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Post by fchopin on Jan 29, 2018 18:40:49 GMT
I don’t see what the problem is, abusive behavior on forums should never be tolerated against any person and moderators are responsible for banning people.
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Post by therevanchist25 on Jan 30, 2018 9:12:39 GMT
Jim really helps reinforce my earlier point about consumer disconnect here.
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Post by Qui-Gon GlenN7 on Mar 18, 2018 10:59:17 GMT
The title of this thread, and its content, is still amusing.
What a load of horseshit!
For centuries, there have been entertainers. Sometimes, they get pasted by rotten fruit and vegetables until they leave the stage. This is the price for publicly performing poorly.
Abuse.... We have really learned to stretch words and their meaning to fit a narrative. Child abuse, spouse abuse, dev abuse. Are you fucking kidding me?
Fuck David Gaider with a woman's hoo ha, that guy is pitiful.
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Post by smilesja on Mar 26, 2018 17:31:34 GMT
The title of this thread, and its content, is still amusing. What a load of horseshit! For centuries, there have been entertainers. Sometimes, they get pasted by rotten fruit and vegetables until they leave the stage. This is the price for publicly performing poorly. Abuse.... We have really learned to stretch words and their meaning to fit a narrative. Child abuse, spouse abuse, dev abuse. Are you fucking kidding me? Fuck David Gaider with a woman's hoo ha, that guy is pitiful. Criticism is fine, abuse isn't. You can give criticism without acting like a fool. The consumer sending death threats and throwing apples will just add to the Devs apathy towards the consumer.
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Post by Cyberstrike on Mar 26, 2018 18:22:27 GMT
The title of this thread, and its content, is still amusing. What a load of horseshit! For centuries, there have been entertainers. Sometimes, they get pasted by rotten fruit and vegetables until they leave the stage. This is the price for publicly performing poorly. Abuse.... We have really learned to stretch words and their meaning to fit a narrative. Child abuse, spouse abuse, dev abuse. Are you fucking kidding me? Fuck David Gaider with a woman's hoo ha, that guy is pitiful. Criticism is fine, abuse isn't. You can give criticism without acting like a fool. The consumer sending death threats and throwing apples will just add to the Devs apathy towards the consumer. If you act like a useless piece of shit hardcore gamer troll then don't act surprised if the devs and the rest of the world treat like an useless piece of shit hardcore gamer troll. Plus death threats are NOT helpful (if the dev thinks it's serious then you can be in serious legal trouble and the First Amendment does NOT protect death threats) in any way and just shows that makes the devs more resistant to talking to the players about concerns and problems on both sides.
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Post by Qui-Gon GlenN7 on Mar 26, 2018 21:39:51 GMT
Criticism is fine, abuse isn't. You can give criticism without acting like a fool. The consumer sending death threats and throwing apples will just add to the Devs apathy towards the consumer. If you act like a useless piece of shit hardcore gamer troll then don't act surprised if the devs and the rest of the world treat like an useless piece of shit hardcore gamer troll. Plus death threats are NOT helpful (if the dev thinks it's serious then you can be in serious legal trouble and the First Amendment does NOT protect death threats) in any way and just shows that makes the devs more resistant to talking to the players about concerns and problems on both sides. First of all, I feel like this post is aimed at me, and that is also a load of horse. I have never threatened a developer, beyond saying "you don't get my money any more". This is the logical result of an entire generation that has never been in a fistfight, has never had to find his own friends because some of the kids are mean. Has never stood up to a physical bully, and only understands words that harm. When I was a kid, before electricity and push-up bras, we had a phrase.... "Sticks and stones may break my bones, but words will never hurt me." Read and learn.
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Post by SofaJockey on Mar 26, 2018 22:09:49 GMT
I can see elements of several recent posts that have merit, even if apparently conflicting. Would appreciate if the sharing of those views doesn't develop into a fight. Thanks.
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Post by Cyberstrike on Mar 27, 2018 17:59:36 GMT
If you act like a useless piece of shit hardcore gamer troll then don't act surprised if the devs and the rest of the world treat like an useless piece of shit hardcore gamer troll. Plus death threats are NOT helpful (if the dev thinks it's serious then you can be in serious legal trouble and the First Amendment does NOT protect death threats) in any way and just shows that makes the devs more resistant to talking to the players about concerns and problems on both sides. First of all, I feel like this post is aimed at me, and that is also a load of horse. I have never threatened a developer, beyond saying "you don't get my money any more". This is the logical result of an entire generation that has never been in a fistfight, has never had to find his own friends because some of the kids are mean. Has never stood up to a physical bully, and only understands words that harm. When I was a kid, before electricity and push-up bras, we had a phrase.... "Sticks and stones may break my bones, but words will never hurt me." Read and learn. I have been in few physical fights and stood up and won to bullies and guess what? IT NEVER FUCKING WORKED! If anything it made my problems with the bullies more aggressive and words are the most powerful weapons in history and can and have killed people. So take you own advice. Read and Learn.
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Post by mousestalker on Mar 27, 2018 19:00:21 GMT
Is there any point to this discussion? Some of y'all would argue if water is wet.
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Post by Sifr on Mar 27, 2018 22:07:08 GMT
How should a dev react to such abuse and what can be done? Without certain (ex-) devs resorting to posting "Bye Felicia" tweets when the forum closure was announced. Stuff like that made the accusations of childish, toxic behaviour seem like it wasn't just coming from the fandom. (I love Gaider's work and he seems like a really nice guy, but that tweet seemed rather uncalled for) --- That small peeve aside, I sincerely do want the dev/fandom relationship to get back to how it used to be in the early days of the BSN, back when there was friendly discussion and interaction from both sides. Remember when the games would end up including stuff that first appeared as jokes on the forums (such as Krogans having a "quad") showing that the devs were paying attention to the community? Those were fun times, it'd be nice to have things return to that kind of atmosphere.
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Post by Gileadan on Mar 28, 2018 8:33:50 GMT
First of all, I'm going to ignore the whole death threat thing. Those people are nutters and need to have their heads examined, and there's nothing any dev can do about that, sadly. Is there a way back to the friendly dialogue fans could once have with developers? I don't think we can generalize the relationship between all video game developers as a whole and all video game fans as a whole. I'm pretty sure that dev-fan relationships vary from studio to studio, so the answer depends on the individual studio in question. Aside from BioWare, there is a handful of other dev studios I follow with enough interest to have a general idea about their relationship with their fan base, these being Cloud Imperium Games, CD Projekt RED, Digital Extremes, Fatshark and Neocore Games. Of all those, BioWare clearly has the worst relationship and communication with their fans. They are the only ones who use so much corp speak that many of their statements seem to be more meant to obfuscate than to clarify, they are the worst at handling criticism, and they have made the most statements that turned out to be untrue (often not that much) later. So, in BioWare's case, my advice would be this (regardless of how realistic it would be for any of this to ever happen): - be open and honest with your fanbase - don't bullshit us, we aren't idiots (mostly) - don't tell us you're going to do X and then do Y or nothing at all - don't brush away our criticism with BS like "you can't handle change", especially not after you charged a premium price for a rush job The other studios I mentioned certainly also get their share of bitching, but their relationships with their respective fan bases seem mostly positive and free of abuse. They don't need to wonder about a way back, they're already there. How should a dev react to such abuse and what can be done? They should ponder about the following question: why do other devs have a better relationship with their fans than we do and what are they doing differently? Observe and learn. Are we too entitled over exactly what games should/should not be (and how we express that)? I think that comes down to expectation management, also a part of the communication between devs and fans. Devs, be open about your product! Show it off! The more people see, the more they can manage their expectations, and the less room for unwarranted entitlement. As far as the fans go, well - if we don't like what we see, we should respectfully suggest changes, if it's not too late, or simply not buy the product. Hurling insults or even threats over it is not helpful at all. It should go without saying that threats are never acceptable regardless of circumstances. Where does legitimate criticism become abuse? As soon as it contains insults, I'd say. Should a fan community self-police or is free speech a basis for people saying what they like? People should be able to say what they like, but not necessarily how they like. Criticism should never be policed, but insults are unproductive - maybe they shouldn't be outright deleted, but moved to a specially designated "troll pen" section of a forum. That said, of all the fan communities I know (see above), the BioWare fan base seems to be the most volatile, probably due to a rather high presence of disgruntled (ex-)fans, a phenomenon I haven't experienced with any of the other dev studios I follow. This, combined with BioWare's poor communication, is what led to the current bad relationship. In my opinion, BioWare's problems with their fanbase in particular started with the "you can't handle change" reaction to valid DA2 criticism, making it clear for the first time how much they care about our opinions. But they made so many communication blunders that it isn't even funny anymore. A big "bazaar" announcement, only for people to find out that it was limited to 5 countries. A mysterious release date leaflet in the DAO box that everyone expected to refer to DA2, and when that got delayed, they claimed that it had always been about their silly facebook game. "DA2 wasn't rushed." "ME3 won't have 3 bespoke endings." "DAI will have PC controls you'll be super super pleased with." (by PC gamers for PC gamers!) "We will polish this game until it is taken from out cold dead hands." As long as it goes on like this, their relationship with their fan base won't ever improve.
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Post by Tonymac on Mar 28, 2018 10:47:30 GMT
I think that the real answer lies somewhere in the middle. Gamers and or fans should/could try to be a bit more civil. Death threats seems a bit over the top, but this the internet after all. The chances of someone who lives on another continent actually flying or taking a boat thousands of miles/kilometers in order to kill you is highly unlikely. In fact, I would say that anyone issuing death threats should be perma banned and legal/law enforcement be notified - because you would be dealing with an unstable personality. Normal people do not run around making death threats. I'm willing to bet that those kind of threats are the exception rather than the rule - and are pretty rare. In many cases people used terms like 'air lock' in the old threads and BioWare took it wrong - once again the over use of moderation. It is easy to mistake genuine enthusiasm and passion for 'over the top' behaviour.
The issue I see with the devs is that they need thick(er) skin, as well as a wake up call. If you produce controversial endings and game material, you can expect feedback - be it positive or negative. BioWare wants to have their moderators comb all of the feedback so that they only see flowery responses, ponies and rainbows. Twitter and such don't really have that moderation filter, and so they cry how evil gamers are so mean and terrible by being (as we are) brutally honest. For the most part these (at least BioWare) Devs are disconnected from their fanbase for this very reason. The success of ME 1 and 2 took the Devs to great heights, and made them think that they are more than just a regular human being. They started thinking that they knew everything - making decisions about what the gamers get in their games.... without consulting the gamers! They quickly became out of touch with the hand that feeds them. BioWare took up the mantle of the SJW, and decided to get political in their games, oblivious to the consequences. When the feedback finally landed in their laps they moderated away as much as they could, then they closed the forums and ran and hid from the truth. They even lashed out at both fans and gamers, calling us "entitled", saying we didn't "get it" and more. BioWare alienated itsself from its fan base on more than one front.
ME3 changed the playing field forever, and they missed that important fact. Their responses to gamers, as well as playing the 'artistic integrity' card cut alot of ties. Andromeda's reception proved this. Now the future of this company hinges on Anthem. Will the Devs continue to not listen, hiding behind whatever "blast sheild" they can? Their recent publicised visit by Anita Sarkeesian has already sparked ire that has many people believing that this game will be nothing but another dumpster fire - and the end to a leviathan that has been slowly dying ever since it first flipped off its fan base.
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Post by Qui-Gon GlenN7 on Mar 28, 2018 12:15:38 GMT
First of all, I feel like this post is aimed at me, and that is also a load of horse. I have never threatened a developer, beyond saying "you don't get my money any more". This is the logical result of an entire generation that has never been in a fistfight, has never had to find his own friends because some of the kids are mean. Has never stood up to a physical bully, and only understands words that harm. When I was a kid, before electricity and push-up bras, we had a phrase.... "Sticks and stones may break my bones, but words will never hurt me." Read and learn. I have been in few physical fights and stood up and won to bullies and guess what? IT NEVER FUCKING WORKED! If anything it made my problems with the bullies more aggressive and words are the most powerful weapons in history and can and have killed people. So take you own advice. Read and Learn. This response is false. You are lying.
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Post by SofaJockey on Mar 28, 2018 13:59:05 GMT
This response is false. You are lying. We're all welcome to agree or disagree with people's views. But can we not get into fights when individuals assert their personal experiences (whether believed to be credible or not), please.
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Post by Qui-Gon GlenN7 on Mar 28, 2018 14:18:55 GMT
This response is false. You are lying. We're all welcome to agree or disagree with people's views. But can we not get into fights when individuals assert their personal experiences (whether believed to be credible or not), please. Words have never killed a person. A person killed a person at someone's command, at best. This is a logical leap, and is simply an untruth. No one speaks a Word of Power and strikes anybody down, unless I have missed something from the tabloids lately? The bullying part may be true, but it absolutely makes no sense. The "fights" I had with a couple neighborhood bullies were hardly fights at all, and I was not Chuck Norris. I never became friends with any of them, but that was also the end of them messing with me and my friends. So, SofaJockey, you are technically correct on the personal experience part. It just doesn't make sense, unless we are talking about gangs of bullies... Never encountered that myself, so ok.
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Post by smilesja on Mar 29, 2018 15:32:03 GMT
ME3 changed the playing field forever, and they missed that important fact. Their responses to gamers, as well as playing the 'artistic integrity' card cut alot of ties. Andromeda's reception proved this. Now the future of this company hinges on Anthem. Will the Devs continue to not listen, hiding behind whatever "blast sheild" they can? Their recent publicised visit by Anita Sarkeesian has already sparked ire that has many people believing that this game will be nothing but another dumpster fire - and the end to a leviathan that has been slowly dying ever since it first flipped off its fan base. If they're so offended by Anita visiting them, then they're probably not worth catering to.
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Post by Cyberstrike on Mar 29, 2018 19:21:25 GMT
We're all welcome to agree or disagree with people's views. But can we not get into fights when individuals assert their personal experiences (whether believed to be credible or not), please. Words have never killed a person. A person killed a person at someone's command, at best. This is a logical leap, and is simply an untruth. No one speaks a Word of Power and strikes anybody down, unless I have missed something from the tabloids lately? The bullying part may be true, but it absolutely makes no sense. The "fights" I had with a couple neighborhood bullies were hardly fights at all, and I was not Chuck Norris. I never became friends with any of them, but that was also the end of them messing with me and my friends. So, SofaJockey , you are technically correct on the personal experience part. It just doesn't make sense, unless we are talking about gangs of bullies... Never encountered that myself, so ok. I have read and heard countless times how a kid was bullied online and/or offline via spoken words and written words so badly that they killed themselves because of WORDS not physical attacks or threats but constantly calling names and telling them that "they deserve to die" because they're of different race, religion, sexual orientation, skin color, over weight, and etc and the only advice they can get from parents, teachers, and others is: "Sticks and stones will break your bones, but words will never hurt you" or "grow a thicker skin" which before the internet was bullshit and now of days it is just more bullshit. I've seen people leave this very forum because they felt harassed or bullied or just got so angry with people's words that they left and/or were banned. Should I also mention military orders, execution orders, politics, or various Holy texts that people died because some read and/or spoke. Now please stop pestering me.
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Post by Qui-Gon GlenN7 on Mar 29, 2018 20:09:23 GMT
Guns don't kill people, people with mouths kill people.
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Post by SofaJockey on Mar 31, 2018 13:13:23 GMT
Guns don't kill people, people with mouths kill people. Some people with mouths use guns to kill people. (and no we're not going to solve 'gun control' in this thread... )Back to developer abuse: In my view, companies are entitled to receive harsh feedback (merited or not) as free speech. Individuals should not be liable to abuse unless they act as a 'mouthpiece' for the organization, and even then I think there are distinctions between being abuse to a company (fair game) and an individual (not). And if someone does go too far using 'free speech' principles, that doesn't prevent them being called out as an asshole by others or prevent their 'free speech' being removed or punished under whatever rules apply on the platform where it is shared.
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Post by TheLastTankMage on Apr 7, 2018 4:44:53 GMT
I have been thinking about this subject off and on since the ending of ME3 6 years ago. I thought about it a lot when BSN prime was shut down.
Since N7 Day, I have been following quite a few Bioware (and former Bioware) employees on Twitter. It has interesting to see their interactions with each other. I can see some egos, but I can also see people who care about what they create.
I do think putting out a piece of media means you are subject to criticism. Even long term projects or award-winning projects are not immune. It comes down to how it is delivered and how the person receives it. It is a two-way street in regards to public relations and setting expectations. A lot of good posts have been made about that. I totally agree about being honest and open. Anthem lives or dies on the trailers and beta that are upcoming.
I also agree that criticism should be respectful and properly explained. Death threats are never okay. A member of the FGC (fighting game community) was receiving threats when he expressed both disappointment and enjoyment of Marvel Vs Capcom Infinite. Maximilian Dood expressed himself clearly and made sure to explain what he liked and didn't like. He is well known enough to have some clout that he is able to speak to company representatives in person at events. I know a lot of us don't share that level of attention. (Rambling, sorry)
I have seen the limits of Twitter and Facebook. It's full of people spouting unhelpful messages. Internet culture is people saying stuff that doesn't need to be said. Too many times, it is the equivalent of people walking across a busy highway just to say that you are ugly and stupid. I think forums (being moderated) can be the classier part of the internet. I always see a lot of well-thought out points made here. I can see where moderation failed the previous forum. I can see where it is succeeding here.
We (this forum) need to be a responsible, mature place so that when Bioware employees lurk here, they see that we are fans. Even if we don't agree with every decision, we are still somewhat respectful of each other and the fandom. I think that trust can be rebuilt and we have to prove we are open to lines of communication. We are their passionate fanbase. We are the people who spread the message and get people to play their games and keep playing them.
(I spent an hour on this - I hope this makes a bit of sense.)
Hold the line!
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Post by SofaJockey on Apr 7, 2018 12:44:25 GMT
Yes, 'pointed' criticism got the job done with BFII, though there's a line to draw even there (ME3 endings the same). A line we must all draw for ourselves.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 18, 2018 17:04:05 GMT
Abuse is the cost of social media. Abuse is the cost of interacting with humans. This isn't a phenomenon concentrated on just social media or toward game developers. Anyone that has a job interacting with other humans have to deal with this sort of thing. Retail workers, customer service workers, artists of any sort, policemen, even CEO's of major corporations, the list goes on and on of people that have to deal with this kind of thing on a daily basis. Naturally the bigger your customer base and/or the more people you interact with the more often you come across boneheads that do dumb, rude, and hurtful things. That's just human nature. Game devs, for whatever reason, seem to be the ones most often to "take their ball and go home" because of it. Not sure why they think they should be immune from it or that dealing with both good and bad customers isn't part of the job, but on the whole they are the worst at dealing with it.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Apr 21, 2018 20:02:13 GMT
Abuse is the cost of social media. Abuse is the cost of interacting with humans. This isn't a phenomenon concentrated on just social media or toward game developers. Anyone that has a job interacting with other humans have to deal with this sort of thing. Retail workers, customer service workers, artists of any sort, policemen, even CEO's of major corporations, the list goes on and on of people that have to deal with this kind of thing on a daily basis. Naturally the bigger your customer base and/or the more people you interact with the more often you come across boneheads that do dumb, rude, and hurtful things. That's just human nature. Game devs, for whatever reason, seem to be the ones most often to "take their ball and go home" because of it. Not sure why they think they should be immune from it or that dealing with both good and bad customers isn't part of the job, but on the whole they are the worst at dealing with it. ^This^
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Post by doflamingodonquijote on May 1, 2018 16:34:57 GMT
Abuses are part of the job,if he can't handle it then maybe is best if he consdier to quit. Death threats however are a different matter ,but he was guilty of the same thing long ago and joked about murdeknifing a random user just because he didn't liked his post.
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
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legbamel
Walkin' shoes walkin' back into BSN.
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legbamel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by legbamel on May 9, 2018 12:01:17 GMT
On-line abuse can be a lot different than in-person abusr, though. If a customer stands there and hurls insults at you over and over, you have direst physical recourse-- you can walk away, require him or her to leave your business, even call the police if they get out of hand and refuse to leave. How often is a customer going to keep coming back or stay for hours heaping invective on you? Not very, in my experience. On-line interactions people have and use the luxury of spending hours bashing a person and their work. They can create fake accounts or post anonymously, depending on the media, to get around blocks. They can clog a devs feed or forum in a way they can't as one person standing in a store or office. While I very much miss the old days when writers would come in and discuss their character's or scenes with us on the old BSN, I get that many of them walked away rather than reading all if the chaff to find and respond to the polite or constructive posts. It seemed like the moment they poked their heads out the dogpile would start all over even on threads that started as something else. They would be taken over by people calling posters who displayed insufficient bile names, as well as the devs. That's not to say that the devs were angels who never snarked back or got defensive, of course. They do have the obligation to remember that they are the face of the company and take a minute before responding. That's true for anyone who interacts with the public as a part if their job. No matter your personal feelings or opinions, you will be seen as representing your employer as a whole. Being abused is hard to swallow and sometimes being the bigger person sucks ass.
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