inherit
1033
0
Member is Online
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 20, 2017 6:41:12 GMT
Renegon is the best. Done right, it lacks full Renegade's ridiculousness or full Paragon's boring wet blanket...icity, and has just enough edge to keep those puny NPC's on their pixel toes. I prefer Paragrade myself.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 21:58:07 GMT
Deleted
0
Nov 25, 2024 21:58:07 GMT
January 1970
Deleted
|
Post by Deleted on Nov 20, 2017 11:17:52 GMT
well, I think most folks would object facing a cartoonish, mwa-ha-ha villain, but why are they so attached to playing one? i dunno, i thought Ryder when played as an evil side was more interesting than early renegade Shepard. Later Renegade Shepard was better imo, as he was pragmatic, not psychotic.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 20, 2017 12:25:57 GMT
I like renegade. A paragon Shepard can have a worst playthrough than a renegade Shepard. I know. I've done it. One thing I did when I played a paragon is have the memorial wall completely filled with names and getting the breath scene. excellent.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 20, 2017 12:35:40 GMT
IE working with a known terrorist organisation and renouncing all ties with said galactic government. I don't have a problem working with Cerberus. What was the Alliance doing? The Alliance made no effort to confirm Shepard's death. What were they doing about the abductions? The clown calling himself Anderson tells Shepard its up to him/her to find a way to stop the reapers. Obviously he doesn't care. Where was the renegade interrupt to throw the guy off the balcony? **** the Alliance. At least with Cerberus, something was being done.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
7959
0
Nov 25, 2024 21:58:07 GMT
Deleted
0
Nov 25, 2024 21:58:07 GMT
January 1970
Deleted
|
Post by Deleted on Nov 20, 2017 14:59:01 GMT
I actually with themikefest about working for Cerberus. But on the equal footing I do not mind that we do not have the choice to go rogue completely in Andromeda, but have to work within the AI as its rep. However, by his actions Ryder can be tanking the Initiative throughout the game, and easily plotting to do what he will with Meridian eventually. I do wish that there was a way to deal with Angara more aggressively, but Shepard does not have that latitude either particularly in ME3. His choices are more of a red shirt-blue shirt when it comes to side-show of Quarians vs Geth and Krogan vs Salarian. Turians and Asari are completely untouchable, even if you would love to have, say, Asari processed by the Reapers... like, an ooopsie... there goes Thessia... oh, well... so sad, too bad.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:20:06 GMT
It seems as though I have more control over Ryder in conversation than I did with Shepard. The options aren't as varied as you'd think, I fear. It matters far less how varied they are as it does that I have a good idea what the option is before I choose it. One full-text option is better than six paraphrases. The tone icons in this one are horribly broken again, though. Whoever thought Logical meant whatever those options are doing knows nothing about logic. I'm disabling the icons from now on.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:21:17 GMT
Complete maniac is kind of a problem if the player cares about coherent NPC reactions -- except for the NPCs who are maniacs themselves, of course. But I can see the case for just taking the coherence hit in the interest of player freedom. If the player cares about that, he can just not choose those options.
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 20, 2017 20:22:38 GMT
IE working with a known terrorist organisation and renouncing all ties with said galactic government. I don't have a problem working with Cerberus. What was the Alliance doing? The Alliance made no effort to confirm Shepard's death. What were they doing about the abductions? The clown calling himself Anderson tells Shepard its up to him/her to find a way to stop the reapers. Obviously he doesn't care. Where was the renegade interrupt to throw the guy off the balcony? **** the Alliance. At least with Cerberus, something was being done. I will give you props for continuing to want to take renegade actions in these games that don't make a ton of sense in the long term. But yeah, I too agree with you. Cerberus was, at least the ME 2 version, the perfect renegade instutitution, 'chaotic neutral' or 'chaotic good'. But from the Councils perspective they are enemies of the state and terrorists and admittedly they have done a lot of morally dubious things in the events of the trilogy, and even in the extended universe. So, they are enemies of the state. The Council gives Shepard the opprotunity to reclaim their Spectre status and resume their occupation as an agent of the state. Shepard has a dialogue option to throw that offer back in their face and declare themselves openly in favor of that organization...an action which does not immedietly get them arrested...why? I mean sure it does make a lot of sense from a player perspective but once again the game is putting Shepard in a situation where the only way out of that situation is due to Shepard being the protagonist/ player character.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:32:51 GMT
If you wanted to play anyone other than a "nice guy" the dialogue options are quite underwhelming. I'm not seeing that at all, but then I might judge dialogue differently. I can't antagonise the NPCs in a way to which they'll react, but I can mock them or be snide (or at least wry). The intent belongs to me, not the writers. That the NPCs don't react as if I'm making fun of them is not evidence that I'm not making fun of them. I KNOW I'm making fun of them. I'm the one doing it; that they don't notice just makes them look dumb, but that adds to the realism.
|
|
inherit
8885
0
Member is Online
Nov 25, 2024 21:58:05 GMT
7,564
river82
5,222
July 2017
river82
|
Post by river82 on Nov 20, 2017 20:38:14 GMT
I'm not seeing that at all, but then I might judge dialogue differently. I can't antagonise the NPCs in a way to which they'll react, but I can mock them or be snide (or at least wry). The intent belongs to me, not the writers. That the NPCs don't react as if I'm making fun of them is not evidence that I'm not making fun of them. I KNOW I'm making fun of them. I'm the one doing it; that they don't notice just makes them look dumb, but that adds to the realism. Passive aggressiveness isn't exactly what I'm looking for when I'm playing someone who isn't nice. I'll take an example from that video, you can't tell someone you're going to crush them under your heel, you just snipe at them like a kid trying to rebel.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:46:25 GMT
Yeah, the UI is pretty terrible. I was actively frustrated with for the first 10-20 hours of play. Weapon and Armor inventory vs. upgrades vs. augmentations vs. consumables was overwhelming ... AT FIRST. But you know what? Around hour 25 or so, it started to click and then I had it mastered. Just like that. I can't remember any game that took that long to master the UI, even DAI, with it's relatively complex crafting UI, but once mastered, it was no big deal. Whereas ME1's inventory was awful because it was too simple and stayed awful the whole game. So, yes, steep learning curve (or, more accurately, very shallow learning curve), but once you are over it, it's fine. It's important to me because I live & die by my abilities. I don't think I fired a gun after the first 5 hours of ME3. Much like DAI, this game needs documentation.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:49:08 GMT
Passive aggressiveness isn't exactly what I'm looking for when I'm playing someone who isn't nice. I'll take an example from that video, you can't tell someone you're going to crush them under your heel, you just snipe at them like a kid trying to rebel. It would be extremely frustrating to tell someone that if that's not a thing I can do. I don't talk to people for their benefit.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 20, 2017 20:52:27 GMT
But from the Councils perspective they are enemies of the state and terrorists and admittedly they have done a lot of morally dubious things in the events of the trilogy, and even in the extended universe. So, they are enemies of the state. The Council gives Shepard the opprotunity to reclaim their Spectre status and resume their occupation as an agent of the state. Shepard has a dialogue option to throw that offer back in their face and declare themselves openly in favor of that organization...an action which does not immedietly get them arrested...why? I mean sure it does make a lot of sense from a player perspective but once again the game is putting Shepard in a situation where the only way out of that situation is due to Shepard being the protagonist/ player character. I don't care about the council. And what you posted I've never experienced because I've never saved them in ME1. The one time I chose Anderson as councilor, I told him to stuff the offer to reinstate my spectre status where the sun doesn't shine.
|
|
inherit
✜ Forge Mechanic
352
0
Jun 12, 2024 13:49:30 GMT
6,256
PapaCharlie9
3,851
August 2016
papacharlie9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by PapaCharlie9 on Nov 20, 2017 20:54:08 GMT
It's important to me because I live & die by my abilities. I don't think I fired a gun after the first 5 hours of ME3. You can get to the same point in MEA, it just takes a while, pouring all your skill points into the 3 or 4 abilities you want. By the time I had fully upgraded Singularity, Lance, and Pull, most of my kills were with powers. I still used my Remnant Sweeper no-ammo assault rifle for softening up shields, though.
|
|
inherit
8885
0
Member is Online
Nov 25, 2024 21:58:05 GMT
7,564
river82
5,222
July 2017
river82
|
Post by river82 on Nov 20, 2017 20:55:24 GMT
It would be extremely frustrating to tell someone that if that's not a thing I can do. I don't talk to people for their benefit. If you're going to tie a person's freedom in dialogue to what they can actually do in a story oriented game, keeping in mind even Bioware is about "illusion of choice" and not real freedom unlike Bethesda, you are going to have an extremely bland and dull game to play. The dialogue options do allow a person to control the personality of the protagonist which is nice considering they can't control the story or the world to any meaningful degree.
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 20, 2017 20:56:24 GMT
But from the Councils perspective they are enemies of the state and terrorists and admittedly they have done a lot of morally dubious things in the events of the trilogy, and even in the extended universe. So, they are enemies of the state. The Council gives Shepard the opprotunity to reclaim their Spectre status and resume their occupation as an agent of the state. Shepard has a dialogue option to throw that offer back in their face and declare themselves openly in favor of that organization...an action which does not immedietly get them arrested...why? I mean sure it does make a lot of sense from a player perspective but once again the game is putting Shepard in a situation where the only way out of that situation is due to Shepard being the protagonist/ player character. I don't care about the council. And what you posted I've never experienced because I've never saved them in ME1. The one time I chose Anderson as councilor, I told him to stuff the offer to reinstate my spectre status where the sun doesn't shine. It is sometimes dificult keeping the various timelines state. But even in the latter example Shepard probably should have gotten arrested because the situation is actually almost exactly the same.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 20:58:38 GMT
You can get to the same point in MEA, it just takes a while, pouring all your skill points into the 3 or 4 abilities you want. By the time I had fully upgraded Singularity, Lance, and Pull, most of my kills were with powers. I still used my Remnant Sweeper no-ammo assault rifle for softening up shields, though. Assault Turret appears to be significantly more powerful than it was in ME3. I've been using that a lot.
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 21:03:39 GMT
If you're going to tie a person's freedom in dialogue to what they can actually do in a story oriented game, keeping in mind even Bioware is about "illusion of choice" and not real freedom unlike Bethesda, you are going to have an extremely bland and dull game to play. I'm not, though, that's the point. I can denigrate someone without crippling the game with inconsistency. That said, there's a reason Skyrim was the first game to take a new spot in my all-time top 5 since 2002. The character is all I want to control. That's roleplaying.
|
|
inherit
3439
0
Nov 25, 2024 21:37:09 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Nov 20, 2017 21:04:06 GMT
Complete maniac is kind of a problem if the player cares about coherent NPC reactions -- except for the NPCs who are maniacs themselves, of course. But I can see the case for just taking the coherence hit in the interest of player freedom. If the player cares about that, he can just not choose those options. Yeah, if he knows in advance that they won't be handled well. I suppose we do know that, though, given our experience with Bio's house style. In practice I don't go in for the pointless douchebaggery anyway.
|
|
inherit
3439
0
Nov 25, 2024 21:37:09 GMT
9,653
alanc9
Old Scientist Contrarian
8,050
February 2017
alanc9
|
Post by alanc9 on Nov 20, 2017 21:09:41 GMT
I don't have a problem working with Cerberus. What was the Alliance doing? The Alliance made no effort to confirm Shepard's death. What were they doing about the abductions? The clown calling himself Anderson tells Shepard its up to him/her to find a way to stop the reapers. Obviously he doesn't care. Where was the renegade interrupt to throw the guy off the balcony? **** the Alliance. At least with Cerberus, something was being done. I will give you props for continuing to want to take renegade actions in these games that don't make a ton of sense in the long term. But yeah, I too agree with you. Cerberus was, at least the ME 2 version, the perfect renegade instutitution, 'chaotic neutral' or 'chaotic good'. But from the Councils perspective they are enemies of the state and terrorists and admittedly they have done a lot of morally dubious things in the events of the trilogy, and even in the extended universe. So, they are enemies of the state. The Council gives Shepard the opprotunity to reclaim their Spectre status and resume their occupation as an agent of the state. Shepard has a dialogue option to throw that offer back in their face and declare themselves openly in favor of that organization...an action which does not immedietly get them arrested...why? I mean sure it does make a lot of sense from a player perspective but once again the game is putting Shepard in a situation where the only way out of that situation is due to Shepard being the protagonist/ player character. What would the actual charge be? Are all members of Cerberus automatically defined as enemy combatants?
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 20, 2017 21:13:24 GMT
I will give you props for continuing to want to take renegade actions in these games that don't make a ton of sense in the long term. But yeah, I too agree with you. Cerberus was, at least the ME 2 version, the perfect renegade instutitution, 'chaotic neutral' or 'chaotic good'. But from the Councils perspective they are enemies of the state and terrorists and admittedly they have done a lot of morally dubious things in the events of the trilogy, and even in the extended universe. So, they are enemies of the state. The Council gives Shepard the opprotunity to reclaim their Spectre status and resume their occupation as an agent of the state. Shepard has a dialogue option to throw that offer back in their face and declare themselves openly in favor of that organization...an action which does not immedietly get them arrested...why? I mean sure it does make a lot of sense from a player perspective but once again the game is putting Shepard in a situation where the only way out of that situation is due to Shepard being the protagonist/ player character. What would the actual charge be? Are all members of Cerberus automatically defined as enemy combatants? Treason? I mean they did kill an Alliance Admiral, have commited several known acts of terrorism and participate in illegal experiments...and are actually called an avowed enemy of the Council in Mass Effect 2. If my memory does serve me correctly. So yeah, Shepard commited treason and all the Council can do is sort of growl and insult them.
|
|
inherit
8885
0
Member is Online
Nov 25, 2024 21:58:05 GMT
7,564
river82
5,222
July 2017
river82
|
Post by river82 on Nov 20, 2017 21:15:50 GMT
If you're going to tie a person's freedom in dialogue to what they can actually do in a story oriented game, keeping in mind even Bioware is about "illusion of choice" and not real freedom unlike Bethesda, you are going to have an extremely bland and dull game to play. I'm not, though, that's the point. I can denigrate someone without crippling the game with inconsistency. That said, there's a reason Skyrim was the first game to take a new spot in my all-time top 5 since 2002. The character is all I want to control. That's roleplaying. While it is impressive that you can ... denigrate someone in game, I'm looking for more out of my protagonist (in a story rich game) than what I'd get from a teenage kid at school rebelling. If that's the sort of character you get by emphasising consistency, I really don't want it. But this is a subjective point, people will have different opinions about it. Bioware's not good with the roleplaying thing if you want control. The worst example is Dragon Age 2 and fricken Anders but I can't think of a recent Bioware game that gives us actual control. Andromeda is also not good here, it will be better than ME2 and ME3 but if you want control over your character you're probably looking in the wrong place (it's a hard point to make while being vague and not putting up any spoilers, but I'll let you play the game and experience it for yourself )
|
|
inherit
1033
0
Member is Online
Nov 25, 2024 21:43:17 GMT
36,887
colfoley
19,123
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Nov 20, 2017 21:23:24 GMT
I'm not, though, that's the point. I can denigrate someone without crippling the game with inconsistency. That said, there's a reason Skyrim was the first game to take a new spot in my all-time top 5 since 2002. The character is all I want to control. That's roleplaying. While it is impressive that you can ... denigrate someone in game, I'm looking for more out of my protagonist (in a story rich game) than what I'd get from a teenage kid at school rebelling. If that's the sort of character you get by emphasising consistency, I really don't want it. But this is a subjective point, people will have different opinions about it. Bioware's not good with the roleplaying thing if you want control. The worst example is Dragon Age 2 and fricken Anders but I can't think of a recent Bioware game that gives us actual control. Andromeda is also not good here, it will be better than ME2 and ME3 but if you want control over your character you're probably looking in the wrong place (it's a hard point to make while being vague and not putting up any spoilers, but I'll let you play the game and experience it for yourself ) The thing is what you want just is not possible in the video game world. You want a character that can do whatever you want them to do. The kind of total control provided that you are asking for is not possible based on the programming and dialogue restraints of the game, any game. Not the Elder Scrolls, not Fall Our, not Witcher, not Dragon Age. The only ways you can achieve that control is IRL, your own real life, and if you were writing the game in question. Shepard's problem was I felt many of his actions were unrealstic and kind of over the top brutish. It turned Shepard into a caricature at times. This problem came to a head with the mess of ME 3s dialog system that let you be either mind numbingly angellic, stupidly evil and aggressive or ocassionaly some bizzare and inexplicable examples of nuance. I think what many people confuse with 'four ways of the paragon' like I have heard some people call Andromeda is Ryder being able to be a nuanced, realistic, person and not a bi polar caricature. Though neither of my Ryders were especially teenaged (aside from a couple of examples with Frida's delivery)
|
|
Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
inherit
1078
0
Jul 17, 2019 20:15:37 GMT
740
Sylvius the Mad
686
August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sylvius the Mad on Nov 20, 2017 21:24:46 GMT
Bioware's not good with the roleplaying thing if you want control. The worst example is Dragon Age 2 and fricken Anders but I can't think of a recent Bioware game that gives us actual control. Andromeda is also not good here, it will be better than ME2 and ME3 but if you want control over your character you're probably looking in the wrong place (it's a hard point to make while being vague and not putting up any spoilers, but I'll let you play the game and experience it for yourself ) I 100% concede this point. This is something BioWare used to do quite well. DAO and KotOR are both good examples, but in DA2 and the entire ME series they have failex horribly.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 20, 2017 21:32:45 GMT
I mean they did kill an Alliance Admiral, have commited several known acts of terrorism and participate in illegal experiments...and are actually called an avowed enemy of the Council in Mass Effect 2. If my memory does serve me correctly. So yeah, Shepard commited treason and all the Council can do is sort of growl and insult them. So if you charge Shepard with treason for working with Cerberus, would you charge everyone on the SR2 for treason as well?
|
|