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Post by Frost on Jul 12, 2020 20:40:21 GMT
Here is a wishlist item: I would like the option for spells to not hit friendly creatures such as fennecs. If the pc can avoid hitting party members, the pc should also be able to avoid hitting friendly animals.
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Cyberstrike
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jul 12, 2020 21:05:35 GMT
I'm beginning to think these kind of threads are more hurtful than helpful. I can make a wish list but what I wish and what the game will be are always going to be 2 very different things. Getting fan's expectations and hopes so high that no matter how good a game is people will be angry that BioWare didn't grant them their wish and then we useless trolls who just come here to cause trouble and start flame wars and then toxicity levels will go through the roof and people who do love the game will leave because they just don't want to have to deal with the toxicity, the flame wars, and useless trolls. This is what I hate about fandoms in general the extremely high hopes that will never be (due to any number of reasons) and the constant anger that YouTube and Twitch trash trolls will use to make a quick buck.
Then BioWare announces their next game and we go through this song and dance all over again.
And good people who only "crime" is like something that a loud minority of morons in any fandom hate for any reason being driven out of those fandoms and the media sucking as a result trying to appeal to these morons who will then bitch about the media that was made to appeal to them. Making the fandom more and more toxic and then mainstream news picks up how toxic this fandom is then it becomes even more toxic and then you repeat.
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Remmirath
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Post by Remmirath on Jul 12, 2020 23:34:02 GMT
I generally like these threads. I've found them to be some of the more interesting pre-release discussions, and when you get right down to it probably everyone's biggest wish and only expectation is just "a fun game with an interesting story".
I would hope that even on the official BioWare boards everybody realized that the wishlist threads were not something that were necessarily going to be listened to (or even at all likely to be). I don't see the harm in discussing hopes for the next game so long as it's done respectfully and we can all agree to disagree on things that are purely personal preferences. Granted, that's not always what happens, although my overall impression has been - at least on the old BSN - that the worst threads were usually the post-release specific rant threads.
But something is creating that toxic cycle, and it's frustrating to watch. Perhaps these threads do contribute.
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Post by Deleted on Jul 13, 2020 15:12:55 GMT
Here is a wishlist item: I would like the option for spells to not hit friendly creatures such as fennecs. If the pc can avoid hitting party members, the pc should also be able to avoid hitting friendly animals. Look at that face! 😍 Now I want a giant fennec as a mount that can fly when it flaps it's ears. Make it so, Bioware, it is expected. 😉
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Jul 13, 2020 15:15:19 GMT
I generally like these threads. I've found them to be some of the more interesting pre-release discussions, and when you get right down to it probably everyone's biggest wish and only expectation is just "a fun game with an interesting story". I would hope that even on the official BioWare boards everybody realized that the wishlist threads were not something that were necessarily going to be listened to (or even at all likely to be). I don't see the harm in discussing hopes for the next game so long as it's done respectfully and we can all agree to disagree on things that are purely personal preferences. Granted, that's not always what happens, although my overall impression has been - at least on the old BSN - that the worst threads were usually the post-release specific rant threads. But something is creating that toxic cycle, and it's frustrating to watch. Perhaps these threads do contribute.
There are a lot of factors social media platforms in particular like a LOT of bad faith "critics" and influencers on YouTube, Twitch, Twitter, Facebook, Instagram and Reddit are certainly a huge factor and 95% of major video game (or pop culture in general) websites don't help.
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Post by themikefest on Jul 13, 2020 19:43:58 GMT
I like for the next da game to have a place like The Pearl or The Blooming Rose so my main character can relieve some stress after a long day of killing baddies and dealing with people problems.
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Post by AlleluiaElizabeth on Jul 13, 2020 23:26:20 GMT
Recently revisited Mass Effect Andromeda and I kind of hope they can take some lessons from its combat. Complain how you want about facial animations, but the combat is actually very fun. Allowing combat to have that same flow in the next DA, if you want to play it action instead of tac cam, would be great. Also, traversal felt a lot more fun cus jumpjets, but I don't know how that could apply to DA at all.
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Post by colfoley on Jul 14, 2020 0:46:56 GMT
I like for the next da game to have a place like The Pearl or The Blooming Rose so my main character can relieve some stress after a long day of killing baddies and dealing with people problems. its called their bedroom.
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Post by themikefest on Jul 14, 2020 1:07:06 GMT
I like for the next da game to have a place like The Pearl or The Blooming Rose so my main character can relieve some stress after a long day of killing baddies and dealing with people problems. its called their bedroom. Is that what the brothel will be called in the next game? Their Bedroom.
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Post by AlleluiaElizabeth on Jul 14, 2020 1:13:56 GMT
its called their bedroom. Is that what the brothel will be called in the next game? Their Bedroom. Le Boudoir. Its an exotic Orlesian brothel run by a recent immigrant from Val Royeaux, bankrolled by (Formerly) Sister Laudine, and serves as a front for Shadow Inquisition espionage efforts.
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Post by pessimistpanda on Jul 14, 2020 15:31:32 GMT
Hahaha. At the risk of upsetting people who hated DA2, I'd be fine with the entire game taking place in a single city and surrounds, if it was an area with the scope and detail of, say, New York in the most recent Spider-Man game. Why would a single, fully fleshed-out city upset people who hated DA2? We didn't hate it for that reason. We hated it for so many other reasons. And hate might be the wrong word. We were disappointed. Like poor David here. See? I said it because a lot of the posters on here either don't play console games, or don't play games that aren't RPGs (so therefore aren't familiar with the example I'm using), and also because when I've suggested setting a DA game in a single city previously, they've jumped down my throat about it, without bothering to ask for any details about how I envision that working (ie, not like Kirkwall, although I don't actually have any problem with Kirkwall). And when people meet me with a whiny chorus of "whyyyyyy?" and "hoooooow can you possiblyyyyyyyy?" whenever I say I enjoy DA2 the most of the series so far, I feel comfortable using the term 'hate'.
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Post by ClarkKent on Jul 16, 2020 19:28:59 GMT
I would really like to see a return of great urban open worlds in gaming. Kirkwall certainly wasn't one of them but I liked the idea.
The 'you see that mountain? You can go to that mountain" was a fun novelty with Skyrim but now it's getting rather tired. I feel like I've ridden a clumsy horse across too many uninteresting fields this generation.
On the subject of Dragon Age 2, I'd love if the developers studied the combat from that game. I'm playing it now and there's a sense of weight and impact that isn't present in the other games. A shower of fire spell actually looks and feels like a shower of fire - it's amazing.
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Post by Numinex on Jul 18, 2020 16:37:43 GMT
Why would a single, fully fleshed-out city upset people who hated DA2? We didn't hate it for that reason. We hated it for so many other reasons. And hate might be the wrong word. We were disappointed. Like poor David here. See? I said it because a lot of the posters on here either don't play console games, or don't play games that aren't RPGs (so therefore aren't familiar with the example I'm using), and also because when I've suggested setting a DA game in a single city previously, they've jumped down my throat about it, without bothering to ask for any details about how I envision that working (ie, not like Kirkwall, although I don't actually have any problem with Kirkwall). And when people meet me with a whiny chorus of "whyyyyyy?" and "hoooooow can you possiblyyyyyyyy?" whenever I say I enjoy DA2 the most of the series so far, I feel comfortable using the term 'hate'. Let's not blame the chorus, a time-honored institution, for your ill-deserved comfort.
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coldsteelblue
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Post by coldsteelblue on Jul 24, 2020 9:36:47 GMT
I'm probably going to balls this up, but here goes:
Your own approval meter
Think about it, how often has an NPC said something to your character that you approve or disapprove of, yet you can't make any reaction, example; playing as a Dalish Cassandra can pretty much shit on your beliefs & all you do as the PC is stand there & take it, but say anything bad about The Maker & you get disapproval from Cassie. I'd like the option to, during convo's press a button, say d-pad down for disapproval & vice-versa to show NPC's just how much they're annoying you & have them try to make it up to you, if that makes sense.
This is something that just came to me.
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Post by AlleluiaElizabeth on Jul 24, 2020 19:42:48 GMT
So an interrupt with a number attached. But instead of punching them, you just glare and they stutter to a halt and look uncomfortable? lol
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Post by Frost on Jul 25, 2020 0:57:53 GMT
So an interrupt with a number attached. But instead of punching them, you just glare and they stutter to a halt and look uncomfortable? lol Like this?
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Post by colfoley on Jul 25, 2020 1:14:59 GMT
So an interrupt with a number attached. But instead of punching them, you just glare and they stutter to a halt and look uncomfortable? lol Like this? would that be 'slightly dissaproves?'
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Post by Frost on Jul 25, 2020 2:01:14 GMT
Like this? would that be 'slightly dissaproves?' Yes, an option to be used when any npc is being a fool.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Jul 25, 2020 9:17:58 GMT
So an interrupt with a number attached. But instead of punching them, you just glare and they stutter to a halt and look uncomfortable? lol
Something like that yeah, as it bothers me how the PC pretty much seeks approval from party members all the time, it would be a fun roleplaying experience to have them realise that they have offended the PC for a change. I know there are some convo options, but it's not really the same.
Just my thoughts on this.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights
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Post by Gludipow on Jul 30, 2020 0:09:31 GMT
The semi-open world concept in Inquisition was nice. My biggest critique would be that in some cases, the maps felt too cluttered. Mind, I think the Hissing Wastes and Emerald Graves, as examples, did a great job at feeling expansive while not having too much going on. That being said... Hinterlands.
The gear ceiling should be raised. Long before I hit level cap in DAI, I felt like my armor lost it's relevancy until Trespasser. Gearing up is part of the fun in the game, feeling like you are growing and evolving as you get stronget. That being said, it would be nice to pick some styles of armor to go with stats instead of turning down good stat armor because it looks like shite.
The crafting system could use some tweaking. Like finding out the min/max of schematics instead of having to look them up would be nice.
I do love the classes, but a wider range of specializations would be nice. Or at least specializations that make me feel more unique from my party members. Also, please bring back dual wielding capable warriors. I miss that from DAO.
Having legit pets would be nice. Like Mabari, Nugs, and Foxes. That was something I was sad about, I really wanted a nug or pet fox, and my only remote outlet for that desire was the nug that follows you around the village in Jaws of Hakkon. I just wanted to take it back to Skyhold with me and let it stay in my room.
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Post by Iddy on Jul 31, 2020 17:32:23 GMT
I want them to get more creative with the warrior class' moves. Your options boil down to: Slowly swing, slowly bash, charge, and add some augments.
People who have played Dragon's Dogma know what I'm talking about. The devs really aren't exploring the possibilities here.
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Post by fairdragon on Aug 11, 2020 17:04:20 GMT
So i think you will not get all you wish for. Because it is to much. Time is a importent question. So i make a few wish and will show how it will work better.
1. I wish for choices have consequences over games. take your time for that and leave the open world in the rubbish bin. (DAO) 2. combat system as DAO or DAI because i am not good at fighting and want to play the game. 3. a romance happyend. when it needs two games it is okay too. therefor i would sacrificed a few side quest. And with happyend i mean they settle down and live there live. (Alistaire and the warden have a half happyend i suppose. Because i missing the news she is pregnant. I know that is unlikely. But hearing she leaving him was hard. Even for a good thing.)
That are the thinks the Dragon age franchise is about (for me). And DA2 is an unfinished game for me.
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Post by fairdragon on Aug 12, 2020 15:40:47 GMT
Where did I say that representation doesn't matter ?? Explain what "conventional hetero romance" is ? And please, just because I'm straight doesn't mean that I'll take any romance just because the character has a dick. I don't think that being part of the minority or the majority gives you more or less right to express yourself on the topic of representation. When I wish for something in a game I try to see what it requires from the dev team and studio, the risks, the impact it can have on the story and on other players experience. That's what help me draw the line. I don't want bioware to be like "Ok guys, we need 3 warriors, 3 rogues, 3 mages, 2 gays, 2 straights, and don't forget the new specific minority !" On the "why not" topic. You want me to explain why it is not an acceptable answer ? Or why bioware shouldNT put to much resources on romance ? Why I'm trying to say is that when they're divvying up romances, "the new specific minority" doesn't need to be treated any differently than "gotta make sure we have four heterosexual romances!" Do male LIs for female characters constitute a risk, do they 'have an impact on the story and on other players experience'? Who gets to decide where the line should be drawn? That's my point. It's not, "well, we need two male straight romances, two female straight romances, two bisexual romances, one asexual romance and a poly romance..." it's "why should some get a higher priority than others?" And by conventional hetero romance, I meant monogamous, sexual, heterosexual romances. Of which there have been many. target group is the reason for DAI. heterosexual romance in DAO 2(Morrigan/Alistair) with 2 not DA2 1(Sebatian) with 4 not DAI 4(Solas/Cullen/Blackwall/Cassandra) with 4 not. What did you mean? the best way would be 2 hetero 2 bi and 2 homo romance or double it. But there are many things the creator musst decide.
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Post by fairdragon on Aug 12, 2020 16:23:27 GMT
I realize I'm basing this off my own preferred interpretations on elves, but there should more to them than just pointed ears; lithe forms with controlled grace, tight and angular features, canted eyes with starlight pupils, voices of hypnotic melody, a subtle shimmering of the skin that can amplify or darken the light around them. Many versions of the fae, aes sidhe, lios and svart alfar also had different colored skins like blue, green, gold or oil black.
I respect that Dragon Age was meant to be more realistic than that, and animation and VA budgets rule out some features. But when I'm playing something other than human, I want to experience as much of that otherness as I can. DA2 brought a little more of classic elves with the sharper, almost alien features, but Inquisition made them just pointy eared humans again . To me, the lack of facial hair was a small throwback to alien elves; the androgynous blend of male and female, the agelessness of being ancient and young. If the only physical thing separating elves from humans are their ears, why not just roll a human*?
*This goes for many qunari I've seen as well, where players "prettied them up" so much that they could've been just tall humans, horns or no.
I agree with one thing, and that's that elves looked too human, but that has absolutely nothing to do with beards or the lack of them. I also would appreciate BW approaching elves from a different point of view rather than just " classic fair skinny sleek elves " because while a classic is always a classic, it isn't necessarily inventive or original, just safe. For instance, I think dunmer look pretty alien, and them having facial hair don't make them feel more human. Beards and facial hair can also be a way to differentiate them from the rest of the races. Beard styles can showcase cultural differences (as well as difference in the standards of beauty) the way it's stylized and such. Original, exclusive elf beards could be a thing, and that itself is an opportunity to make elves feel more alien. And the whole androgynous thing, I don't feel like that's something facial hair deters in any way. And if you really think about it, what is more " alien " than beautiful creatures with furry faces? The whole contradiction between a more feminine face/body with facial hair that is certainly a more masculine trait, it's extremely intriguing and fascinating. Besides, we will never have body scalers, so if I want to play a skinny lanky pretty boy, I'll have to play elves.. But the thing is I love to give my even most feminine, pretty, beautiful designs facial hair, cuz it's aesthetic as fuck. My point. Human => Dwarf / Elves Qunari/ ? A new race is needed. with blue leather skin or beautyful scales Elves are the opposide of Dwarfs. (Human with ...)
We need the opposide of Qunari(Feuer).
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Post by fairdragon on Aug 12, 2020 16:44:10 GMT
I think on the elves thing, I prefer the Petite but muscular Zevran body type way over the "gamer bod" or painfully thin bod of DAI. I'd like them to cross DA2's alieness with DAO's body type. I appreciate that I can make a crap ton of adjustments in the DAI CC to attempt the elven Tarrot card, for example. Bigger more obvious ears (that I nonetheless push against the skull, rather than make stick out) and bigger eyes that still don't cross the line into anime eyes. And adjusting the bridge of the nose and forehead to make them even with each other. PS Please just keep the DAI CC and give us better hair. Do not give me MEA andromeda's CC, which took the control over so many things out of our hands. My elves and dwarfen thinking is very much LOTR connected. In my eyes Elves are taller then human. they are beautyful and wise with leaf ears. while dwarfs are the complett opposite: They are shorter than human. They are stronger and grumpy with a beard. So if a game chance this, they should stay with it till the end. So i can get used to it. So i vote for DAO.
I need a new race because qunari are to much dwarf. I play human and elves, but that is boring on a long run.
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