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Disclaimer: No brain cells were harmed in the making of this post.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Urizen on Dec 16, 2017 22:13:43 GMT
Get myself a Claymore of course.
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Post by Phantom on Dec 17, 2017 1:37:22 GMT
Well This is my Fantasy Mass Effect games I am tweaking.
Rough Draft:
You plays a Cerberus Phantom and learn the origins of that Project. Shepard will rarely be mentioned on your journey due to that you will be going to different parts of that galaxy and a few cross over planets.
When this Cerberus Phantom starts out, he is a no body but a Nobody with training from various sources but not an alliance soldier like Shepard or Jacob or Vega.Similar to the Intro to ME1, You will be able to select background and psyche evaluation and possible training background.
In the first game, you are involved in a cover by the Turians(an Turian Cabal Officer with a grudge against Humans due to he believes that Humans are a Inferior species and First Contact War) and he pins the Attack on the Citadel on you and a Scotsman. There is a new faction called the Cabal. This organization is an Pro Alien Organization that is devoted curbing the Humanity's assertiveness in the galactic stage. An Brillant Asari Engineer will be your true nemesis and Big Bad and lure that Turian Cabal Officer to her side by encouraging violence against humans and pinning Terrorist Attacks on Humanity and the System Alliance. Well Henry Lawson, a secret member of the Cabal, is more screen time and able to interact with the Player at various points. Well he has a massive ego that is implied by Miranda Lawson and ME3 but smart about it.
Side note: the Scotsman, you ally yourself with, will make jokes about shooting claymore swords out of claymore shotgun.
There is a pair of Geth Units will ally with you and your band of misfits. Barney the Purple Engineer and Hunter the Geth Hunter Infiltrator, they are an pair of oddballs by Geth Standards that want to join you as well because they notices that you were also fighting Reaper Forces as well. Well you will first meet them in the Ducts leading to a hidden Reaper Device during the first act of the game and help you and the Scotsman escape with Cerberus Nemesis and they re join you with more information on the Reapers. They similar to Legion are interested in defeating the Reapers due to that Reapers are a threat to everyone.
Well Two Spectres will chase you while you deal the Cabal thru out the story. Reasonable amount of quest during the main story will have reaper husks and variations. One is a Salarian Soldier, other is an Asari Duelist Vanguard.
I do hope this incoherent mess of a post make sense.
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guanxi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
PSN: guanxi
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Post by guanxi on Dec 17, 2017 8:04:21 GMT
In this scenario I would reboot the series back to the 2140's with the discovery of the Mars Archives and have this new timeline play through a TV series. This would introduce Mass Effect to a wider audience and set the scene for the later games. The central character of this TV series would be Jonah Ashland, the CEO of Eldfell Ashland Energy and the plot lines would be focused on Human expansion and integration into the Council races. The games themselves would be designed as a coherent trilogy that focuses on Shepard and the crew. Mass Effect 1 I would leave mostly alone, the only real changes would be integrating locations and characters from the TV series into the game. Ashland would act as an additional mission providor and his missions would be focused on obtaining Prothean technologies for research points Mass Effect 2 would be completely rebooted with the timeline starting almost immediately after Sovereign's attack on the Citadel. There would be a new major plotline featured around Indoctrinated sleeper Batarian agents and the Collectors causing havoc in the Terminus systems. Shepard is cast as a Spectre and the main focus of the plot would be to prevent the Terminus systems uniting into a force under Reaper control and capable of waging war on the Council races. Side quests would be focused on obtaining any Reaper or Prothean technologies scattered across the Terminus systems. The Endgame of this revised ME2 would be a replay of the suicide mission with the new setting being the Batarian homeworld Kar'Shan instead the Collector base. Mass Effect 3 would be rebooted completely and be set in Council space prior to the Invasion of the Reapers. This plotline would be about preventing the Invasion by uncovering Indoctrinated sleeper agents that threaten to seize control of the Council Race Homeworlds and the Citadel. The endgame of this revised plot's second act is a mission throughout the hidden areas of the Citadel and uncovering the Central Control for the Relay network and the relay to Dark Space. Obtaining this final technology would assist the fight against the Reapers by denying them use of the Relay network once they invade in the third act. A Mass Effect re-master with updated visuals, gameplay (skills, powers, weapons, etc.), new menus, inventory & multiplayer support would probably be the most cost effective way of reviving interest in the series at this point and it would buy the studio time to put together a follow up. I'm kinda on the same page but in my opinion if BioWare are interested in rebooting the original series they really should just make original stories with the Normandy crew from ME1 onwards and leave the Reapers on the backburner so that ME2 & 3 needn't be erased from the timeline just effectively postponed indefinitely. Bring Down the Sky could be fleshed out into a full length game where we track Balak through the Terminus & Batarian space only to discover that the Hegemony have been testing the defences of human colonies because they are planning a second assault against humanity in the Skylian Verge which could be the main plot of the next game. During the next game we discover that Batarian interest in reaper technology is heavily linked to their secret AI R&D program to turn the tide of the war against the humans and the council races and they end up unleashing a zha'til style (Grey Goo) end-of-days scenario that Javik warned about, & that the Reaper Cycles were created to prevent.
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Post by Element Zero on Dec 17, 2017 8:07:03 GMT
Obviously would hire SofNascimento as game director. Then Colfoley as main writer and Smilesja in charge of marketing. And Mike Laidlaw to bring them all together.
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Post by therevanchist25 on Dec 17, 2017 9:45:57 GMT
..... that leads you down a path to discover the key to defeating the Reapers, which would be an ancient computer virus that disables the mass effect barriers of the Reaper capital ships, making them vulnerable to conventional weapons, this virus would be delivered via the Crucible, due to the Reapers mastery of computers and hacking, thus the Crucible would act as a brute force override that implants the virus without having to hack each Reaper individually, because that's impossible. This plan has the same logic problem that Independence Day did, of course. The Reapers have no reason to consent to battle while their barriers aren't functional. They can simply withdraw and examine the problem. Unless you have the virus disable their engines too, but then it's more a duck hunt than a battle. Much like in ME3, the Crucible would not be activated until the Reapers are already heavily engaged with Sword Fleet, so if the Reapers try to turn and run at that point, they are leaving themselves even more open.
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Post by alanc9 on Dec 17, 2017 17:19:57 GMT
A Mass Effect re-master with updated visuals, gameplay (skills, powers, weapons, etc.), new menus, inventory & multiplayer support would probably be the most cost effective way of reviving interest in the series at this point and it would buy the studio time to put together a follow up. I'm still not convinced that this would be workable just yet. How many people would really be in that market? (Of course, people on this board aren't all that qualified to judge this -- the whole point of the proposal is to appeal to people who aren't like us.)
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Post by alanc9 on Dec 17, 2017 17:34:57 GMT
This plan has the same logic problem that Independence Day did, of course. The Reapers have no reason to consent to battle while their barriers aren't functional. They can simply withdraw and examine the problem. Unless you have the virus disable their engines too, but then it's more a duck hunt than a battle. Much like in ME3, the Crucible would not be activated until the Reapers are already heavily engaged with Sword Fleet, so if the Reapers try to turn and run at that point, they are leaving themselves even more open. This is simply confused. Going to FTL instantly makes you invulnerable in the MEU-- the enemy can't target you since there are no FTL sensors and weaponry isn't FTL anyway. And you don't have to turn, you can just go straight ahead. The Reapers are already facing away from Earth, so there's no way they'll hit the planet, and the chances of running into something else on the way out are remote. Space is big. This is really a problem with the MEU lore itself, which is poorly thought out. Edit: you can just choose to live with the stupidity, of course. It's not like ID failed because it was stupid.
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guanxi
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PSN: guanxi
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Post by guanxi on Dec 17, 2017 18:41:29 GMT
A Mass Effect re-master with updated visuals, gameplay (skills, powers, weapons, etc.), new menus, inventory & multiplayer support would probably be the most cost effective way of reviving interest in the series at this point and it would buy the studio time to put together a follow up. I'm still not convinced that this would be workable just yet. How many people would really be in that market? (Of course, people on this board aren't all that qualified to judge this -- the whole point of the proposal is to appeal to people who aren't like us.) The Uncharted re-master collection was a great platform for bringing new players up to speed and into the stable ahead of Uncharted 4. This is something Sony does a lot because it's evidently a successful strategy in growing a long standing brand and keeping it relevant in between major releases. Sales of the next game will be down regardless due to the negative sales impact Andromeda will have so might as well let the re-master take the hit. The series has majorly lost its way now and it's name is in the gutter the only way to remedy this situation is to first demonstrate to general audiences the series at it's best so that the expectation benchmark and buzz for the next game is on point. I'd love present day mainstream audiences to see and experience the series through the lens of the original and not through the warped prism of ME2-A.
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Post by Superhik on Dec 17, 2017 18:54:31 GMT
a problem with the MEU lore itself MEU? While we're on the subject of lore, any large scale destruction of spaceships in a planet's close proximity would result in said planet facing massive extinction. Furthermore, battles near habitable planets have a significant risk of having stray projectiles hit the planet. The ME3 dev team didn't seemed to have cared about these rules as both the Turians and the United galaxy are seen respectively bombarding Palaven and Earth. Right. Think it went along the lines: single-shot-from-dreadnought-can-obliterate-a-whole-city. And then you have Shepard zig zag Reaper beams, on foot. And they do better job at vandalizing than harvesting, with blowing up buildings/whatnot. I knew from the first game, whole thing would end up badly. The scale of the threat was too enormous, for conflict to be portrayed logically. Enderal had somewhat similar plot ( and a lot of issues with it), but resolved it a bit better. They should've made ME III a game about indoctrination, Council races being manipulated against one another, before Reaps arrive in full force. Shep&co end the wars, and in last, fuzzy moment they band together to prevent them from pouring in from Relays, enormous sacrifices all around. For future games, your choices would affect balance of power in galaxy...kind of like post ME 1 ( save the council or not) but done much, much better. Reaps would remain a ? in series going forward, but they would all have at least centuries to prepare.
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Post by alanc9 on Dec 17, 2017 22:12:28 GMT
This is simply confused. Going to FTL instantly makes you invulnerable in the MEU-- the enemy can't target you since there are no FTL sensors and weaponry isn't FTL anyway. And you don't have to turn, you can just go straight ahead. The Reapers are already facing away from Earth, so there's no way they'll hit the planet, and the chances of running into something else on the way out are remote. Space is big. This is really a problem with the MEU lore itself, which is poorly thought out. Edit: you can just choose to live with the stupidity, of course. It's not like ID failed because it was stupid. That is assuming Mass Effect's Lore is still worth anything at this point. It is established that any large scale destruction of spaceships in a planet's close proximity would result in said planet facing massive extinction. Furthermore, battles near habitable planets have a significant risk of having stray projectiles hit the planet. I don't have to remind anyone that all the projectiles fired during Mass Effect 3's final space battle that don't hit the Reapers are going to hit earth instead. Rule of Cool now more often than not outweights a univere's lore consistency. Yeah, Earth's likely contaminated with tons of eezo after that battle (although whether wrecks would actually crash on the planet does depend on their velocity and direction when disabled; many ships would likely have been at escape velocity.) But shooting into the planet can be managed. You just have to spread out the attacking fleet a bit and most of your ships will have a workable firing solution. Bit of a disadvantage for the Citadel forces. I agree that in general it's not possible to reconcile the lore and the cutscenes. I suppose we can just take down the net and make up whatever lore we need to make the proposed plot work. It's a rewrite anyway, so cleaning up the dopey space combat mechanics is something we can and should do. For starters, mass relay inaccuracy needs to go away -- arriving at a random position helps the attacker, since a defender can't stop an attacking fleet whose incoming location can't be predicted. The whole point of having a jump-point-based system is to let defenders blockade the jump points.
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Post by alanc9 on Dec 17, 2017 22:16:49 GMT
I'm still not convinced that this would be workable just yet. How many people would really be in that market? (Of course, people on this board aren't all that qualified to judge this -- the whole point of the proposal is to appeal to people who aren't like us.) The Uncharted re-master collection was a great platform for bringing new players up to speed and into the stable ahead of Uncharted 4. This is something Sony does a lot because it's evidently a successful strategy in growing a long standing brand and keeping it relevant in between major releases. Sales of the next game will be down regardless due to the negative sales impact Andromeda will have so might as well let the re-master take the hit. The series has majorly lost its way now and it's name is in the gutter the only way to remedy this situation is to first demonstrate to general audiences the series at it's best so that the expectation benchmark and buzz for the next game is on point. I'd love present day mainstream audiences to see and experience the series through the lens of the original and not through the warped prism of ME2-A. I'll take your word for this. I didn't have any interest in the Uncharted series, so I didn't follow the remaster either. But if it worked, it worked.
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Post by Iakus on Dec 17, 2017 23:31:35 GMT
This is simply confused. Going to FTL instantly makes you invulnerable in the MEU-- the enemy can't target you since there are no FTL sensors and weaponry isn't FTL anyway. And you don't have to turn, you can just go straight ahead. The Reapers are already facing away from Earth, so there's no way they'll hit the planet, and the chances of running into something else on the way out are remote. Space is big. This is really a problem with the MEU lore itself, which is poorly thought out. Edit: you can just choose to live with the stupidity, of course. It's not like ID failed because it was stupid. That is assuming Mass Effect's Lore is still worth anything at this point. It is established that any large scale destruction of spaceships in a planet's close proximity would result in said planet facing massive extinction. Furthermore, battles near habitable planets have a significant risk of having stray projectiles hit the planet. I don't have to remind anyone that all the projectiles fired during Mass Effect 3's final space battle that don't hit the Reapers are going to hit earth instead. Rule of Cool now more often than not outweights a univere's lore consistency. That's why I keep saying the answer is "hard reboot and do it right this time"
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Post by therevanchist25 on Dec 18, 2017 10:26:45 GMT
Much like in ME3, the Crucible would not be activated until the Reapers are already heavily engaged with Sword Fleet, so if the Reapers try to turn and run at that point, they are leaving themselves even more open. This is simply confused. Going to FTL instantly makes you invulnerable in the MEU-- the enemy can't target you since there are no FTL sensors and weaponry isn't FTL anyway. And you don't have to turn, you can just go straight ahead. The Reapers are already facing away from Earth, so there's no way they'll hit the planet, and the chances of running into something else on the way out are remote. Space is big. This is really a problem with the MEU lore itself, which is poorly thought out. Edit: you can just choose to live with the stupidity, of course. It's not like ID failed because it was stupid. No story is perfect, and i argue my version is at least vastly more logical than what we were given. Regardless, in this scenario, I would give the writers plenty of time to come up with a logical explanation for why this would work, or at least try to. But as you said, Movie Logic and such, does not mean it would fail.
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Post by themikefest on Dec 18, 2017 13:15:07 GMT
That's why I keep saying the answer is "hard reboot and do it right this time" Who is to say what is right for ME? You, me or someone else? Its up to Bioware what is right. No matter what they decide to do, folks will complain. Myself, you and many others can post suggestions/ideas about what to do until the end of time, but it comes down to what Bioware wants to do.
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Post by Iakus on Dec 18, 2017 17:31:51 GMT
That's why I keep saying the answer is "hard reboot and do it right this time" Who is to say what is right for ME? You, me or someone else? Its up to Bioware what is right. No matter what they decide to do, folks will complain. Myself, you and many others can post suggestions/ideas about what to do until the end of time, but it comes down to what Bioware wants to do. Doing it right entails: Keeping the lore consistent Minimizing railroading Allowing a greater degree of expressiveness for Shepard (at least to an Inquisitor-level degree). Providing an ending that allows for a variety of outcomes for Shepard without burning down the setting.
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Post by alanc9 on Dec 18, 2017 17:38:36 GMT
This is simply confused. Going to FTL instantly makes you invulnerable in the MEU-- the enemy can't target you since there are no FTL sensors and weaponry isn't FTL anyway. And you don't have to turn, you can just go straight ahead. The Reapers are already facing away from Earth, so there's no way they'll hit the planet, and the chances of running into something else on the way out are remote. Space is big. This is really a problem with the MEU lore itself, which is poorly thought out. Edit: you can just choose to live with the stupidity, of course. It's not like ID failed because it was stupid. No story is perfect, and i argue my version is at least vastly more logical than what we were given. Regardless, in this scenario, I would give the writers plenty of time to come up with a logical explanation for why this would work, or at least try to. But as you said, Movie Logic and such, does not mean it would fail. What you've come up with is worse than what we got, actually. The Crucible working in ways we don't understand isn't much of a logic problem, since nobody understands how it works or exactly how it was designed to solve the Reaper problem. But your proposed plot has technology that is understood suddenly working in ways that it doesn't work and can't work. But like I said upthread, this is a problem with ME1's lousy world-building. You haven't solved the problem, but I've become convinced that it's insoluble. There's simply no way to have a war with the established MEU techs when one side has to defend planets and the other does not. To paraphrase Larry Niven, with these technologies you don't ever get a galactic government because being under a government can't protect you. What you get is planet-bound serfs ruled by shifting coalitions of space pirates. The released version of ME3 manages to evade the problem because the Catalyst is right; what the Reapers are doing isn't really war. It's a harvest. And the final battle ties the Reapers to a location they must defend for the first time, so now the asymmetrical combat mechanics aren't helping them anymore.
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Post by uprightshark on Dec 18, 2017 17:53:11 GMT
I'm still not convinced that this would be workable just yet. How many people would really be in that market? (Of course, people on this board aren't all that qualified to judge this -- the whole point of the proposal is to appeal to people who aren't like us.) The Uncharted re-master collection was a great platform for bringing new players up to speed and into the stable ahead of Uncharted 4. This is something Sony does a lot because it's evidently a successful strategy in growing a long standing brand and keeping it relevant in between major releases. Sales of the next game will be down regardless due to the negative sales impact Andromeda will have so might as well let the re-master take the hit. The series has majorly lost its way now and it's name is in the gutter the only way to remedy this situation is to first demonstrate to general audiences the series at it's best so that the expectation benchmark and buzz for the next game is on point. I'd love present day mainstream audiences to see and experience the series through the lens of the original and not through the warped prism of ME2-A. If I really wanted to reboot this series, I would steal from Bungie's Halo movie idea and; (1) create a free to watch (maybe even YouTube) 30-40 min movie aligned with the narrative of the new release,whatever that would be, and push it hard through social media to pump up the general public hype, and (2) the next game regardless of reboot or new, would be worth the hype! Our friends at Bioware may get one pass from the Capitalist ax, but not 2. We are all talking like all is lost, just because one game didn't do as well as the first 3 blockbusters! Not arguing that Bioware let Andromeda out of the gate in less than perfect condition, but lets not "throw out the baby with the bath water". There is still allot of story to tell and a blank slate to create it. This is not a Mass Effect problem, it is a marketing solution needing to be found. There is enough brainpower here to help with that, if we can get anyone at EA to listen. CUP HALF FULL! Can you tell I hate surrenders! lol
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Post by Superhik on Dec 18, 2017 18:03:31 GMT
The released version of ME3 manages to evade the problem because the Catalyst is right; what the Reapers are doing isn't really war. It's a harvest. And the final battle ties the Reapers to a location they must defend for the first time, so now the asymmetrical combat mechanics aren't helping them anymore. What were they trying to harvest here? Collector's methods were at least logical. For harvesting, you want to immobilize population, worldwide, not go about blowing buildings. You can't make a space Cthulhu and have the player fight it head on, "bad ass quips" at the end of dialogue. Terminator, Dead Space, etc...all make the same mistake.
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Post by therevanchist25 on Dec 18, 2017 18:47:15 GMT
The released version of ME3 manages to evade the problem because the Catalyst is right; what the Reapers are doing isn't really war. It's a harvest. And the final battle ties the Reapers to a location they must defend for the first time, so now the asymmetrical combat mechanics aren't helping them anymore. What were they trying to harvest here? Collector's methods were at least logical. For harvesting, you want to immobilize population, worldwide, not go about blowing buildings. You can't make a space Cthulhu and have the player fight it head on, "bad ass quips" at the end of dialogue. Terminator, Dead Space, etc...all make the same mistake. indeed, the Reapers are hardly harvesting anything in ME3, they are wan tingly blowing up everything in sight, the only time harvesting supposedly takes place is off screen, in codex and news entries. I suppose I forgot to mention to Alan in my suggested rewrite, I would never reveal the Reapers motives, all we would have is the same vague message of doom Sovereign gives you, and Harbinger would simply compound that viewpoint, rather than preaching about Ascending or Saving people by obliterating them. -insert meme about synthetics killing organics to save them from synthetics- . The entire motivation of the Reapers is the problem, it's a problem that contains no logic and is easily proven wrong by in game actions but you are unable to argue this. ME3 is fundamentally broken as a story, no matter how someone tries to spin it.
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Post by mindw0rk on Dec 18, 2017 19:04:29 GMT
MMOFPS with scale and graphics of Star Citizen and story quality of original trilogy. In time period when humans barely met other species and reached Citadel.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion
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Post by guanxi on Dec 18, 2017 19:49:57 GMT
If I really wanted to reboot this series, I would steal from Bungie's Halo movie idea and; (1) create a free to watch (maybe even YouTube) 30-40 min movie aligned with the narrative of the new release,whatever that would be, and push it hard through social media to pump up the general public hype, and (2) the next game regardless of reboot or new, would be worth the hype! Our friends at Bioware may get one pass from the Capitalist ax, but not 2. We are all talking like all is lost, just because one game didn't do as well as the first 3 blockbusters! Not arguing that Bioware let Andromeda out of the gate in less than perfect condition, but lets not "throw out the baby with the bath water". There is still allot of story to tell and a blank slate to create it. This is not a Mass Effect problem, it is a marketing solution needing to be found. There is enough brainpower here to help with that, if we can get anyone at EA to listen. CUP HALF FULL! Can you tell I hate surrenders! lol I'm not sure they would dare try to continue the Ryder-Kett story after the reception of ME:A. If they were to push the timeline forward hundreds of years as I suspect they might they will have to come up with some sort of viral video campaign ahead of any marketing push otherwise even veteran players will be as lost for plot as Halo 5 non-book readers were.
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Post by dagless on Dec 18, 2017 20:14:18 GMT
MMOFPS with scale and graphics of Star Citizen and story quality of original trilogy. In time period when humans barely met other species and reached Citadel. Funny you should say that. I've always thought Star Citizen would be better as a single player / group co-op RPG.
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Post by alanc9 on Dec 18, 2017 21:18:22 GMT
indeed, the Reapers are hardly harvesting anything in ME3, they are wan tingly blowing up everything in sight, the only time harvesting supposedly takes place is off screen, in codex and news entries. I suppose I forgot to mention to Alan in my suggested rewrite, I would never reveal the Reapers motives, all we would have is the same vague message of doom Sovereign gives you, and Harbinger would simply compound that viewpoint, rather than preaching about Ascending or Saving people by obliterating them. -insert meme about synthetics killing organics to save them from synthetics- . The entire motivation of the Reapers is the problem, it's a problem that contains no logic and is easily proven wrong by in game actions but you are unable to argue this. ME3 is fundamentally broken as a story, no matter how someone tries to spin it. Right. If the Reapers were simply "blowing up everything in sight," they could have scorched Earth, Thessia, etc. in hours. Instead, they burned a handful of cities and established rule over the rest so they could process the populations. One of the insoluble problems with ME3 is that the Reapers really should be obliterating the Citadel races homeworlds rather than fighting space battles to control them. Cut the Citadel races' population and industry down to a manageable level -- say, 5%? -- and the space war problem goes away; they can breed the populations back up to an acceptable harvesting level later. There's no problem with Reapers getting bogged down in ground wars since they play ground wars with house money -- Reaper ground troops are expendable pawns recruited from the locals -- but losses taken in space combat are real to them. Remember that leaving Reaper motiviations unknown would have carried its own cost. In SF you're supposed to deliver the goods at the end. OTOH, Reaper motivations are also an insoluble puzzle thanks to ME1, so accepting that they can't be made to make any sense may have been the better strategy.
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Post by therevanchist25 on Dec 19, 2017 5:04:13 GMT
indeed, the Reapers are hardly harvesting anything in ME3, they are wan tingly blowing up everything in sight, the only time harvesting supposedly takes place is off screen, in codex and news entries. I suppose I forgot to mention to Alan in my suggested rewrite, I would never reveal the Reapers motives, all we would have is the same vague message of doom Sovereign gives you, and Harbinger would simply compound that viewpoint, rather than preaching about Ascending or Saving people by obliterating them. -insert meme about synthetics killing organics to save them from synthetics- . The entire motivation of the Reapers is the problem, it's a problem that contains no logic and is easily proven wrong by in game actions but you are unable to argue this. ME3 is fundamentally broken as a story, no matter how someone tries to spin it. Right. If the Reapers were simply "blowing up everything in sight," they could have scorched Earth, Thessia, etc. in hours. Instead, they burned a handful of cities and established rule over the rest so they could process the populations. One of the insoluble problems with ME3 is that the Reapers really should be obliterating the Citadel races homeworlds rather than fighting space battles to control them. Cut the Citadel races' population and industry down to a manageable level -- say, 5%? -- and the space war problem goes away; they can breed the populations back up to an acceptable harvesting level later. There's no problem with Reapers getting bogged down in ground wars since they play ground wars with house money -- Reaper ground troops are expendable pawns recruited from the locals -- but losses taken in space combat are real to them. Remember that leaving Reaper motiviations unknown would have carried its own cost. In SF you're supposed to deliver the goods at the end. OTOH, Reaper motivations are also an insoluble puzzle thanks to ME1, so accepting that they can't be made to make any sense may have been the better strategy. ME1 is the only game in this trilogy that is self consistent in any way, and even then it's not much. It is hardly ME1's fault that Mac Walters and the dev team decided consistency with the foundation ME1 established does not matter. It is hardly ME1's fault that Mac Walters decided a boring story about human bad guys and evil brainwashed generic space marines was more important than the actual antagonist. It is not ME1's fault that the dev team decided death is merely an inconvenience to be overcome with infinite money and resources conjured by magic. It is not ME1's fault that the given solution to the Reaper problem, the Crucible and it's 3 idiotic choices are basically literal Space Magic. You keep pointing the finger at ME1, but ME1 had nothing to do with the magical nonsense that this trilogies story turned into. This is Space Opera, not Hard Sci Fi. There is a massive difference between those two things. Star Trek is hardly a logical IP, as they techobabble their way through problems constantly, no one cares if they follow hard science. Star Wars also, do you really think most fans of Star Wars understands the mechanical intricacies of how stuff works? No, and it's not a requirement because it's not Hard Sci Fi. Space Opera does not have to be logical, it just has to stay consistent, which is what ME failed at doing. That is the only thing ME1 is guilty of, when we see the Battle of the Citadel after reading codex entries about space battles being hundreds of kilometers in distance. But we know why it played out that way, because the Battle of the Citadel playing out like the Codex described would be horrible and boring, and no one would want to really see that if they are being honest. The dev team knew that, but decided to write their codex that way regardless. That is ME1's fault, but everything else you're blaming it for? hardly. As far as the Reapers motivations go? No, they do not NEED to be revealed. There is no rule that dictates that, because Lovecraft hardly ever goes into such things, and the Reapers are obviously heavily based upon them. The Reapers work much better as an unknowable force of nature, truly beyond our understanding. It is far more intimidating when something is truly alien to you.
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by uprightshark on Dec 19, 2017 12:07:59 GMT
If I really wanted to reboot this series, I would steal from Bungie's Halo movie idea and; (1) create a free to watch (maybe even YouTube) 30-40 min movie aligned with the narrative of the new release,whatever that would be, and push it hard through social media to pump up the general public hype, and (2) the next game regardless of reboot or new, would be worth the hype! Our friends at Bioware may get one pass from the Capitalist ax, but not 2. We are all talking like all is lost, just because one game didn't do as well as the first 3 blockbusters! Not arguing that Bioware let Andromeda out of the gate in less than perfect condition, but lets not "throw out the baby with the bath water". There is still allot of story to tell and a blank slate to create it. This is not a Mass Effect problem, it is a marketing solution needing to be found. There is enough brainpower here to help with that, if we can get anyone at EA to listen. CUP HALF FULL! Can you tell I hate surrenders! lol I'm not sure they would dare try to continue the Ryder-Kett story after the reception of ME:A. If they were to push the timeline forward hundreds of years as I suspect they might they will have to come up with some sort of viral video campaign ahead of any marketing push otherwise even veteran players will be as lost for plot as Halo 5 non-book readers were. Though I totally get where you are coming from, given the many issues that have been hashed over and over on Andromeda's performance, there is still a worthy story to tell here. You're right, trying to continue with Scott Ryder and the same crew would be marketing suicide. But I don't think one has to go forward hundreds of years to get past this mess. To me, Andromeda is still a blank slate in spite of the mess and the Kett can easily be put into a workable plot that put them in there rightful place. Maybe even as a friend????? The juice here, is the Jardaan and who they really are (not were) and why they terra-form and create life? The basic objectives of my draft, ME INFERNO, is to answer: • Who are the Jardaan, what is their agenda and what is their connection with life, not only in the original Andromeda narrative, but in the universe as we lead the PLAYER to ME Raptures Edge and beyond? • Who are the Kett and what is their place in the bigger picture of Andromeda and their real draw to Jardaan technology and the life in Heleus along with the true purpose of exaltations? • Who is this Benefactor and what is the true connection with the Kett, Heleus and ultimately the Jardaan? • What is the scourge and its relation to the Jardaan and Heleus? Was this a natural occurrence, a weapon or a mistake? And if it was not natural, who did it? • What will be the bigger role of our new hero’s in the Andromeda system, and what will their relationship be in its big picture? Will the addition of the Milky Way species in Andromeda fundamentally change the destiny of this new frontier? Will the Andromeda experience change humanity for the better or worst, if they were to return home to the Milky Way? • What is humanities true place in this big story (All of Mass Effect), starting with the Prothean influence to fast track the species to finally end the Reaper cycles? Not only in Andromeda, or the Milky Way, but in the universe now that the species is no longer limited by a cycle, and how does that link to the Jardaan? This is not an Andromeda story, or a Milky Way story. It is humanity in the universe story. We need to remember, Heleus is one cluster in a large star system, that sits in an infinite universe. This story need not end with the boring Kett and the even more boring Scott Ryder. Move the slider up 25-years, when the initiative has settled in Heleus and formed a government and populate many planets, now that Meridian is online and fully functional. Then input the insatiable human need to"know what is out there", beyond the Heleus rim, poke a few bear along the way and voila, Mass Effect Inferno and Raptures Edge. Beautiful thing about SciFi, it is a blank canvas, only limited by imagination, energy and determination...,. and production money:) Going backwards, or remastering the same old same old, will just continue the same discussions and arguments and disagreements and and and .... Only one way Mass Effect sees light again and that is FORWARD! AMEN! lol
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