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Post by Hanako Ikezawa on May 27, 2021 18:25:40 GMT
Have the green lines be metaphorical for the ending to show what happened for the player but never actually exist, or have the lines fade in time. Then have Control/Destroy futures have most of the species augment/synthesize themselves naturally. The real problem is the choices earlier in the game about what happened to various races.
Exactly!
Did you cure the genophage or not? Did you save or destory the quarians? Did you save or destroy the geth on the quarian homeworld?
Right there are the fates of 3 popular factions that are decided LONG before the endings to ME3 and would have to be accounted for regardless if BioWare decides to canonize any of endings or not.
Yep. And even the Rachni, since their race can either be wiped out again to now being a part of galactic society since they help with the Crucible. If Wreav is in charge and the Genophage isn’t cured and Synthesis isn’t chosen, they win a war against the Krogan and now live on Tuchanka.
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Post by SirSourpuss on May 27, 2021 18:33:37 GMT
Have the green lines be metaphorical for the ending to show what happened for the player but never actually exist, or have the lines fade in time. Then have Control/Destroy futures have most of the species augment/synthesize themselves naturally. The real problem is the choices earlier in the game about what happened to various races. Sorry, hate it. If Bioware made everyone have green lines, own it. Everyone has green lines forever. That's the implication. You're merged, at that point and that's the mark you'll bear.
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Post by t4rget on May 27, 2021 18:54:21 GMT
I was thinking they could have different intros depending on what you chose, I don't know how hard that would be. Obviously, if Shep is alive it might affect things and I don't think there's a way they can really explain it for all 3 endings unfortunately. I think the 'canon' one would be the Destroy option. Destroy/Control can be merged with just a ~100-150 timeskip (so living Shepard can die of old age). The difference will be what happened to the Reapers and how/when Shepard died. Minor enough to get small references, especially if Shepard send the Reapers away once the rebuilding is completed in Control. Synthesis is the PITA ending as it physically alters everyone despite the Catalyst saying it is not something that can be forced. I can see part of this ending retconned from what was shown in the slides to match what the Catalyst said. Then it wouldn't be that different from Control, just need a few synth looking people around instead of all of them. If I was writer for Bioware I would certainly dodge all issues by doing some time travel that ends into a parallel universe. Clean slate. After all red alert had a chronosphere And I would love to have the hell march into the game.
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Post by 14thcommander on May 27, 2021 20:15:44 GMT
I don't know how I would feel about an alternate universe, I know would rather have Shepard over anyone. Or like I said, memories of what happened to them after ME3. Other than that, as long as the game isn't dull and boring like MEA is, we'll be fine. The game needs Citadel DLC energy.
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Post by azarhal on May 27, 2021 20:38:35 GMT
as the game isn't dull and boring like MEA is, we'll be fine. The game needs Citadel DLC energy. Video night, Liam's personal mission, all the banter (Tempest or Nomad), a lots of the squadmates smaller cutscenes being similar to the Silversun strip followers content. Even the last mission has some Citadel DLC energy, with all those people helping/joining with you. MEA didn't lack Citadel DLC energy really. In fact, going by one of the major complains about the writing being the amount of joking/quipping, it is probably the opposite...
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Post by Hanako Ikezawa on May 27, 2021 20:44:54 GMT
as the game isn't dull and boring like MEA is, we'll be fine. The game needs Citadel DLC energy. Video night, Liam's personal mission, all the banter (Tempest or Nomad), a lots of the squadmates smaller cutscenes being similar to the Silversun strip followers content. Even the last mission has some Citadel DLC energy, with all those people helping/joining with you. MEA didn't lack Citadel DLC energy really. In fact, going by one of the major complains about the writing being the amount of joking/quipping, it is probably the opposite... Thankfully without the cringe that the Citadel DLC was full of.
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Post by 14thcommander on May 27, 2021 20:49:06 GMT
as the game isn't dull and boring like MEA is, we'll be fine. The game needs Citadel DLC energy. Video night, Liam's personal mission, all the banter (Tempest or Nomad), a lots of the squadmates smaller cutscenes being similar to the Silversun strip followers content. Even the last mission has some Citadel DLC energy, with all those people helping/joining with you. MEA didn't lack Citadel DLC energy really. In fact, going by one of the major complains about the writing being the amount of joking/quipping, it is probably the opposite... I mean, having quips is fine but they have to be good. Citadel DLC was witty and actually funny. The team who wrote the script/banter were having a blast with the characters and it shows. Whenever I listen to MEA dialogue I feel like falling asleep.
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Post by 14thcommander on May 27, 2021 20:50:16 GMT
Video night, Liam's personal mission, all the banter (Tempest or Nomad), a lots of the squadmates smaller cutscenes being similar to the Silversun strip followers content. Even the last mission has some Citadel DLC energy, with all those people helping/joining with you. MEA didn't lack Citadel DLC energy really. In fact, going by one of the major complains about the writing being the amount of joking/quipping, it is probably the opposite... Thankfully without the cringe that the Citadel DLC was full of. What did you find cringe about it? I heard some romances were wack, but on the Liara side of things, it was great.
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Post by azarhal on May 27, 2021 21:07:46 GMT
Video night, Liam's personal mission, all the banter (Tempest or Nomad), a lots of the squadmates smaller cutscenes being similar to the Silversun strip followers content. Even the last mission has some Citadel DLC energy, with all those people helping/joining with you. MEA didn't lack Citadel DLC energy really. In fact, going by one of the major complains about the writing being the amount of joking/quipping, it is probably the opposite... I mean, having quips is fine but they have to be good. Citadel DLC was witty and actually funny. The team who wrote the script/banter were having a blast with the characters and it shows. Whenever I listen to MEA dialogue I feel like falling asleep. I don't find the Citadel DLC any more funny than Liam's personal mission or Movie Night personally. And I'm pretty sure the writers had a blast in MEA because the game has more banter than all 3 MET games combined.
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Post by Hanako Ikezawa on May 27, 2021 21:13:14 GMT
Thankfully without the cringe that the Citadel DLC was full of. What did you find cringe about it? I heard some romances were wack, but on the Liara side of things, it was great. Pretty much everything. The story was eyerollingly stupid, the humor atrocious and annoying, many characters were damaged if not ruined, and so on. Sure there were a few good moments, like the Liara piano scene, but most of it was just a constant groanfest. And it just was such a contrast to the rest of the game, and felt like they were trying to be funny. The humor in MEA at least fit and felt authentic (for the most part) thus actually making it funny. Also, speaking of romances, people like me were hit the worst since Kelly is the only Paramour-granting LI not in the game (besides a single name drop by Joker at Thane's funeral) despite her being on the Citadel, and then if you have the wild party it's made even worse since the game still has you sleep with Javik because "haha drunk sex without consent is funny". Worst DLC in the trilogy. By far. Nothing else came close.
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Post by azarhal on May 27, 2021 21:28:59 GMT
then if you have the wild party it's made even worse since the game still has you sleep with Javik because "haha drunk sex without consent is funny". Wait what? Gosh, I'm always romancing Liara from now on...
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Post by Hanako Ikezawa on May 27, 2021 21:46:29 GMT
then if you have the wild party it's made even worse since the game still has you sleep with Javik because "haha drunk sex without consent is funny". Wait what? Gosh, I'm always romancing Liara from now on... Yeah, if you are a Femshep and not in a romance (or romancing Kelly) if you throw the wild party you wake up with Javik who with a creepy look and voice says “Well, at least there is one thing this cycle is good at.” with Shepard then saying “Not a word.” Meanwhile me:
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Post by azarhal on May 27, 2021 21:50:06 GMT
Wait what? Gosh, I'm always romancing Liara from now on... Yeah, if you are a Femshep and not in a romance (or romancing Kelly) if you throw the wild party you wake up with Javik who with a creepy look and voice says “Well, at least there is one thing this cycle is good at.” with Shepard then saying “Not a word.” Meanwhile me: Perfect gift. Go Kallen hit the creeps.
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Post by Hanako Ikezawa on May 27, 2021 21:53:26 GMT
Yeah, if you are a Femshep and not in a romance (or romancing Kelly) if you throw the wild party you wake up with Javik who with a creepy look and voice says “Well, at least there is one thing this cycle is good at.” with Shepard then saying “Not a word.” Meanwhile me: Perfect gift. Go Kallen hit the creeps. Especially since that Shepard was based off Kallen Kozuki. But yeah I immediately reloaded, didn't invite him, and have thrown nothing but the tame party (which is better anyway if for no reason than Garrus and Zaeed Home Alone-ing the apartment) ever since.
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Post by 14thcommander on May 27, 2021 23:26:22 GMT
What did you find cringe about it? I heard some romances were wack, but on the Liara side of things, it was great. Pretty much everything. The story was eyerollingly stupid, the humor atrocious and annoying, many characters were damaged if not ruined, and so on. Sure there were a few good moments, like the Liara piano scene, but most of it was just a constant groanfest. And it just was such a contrast to the rest of the game, and felt like they were trying to be funny. The humor in MEA at least fit and felt authentic (for the most part) thus actually making it funny. Also, speaking of romances, people like me were hit the worst since Kelly is the only Paramour-granting LI not in the game (besides a single name drop by Joker at Thane's funeral) despite her being on the Citadel, and then if you have the wild party it's made even worse since the game still has you sleep with Javik because "haha drunk sex without consent is funny". Worst DLC in the trilogy. By far. Nothing else came close. Aww really? I thought it was hilarious and a nice shift from the really dark feel of ME3. We really see the toll it takes on Shepard by the end of that game, the woman needed a break and some fun for once since the fate of humanity always rests on her shoulders. I really loved the banter during the fighting, and especially Liara encouraging Glyph to talk shit to the enemies during the fights. They definitely wrote that DLC like an action-comedy with anime elements (big reveals with dramatic music, cartoony villains) and I was all for it. But I think it depends what you personally like. I see how it contrasts heavily with everything else, but at the same time for me it's a welcomed change for a bit. And I agree, the Jarvik scene definitely was weird as hell. I had forgotten to lock in my relationship with Liara before starting the DLC and when I woke up to him I had to start the game over from the beginning and now I can never pick him on missions because I'm traumatized lmao.
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Post by 14thcommander on May 27, 2021 23:28:46 GMT
I mean, having quips is fine but they have to be good. Citadel DLC was witty and actually funny. The team who wrote the script/banter were having a blast with the characters and it shows. Whenever I listen to MEA dialogue I feel like falling asleep. I don't find the Citadel DLC any more funny than Liam's personal mission or Movie Night personally. And I'm pretty sure the writers had a blast in MEA because the game has more banter than all 3 MET games combined. Sure but quantity doesn't = quality. Banter in the OT was used to alleviate tensions and to show the chemistry between Shepard and the crew. I played MEA today and all the quips seemed forced as hell. But again, that's just me.
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Post by Iakus on May 28, 2021 17:03:59 GMT
Pretty much everything. The story was eyerollingly stupid, the humor atrocious and annoying, many characters were damaged if not ruined, and so on. Sure there were a few good moments, like the Liara piano scene, but most of it was just a constant groanfest. And it just was such a contrast to the rest of the game, and felt like they were trying to be funny. The humor in MEA at least fit and felt authentic (for the most part) thus actually making it funny. Also, speaking of romances, people like me were hit the worst since Kelly is the only Paramour-granting LI not in the game (besides a single name drop by Joker at Thane's funeral) despite her being on the Citadel, and then if you have the wild party it's made even worse since the game still has you sleep with Javik because "haha drunk sex without consent is funny". Worst DLC in the trilogy. By far. Nothing else came close. Aww really? I thought it was hilarious and a nice shift from the really dark feel of ME3. We really see the toll it takes on Shepard by the end of that game, the woman needed a break and some fun for once since the fate of humanity always rests on her shoulders. I really loved the banter during the fighting, and especially Liara encouraging Glyph to talk shit to the enemies during the fights. They definitely wrote that DLC like an action-comedy with anime elements (big reveals with dramatic music, cartoony villains) and I was all for it. But I think it depends what you personally like. I see how it contrasts heavily with everything else, but at the same time for me it's a welcomed change for a bit. And I agree, the Jarvik scene definitely was weird as hell. I had forgotten to lock in my relationship with Liara before starting the DLC and when I woke up to him I had to start the game over from the beginning and now I can never pick him on missions because I'm traumatized lmao. Citadel is REALLY jarring compared to the rest of ME3. But it was also made as a response to the complaints of how freaking grimdark the game was. If elements of it had been spread across the game, and replace that f*cking stupid RGB ending with the party (or A party) for the "good" endings, ME3 would not have been nearly as divisive, I think. Citadel was the DLC we needed, but not the one we deserved.
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Post by Cyberstrike on May 29, 2021 22:58:25 GMT
I mean, having quips is fine but they have to be good. Citadel DLC was witty and actually funny. The team who wrote the script/banter were having a blast with the characters and it shows. Whenever I listen to MEA dialogue I feel like falling asleep. I don't find the Citadel DLC any more funny than Liam's personal mission or Movie Night personally. And I'm pretty sure the writers had a blast in MEA because the game has more banter than all 3 MET games combined.
That and all of the MEA all became 3 dimensional characters after 1 game whereas, in MET it took 3 full games and ton of extra media to that with most of characters and even then calling some of them 3 dimensional characters that is being generous.
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Post by Cyberstrike on May 29, 2021 23:10:56 GMT
I don't find the Citadel DLC any more funny than Liam's personal mission or Movie Night personally. And I'm pretty sure the writers had a blast in MEA because the game has more banter than all 3 MET games combined. Sure but quantity doesn't = quality. Banter in the OT was used to alleviate tensions and to show the chemistry between Shepard and the crew. I played MEA today and all the quips seemed forced as hell. But again, that's just me.
To me the banter while often funny was often used to explain character's backstory and their relationships to each other and/or how they view each other in a fun and enjoyable way without the never ending boring and tedious dialogue that every squadmate in the whole MET has (and it's especially bad in ME1) and how they grow and change throughout the game show their unique perspectives and personalities. Plus it's fun to mix and match and see how some of them bounce off each other.
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Post by Unicephalon 40-D on May 30, 2021 7:27:47 GMT
Sure but quantity doesn't = quality. Banter in the OT was used to alleviate tensions and to show the chemistry between Shepard and the crew. I played MEA today and all the quips seemed forced as hell. But again, that's just me.
To me the banter while often funny was often used to explain character's backstory and their relationships to each other and/or how they view each other in a fun and enjoyable way without the never ending boring and tedious dialogue that every squadmate in the whole MET has (and it's especially bad in ME1) and how they grow and change throughout the game show their unique perspectives and personalities. Plus it's fun to mix and match and see how some of them bounce off each other.
Yeah there is like 1% of chemistry between Shepard and the crew in OT. It grows very little during 3 games, when it grows much more in Andromeda. One game.
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Post by wright1978 on May 30, 2021 9:48:10 GMT
To me the banter while often funny was often used to explain character's backstory and their relationships to each other and/or how they view each other in a fun and enjoyable way without the never ending boring and tedious dialogue that every squadmate in the whole MET has (and it's especially bad in ME1) and how they grow and change throughout the game show their unique perspectives and personalities. Plus it's fun to mix and match and see how some of them bounce off each other.
Yeah there is like 1% of chemistry between Shepard and the crew in OT. It grows very little during 3 games, when it grows much more in Andromeda. One game. Well i'd completely disagree. There's fabulous chemistry between OT cast, which is part of the reason it is so beloved. Andromeda's on the other hand is very poor, which contributes to the very poor game experience.
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Post by Unicephalon 40-D on May 30, 2021 10:09:42 GMT
Yeah there is like 1% of chemistry between Shepard and the crew in OT. It grows very little during 3 games, when it grows much more in Andromeda. One game. Well i'd completely disagree. So do I. There is very little of chemistry buildup even in 2, most of it for the ones from 1 and in 3 the results vary a lot even though 3rd one is better in overall amount of discussions in OT, the war drags it down a lot for me these days. Also in OT there isnt that much interaction between the different characters which would grow them even more and make you understand their inner workings. There are places like Tempest crew forum/board to read such things too and emails from the characters you live with. Much more organic growth. If you ignore these and run through the game it might not be so clear I understand that. Both MEA and DAI expanded a lot on the ways from previous games, its clear.
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Post by Trilobite Derby on May 30, 2021 18:44:05 GMT
One thing that is noticeably better in 3 and even better in Andromeda is squad interactivity. They chat with each other and wander the ship.
It really helps you understand the dynamics. I would have loved some Thane/Samara banter, for instance... and Shadow Broker really suffers from 2nd Companion being a silent gunblock.
Anyway, I can't imagine they're going back to the isolated bricks o' squaddie who only notice Player Character 99% of the time, but I hope they continue the greater interactivity and reactivity trend going forward.
Garrus and Vega's stupid egg conversation is precious to me, damnit.
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The homeostatic problem-solving structure
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
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Post by Unicephalon 40-D on May 30, 2021 18:56:57 GMT
One thing that is noticeably better in 3 and even better in Andromeda is squad interactivity. They chat with each other and wander the ship. Yep it started in 3 for ME and was greatly expanded in A. I expect to have even more in next iterations of games.
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The Smiling Knight
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smilesja
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Post by smilesja on May 30, 2021 20:02:17 GMT
Yeah there is like 1% of chemistry between Shepard and the crew in OT. It grows very little during 3 games, when it grows much more in Andromeda. One game. Well i'd completely disagree. There's fabulous chemistry between OT cast, which is part of the reason it is so beloved. Andromeda's on the other hand is very poor, which contributes to the very poor game experience. Not really, there's hardly any interaction between the OT squad aside from boring elevator rides and the occasional cutscene and even then it's only between a handful of squadmates. It didn't become truly dynamic until ME3 and the Citadel with ME: A taking it a step further in terms of interactions.
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