, along with weapon performance, powers were very important to the point you could win an entire match without shooting a single shot in ME3. The NERFING OF THAT GAME THEME is what brought the light on to shytty weapons. Because now people had to shoot to win. I also 100% would bet my RonnieBlastoff account with 5 weapons to max UR manifest that if each of the guns in ME3 were in MEA instead of the casual, no recoil donkey asswater weapons we have now, the game would have been at least a year long run. Ammo primeing and overwriting of other primes.. Character cards going all the way to 20 Weapons getting low impact variants Powers not functioning as listed Weapons not putting out listed DPS or some any DPS at all... (Venom) These are the things people payed for through Mirco-transactions. THESE THINGS ALL WERE/STILL ARE BROKEN!!! No one in their right minds would ever pay real (hard earned) money for this. I'm sure whoever spent 15,000 on ME3 would have spent just as much on anything else they were into. I know a guy who spends that much in 1 month on high-priced escorts and to sleep with pornstars.
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The Joe-Man
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Post by The Joe-Man on Oct 22, 2017 17:56:43 GMT
While I agree with the posts above I truly believe that Twitter killed the franchise. Manveer was a big part of that. So are Ian, Blare, Samm, Billy, Aaron and the Weekes.
Bioware closed their official forums then told the fans to follow the individual devs on Twitter for news. These individual devs then spent their time posting about politics (taking a hard unified line in one of the most divisive election in history), attacking gamers (gamergate), attacking "The patriarchy", preaching to their fans to "check their privilege", and condoning violence against people for political reasons.
They poisoned a very large section of their fanbase against themselves so when the game came out substandard the fanbase turned on them. Hard. As the fanbase wasn't there to support MP with microtransactions the devs couldn't support the game with the attention it needed.
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Post by waltervolpatto on Oct 22, 2017 19:01:33 GMT
While i loved power build in me3, i never find them satisfactory here: the piw piw piw of the guns don't excite me.
And for fuck sake, I'm one that tossed real lovey money for Me3, for each dlp as much as a new game because i loved and as a thanks to the dev.
In this game, the rng and the thousands of cards pretty much with zero difference in play style at the end of the day, made me drop the remote and playing less and less.
A week ago (after a month of nor y playing), i bought skyrim again for xbone.
Bye bioware, mass effect trilogy will stay in my heart ad one of the best off all times; me:a, i did not complete the campaign, and i will most Likey not play any more MP.
It was a good run, it's over.
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Post by sil on Oct 22, 2017 19:12:03 GMT
ME3MP gave us new powers and weapons that modders added to the SP. ME:A will do the same, so it has some benefit. It is just a shame that MEAMP wasn't more successful, if it was, it could've justified a DLC. At the least, it deserved a year of work like ME3 had, even if it was all on the MP side of it.
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Post by XCPTNL on Oct 22, 2017 19:24:40 GMT
They should have just made a multiplayer-only title within the Mass Effect universe and put all their money and time into making a well rounded, pretty balanced and properly tested game that is actually fun to play. I'm sure it would have been a success. Instead we got a SP no one really needed and a MP that is crap... :sob:
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Post by Pounce de León on Oct 22, 2017 19:39:45 GMT
That's not how it works. EA ruined the franchise. By cutting corners, mismanaging, taking bad decisions. People will play good games. If they like it they might spend money. Now you can argue there is not enough wallet restraint with MTs but AAA publishers will try to monetize anywhere. Just look at WB Shadow of War that includes MTs now in SP. Would you argue that "SP killed the Shadow of..." franchise?
No it's the publishers.
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Post by seductivewizard on Oct 23, 2017 3:11:38 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies. That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign. Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.) Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.) When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers. Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell. Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit. ME3MP Highlights: - Floating Off-host vangaurds - Stupid Slow Geth Melees (guaranteed to get you killed if you accidentally hit the melee button) - Non-Viable melees for any kit except the krogan - Hunter Mode that made you blind after 1 game. - Turian Soldier and Turian Sentinel couldn't dodge. Couldn't fucking dodge! Arnold Schwarznegger would have been more mobile perhaps. - Fat Krogans couldn't dodge. Couldn't fucking dodge! - None of the Krogans regen'd health AS THE LORE SUGGESTS! (expect for the warlord, you wouldn't last a second if you weren't in rage with the tank that he's supposed to be) - Useless Voluses = Platinum dead weights - OP Reegar Carbine. All scrubs couldn't last a second without it. Claymore? Nah, barely ever saw one on plat. - Enormously dumb passive trees, more health, more melee damage as you rank up the tree (unique powers were built into the passive trees in MEAMP) - No jet packs, keep running round and round between a buncha ugly lookin boxes put together. - Ugly maps - Dumber AI - Heavily imbalanced kits. A elite player with a quarian engineer could NOT beat a complete scrub running EDI with a Reegar Carbine. - No dive bomb AoE melees - Several softer kits could not last a plat round without cyc mod IV! Every kit on MEA has tools to survive on plat without shield mods. - Stupid useless turrets - No elemental tech - Poor skill tree evolutions/design on all powers ( if you compare the same power reintroduced in MEAMP) The only thing one would miss about ME3 is the Krogan Melee. Everything else is just plain inferior. Oh, i guess i gave a comprehensive analysis here too. bsn.boards.net/thread/13082/meamps-superior-charged-me3mp-retiredGive it up kid. ME3MP is good, but, its inferior to MEAMP
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Post by The Joe-Man on Oct 23, 2017 3:49:11 GMT
^ Most of the stuff you have listed as a negative are actually positives. Krogan not being able to dodge, for example, meant they felt... wait for it... like krogan. You had to play them differently as a result. In ME:A if you put incinerate on a human engineer he'd play exactly like the krogan engineer. "Awesome job!".
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Post by waltervolpatto on Oct 23, 2017 3:52:19 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies. That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign. Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.) Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.) When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers. Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell. Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit. ME3MP Highlights: - Floating Off-host vangaurds - Stupid Slow Geth Melees (guaranteed to get you killed if you accidentally hit the melee button) - Non-Viable melees for any kit except the krogan - Hunter Mode that made you blind after 1 game. - Turian Soldier and Turian Sentinel couldn't dodge. Couldn't fucking dodge! Arnold Schwarznegger would have been more mobile perhaps. - Fat Krogans couldn't dodge. Couldn't fucking dodge! - None of the Krogans regen'd health AS THE LORE SUGGESTS! (expect for the warlord, you wouldn't last a second if you weren't in rage with the tank that he's supposed to be) - Useless Voluses = Platinum dead weights - OP Reegar Carbine. All scrubs couldn't last a second without it. Claymore? Nah, barely ever saw one on plat. - Enormously dumb passive trees, more health, more melee damage as you rank up the tree (unique powers were built into the passive trees in MEAMP) - No jet packs, keep running round and round between a buncha ugly lookin boxes put together. - Ugly maps - Dumber AI - Heavily imbalanced kits. A elite player with a quarian engineer could NOT beat a complete scrub running EDI with a Reegar Carbine. - No dive bomb AoE melees - Several softer kits could not last a plat round without cyc mod IV! Every kit on MEA has tools to survive on plat without shield mods. - Stupid useless turrets - No elemental tech - Poor skill tree evolutions/design on all powers ( if you compare the same power reintroduced in MEAMP) The only thing one would miss about ME3 is the Krogan Melee. Everything else is just plain inferior. Oh, i guess i gave a comprehensive analysis here too. bsn.boards.net/thread/13082/meamps-superior-charged-me3mp-retiredGive it up kid. ME3MP is good, but, its inferior to MEAMP Bro. Volus rock in plat. L2P
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by RonnieBlastoff on Oct 23, 2017 3:56:45 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies. That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign. Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.) Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.) When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers. Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell. Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit. ME3MP Highlights: - Floating Off-host vangaurds - Stupid Slow Geth Melees (guaranteed to get you killed if you accidentally hit the melee button) - Non-Viable melees for any kit except the krogan - Hunter Mode that made you blind after 1 game. - Turian Soldier and Turian Sentinel couldn't dodge. Couldn't fucking dodge! Arnold Schwarznegger would have been more mobile perhaps. - Fat Krogans couldn't dodge. Couldn't fucking dodge! - None of the Krogans regen'd health AS THE LORE SUGGESTS! (expect for the warlord, you wouldn't last a second if you weren't in rage with the tank that he's supposed to be) - Useless Voluses = Platinum dead weights - OP Reegar Carbine. All scrubs couldn't last a second without it. Claymore? Nah, barely ever saw one on plat. - Enormously dumb passive trees, more health, more melee damage as you rank up the tree (unique powers were built into the passive trees in MEAMP) - No jet packs, keep running round and round between a buncha ugly lookin boxes put together. - Ugly maps - Dumber AI - Heavily imbalanced kits. A elite player with a quarian engineer could NOT beat a complete scrub running EDI with a Reegar Carbine. - No dive bomb AoE melees - Several softer kits could not last a plat round without cyc mod IV! Every kit on MEA has tools to survive on plat without shield mods. - Stupid useless turrets - No elemental tech - Poor skill tree evolutions/design on all powers ( if you compare the same power reintroduced in MEAMP) The only thing one would miss about ME3 is the Krogan Melee. Everything else is just plain inferior. Oh, i guess i gave a comprehensive analysis here too. bsn.boards.net/thread/13082/meamps-superior-charged-me3mp-retiredGive it up kid. ME3MP is good, but, its inferior to MEAMP At least someone remembered the bullshyt list in ME3MP, I thought I was the only one. Most people actually compensated so much for the crap in the game they forgot it was crap. MEAMP isn't prime rib, but anyday of the week I'll take it over ME3MP. Now if MEA kept the powers, ammo, weapons systems from ME3, and added in universal combos, this game would be at least $40.... Whats worse, I've heard people online say how bad the game is in MP and say "I think I'll take a break until Anthem comes out"................ OH and btw
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Scathane
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Post by Scathane on Oct 23, 2017 4:05:02 GMT
They should have just made a multiplayer-only title within the Mass Effect universe and put all their money and time into making a well rounded, pretty balanced and properly tested game that is actually fun to play. I'm sure it would have been a success. Instead we got a SP no one really needed and a MP that is crap... :sob: Before BW gave the first concrete indication the next ME would be SP & MP, my guess had always been they'd do exactly that: make the next ME a multiplayer universe. I do realise it carries the risk of becoming too much of an MMO but how I would have loved to play an Asari or a Volus story line. I'm fairly sure there are fans out there who'd kill to experience the same for Quarians, Geth, Drell, Salarians, Turians.., well, all of them, come to think of it. It could have contained new micro dlc package$$$ every sEAson. It could have been social... and it could have lasted 10 years...
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Post by Pounce de León on Oct 23, 2017 8:04:53 GMT
They should have just made a multiplayer-only title within the Mass Effect universe and put all their money and time into making a well rounded, pretty balanced and properly tested game that is actually fun to play. I'm sure it would have been a success. Instead we got a SP no one really needed and a MP that is crap... Before BW gave the first concrete indication the next ME would be SP & MP, my guess had always been they'd do exactly that: make the next ME a multiplayer universe. I do realise it carries the risk of becoming too much of an MMO but how I would have loved to play an Asari or a Volus story line. I'm fairly sure there are fans out there who'd kill to experience the same for Quarians, Geth, Drell, Salarians, Turians.., well, all of them, come to think of it. It could have contained new micro dlc package$$$ every sEAson. It could have been social... and it could have lasted 10 years... A 100 years! My passion for Asari lasts at least a 100 years!
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Post by sil on Oct 23, 2017 8:19:05 GMT
They should have just made a multiplayer-only title within the Mass Effect universe and put all their money and time into making a well rounded, pretty balanced and properly tested game that is actually fun to play. I'm sure it would have been a success. Instead we got a SP no one really needed and a MP that is crap... Before BW gave the first concrete indication the next ME would be SP & MP, my guess had always been they'd do exactly that: make the next ME a multiplayer universe. I do realise it carries the risk of becoming too much of an MMO but how I would have loved to play an Asari or a Volus story line. I'm fairly sure there are fans out there who'd kill to experience the same for Quarians, Geth, Drell, Salarians, Turians.., well, all of them, come to think of it. It could have contained new micro dlc package$$$ every sEAson. It could have been social... and it could have lasted 10 years... If you're going to dream, dream big. Dream of playing as an Elcor.
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Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
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RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
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ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
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Post by RonnieBlastoff on Oct 23, 2017 11:50:34 GMT
They should have just made a multiplayer-only title within the Mass Effect universe and put all their money and time into making a well rounded, pretty balanced and properly tested game that is actually fun to play. I'm sure it would have been a success. Instead we got a SP no one really needed and a MP that is crap... Before BW gave the first concrete indication the next ME would be SP & MP, my guess had always been they'd do exactly that: make the next ME a multiplayer universe. I do realise it carries the risk of becoming too much of an MMO but how I would have loved to play an Asari or a Volus story line. I'm fairly sure there are fans out there who'd kill to experience the same for Quarians, Geth, Drell, Salarians, Turians.., well, all of them, come to think of it. It could have contained new micro dlc package$$$ every sEAson. It could have been social... and it could have lasted 10 years... Way back before ME3, when I read in a gaming magazine mass effect was going MP, the absolute 1st thing I envisioned was Battlefield 3 in 3rd person with space fairy magic. The game would have been my death. All I wanted to do was play vanguard.... You know what is a really great MMO that I can't stand the casual nature of... FFXIV.... even FFXI had a good story and last time I played functioned extremely well. Bioware/ea whoever would have to sell Mass Effect to Square Enix for it to be a good RPG-MMO. Also, FFXIV......and FFXI for that matter (which I haven't played 8+ years) always had constant issues that were hastily addressed. Not 100% the next day but sure as hell was fixed within 2 days if there was a big enough issue. Coming from that type of support to ME3 bioware support......6 months just to experience vanguard.... 6 FUCKING MONTHS? REALLY???Anyway, I would love a RPG-MMO Mass Effect based game developed by Square. Even if its casual corny, I know everything will fucking work... as listed and as intended..... But a drawback would be, lol can you see yourself going on "quest" missions for a assault rifle blueprint to be able to build a Revenant III? Or being able to choose between doing a mission that opens up the only store that sells incendiary ammo, or learning a new power? I don't see much of biowares ME fanbase getting into a RPG type grind for almost anything.... I mean come on guys...and I say this just stating from experience....... most of you can't beat silver.... Also isn't that what Bioware has planned for Anthem? A MMO Shooter? (ME3 taught me what bioware support was all about, MEA is confirming day by day what they are all about... I feel sincerely sorry, and even a bit jealous, for the individuals that have experienced both and still are willing to buy Anthem..)
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ღ Twelfth Level Geek
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Jeremiah12LGeek
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Post by Jeremiah12LGeek on Oct 23, 2017 12:14:05 GMT
Since I went ahead and clicked the silly button to see it, I guess I'll put the minimum of effort into responding. Tee hee. I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. *Snipping the War and Peace of Forum Posts* ME3MP Highlights: 1- Floating Off-host vangaurds 2- Stupid Slow Geth Melees (guaranteed to get you killed if you accidentally hit the melee button) 3- Non-Viable melees for any kit except the krogan 4- Hunter Mode that made you blind after 1 game. 5- Turian Soldier and Turian Sentinel couldn't dodge. Couldn't fucking dodge! Arnold Schwarznegger would have been more mobile perhaps. 6- Fat Krogans couldn't dodge. Couldn't fucking dodge! 7- None of the Krogans regen'd health AS THE LORE SUGGESTS! (expect for the warlord, you wouldn't last a second if you weren't in rage with the tank that he's supposed to be) 8- Useless Voluses = Platinum dead weights 9- OP Reegar Carbine. All scrubs couldn't last a second without it. Claymore? Nah, barely ever saw one on plat. 10- Enormously dumb passive trees, more health, more melee damage as you rank up the tree (unique powers were built into the passive trees in MEAMP) 11- No jet packs, keep running round and round between a buncha ugly lookin boxes put together. 12- Ugly maps 13- Dumber AI 14- Heavily imbalanced kits. A elite player with a quarian engineer could NOT beat a complete scrub running EDI with a Reegar Carbine. 15- No dive bomb AoE melees 16- Several softer kits could not last a plat round without cyc mod IV! Every kit on MEA has tools to survive on plat without shield mods. 17- Stupid useless turrets 18- No elemental tech 19- Poor skill tree evolutions/design on all powers ( if you compare the same power reintroduced in MEAMP) The only thing one would miss about ME3 is the Krogan Melee. Everything else is just plain inferior. Oh, i guess i gave a comprehensive analysis here too. bsn.boards.net/thread/13082/meamps-superior-charged-me3mp-retiredGive it up kid. ME3MP is good, but, its inferior to MEAMP Here we go. 1. You should try playing it since July of 2012, when they fixed that. 2. HAHAHAHA L2P!!! 3. If you can't figure out melee for ME 3 MP, you may want to try Narrative Mode. 4. I AGREE WITH YOU IT'S A FUCKING MIRACLE (but only true for 1 in 3 players. I did a poll.) 5. I'd like to introduce you to a concept called "Game Balance." You'll undoubtedly find it is very new to you, like many design elements appear to be. 6. I'd tell you read your own sentence again until you understand why that is, but like the flat-earther claiming he has believers around the globe, I'm pretty sure you won't get it. 7. If you can't survive with Krogan in ME 3 MP, you'll definitely need narrative mode. If you can't survive with a Warlord, buy a helmet. 8. You obviously don't know how to roll with the punches. Also L2P. 9. I rarely saw the Reegar, and when I did, it had virtually no effect on my enjoyment or performance when someone used it. Probably because I don't suck. 10. Oh my god, MORE health as you move up the tree, MORE damage as you move up the tree! Who'dathunkit!? 11. You mean not every character moved the same? Yeah, who could imagine how gameplay variety could keep something interesting. 12. Not as ugly as your attitude (BURN) >8) 13. Legion is busy asking you if he has a soul. Don't worry, with narrative difficulty, it's just one click to get through it. 14. Right, imbalanced kits, as compared to my common rank XX kits stacking up to my Ultra Rare Rank I kits, right? No? No because that would be a tardycap'd comparison? 15. Yea, thank god for that. That would have been really weird since that thing on our backs isn't a jetpack, and trying it use it like one would blow the character up. Logic. 16. So your point is that all kits were viable on Plat with the use of equipment? You may want to re-read that first sentence if you think it said something different. 17. I didn't mind turrets, but I'll counter with the uselesness of designing MEA kits with powers that cancel their other powers (of which they only have three.) SMRT! 18. Oops, I didn't know you were actually tardycap'd. That's not fair, because you've turned my joke into a hate-crime! 19. So actual variety is worse than recycling a small number of powers? Oops, I'll go back and re-read my answer for 18 before I accidentally type something that makes me guilty of t'rr''rr'sm. It's not actually a mystery, it's both.
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Post by Jeremiah12LGeek on Oct 23, 2017 12:16:16 GMT
If you're going to dream, dream big. Dream of playing as an Elcor. YES
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Post by Pounce de León on Oct 23, 2017 13:16:49 GMT
If you're going to dream, dream big. Dream of playing as an Elcor. YES That guy looks as if he came straight from Bioshock's Columbia.
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Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
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Post by Scathane on Oct 23, 2017 13:20:00 GMT
I happened to like the Geth Turret in ME3MP. I also liked Geth Juggernaut and the Spitfire. But then, I like Geth and there aren't any in Andromeda. I also miss hazard maps...
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Post by Pounce de León on Oct 23, 2017 13:23:49 GMT
I happened to like the Geth Turret in ME3MP. I also liked Geth Juggernaut and the Spitfire. But then, I like Geth and there aren't any in Andromeda. I also miss hazard maps... The state of powers killed at launch most of the game for me. It's like cutting off the dick. Trying to transplant it back isn't really a thing when the pain still hurts so much.
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N4
Space Pirate
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Post by Scathane on Oct 23, 2017 13:24:09 GMT
Also isn't that what Bioware has planned for Anthem? A MMO Shooter? (ME3 taught me what bioware support was all about, MEA is confirming day by day what they are all about... I feel sincerely sorry, and even a bit jealous, for the individuals that have experienced both and still are willing to buy Anthem..) Hence my remark that a Mass Effect MMO could have been social and could have lasted for 10 years...
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Oct 23, 2017 14:54:18 GMT
I expect it's a bit of a wash, what with the MP lootboxes being the reason for ME:A's existence in the first place. The real problem is that EA/BW Management believe (falsely) that the success of ME 3 MP was because MP is inherently more popular and lucrative for all genres/companies, rather than being specific to genres/companies. That cookie-cutter mentality prevented them from seeing that ME 3 MP's success was a cross-section of elements that included continuing to represent the diversity/lore of the single player campaign. Krogan had nuanced melee (especially the orgasmic Warlord.) Volus couldn't even interact with cover (not that I see how that is lore-friendly, so much as a practical concern, but the point is that a Volus didn't play like an Asari or anything else.) Every species had its own unique flavour. They didn't use cookie-cutter designs, even if there were some kits with heavy similarities/crossover (which were exceptions, rather than the rule.) When I try to remember which kits I preferred in ME:A, I have a hard time remembering them in those terms, because mostly they were slight variations on power setups. They all jumped the same, dodged the same, attacked the same, and 80% of them use an almost identical melee punch with slightly tweaked combat numbers. Honestly, if they'd had enough imagination to come up with a locomotion system that didn't work exactly the same for every species and character, I bet a lot of people would be playing through the other problems. I'd still be playing if it meant I could roll with a Volus or whack an enemy with a 3-hit hammer combo. Or something fast and deadly like a Shadow or Drell. Mind you, there were kits I never played that may have had some of those qualities, but if you're going to lock "gameplay variety" behind an Ultra-Rare paywall, you can't be surprised if I stop playing before I'm willing to spend money on gambling for a maybe-interesting-new kit. ME3MP Highlights: - Floating Off-host vangaurds - Stupid Slow Geth Melees (guaranteed to get you killed if you accidentally hit the melee button) - Non-Viable melees for any kit except the krogan - Hunter Mode that made you blind after 1 game. - Turian Soldier and Turian Sentinel couldn't dodge. Couldn't fucking dodge! Arnold Schwarznegger would have been more mobile perhaps. - Fat Krogans couldn't dodge. Couldn't fucking dodge! - None of the Krogans regen'd health AS THE LORE SUGGESTS! (expect for the warlord, you wouldn't last a second if you weren't in rage with the tank that he's supposed to be) - Useless Voluses = Platinum dead weights - OP Reegar Carbine. All scrubs couldn't last a second without it. Claymore? Nah, barely ever saw one on plat. - Enormously dumb passive trees, more health, more melee damage as you rank up the tree (unique powers were built into the passive trees in MEAMP) - No jet packs, keep running round and round between a buncha ugly lookin boxes put together. - Ugly maps - Dumber AI - Heavily imbalanced kits. A elite player with a quarian engineer could NOT beat a complete scrub running EDI with a Reegar Carbine. - No dive bomb AoE melees - Several softer kits could not last a plat round without cyc mod IV! Every kit on MEA has tools to survive on plat without shield mods. - Stupid useless turrets - No elemental tech - Poor skill tree evolutions/design on all powers ( if you compare the same power reintroduced in MEAMP) The only thing one would miss about ME3 is the Krogan Melee. Everything else is just plain inferior. Oh, i guess i gave a comprehensive analysis here too. bsn.boards.net/thread/13082/meamps-superior-charged-me3mp-retiredGive it up kid. ME3MP is good, but, its inferior to MEAMP No, totally incorrect, me3mp was overall vastly better for the reasons he listed and many others.
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