inherit
1227
0
3,700
Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Phantom on Jul 26, 2018 17:18:44 GMT
I would like to see a Re-Telling of Mass Effect trilogy from an different point of view/another Player character. I would like to see a ME:A 2 with Ryder and see where he goes I would like to see Post Reaper War Mass Effect. It would be cool to play a stand alone storyline of the OT. But have it disconnected from Shepard's story. Playing as Ryder in a MEA 2, not so much. That guy/girl was kind of a boy/girl scout wanna be hero dumbass. well A Proper Re-Telling of Mass Effect Trilogy would lead into a Post Reaper War Mass Effect and if done well remove Reaper from the Universe forever. For example, with my Cerberus Phantom idea, Shepard Cameos will be few but meaningful in nature. Mass Effect 1: Working with Shepard and his company to stop the Reapers. While Shepard and his entire company is fighting Saren and his small army of Geth, Reaper Husk and Krogans, Your group is fighting in the Citadel Tunnels that leads into a room near Council Chambers where you can see Shepard and his team fighting bravely against Saren, your team is fighting a Reaper Guardian that is protecting an Reaper Conduit that is needed by Sovereign to let the Reapers flooding into the Galaxy from Dark Space. Mass Effect 2: While Still working for Cerberus, you are tasked to Recover Shepard's body from the Collectors. Well Shepard did an escaped attempt but injured badly a New Collector Experimental Weapon that jusifity Miranda and her team in rebuilding Shepard. Mass Effect 3: Tearjerker of a Boss fight, If Shepard is paragon, you will fight him on the Citadel due to that Reaper finally indoctrinated Shepard, If Shepard is a Renegade, you will fight an Indoctrinated Shepard at London. And you will fight Husk versions of Shepard's ME3 crew in a different area of London. You will not fight Javik or Liara. Javik gets violently converted into a Collector General and You will hear Liara screams violently and loudly while she is being indoctrinated before you go to the Citadel and your objective is destroy the Citadel and the Cruible due to they are a massive trap by the Reapers due to that Reaper's many back up plans if the Vanguard failed like Sovereign. I know that if player is forced to fight Shepard that the fanbase will be pissed off due to Shepard's popularity and drive in that Reapers are that big of assholes. that is how I would handle a series of Shepard cameos
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,684
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,684
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Jul 27, 2018 1:04:33 GMT
As a side story but not a main game. That'd be boring to me. It kinda describes how I see ME2, a game of side missions with somekind of an ending (bluntly put). It worked for people still, I think ME:Citadel Stories could be a sidestory missions game, which would then unravel something else. Doesnt have to be reaper/jardaan level stuff at all even.. but yea, I dunno. I love ME1 Citadel, and somewhat the other representations too (though as small as they were). ME2 was a "side mission" in the context of the trilogy, but was a full game in its own right. Besides, are those little missions worse than, say, tracking down some rando guy's brother somewhere? Scanning 21 keepers? Tracking a signal that leads to an AI? THOSE were side missions.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 27, 2018 2:57:38 GMT
The Crucible was already revealed to be a Reaper trap during TIM sequence.
Oh, and look at all the choices presented at the end. All of them, except destroy, represent the very thing the Reapers have wanted all along.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,007
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,018
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jul 27, 2018 10:05:53 GMT
It kinda describes how I see ME2, a game of side missions with somekind of an ending (bluntly put). It worked for people still, I think ME:Citadel Stories could be a sidestory missions game, which would then unravel something else. Doesnt have to be reaper/jardaan level stuff at all even.. but yea, I dunno. I love ME1 Citadel, and somewhat the other representations too (though as small as they were). ME2 was a "side mission" in the context of the trilogy, but was a full game in its own right. Besides, are those little missions worse than, say, tracking down some rando guy's brother somewhere? Scanning 21 keepers? Tracking a signal that leads to an AI? THOSE were side missions. No they are not worse. Thats why I think it could work. Though I personally liked most the real sideside missions in ME2, because they were more like ME1 missions with some mystery. I'm talking about the scientific station where VI murdered everyone, the bloodpack(?) bases, tracking the VI infection .. I liked those more than most of main missions to fetch some character.
|
|
Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
inherit
3282
0
492
Ascend
370
February 2017
ascend
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Ascend on Jul 27, 2018 11:36:56 GMT
The Crucible was already revealed to be a Reaper trap during TIM sequence. Don't think this is true at all.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 27, 2018 15:13:14 GMT
The Crucible was already revealed to be a Reaper trap during TIM sequence. Don't think this is true at all.
Illusive Man: ...only if we can harness their ability to control.
Anderson: Bullshit. We destroy them, or they destroy us.
Illusive Man: And waste this opportunity? Never.
(You're blind.) Dialogue option, not you. Shepard: The Reapers built the relays. It's all part of the same trap. Illusive Man: That's what they want you to believe.
Anderson: There's always another way.
Illusive Man: I've dedicated my life to understanding the Reapers, and I know with certainty: the Crucible will allow me to control them.
Shepard: And then what?
etc, etc.
See, once it's all been revealed the Crucible was a Reaper trap, and all the choices except destroy allow them to defeat you, then it really does make the Crucible look like a Reaper trap.
Note: The writer of the article asks if there is a choice where the Reapers can win, not choices where they can win. Obviously, this was back in 2011 when the game was still in development, and they didn't want to say too much about the story.
You're being set up, and the Reapers allowed you onto the Citadel in order to you to play right into their hands. This is one of the key reasons why Harbinger didn't just kill you before getting to the beam. It knows how valuable Shepard is, as an ally to the Reapers. If you can be persuaded to join their cause, you'll end up just like Saren and TIM.
Rannoch Reaper: Harbinger speaks of you. You resist (the option to join our cause), but you will fail. --> cue ending choices setting it up to accept their solutions.
|
|
inherit
3439
0
9,405
alanc9
Old Scientist Contrarian
7,938
February 2017
alanc9
|
Post by alanc9 on Jul 27, 2018 18:52:03 GMT
*yawn* Just standard IT BS, eh?
Just to keep it going, how is it that Control can become unavailable if the Reapers do worse at the Battle of Earth? The Reapers are shooting at the Crucible to stop themselves from winning?
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,312 Likes: 25,685
inherit
214
0
25,685
melbella
Trouble-shooting Space Diva
8,312
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Jul 27, 2018 18:54:47 GMT
Shepard: The Reapers built the relays. It's all part of the same trap. I'm pretty I've never heard Shepard say that particular line. Do you have a video of the conversation?
|
|
inherit
9532
0
74
x19dude95
113
November 2017
x19doug95
|
Post by x19dude95 on Jul 27, 2018 18:56:45 GMT
It kinda describes how I see ME2, a game of side missions with somekind of an ending (bluntly put). It worked for people still, I think ME:Citadel Stories could be a sidestory missions game, which would then unravel something else. Doesnt have to be reaper/jardaan level stuff at all even.. but yea, I dunno. I love ME1 Citadel, and somewhat the other representations too (though as small as they were). Well I'm one that ME2 worked for and while I enjoy the Citadel I'm not sure a whole game there would work. That’s because you’re thinking of the Hubs as they appeared in mass effect. Im thinking make an open world Citadel and or Omega
|
|
inherit
3439
0
9,405
alanc9
Old Scientist Contrarian
7,938
February 2017
alanc9
|
Post by alanc9 on Jul 27, 2018 18:59:17 GMT
See, once it's all been revealed the Crucible was a Reaper trap, and all the choices except destroy allow them to defeat you, then it really does make the Crucible look like a Reaper trap. This is circular.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 27, 2018 20:27:48 GMT
*yawn* Just standard IT BS, eh? Just to keep it going, how is it that Control can become unavailable if the Reapers do worse at the Battle of Earth? The Reapers are shooting at the Crucible to stop themselves from winning? I'm entitled to my opinion as much as you are entitled to yours. See, this is one more reason why they won't make a ME4, or why they decided to end things after the third game, because no matter what choice they decide to make canon, people will fight over it. Like I'm seeing here.
Wasn't going to be a fourth game anyways. The trilogy was about Shepard's story, and once the conflict with the Reapers is dealt with, that's it. What happens after the EC is left unwritten, because it's not a never ending story.
That's why they left everything open to whatever you want to believe and didn't say anything afterwards. Or change their minds, and instead of making Andromeda, make ME4 instead. They're done with the story. Finito, capiche?
The choices that are available to you are based on your EMS score. You aren't deemed worthy enough to try to control them. Just like they don't deem you worthy enough to unlock synthesis for you. They even say as much with the "you are ready, and you may choose it". It all depends on how complete the Crucible is.
You are trying to protect the Crucible, they are trying to destroy it. If they succeed in doing so, the game is over (game over message appears if the Crucible is destroyed). Regardless of your EMS, the Reapers will always attack it.
They don't need the Crucible to win. Even if it gets destroyed, they can still FTL around the galaxy and complete the harvest that way. Shepard loses, because without the Crucible, it's game over.
They do allow you at the very lowest EMS score to destroy the galaxy and the Reapers in the process. They may not have completed a full harvest, so they will be back for more the next cycle with less Reapers.
I haven't seen any. However, this is where you can select it.
|
|
inherit
3439
0
9,405
alanc9
Old Scientist Contrarian
7,938
February 2017
alanc9
|
Post by alanc9 on Jul 27, 2018 22:01:35 GMT
*yawn* Just standard IT BS, eh? Just to keep it going, how is it that Control can become unavailable if the Reapers do worse at the Battle of Earth? The Reapers are shooting at the Crucible to stop themselves from winning? I'm entitled to my opinion as much as you are entitled to yours. See, this is one more reason why they won't make a ME4, or why they decided to end things after the third game, because no matter what choice they decide to make canon, people will fight over it. Like I'm seeing here. *shrugs* What's a board for if we can't discuss which interpretations are viable and which are silly? As for whether it's got anything to do with a sequel, I've never seen how there were enough of you guys to make a difference. Wow... this is a mutation I haven't seen before. So you're saying that there's no victory possible in ME3 at all? OR are you from the faction which believes that Refuse = victory? You should really stop using quote marks when what you're posting is an inaccurate paraphrase.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 27, 2018 22:38:34 GMT
I'd rather talk about what is to come, rather than dig up the past.
I answered a question for someone, about the Crucible being a Reaper trap. Which I backed up by a dialogue line in the game, which suddenly started an argument.
So I'm going to blacklist this thread if I can find out how.
|
|
Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
inherit
3282
0
492
Ascend
370
February 2017
ascend
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Ascend on Jul 28, 2018 1:52:21 GMT
If they really wanted to fool you, why wouldn't they simply give you the illusion that you choose destroy, while you're ultimately choosing something else that benefits them instead? If the Crucible is a trap, why would they attack it? If the Crucible is a trap, why would they implement a choice that would allow you to beat them in the first place?
Yeah... Not buying it. Too many holes.
|
|
inherit
9002
0
Oct 13, 2023 22:02:03 GMT
681
natetrace
437
Jul 13, 2017 17:36:20 GMT
July 2017
natetrace
|
Post by natetrace on Jul 29, 2018 14:18:54 GMT
I was thinking how generated worlds could work in a future ME game. For the next game, I would make nearly everything hand crafted, then have just one system that you can go to, that has four or five planets which change each time you play. It's a way to implement it without it taking over the game.
Also, nomad or mako or whatever vehicle races. Also, a handful of third person mech battles, they have them in 3 but it'd be neat to have a few third person mech fights in your own mech. Again, only a few missions as most combat should remain the strong third person action we know, especially now.
More ideas or speculation for five? Hmm. You can romance a volus. Or a vorcha.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,007
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,018
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Jul 29, 2018 14:46:53 GMT
Hmm. You can romance a volus. Or a vorcha. Volus stripbar!
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 29, 2018 15:19:19 GMT
Volus customer: "Earn your credits"
Volus stripper: "Pay day!"
|
|
inherit
1227
0
3,700
Phantom
2,668
August 2016
deathscepter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
|
Post by Phantom on Jul 29, 2018 19:54:00 GMT
I would love to have a Player character is out of left field.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
946
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 30, 2018 16:45:03 GMT
If they really wanted to fool you, why wouldn't they simply give you the illusion that you choose destroy, while you're ultimately choosing something else that benefits them instead? If the Crucible is a trap, why would they attack it? If the Crucible is a trap, why would they implement a choice that would allow you to beat them in the first place? Yeah... Not buying it. Too many holes. Those questions would be better served if asked in this thread. Thank you. It would be interesting to see a game where you play as the antagonist, but are fighting to stop the hero.
|
|
Ascend
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Posts: 370 Likes: 492
inherit
3282
0
492
Ascend
370
February 2017
ascend
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Ascend on Jul 30, 2018 17:54:55 GMT
Those questions would be better served if asked in this thread. Thank you. Those questions are not really related to the canon games, but rather your view of what happened at the end of ME3, more commonly known as part of the indoctrination theory. Considering we're speculating about the next Mass Effect game, the ending of both ME3 and Andromeda are relevant. Any doubts expressed regarding the ending is perfectly fine in here, imho. To me, the indoctrination theory (or anything directly related to it) is still a coping mechanism by the ones that can't face and accept the ending that we got. But BioWare isn't willing to say this because they don't want to piss off their fans even more, even though there are multiple things in the game that contradict the theory. It's the exact reason why BioWare is unlikely to release a real sequel to ME3. They are afraid to confront their own players. You really think that the writers that couldn't solve the dark energy plot from ME2 for example, and even introduced more holes with the extended cut, are capable of conjuring a whole setup, to deliberately prove that players are indoctrinated, unless they choose destroy? Not a chance. The ones that choose destroy are simply the ones that are the least adaptable. They are the ones not able to change their mind in light of new evidence and information. They are the ones that are too emotional and attached to face the truth of the matter; The Reapers are more a mistake rather than pure evil. But it's always easier to maintain the hatred towards your enemy, rather than be understanding, especially when your own feelings are being hurt in the process... The ending in ME3 is actually quite the personal challenge, and the choice says a lot about the player itself. But people don't like challenging themselves, let alone let others challenge their perspectives. They prefer to live in their fantasy bubble. That bubble is going to burst someday, and you better be prepared. Whatever the next Mass Effect game becomes, I hope they are able to implement consequences for your actions where it actually triggers cognitive dissonance in the player, and flat out smears it in the player's face, where they can't progress unless they are willing to mentally adapt to new information. Or at least have the consequences be extremely harsh. It must become about accepting uncomfortable truths, rather than the good old hero setup. The hero ploy has been outplayed and it is getting predictable anyway. It is ok to lose sometimes. BioWare deliberately went out of their way to reward Paragon and Renegade in different ways. That's how they themselves stated it. They should start rewarding and punishing both sides accordingly. Otherwise the games have no weight. There are games that are confronting players that leave a lasting impact, like Spec Ops: The line. The difference is that it doesn't give you any choice in the matter. Mass Effect should start implementing these things based on your own choices. Players should feel the weight. A mission in Mass Effect did this btw... Want to know which one? The most famous one, Mordin and the Genophage in ME3. There's a reason it is considered one of the best missions of all the games.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jul 31, 2018 13:45:02 GMT
Those questions would be better served if asked in this thread. Thank you. Those questions are not really related to the canon games, but rather your view of what happened at the end of ME3, more commonly known as part of the indoctrination theory. Considering we're speculating about the next Mass Effect game, the ending of both ME3 and Andromeda are relevant. Any doubts expressed regarding the ending is perfectly fine in here, imho. To me, the indoctrination theory (or anything directly related to it) is still a coping mechanism by the ones that can't face and accept the ending that we got. But BioWare isn't willing to say this because they don't want to piss off their fans even more, even though there are multiple things in the game that contradict the theory. It's the exact reason why BioWare is unlikely to release a real sequel to ME3. They are afraid to confront their own players. You really think that the writers that couldn't solve the dark energy plot from ME2 for example, and even introduced more holes with the extended cut, are capable of conjuring a whole setup, to deliberately prove that players are indoctrinated, unless they choose destroy? Not a chance. The ones that choose destroy are simply the ones that are the least adaptable. They are the ones not able to change their mind in light of new evidence and information. They are the ones that are too emotional and attached to face the truth of the matter; The Reapers are more a mistake rather than pure evil. But it's always easier to maintain the hatred towards your enemy, rather than be understanding, especially when your own feelings are being hurt in the process... The ending in ME3 is actually quite the personal challenge, and the choice says a lot about the player itself. But people don't like challenging themselves, let alone let others challenge their perspectives. They prefer to live in their fantasy bubble. That bubble is going to burst someday, and you better be prepared. Whatever the next Mass Effect game becomes, I hope they are able to implement consequences for your actions where it actually triggers cognitive dissonance in the player, and flat out smears it in the player's face, where they can't progress unless they are willing to mentally adapt to new information. Or at least have the consequences be extremely harsh. It must become about accepting uncomfortable truths, rather than the good old hero setup. The hero ploy has been outplayed and it is getting predictable anyway. It is ok to lose sometimes. BioWare deliberately went out of their way to reward Paragon and Renegade in different ways. That's how they themselves stated it. They should start rewarding and punishing both sides accordingly. Otherwise the games have no weight. There are games that are confronting players that leave a lasting impact, like Spec Ops: The line. The difference is that it doesn't give you any choice in the matter. Mass Effect should start implementing these things based on your own choices. Players should feel the weight. A mission in Mass Effect did this btw... Want to know which one? The most famous one, Mordin and the Genophage in ME3. There's a reason it is considered one of the best missions of all the games. The dark energy plot was way worse than what we got. I like what we got and never bought into IT. The crucible as a trap is just the IT folks grasping at straws. The EC solved any issues I had.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Aug 1, 2018 23:46:06 GMT
It would be interesting to see a game where you play as the antagonist, but are fighting to stop the hero. I would've found it interesting to see a version of ME1 from Sarens perspective, from when he found Sovereign to the Battle of the Citadel.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,684
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,684
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Aug 8, 2018 16:38:00 GMT
See, once it's all been revealed the Crucible was a Reaper trap, and all the choices except destroy allow them to defeat you, then it really does make the Crucible look like a Reaper trap. We actually know the Citadel is a Reaper trap going back to ME1. It's THE way the Reapers come to the MW from dark space. Shouldn't be too surprising that, once the Reapers are on the scene, they're going to make use of it again. The Citadel is exactly where the Reapers always wanted galactic government to be seated. That's no coincidence. As for the Crucible itself, I've always maintained that the Reapers themselves gave the initial tech to whoever existed in the first cycle who came up with it. Then successive cycles built on it until the Reapers got the weapon they wanted to get the desired outcome (either continue with the cycles or get organic/synthetic things out of it - using Space Magic). I've never thought the motives of the Reapers, including the Catalyst/Intelligence - have ever been pure. Had that been the case, it would have been incredibly easy to remove any threat to life as it rose up. Instead, they chose to annihilate any civilizations that took to the stars. It was a shit solution and one that proves that their motives are categorically untrustworthy.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,941 Likes: 17,684
inherit
Biotic Booty
1031
0
Apr 19, 2024 16:40:05 GMT
17,684
dmc1001
9,941
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Aug 8, 2018 16:39:47 GMT
I would've found it interesting to see a version of ME1 from Sarens perspective, from when he found Sovereign to the Battle of the Citadel. Maybe, but we'd really be seeing his descent into madness as the indoctrination continued to take root. It might make a good DLC to explain why Saren thought he could make use of Sovereign in any way - were his initial reasons to save organic life or instead to gain more power? Considering what we know about him, power-seeking doesn't seem all that unreasonable.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Aug 8, 2018 16:41:15 GMT
See, once it's all been revealed the Crucible was a Reaper trap, and all the choices except destroy allow them to defeat you, then it really does make the Crucible look like a Reaper trap. We actually know the Citadel is a Reaper trap going back to ME1. It's THE way the Reapers come to the MW from dark space. Shouldn't be too surprising that, once the Reapers are on the scene, they're going to make use of it again. The Citadel is exactly where the Reapers always wanted galactic government to be seated. That's no coincidence. As for the Crucible itself, I've always maintained that the Reapers themselves gave the initial tech to whoever existed in the first cycle who came up with it. Then successive cycles built on it until the Reapers got the weapon they wanted to get the desired outcome (either continue with the cycles or get organic/synthetic things out of it - using Space Magic). I've never thought the motives of the Reapers, including the Catalyst/Intelligence - have ever been pure. Had that been the case, it would have been incredibly easy to remove any threat to life as it rose up. Instead, they chose to annihilate any civilizations that took to the stars. It was a shit solution and one that proves that their motives are categorically untrustworthy. There is an interesting moment in Leviathan. When Shepard asks the Leviathan about the Crucible, it has a strange look (which is purposely animated rather than some kind of bug) and answers in an ambiguous way. I wouldn't be surprised if the Leviathans had some kind of hand in its creation.
|
|