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Post by vallixas on Dec 8, 2017 9:10:22 GMT
i would recover the characters that made us feel like we belong to the game to the story. THis Andromeda, and i m not talking about playability...its without salt..without soul. Its nothing. If we go to fanfic we can see quickly the difference between Shepard and his team and this andromeda characters. The difference is abysmal. Of course, those characters have been around for 3 games. But that shouldn't be used as evidence of a characters lack of worth. I mean, objectively speaking? Male Ryder is superior to male Shepard. The entire franchise was filled with Mshep practically phoning in the performance. Mshep was always surrounded by these vibrant personalities, but he was never one of those vibrant personalities himself. It was just like how does this guy have all these friends? this guy has the social skills of friggin Terminator. He has never not sounded monotone and completely robotic. Mshep pretty much ruined any actual emotional or funny scene by opening his mouth. The romance scenes especially were ultra cringey with Mshep. I never got that with Ryder he has more of a personality, a better voice actor, and a vast range of emotions. What you suggest would take some serious retcon action, though. By ME3 most of those characters we loved, either died or had all their story arcs resolved.
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Post by jpcab on Dec 8, 2017 17:13:01 GMT
i would recover the characters that made us feel like we belong to the game to the story. THis Andromeda, and i m not talking about playability...its without salt..without soul. Its nothing. If we go to fanfic we can see quickly the difference between Shepard and his team and this andromeda characters. The difference is abysmal. Of course, those characters have been around for 3 games. But that shouldn't be used as evidence of a characters lack of worth. I mean, objectively speaking? Male Ryder is superior to male Shepard. The entire franchise was filled with Mshep practically phoning in the performance. Mshep was always surrounded by these vibrant personalities, but he was never one of those vibrant personalities himself. It was just like how does this guy have all these friends? this guy has the social skills of friggin Terminator. He has never not sounded monotone and completely robotic. Mshep pretty much ruined any actual emotional or funny scene by opening his mouth. The romance scenes especially were ultra cringey with Mshep. I never got that with Ryder he has more of a personality, a better voice actor, and a vast range of emotions. What you suggest would take some serious retcon action, though. By ME3 most of those characters we loved, either died or had all their story arcs resolved. I respect your opinion..i do...i know people have different points of view..but really i consider myself part of the common big audience per say..and facts, actual facts and data prove my point..thats y i even gave that ex of the fanfic site. And precisely using your own word..objectively...i think u r wrong...male Ryder ain't better than male Shepard..ok i can give you maybe the actor has better voice...but that's not enough...if u want to analyse those characters objectively as u have said u ll have to admit you are wrong... Shepard male or female is an iconic character..he and his team and all arc story of the game (one thing can not be separated from the other) are iconic characters and part of one of the best games ever. They gave us those feelings i talked about. As i ve said...Andromeda has no soul, no salt. You can say that were Shepard companions that made him an iconic character but it wasn't..they were a team..we felt they were a team..Shepard had those simple things that we big audience like..maybe also the system of the paragon/renegade helped yes. I've read dozens and dozens of fanfic stories about the Shepard and his teammates..some of them really good. This Andromeda? i feel nothing. I don t want to read nothing because i've never got into him, he (them) was never inspiring for me. If you want to be objective..and analyse the date we have at the moment i think u have to agree with me. You can say there is only one game yet...ok..i can give you that point...but sincerely i do not believe it will improve...With Shepard and his story i got hooked in the game after 10 minute....never felt that with Ryder.
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Post by vallixas on Dec 8, 2017 17:52:29 GMT
Of course, those characters have been around for 3 games. But that shouldn't be used as evidence of a characters lack of worth. I mean, objectively speaking? Male Ryder is superior to male Shepard. The entire franchise was filled with Mshep practically phoning in the performance. Mshep was always surrounded by these vibrant personalities, but he was never one of those vibrant personalities himself. It was just like how does this guy have all these friends? this guy has the social skills of friggin Terminator. He has never not sounded monotone and completely robotic. Mshep pretty much ruined any actual emotional or funny scene by opening his mouth. The romance scenes especially were ultra cringey with Mshep. I never got that with Ryder he has more of a personality, a better voice actor, and a vast range of emotions. What you suggest would take some serious retcon action, though. By ME3 most of those characters we loved, either died or had all their story arcs resolved. I respect your opinion..i do...i know people have different points of view..but really i consider myself part of the common big audience per say..and facts, actual facts and data prove my point..thats y i even gave that ex of the fanfic site. And precisely using your own word..objectively...i think u r wrong...male Ryder ain't better than male Shepard..ok i can give you maybe the actor has better voice...but that's not enough...if u want to analyse those characters objectively as u have said u ll have to admit you are wrong... Shepard male or female is an iconic character..he and his team and all arc story of the game (one thing can not be separated from the other) are iconic characters and part of one of the best games ever. They gave us those feelings i talked about. As i ve said...Andromeda has no soul, no salt. You can say that were Shepard companions that made him an iconic character but it wasn't..they were a team..we felt they were a team..Shepard had those simple things that we big audience like..maybe also the system of the paragon/renegade helped yes. I've read dozens and dozens of fanfic stories about the Shepard and his teammates..some of them really good. This Andromeda? i feel nothing. I don t want to read nothing because i've never got into him, he (them) was never inspiring for me. If you want to be objective..and analyse the date we have at the moment i think u have to agree with me. You can say there is only one game yet...ok..i can give you that point...but sincerely i do not believe it will improve...With Shepard and his story i got hooked in the game after 10 minute....never felt that with Ryder. I have no clue why you keep mentioning fanfic stories? Most of which portray Shepard AND the characters in ways they never presented themselves in the games. Mshep had no personality and was devoid of presenting any emotion throughout the series. The actor himself stated he meant to sound neutral. Only in 3 did he slightly get better. I usually pick male characters in these types of games but made an exception for ME because Shepard would take me out of any scene he was in. It's universally accepted that out of the two, Hale is the superior Shepard, and you will find her beating him out quite often on polls. www.escapistmagazine.com/forums/read/9.824197-Poll-Female-Shepard-vs-Male-Shepard-Mass-Effect-SeriesFor me Femshep is THE Shep. She infuses so much emotion into the character it just makes her Shepard much more well rounded than Meer's Shep. I didn't have this problem with Andromeda, one or the other. Both VA's were compotent, and both felt like real people and not a robot. When Ryder's sister finally woke up and they were catching up I felt that they were actually family. You could choose to act all professional and Sarah would jokingly sigh and say something along of the lines of "yeah I saw you eat your boogers when you were young, please". I felt that. Never in any game of the trilogy did I ever feel Mshep had a real connection or history with anyone. Sure, the other character's performances helped by acting like he did, but it's something he never actually portrayed well. Even in 2 and 3 when he is reintroduced to his "friends", you don't feel like he's properly portraying someone finding their friend again. This was the case with both Garrus in ME2 and Liara in ME3. This article nails it. www.blerdsonline.com/2017/05/mass-effect-ryder-is-better-than-shepard.htmlEven with the Renegade/Paragon options, it was pretty superficial and did not alter his personality at all.
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Post by jpcab on Dec 8, 2017 18:22:58 GMT
If you want to continue saying that Shepard or Mshepard has no personality its up to you. As i said its your opinion and we all have opinions. Try to be objective. See the difference between the two games. That's the most i can try to say to you. I can see that u r not gonna change your opinion lol. That's ok. I m not even comparing the two Shepards. I played female Shepard and enjoy it aswell. I talked about fanfic as an example of my interest in reading shepard stories...compared with my complete lack of interest to do the same thing about andromeda. Just a small ex, nothing important.
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Post by vallixas on Dec 8, 2017 20:28:49 GMT
Sure, we all have opinions but there comes a point in which something is so widely held that it can't be denied. Almost every comparison between Male/Female shep video you go on you'll see nothing in the comment sections but comments about how much weaker Meer is compared to Hale or how bland and monotone he sounds. Most agree that he's only good at giving speeches, the rest all Hale.
I get it, people will always favor the original cast, and even overlook negative things about them due to nostalgia, but don't say stuff like there's no soul, when the protagonist in this game objectively has more of a personality. A lot of people in general credit the whole trilogy with something mostly Mass Effect 2 did. Mass Effect 2 had the most character development than any other game in the series.
I preferred Ash to Cora (mostly because of banter and Cora always talking about her huntress days). But I would not say she was more developed than Cora, because she wasn't. Neither was Kaidan. They didn't even get a loyalty mission. And in the first game Garrus and Wrex were barely developed, Wrex's loyalty quest was going on a generic planet finding some armor, him saying like two sentences about it, mission over. Their development began mostly in ME2 and Wrex just showed up for a brief time. So Wrex vs Drack i'd have to give it to Drack.
Andromeda had many, many problems. Yes it did, but there are some things it objectively did better than even Mass Effect 2, the best in the series. Loyalty missions for one. Drack, Cora, Vetra, Jaal and hell even Liam (who I mostly hate) had better loyalty missions than any in ME2 besides Kasumi, Liara & Samara who were three of the best, if you can count Liara's as one. Most of them in Andromeda went on for multiple missions that spanned throughout the game until the climax, too. Again Kasumi's was a highlight. Jack, Miranda, Jacob, Garrus were all pretty weak quest that ended very quickly. Jack's loyalty quest was supposed to be emotional, but I felt nothing. Partly because her dialogue was pretty bad and cringe worthy in her loyalty quest.
As much as I love and miss Liara, lets be honest she fell off in the sequels. She's probably the second actress outside of Mark Meer who came off just as monotone and devoid of emotion. I always romanced Jack or Miranda, because Liara's romance felt so cold, by the numbers and just like it was a means to an end. She would say she loved Shepard, but in the way it was conveyed, it always made it seem as though Shepard was just an afterthought of whatever else was going on in Liara's life at the time.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Dec 10, 2017 0:10:07 GMT
I would split it into two subfranchises one for Andromeda one for a post ME 3 Milky Way and hire developers to work on both. Even though I am not a huge fan of MP in general I would let them keep it in but I would make sure the dev teams know that by no means is it even an equal to the singleplayer and the singleplayer is the priority. I'd also make sure to bring in top of the line QA people to make sure there are no major technical hiccups. I'd also bring in other dev teams to work on spinoff games in other genres. The RPGs will always be the priority of course but there is too much potential with this brand not to explore the different possibilities. What would I do?
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Dec 10, 2017 13:02:24 GMT
I'd have a single-player studio and a multiplayer studio and they would make completely separate games.
Both would be set in Andromeda 500 years later with a new Citadel council & spectres, new mass relay network connecting the new homeworld regions. Krogan and Geth would be once again avowed enemies of the council... along with the Batarians, & the black market-based private mercenary organizations like the Blood Pack, Blue Suns, Eclipse, etc.
The single-player game would be a proper RPG catering to the CDPR crowd. All the freemium/micro-transaction shenanigans would be confined to Mass Effect: Online which would be a Publisher's wet dream. Essentially, a completely free-to-play, stand-alone game supported by a freemium-economy.
The premise would be a Mass Effect sci-fi version of GTAO where you and your buddies team up as either outlaw space pirates out for bounty, or c-sec/council operatives hell bent on ridding the galaxy of the outlaw scum. These outlaw/council missions would involve espionage, protection missions, assassination contracts, racketeering, smuggling, space races & battles, capture the flag, king of the hill, team-death match, etc. with a constant stream of GTAO style character-driven co-op story quests which you unlock as you rank up.
Imagine a thriving barter economy system where you trade-up weapons and gear as you progress directly with other players, investing in business and real-estate opportunities, vehicles, weapons, armors, gear, crafting materials, etc. where the prices are determined by a stock market system affected by player activity.
The most expensive and desirable items would be biotic amps and omni-tool gear/upgrades which would be extremely rare, requiring all kinds of special components to unlock and improve different powers and abilities depending on your preferences, so for example if you want to have the best singularity or turn your singularity into frickin' dark sphere you can but you'd have to be really dedicated and focused on working through a tech tree to accomplish it. Meeting high level powerful biotic or tech players/traders with the special components you need would be like winning the lottery.
So in terms of improving your combat effectiveness you'd have to decide early on between spending your money on becoming a power-based character or spending your money on ultra-rare weapon upgrades or making compromises. Buying/trading up to better vehicles, ships would also improve your chances of success in missions and events and buying new sellable safe houses would unlock missions in new regions.
The citadel council operatives would be working towards the goal of achieving the rank of Spectre and being listed in the spectre rankings, the outlaws would be working their way up the most wanted list and the money driven players would be wanting to top the rich list. Players on these lists would have massive bounties on their heads paid by either the council or the merc organizations. Captured rich-listers would have to pay their own ransoms on capture which would incentivise them to pay protection fees or hire security which would be expensive to maintain to keep things interesting.
Depending on the species you choose for your character you'd also gain special species-related perks, traits, emotes and bonuses with specific weapons and abilities so Krogan would be optimal for melee players, Asari for biotics, Salarian/Quarian for tech, Turians/Geth for their accuracy/stabilization bonuses, and Humans with their general bonuses would make the best sentinels.
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Post by Son of Dorn on Dec 10, 2017 19:40:33 GMT
I would split it into two subfranchises one for Andromeda one for a post ME 3 Milky Way and hire developers to work on both. Even though I am not a huge fan of MP in general I would let them keep it in but I would make sure the dev teams know that by no means is it even an equal to the singleplayer and the singleplayer is the priority. I'd also make sure to bring in top of the line QA people to make sure there are no major technical hiccups. I'd also bring in other dev teams to work on spinoff games in other genres. The RPGs will always be the priority of course but there is too much potential with this brand not to explore the different possibilities. What would I do? Someone needs to tell the Hulk to lay off the chilli.
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brfritos
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by brfritos on Dec 10, 2017 22:14:53 GMT
I guess one nice thing about this setup is that that the storylines now being entirely separate from one another allows you to do whatever you want in either setting without having to account for the other. Excuse me to be blunt - blame Jacob v2.0 Liam - but how exactly the storylines are separated, if MEA is basically a reboot of the MET? Most characters are simply copycats of the squadmates and NPCs of the Milky Way, specially their personality. Heck, even Conrad Verner was copy/paste into the game in the form of generic colonist "Jimmy". Another main problem with MEA is the lack of self-containement of the game itself. Since the game is schedule to be another trilogy ANY meaninfull decision or consequence is postponed for the future. MET goes a lot better in this department, with people dying, factions changing and Shepard influencing some decisions (and the killing) in all three games. Sure, I get that Ryder was selected by his father to be a Pathfinder and is insecure in the beginning, or better saying, learning the ropes. But the result is a wimpy character, not a strong one, regardless being female or male. On the other hand Ryder is not incompetent like Shepard is, because some decision the commander did were pure "WTF". LOL And it's a shame really, because the idea to run for Andromeda's galaxy because of the Reapers is not bad IMHO, only poor justified. The galaxy and the worlds are very good, the intro and your first mission on Eos are simply text book lessons in how to make good ARPG quests (I loved the old-school puzzles of having to active consoles to change the vaults). The option to fight remnants or stealth pass them is a very good decision too. The game also have some hinden and not critical missions simply marvellous, which contribute to make the world and the interaction between the player and the location alive, like Ann Carrell's mission. The kett could be a more engagin enemy. Sure, they are the pure depiction of the nazis, but if we could interact with them it would work out be better. But again, this was left to future installments. That's what frustrate me, the game and events are always "for the future" and not the present. Heck, I bet with you in the future Ryder will have the option to kill Drack or Kesh or simly wipe out the krogan.
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Post by KaiserShep on Dec 10, 2017 22:55:07 GMT
I guess one nice thing about this setup is that that the storylines now being entirely separate from one another allows you to do whatever you want in either setting without having to account for the other. Excuse me to be blunt - blame Jacob v2.0 Liam - but how exactly the storylines are separated, if MEA is basically a reboot of the MET? Most characters are simply copycats of the squadmates and NPCs of the Milky Way, specially their personality. Heck, even Conrad Verner was copy/paste into the game in the form of generic colonist "Jimmy". Another main problem with MEA is the lack of self-containement of the game itself. Since the game is schedule to be another trilogy ANY meaninfull decision or consequence is postponed for the future. MET goes a lot better in this department, with people dying, factions changing and Shepard influencing some decisions (and the killing) in all three games. Sure, I get that Ryder was selected by his father to be a Pathfinder and is insecure in the beginning, or better saying, learning the ropes. But the result is a wimpy character, not a strong one, regardless being female or male. On the other hand Ryder is not incompetent like Shepard is, because some decision the commander did were pure "WTF". LOL And it's a shame really, because the idea to run for Andromeda's galaxy because of the Reapers is not bad IMHO, only poor justified. The galaxy and the worlds are very good, the intro and your first mission on Eos are simply text book lessons in how to make good ARPG quests (I loved the old-school puzzles of having to active consoles to change the vaults). The option to fight remnants or stealth pass them is a very good decision too. The game also have some hinden and not critical missions simply marvellous, which contribute to make the world and the interaction between the player and the location alive, like Ann Carrell's mission. The kett could be a more engagin enemy. Sure, they are the pure depiction of the nazis, but if we could interact with them it would work out be better. But again, this was left to future installments. That's what frustrate me, the game and events are always "for the future" and not the present. Heck, I bet with you in the future Ryder will have the option to kill Drack or Kesh or simly wipe out the krogan. Whether or not the storyline or characters are derivative doesn’t really matter. What matters is that one world state won’t affect the other. The game could make big changes in one setting, and it won’t affect the other since the events don’t overlap.
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Post by Phantom on Dec 11, 2017 0:50:26 GMT
personally I would love a con current Milk Way Galaxy trilogy that explores that the nastier side of Council Space, Terminus and Batarians and other factions.
able to punch a human, Batarian, Asari, Quarian or any species for that matter.
More Reaper Husk variation that scare the shit out of us to gently remind that it is a con current MWG Trilogy.
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Post by themikefest on Dec 12, 2017 15:18:47 GMT
bsn.boards.net/post/920962/threadTo continue with my above post Beside the main building, I would have a building built in the shape of the SR2. The interior will be like what is seen in the game. It will have the Bioware store. So when someone comes in to purchase whatever, he/she can walk around. Go up to Shepard's cabin to see fish in the tank. A hamster in his cage. Models of different ships. Go to the bridge to see Joker sitting in his leather seat. See Miranda in her office. And other character in different spots on the ship. Of course they will be mannequins dressed up as whatever character. I would go nutso with the merchandise stuff. I will talk with Tess Oral Health about making a custom toothbrush called the Cision Pro Mach 4. It will be autographed by AWR(Alix Wilton Regan), Sam's VA. It will available in various colors. I will talk with The House of Staunton about making customized chessboards. Make a chess set featuring Cerberus, Alliance, Reapers and each species. Buy all and the player can have a game with Cerberus against Alliance and so on. I would also have them make one like what Samantha mentions in ME3. It too will be autographed by AWR. Even have a cookbook from the honorable Mr. Rupert Gardner on how to make Calamari gumbo A video on how to do the Shepard shuffle After announcing a game, I will try to get a giant balloon of Harbinger and SR2 put in the Macy's Thanksgiving Day Parade. Have the SR2 in front with Harbinger behind chasing the frigate. After that, Harbinger will travel around the world. He will be seen on one the pyramids in Egypt. On Big Ben in London. On the CN Tower in Toronto. Even see him water skiing in Hawaii. The balloon will finally rest on my building where the game is being developed. excellent I would have a number of custom built choppers to be auctioned off to the public. There will be the Cerberus theme bike. Alliance theme bike. N7 theme bike. Of course the Harbinger, ASSUMING DIRECT CONTROL, theme bike. I will have 5 teams working on ME Two teams working on the games, one in the Milky Way and the other working in Andromeda. 2 teams for multiplayer. For the multiplayer, I would include all characters. Meaning the player can play as....Udina. How about play as one of the councilors? Better yet, play as Shepard or a squadmate? What would happen if when the player chooses a character that isn't a squadmate? Simple. A screen will pop up for him/her to choose what weapon and powers that character will use. The same for armor. For the one's who don't want to play against other players, he/she can choose private match. He/she will choose the setting. The game will choose random enemies the player will face and what characters will be at his/her side to fight against them. Each character will have at least one unique line of dialogue that is related to their character. For example, Liara would say, "By the goddess, you will pay for that". Javik would say, "I 've been fighting longer than you have primitive", and so on. I would add a challenge mode. Something similar to what the batman games have I'm sure I will add more later......
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uprightshark
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: uprightshark
Posts: 85 Likes: 95
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Post by uprightshark on Dec 12, 2017 18:32:02 GMT
I'd have a single-player studio and a multiplayer studio and they would make completely separate games. Both would be set in Andromeda 500 years later with a new Citadel council & spectres, new mass relay network connecting the new homeworld regions. Krogan and Geth would be once again avowed enemies of the council... along with the Batarians, & the black market-based private mercenary organizations like the Blood Pack, Blue Suns, Eclipse, etc. The single-player game would be a proper RPG catering to the CDPR crowd. All the freemium/micro-transaction shenanigans would be confined to Mass Effect: Online which would be a Publisher's wet dream. Essentially, a completely free-to-play, stand-alone game supported by a freemium-economy. The premise would be a Mass Effect sci-fi version of GTAO where you and your buddies team up as either outlaw space pirates out for bounty, or c-sec/council operatives hell bent on ridding the galaxy of the outlaw scum. These outlaw/council missions would involve espionage, protection missions, assassination contracts, racketeering, smuggling, space races & battles, capture the flag, king of the hill, team-death match, etc. with a constant stream of GTAO style character-driven co-op story quests which you unlock as you rank up. Imagine a thriving barter economy system where you trade-up weapons and gear as you progress directly with other players, investing in business and real-estate opportunities, vehicles, weapons, armors, gear, crafting materials, etc. where the prices are determined by a stock market system affected by player activity. The most expensive and desirable items would be biotic amps and omni-tool gear/upgrades which would be extremely rare, requiring all kinds of special components to unlock and improve different powers and abilities depending on your preferences, so for example if you want to have the best singularity or turn your singularity into frickin' dark sphere you can but you'd have to be really dedicated and focused on working through a tech tree to accomplish it. Meeting high level powerful biotic or tech players/traders with the special components you need would be like winning the lottery. So in terms of improving your combat effectiveness you'd have to decide early on between spending your money on becoming a power-based character or spending your money on ultra-rare weapon upgrades or making compromises. Buying/trading up to better vehicles, ships would also improve your chances of success in missions and events and buying new sellable safe houses would unlock missions in new regions. The citadel council operatives would be working towards the goal of achieving the rank of Spectre and being listed in the spectre rankings, the outlaws would be working their way up the most wanted list and the money driven players would be wanting to top the rich list. Players on these lists would have massive bounties on their heads paid by either the council or the merc organizations. Captured rich-listers would have to pay their own ransoms on capture which would incentivise them to pay protection fees or hire security which would be expensive to maintain to keep things interesting. Depending on the species you choose for your character you'd also gain special species-related perks, traits, emotes and bonuses with specific weapons and abilities so Krogan would be optimal for melee players, Asari for biotics, Salarian/Quarian for tech, Turians/Geth for their accuracy/stabilization bonuses, and Humans with their general bonuses would make the best sentinels. First .... I LIKE IT! I am probably dating myself, but this reminds me of a much older space opera. Another game that EA took over and completely destroyed !@#$%. Once upon a time there was a brilliant game producer named Chris Roberts who ran a small shop called Origin Systems and a little franchise called Wing Commander. Wasn't a big deal ... they just made a movie from it ....lol (even though the movie sucked). Wing Commander 1 came out in the late 80's and I first played it off of one 720K floppy disk on an Intel 386SX processor. Museum pieces now. The most interesting game was WC3 that introduced live capture video into a game for the first time and was one of the first game sales on a CD-ROM. MAN I AM OLD! That said, Wing Commander came to a dismal end with a game called WC Privateer, which was exactly what you described here. It bombed at that time, because everyone could not get what they knew of Wing Commander out of their heads, but it was ground breaking.. BRING BACK Chris Blair and THE KILRATHI ... lol
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Post by yan on Dec 14, 2017 12:11:38 GMT
would deliver everything into the hands of SofNascimento, because apparently he has the solution to save the franchise
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Post by alanc9 on Dec 14, 2017 17:43:36 GMT
I am probably dating myself, but this reminds me of a much older space opera. Another game that EA took over and completely destroyed !@#$%. Once upon a time there was a brilliant game producer named Chris Roberts who ran a small shop called Origin Systems and a little franchise called Wing Commander. Wasn't a big deal ... they just made a movie from it ....lol (even though the movie sucked). Wing Commander 1 came out in the late 80's and I first played it off of one 720K floppy disk on an Intel 386SX processor. Museum pieces now. The most interesting game was WC3 that introduced live capture video into a game for the first time and was one of the first game sales on a CD-ROM. MAN I AM OLD! That said, Wing Commander came to a dismal end with a game called WC Privateer, which was exactly what you described here. It bombed at that time, because everyone could not get what they knew of Wing Commander out of their heads, but it was ground breaking.. BRING BACK Chris Blair and THE KILRATHI ... lol Huh? WC: Prophecy was the last game, unless you want to count the Arena arcade spin-off. Prophecy was standard Wing Commander, although the Kilrathi weren't the opponents any more.
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uprightshark
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: uprightshark
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Post by uprightshark on Dec 15, 2017 11:52:07 GMT
I am probably dating myself, but this reminds me of a much older space opera. Another game that EA took over and completely destroyed !@#$%. Once upon a time there was a brilliant game producer named Chris Roberts who ran a small shop called Origin Systems and a little franchise called Wing Commander. Wasn't a big deal ... they just made a movie from it ....lol (even though the movie sucked). Wing Commander 1 came out in the late 80's and I first played it off of one 720K floppy disk on an Intel 386SX processor. Museum pieces now. The most interesting game was WC3 that introduced live capture video into a game for the first time and was one of the first game sales on a CD-ROM. MAN I AM OLD! That said, Wing Commander came to a dismal end with a game called WC Privateer, which was exactly what you described here. It bombed at that time, because everyone could not get what they knew of Wing Commander out of their heads, but it was ground breaking.. BRING BACK Chris Blair and THE KILRATHI ... lol Huh? WC: Prophecy was the last game, unless you want to count the Arena arcade spin-off. Prophecy was standard Wing Commander, although the Kilrathi weren't the opponents any more. I stand corrected. I should know better, because I still have those boxes in my basement somewhere. I'm a little bit of a gaming pack-rat. Seems like an eternity ago, but here is one franchise that could find a whole new fan base with a dust off and face lift. Man I would love to play those games again in a modern engine. Lord knows EA will never get a clue, so little hope there. I wonder though, what ever happened to Chris Roberts and the Origin team?
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Post by SofNascimento on Dec 15, 2017 15:20:38 GMT
would deliver everything into the hands of SofNascimento, because apparently he has the solution to save the franchise Gratitude for your kind words.
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Post by alanc9 on Dec 15, 2017 16:58:17 GMT
Huh? WC: Prophecy was the last game, unless you want to count the Arena arcade spin-off. Prophecy was standard Wing Commander, although the Kilrathi weren't the opponents any more. I stand corrected. I should know better, because I still have those boxes in my basement somewhere. I'm a little bit of a gaming pack-rat. Seems like an eternity ago, but here is one franchise that could find a whole new fan base with a dust off and face lift. Man I would love to play those games again in a modern engine. Lord knows EA will never get a clue, so little hope there. I wonder though, what ever happened to Chris Roberts and the Origin team? Many of them went to Digital Anvil. Not a huge fan of Starlancer, myself., but it's an OK successor to the WC series. Never tried Freelancer.
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Post by therevanchist25 on Dec 15, 2017 17:19:36 GMT
Huh? WC: Prophecy was the last game, unless you want to count the Arena arcade spin-off. Prophecy was standard Wing Commander, although the Kilrathi weren't the opponents any more. I wonder though, what ever happened to Chris Roberts and the Origin team? well, i'm sure you've heard but Chris Roberts is making Star Citizen, which will apparently be the Second Coming of Space Sims when and if it ever comes out, and proves it's not gigantic shovel ware.
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Post by therevanchist25 on Dec 15, 2017 20:29:56 GMT
As for what I would do with this scenario? I would personally reboot the franchise from ME2 onward. As much as that pains me due how much I love ME2, the fact is, the main plot of that game is absolutely horrible and does basically nothing to advance the main Reaper plot. I would leave as much of the game untouched as possible, but would have to remake aspects to address the new main plot, which would revolve around the idea that Andromeda tried and failed horribly at attempting. Space Exploration. The main plot would resume exactly where ME1 ended, with Shepard and company following vague stories about machine gods and Reapers as the crew of the Normandy explores new, totally uncharted worlds that resemble Havaarl and other such exotic looking planets in search of ancient ruins and texts that leads you down a path to discover the key to defeating the Reapers, which would be an ancient computer virus that disables the mass effect barriers of the Reaper capital ships, making them vulnerable to conventional weapons, this virus would be delivered via the Crucible, due to the Reapers mastery of computers and hacking, thus the Crucible would act as a brute force override that implants the virus without having to hack each Reaper individually, because that's impossible. The Terminus Systems would of course still be included as well as Omega, because of course it would.
The Normandy would still be upgraded, because it would be totally renovated by the Alliance and the Council in response to the Reaper threat, because in this version, the Council races would not be pants on head retarded, and would logically follow their attitude at the end of ME1 where they take the threat seriously, and the Council races are basically using this time as an arms build up period, similar to the Human Council variant of ME2. Shepard and crew must go Zero Dark Thirty in terms of communication with the Council races, only breaking "radio silence" when new revelations are discovered, which are delivered to the Council in person, to avoid possibly hacked comms. At the same time, TIM and Cerberus are still involved since Martin Sheen's performance was just too good to remove. TIM basically serves the same function he did originally, providing secret intel in regards to the mission, including the same "setting you up without telling you to test theories" moments. The Suicide Mission would function with the same mechanics as before because it was perfectly executed the first time. The Collectors would still be useful for the plot, because they would try to get to these ancients sites before you, trying to destroy all traces of the Crucible and Virus before you can find them. The trojan that leads the Collectors to the Normandy would be the Virus Weapon, heavily corrupted. the crew still gets kidnapped, and thus the suicide mission can play out almost exactly the same, minus the Terminator Reaper fetus. Needless to say, this would be a VERY long game. I would still include Lair of the Shadow Broker, totally untouched, as it was perfect the first time. Arrival would be heavily altered, and would result in Shepard failing in their mission to delay the arrival, and thus the Reapers arrive just as Shepard and the Normandy barely escape the system, and instantly send out a message to TIM, the Council, Omega, Earth, everyone. "I'm sorry, I failed. The Reapers are here." The game fades to black with ominous music.
That would be ME2, ME3 would involve a time skip, as we are jumped into the middle of the conflict, the invasion already ongoing. ME3 would require much more remaking imo to make it where I would want it. Tuchanka would remain untouched, Rannoch would remain untouched, the opening of the game would be changed to the Emily Wong thing they did, instead fully animated as the intro cutscene. "You wanna see how humans die? At ramming speed!" Que the Title Scroll, "Mass Effect 3" with deliberate No Music. During the time skip, the Crucible construction had already begun, and the races of the MW were waiting for the Virus to be scrubbed, decoded and added to the Crucible. This is what you are waiting for during ME3, as you go around and gathering all the allies for the final attack, doing more or less exactly what we did but with much, much less Cerberus crap, aka no limitless Cerberus zombie armies and giant fleets of ships. Because Cerberus was utterly ridiculous in ME3. Thessia would have to be basically entirely overhauled, as I felt the entire section was heavily rushed and greatly underutilized, no detailed thoughts about how to do that at this time. the game would also actually mention in news reports how the Andromeda Initiative managed to leave just before the Reapers arrival, because the reason for the Initiative was, duh, The Reapers.
Priority Earth would have to receive the most work obviously, and this is where your choices would finally come into effect. Priority Earth would be The Suicide Mission cranked to 100. The difference would be scale, as instead of companions getting orders, you give orders to entire wings of soldiers. Krogan Battalions, Salaraian STG units, Asari Commandos, Rachni swarms if spared, etc etc. These would be used in the final showdown with Harbinger, because you cannot build up a Reaper for 2 games and do absolutely nothing with him. This is where your choices would determine the fate of Shepard and all of your companions, The more forces you have, and the way you deploy them during this massive encounter would determine who lives or dies during the final battle. The goal of course is to hold Harbinger's attention while Sword Fleet mops up the Reapers in orbit, if you have very little forces, game over Reapers win, if you have moderate forces, the MW wins, but at HEAVY cost, and Shepard and all the companions die. if you have the "max" threshold of troops and execute their deployment perfectly, you win, and Shepard and his friends survive long enough for Sword fleet to close in on Harbinger, and right before blowing him away, Shepard throws it back into Harbingers face about they were destroyed by insignificant bacteria. The game would then have a playable Epilogue segment, The Citadel DLC party, as they celebrate achieving the impossible, and mourning all their lost friends along the way. The game would then go into a DAO style second epilogue, giving a paragraph at least of text talking about what happens to everyone you met across the series, The Feros colony, Novaria and Gianna, Aria and Omega etc etc, all describing what happens to every character that had a name within the trilogy, this would go on for however long, as I would let the writers go absolutely wild with this, because this is the conclusion to a Series, not just one game, and Mass Effect deserves it.
I would then, for a time, put the MW aside as it needs to rebuild from the war, and make Andromeda, which would be entirely different from what it was. But this post is long enough already and no one is going to reach this part of the post anyway, as you all gave up several paragraphs ago. Regardless, I would also expand the franchise into new genres, like a ME 4x game, spin off prequel games like First Contact which would be more shooter focused with a multiplayer focus, but still a deep campaign mode, because ME is story intensive. Eventually after a decent time skip, games taking place in the MW would return in perhaps a more DA style, with new characters and new protagonists showing up when appropriate. The Andromeda series would continue in parallel, eventually regaining contact with the MW after however long would feel believable.
This is a basic outline of what I would do with ME if i owned ME and money was not an issue. I'm sure no one else would like it and that is fine, but this is the ME I ultimately wanted, and thus is what I would do if given the chance to make it happen. if anyone, by some miracle reaches this point of this post, thank you for you're time and patience, and I hope you have a pleasant day.
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uprightshark
N2
Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: uprightshark
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Post by uprightshark on Dec 15, 2017 22:19:43 GMT
As for what I would do with this scenario? I would personally reboot the franchise from ME2 onward. As much as that pains me due how much I love ME2, the fact is, the main plot of that game is absolutely horrible and does basically nothing to advance the main Reaper plot. I would leave as much of the game untouched as possible, but would have to remake aspects to address the new main plot, which would revolve around the idea that Andromeda tried and failed horribly at attempting. Space Exploration. The main plot would resume exactly where ME1 ended, with Shepard and company following vague stories about machine gods and Reapers as the crew of the Normandy explores new, totally uncharted worlds that resemble Havaarl and other such exotic looking planets in search of ancient ruins and texts that leads you down a path to discover the key to defeating the Reapers, which would be an ancient computer virus that disables the mass effect barriers of the Reaper capital ships, making them vulnerable to conventional weapons, this virus would be delivered via the Crucible, due to the Reapers mastery of computers and hacking, thus the Crucible would act as a brute force override that implants the virus without having to hack each Reaper individually, because that's impossible. The Terminus Systems would of course still be included as well as Omega, because of course it would. The Normandy would still be upgraded, because it would be totally renovated by the Alliance and the Council in response to the Reaper threat, because in this version, the Council races would not be pants on head retarded, and would logically follow their attitude at the end of ME1 where they take the threat seriously, and the Council races are basically using this time as an arms build up period, similar to the Human Council variant of ME2. Shepard and crew must go Zero Dark Thirty in terms of communication with the Council races, only breaking "radio silence" when new revelations are discovered, which are delivered to the Council in person, to avoid possibly hacked comms. At the same time, TIM and Cerberus are still involved since Martin Sheen's performance was just too good to remove. TIM basically serves the same function he did originally, providing secret intel in regards to the mission, including the same "setting you up without telling you to test theories" moments. The Suicide Mission would function with the same mechanics as before because it was perfectly executed the first time. The Collectors would still be useful for the plot, because they would try to get to these ancients sites before you, trying to destroy all traces of the Crucible and Virus before you can find them. The trojan that leads the Collectors to the Normandy would be the Virus Weapon, heavily corrupted. the crew still gets kidnapped, and thus the suicide mission can play out almost exactly the same, minus the Terminator Reaper fetus. Needless to say, this would be a VERY long game. I would still include Lair of the Shadow Broker, totally untouched, as it was perfect the first time. Arrival would be heavily altered, and would result in Shepard failing in their mission to delay the arrival, and thus the Reapers arrive just as Shepard and the Normandy barely escape the system, and instantly send out a message to TIM, the Council, Omega, Earth, everyone. "I'm sorry, I failed. The Reapers are here." The game fades to black with ominous music. That would be ME2, ME3 would involve a time skip, as we are jumped into the middle of the conflict, the invasion already ongoing. ME3 would require much more remaking imo to make it where I would want it. Tuchanka would remain untouched, Rannoch would remain untouched, the opening of the game would be changed to the Emily Wong thing they did, instead fully animated as the intro cutscene. "You wanna see how humans die? At ramming speed!" Que the Title Scroll, "Mass Effect 3" with deliberate No Music. During the time skip, the Crucible construction had already begun, and the races of the MW were waiting for the Virus to be scrubbed, decoded and added to the Crucible. This is what you are waiting for during ME3, as you go around and gathering all the allies for the final attack, doing more or less exactly what we did but with much, much less Cerberus crap, aka no limitless Cerberus zombie armies and giant fleets of ships. Because Cerberus was utterly ridiculous in ME3. Thessia would have to be basically entirely overhauled, as I felt the entire section was heavily rushed and greatly underutilized, no detailed thoughts about how to do that at this time. the game would also actually mention in news reports how the Andromeda Initiative managed to leave just before the Reapers arrival, because the reason for the Initiative was, duh, The Reapers. Priority Earth would have to receive the most work obviously, and this is where your choices would finally come into effect. Priority Earth would be The Suicide Mission cranked to 100. The difference would be scale, as instead of companions getting orders, you give orders to entire wings of soldiers. Krogan Battalions, Salaraian STG units, Asari Commandos, Rachni swarms if spared, etc etc. These would be used in the final showdown with Harbinger, because you cannot build up a Reaper for 2 games and do absolutely nothing with him. This is where your choices would determine the fate of Shepard and all of your companions, The more forces you have, and the way you deploy them during this massive encounter would determine who lives or dies during the final battle. The goal of course is to hold Harbinger's attention while Sword Fleet mops up the Reapers in orbit, if you have very little forces, game over Reapers win, if you have moderate forces, the MW wins, but at HEAVY cost, and Shepard and all the companions die. if you have the "max" threshold of troops and execute their deployment perfectly, you win, and Shepard and his friends survive long enough for Sword fleet to close in on Harbinger, and right before blowing him away, Shepard throws it back into Harbingers face about they were destroyed by insignificant bacteria. The game would then have a playable Epilogue segment, The Citadel DLC party, as they celebrate achieving the impossible, and mourning all their lost friends along the way. The game would then go into a DAO style second epilogue, giving a paragraph at least of text talking about what happens to everyone you met across the series, The Feros colony, Novaria and Gianna, Aria and Omega etc etc, all describing what happens to every character that had a name within the trilogy, this would go on for however long, as I would let the writers go absolutely wild with this, because this is the conclusion to a Series, not just one game, and Mass Effect deserves it. I would then, for a time, put the MW aside as it needs to rebuild from the war, and make Andromeda, which would be entirely different from what it was. But this post is long enough already and no one is going to reach this part of the post anyway, as you all gave up several paragraphs ago. Regardless, I would also expand the franchise into new genres, like a ME 4x game, spin off prequel games like First Contact which would be more shooter focused with a multiplayer focus, but still a deep campaign mode, because ME is story intensive. Eventually after a decent time skip, games taking place in the MW would return in perhaps a more DA style, with new characters and new protagonists showing up when appropriate. The Andromeda series would continue in parallel, eventually regaining contact with the MW after however long would feel believable. This is a basic outline of what I would do with ME if i owned ME and money was not an issue. I'm sure no one else would like it and that is fine, but this is the ME I ultimately wanted, and thus is what I would do if given the chance to make it happen. if anyone, by some miracle reaches this point of this post, thank you for you're time and patience, and I hope you have a pleasant day. This would be awesome! When can I buy it! lol
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Post by themikefest on Dec 16, 2017 0:01:44 GMT
The biggest changes I would do to ME2 is have the collectors as a side mission with the main mission going to darkspace. Shepard won't die at the beginning. Shepard will survive the SR1's destruction. ME3 would be about finding a way to destroy Harbinger.
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Post by Superhik on Dec 16, 2017 16:50:54 GMT
Obviously would hire SofNascimento as game director. Then Colfoley as main writer and Smilesja in charge of marketing. And Mike Laidlaw to bring them all together.
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Post by alanc9 on Dec 16, 2017 18:15:11 GMT
..... that leads you down a path to discover the key to defeating the Reapers, which would be an ancient computer virus that disables the mass effect barriers of the Reaper capital ships, making them vulnerable to conventional weapons, this virus would be delivered via the Crucible, due to the Reapers mastery of computers and hacking, thus the Crucible would act as a brute force override that implants the virus without having to hack each Reaper individually, because that's impossible. This plan has the same logic problem that Independence Day did, of course. The Reapers have no reason to consent to battle while their barriers aren't functional. They can simply withdraw and examine the problem. Unless you have the virus disable their engines too, but then it's more a duck hunt than a battle.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by alleyd on Dec 16, 2017 19:44:09 GMT
In this scenario I would reboot the series back to the 2140's with the discovery of the Mars Archives and have this new timeline play through a TV series. This would introduce Mass Effect to a wider audience and set the scene for the later games. The central character of this TV series would be Jonah Ashland, the CEO of Eldfell Ashland Energy and the plot lines would be focused on Human expansion and integration into the Council races.
The games themselves would be designed as a coherent trilogy that focuses on Shepard and the crew. Mass Effect 1 I would leave mostly alone, the only real changes would be integrating locations and characters from the TV series into the game. Ashland would act as an additional mission providor and his missions would be focused on obtaining Prothean technologies for research points
Mass Effect 2 would be completely rebooted with the timeline starting almost immediately after Sovereign's attack on the Citadel. There would be a new major plotline featured around Indoctrinated sleeper Batarian agents and the Collectors causing havoc in the Terminus systems. Shepard is cast as a Spectre and the main focus of the plot would be to prevent the Terminus systems uniting into a force under Reaper control and capable of waging war on the Council races. Side quests would be focused on obtaining any Reaper or Prothean technologies scattered across the Terminus systems. The Endgame of this revised ME2 would be a replay of the suicide mission with the new setting being the Batarian homeworld Kar'Shan instead the Collector base.
Mass Effect 3 would be rebooted completely and be set in Council space prior to the Invasion of the Reapers. This plotline would be about preventing the Invasion by uncovering Indoctrinated sleeper agents that threaten to seize control of the Council Race Homeworlds and the Citadel. The endgame of this revised plot's second act is a mission throughout the hidden areas of the Citadel and uncovering the Central Control for the Relay network and the relay to Dark Space. Obtaining this final technology would assist the fight against the Reapers by denying them use of the Relay network once they invade in the third act.
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