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Post by Arkhne on Jan 27, 2018 15:28:47 GMT
In any case, we are debating in circles here. So unless you have something new to say on this topic aside from assertions about TW3 based on nothing but preconceptions, I'll agree to disagree and stop here, since I don't have much more to say on this topic that I haven't said already. Any more on the actual thread topic of Anita Sarkeesian visiting the Edmonton office, from anyone? Can I get an invite to BioWare's Edmonton office so that I can turn it down? No? Guess I don't have anything more to add then.
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Post by Iakus on Jan 27, 2018 16:01:11 GMT
Not really, I'd say it's more than that.
Again, the higher the potential variance in who and what the protagonist is, the more vague many things need to be in order to avoid the dissonance of referring to a character as something or someone they are not. And with DA you have the choice of race too, which complicates matters even further, because there are some rather substantial differences between the races, both physically and from other aspects. There was SOME acknowledgement in DA:I for example in regards to the race of the PC, but it was fairly light, when things arguably should have made a large difference.
That's reason #2 for why I hated Andromeda. In the trilogy, you felt the animosity between the Krogan and the Salarians. The races were unique culturally and politically with such rich histories. In Andromeda all the races lost their identity. Asari, Turians, Krogan they're all basically human now, lame. The Angara weren't strong enough to fill that void left. Come to think of it Angara weren't that different from humans to begin with. I will say Bethesda certainly handles the differences and lore between the races in Elder Scrolls much better than present Bio with Dragon Age and Mass Effect. That's something that's been an issue pretty much since ME2. Aliens are no longer alien.
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Post by sageoflife on Jan 27, 2018 16:11:36 GMT
I've always found it hard to take complaints about Anita seriously because the only reason she's not wallowing in obscurity like she deserves is that a bunch of sexist losers flipped out and validated her complaints by sending her rape and death threats.
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Post by SofaJockey on Jan 27, 2018 16:29:17 GMT
Are you so anxious to lock the thread? It's not like the ME:A section is particularly active at the moment, and neither is this thread particularly hostile to anyone. I think that despite our disagreements we are having here a fairly civil discussion. ]Anyway, I said my piece on her. At best she is a controversial critic. At worst she is a liar out to destroy a hobby she doesn't even care about for people who enjoy it, simply because it goes contrary to her ideology. And in any case, I find it telling that Bioware chose to invite her specifically. No, we seem to be fine now, and yes we're in-between games, so no need to 'over-mod'. But last night there did seem to be a lot of 'red flag' conversations converging...
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Post by Iakus on Jan 27, 2018 17:08:54 GMT
I've always found it hard to take complaints about Anita seriously because the only reason she's not wallowing in obscurity like she deserves is that a bunch of sexist losers flipped out and validated her complaints by sending her rape and death threats. Pffft. I got death threats over my complaints about ME3. Did that validate my arguments?
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Post by therevanchist25 on Jan 27, 2018 17:09:25 GMT
Well, to be honest, if the strength lies with making a very precisely animated story for one and only one character, with the story tightly tailored to that character's background and relationships, nothing says this character cannot be a female romancing males. But since there is no game out there like that, I cannot really have an empirical experience. All the seven games I have played with fixed leads were with a male with the exception of Bayonetta, and they were inferior in every way to BioWARE's games. That's seven games vs one you keep quoting, the Witcher 3. It's an exceptional game in every way. Sure, nothing says that it can't, but nothing says that it will have as a large a target audience as TW3 had.
On average, females and males have different tastes in games. I think I mentioned it before: I was part of the kickstarter for Divinity Original Sin 2, which is a tactical turn-based RPG, they had a survey during that time for their backers, which included gender. I was not particularly surprised when the results were around 5% female (I suspect that it was something like 2% actually, but I don't remember), and around 1% or less who preferred not to answer the question. With Tyranny, according to this survey, 92% of the people who answered the survey were male, 6% were female, and 2% didn't answer.
I'm guessing that with "Life is Strange", or various other genres, things might be different.
This is simply a matter of supply and demand.
Again, I'm not objecting to you getting your figurative pound of flesh, it's just that I likely won't find a game aimed at giving you said pound of flesh particularly interesting, as obviously we have different tastes.
The point is, TW3 was a good game which was aimed at a demographic that you obviously don't belong to, since you value other things which this particular game didn't offer. And no, you can't simply make a game like TW3 which would please everyone, I simply don't think that's particularly realistic, which is something that I tried explaining multiple times in this thread.
In any case, we are debating in circles here. So unless you have something new to say on this topic aside from assertions about TW3 based on nothing but preconceptions, I'll agree to disagree and stop here, since I don't have much more to say on this topic that I haven't said already.
I will comment briefly on this topic, as I followed it reading these 6 pages of comments. I think the fact that Geralt and The Witcher has an entire novel series to draw from and use as background frankly makes it an unfair comparison if you're making an argument for possible depth in an RPG. a franchise like DA or ME simply cannot contain that much background information to draw from, regardless of other situations. I want to stress I do not disagree with your assessment regarding fixed protagonists, as they almost always have more defined characteristics to use. Lara Croft, Nathan Drake, Aloy, Joel and Ellie, John Marston, John 117, Kazuma Kiryu. these are all fixed characters, and all of them have far more background and integration into their respective settings. ME may have been my all time favorite thing in the universe at one point in time, but Shepard, and most Bioware MCs more or less, always feels like a character that just came into existence right before the loading screen finished, and you would almost think that, if not for some basic throw away lines declaring otherwise during the game. They are left more blank and vacant on purpose, for players to "project themselves". I've personally never done this, and probably never will, so I never have an issue with fixed characters. Elder Scrolls is the only franchise I actually put effort into when it comes to character creation. I'll have entire paragraphs written in my head detailing my characters backstory, family lineage, how they end up as a Prisoner etc. The only settings at this point in time that can compete with something like Witcher for setting depth would be Forgotten Realms, Elder Scrolls, Fallout, and Warhammer. that's not to say DA cannot reach that level given enough time, but after only 3 games, it is hardly on a similar level to Witcher.
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Post by dmc1001 on Jan 27, 2018 17:19:43 GMT
I've always found it hard to take complaints about Anita seriously because the only reason she's not wallowing in obscurity like she deserves is that a bunch of sexist losers flipped out and validated her complaints by sending her rape and death threats. Pffft. I got death threats over my complaints about ME3. Did that validate my arguments? Seriously? That's pretty fucked up. I had no idea that if we weren't of one mind on the game that the dissenters had to be killed. I'm pretty sure we've had differences of opinion but I don't think it ever even came to a sideways word against one another.
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Post by Scathane on Jan 27, 2018 17:43:42 GMT
I will comment briefly on this topic, as I followed it reading these 6 pages of comments. I think the fact that Geralt and The Witcher has an entire novel series to draw from and use as background frankly makes it an unfair comparison if you're making an argument for possible depth in an RPG. ↑↑↑ This...
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Post by therevanchist25 on Jan 27, 2018 18:12:54 GMT
I think the fact that Geralt and The Witcher has an entire novel series to draw from and use as background frankly makes it an unfair comparison if you're making an argument for possible depth in an RPG. Tbh, I care less about why a game is great than about the fact that I enjoyed it. I didn't read those books and that didn't diminish my enjoyment. What it boils down to is that the character is has a well written back story, and that's not something that has to be exclusive to TW3. You are correct, it does not have to be exclusive to TW3, but the novel series IS exactly why Geralt is such a fleshed out character in the game. I've never read the books either, and enjoyed TW3 immensely. However having done some basic research on said books after playing the game, it cannot be denied that the developers basically treated the Witcher franchise like unofficial sequels to the Novel series. TW3 is basically extremely well written Fan Fiction of the Witcher, that gives characters more happy endings than the books. Also keep in mind, the Nation of Poland, the official national government personally gave CDPR Millions of extra dollars to make sure it was completed, because those games are a symbol of national pride, they gave Obama a copy of the game when he came to visit ffs. TW3 is an absolute masterpiece of a game, that cannot be argued, but the reason it is as good as it is, comes down to more than simply talented game developers.
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Post by abedsbrother on Jan 27, 2018 18:41:19 GMT
In any case, we are debating in circles here. So unless you have something new to say on this topic aside from assertions about TW3 based on nothing but preconceptions, I'll agree to disagree and stop here, since I don't have much more to say on this topic that I haven't said already. Any more on the actual thread topic of Anita Sarkeesian visiting the Edmonton office, from anyone? Sure, I'll chime in. Her academic methodology is good, but her gaming "facts" are usually incorrect or mis-applied. Most people not sympathetic to her particular brand of activism see this, and dismiss her as a gaming fraud. That BioWare would "entertain" a visit from her, and publicize it with obvious pride, says a good deal about the direction of the company. It invites (deserved) skepticism from its legions of fans, many of whom were already disappointed with the social and political narratives in Mass Effect: Andromeda. And she's simply not a nice person, based on what she has done to people who disagree with her (Sargon of Akkad) or game devs who ignore her (Randy Pitchford).
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Post by SofaJockey on Jan 27, 2018 18:52:26 GMT
many of whom were already disappointed with the social and political narratives in Mass Effect: Andromeda. I don't recall overt "social and political narratives" in MEA? Which ones were those?
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Post by Son of Dorn on Jan 27, 2018 18:55:25 GMT
Pffft. I got death threats over my complaints about ME3. Did that validate my arguments? Seriously? That's pretty fucked up. I had no idea that if we weren't of one mind on the game that the dissenters had to be killed. I'm pretty sure we've had differences of opinion but I don't think it ever even came to a sideways word against one another. Maybe the diehards of the ME fanbase are borderline insane...
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Post by Deleted on Jan 27, 2018 19:00:39 GMT
Well, to be honest, if the strength lies with making a very precisely animated story for one and only one character, with the story tightly tailored to that character's background and relationships, nothing says this character cannot be a female romancing males. But since there is no game out there like that, I cannot really have an empirical experience. All the seven games I have played with fixed leads were with a male with the exception of Bayonetta, and they were inferior in every way to BioWARE's games. That's seven games vs one you keep quoting, the Witcher 3. It's an exceptional game in every way. Sure, nothing says that it can't, but nothing says that it will have as a large a target audience as TW3 had.
On average, females and males have different tastes in games. I think I mentioned it before: I was part of the kickstarter for Divinity Original Sin 2, which is a tactical turn-based RPG, they had a survey during that time for their backers, which included gender. I was not particularly surprised when the results were around 5% female (I suspect that it was something like 2% actually, but I don't remember), and around 1% or less who preferred not to answer the question. With Tyranny, according to this survey, 92% of the people who answered the survey were male, 6% were female, and 2% didn't answer.
I'm guessing that with "Life is Strange", or various other genres, things might be different.
This is simply a matter of supply and demand.
Again, I'm not objecting to you getting your figurative pound of flesh, it's just that I likely won't find a game aimed at giving you said pound of flesh particularly interesting, as obviously we have different tastes.
The point is, TW3 was a good game which was aimed at a demographic that you obviously don't belong to, since you value other things which this particular game didn't offer. And no, you can't simply make a game like TW3 which would please everyone, I simply don't think that's particularly realistic, which is something that I tried explaining multiple times in this thread.
In any case, we are debating in circles here. So unless you have something new to say on this topic aside from assertions about TW3 based on nothing but preconceptions, I'll agree to disagree and stop here, since I don't have much more to say on this topic that I haven't said already.
For someone who gets offended over conjunctions made based on Witcher 3 descriptions, you are too free to average up the womanhood and discuss the game you have not played, the Life is Strange. I played and loved Tyranny, and all it took was a female co-lead and a few enigmatic male characters, including Barrick. I hope that other companies, including the CDPR, focus on what is appealing to the humanity at large, and will consider my 5 or 30% valuable enough to build their games with similar allocations. Because if I am relegated to Life is Strange, I am not a gamer at all. Is that really so hard for men to get that women have the same power-fantasies centered around control of one’s destiny, achievement, accomplishment and desirability?
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Post by abedsbrother on Jan 27, 2018 19:02:48 GMT
many of whom were already disappointed with the social and political narratives in Mass Effect: Andromeda. I don't recall overt "social and political narratives" in MEA? Which ones were those? I don't think I said "overt," did I?
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Post by SofaJockey on Jan 27, 2018 19:10:38 GMT
I don't recall overt "social and political narratives" in MEA? Which ones were those? I don't think I said "overt," did I? oh ok, I thought the point was about something significant. What were the "minor" social and political narratives that disappointed its legion of fans?
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Post by abedsbrother on Jan 27, 2018 19:32:37 GMT
I don't think I said "overt," did I? oh ok, I thought the point was about something significant. What were the "minor" social and political narratives that disappointed its legion of fans? It's a small point, but rephrasing my speech to imply "overt" completely changes the implied nature of the issues I referred to. Further, I said that fans were "disappointed with the social and political narratives in Mass Effect: Andromeda" - whether the issue was with the narratives themselves, or the way(s) they were expressed / implemented. Your question implies that I said the existence of these narratives within MEA were what disappointed fans, which isn't what I said. To answer your question: - Alec Ryder's "we're dreamers" speech ("dreamer" being a very politically charged term) / "we're the aliens." - Hainly Abrams - Asari pronouns - krogan society (complete restructuring) - Use and implementation of AI You've probably heard these before.
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Post by Deleted on Jan 27, 2018 19:40:56 GMT
I am not offended by numbers. However, I am taken aback by the fear that somehow adding content that I was asking for back in 1999 and came to see being implemented - that led to more women playing videogames - is now portrayed as anti-man and destroying the quality of games.
I thought things have improved dramatically when I played ME2 and DA2.
I am broken-hearted that people call for falling back to 1997.
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Post by Hanako Ikezawa on Jan 27, 2018 19:49:03 GMT
oh ok, I thought the point was about something significant. What were the "minor" social and political narratives that disappointed its legion of fans? It's a small point, but rephrasing my speech to imply "overt" completely changes the implied nature of the issues I referred to. Further, I said that fans were "disappointed with the social and political narratives in Mass Effect: Andromeda" - whether the issue was with the narratives themselves, or the way(s) they were expressed / implemented. Your question implies that I said the existence of these narratives within MEA were what disappointed fans, which isn't what I said. To answer your question: - Alec Ryder's "we're dreamers" speech ("dreamer" being a very politically charged term) / "we're the aliens." - Hainly Abrams - Asari pronouns - krogan society (complete restructuring) - Use and implementation of AI You've probably heard these before. By dreamers, Alec didn't mean the politically charged word(which only became that way after the game came out) but in the sense they are people who dream for things, hence why they joined the Initiative. As for we're the aliens, I don't see how that is political since that is objectively accurate in this case. We are extragalactic beings to the people in Andromeda, about as alien as you can get. As for the krogan society being restructured, I have to disagree with you on that. How that colony is structured fits how ancient krogan societies were structured before their nuclear wars as described in ME3. Makes sense they'd use this fresh start to claim their golden age. As for using AI, that was meant to be an issue since it is in the MEU. Being wary of AI yet using AI has been a staple in science fiction for decades.
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Post by abedsbrother on Jan 27, 2018 20:09:55 GMT
It's a small point, but rephrasing my speech to imply "overt" completely changes the implied nature of the issues I referred to. Further, I said that fans were "disappointed with the social and political narratives in Mass Effect: Andromeda" - whether the issue was with the narratives themselves, or the way(s) they were expressed / implemented. Your question implies that I said the existence of these narratives within MEA were what disappointed fans, which isn't what I said. To answer your question: - Alec Ryder's "we're dreamers" speech ("dreamer" being a very politically charged term) / "we're the aliens." - Hainly Abrams - Asari pronouns - krogan society (complete restructuring) - Use and implementation of AI You've probably heard these before. By dreamers, Alec didn't mean the politically charged word(which only became that way after the game came out) but in the sense they are people who dream for things, hence why they joined the Initiative. As for we're the aliens, I don't see how that is political since that is objectively accurate in this case. We are extragalactic beings to the people in Andromeda, about as alien as you can get. As for the krogan society being restructured, I have to disagree with you on that. How that colony is structured fits how ancient krogan societies were structured before their nuclear wars as described in ME3. As for using AI, that was meant to be an issue since it is in the MEU. Being wary of AI yet using AI has been a staple in science fiction for decades. I disagree (obviously). Many people will argue (as you did) that Alec was simply making a motivational speech. Others saw it as BioWare lecturing some of its customer base on a politically sensitive issue. I think this devolves into a larger question / issue regarding colonialism, which is something that previous space stories (in several genres) suffer from. BioWare attempted to flip the colonialist narrative on its head by giving us, the player, the role of immigrants who arrive unasked in a new galaxy for the simple reason of being "dreamers," itself a term with many meanings in the contemporary climate. Without approving or condemning the gesture, I think the parallels with the politically-charged issue of illegal immigration are obvious. As for krogan society, the Initiative left prior to ME3. Krogan society should have looked exactly as it did in ME2. What it looked like prior to the nuclear wars on Tuchanka has zero relevance to its depiction in MEA. AI was an issue in the OT, obviously. A story about fusing with an AI comes at a time as more questions are being asked about the role AI should play in our lives, and the regulations that some (like Elon Musk and even Bill Gates) are demanding because of the potential dangers it poses. There are also discussions about the role AI already plays in our lives, from fixtures like Amazon's Alexa that listens to everything you say in its vicinity to Twitter AIs tripping over themselves as people trick them into saying ridiculous things. It's more than "just sci-fi" at this point. The OT crafted a narrative that attempted to consider the problems of Kurzweil's Singularity; MEA accepts the Singularity. That is a huge discussion, and an issue of concern for a number of people, fans and intellectuals alike.
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Post by bshep on Jan 27, 2018 20:10:35 GMT
oh ok, I thought the point was about something significant. What were the "minor" social and political narratives that disappointed its legion of fans? I can think of quite a few personally, but as a mod you've seen examples raised here before, and you likely dismiss them all as completely innocent. It really comes down to how much credit you are willing to give Bioware, and whether you think that them inviting Sarkeesian (or other things) are an indication of their political agenda, which obviously I do.
I mean, if I asked what Bioware's position on the political spectrum is, I don't think many people would say that it's on the right... Which isn't something I care about, as long as their politics are largely kept out of their products.
But things add up, sometimes it's design decisions, characters, preaching on progressive hot-topics, inviting Sarkeesian over for a tea... At this point you need to be rather naive not the see the theme.
I am usually staying out of this thread because i find this to be a huge storm in a teacup (as said before). However considering what you have been posting all over this thread I find very hard to believe you don't care specially because all this started with one simple photo.
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Post by colfoley on Jan 27, 2018 20:15:23 GMT
I find this whole argument intersting.
Does Bioware have an sjw/ progressive political agenda? Probably.
Does that prevent them from telling great stories with compelling deep characters and rich multi faceted races (see the Angarra )? Based on their last two games obviously not.
Political agendas do not effect storytelling especially in an inherently political genre. I have a political agenda in all my stuff, but I don't think it's apparent.
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Post by bshep on Jan 27, 2018 20:29:17 GMT
By dreamers, Alec didn't mean the politically charged word(which only became that way after the game came out) but in the sense they are people who dream for things, hence why they joined the Initiative. As for we're the aliens, I don't see how that is political since that is objectively accurate in this case. We are extragalactic beings to the people in Andromeda, about as alien as you can get. As for the krogan society being restructured, I have to disagree with you on that. How that colony is structured fits how ancient krogan societies were structured before their nuclear wars as described in ME3. As for using AI, that was meant to be an issue since it is in the MEU. Being wary of AI yet using AI has been a staple in science fiction for decades. *I disagree (obviously). Many people will argue (as you did) that Alec was simply making a motivational speech. Others saw it as BioWare lecturing some of its customer base on a politically sensitive issue. I think this devolves into a larger question / issue regarding colonialism, which is something that previous space stories (in several genres) suffer from. BioWare attempted to flip the colonialist narrative on its head by giving us, the player, the role of immigrants who arrive unasked in a new galaxy for the simple reason of being "dreamers," itself a term with many meanings in the contemporary climate. Without approving or condemning the gesture, I think the parallels with the politically-charged issue of illegal immigration are obvious. **As for krogan society, the Initiative left prior to ME3. Krogan society should have looked exactly as it did in ME2. What it looked like prior to the nuclear wars on Tuchanka has zero relevance to its depiction in MEA. ***AI was an issue in the OT, obviously. A story about fusing with an AI comes at a time as more questions are being asked about the role AI should play in our lives, and the regulations that some (like Elon Musk and even Bill Gates) are demanding because of the potential dangers it poses. There are also discussions about the role AI already plays in our lives, from fixtures like Amazon's Alexa that listens to everything you say in its vicinity to Twitter AIs tripping over themselves as people trick them into saying ridiculous things. It's more than "just sci-fi" at this point. The OT crafted a narrative that attempted to consider the problems of Kurzweil's Singularity; MEA accepts the Singularity. That is a huge discussion, and an issue of concern for a number of people, fans and intellectuals alike. *You are reaching because of a single word taken out of context, nowhere in the game there is even a attempt to make immigration one of the main (or even a side) plotline for the story. **So clan Nakmor cannot have the same idea as Wrex and Bakara to rebuild krogan civilization just because they left before ME3? That makes no sense. ***Old trilogy also point out the Zha'Til, artificial intelligence beings that lived in harmony with their creators in a sort of symbiosis very akin to SAM and Pathfinder.
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Post by alanc9 on Jan 27, 2018 20:54:47 GMT
You don't seem the type to have played TW3, but I'd say that the differences are apparent. They were to me at least. Well, I'm still working my way through TW2. I suppose whether we call Shepard a fixed character depends on where we want to say "fixed" begins. Shepard's a lot more fixed than a DA:O or DA:I PC, for instance. Maybe about the same as Hawke. All Shepards have to be the sort of person who would be a career Alliance officer and N7 combatant, for instance. Since ME:A got plenty of grief for restricting Ryder's dialogue options relative to Shepard's, I'm not sure we should class ME:A and the trilogy the same way. Okay. But that's a matter of personal taste. Personally I find a well crafted cut-scene to be highly helpful with immersion. And as for customization, usually I spend very little time on visual customization (if at all, I was more than happy to use the default design for Shepard since it looked better than whatever I tried...), most of the time I play a male character, and most of my attention is usually on things like race and class (because often they have implications in regards to lore and gameplay, which I'm much more interested in than visual customization). So I don't really feel like I gave up too much with TW3 for what I received in return. I wouldn't notice the superiority of the TW3 cutscenes. If you like, you could say that I have lower cutscene standards than yours, so the extra awesomeness is wasted on me.
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Post by colfoley on Jan 27, 2018 21:07:02 GMT
*I disagree (obviously). Many people will argue (as you did) that Alec was simply making a motivational speech. Others saw it as BioWare lecturing some of its customer base on a politically sensitive issue. I think this devolves into a larger question / issue regarding colonialism, which is something that previous space stories (in several genres) suffer from. BioWare attempted to flip the colonialist narrative on its head by giving us, the player, the role of immigrants who arrive unasked in a new galaxy for the simple reason of being "dreamers," itself a term with many meanings in the contemporary climate. Without approving or condemning the gesture, I think the parallels with the politically-charged issue of illegal immigration are obvious. **As for krogan society, the Initiative left prior to ME3. Krogan society should have looked exactly as it did in ME2. What it looked like prior to the nuclear wars on Tuchanka has zero relevance to its depiction in MEA. ***AI was an issue in the OT, obviously. A story about fusing with an AI comes at a time as more questions are being asked about the role AI should play in our lives, and the regulations that some (like Elon Musk and even Bill Gates) are demanding because of the potential dangers it poses. There are also discussions about the role AI already plays in our lives, from fixtures like Amazon's Alexa that listens to everything you say in its vicinity to Twitter AIs tripping over themselves as people trick them into saying ridiculous things. It's more than "just sci-fi" at this point. The OT crafted a narrative that attempted to consider the problems of Kurzweil's Singularity; MEA accepts the Singularity. That is a huge discussion, and an issue of concern for a number of people, fans and intellectuals alike. *You are reaching because of a single word taken out of context, nowhere in the game there is even a attempt to make immigration one of the main (or even a side) plotline for the story. **So clan Nakmor cannot have the same idea as Wrex and Bakara to rebuild krogan civilization just because they left before ME3? That makes no sense. ***Old trilogy also point out the Zha'Til, artificial intelligence beings that lived in harmony with their creators in a sort of symbiosis very akin to SAM and Pathfinder. just pointing out that the story is inherently about immigration given the state of the Iniative and Angarra. Granted they don't deal with it in a way which conjures the same issues as what is facing the United States.
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Post by river82 on Jan 27, 2018 21:07:17 GMT
This is a straw-man. Sarkeesian is anti-men, not inclusion of content that appeals to you. What IS potentially destroying video games is the insistence that the only way to do them is to make them with a customizable protagonist. And I'm feeling like a broken record here, but I'll repeat anyway - I think would have harmed the level of immersion in a game like TW3, an assertion you aren't really in a position to argue against, because you didn't even play that game... Most Western RPGs, and quality western RPGs, offer a customisable protagonist and most JRPGs offer a set in stone protagonist. This is because Western RPGs emphasise player choice, more choice, and freedom whereas JRPGs emphasise a set story you play out. Go through the greatest western RPGs and most of them will have a customisable protagonist and it doesn't harm immersion levels. Even the great indies like Divinity OS2 and Pillars emphasise the ability to craft your own character. Witcher 3 told a great story in an open world, but it wasn't very strong in the player choice area. EDIT: 'Customisable', not 'set' xD
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