Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 15:43:04 GMT
I was on the old forum and don't remember anyone asking for a character other than Shepard. In the MET you got to choose your background and psychological profile. What did you get to choose in Andromeda again? That's right, NOTHING. But you already knew this and are just trying to throw any nonsense around and hope that it sticks... Then you didn’t see much of the forum since there were many people asking for someone other than Shepard, myself included. I don't remember your name at all from the other forum. Maybe you used a different name but your one of how many?
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 15:45:18 GMT
Then you didn’t see much of the forum since there were many people asking for someone other than Shepard, myself included. I don't remember your name at all from the other forum. Maybe you used a different name but your one of how many? Dozens at least. I saw just as many posters say they wanted someone new as those who wanted Shepard if not more. After all most knew that Shepard’s story was over so we should have a new protagonist.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 15:47:47 GMT
I don't remember your name at all from the other forum. Maybe you used a different name but your one of how many? Dozens at least. I saw just as many posters say they wanted someone new as those who wanted Shepard if not more. After all most knew that Shepard’s story was over so we should have a new protagonist. Maybe it happened after the forum went to hell following the ME3 ending. I couldn't stand all the bickering and jumped ship shortly after. Still, dozens compared to the millions that played is a pretty damn small group.
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 15:58:39 GMT
Dozens at least. I saw just as many posters say they wanted someone new as those who wanted Shepard if not more. After all most knew that Shepard’s story was over so we should have a new protagonist. Maybe it happened after the forum went to hell following the ME3 ending. I couldn't stand all the bickering and jumped ship shortly after. Still, dozens compared to the millions that played is a pretty damn small group. You’re assuming everyone who felt that way posted. I could say the same and say that the dozens who posted expressing they wanted Shepard to return as protagonist were all there was.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 16:05:51 GMT
Maybe it happened after the forum went to hell following the ME3 ending. I couldn't stand all the bickering and jumped ship shortly after. Still, dozens compared to the millions that played is a pretty damn small group. You’re assuming everyone who felt that way posted. I could say the same and say that the dozens who posted expressing they wanted Shepard to return as protagonist were all there was. Yet you have no problem calling people out here who disliked Ryder as the minority based on the sample size of the forum no matter how many vote against him/her... Just stop and listen to yourself before you post. Please, It's getting embarrassing.
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 16:09:18 GMT
You’re assuming everyone who felt that way posted. I could say the same and say that the dozens who posted expressing they wanted Shepard to return as protagonist were all there was. Yet you have no problem calling people out here who disliked Ryder as the minority based on the sample size of the forum no matter how many vote against him/her... Just stop and listen to yourself before you post. Please, It's getting embarrassing. Where did I call out people who disliked Ryder? You said nobody on the old forum wanted a new protagonist and I was simply pointing out that that wasn’t the case where the truth was many were.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 16:13:07 GMT
Yet you have no problem calling people out here who disliked Ryder as the minority based on the sample size of the forum no matter how many vote against him/her... Just stop and listen to yourself before you post. Please, It's getting embarrassing. Where did I call out people who disliked Ryder? You said nobody on the old forum wanted a new protagonist and I was simply pointing out that that wasn’t the case where the truth was many were. I'm simply pointing out your bias in past post towards the same outcome. You stated this many a times with people not liking Andromeda as a whole or just Ryder. I can go back and pull them if you like?
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 16:18:41 GMT
Where did I call out people who disliked Ryder? You said nobody on the old forum wanted a new protagonist and I was simply pointing out that that wasn’t the case where the truth was many were. I'm simply pointing out you bias in past post towards the same outcome. You stated this many a times with people not liking Andromeda a whole or just Ryder. I can go back and pull them if you like? No you’re not. You were saying I was calling people out. I’m not the one saying shame on those who liked them or that anyone trying to defend a different perspective is embarrassing themselves.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 16:22:38 GMT
I'm simply pointing out you bias in past post towards the same outcome. You stated this many a times with people not liking Andromeda a whole or just Ryder. I can go back and pull them if you like? No you’re not. You were saying I was calling people out. I’m not the one saying shame on those who liked them or that anyone trying to defend a different perspective is embarrassing themselves. I never said you shamed anyone. That's him, not me. I'm only pointing out bias. Lets be honest... I'm biased, your biased, we're all biased in some way. I can easily except this. I just ask others to do the same!
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 16:25:46 GMT
No you’re not. You were saying I was calling people out. I’m not the one saying shame on those who liked them or that anyone trying to defend a different perspective is embarrassing themselves. I never said you shamed anyone. That's him, not me. I'm only pointing out bias. Lets be honest... I'm biased, your biased, we're all biased in some way. I can easily except this. I just ask others to do the same! And that’s fine. If you don’t like Ryder, go ahead and don’t like them. I couldn’t care less. However my issue is when you said I was calling people out when I was only posting that you were mistaken about everybody on the old forums wanting Shepard again. That’s it.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 16:30:48 GMT
I was on the old forum and don't remember anyone asking for a character other than Shepard. In the MET you got to choose your background and psychological profile. What did you get to choose in Andromeda again? That's right, NOTHING. But you already knew this and are just trying to throw any nonsense around and hope that it sticks... I do agree that the lack of PC background choice was a mistake. The funny things is that background still didn't mean a whole lot. I could be Earthborn Butcher of Torfan and still play entirely Paragon. Or I had one Shepard be a total dick in ME1 and ME2, then regret some of his choices and go Paragon in ME3. Still led to some squadmate losses in ME2 and so had some impact on ME3. My roleplay allowed me to do this. Ryder doesn't need a huge change in background (at this point) but maybe opening up to see what his or her past was like could go more into defining backgrounds. I would have loved to find out Scott was some asshole in dealing with Alliance marines he served alongside, or that Sara looked down her nose at Prothean archaeologists and thought she could do a better job. Small changes but it helps with RP. Since I've blocked Endless, I have no idea what he's said, so please keep that in mind as I'm responding only to you at this point. I would also be intrigued to learn more things about Scott's or Sara's earlier career choices and think it may be very likely that they're blaming their father's situation for short-circuiting their careers when they maybe should be accepting responsibility for some of it themselves. It really would not be difficult for Bioware to reveal some less than paragon personality traits in a second game... and I'd be expecting that. Ultimately, I think they would end up modelling Ryder after Shepard, if only because Shepard was so successful a character for them. With ME:A they opted to try allowing the player to do a little more than just pick a background for a ready-made hero. It didn't work out as well as was hoped it would; but that doesn't prevent them from progressing the characterization in a more Shepard-like direction in a future game.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 16:36:19 GMT
I never said you shamed anyone. That's him, not me. I'm only pointing out bias. Lets be honest... I'm biased, your biased, we're all biased in some way. I can easily except this. I just ask others to do the same! And that’s fine. If you don’t like Ryder, go ahead and don’t like them. I couldn’t care less. However my issue is when you said I was calling people out when I was only posting that you were mistaken about everybody on the old forums wanting Shepard again. That’s it. That's fine also. I'm just pointing out your bias when you imply (with emphasis on "imply") that a couple dozen people on the old forums saying something (again, implying somehow that it constitutes a reasonable number) while in your previous post (not in this thread) is merely a vocal minority (which you've done several times in the past, I know this becuase Me, you and several others talked about it for days before I took a break from the forum).
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 16:39:41 GMT
I do agree that the lack of PC background choice was a mistake. The funny things is that background still didn't mean a whole lot. I could be Earthborn Butcher of Torfan and still play entirely Paragon. Or I had one Shepard be a total dick in ME1 and ME2, then regret some of his choices and go Paragon in ME3. Still led to some squadmate losses in ME2 and so had some impact on ME3. My roleplay allowed me to do this. Ryder doesn't need a huge change in background (at this point) but maybe opening up to see what his or her past was like could go more into defining backgrounds. I would have loved to find out Scott was some asshole in dealing with Alliance marines he served alongside, or that Sara looked down her nose at Prothean archaeologists and thought she could do a better job. Small changes but it helps with RP. Since I've blocked Endless, I have no idea what he's said, so please keep that in mind as I'm responding only to you at this point. I would also be intrigued to learn more things about Scott's or Sara's earlier career choices and think it may be very likely that they're blaming their father's situation for short-circuiting their careers when they maybe should be accepting responsibility for some of it themselves. It really would not be difficult for Bioware to reveal some less than paragon personality traits in a second game... and I'd be expecting that. Ultimately, I think they would end up modelling Ryder after Shepard, if only because Shepard was so successful a character for them. With ME:A they opted to try allowing the player to do a little more than just pick a background for a ready-made hero. It didn't work out as well as was hoped it would; but that doesn't prevent them from progressing the characterization in a more Shepard-like direction in a future game. I hope they don’t do this.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 17:24:09 GMT
Since I've blocked Endless, I have no idea what he's said, so please keep that in mind as I'm responding only to you at this point. I would also be intrigued to learn more things about Scott's or Sara's earlier career choices and think it may be very likely that they're blaming their father's situation for short-circuiting their careers when they maybe should be accepting responsibility for some of it themselves. It really would not be difficult for Bioware to reveal some less than paragon personality traits in a second game... and I'd be expecting that. Ultimately, I think they would end up modelling Ryder after Shepard, if only because Shepard was so successful a character for them. With ME:A they opted to try allowing the player to do a little more than just pick a background for a ready-made hero. It didn't work out as well as was hoped it would; but that doesn't prevent them from progressing the characterization in a more Shepard-like direction in a future game. I hope they don’t do this. I can understand that. Personally, I have a mixed opinion about it. Shepard was an exceptionally successful character for them, so I can see the allure of repeating at least some of those traits in Ryder. I also liked that Ryder was the antithesis of the stereotypical wartime commanding officer that is so common in videogames. It was a refreshing difference for me at a time when all videogames are starting to really feel like the same game over and over again... War with ghouls. I recognize though that my tastes do differ from the generation that plays most of the videogames and, therefore, generates most of the revenues for the devs. I'm simply not a part of their target audience anymore and ME:A's greatest flaw is that the story simply "missed" connecting with its target audience. At this point, I think a return to a more Shepard-like character, is almost inevitable be it by progressing Ryder's personality in that direction or by creating a different PC who is more like Shepard overall... a shame really.
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 2,097 Likes: 2,161
inherit
2698
0
2,161
SwobyJ
2,097
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by SwobyJ on Nov 26, 2018 18:06:16 GMT
I don't think it is impossible to add more Shepard-like traits while advancing other totally different traits and RP options.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 18:12:45 GMT
I don't think it is impossible to add more Shepard-like traits while advancing other totally different traits and RP options. And honestly I think this is what most are asking for. Ryder (to me at least) felt like a bland boy scout after coming from the MET.
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 18:16:34 GMT
I hope they don’t do this. I can understand that. Personally, I have a mixed opinion about it. Shepard was an exceptionally successful character for them, so I can see the allure of repeating at least some of those traits in Ryder. I also liked that Ryder was the antithesis of the stereotypical wartime commanding officer that is so common in videogames. It was a refreshing difference for me at a time when all videogames are starting to really feel like the same game over and over again... War with ghouls. I recognize though that my tastes do differ from the generation that plays most of the videogames and, therefore, generates most of the revenues for the devs. I'm simply not a part of their target audience anymore and ME:A's greatest flaw is that the story simply "missed" connecting with its target audience. At this point, I think a return to a more Shepard-like character, is almost inevitable be it by progressing Ryder's personality in that direction or by creating a different PC who is more like Shepard overall... a shame really. I just don't want them to force more predetermined traits on the protagonist. For example when you said them blaming their father for their situation or how non-Paragon personality traits would appear. If it is optional then sure, but I don't want it forced in order to make Ryder more of a Shepard 2.0. I would prefer our backstory e left as vague as possible or have a ton of options, and that in the present we could either have Ryder remain more true to themselves or become more similar to Shepard. I disagree that it missed connecting to its target audience. While true for some, it is not true for others.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 18:45:08 GMT
I can understand that. Personally, I have a mixed opinion about it. Shepard was an exceptionally successful character for them, so I can see the allure of repeating at least some of those traits in Ryder. I also liked that Ryder was the antithesis of the stereotypical wartime commanding officer that is so common in videogames. It was a refreshing difference for me at a time when all videogames are starting to really feel like the same game over and over again... War with ghouls. I recognize though that my tastes do differ from the generation that plays most of the videogames and, therefore, generates most of the revenues for the devs. I'm simply not a part of their target audience anymore and ME:A's greatest flaw is that the story simply "missed" connecting with its target audience. At this point, I think a return to a more Shepard-like character, is almost inevitable be it by progressing Ryder's personality in that direction or by creating a different PC who is more like Shepard overall... a shame really. I just don't want them to force more predetermined traits on the protagonist. For example when you said them blaming their father for their situation or how non-Paragon personality traits would appear. If it is optional then sure, but I don't want it forced in order to make Ryder more of a Shepard 2.0. I would prefer our backstory e left as vague as possible or have a ton of options, and that in the present we could either have Ryder remain more true to themselves or become more similar to Shepard. I disagree that it missed connecting to its target audience. While true for some, it is not true for others. I'll revise then - "missed connecting with a high percentage of its target audience." It's a generality, not an absolute statement, certainly. Had it truly connected though, it would have performed better despite the animations. The reasons it "missed" were varied - so attributable to the game and some attributable to the way some of the fan base set themselves up to dislike the game even prior to release.
They could offer it up something as an 3-choice option like they did in ME1. It's a pseudo-choice anyways. Shepard's various backstories had essentially no impact on the game whatsoever beyond a cursory and mostly meaningless change is a line or two of dialogue in the subsequent games; and it only really determined which one of three minor sidequests could be done in ME1... and none of those quests went anywhere afterwards. Personally, I don't mind the writers constructing the character up to the point the game starts. In my mind, it actually allows more cohesive and varied character development farther into the story when we are all essentially starting the game with the same character instead of using up computing resources to give us meaningless choice for the sake of having choice.
Of course, they have more computing resources in the newer gen systems than they did with ME1, so giving background choice and then allowing it to shape the story in different, but meaningful ways would be preferable to filling up the world with the collection of Nirnroot. Games, IMO, are getting too long anyways.
|
|
inherit
1909
0
Oct 31, 2024 23:57:36 GMT
2,552
10k
Cerberus is Humanity! Join us today and receive a limited edition commemorative pin!
1,184
November 2016
10k
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
|
Post by 10k on Nov 26, 2018 18:54:15 GMT
I've never said I wanted an inexperienced idiot as the leader, and shame on those that did. As far as I'm concerned Ryder was a nonassertive push over who couldn't lead his way out of a paper bag. No need to degrade others like this. Yeah because saying: shame on them, because they have a different opinion than me, is really disrespecting them LOL! Do you know what degrade even mean. I could have said a lot worst to "degrade" some faceless people on the internet. Get out of here with that sensitive garbage.
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 18:57:30 GMT
I just don't want them to force more predetermined traits on the protagonist. For example when you said them blaming their father for their situation or how non-Paragon personality traits would appear. If it is optional then sure, but I don't want it forced in order to make Ryder more of a Shepard 2.0. I would prefer our backstory e left as vague as possible or have a ton of options, and that in the present we could either have Ryder remain more true to themselves or become more similar to Shepard. I disagree that it missed connecting to its target audience. While true for some, it is not true for others. I'll revise then - "missed connecting with a high percentage of its target audience." It's a generality, not an absolute statement, certainly. Had it truly connected though, it would have performed better despite the animations. The reasons it "missed" were varied - so attributable to the game and some attributable to the way some of the fan base set themselves up to dislike the game even prior to release.
They could offer it up something as an 3-choice option like they did in ME1. It's a pseudo-choice anyways. Shepard's various backstories had essentially no impact on the game whatsoever beyond a cursory and mostly meaningless change is a line or two of dialogue in the subsequent games; and it only really determined which one of three minor sidequests could be done in ME1... and none of those quests went anywhere afterwards. Personally, I don't mind the writers constructing the character up to the point the game starts. In my mind, it actually allows more cohesive and varied character development farther into the story when we are all essentially starting the game with the same character instead of using up computing resources to give us meaningless choice for the sake of having choice.
Of course, they have more computing resources in the newer gen systems than they did with ME1, so giving background choice and then allowing it to shape the story in different, but meaningful ways would be preferable to filling up the world with the collection of Nirnroot. Games, IMO, are getting too long anyways.
We'll just have to agree to disagree then. I much prefer Bioware's protagonists when the past is left more ambiguous or at least has more options than being constructed to when the game starts. That helps the character be my character rather than Bioware's character.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 19:01:47 GMT
I just don't want them to force more predetermined traits on the protagonist. For example when you said them blaming their father for their situation or how non-Paragon personality traits would appear. If it is optional then sure, but I don't want it forced in order to make Ryder more of a Shepard 2.0. I would prefer our backstory e left as vague as possible or have a ton of options, and that in the present we could either have Ryder remain more true to themselves or become more similar to Shepard. I disagree that it missed connecting to its target audience. While true for some, it is not true for others. I'll revise then - "missed connecting with a high percentage of its target audience." It's a generality, not an absolute statement, certainly. Had it truly connected though, it would have performed better despite the animations. The reasons it "missed" were varied - so attributable to the game and some attributable to the way some of the fan base set themselves up to dislike the game even prior to release.
They could offer it up something as an 3-choice option like they did in ME1. It's a pseudo-choice anyways. Shepard's various backstories had essentially no impact on the game whatsoever beyond a cursory and mostly meaningless change is a line or two of dialogue in the subsequent games; and it only really determined which one of three minor sidequests could be done in ME1... and none of those quests went anywhere afterwards. Personally, I don't mind the writers constructing the character up to the point the game starts. In my mind, it actually allows more cohesive and varied character development farther into the story when we are all essentially starting the game with the same character instead of using up computing resources to give us meaningless choice for the sake of having choice.
Of course, they have more computing resources in the newer gen systems than they did with ME1, so giving background choice and then allowing it to shape the story in different, but meaningful ways would be preferable to filling up the world with the collection of Nirnroot. Games, IMO, are getting too long anyways.
Holy shit! We actually agree on something! To bad he has me blocked....lol
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 19:12:33 GMT
I'll revise then - "missed connecting with a high percentage of its target audience." It's a generality, not an absolute statement, certainly. Had it truly connected though, it would have performed better despite the animations. The reasons it "missed" were varied - so attributable to the game and some attributable to the way some of the fan base set themselves up to dislike the game even prior to release.
They could offer it up something as an 3-choice option like they did in ME1. It's a pseudo-choice anyways. Shepard's various backstories had essentially no impact on the game whatsoever beyond a cursory and mostly meaningless change is a line or two of dialogue in the subsequent games; and it only really determined which one of three minor sidequests could be done in ME1... and none of those quests went anywhere afterwards. Personally, I don't mind the writers constructing the character up to the point the game starts. In my mind, it actually allows more cohesive and varied character development farther into the story when we are all essentially starting the game with the same character instead of using up computing resources to give us meaningless choice for the sake of having choice.
Of course, they have more computing resources in the newer gen systems than they did with ME1, so giving background choice and then allowing it to shape the story in different, but meaningful ways would be preferable to filling up the world with the collection of Nirnroot. Games, IMO, are getting too long anyways.
We'll just have to agree to disagree then. I much prefer Bioware's protagonists when the past is left more ambiguous or at least has more options than being constructed to when the game starts. That helps the character be my character rather than Bioware's character. No worries. I'm just more focused on seeing how much I can experiment with getting to know the character in different ways after the game starts that creating a "me character" before the game starts and then trying to fit the dialogue given in the game to suit my preconception of who that character should be and what he/she should be able to say in such a circumstance. I don't mind having the devs tell me the starting point of the game and I don't mind them directing the "range" of different personalities that they figure can fit the story they are trying to tell. Regardless of background selected, Shepard's personality range was always the same. It didn't matter... war hero Shepard had the exact same paragon/renegade options as ruthless Shep. Now, if they had gotten more aggressive with their point system difference at the start (that is, when they allotted 20 free Renegade points to ruthless Shep and 20 free Paragon to war-hero Shep) such that it really mattered... e.g. such that it would be impossible for ruthless Shep to get to the highest level of paragon and, therefore, could not possibly talk Saren into shooting himself, I might have been more enthusiastic about having that choice to start with.
|
|
inherit
Scribbles
185
0
Oct 31, 2024 18:26:04 GMT
31,574
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Nov 26, 2018 19:19:23 GMT
We'll just have to agree to disagree then. I much prefer Bioware's protagonists when the past is left more ambiguous or at least has more options than being constructed to when the game starts. That helps the character be my character rather than Bioware's character. No worries. I'm just more focused on seeing how much I can experiment with getting to know the character in different ways after the game starts that creating a "me character" before the game starts and then trying to fit the dialogue given in the game to suit my preconception of who that character should be and what he/she should be able to say in such a circumstance. I don't mind having the devs tell me the starting point of the game and I don't mind them directing the "range" of different personalities that they figure can fit the story they are trying to tell. Regardless of background selected, Shepard's personality range was always the same. It didn't matter... war hero Shepard had the exact same paragon/renegade options as ruthless Shep. Now, if they had gotten more aggressive with their point system difference at the start (that is, when they allotted 20 free Renegade points to ruthless Shep and 20 free Paragon to war-hero Shep) such that it really mattered... e.g. such that it would be impossible for ruthless Shep to get to the highest level of paragon, I might have been more enthusiastic about having that choice to start with. I should clarify that by "my character" I don't necessarily mean a "me character" as in a self-insert, but more the character is just more up to me. For example with the Warden and Inquisitor yes their backstory is established but how they felt and acted during that was up to you the player, meanwhile with more pre-defined characters like Ryder, Shepard, and Hawke that wasn't the case.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
5402
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 19:29:10 GMT
No worries. I'm just more focused on seeing how much I can experiment with getting to know the character in different ways after the game starts that creating a "me character" before the game starts and then trying to fit the dialogue given in the game to suit my preconception of who that character should be and what he/she should be able to say in such a circumstance. I don't mind having the devs tell me the starting point of the game and I don't mind them directing the "range" of different personalities that they figure can fit the story they are trying to tell. Regardless of background selected, Shepard's personality range was always the same. It didn't matter... war hero Shepard had the exact same paragon/renegade options as ruthless Shep. Now, if they had gotten more aggressive with their point system difference at the start (that is, when they allotted 20 free Renegade points to ruthless Shep and 20 free Paragon to war-hero Shep) such that it really mattered... e.g. such that it would be impossible for ruthless Shep to get to the highest level of paragon, I might have been more enthusiastic about having that choice to start with. I should clarify that by "my character" I don't necessarily mean a "me character" as in a self-insert, but more the character is just more up to me. For example with the Warden and Inquisitor yes their backstory is established but how they felt and acted during that was up to you the player, meanwhile with more pre-defined characters like Ryder, Shepard, and Hawke that wasn't the case. How can you say Shepard with his/her wide range of in game choice differences (renegade to paragon) isn't able to be felt/acted in accordance with the player like the Warden or the Inquisitor? I REALLY have to hear this this one... This is literally one of the biggest gripes (his potential for mood swings) with the fanboys on this forum about Shepard... Edit: To make this easier I'll break down all the Bioware protagonist (that I've played) in which you can't change their history... -Revan (Kotor) same background no matter what you choose -Ryder will always be a brother or sister with a family past -Hawke, the same as Ryder Protagonist in which you can change their history... -Shepard can change his background and psychological history -Warden's Race (which changes the history depending on) -Inquisitor ( same as Warden)
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Nov 26, 2018 20:23:16 GMT
No worries. I'm just more focused on seeing how much I can experiment with getting to know the character in different ways after the game starts that creating a "me character" before the game starts and then trying to fit the dialogue given in the game to suit my preconception of who that character should be and what he/she should be able to say in such a circumstance. I don't mind having the devs tell me the starting point of the game and I don't mind them directing the "range" of different personalities that they figure can fit the story they are trying to tell. Regardless of background selected, Shepard's personality range was always the same. It didn't matter... war hero Shepard had the exact same paragon/renegade options as ruthless Shep. Now, if they had gotten more aggressive with their point system difference at the start (that is, when they allotted 20 free Renegade points to ruthless Shep and 20 free Paragon to war-hero Shep) such that it really mattered... e.g. such that it would be impossible for ruthless Shep to get to the highest level of paragon, I might have been more enthusiastic about having that choice to start with. I should clarify that by "my character" I don't necessarily mean a "me character" as in a self-insert, but more the character is just more up to me. For example with the Warden and Inquisitor yes their backstory is established but how they felt and acted during that was up to you the player, meanwhile with more pre-defined characters like Ryder, Shepard, and Hawke that wasn't the case. I'll rephrase a little. By "me character" I'm not suggesting that the character is at all like the player; but rather that it is a character the player conceives of themselves in their own mind before even knowing the story. As such, that character may or may not fit the story and the player is left trying to force-fit the dialogue choices available to what they imagined their character would have wanted to say.
|
|