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Post by Superhik on Nov 1, 2017 17:28:07 GMT
My signature. (edit: ohh the cavetrolls are back ^ ) Facts are "trolling"?
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Post by Deleted on Nov 1, 2017 17:29:44 GMT
ME1 is garbage from a gameplay, mechanics, and controls department. ME2 was significantly better, albeit still clunky. If you can't see that, then the only logical conclusion that I can come to is that you are a casual player. Nothing wrong with that, but calling the improvements made to the ME franchise after ME1 "more dumbed-down, streamlined Battlefield clones" is ignorant... at best. That might be a bit unfair. Let's ignore the rhetoric and whether a game fits into the box labelled "RPG." If your personal tastes lean strongly towards stat-based combat over input-based combat -- if you prefer using a number-crunching skillset over a physical skillset -- then ME2 can be worse for you than ME1. ME3 and ME:A being worse than ME2 is a little harder to see, but more options might make things worse for you if those options are of a type you don't like using in the first place. I don't think it's unfair at all. Hell, I think I'm going easy on ME1. Its mechanics just plain suck. Just getting into cover is a crap shoot with a 50% success rate. It's not even about RNG vs player skill, it's straight up bad design in how the game handles player input.
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Post by Iakus on Nov 1, 2017 17:31:22 GMT
ME2 destroyed the BioWare fandom causing it to split into two: pre-ME2 and post-ME2 fans. ME2 brought over new fans who do not like pre-ME2 BioWare games as much and they gets prissy when BioWare tries to put pre-ME2 elements back in, while the pre-ME2 fans were pissed with all the streamlining, more linear, less RPG and more action design (and lots of them just plain stopped buying BioWare games which then turned into them hating the company for not making the games they want, there is a bit of EA-hate compounded into that too). The BioWare fandom story is very much a "love turns to hate" story with every new game. Doing series makes this approach worse. Back in the day NWN caused quite a fuss, but the devs could legitimately say -- and did say -- that they had never claimed that NWN was going to be BG3. Eh, not exactly true. They originally said you could import your BG2 character into NWN. At least, that's what the loading screens told me.
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Post by Deleted on Nov 1, 2017 17:31:47 GMT
From all my years of lurking and posting on the various iterations of the BioWare forums and other boards that have hosted Mass Effect discussion topics, I have come to the conclusion that this fanbase has the mindset of "everything new sucks" and that it is never happy with anything nor will it ever be. After every new installment of the ME franchise, the general consensus of the "fans" is that the latest game is the worst. When a new game comes out, said game that was previously the worst is now pretty much universally loved or, at the very least, the majority opinion is quite positive. I have witnessed this phenomenon when ME2, 3, and Andromeda released and in retrospect discussions (ME:A is TBA in this regard as not enough time has passed). Upon ME2's release, all I heard where gripes and complaints and how EA had "ruined" Mass Effect. Upon ME3's release, we had the REEEEEEEEEEEtatsrophy over the ending and all of the cringey shit that went along with that outrage and again, EA had "ruined" Mass Effect. Now ME:A is out and I again hear the usual "OMG ITZ TEH WURST GUISE!!!!1" and more "EA has ruined Mass Effect." The first game is the only one that seems to have received universal praise and continues to, despite the fact that it is a nightmare to actually play and fails at being the slightest bit fun. It leads me to come to the conclusion that the fanbase is extremely change resistant and take the "everything new sucks" attitude to heart. Is that all RPG gamers, incredibly nitpicky and never satisfied? Or is this just unique to the BW "fan" base? Or do I just not "get it" due to me being primarily a competitive online sorta gamer? Really, I'm baffled at the attitude. It makes the phrase "Mass Effect fan" seem like an oxymoron and frankly, I'm a little put off. MEA is not a terrible game. It's just terribly mediocre. Out of all the PC games I played in 2017, ME:A held my attention the longest. Terribly mediocre? Not in my eye.
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Post by Andrew Lucas on Nov 1, 2017 17:33:43 GMT
ME1 would be better off as a book imo. It sucked as a game, bigly. If it is considered the best RPG, then RPGs can die in a housefire. Nothing says fun like micromanaging stats that have no perceivable impact until an actual milestone is achieved and then being hilariously OP once maxed out. ME2's story may have been almost entirely irrelevant, but like you said, the characters in that game actually mattered, unlike their cardboard cutout compatriots in ME1. ME3's ending fiasco just screams of entitlement to me. Gamers want games to be recognized as art, but then throw a tizzy when a game ends in a way that they didn't like. ME:A? That one gets so much flak for problems that have existed since ME1. So many people were determined to hate it from the start, So much so EA pulled the plug on it. Bad game? Not hardly. ME games became better when EA took over. They actually became fun to play, and I have no love for EA, trust me. Worst statement I've heard on any Bioware forum. They just became more dumbed-down, streamlined Battlefield clones which are turning more and more in to shooter first and rpg second.ME:A had 5 years...5 YEARS!( ME1, ME2 and ME3 had 2-3 years between each) to work out all the problems it shipped with. It's not my problem they couldn't get their shit straight. I'm a consumer that only cares about the end product as all consumers are. While I liked the game enough to buy and play it that doesn't mean I have to be happy with the way it shipped. What? I usually agree with you, but that statement is just balls. How come the janky, cluttered and not responsive aspects of ME1 like the skill tree, Mako, inventory and combat can be considered good? ME2 improved in just about everything, much more direct and you know, fun. The series from 2009 foward just worked much better design-wise. tighter, cleaner and faster. Sure, it was no match to GoW2, but it did not to be at all.
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Post by samhain444 on Nov 1, 2017 17:34:36 GMT
Based on all the games I've played this year - Final Fantasy XV, Prey, Resident Evil VII, Shadow of War, Horizon Zero Dawn - the only one that I've played and enjoyed more than Mass Effect Andromeda is Horizon Zero Dawn. All the others had their pluses but they weren't as fun. Despite this, I recognize its flaws and could understand why someone may not enjoy it as much. They really should have focused on making the best 50 hr experience possible -similar to original trilogy in that regard - instead of trying to create this 100+ hr "open world" sandbox. By trying to stretch mission across different systems (like "Contagion" or "Life on the Frontier"), it feels artificially swollen with "things to do". If they really focused the 18 months development time on the characters, their respective companion missions, and the main plot it would have had a tighter feel to the narrative. Also, I wouldn't have killed off Alec right away but would have let him survive until about 75% into the game so that his inevitable loss would have had more weight. Lots of character and story beats they missed that, if landed, would have improved the story. But, I could say that for all three games as well. When I play ME:A now, I just avoid most side-missions and tasks I feel unnecessary and edit the experience however I want which, coincidentally, ends up being around 45 hrs. Like I said earlier, I plan to do a whole "Mass Effect" series playthrough starting Nov 7th so I won't have time for "AC: Origins" or "Wolfenstein II" meaning, as the year comes to a close, I didn't experience many games better than ME:A Have you given "Divinty Original Sin 2" a try. That game has me hooked! Actually, this is one on my radar so, yeah, I'll be picking it up. Everything I've read and seen about it says its challenging but fun.
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Post by Iakus on Nov 1, 2017 17:34:39 GMT
Based on all the games I've played this year - Final Fantasy XV, Prey, Resident Evil VII, Shadow of War, Horizon Zero Dawn - the only one that I've played and enjoyed more than Mass Effect Andromeda is Horizon Zero Dawn. All the others had their pluses but they weren't as fun. Despite this, I recognize its flaws and could understand why someone may not enjoy it as much. They really should have focused on making the best 50 hr experience possible -similar to original trilogy in that regard - instead of trying to create this 100+ hr "open world" sandbox. By trying to stretch mission across different systems (like "Contagion" or "Life on the Frontier"), it feels artificially swollen with "things to do". If they really focused the 18 months development time on the characters, their respective companion missions, and the main plot it would have had a tighter feel to the narrative. Also, I wouldn't have killed off Alec right away but would have let him survive until about 75% into the game so that his inevitable loss would have had more weight. Lots of character and story beats they missed that, if landed, would have improved the story. But, I could say that for all three games as well. When I play ME:A now, I just avoid most side-missions and tasks I feel unnecessary and edit the experience however I want which, coincidentally, ends up being around 45 hrs. Like I said earlier, I plan to do a whole "Mass Effect" series playthrough starting Nov 7th so I won't have time for "AC: Origins" or "Wolfenstein II" meaning, as the year comes to a close, I didn't experience many games better than ME:A Have you given "Divinty Original Sin 2" a try. That game has me hooked! 75 hours and I'm not even done with Driftwood yet!
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Post by Iakus on Nov 1, 2017 17:38:53 GMT
MEA is not a terrible game. It's just terribly mediocre. Out of all the PC games I played in 2017, ME:A held my attention the longest. Terribly mediocre? Not in my eye. Then I guess it's true for everybody
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Post by Deleted on Nov 1, 2017 17:39:33 GMT
Worst statement I've heard on any Bioware forum. They just became more dumbed-down, streamlined Battlefield clones which are turning more and more in to shooter first and rpg second.ME:A had 5 years...5 YEARS!( ME1, ME2 and ME3 had 2-3 years between each) to work out all the problems it shipped with. It's not my problem they couldn't get their shit straight. I'm a consumer that only cares about the end product as all consumers are. While I liked the game enough to buy and play it that doesn't mean I have to be happy with the way it shipped. What? I usually agree with you, but that statement is just balls. How come the janky, cluttered and not responsive aspects of ME1 like the skill tree, Mako, inventory and combat can be considered good? ME2 improved in just about everything, much more direct and you know, fun. The series from 2009 foward just worked much better design-wise. tighter, cleaner and faster. Sure, it was no match to GoW2, but it did not to be at all. It's just my opinion. It really comes down more towards a hit or miss. There were parts on ME2 that I loved and parts where I feel they took away some control (Being able to change the look of the companions). As a whole I do feel that ME2 was the better game. Maybe my wording was a little on the strong side but I still feel that Bioware is transitioning more towards the shooter side of things.
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Post by alanc9 on Nov 1, 2017 17:40:19 GMT
Isn't ME3 superior to ME2 in this aspect, even by your own standards? Your first quote makes zero sense to me so you'll have to elaborate. Sure. The problem is supposed to be not enough skill choices and differentiation between characters, right? Well, comparing ME2 to ME3, ME3 not only has more skills per character, but more separate evolutions of those skills, since they have branches at levels 4, 5, and 6, as opposed to ME2's single evolution at max rank. Same thing for ME:A. You'll have to choose a limited number of maxed skills, that is. That's true, but it's true for all the games. Except an NG+ run or possibly for an extreme completionist ME:A run. (Unless ME3 DLC give enough XP? I never bought any.) ME1 is worse in this regard because there are no power evolutions. There's not much difference between Advanced and Master Throw, for instance. That's literally the opposite of what I said. What I said was that all characters of the same class play the same. For instance, every soldier plays like every other soldier.
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Post by alanc9 on Nov 1, 2017 17:42:46 GMT
What do you mean by "powers based off of the passives"? You sure you played ME:A or are you just f"ing with me? For every point you put in a skill group you get a bonus to damage and force or even more shield depending on which you choose. But then "powers based on the passives" means all powers. So you're talking about restricting yourself from taking passives because they make the powers too powerful? OK, but then gunplay being all-powerful is an artifact of your playstyle rather than a problem with the design. Except to the extent that the game is easy, but all the ME games were easy.
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Post by Deleted on Nov 1, 2017 17:43:03 GMT
ME1 is garbage from a gameplay, mechanics, and controls department. ME2 was significantly better, albeit still clunky. If you can't see that, then the only logical conclusion that I can come to is that you are a casual player. Nothing wrong with that, but calling the improvements made to the ME franchise after ME1 "more dumbed-down, streamlined Battlefield clones" is ignorant... at best. I'm not saying ME:A is the best ME game, ME2 and ME3 trump it by a decent margin, and the barely functional state it came out in is absolutely inexcusable, but all of the REEEEEEEEEEE'ing about how ME:A is "teh wurst gaem evar!!!!!!!!1" is just trite overreactions by the loud and whiny. Really? Let's take a look at this buddy... From ME1 you could control every aspect of you and your companions i.e. Armor, Weapons, Skills and Mods which slowly took a hit in ME2 to ME3. Then we get ME:A which took away EVERY opportunity to change anything. Some saw this as good while others (like myself) saw it as further dumbing down. What else would you call it? Then we can also look at the higher emphasis on shooting mechanics over powers which is clearly seen in ME:A. Powers in this game are far weaker than they've ever been to the point that you're less efficient and slower at killing than just using your weapon. In ME1 and ME2 you had to choose your skills wisely based off of the limited skill points available. In ME3 and ME:A you can literally unlock EVERY skill in the game with zero repercussions. I had to arbitrarily gimp myself so I wouldn't be some crazy killing god. As far as I've seen it Bioware has slowly been in transition towards a shooter first... It should go without saying that this is my opinion but this is the BSN after all... "Buddy" lol. In ME1, all anyone ever did is put Spectre X weapons and Colossus X (or equivalent) armor on Shep and co and call it good. Players would max out useful actives and passives. (Not to mention how putting points into stats did absolutely nothing until a milestone was achieved.) All this would lead to was a laughably OP loadout and squad that could roflstomp through Insanity like Shroud roflstomps through PuGs. Subsequent ME games balanced the sheer bullshit factor out enough so that the player would still feel powerful whilst retaining a certain level of difficulty. That's not "dumbing down," that's balancing. Sure, you could unlock and max every skill tree in ME3 and ME:A on a serious completion run, but even maxed out you still weren't the banhammer himself, unlike ME1's maxed stats/gear God complex. Hell, you could easily outright break ME1's overheat mechanic halfway through a virgin playthrough. BioWare has learned how to balance their games, not dumb them down.
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Post by Deleted on Nov 1, 2017 17:50:12 GMT
4.) B-Team? Sure. Still better than the rest of the AAA swamp? Most definitely. Actually if we're talking purely about game quality I would put Andromeda as one of the weaker games in AAA gaming. To be honest the only game I played this year I'd probably rate lower than ME:A is Prey, and that even started off considerably stronger but fucked it up when they decided to throw a lot of it out the window 2 hours in and let the game try to stand on the mediocre FPS mechanics. I never actually even finished that game. I'd even rate indie games like Playerunknown's Battlegrounds above it(which honestly despite still being in early access already has less technical issues than ME:A at launch did). You can call me loud and whiny all you want but the fact is that the game's good shooting mechanics don't make it hold up enough when pretty much everything else I didn't care much for in the game(even characters which is supposed to be BioWare's strongest point, I really only liked Drack). As I said before if I wanted a good shooter there are a lot of other options for me, and the rest of the game didn't impress me a whole lot so I'm not going to be playing ME:A for those elements. It's the only modern BioWare game that I didn't do another playthrough within about a month or two of finishing. I would disagree, but I refuse to by a console for anything. If it isn't on PC, I don't play it. Prey was an okay game. Copied too much from Alien: Isolation and did it worse, but it was a fun experience. Not worth a second playthrough, imo. As someone who currently plays both CS:GO and PUBG for my online PvP hotness, I can assure, PUBG is one of the buggiest games I have ever played. I run into more bugs in a single game of PUBG than I have in my 300+ hours of ME:A. When I talk about the loud and whiny, I don't mean people like you with legitimate gripes, but those who scream that ME:A is the worst game ever and say that ME:A should be abandoned. No offense was ment towards you as you don't fit the criteria of the people I take issue with.
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Post by Deleted on Nov 1, 2017 17:51:12 GMT
Your first quote makes zero sense to me so you'll have to elaborate. Sure. The problem is supposed to be not enough skill choices and differentiation between characters, right? Well, comparing ME2 to ME3, ME3 not only has more skills per character, but more separate evolutions of those skills, since they have branches at levels 4, 5, and 6, as opposed to ME2's single evolution at max rank. Same thing for ME:A. I should have elaborated more when I chose skills in that list. It falls inline with the problems I have for ME3 and ME:A as a whole. There's no real variation unless you arbitrarily restrict yourself from maxing them out. A lot of this falls on me being a completionist and by the end (or towards the middle-end) having enough points to unlock everything which ruins the replay value for me. In ME2 I would replay each class multiple times which could change the style of game play greatly. By the end of ME3 I had everything unlocked but the last 2 parts of 1 skill.
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Post by Deleted on Nov 1, 2017 17:51:41 GMT
It has to do with Publishers "AAAifing" known games, you can just look at the amount of DLCs between ME and ME2. A new game is introduced usually without different Editions or tons of DLCs/Season Pass, Microtransactions/Loot Boxes. If the game is successful the next game is getting the "AAA" stamp of multiple game Editions, DLCs/Season Pass, Microtransactions/Loot Boxes, to squeeze more money. You can also see that with Dead Space series and many other games. Nothing wrong with making money off of a product.
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Post by Deleted on Nov 1, 2017 17:52:35 GMT
Out of all the PC games I played in 2017, ME:A held my attention the longest. Terribly mediocre? Not in my eye. Then I guess it's true for everybody One could say the same for your statement of "terribly mediocre."
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Post by Deleted on Nov 1, 2017 17:56:18 GMT
Really? Let's take a look at this buddy... From ME1 you could control every aspect of you and your companions i.e. Armor, Weapons, Skills and Mods which slowly took a hit in ME2 to ME3. Then we get ME:A which took away EVERY opportunity to change anything. Some saw this as good while others (like myself) saw it as further dumbing down. What else would you call it? Then we can also look at the higher emphasis on shooting mechanics over powers which is clearly seen in ME:A. Powers in this game are far weaker than they've ever been to the point that you're less efficient and slower at killing than just using your weapon. In ME1 and ME2 you had to choose your skills wisely based off of the limited skill points available. In ME3 and ME:A you can literally unlock EVERY skill in the game with zero repercussions. I had to arbitrarily gimp myself so I wouldn't be some crazy killing god. As far as I've seen it Bioware has slowly been in transition towards a shooter first... It should go without saying that this is my opinion but this is the BSN after all... "Buddy" lol. In ME1, all anyone ever did is put Spectre X weapons and Colossus X (or equivalent) armor on Shep and co and call it good. Players would max out useful actives and passives. (Not to mention how putting points into stats did absolutely nothing until a milestone was achieved.) All this would lead to was a laughably OP loadout and squad that could roflstomp through Insanity like Shroud roflstomps through PuGs. Subsequent ME games balanced the sheer bullshit factor out enough so that the player would still feel powerful whilst retaining a certain level of difficulty. That's not "dumbing down," that's balancing. Sure, you could unlock and max every skill tree in ME3 and ME:A on a serious completion run, but even maxed out you still weren't the banhammer himself, unlike ME1's maxed stats/gear God complex. Hell, you could easily outright break ME1's overheat mechanic halfway through a virgin playthrough.
BioWare has learned how to balance their games, not dumb them down.And you can't break ME:A on insanity? Your kidding me right? I can literally kill anything in ME:A in seconds with 2 powers i.e. Turbocharge and Tactical Cloak with everything else in Combat for the passives. That's some real balance there...
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Post by alanc9 on Nov 1, 2017 17:57:58 GMT
Sure. The problem is supposed to be not enough skill choices and differentiation between characters, right? Well, comparing ME2 to ME3, ME3 not only has more skills per character, but more separate evolutions of those skills, since they have branches at levels 4, 5, and 6, as opposed to ME2's single evolution at max rank. Same thing for ME:A. I should have elaborated more when I chose skills in that list. It falls inline with the problems I have for ME3 and ME:A as a whole. There's no real variation unless you arbitrarily restrict yourself from maxing them out. A lot of this falls on me being a completionist and by the end (or towards the middle-end) having enough points to unlock everything which ruins the replay value for me. In ME2 I would replay each class multiple times which could change the style of game play greatly. By the end of ME3 I had everything unlocked but the last 2 parts of 1 skill. I don't see how your playstyle in ME2 could change with multiple playthroughs more than it could in ME3. And you're just ignoring power evolutions. I also don't see how ME1 isn't the worst game in the series by your criteria. You'll unlock every ability fast too (unless you're gimping yourself), since that game really does favor rushing for the unlocks.
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Post by Deleted on Nov 1, 2017 17:59:51 GMT
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Post by Deleted on Nov 1, 2017 18:01:21 GMT
"Buddy" lol. In ME1, all anyone ever did is put Spectre X weapons and Colossus X (or equivalent) armor on Shep and co and call it good. Players would max out useful actives and passives. (Not to mention how putting points into stats did absolutely nothing until a milestone was achieved.) All this would lead to was a laughably OP loadout and squad that could roflstomp through Insanity like Shroud roflstomps through PuGs. Subsequent ME games balanced the sheer bullshit factor out enough so that the player would still feel powerful whilst retaining a certain level of difficulty. That's not "dumbing down," that's balancing. Sure, you could unlock and max every skill tree in ME3 and ME:A on a serious completion run, but even maxed out you still weren't the banhammer himself, unlike ME1's maxed stats/gear God complex. Hell, you could easily outright break ME1's overheat mechanic halfway through a virgin playthrough.
BioWare has learned how to balance their games, not dumb them down.And you can't break ME:A on insanity? Your kidding me right? I can literally kill anything in ME:A in seconds with 2 powers i.e. Turbocharge and Tactical Cloak with everything else in Combat for the passives. That's some real balance there... ME:A's large scale battles are still tense even up'd to the max. ME1's large scale battles with a maxed out PC and squad are like sicking the the USA's military on a 3rd world country.
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Post by Deleted on Nov 1, 2017 18:02:47 GMT
I agree, ME-1's shooting mechanics are on the kludgy side (it doesn't bother me), though I'm wondering if you would as critical on ME-1's shooter mechanics if you were back in 2007 and comparing it to mechanics seen in the other shooter games available at that time. Just wondering, not being critical of your opinion. Gears of War, a Xbox 360 launch title, did cover-based, third person shooting better in every conceivable way.
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Post by Deleted on Nov 1, 2017 18:06:00 GMT
I should have elaborated more when I chose skills in that list. It falls inline with the problems I have for ME3 and ME:A as a whole. There's no real variation unless you arbitrarily restrict yourself from maxing them out. A lot of this falls on me being a completionist and by the end (or towards the middle-end) having enough points to unlock everything which ruins the replay value for me. In ME2 I would replay each class multiple times which could change the style of game play greatly. By the end of ME3 I had everything unlocked but the last 2 parts of 1 skill. I don't see how your playstyle in ME2 could change with multiple playthroughs more than it could in ME3. And you're just ignoring power evolutions. I also don't see how ME1 isn't the worst game in the series by your criteria. You'll unlock every ability fast too (unless you're gimping yourself), since that game really does favor rushing for the unlocks. No, I'm taking in to consideration power evolutions. That's why I haven't brought them up. And no, you can't. You can't unlock every skill (even by end game) unlike ME3 and ME:A. I'm only saying that with those 2 games (ME3 and ME:A) you can unlock everything by end game which ruins a lot of the replay value for ME. Again...for ME! I had to stop putting points in skills (arbitrarily nerfing myself) with both ME3 and ME:A (more so with ME:A) right around the middle-end of the game. Opinions are like assholes...everybody has one. I'm not saying that mine is better than yours. Just stating my opinion based around my gaming experience.
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Post by Zatche on Nov 1, 2017 18:06:57 GMT
I should have elaborated more when I chose skills in that list. It falls inline with the problems I have for ME3 and ME:A as a whole. There's no real variation unless you arbitrarily restrict yourself from maxing them out. A lot of this falls on me being a completionist and by the end (or towards the middle-end) having enough points to unlock everything which ruins the replay value for me. In ME2 I would replay each class multiple times which could change the style of game play greatly. By the end of ME3 I had everything unlocked but the last 2 parts of 1 skill. I don't see how your playstyle in ME2 could change with multiple playthroughs more than it could in ME3. And you're just ignoring power evolutions. I also don't see how ME1 isn't the worst game in the series by your criteria. You'll unlock every ability fast too (unless you're gimping yourself), since that game really does favor rushing for the unlocks. Not to mention the weapon variation and the weight/cool-down system.
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Post by Deleted on Nov 1, 2017 18:08:35 GMT
And you can't break ME:A on insanity? Your kidding me right? I can literally kill anything in ME:A in seconds with 2 powers i.e. Turbocharge and Tactical Cloak with everything else in Combat for the passives. That's some real balance there... ME:A's large scale battles are still tense even up'd to the max. ME1's large scale battles with a maxed out PC and squad are like sicking the the USA's military on a 3rd world country. You have to be trolling me at this point. I can show you MANY a vids (Large or small scale) on youtube of people just reking everything in seconds. If I need to I can also re-download ME:A and make a couple vids showcasing what I'm talking about.
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Post by Deleted on Nov 1, 2017 18:09:56 GMT
ME:A's large scale battles are still tense even up'd to the max. ME1's large scale battles with a maxed out PC and squad are like sicking the the USA's military on a 3rd world country. You have to be trolling me at this point. I can show you MANY a vids (Large or small scale) on youtube of people just reking everything in seconds. If I need to I can also re-download ME:A and make a couple vids showcasing what I'm talking about. Not trolling, but you are ignoring how broken late game ME1 is to prove your point.
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