Sylvius the Mad
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Post by Sylvius the Mad on Nov 18, 2017 23:41:37 GMT
I have just begun my very first attempt to play MEA.
Based on the first 5 hours, I offer my first impressions:
It seems as though I have more control over Ryder in conversation than I did with Shepard.
MEA's level design is better than anything in ME since the wilderness in ME1's uncharted worlds.
The lack of tactical pause in combat hasn't been a big deal yet, but I expect it will be because...
...the UI is terrible. BioWare has gotten pretty bad at UI is recent years (their best was NWN, released 15 years ago), but this is just horrific. Where's my mouse cursor? I have to hotkey everything? Triggering abilities is now a huge pain, and the lack of pause will make that worse as I progress, I imagine.
I'd heard there were graphical glitches, and while they don't bother me (I don't think modern graphics worth anything close to what they cost to implement) I am genuinely surprised at how common and glaring they are. Good thing for me I don't care about visuals.
Edit: so I'm pretty sure this will be my favourite Mass Effect game, despite them making combat worse by taking out the pause.
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Post by pessimistpanda on Nov 18, 2017 23:47:56 GMT
Sylvius the Mad, the one constant in a world that is crumbling around us.
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Post by KaiserShep on Nov 19, 2017 0:45:08 GMT
I wish god was alive to see this. Science bless you, Mad.
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Post by Steelcan on Nov 19, 2017 1:53:33 GMT
Holy Shit, Sylvius is back
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Post by sjsharp2010 on Nov 19, 2017 3:07:00 GMT
I have just begun my very first attempt to play MEA. Based on the first 5 hours, I offer my first impressions: It seems as though I have more control over Ryder in conversation than I did with Shepard. MEA's level design is better than anything in ME since the wilderness in ME1's uncharted worlds. The lack of tactical pause in combat hasn't been a big deal yet, but I expect it will be because... ...the UI is terrible. BioWare has gotten pretty bad at UI is recent years (their best was NWN, released 15 years ago), but this is just horrific. Where's my mouse cursor? I have to hotkey everything? Triggering abilities is now a huge pain, and the lack of pause will make that worse as I progress, I imagine. I'd heard there were graphical glitches, and while they don't bother me (I don't think modern graphics worth anything close to what they cost to implement) I am genuinely surprised at how common and glaring they are. Good thing for me I don't care about visuals. Edit: so I'm pretty sure this will be my favourite Mass Effect game, despite them making combat worse by taking out the pause. It can be difficult to use the abilities without pause but most of the abilities do auto target the person you've got in your crosshairs so it's not too bad. The only tricky fights are with the boss type eenemies like Architects, Kett Ascendants and Fiends/Eirochs really. But in most of those cases if you keep your distance from them and pick them off you should be fine.
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Post by stealthfox94 on Nov 19, 2017 5:26:19 GMT
I will be doing a full honest review on this game hopefully next week when I beat all of it. Or at least most of the important parts. My opinion of this game is that if you enter with the understanding that it has flaws, you will be presently surprised by it. That isn't to say there aren't many things I would have done differently with this game. I will say that if you play with a controller the lack of a pause isn't as big a deal as I thought it would be. On PS4 most of the glitches are just stuff like people walking through doors. Also while I'm mixed on the conversation options, I actually did feel like I had more control over Ryders dialogue.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 19, 2017 8:16:34 GMT
I have spent so much time watching this game build shaders. How inefficient is this engine? I will say that if you play with a controller the lack of a pause isn't as big a deal as I thought it would be. I used to pause to aim every shot. It's a big deal.
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Post by Unicephalon 40-D on Nov 19, 2017 8:49:37 GMT
I have spent so much time watching this game build shaders. How inefficient is this engine? I will say that if you play with a controller the lack of a pause isn't as big a deal as I thought it would be. I used to pause to aim every shot. It's a big deal. Me too, but soon I was accustomed to MEA style and now I dont even remember why I wanted it, because its not useful in Andromeda combat where cover works and you dont get stuck to it. Actually I was very nervous when starting game, but combat just works.
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Post by bshep on Nov 19, 2017 9:38:27 GMT
I have spent so much time watching this game build shaders. How inefficient is this engine?I will say that if you play with a controller the lack of a pause isn't as big a deal as I thought it would be. I used to pause to aim every shot. It's a big deal. I haven't had much trouble with this now, but i do admit the game runs a lot better now on my pc than during the first few weeks after release.
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Post by Deleted on Nov 19, 2017 10:58:37 GMT
Sylvius the Mad - I am glad you are enjoying it. While going from pause-point-click to keybind shortcuts is never an easy process, I would encourage you to give it a go. It really makes the gaming so much more fluid. I switched to a gaming mouse when I played SWOTOR, with the buttons on the side (first to a two-button one, then to the full 12 button one), and it made a dramatic difference in improving my experience in playing the non-pausing games as well. Also, if aiming is a problem, selecting the powers that auto-target and Vanguard style play is a quick win! Hope you will find something that works for you!
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Post by BamBam the Destroyer on Nov 19, 2017 16:00:34 GMT
I have just begun my very first attempt to play MEA. Based on the first 5 hours, I offer my first impressions: It seems as though I have more control over Ryder in conversation than I did with Shepard. MEA's level design is better than anything in ME since the wilderness in ME1's uncharted worlds. The lack of tactical pause in combat hasn't been a big deal yet, but I expect it will be because... ...the UI is terrible. BioWare has gotten pretty bad at UI is recent years (their best was NWN, released 15 years ago), but this is just horrific. Where's my mouse cursor? I have to hotkey everything? Triggering abilities is now a huge pain, and the lack of pause will make that worse as I progress, I imagine. I'd heard there were graphical glitches, and while they don't bother me (I don't think modern graphics worth anything close to what they cost to implement) I am genuinely surprised at how common and glaring they are. Good thing for me I don't care about visuals. Edit: so I'm pretty sure this will be my favourite Mass Effect game, despite them making combat worse by taking out the pause. I started another playthrough recently, cause N7 day got me all nostalgic and shit. v1.10. -The conversation stuff is mostly superficial imho. There is no real impact for any of it 99% of time, and its more exposition than anything. You can't talk your way into/out of things like you can in some other games (other than romances ). Story is on the cute side overall. -The open world material is FAR different from any of the corridor shooter stuff in previous ME's. I like it, but it does bias gameplay towards longer range combat. -If you think the combat UI is bad, wait till you see the crafting UI! It's an utter clusterfuck. Complete mess-disorganized, jumbled, incoherent. I don't mind that they divorced research and crafting, but it's ugly. -The bugs are a plenty in ME:A, graphical and otherwise. That never stops. ME:2's QC is lightyears ahead of ME:A's. I say ME2 > ME3 > ME:A ~ ME:1.
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Post by linksocarina on Nov 19, 2017 16:10:09 GMT
Holy Shit, Sylvius is back He never left though...
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Post by sjsharp2010 on Nov 19, 2017 17:38:22 GMT
Sylvius the Mad - I am glad you are enjoying it. While going from pause-point-click to keybind shortcuts is never an easy process, I would encourage you to give it a go. It really makes the gaming so much more fluid. I switched to a gaming mouse when I played SWOTOR, with the buttons on the side (first to a two-button one, then to the full 12 button one), and it made a dramatic difference in improving my experience in playing the non-pausing games as well. Also, if aiming is a problem, selecting the powers that auto-target and Vanguard style play is a quick win! Hope you will find something that works for you! yeah it wasn't easy for me either but I think because you'er limited to 3 active powers at any given time does help a little bit. The key thing is remembering to fight smart because in general the combalt still plays much like the trilogy does. The only difference there is you had moer active powers to manage so I think pause to aim was probably necessary there.
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Sylvius the Mad
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Post by Sylvius the Mad on Nov 19, 2017 19:35:39 GMT
The open world material is FAR different from any of the corridor shooter stuff in previous ME's. I like it, but it does bias gameplay towards longer range combat. I call that a win. I used sniper rifles almost exclusively in the earlier games. I spent about 30 minutes trying to figure out how to install mods on my weapons before finally finding something online that told me the option appears automatically when you leave the Tempest (I hadn't even flown the Tempest yet). Conversation is where most of the roleplaying happens. It's vital I be able to control how my character behaves. That's the whole point if playing an RPG. I don't generally have much interest in the authored narrative. It's just background that helps flesh-out the setting. Turning of Depth of Field effects helped a lot with the glitches. There's still a lot of texture flicker, but I got used to that in DAI, and sometimes it's useful to be able to see through stuff. I would rank them in thr opposite order. But then I hated ME2 and ME3.
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Post by Iakus on Nov 19, 2017 19:37:22 GMT
It seems as though I have more control over Ryder in conversation than I did with Shepard. The options aren't as varied as you'd think, I fear.
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Post by river82 on Nov 19, 2017 19:51:59 GMT
It seems as though I have more control over Ryder in conversation than I did with Shepard. The options aren't as varied as you'd think, I fear. It was the players who wanted to play a renegade player who felt the limitations of the new conversation system the most, because the conversation system almost forces you to be either positive to people or neutral to people. It's a common complaint that the game forces your Ryder to be friendly, so if you like being friendly you won't feel the limitations as much ("where are my renegade options! Even the logical and professional options are friendly. GAHHHHHH!") Also he's only a few hours into the game Anyway we should let him play and draw his own conclusions
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Post by PapaCharlie9 on Nov 19, 2017 19:59:39 GMT
...the UI is terrible. BioWare has gotten pretty bad at UI is recent years (their best was NWN, released 15 years ago), but this is just horrific. Where's my mouse cursor? I have to hotkey everything? Triggering abilities is now a huge pain, and the lack of pause will make that worse as I progress, I imagine. Yeah, the UI is pretty terrible. I was actively frustrated with for the first 10-20 hours of play. Weapon and Armor inventory vs. upgrades vs. augmentations vs. consumables was overwhelming ... AT FIRST. But you know what? Around hour 25 or so, it started to click and then I had it mastered. Just like that. I can't remember any game that took that long to master the UI, even DAI, with it's relatively complex crafting UI, but once mastered, it was no big deal. Whereas ME1's inventory was awful because it was too simple and stayed awful the whole game. So, yes, steep learning curve (or, more accurately, very shallow learning curve), but once you are over it, it's fine. One thing that helped was making analogies to DAI. They aren't perfect -- for example, weapon upgrades can be swapped at loadout time in MEA, but only at a crafting table in DAI -- but I found it helped accelerate my learning process. MEA / DAI Armor augmentations / Armor Sigils Consumables / Potions + Tonics + Grenades Weapon upgrades / Weapon upgrades -- except MEA upgrades are swappable at loadout time Armor upgrades / Armor upgrades -- meaning, you can mix and match legs and arms with different chest pieces, you don't have to put N7 arms on N7 chest, etc., just like DAI
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Post by colfoley on Nov 19, 2017 20:00:07 GMT
I will be doing a full honest review on this game hopefully next week when I beat all of it. Or at least most of the important parts. My opinion of this game is that if you enter with the understanding that it has flaws, you will be presently surprised by it. That isn't to say there aren't many things I would have done differently with this game. I will say that if you play with a controller the lack of a pause isn't as big a deal as I thought it would be. On PS4 most of the glitches are just stuff like people walking through doors. Also while I'm mixed on the conversation options, I actually did feel like I had more control over Ryders dialogue. Shouldn't that be the expectation no matter what the game is? Don't all games have flaws? I mean granted I have never given a game a 10/10 but even then that is not to suggest such a game does not have flaws merely that what it does well so overwhelms those flaws as to achieve a a state of 'perfection.' In fact I find BioWare to be deeply flawed games in one way or another but then I love them all, pretty much, in spite of their flaws. And, even some of their weaker games (like DA 2), still do something really well that I remember them quite fondly. Only game that really does not meet this criteria is DA O. It seems as though I have more control over Ryder in conversation than I did with Shepard. The options aren't as varied as you'd think, I fear. *snort* you just aren't going to let this go are you?
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Post by Iakus on Nov 19, 2017 20:03:12 GMT
*snort* you just aren't going to let this go are you? Given I like to role play in my role playing games, I don't see why I should. It's as important to me as a UI.
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Post by colfoley on Nov 19, 2017 20:07:17 GMT
*snort* you just aren't going to let this go are you? Given I like to role play in my role playing games, I don't see why I should. It's as important to me as a UI. My role playing experience was far superior with Ryder then with Shepard. The OP may ultimatley agree, he may ultimatley disagree but it just seems incredibly arrogant to tell someone that the options aren't as varied as they might think.
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Post by Iakus on Nov 19, 2017 20:11:25 GMT
Given I like to role play in my role playing games, I don't see why I should. It's as important to me as a UI. My role playing experience was far superior with Ryder then with Shepard. The OP may ultimatley agree, he may ultimatley disagree but it just seems incredibly arrogant to tell someone that the options aren't as varied as they might think. It was my opinion. Duh. I thought I made that clear. Sylvius may not agree with me. That's his perogative. But you're the one who decided to come and sh*t on my post.
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Post by river82 on Nov 19, 2017 20:18:52 GMT
At times in the original trilogy there were only 2 real dialogue options to choose between, and because one was renegade it meant that if you wanted to play nice the game almost railroaded you down a certain path. In Andromeda, because there are no real renegade options, for those playing a nice character the options will seem to have opened up a little. However if you want to play an arsehole, in Andromeda Bioware completely nerfed your options. Ryder is nice and you will play nice. Because of this there will be disagreements within the community over how varied the dialogue options are. Just in case anyone was wondering
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Post by colfoley on Nov 19, 2017 21:42:52 GMT
At times in the original trilogy there were only 2 real dialogue options to choose between, and because one was renegade it meant that if you wanted to play nice the game almost railroaded you down a certain path. In Andromeda, because there are no real renegade options, for those playing a nice character the options will seem to have opened up a little. However if you want to play an arsehole, in Andromeda Bioware completely nerfed your options. Ryder is nice and you will play nice. Because of this there will be disagreements within the community over how varied the dialogue options are. Just in case anyone was wondering tell that to Kalinda or Aroane or Morda or Slone or even Tann and Addison.
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Post by river82 on Nov 19, 2017 21:46:00 GMT
tell that to Kalinda or Aroane or Morda or Slone or even Tann and Addison. No problem, I will. If you wanted to play anyone other than a "nice guy" the dialogue options are quite underwhelming.
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Post by Deleted on Nov 20, 2017 0:16:34 GMT
tell that to Kalinda or Aroane or Morda or Slone or even Tann and Addison. No problem, I will. If you wanted to play anyone other than a "nice guy" the dialogue options are quite underwhelming. I liked how Tom delivered the evil solutions, he overall sounded far less wooden than Shepard did for the entire ME1. I do not know about Frida, I played my girl as good. Ryder certainly cussed a lot too & I think shot just as many people without trial or consequences as Shepard in ME1. And, honestly, I can’t say hanging up on the powerful people was particularly terryfing....
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