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Post by Absafraginlootly on Jun 24, 2020 9:52:56 GMT
I like the idea of certain actions and/or dialogue choices being tied to attributes instead of classes. Or alternatively to skills like dao or d&d.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Post by Highwayman667 on Jun 24, 2020 12:42:49 GMT
I do disagree with you but I also see your point and really I think that how they handle Solas could really sink or swim the game. But then I do believe there will be plenty to do in 4 besides dealing with Solas...even if he is the main part of plot. It'll be fine. It would be my preference if we went for a more interesting villain and a better premise than saving the world... again But there hasn't been a Dragon Age game I haven't liked and Bioware's approach has been not only unique but also true to the traditions of classic fantasy role playing games, so I am more than down for DA4.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Jun 24, 2020 12:48:48 GMT
I'd prefer his wolf form over his elven face, but it would still better than having Chantry or templar imagery everywhere. Everyone may now charge and call an Exalted March on my ass. Why not both of Solas' forms? It could be a box that opens with his wolf on one side and his elven face on the other . Perfect! So, been thinking. Based on what I posted last time about levelling up a normal way and then you can put points into attributes...I think that could really help in ways beyond combat. Sort of give us a wide variety of different options based on where we put our points. We can get special dialgoue like if we get some cunning or well...any of the other stats really can give you special dialogue options really. BUT, I was thinking this could solve one of BioWare's biggest annoyances with DA...at least for me and other people, and also assuming they go for the traditional class system...this could let us do more mixing and matching because in Inquisition you could only do certain things as a certain class (unlock things, breach walls, and do the magic...the last one may be difficult)...but now if you have high cunning...even as a warrior...you can unlock chests and as a rogue you can bust down walls with enough strength. Also thinking, granted may be really difficult to do, but if you read books may be able to also unlock dialogue which will let you co op and prempt any dialogue you think your character should know....IE having Morrigan lecture you about the Elven gods. I am a big fan of class flavor, so I would also like classes to be able to accomplish the same thing in their own way. For example, a rogue could pick a lock to open a chest, and a mage could use a spell to open it.
As for Morrigan, she was even lecturing Solas about the elven gods. So, maybe if Morrigan is in DA4, what would work best is a Mass Effect style interrupt.
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grallon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire
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Post by grallon on Jun 26, 2020 16:27:21 GMT
Umpteenth reminder that my one true wish is the ability to customize the appearance of my protagonist's companions.
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Post by Sartoz on Jun 26, 2020 17:33:06 GMT
Offline mode. I want to play offline.
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Post by colfoley on Jun 26, 2020 23:13:32 GMT
As an addeundum to my long spiel on potential ways of aquiring skills in this game...IE you have to go our and then learn them and then practice them...obviously the main way of doing this would be via exploration...I hope I didn't mention this before...but I was thinking that if you DIDN'T want to explore, at least not fully, another way to get the 'skill books' would be you can buy them through merchants...which is never a bad thing to have more things to buy if you didn't want to explore.
Of course this might be trading in one problem for another (exploring for gold versus exploring for the skills themselves)also the balancing of it would have to be really well done because you don't want to just be able to buy a high quality skill, per se.
Actually now that I am musing on this another interesting way to actually level up said skills is each skill belongs to a tree...so Long Shot could be archery. Every time you use your bow you get some experience in all your unlocked archery skills, every time you use long shot you get even MORE experience...and even more for critical hits or other things.
As always I have no idea the pros and cons about trying to program this stuff in lol, I leave that up to Luke Barret and company to figure out if this stuff is practicable...or will actually be fun...but its the current idea that has seized my imagination.
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Post by biggydx on Jun 26, 2020 23:56:50 GMT
I did enjoy the MP in DA:I for a while, I think it's main problem was the unlimited promotions, it made the game too unbalanced & brought disparity between players. I wouldn't mind it coming back, but being refined, hard cap promotions, better gear acquisition & keeping it separate from SP Just my opinioin Having worked on MP post-launch on DAI (I did mostly abilities and merc work for gameplay for vanilla) I can say I agree with this fairly strongly. The gameplay was acceptable for what it was supposed to be, it was the meta stuff that needed to be redone. It fell in to a lot of trappings that modern games have mostly ironed out (useful progression, not aggressively segmenting the audience, reliance on loot boxing...etc.). For those that have played it, I think what DAIMP needed to be was more like Vermintide2: a very tight coop loop with loot progression that ramps slowly. You did what you could man. For what it's worth, you guys did a pretty good job making the classes feel distinct. Me and my bodies spent a pretty good amount of time in that game mode, flaws and all. They also hated how lucky I was when it came to getting some of the games loot. For instance, with the five Hakkon weapons you guys added with the addition of Dragonslayer, I managed to pull the final two Hakkon weapons in back-to-back sessions. IIRC, the drop chances for the last two were 2% each... so yeah, lucky as hell
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Post by Highwayman667 on Jun 27, 2020 0:31:56 GMT
As an addeundum to my long spiel on potential ways of aquiring skills in this game...IE you have to go our and then learn them and then practice them...obviously the main way of doing this would be via exploration...I hope I didn't mention this before...but I was thinking that if you DIDN'T want to explore, at least not fully, another way to get the 'skill books' would be you can buy them through merchants...which is never a bad thing to have more things to buy if you didn't want to explore. A great Skyrim mod, I believe it was called Enderal, did something very similar to what you're describing, which is not that crazy since it was somehow similar to Gothic: You buy books that allow you to level up, much like a teacher or a trainer would allow you to do if you wanted to improve your character.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jun 27, 2020 18:29:01 GMT
I just want MP to be its own game. No connection at all with SP. No being forced to play something I hate (MP) and pay for it (PSplus) for stuff in my single player experience. I still haven't the dragon stuff for DAI because I refuse to both play MP, and pay more for it! I would have preferred paying a dlc than having MP forced down my throat! I can't like this enough. I got the dragon stuff, but only after spending two excruciating days in MP, and I never touched it again afterwards. There really should have been a SP way to get tat stuff. I mean, I had killed every dragon in the SP game and couldn't get dragon decor!?
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Post by thecrazyhobo on Jun 28, 2020 14:43:27 GMT
Here is mine in no particular order:
1. Major cities to feel large and important. Val Royeaux was disappointing to me in DAI.
2. Smaller home base. Skyhold was too large in my opinion. Maybe something Normandy SR2 sized?
3. More focus on story content. In DAI, I felt like an addict grinding away for another "hit" of story content.
4. Smaller maps with deeper content.
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Post by colfoley on Jun 29, 2020 1:59:53 GMT
Not something I want but watching my wife play Kingdom Come Deliverance over the last few days I do wonder about the feasibility of BioWare including a 'realism' mode in DA 4.
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Norstaera
N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Post by Norstaera on Jun 29, 2020 15:15:56 GMT
Recently I've been playing Skyrim with a follower mod, Lucien, that's different from any other follower I've had. I can train him. There are other things, his personality becomes more confident in battle over time, etc. Anyway, I got to thinking that maybe companion/pc development could be incorporated in some way, beyond basic leveling up or friendship/approval ratings.
For argument's sake, you are a warrior. Let's take a character like Blackwall. He's an experienced S&S warrior. He should probably have more skills than you when he joins. Let's say he's keeping track of how many hits you're taking and how often you get knocked out. At some point when you are in camp or home base, maybe there's a dialog option where he can offer you some tips/training which could increase your experience or just give you an extra skill point. Or you could ask him if he has any suggestions on how you can improve.
On the other hand, you recruit somebody like Sutherland. Eager to help, but not a lot of experience. This time, you are the one with more skills than he has to start. After taking him with you on a couple of missions, you could offer to train him when you're in camp/home base.
How the dialog plays out can be influenced by approval and/or friendship, etc. Maybe the skills for you or the companion can only be unlocked depending on the dialog results. These skills would be unique to the player/companion unless specifically shared via training. Obviously there could only be one or two unique skills per character, but it might be interesting.
Maybe instead of training, you are offered or offer a manual which adds experience over time (in-game days or participation in battles) to the recipient. If you receive it from Blackwall, then after you have maxed out the experience you can gain, you can offer it to Sutherland.
Just a thought.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Post by Highwayman667 on Jun 29, 2020 15:56:35 GMT
Here is mine in no particular order: 1. Major cities to feel large and important. Val Royeaux was disappointing to me in DAI. 2. Smaller home base. Skyhold was too large in my opinion. Maybe something Normandy SR2 sized? 3. More focus on story content. In DAI, I felt like an addict grinding away for another "hit" of story content. 4. Smaller maps with deeper content. Number 3 is pretty huge in my opinion. I would've chopped half the Hinterlands in content if it was more focused on the storytelling part rather than just placing standards all over the map.
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Post by colfoley on Jun 30, 2020 1:44:03 GMT
Boy has my levelling idea has really seized my imagination to the point I am really starting to want it but given experience with Bio games I know I will not get it.
But anyways I was thinking of throwing 'careers' into the mix instead of traditional classes...I mean yes obviously for DA there will be segregation between mage and non mage skills...but for the rest I think your starting skills should be determined by a 'career'and not a class...so this will not presuppose you mixing and matching later but it will determine your starting abilities/ talents/ perks. So things like 'Warrior' 'aventure' 'rogue' 'assassin'. Now while the primary purpose of it will be to determine starting skills, nothing as involved as an Origin story, it'll still be neat if this gives you optional dialogue and sort of a starting point throughout the game. So if you are a career Assassin you start off as an Antivan Crow. Magister, part of the magisterium, etc.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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Post by Highwayman667 on Jun 30, 2020 13:18:14 GMT
One thing that was sooooooooper simple and which I really loved about DAI in terms of mechanics was the "inquisition level" It's so simple and so brilliant how little it's used but I thought it had great benefits to leveling the inquisition, what with the perk system and all. It also made sense, as the inquisition did great things (no fetch questing), their reputation and standing among the people would rise. It's not just your character that grows but also the faction he belongs to. Pretty sweet ! Want it back !
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Norstaera
N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Post by Norstaera on Jun 30, 2020 15:10:05 GMT
One thing that was sooooooooper simple and which I really loved about DAI in terms of mechanics was the "inquisition level" It's so simple and so brilliant how little it's used but I thought it had great benefits to leveling the inquisition, what with the perk system and all. It also made sense, as the inquisition did great things (no fetch questing), their reputation and standing among the people would rise. It's not just your character that grows but also the faction he belongs to. Pretty sweet ! Want it back ! I don't disagree. I liked having universal perks as opposed to all individual perks. The system can apply to your group, whether you are leading a group of Inquisition spies or an adventuring company. I would even add to it: some of your choices can impact negatively on your 'group' level. Yes, you achieve your mission: +500. Say the mission is to reach Camp X and inform the leader of a possible attack from enemy forces. On the way to Camp X, you do something (or a series of somethings) which actually precipitate the attack , -400. If nobody at the camp survives the attack, -700. This wouldn't take away any perks, but you have to work that much harder to increase your group's rating. Your group's reputation doesn't have to be public, as the Inquisition's was. That depends on the group. If you are spies, then your reputation would be determined within the organization as opposed to the masses. If you are adventurers or mercenaries, then your reputation might be public or quasi-public - among the nobles or merchants who can hire you, for instance.
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Post by Suaimhneas on Jul 7, 2020 22:07:05 GMT
Here is mine in no particular order: 1. Major cities to feel large and important. Val Royeaux was disappointing to me in DAI. I feel this. I think the thing I want the most from DA4 is a fully fleshed out, dynamic and immersive urban environment/city. Minrathous maybe? Val Royeaux visually is one of my favourite parts of DAI but its just so... under utilised. It's also super disappointing to be walled into an isolated part of a huge vibrant city without any chance to aptly explore it. I'd be happy to sacrifice 4/4 of our allotted desert environments for one good city.
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Post by pessimistpanda on Jul 8, 2020 0:40:08 GMT
I'd be happy to sacrifice 4/4 of our allotted desert environments for one good city. Hahaha. At the risk of upsetting people who hated DA2, I'd be fine with the entire game taking place in a single city and surrounds, if it was an area with the scope and detail of, say, New York in the most recent Spider-Man game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 964 Likes: 2,393
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Post by Felya87 on Jul 8, 2020 12:11:37 GMT
I'd be happy to sacrifice 4/4 of our allotted desert environments for one good city. Hahaha. At the risk of upsetting people who hated DA2, I'd be fine with the entire game taking place in a single city and surrounds, if it was an area with the scope and detail of, say, New York in the most recent Spider-Man game. I'm definitely not a DA2 fan, but I never had a problem with the story being in a single town. Tho a bigger/more varied town would be more than fine to me for a next setting. My favorite video game town is still the Cyrodyl capital from The Elder Scrools: Oblivion. Something like that with the open world advantage of not having to go through all the loading screens just to go from plaza to arena to sewer, would be a dream of mine.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 8, 2020 16:51:30 GMT
Hahaha. At the risk of upsetting people who hated DA2, I'd be fine with the entire game taking place in a single city and surrounds, if it was an area with the scope and detail of, say, New York in the most recent Spider-Man game. I'm definitely not a DA2 fan, but I never had a problem with the story being in a single town. Tho a bigger/more varied town would be more than fine to me for a next setting. My favorite video game town is still the Cyrodyl capital from The Elder Scrools: Oblivion. Something like that with the open world advantage of not having to go through all the loading screens just to go from plaza to arena to sewer, would be a dream of mine. I was fine with DA2 being set in and around a single city. The problem came when years passed and the city changed very little, despite everything that happened.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jul 8, 2020 18:08:28 GMT
I'm definitely not a DA2 fan, but I never had a problem with the story being in a single town. Tho a bigger/more varied town would be more than fine to me for a next setting. My favorite video game town is still the Cyrodyl capital from The Elder Scrools: Oblivion. Something like that with the open world advantage of not having to go through all the loading screens just to go from plaza to arena to sewer, would be a dream of mine. I was fine with DA2 being set in and around a single city. The problem came when years passed and the city changed very little, despite everything that happened. Yeah, it wasn't ideal. But I could easily overlook it, personally. My problems with DA2 weren't the very limited environments. I'd love a fighting arena in the next game, like the Orzamarr and the Avvar one. Another thing I'd love for the next DA, completely out of the blue... I'd love if the next DA have some kind of theme for the PS5 (if PS5 have themes like PS3 and PS4). I love changing my console theme depending on what I'm playing. And since I played Kingdom Hearts 3, Digimon Story, Horizon Zero Dawn and others while having on their dinamic theme... I'm feeling like I'm missing something returning to DAI or MEA it just enchants my gaming mood.
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Post by gervaise21 on Jul 9, 2020 20:21:15 GMT
I was fine with DA2 being set in and around a single city. The problem came when years passed and the city changed very little, despite everything that happened. There would be nothing wrong with DA4 being mostly set in a single city if they actually designed a proper city that was sufficiently large and varied in its environments. To my mind the cities of Baldurs Gate and Athkatla were done better than anything produced since by Bioware and yet these were 20 years ago. In Baldurs Gate 2 the majority of the game was based in Athkatla with us going other areas as the plot demanded. Minrathous is said to be the largest city in Thedas and the most ancient. It is home to 1 million people and has multiple areas both above and below ground. If they truly did this justice based off their written descriptions in World of Thedas and Tevinter Nights, then I am sure everyone would be happy with spending time there. However, Val Royeaux was a damp squib, when it could have had so much potential, so I'd rather avoid the cities of Tevinter if they are going to be similarly disappointing.
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Post by colfoley on Jul 9, 2020 22:15:45 GMT
I was fine with DA2 being set in and around a single city. The problem came when years passed and the city changed very little, despite everything that happened. There would be nothing wrong with DA4 being mostly set in a single city if they actually designed a proper city that was sufficiently large and varied in its environments. To my mind the cities of Baldurs Gate and Athkatla were done better than anything produced since by Bioware and yet these were 20 years ago. In Baldurs Gate 2 the majority of the game was based in Athkatla with us going other areas as the plot demanded. Minrathous is said to be the largest city in Thedas and the most ancient. It is home to 1 million people and has multiple areas both above and below ground. If they truly did this justice based off their written descriptions in World of Thedas and Tevinter Nights, then I am sure everyone would be happy with spending time there. However, Val Royeaux was a damp squib, when it could have had so much potential, so I'd rather avoid the cities of Tevinter if they are going to be similarly disappointing. my two favorite fictional game cities are Kirkwall and Novigrad. I'd love to see city setups and attention like TW3 or Odyssey. However I think for 4 this might come down to sacrificing one to meet the needs of the other. And while a good deal of the plot could happen in Minrauthous the uncivilized hinterlands like the Arlathan Forest or Seheron could be just as important.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jul 11, 2020 9:03:44 GMT
This period I must be a little bored... And I add a few little nitpick about DA that I'd like added/corrected. Having the "jump" button not being the "action" button too. Is ridicolous how many times I end up on a chest I'm trying to open. Annoying. I'd like having basic swimming in the next game. I don't pretend going underwater, but not ending up dead just touching water like in Assassin's creed 1 and Spyro 1 would be appreciated. And...can we have more... Easily buyable merchandise? I don't know how is in other parts of EU, but here in Italy Gamestop and Amazon (and none of the others online shops I looked up) don't have any DA merch. While ME stuff is usually in stock. I could try and buy from US or other countries, but I would end up with very hight prices, usually more than the value of the shirt-mug I'd like.
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Numinex
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21 Likes: 22
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11140
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Dec 19, 2022 12:35:27 GMT
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Numinex
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April 2019
numinex
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Numinex on Jul 11, 2020 16:41:03 GMT
I'd be happy to sacrifice 4/4 of our allotted desert environments for one good city. Hahaha. At the risk of upsetting people who hated DA2, I'd be fine with the entire game taking place in a single city and surrounds, if it was an area with the scope and detail of, say, New York in the most recent Spider-Man game. Why would a single, fully fleshed-out city upset people who hated DA2? We didn't hate it for that reason. We hated it for so many other reasons. And hate might be the wrong word. We were disappointed. Like poor David here. See?
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