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Post by souljahbill14 on Nov 26, 2018 20:50:56 GMT
I should clarify that by "my character" I don't necessarily mean a "me character" as in a self-insert, but more the character is just more up to me. For example with the Warden and Inquisitor yes their backstory is established but how they felt and acted during that was up to you the player, meanwhile with more pre-defined characters like Ryder, Shepard, and Hawke that wasn't the case. How can you say Shepard with his/her wide range of in game choice differences (renegade to paragon) isn't able to be felt/acted in accordance with the player like the Warden or the Inquisitor? I REALLY have to hear this this one... This is literally one of the biggest gripes (his potential for mood swings) with the fanboys on this forum about Shepard... Edit: To make this easier I'll break down all the Bioware protagonist (that I've played) in which you can't change their history... -Revan (Kotor) same background no matter what you choose -Ryder will always be a brother or sister with a family past -Hawke, the same as Ryder Protagonist in which you can change their history... -Shepard can change his background and psychological history -Warden's Race (which changes the history depending on) -Inquisitor ( same as Warden) That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick.
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Post by Deleted on Nov 26, 2018 20:56:59 GMT
How can you say Shepard with his/her wide range of in game choice differences (renegade to paragon) isn't able to be felt/acted in accordance with the player like the Warden or the Inquisitor? I REALLY have to hear this this one... This is literally one of the biggest gripes (his potential for mood swings) with the fanboys on this forum about Shepard... Edit: To make this easier I'll break down all the Bioware protagonist (that I've played) in which you can't change their history... -Revan (Kotor) same background no matter what you choose -Ryder will always be a brother or sister with a family past -Hawke, the same as Ryder Protagonist in which you can change their history... -Shepard can change his background and psychological history -Warden's Race (which changes the history depending on) -Inquisitor ( same as Warden) That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. Then that could be said about the Warden and the Inquisitor. How is this... - Human: A member of the noble Trevelyan family from Ostwick in the Free Marches. The Trevelyan family has close ties with the Templar Order and warrior and rogue Inquisitors were raised to be devout and loyal Andrastians (though they do not have to relish this role). They are sent to the Chantry conclave to aid their family in the proceedings. Human mages lived a cloistered, protected life in the Ostwick Circle before the Templars attempted to kill them, forcing them to flee and join the mage delegation at the Chantry conclave. Human Inquisitors receive one extra ability point upon character creation.
- Elf: A member of the Lavellan clan, a Dalish clan that resides in the Free Marches. As a warrior or rogue, the elven Inquisitor is a hunter. If a mage, they are First to the clan's Keeper. The Dalish tend to hold their beliefs and traditions in the highest regard (though they do not have to be upheld). All elven Inquisitors are sent by the Keeper to spy on the conclave's proceedings, as the rebellion has been threatening the clan's safety and way of life. The Keeper also predicts that the conclave's outcome will effect everything. Elven Inquisitors receive a 25% bonus to ranged defense upon character creation.
- Dwarf: A surface dwarf and member of House Cadash, a prominent crime family within the Carta. They are lyrium smugglers, and are sent to the conclave to spy on the proceedings, as it's outcome would have a major impact on the demand for lyrium. Dwarven Inquisitors receive a 25% bonus to magic defense upon character creation.
- Qunari: A Vashoth Qunari who was never introduced to the Qun. Regardless of the player's chosen class, all Qunari Inquisitors are members of the Valo-kas mercenary company and are sent to the Chantry conclave as hired security. Qunari Inquisitors receive a 10% bonus to physical resistance upon character creation.
Any different from this?... Pre-Service HistoryThe player then selects Shepard's pre-service history, by choosing Spacer, Earthborn, or Colonist. This choice affects how others talk about the main character and, in combination with the psychological profile, determines how many bonus Paragon and Renegade points the Commander has at the start of the game. Some assignments in the game are only available to those who selected a particular pre-service history. - Spacer: Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parents' footsteps, you enlisted at the age of eighteen.
- Spacer characters can have a short conversation with Hannah Shepard, the PC's mother, through an assignment that is only available with this background. (In both of the other backgrounds, Shepard's parents are deceased or otherwise absent.)
- Earthborn: You were an orphan raised on the streets of the great megatropolises covering Earth. You escaped the life of petty crime and underworld gangs by enlisting with the Alliance military when you turned eighteen.
- Earthborn characters also have a unique assignment. A member of a gang Shepard belonged to in youth will approach Shepard outside Chora's Den in the Citadel Wards. Shepard is asked to help free a member of the gang from a turian in the bar.
- Colonist: You were born and raised on Mindoir, a small border colony in the Attican Traverse. When you were sixteen slavers raided Mindoir, slaughtering your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later.
- Colonist characters also have a unique mission. When exiting the docking bay elevator, you will receive a request to help a fellow survivor of Mindoir, who was taken by slavers during the raid on Mindoir when you were sixteen.
Psychological ProfileFollowing a selection of pre-service history, the player must choose a psychological profile: Sole Survivor, War Hero, or Ruthless - each of which relates to a specific event in Alliance history and places Shepard in a prominent role. - Sole Survivor: During your service, a mission you were on went horribly wrong. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people. You survived while all those around you fell, and now you alone are left to tell the tale. The Sole Survivor's unit was slaughtered in a thresher maw attack on Akuze.
- Sole Survivors begin the game with both bonus Paragon and bonus Renegade points and have special dialogue in the UNC: Dead Scientists assignment.
- War Hero: Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet. The War Hero almost single-handedly repelled an attack by batarian slavers on Elysium.
- War Heroes begin the game with bonus Paragon points and have special dialogue in the UNC: Espionage Probe assignment.
- Ruthless: Throughout your military career, you have held fast to one basic rule: get the job done. You've been called cold, calculating, and brutal. Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first. The Ruthless character sent 3/4ths of his/her unit to its death and murdered surrendering batarians on Torfan.
- Ruthless characters begin the game with bonus Renegade points and have special dialogue in the UNC: Major Kyle assignment.
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Post by Deleted on Nov 26, 2018 20:58:34 GMT
Answer is it isn't. Both games (ME and DAO/DAI) acknowledge your choice in game.
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Post by Deleted on Nov 26, 2018 21:06:03 GMT
That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. I'll make it easier on you... What can you do that's different from "Space Christ or Space Dick" with Warden or the Inquisitor..."Earth Christ or Earth Dick'?
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Post by souljahbill14 on Nov 26, 2018 21:12:27 GMT
That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. Then that could be said about the Warden and the Inquisitor. How is this... - Human: A member of the noble Trevelyan family from Ostwick in the Free Marches. The Trevelyan family has close ties with the Templar Order and warrior and rogue Inquisitors were raised to be devout and loyal Andrastians (though they do not have to relish this role). They are sent to the Chantry conclave to aid their family in the proceedings. Human mages lived a cloistered, protected life in the Ostwick Circle before the Templars attempted to kill them, forcing them to flee and join the mage delegation at the Chantry conclave. Human Inquisitors receive one extra ability point upon character creation.
- Elf: A member of the Lavellan clan, a Dalish clan that resides in the Free Marches. As a warrior or rogue, the elven Inquisitor is a hunter. If a mage, they are First to the clan's Keeper. The Dalish tend to hold their beliefs and traditions in the highest regard (though they do not have to be upheld). All elven Inquisitors are sent by the Keeper to spy on the conclave's proceedings, as the rebellion has been threatening the clan's safety and way of life. The Keeper also predicts that the conclave's outcome will effect everything. Elven Inquisitors receive a 25% bonus to ranged defense upon character creation.
- Dwarf: A surface dwarf and member of House Cadash, a prominent crime family within the Carta. They are lyrium smugglers, and are sent to the conclave to spy on the proceedings, as it's outcome would have a major impact on the demand for lyrium. Dwarven Inquisitors receive a 25% bonus to magic defense upon character creation.
- Qunari: A Vashoth Qunari who was never introduced to the Qun. Regardless of the player's chosen class, all Qunari Inquisitors are members of the Valo-kas mercenary company and are sent to the Chantry conclave as hired security. Qunari Inquisitors receive a 10% bonus to physical resistance upon character creation.
Any different from this?... Pre-Service HistoryThe player then selects Shepard's pre-service history, by choosing Spacer, Earthborn, or Colonist. This choice affects how others talk about the main character and, in combination with the psychological profile, determines how many bonus Paragon and Renegade points the Commander has at the start of the game. Some assignments in the game are only available to those who selected a particular pre-service history. - Spacer: Both of your parents were in the Alliance military. Your childhood was spent on ships and stations as they transferred from posting to posting, never staying in one location for more than a few years. Following in your parents' footsteps, you enlisted at the age of eighteen.
- Spacer characters can have a short conversation with Hannah Shepard, the PC's mother, through an assignment that is only available with this background. (In both of the other backgrounds, Shepard's parents are deceased or otherwise absent.)
- Earthborn: You were an orphan raised on the streets of the great megatropolises covering Earth. You escaped the life of petty crime and underworld gangs by enlisting with the Alliance military when you turned eighteen.
- Earthborn characters also have a unique assignment. A member of a gang Shepard belonged to in youth will approach Shepard outside Chora's Den in the Citadel Wards. Shepard is asked to help free a member of the gang from a turian in the bar.
- Colonist: You were born and raised on Mindoir, a small border colony in the Attican Traverse. When you were sixteen slavers raided Mindoir, slaughtering your family and friends. You were saved by a passing Alliance patrol, and you enlisted with the military a few years later.
- Colonist characters also have a unique mission. When exiting the docking bay elevator, you will receive a request to help a fellow survivor of Mindoir, who was taken by slavers during the raid on Mindoir when you were sixteen.
Psychological ProfileFollowing a selection of pre-service history, the player must choose a psychological profile: Sole Survivor, War Hero, or Ruthless - each of which relates to a specific event in Alliance history and places Shepard in a prominent role. - Sole Survivor: During your service, a mission you were on went horribly wrong. Trapped in an extreme survival situation, you had to overcome physical torments and psychological stresses that would have broken most people. You survived while all those around you fell, and now you alone are left to tell the tale. The Sole Survivor's unit was slaughtered in a thresher maw attack on Akuze.
- Sole Survivors begin the game with both bonus Paragon and bonus Renegade points and have special dialogue in the UNC: Dead Scientists assignment.
- War Hero: Early in your military career you found yourself facing an overwhelming enemy force. You risked your own life to save your fellow soldiers and defeat the enemy despite the impossible odds. Your bravery and heroism have earned you medals and recognition from the Alliance fleet. The War Hero almost single-handedly repelled an attack by batarian slavers on Elysium.
- War Heroes begin the game with bonus Paragon points and have special dialogue in the UNC: Espionage Probe assignment.
- Ruthless: Throughout your military career, you have held fast to one basic rule: get the job done. You've been called cold, calculating, and brutal. Your reputation for ruthless efficiency makes your fellow soldiers wary of you. But when failure is not an option, the military always goes to you first. The Ruthless character sent 3/4ths of his/her unit to its death and murdered surrendering batarians on Torfan.
- Ruthless characters begin the game with bonus Renegade points and have special dialogue in the UNC: Major Kyle assignment.
You can be entirely different races in DA:I. It has a more tangible impact in how the world sees you. In ME, your class is a bigger deal than your past as your past is meaningless outside of the one special mission you get.
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Post by Deleted on Nov 26, 2018 21:16:54 GMT
You can be entirely different races in DA:I. It has a more tangible impact in how the world sees you. In ME, your class is a bigger deal than your past as your past is meaningless outside of the one special mission you get. The race is purely aesthetic and the back stories remain the same... How is this different from Shepard being a dick?
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Post by natetrace on Nov 26, 2018 21:43:33 GMT
That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. I'll make it easier on you... What can you do that's different from "Space Christ or Space Dick" with Warden or the Inquisitor..."Earth Christ or Earth Dick'?I am an Earth dick aspiring to be a space dick.
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Post by NotN7 on Nov 26, 2018 22:23:01 GMT
How can you say Shepard with his/her wide range of in game choice differences (renegade to paragon) isn't able to be felt/acted in accordance with the player like the Warden or the Inquisitor? I REALLY have to hear this this one... This is literally one of the biggest gripes (his potential for mood swings) with the fanboys on this forum about Shepard... Edit: To make this easier I'll break down all the Bioware protagonist (that I've played) in which you can't change their history... -Revan (Kotor) same background no matter what you choose -Ryder will always be a brother or sister with a family past -Hawke, the same as Ryder Protagonist in which you can change their history... -Shepard can change his background and psychological history -Warden's Race (which changes the history depending on) -Inquisitor ( same as Warden) That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. Ditto, really? mood swings by Male Shepard? if this was real life fem. Shepard would be the one to have Mood swings due to Aunt Flo with her monthly gift, Back story has nothing to do with how the game plays out, you as the player does that's why they call it an RPG so pls give it a rest your not going to change my mind with your constant dribble, and yes I don't Troll these boards so pls (with GREAT pride yes i'm a fan boy) *steps off the soap box*
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Post by Deleted on Nov 26, 2018 22:30:13 GMT
That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. Ditto, really? mood swings by Male Shepard? if this was real life fem. Shepard would be the one to have Mood swings due to Aunt Flo with her monthly gift, Back story has nothing to do with how the game plays out, you as the player does that's why they call it an RPG so pls give it a rest your not going to change my mind with your constant dribble, and yes I don't Troll these boards so pls (with GREAT pride yes i'm a fan boy) *steps off the soap box* I'm assuming this isn't addressed towards me since I agree with you in the bold. My point was that a previous posted was putting Shepard in a pre-defined spectrum while calling the Warden and Inquisitor less so. Other than the aesthetics of race they all play the damn same. Whatever you can lay at Shepard's feet you can do likewise at the others.
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Post by NotN7 on Nov 26, 2018 22:44:36 GMT
It was, for some reason the quote that souljahbill14 did not tag to my reply but yes it was in response to that quote/post. * edit* funny after looking at the quote It just says Endlless says then nothing funny how that works.
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Post by souljahbill14 on Nov 26, 2018 22:59:58 GMT
That background/psychological profile is more or less meaningless. Yeah, it’s technically different but outside of in the player’s head, it’s of no significance to Shepard or the games story. You didn’t even have to follow it. A Spacer War Hero Shep can be just renegade as a Ruthless Earthborn Shep and vice versa. There wasn’t a wide range of differences. It was either Space Christ or Space Dick. Ditto, really? mood swings by Male Shepard? if this was real life fem. Shepard would be the one to have Mood swings due to Aunt Flo with her monthly gift, Back story has nothing to do with how the game plays out, you as the player does that's why they call it an RPG so pls give it a rest your not going to change my mind with your constant dribble, and yes I don't Troll these boards so pls (with GREAT pride yes i'm a fan boy) *steps off the soap box* <Elcor voice> With great confusion, I’m not even sure what point you’re trying to make.
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Post by NotN7 on Nov 26, 2018 23:03:15 GMT
Ditto, really? mood swings by Male Shepard? if this was real life fem. Shepard would be the one to have Mood swings due to Aunt Flo with her monthly gift, Back story has nothing to do with how the game plays out, you as the player does that's why they call it an RPG so pls give it a rest your not going to change my mind with your constant dribble, and yes I don't Troll these boards so pls (with GREAT pride yes i'm a fan boy) *steps off the soap box* <Elcor voice> With great confusion, I’m not even sure what point you’re trying to make. the quote that you replied to just disappeared it now just reads Endless says and that it.
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Post by Deleted on Nov 26, 2018 23:03:25 GMT
Ditto, really? mood swings by Male Shepard? if this was real life fem. Shepard would be the one to have Mood swings due to Aunt Flo with her monthly gift, Back story has nothing to do with how the game plays out, you as the player does that's why they call it an RPG so pls give it a rest your not going to change my mind with your constant dribble, and yes I don't Troll these boards so pls (with GREAT pride yes i'm a fan boy) *steps off the soap box* <Elcor voice> With great confusion, I’m not even sure what point you’re trying to make. I'm confused myself on this one, my point was to a different post and not yours but he seems to agree with me while simultaneously scolding me...
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Post by NotN7 on Nov 26, 2018 23:04:18 GMT
hehe look up one post
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Post by NotN7 on Nov 26, 2018 23:11:02 GMT
Ok either the boards have gone wonky or? and i'll leave it at that.
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Post by themikefest on Nov 29, 2018 20:14:45 GMT
So, is little Ryder leadership material? hahahahahaha.............
Both served in the Alliance for a few years.
Scott was stationed near a relay on guard duty. So he has some security and safety experience. I'm sure he received some training as well.
Sara was part of a support group protecting prothean researchers. So she also has experience in safety and security.
Once back on the tempest, Drack says he will be in the kitchen. Ryder says, I don't care. Let's talk about the kicka** team we have. Me, I rather talk about the I don't care comment.
On Eos, Ryder encounters an asari who thought it would be a good idea to knock Ryder to the ground. Apparently it takes about 15 seconds for an interrupt to pop up for Ryder to push her off. That's it. Why can't Ryder get in the asari's face and say something about that? Was Bioware's intent to make Ryder a character who can't stand up for themselves? Looks like it. So Ryder just say's Thank you sir may I have another? For those who watched Animal House in 1978 would know what I'm saying.
In the vault, the asari says she prefers working alone. Hmmm. So she's not a team player. Ryder being in the military would know about working with a team. They also know there's no I in the word team. Why wasn't there an option to not have the asari on the ship?
Later on in the game, someone takes the stowaway's robot. Why wasn't the ship locked up? Was the alarm turned off? I guess so. That's a major breech of security. Once the robot is recovered, why isn't it scanned for bugs? Hmmm I see a pattern. Then the asari lures Ryder into the escape pod and launches it towards a planet. Wow. She really doesn't care about the safety of anybody, does she? Why isn't Ryder allowed to get in her face about that? Again, it looks like Bioware didn't want Ryder to have a backbone. Once back on the tempest, the worst that happens is, you're going to have pay for a new escape pod.
Lets look at Kosta. This guy is 6 cans short of a six-pack. When he says he was suspended x numbers of times, I would have had Ryder asked why he was suspended so many times? I also be curious if Alec did a background check of Kosta. That comment of his would have sound the alarms in my head telling me this guy sounds like a troublemaker and to keep a close eye on him. He doesn't disappoint. He gives information to unknown people. Then put's Ryder in danger to retrieve the information. What's the worse that can happen? Just a line of dialogue with a firm voice. Yeah that's teaching him Ryder.
The above examples I would have left the asari on the planet, and after talking with Bradley, I would turn around killing Kosta where he stands. Now I don't expect Ryder to do that, though I wouldn't complain, I would have Ryder turn both over to Nexus security for them to explain why they did what they did.
The other thing is after Archon's ship. Ryder learns that Archon saw into their memories. So he knows what they know. Why didn't Ryder warn the Nexus that something might happen?
Back to the question up top. No, Ryder is not leadership material. Look at how well they handled safety and security even though they dealt with it in the Alliance before coming to Andromeda. And that's where the I don't care comment comes in. It's because they don't care.
One thing I would have done is have Alec survive. He's injured. He wouldn't be able to continue as pathfinder. While he's in the medbay healing, his kid visits him in-between missions to talk and get some advice. Dad will say things about what he would have done instead of what his kid did. Things like that.
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Post by Deleted on Nov 30, 2018 6:38:27 GMT
So, is little Ryder leadership material? hahahahahaha.............
Both served in the Alliance for a few years.
Scott was stationed near a relay on guard duty. So he has some security and safety experience. I'm sure he received some training as well.
Sara was part of a support group protecting prothean researchers. So she also has experience in safety and security.
Once back on the tempest, Drack says he will be in the kitchen. Ryder says, I don't care. Let's talk about the kicka** team we have. Me, I rather talk about the I don't care comment.
On Eos, Ryder encounters an asari who thought it would be a good idea to knock Ryder to the ground. Apparently it takes about 15 seconds for an interrupt to pop up for Ryder to push her off. That's it. Why can't Ryder get in the asari's face and say something about that? Was Bioware's intent to make Ryder a character who can't stand up for themselves? Looks like it. So Ryder just say's Thank you sir may I have another? For those who watched Animal House in 1978 would know what I'm saying.
In the vault, the asari says she prefers working alone. Hmmm. So she's not a team player. Ryder being in the military would know about working with a team. They also know there's no I in the word team. Why wasn't there an option to not have the asari on the ship?
Later on in the game, someone takes the stowaway's robot. Why wasn't the ship locked up? Was the alarm turned off? I guess so. That's a major breech of security. Once the robot is recovered, why isn't it scanned for bugs? Hmmm I see a pattern. Then the asari lures Ryder into the escape pod and launches it towards a planet. Wow. She really doesn't care about the safety of anybody, does she? Why isn't Ryder allowed to get in her face about that? Again, it looks like Bioware didn't want Ryder to have a backbone. Once back on the tempest, the worst that happens is, you're going to have pay for a new escape pod.
Lets look at Kosta. This guy is 6 cans short of a six-pack. When he says he was suspended x numbers of times, I would have had Ryder asked why he was suspended so many times? I also be curious if Alec did a background check of Kosta. That comment of his would have sound the alarms in my head telling me this guy sounds like a troublemaker and to keep a close eye on him. He doesn't disappoint. He gives information to unknown people. Then put's Ryder in danger to retrieve the information. What's the worse that can happen? Just a line of dialogue with a firm voice. Yeah that's teaching him Ryder.
The above examples I would have left the asari on the planet, and after talking with Bradley, I would turn around killing Kosta where he stands. Now I don't expect Ryder to do that, though I wouldn't complain, I would have Ryder turn both over to Nexus security for them to explain why they did what they did.
The other thing is after Archon's ship. Ryder learns that Archon saw into their memories. So he knows what they know. Why didn't Ryder warn the Nexus that something might happen?
Back to the question up top. No, Ryder is not leadership material. Look at how well they handled safety and security even though they dealt with it in the Alliance before coming to Andromeda. And that's where the I don't care comment comes in. It's because they don't care.
One thing I would have done is have Alec survive. He's injured. He wouldn't be able to continue as pathfinder. While he's in the medbay healing, his kid visits him in-between missions to talk and get some advice. Dad will say things about what he would have done instead of what his kid did. Things like that.
Another way to think about the Drack thing. Wouldn't you prefer a Krogan to be off on their own in the kitchen rather than squeezed into an overcrowded room full of bunks? According to EDI, Krogan are known for fighting when being transported in overcrowded conditions. Even Cora has worked out her own private space on board the ship. She sets herself up alone in the BioLab. Liam sets himself up in the one cargo bay, and Vetra is in set up in the tech lab. Gil is off by himself in the engine room. Bioware arranges the crew so that each has their own private space, but they've didn't design Tempest with enough space to give each crew member even small private living quarters. Really, they should have probably just eliminated Cora's line about assigning bunk spaces and let Drack, PeeBee and, later, Jaal just assume the private workspaces according to their talents. PeeBee should have been set up in the Tech Lab. Drack, being a good cook, was fine set up in the kitchen, and Jaal needed to be in the area where you could modify your weapons, since that was his talent. Sleeping spaces should have never been mentioned and it just assumed that everyone bunked in the living quarters.
Ryder was not an elected or chosen leader. He//she was the individual related to Alec who was in trouble.. By that time, Alec knew he could not pass SAM onto Cora; that it had to be someone related to him. He was simply not prepared to watch his own child die. He probably also realized that if he gave his helmet to Ryder, there was a pretty good chance he would be dead before help could arrive, so he opted to transfer SAM as wel to ensure SAM's survivall. It's Alec that's going against his military training. The most secure thing to do for the Initiative would have been to just watch his child die and keep SAM in his own head... but at that moment he's not thinking as a military man; he's thinking like a father. It's probably also not just the air on the planet that killed Alec, but the act of severing himself from SAM. When Ryder is severed from SAM, he passes out, so it's reasonable to think that this is what likely happened to Alec as well... and it's pretty hard for even an N7 to hold their breath when they're out cold.
Andromeda is a story about taking an unlikely candidate and turning them into a leader over time. At the end of the game, Ryder is starting to assert himself/herself. When the team questions his/her trying to open the door, Ryder asserts that it just needs to be done. When he/she raises the Remnant fleet, it's "I can still do something." Ryder is learning to be a leader without a mentor. He/she is fumbling along and that's the theme of the story. I get that it's not what you would do, but the PC isn't you. He/she is a character in a story. It's very likely that if Bioware does bring back Ryder as the PC, it will be a far more assertive and older Ryder that we get for the next installment.
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Post by Deleted on Nov 30, 2018 7:09:56 GMT
Another way to think about the Drack thing. Wouldn't you prefer a Krogan to be off on their own in the kitchen rather than squeezed into an overcrowded room full of bunks? According to EDI, Krogan are known for fighting when being transported in overcrowded conditions. Even Cora has worked out her own private space on board the ship. She sets herself up alone in the BioLab. Liam sets himself up in the one cargo bay, and Vetra is in set up in the tech lab. Gil is off by himself in the engine room. Bioware arranges the crew so that each has their own private space, but they've didn't design Tempest with enough space to give each crew member even small private living quarters. Really, they should have probably just eliminated Cora's line about assigning bunk spaces and let Drack, PeeBee and, later, Jaal just assume the private workspaces according to their talents. PeeBee should have been set up in the Tech Lab. Drack, being a good cook, was fine set up in the kitchen, and Jaal needed to be in the area where you could modify your weapons, since that was his talent. Sleeping spaces should have never been mentioned and it just assumed that everyone bunked in the living quarters.
Ryder was not an elected or chosen leader. He//she was the individual related to Alec who was in trouble.. By that time, Alec knew he could not pass SAM onto Cora; that it had to be someone related to him. He was simply not prepared to watch his own child die. He probably also realized that if he gave his helmet to Ryder, there was a pretty good chance he would be dead before help could arrive, so he opted to transfer SAM as wel to ensure SAM's survivall. It's Alec that's going against his military training. The most secure thing to do for the Initiative would have been to just watch his child die and keep SAM in his own head... but at that moment he's not thinking as a military man; he's thinking like a father. It's probably also not just the air on the planet that killed Alec, but the act of severing himself from SAM. When Ryder is severed from SAM, he passes out, so it's reasonable to think that this is what likely happened to Alec as well... and it's pretty hard for even an N7 to hold their breath when they're out cold.
Andromeda is a story about taking an unlikely candidate and turning them into a leader over time. At the end of the game, Ryder is starting to assert himself/herself. When the team questions his/her trying to open the door, Ryder asserts that it just needs to be done. When he/she raises the Remnant fleet, it's "I can still do something." Ryder is learning to be a leader without a mentor. He/she is fumbling along and that's the theme of the story. I get that it's not what you would do, but the PC isn't you. He/she is a character in a story. It's very likely that if Bioware does bring back Ryder as the PC, it will be a far more assertive and older Ryder that we get for the next installment.
Your understanding of the word "theme" is a little off. I thought it was pretty well established that the central theme was about exploration and colonization. Hell, even Mac Wlaters brought this up in an interview with Gamespot before the game came out... What do you want people to take away from Andromeda? For me, there is this thing that with exploration where I remember as a kid, less so now, looking up at the stars and just wondering what's out there. In that real sense of what I'm seeing now, like when they're putting rovers on Mars and SpaceX is talking about going to Mars and all these things, it's invoked that wanderlust in me. That wanderlust, it goes beyond just travel on Earth, but what could possibly be out there? That's one of the key things that drove just the inspiration for Andromeda. I really hope that people take away that sense of wanderlust and what's possible out there. That sense of exploration and discovery and really going to a place unique for the very first time. Also just, I talked a bit about the mystery. I think that's a big part of it too, which is we won't tell you everything when you go there the first time, so we want people to come away going, "And now tell me the rest."
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Post by Deleted on Nov 30, 2018 10:33:35 GMT
Another way to think about the Drack thing. Wouldn't you prefer a Krogan to be off on their own in the kitchen rather than squeezed into an overcrowded room full of bunks? According to EDI, Krogan are known for fighting when being transported in overcrowded conditions. Even Cora has worked out her own private space on board the ship. She sets herself up alone in the BioLab. Liam sets himself up in the one cargo bay, and Vetra is in set up in the tech lab. Gil is off by himself in the engine room. Bioware arranges the crew so that each has their own private space, but they've didn't design Tempest with enough space to give each crew member even small private living quarters. Really, they should have probably just eliminated Cora's line about assigning bunk spaces and let Drack, PeeBee and, later, Jaal just assume the private workspaces according to their talents. PeeBee should have been set up in the Tech Lab. Drack, being a good cook, was fine set up in the kitchen, and Jaal needed to be in the area where you could modify your weapons, since that was his talent. Sleeping spaces should have never been mentioned and it just assumed that everyone bunked in the living quarters.
Ryder was not an elected or chosen leader. He//she was the individual related to Alec who was in trouble.. By that time, Alec knew he could not pass SAM onto Cora; that it had to be someone related to him. He was simply not prepared to watch his own child die. He probably also realized that if he gave his helmet to Ryder, there was a pretty good chance he would be dead before help could arrive, so he opted to transfer SAM as wel to ensure SAM's survivall. It's Alec that's going against his military training. The most secure thing to do for the Initiative would have been to just watch his child die and keep SAM in his own head... but at that moment he's not thinking as a military man; he's thinking like a father. It's probably also not just the air on the planet that killed Alec, but the act of severing himself from SAM. When Ryder is severed from SAM, he passes out, so it's reasonable to think that this is what likely happened to Alec as well... and it's pretty hard for even an N7 to hold their breath when they're out cold.
Andromeda is a story about taking an unlikely candidate and turning them into a leader over time. At the end of the game, Ryder is starting to assert himself/herself. When the team questions his/her trying to open the door, Ryder asserts that it just needs to be done. When he/she raises the Remnant fleet, it's "I can still do something." Ryder is learning to be a leader without a mentor. He/she is fumbling along and that's the theme of the story. I get that it's not what you would do, but the PC isn't you. He/she is a character in a story. It's very likely that if Bioware does bring back Ryder as the PC, it will be a far more assertive and older Ryder that we get for the next installment.
Your understanding of the word "theme" is a little off. I thought it was pretty well established that the central theme was about exploration and colonization. Hell, even Mac Wlaters brought this up in an interview with Gamespot before the game came out... What do you want people to take away from Andromeda? For me, there is this thing that with exploration where I remember as a kid, less so now, looking up at the stars and just wondering what's out there. In that real sense of what I'm seeing now, like when they're putting rovers on Mars and SpaceX is talking about going to Mars and all these things, it's invoked that wanderlust in me. That wanderlust, it goes beyond just travel on Earth, but what could possibly be out there? That's one of the key things that drove just the inspiration for Andromeda. I really hope that people take away that sense of wanderlust and what's possible out there. That sense of exploration and discovery and really going to a place unique for the very first time. Also just, I talked a bit about the mystery. I think that's a big part of it too, which is we won't tell you everything when you go there the first time, so we want people to come away going, "And now tell me the rest." Curiosity killed the cat and I clicked on your response to my post. In regards to what my understanding of a story theme is; here's a professional answer quoted from another site:
There is absolutely nothing that says the story in Andromeda can only have one theme or even only one major theme. There are many themes introduced in the story. The one I posted about is one them.
PS: I have unhidden your posts for the time being.
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Post by themikefest on Nov 30, 2018 12:18:13 GMT
Another way to think about the Drack thing. Wouldn't you prefer a Krogan to be off on their own in the kitchen rather than squeezed into an overcrowded room full of bunks? No. I would prefer the kitchen be free so that it can used as a kitchen, not as living quarters. Regardless of that, my main point was the I don't care comment which is seen throughout the game from Ryder. For someone who was in the military for a few years, it appears they learned a whole lot of nothing. Look at the lack of concern for safety and security throughout the game. It's thrown at the bottom of the priority list. A leader or one who is starting to assert themselves would keep that at the top of the list. It falls back to the I don't care comment. In that part they failed miserably. Apparently for Ryder, being a leader is letting characters get away with doing stupid crap.
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Post by Deleted on Nov 30, 2018 13:31:20 GMT
Another way to think about the Drack thing. Wouldn't you prefer a Krogan to be off on their own in the kitchen rather than squeezed into an overcrowded room full of bunks? No. I would prefer the kitchen be free so that it can used as a kitchen, not as living quarters. Regardless of that, my main point was the I don't care comment which is seen throughout the game from Ryder. For someone who was in the military for a few years, it appears they learned a whole lot of nothing. Look at the lack of concern for safety and security throughout the game. It's thrown at the bottom of the priority list. A leader or one who is starting to assert themselves would keep that at the top of the list. It falls back to the I don't care comment. In that part they failed miserably. Apparently for Ryder, being a leader is letting characters get away with doing stupid crap. Drack becomes your primary cook on Tempest, so it's still being used as a kitchen.
What part of "unlikely candidate" did you not understand?
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Post by themikefest on Nov 30, 2018 15:28:05 GMT
Drack becomes your primary cook on Tempest, so it's still being used as a kitchen. Really? What does he cook? Is there any dialogue saying he's the ship's cook?
Nothing to understand. Bioware made a character that has a problem standing up for themselves, saying no, and not using the skills they acquired in the Alliance to use in Andromeda. What's hard about understanding that?
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Post by Deleted on Nov 30, 2018 15:45:58 GMT
Drack becomes your primary cook on Tempest, so it's still being used as a kitchen. Really? What does he cook? Is there any dialogue saying he's the ship's cook?
Nothing to understand. Bioware made a character that has a problem standing up for themselves, saying no, and not using the skills they acquired in the Alliance to use in Andromeda. What's hard about understanding that? Kallo specifically mentions liking his "grunion stew or roast" and there is a reference to his cooking on the squad terminal in the common quarters. I also seem to remember hearing a line or two of banter about his cooking when driving around int he Nomad (but I can't recall it well enough to cite the references here... perhaps it will come to me later). Who else would you propose then as being the ship's cook? To my knowledge, no one mentions anyone else cooking aboard the ship. Regardless, the kitchen is still in use as a kitchen. Drack's presence there isn't preventing that.
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Post by alanc9 on Nov 30, 2018 20:00:34 GMT
Would a crew that small necessarily have a primary cook? Or would the job just rotate?
But yeah, Drack's obviously a cook. Where did the idea that the kitchen wasn't being used for cooking come from, anyway?
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Post by dmc1001 on Nov 30, 2018 20:19:18 GMT
Would a crew that small necessarily have a primary cook? Or would the job just rotate? But yeah, Drack's obviously a cook. Where did the idea that the kitchen wasn't being used for cooking come from, anyway? Kasumi slept in a bar. Garrus slept near the guns. Honestly, only Shepard, Miranda and Ryder had real rooms. The kitchen is as good a place as any to settle down, though I don't really know how Drack fits in there.
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