inherit
♨ Retired
24
0
25,898
themikefest
15,517
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 19, 2018 14:50:30 GMT
My hope for a remaster would be more of a remake. I wouldn't complain if they were to remake the trilogy. ME3 is about finding a way to destroy Harbinger that would end the harvest.
|
|
lovelypumpkin
N2
Ey
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
PSN: lovelypumpkin_
Posts: 105 Likes: 176
inherit
2411
0
176
lovelypumpkin
Ey
105
December 2016
lovelypumpkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
lovelypumpkin_
|
Post by lovelypumpkin on Mar 19, 2018 17:09:56 GMT
The Mass Effect franchise still has a lot of potential, even with a game that didn't do so well by fans. The biggest mistake made with Mass Effect: Andromeda was that it has little to no replay value (too large/tedious) and didn't have the same Mass Effect "feel" to it, which we got with the trilogy. I understand it's supposed to be a game on its own, but the title "Mass Effect" probably shouldn't have been included, if that were the actual case.
If they go back to maybe... ME:2 and fast forward many years, then it may be perfect. That similar setting and feel would be perfect, but it'd be difficult to erase all that has already occurred in ME:3 and try to pick up from there.
On the other hand, with all of that being said, I also feel like the original Mass Effect as we know might be dead... They have to move on some how, but in a more thought out way than ME:A, because that was sloppily done. (Lol to contradict what I said completely!)
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 19, 2018 17:35:32 GMT
The Mass Effect franchise still has a lot of potential, even with a game that didn't do so well by fans. The biggest mistake made with Mass Effect: Andromeda was that it has little to no replay value (too large/tedious) and didn't have the same Mass Effect "feel" to it, which we got with the trilogy. I understand it's supposed to be a game on its own, but the title "Mass Effect" probably shouldn't have been included, if that were the actual case.
If they go back to maybe... ME:2 and fast forward many years, then it may be perfect. That similar setting and feel would be perfect, but it'd be difficult to erase all that has already occurred in ME:3 and try to pick up from there.
On the other hand, with all of that being said, I also feel like the original Mass Effect as we know might be dead... They have to move on some how, but in a more thought out way than ME:A, because that was sloppily done. (Lol to contradict what I said completely!) Please no. Mass Effect 2 is without a shadow of a doubt in my mind the worst Mass Effect game in the series. Pretty much every issue I have with the series is a result of something ME2 did. Also we'll have to agree to disagree about MEA having no replay value(all my and others playthroughs beg to differ) or it not having the Mass Effect feel(had the ME feel a lot more than ME2 did).
|
|
inherit
3439
0
9,427
alanc9
Old Scientist Contrarian
7,942
February 2017
alanc9
|
Post by alanc9 on Mar 19, 2018 22:36:35 GMT
You do realize that you're in the minority on that, right?
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 19, 2018 22:56:02 GMT
You do realize that you're in the minority on that, right? And?
|
|
lovelypumpkin
N2
Ey
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
PSN: lovelypumpkin_
Posts: 105 Likes: 176
inherit
2411
0
176
lovelypumpkin
Ey
105
December 2016
lovelypumpkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
lovelypumpkin_
|
Post by lovelypumpkin on Mar 19, 2018 23:17:20 GMT
The Mass Effect franchise still has a lot of potential, even with a game that didn't do so well by fans. The biggest mistake made with Mass Effect: Andromeda was that it has little to no replay value (too large/tedious) and didn't have the same Mass Effect "feel" to it, which we got with the trilogy. I understand it's supposed to be a game on its own, but the title "Mass Effect" probably shouldn't have been included, if that were the actual case.
If they go back to maybe... ME:2 and fast forward many years, then it may be perfect. That similar setting and feel would be perfect, but it'd be difficult to erase all that has already occurred in ME:3 and try to pick up from there.
On the other hand, with all of that being said, I also feel like the original Mass Effect as we know might be dead... They have to move on some how, but in a more thought out way than ME:A, because that was sloppily done. (Lol to contradict what I said completely!) Please no. Mass Effect 2 is without a shadow of a doubt in my mind the worst Mass Effect game in the series. Pretty much every issue I have with the series is a result of something ME2 did. Also we'll have to agree to disagree about MEA having no replay value(all my and others playthroughs beg to differ) or it not having the Mass Effect feel(had the ME feel a lot more than ME2 did). And that's just your opinion which I candidly disagree with, but thank you for your input. Just like most people won't agree with me in believing that Mass Effect 3 was the best game of the trilogy. The "no replay value" in ME:A was mostly due to how much traveling that was required to do basically anything. Once you get the fast travel points it isn't too bad, though. I enjoyed the game to a point, but not enough to want to play it maybe more than twice. The characters were fantastic, the new race was intriguing (probably my favorite) and the story-line was entrancing... but again all of the traveling and time required to do anything just threw me off. As a very busy person I would like to enjoy a game without wasting all of that time just trying to begin it.
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 19, 2018 23:27:57 GMT
Please no. Mass Effect 2 is without a shadow of a doubt in my mind the worst Mass Effect game in the series. Pretty much every issue I have with the series is a result of something ME2 did. Also we'll have to agree to disagree about MEA having no replay value(all my and others playthroughs beg to differ) or it not having the Mass Effect feel(had the ME feel a lot more than ME2 did). And that's just your opinion which I candidly disagree with, but thank you for your input. Just like most people won't agree with me in believing that Mass Effect 3 was the best game of the trilogy. The "no replay value" in ME:A was mostly due to how much traveling that was required to do basically anything. Once you get the fast travel points it isn't too bad, though. I enjoyed the game to a point, but not enough to want to play it maybe more than twice. The characters were fantastic, the new race was intriguing (probably my favorite) and the story-line was entrancing... but again all of the traveling and time required to do anything just threw me off. As a very busy person I would like to enjoy a game without wasting all of that time just trying to begin it.
I can agree with a lot of this. I also think that ME3 is the best game in the Shepard Trilogy, as well as thinking the story, characters, and races were great. As for the traveling, I can see that. Though I believe it isn't as much an issue if you do New Game Plus since the Nomad keeps all the upgrades you gave it, so it can drive/climb/etc faster and longer so overall the travelling takes less time.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Mar 19, 2018 23:29:40 GMT
The Mass Effect franchise still has a lot of potential, even with a game that didn't do so well by fans. The biggest mistake made with Mass Effect: Andromeda was that it has little to no replay value (too large/tedious) and didn't have the same Mass Effect "feel" to it, which we got with the trilogy. I understand it's supposed to be a game on its own, but the title "Mass Effect" probably shouldn't have been included, if that were the actual case.
If they go back to maybe... ME:2 and fast forward many years, then it may be perfect. That similar setting and feel would be perfect, but it'd be difficult to erase all that has already occurred in ME:3 and try to pick up from there.
On the other hand, with all of that being said, I also feel like the original Mass Effect as we know might be dead... They have to move on some how, but in a more thought out way than ME:A, because that was sloppily done. (Lol to contradict what I said completely!) Please no. Mass Effect 2 is without a shadow of a doubt in my mind the worst Mass Effect game in the series. Pretty much every issue I have with the series is a result of something ME2 did. Also we'll have to agree to disagree about MEA having no replay value(all my and others playthroughs beg to differ) or it not having the Mass Effect feel(had the ME feel a lot more than ME2 did). I actually agree with you. In a vacuum, ME2 is a great game and experience. As part of the trilogy, I think it’s easily the weakest entry. What little story it has doesn’t really build upon the narrative of ME1 and doesn’t build a solid foundation for ME3. It does a great job of expanding the ME universe but if you go from ME1 directly to ME3, you may miss some context (especially on Mars) but very little is lost in the Reaper plotline by skipping ME2. Plus, everything ME2 did well, ME3 did better except for the endgame.
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 19, 2018 23:31:56 GMT
Please no. Mass Effect 2 is without a shadow of a doubt in my mind the worst Mass Effect game in the series. Pretty much every issue I have with the series is a result of something ME2 did. Also we'll have to agree to disagree about MEA having no replay value(all my and others playthroughs beg to differ) or it not having the Mass Effect feel(had the ME feel a lot more than ME2 did). I actually agree with you. In a vacuum, ME2 is a great game and experience. As part of the trilogy, I think it’s easily the weakest entry. What little story it has doesn’t really build upon the narrative of ME1 and doesn’t build a solid foundation for ME3. It does a great job of expanding the ME universe but if you go from ME1 directly to ME3, you may miss some context (especially on Mars) but very little is lost in the Reaper plotline by skipping ME2. Plus, everything ME2 did well, ME3 did better except for the endgame. Yeah. I mean don't get me wrong, I absolutely love Mass Effect 2. But compared to the other three games, it comes behind them. And like I said it introduced some things that have been with the series since that bug me, like the outfits that don't make sense in the setting that was established.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on Mar 19, 2018 23:35:34 GMT
I actually agree with you. In a vacuum, ME2 is a great game and experience. As part of the trilogy, I think it’s easily the weakest entry. What little story it has doesn’t really build upon the narrative of ME1 and doesn’t build a solid foundation for ME3. It does a great job of expanding the ME universe but if you go from ME1 directly to ME3, you may miss some context (especially on Mars) but very little is lost in the Reaper plotline by skipping ME2. Plus, everything ME2 did well, ME3 did better except for the endgame. Yeah. I mean don't get me wrong, I absolutely love Mass Effect 2. But compared to the other three games, it comes behind them. And like I said it introduced some things that have been with the series since that bug me, like the outfits that don't make sense in the setting that was established. Lol! Yeah. I forgot all about “iconic looks” in battle. Now we have Asari wearing breather masks into battle. 😂
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 19, 2018 23:41:54 GMT
Yeah. I mean don't get me wrong, I absolutely love Mass Effect 2. But compared to the other three games, it comes behind them. And like I said it introduced some things that have been with the series since that bug me, like the outfits that don't make sense in the setting that was established. Lol! Yeah. I forgot all about “iconic looks” in battle. Now we have Asari wearing breather masks into battle. 😂 Or wandering into places that are freezing cold, boiling hot, extremely radioactive, chemically dangerous, or even the vacuum of space in attire that if they actually wore that they'd be dead almost instantly.
|
|
inherit
2754
0
6,011
Son of Dorn
Fortifying everything.
6,306
Jan 11, 2017 14:17:27 GMT
January 2017
doomlolz
Dragon Age Inquisition
|
Post by Son of Dorn on Mar 20, 2018 2:21:06 GMT
I actually agree with you. In a vacuum, ME2 is a great game and experience. As part of the trilogy, I think it’s easily the weakest entry. What little story it has doesn’t really build upon the narrative of ME1 and doesn’t build a solid foundation for ME3. It does a great job of expanding the ME universe but if you go from ME1 directly to ME3, you may miss some context (especially on Mars) but very little is lost in the Reaper plotline by skipping ME2. Plus, everything ME2 did well, ME3 did better except for the endgame. Yeah. I mean don't get me wrong, I absolutely love Mass Effect 2. But compared to the other three games, it comes behind them. And like I said it introduced some things that have been with the series since that bug me, like the outfits that don't make sense in the setting that was established. It would have been better if ME2 had been a spin off. Also, less of the catsuits as well...
|
|
inherit
3439
0
9,427
alanc9
Old Scientist Contrarian
7,942
February 2017
alanc9
|
Post by alanc9 on Mar 20, 2018 15:23:15 GMT
You do realize that you're in the minority on that, right? And? And nothing, honest. Just pointing out that your tastes aren't all that likely to be taken into account when (if!) there's more Mass Effect. (Neither are mine, FWIW) Yeah, I figured you knew that already.
|
|
lovelypumpkin
N2
Ey
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
PSN: lovelypumpkin_
Posts: 105 Likes: 176
inherit
2411
0
176
lovelypumpkin
Ey
105
December 2016
lovelypumpkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
lovelypumpkin_
|
Post by lovelypumpkin on Mar 20, 2018 15:28:06 GMT
Yeah. I mean don't get me wrong, I absolutely love Mass Effect 2. But compared to the other three games, it comes behind them. And like I said it introduced some things that have been with the series since that bug me, like the outfits that don't make sense in the setting that was established. It would have been better if ME2 had been a spin off. Also, less of the catsuits as well... I mean it had it's own element and I totally agree to it making a good spin-off in some ways. It was just a really dramatic change from ME1 (in pretty much every way) and the Collector story seemed out of place in the Reapers overarching story and ME3's ending not living to expectations, but still having a better fit within ME1's overall story, so I can see how people would rank it as the least important game in Shepard's trilogy.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1383
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 20, 2018 15:41:50 GMT
The Mass Effect franchise still has a lot of potential, even with a game that didn't do so well by fans. The biggest mistake made with Mass Effect: Andromeda was that it has little to no replay value (too large/tedious) and didn't have the same Mass Effect "feel" to it, which we got with the trilogy. I understand it's supposed to be a game on its own, but the title "Mass Effect" probably shouldn't have been included, if that were the actual case.
If they go back to maybe... ME:2 and fast forward many years, then it may be perfect. That similar setting and feel would be perfect, but it'd be difficult to erase all that has already occurred in ME:3 and try to pick up from there.
On the other hand, with all of that being said, I also feel like the original Mass Effect as we know might be dead... They have to move on some how, but in a more thought out way than ME:A, because that was sloppily done. (Lol to contradict what I said completely!) Well they kind of dumped on the Lore. Then they also took a huge steaming dump on the laws of physics and relativity. The Main characters were about as interesting as sitting through a whole weeks worth of QVC programming. Let's face it they made the game Boring. Is Mass Effect savable? Too right it is. Remember when Bioware asked 'What does N7 mean to you?' Have a look back at the answers to that question and you will see how to save mass effect.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 21, 2018 12:24:27 GMT
I don't see the problem with travels since there's a lot of fast travel points. You just need to discover some points and then fast travel back and forth. And if you really hate the Nomad for some reason, you can install the Iron Man mod.
And there's also a mod to greatly reduce the transition between the orbit and planet.
|
|
inherit
3439
0
9,427
alanc9
Old Scientist Contrarian
7,942
February 2017
alanc9
|
Post by alanc9 on Mar 21, 2018 13:46:19 GMT
Well they kind of dumped on the Lore. Then they also took a huge steaming dump on the laws of physics and relativity. Physics and relativity? How so?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1383
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 21, 2018 15:28:59 GMT
Well they kind of dumped on the Lore. Then they also took a huge steaming dump on the laws of physics and relativity. Physics and relativity? How so? If you watch when Hyperion first arrives at Andromeda, it really doesn't. It's so far away from Andromeda. Then magical telescopes that can see real time 2,500,000 light years away prior to the mission. It wouldn't work like that. You would be seeing the worlds as they were 2,500,000 years before. Now I'm assuming they couldn't have created a massless corridor as their is no mating relay in Andromeda. Interestingly travelling at the speed of light could be done in less that 600 years in the crew's reality (while everyone left behind would be long gone) however the sheer amount of fuel needed would render that kind of impossible. The same for a warp drive of sorts. The amount of fuel would be huge. Oh and since they are not using a massless corridor*, the mass of the Hyperion would surely become infinite? THis would make it impossible for them to travel anywhere nearthe speed of light. You know the old faster you travel, the more mass you gain chestnut? Then again it's only a game.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 21, 2018 17:28:59 GMT
Physics and relativity? How so? If you watch when Hyperion first arrives at Andromeda, it really doesn't. It's so far away from Andromeda. Then magical telescopes that can see real time 2,500,000 light years away prior to the mission. It wouldn't work like that. You would be seeing the worlds as they were 2,500,000 years before. Now I'm assuming they couldn't have created a massless corridor as their is no mating relay in Andromeda. Interestingly travelling at the speed of light could be done in less that 600 years in the crew's reality (while everyone left behind would be long gone) however the sheer amount of fuel needed would render that kind of impossible. The same for a warp drive of sorts. The amount of fuel would be huge. Oh and since they are not using a massless corridor*, the mass of the Hyperion would surely become infinite? THis would make it impossible for them to travel anywhere nearthe speed of light. You know the old faster you travel, the more mass you gain chestnut? Then again it's only a game. They answered the seeing part with space magic telescope that created a massless corridor sensor which scanned Andromeda. Which is space magic, but no more so than the entire FTL hook. And the ships have always had FTL speeds without a relay as they could nullify mass on their ship in transit. The lack of time issues, are already part of ME space magic FTL. The issue was without a relay the distances were short as the systems built up a static discharge which would cook the ship if you didn't have a place to discharge it like a planet. Sadly that excuse could have been a good built in story reason for why they could defeat the reapers, and why the reapers were so insistent about using the citadel relay to get in. If they could just fly in why all the hub bub about ME1 and 2, just fly in. Now, they pissed on the lore by having a fix before ME3 but ME3 not knowing of or having the fix. And i got nothing on the fuel issue, as I wondered about that as well though theoretically given the size of the nexus etc and the relatively small population when considering they are stacked in storage and the lack of walking space around the ships, maybe its because most of that was fuel.
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 21, 2018 18:02:25 GMT
If you watch when Hyperion first arrives at Andromeda, it really doesn't. It's so far away from Andromeda. Then magical telescopes that can see real time 2,500,000 light years away prior to the mission. It wouldn't work like that. You would be seeing the worlds as they were 2,500,000 years before. Now I'm assuming they couldn't have created a massless corridor as their is no mating relay in Andromeda. Interestingly travelling at the speed of light could be done in less that 600 years in the crew's reality (while everyone left behind would be long gone) however the sheer amount of fuel needed would render that kind of impossible. The same for a warp drive of sorts. The amount of fuel would be huge. Oh and since they are not using a massless corridor*, the mass of the Hyperion would surely become infinite? THis would make it impossible for them to travel anywhere nearthe speed of light. You know the old faster you travel, the more mass you gain chestnut? Then again it's only a game. They answered the seeing part with space magic telescope that created a massless corridor sensor which scanned Andromeda. Which is space magic, but no more so than the entire FTL hook. And the ships have always had FTL speeds without a relay as they could nullify mass on their ship in transit. The lack of time issues, are already part of ME space magic FTL. The issue was without a relay the distances were short as the systems built up a static discharge which would cook the ship if you didn't have a place to discharge it like a planet. Sadly that excuse could have been a good built in story reason for why they could defeat the reapers, and why the reapers were so insistent about using the citadel relay to get in. If they could just fly in why all the hub bub about ME1 and 2, just fly in.Now, they pissed on the lore by having a fix before ME3 but ME3 not knowing of or having the fix. And i got nothing on the fuel issue, as I wondered about that as well though theoretically given the size of the nexus etc and the relatively small population when considering they are stacked in storage and the lack of walking space around the ships, maybe its because most of that was fuel. The Reapers did just fly in. With them unable to uase the Citadel, that's how they reached the Milky Way. We see that at the end of Mass Effect 2 and why they are going to the Alpha Relay in Arrival, since that Mass relay is close to the edge of the galaxy so they were going to use it to quickly get all over the galaxy. As for why they prefer using the Citadel Relay, there are three reasons. 1. It is faster. 2. It wipes out galactic leadership which helps in the harvest. 3. It controls the Mass Relay Array so they could trap all the species.
|
|
inherit
Scribbles
185
0
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 21, 2018 18:05:58 GMT
Physics and relativity? How so? If you watch when Hyperion first arrives at Andromeda, it really doesn't. It's so far away from Andromeda. Then magical telescopes that can see real time 2,500,000 light years away prior to the mission. It wouldn't work like that. You would be seeing the worlds as they were 2,500,000 years before. Now I'm assuming they couldn't have created a massless corridor as their is no mating relay in Andromeda. Interestingly travelling at the speed of light could be done in less that 600 years in the crew's reality (while everyone left behind would be long gone) however the sheer amount of fuel needed would render that kind of impossible. The same for a warp drive of sorts. The amount of fuel would be huge. Oh and since they are not using a massless corridor*, the mass of the Hyperion would surely become infinite? THis would make it impossible for them to travel anywhere nearthe speed of light. You know the old faster you travel, the more mass you gain chestnut? Then again it's only a game. Most of this is addressed by the namesake of the series: the Mass Effect. Using Element Zero, we are able to manipulate mass which one way this is used is to be able to travel faster than light without all the issues physics has. As for the telescope, Suvi actually states that they didn't see real time but they were able to use it to see a lot closer to the present than just using a regular telescope. As for the Hyperion getting out of FTL when still quite far from Andromeda, yeah that was most likely just for show since it is a game.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 21, 2018 18:33:47 GMT
The Reapers did just fly in. With them unable to uase the Citadel, that's how they reached the Milky Way. We see that at the end of Mass Effect 2 and why they are going to the Alpha Relay in Arrival, since that Mass relay is close to the edge of the galaxy so they were going to use it to quickly get all over the galaxy. As for why they prefer using the Citadel Relay, there are three reasons. 1. It is faster. 2. It wipes out galactic leadership which helps in the harvest. 3. It controls the Mass Relay Array so they could trap all the species. Yeah, sorry if I wasn't clear. They had set up a physics issue in the universe where extensive travel without being able to discharge caused damage and destruction to your ship. They could have used that as a reason why the Reapers just didn't fly in from the get go. It would weaken them, maybe to the point that a cycle could not be completed. As for your reasons 1. Its faster, they waited 50,000 years a couple months isn't swinging things. 2. Wipes out the galactic leadership. They can take over the Galaxy, just show up at the citadel and take it over. There is no need to relay in from dark space, relay in from any point in the galaxy. Or just fly there. 3. It controls the mass relays. Sure, but why is relaying in such a big deal you have an unstoppable army just fly there and take it over. The citadel defenses barely held against one reaper and some geth, 10,000 reapers would take it over with no losses in a couple minutes and they could still trap all the races. Why they attacked earth etc, when the citadel would have been a easy target from the get go is beyond insane if that is anywhere even slightly important in their plans. If they can just fly into the galaxy in a couple months or couple years if you assume they left as soon as ME1 ended makes the whole plot of ME1 and maybe ME2 if you think the point of building a reaper was to make another play on the citadel to relay them in like I do, is non existent. You stopped sovereign, whatever they just fly in then. And their entire plan is even dumber than it initially seemed as its saving a tiny amount of time on a 50,000 year scale.
|
|
inherit
3439
0
9,427
alanc9
Old Scientist Contrarian
7,942
February 2017
alanc9
|
Post by alanc9 on Mar 21, 2018 20:56:37 GMT
The problem with that concept is that the Reapers don't have to attack the moment they arrive in the galaxy. They can wait until they've repaired any damage and then attack. (And assuming 10,000 functional Reapers exist is a bit silly; it's an assumption that doesn't work well with anything, so why make it.)
Anyway, the point was never to save time; the Reapers don't seem to be particularly concerned with time.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Mar 21, 2018 21:28:18 GMT
The problem with that concept is that the Reapers don't have to attack the moment they arrive in the galaxy. They can wait until they've repaired any damage and then attack. (And assuming 10,000 functional Reapers exist is a bit silly; it's an assumption that doesn't work well with anything, so why make it.) Anyway, the point was never to save time; the Reapers don't seem to be particularly concerned with time. And then again why bother? Relaying in gains them nothing. As for fixing themselves in some corner of the galaxy, sure they could. But I have a smaller disconnect from hey somebody stumbled upon them and warned us(which just could have been the arrival DLC, they flew into batarian space to take over and indoctrinate a repair crew) vs hey there is a magic space gun plan that has been added to every cycle and you just found it in time. And what number of Reapers do you assume, every picture in mass implies thousands IMO, end of arrival, hundreds attacking each home world etc. Even 10 would take over the citadel in a minute with no losses and they clearly had a heck of a lot more than 10, there just isn't a reason relaying in meant anything other than a small bit of time.
|
|
inherit
♨ Retired
24
0
25,898
themikefest
15,517
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 21, 2018 22:00:33 GMT
Since the reapers have been around for about 1 billion years, and each cycle takes place every 50 000 years, that means they have about 20 000 capital ships
I believe it was Casey Hudson or Patrick Weekes said that only a few destroyers are lost each cycle while one capital ship is lost every few cycles.
I will use the number 3 to represent few.
That means that 6 667 capitals ships have been destroyed, if I use the 50 000 year cycle over 1 billion years and 60 000 destroyers have been destroyed in the last 1 billion years.
So when the reapers arrive at the beginning of our cycle they have about 13 333 capital ships plus destroyers, processing ships and troop transport ships
Leviathan mentions that the intelligence directed the reapers to build the relays so the number from above could be lower. If the reapers have been around longer than 1 billion years, then the number above most likely would be higher. At the moment its just speculation until Bioware says how long the 50 000 year cycle has been happening
If using the 13 333 number from above, there is no way we have a chance to defeat them without the crucible. Had the reapers not been stupid in ME3, the crucible wouldn't have been built. With that number the reapers have, the only way to defeat them is to find the plans for the crucible, build it and then use it before the reapers enter the galaxy
All the reapers had to do is send some capital ships to the Citadel. What if the arms are closed? Who cares? The reapers just remain outside of the station destroying any ship that approaches. The other thing is they can post a few reapers at each relay to prevent anyone leaving the system, and destroy any that enter the system through the relay. Reapers win.
|
|