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Post by Hanako Ikezawa on Mar 15, 2021 1:33:41 GMT
I have a wish, in fact a wish I already had in the previous games and in Mass Effect games. I wish for one or two missions that allow the player the stealthy approach instead of always going in guns blazing massacring everyone. With the option to go in alone with no other party members. Hide in the shadows, maybe having to eavesdrop on some important conversations, carefully dodging guards etc. I've always been a huge fan of well done stealth in games, when games provide me with an alternate way of playing a certain section of the story, that helps replayability and offers some variety. I agree with this one hundred percent but I also think this kindof thing would neccessitate a complete change in how the franchise has handled stealth to this point. It can't just be a *poof* in a puff of smoke and your character is available you will need more things like visual detection bars that you see in games and other stuff of that nature and taking into account things like shadows and lighting and time of day. They did it that way in Mark of the Assassin DLC.
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Post by colfoley on Mar 15, 2021 22:59:06 GMT
Playing we happy few and probably mentioned it before but renewing my calls for buff based food/ drink.
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Mar 15, 2021 23:42:36 GMT
Playing we happy few and probably mentioned it before but renewing my calls for buff based food/ drink. More than the buff aspect, I'll take any excuse to have fun food scans in games...
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Black Magic Ritual
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Post by Black Magic Ritual on Mar 16, 2021 5:42:04 GMT
One Ship so the party can move about easier in Tevinter please. Could easily tie in with the whole Lords of Fortune stuff that some fans want and Bioware seems to be peddling, it would be the equivalent to a travelling Skyhold. And probably easier to navigate and talk to the other party members since it'll most likely be smaller scale then Skyhold.
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Post by colfoley on Mar 17, 2021 0:08:26 GMT
Another request for a trailer song.
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Black Magic Ritual
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Black Magic Ritual on Apr 2, 2021 22:20:59 GMT
A Secret Companion please - like Loghain from Origins
Maybe the Architect if he returns for DA4?
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cribbian
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cribbian on Apr 4, 2021 9:15:41 GMT
Duelist (or similar) specialization for rogue.
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Post by Rascoth on Apr 4, 2021 10:54:16 GMT
Duelist (or similar) specialization for rogue. With rapiers!
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Post by Zemgus on Apr 9, 2021 21:56:00 GMT
After (finally) reading the Last Flight all I want is a griffin.
And maybe a dog.
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Post by Rascoth on Apr 12, 2021 19:06:07 GMT
Something I've been greatly enjoying in open world games recently is seemless zone to zone transition, as in everything is one big map. I know we didn't have anything like that in DA before and I don't expect them to go whole map like that with it, but if we're going "open world" again, it would be nice to have less separate areas and more seamless connection between them.
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Post by Hanako Ikezawa on Apr 12, 2021 20:35:52 GMT
Something I've been greatly enjoying in open world games recently is seemless zone to zone transition, as in everything is one big map. I know we didn't have anything like that in DA before and I don't expect them to go whole map like that with it, but if we're going "open world" again, it would be nice to have less separate areas and more seamless connection between them. Depends on the game. For some like Fdllout where you explore a city and the surrounding area that works, but once it is you traveling across an entire country that just makes things feel too small. Like how in Assassins Creed Origins you can see the pyramids of Giza from Alexandria despite the two being hundreds of miles away. And if we go beyond one country, like say all of Northern Thedas, that’ll be ridiculously cramped and squander so much.
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Post by Rascoth on Apr 12, 2021 20:38:01 GMT
Something I've been greatly enjoying in open world games recently is seemless zone to zone transition, as in everything is one big map. I know we didn't have anything like that in DA before and I don't expect them to go whole map like that with it, but if we're going "open world" again, it would be nice to have less separate areas and more seamless connection between them. Depends on the game. For some like Fdllout where you explore a city and the surrounding area that works, but once it is you traveling across an entire country that just makes things feel too small. Like how in Assassins Creed Origins you can see the pyramids of Giza from Alexandria despite the two being hundreds of miles away. And if we go beyond one country, like say all of Northern Thedas, that’ll be ridiculously cramped and squander so much. That's why I said I don't expect them to make it one seemless map. But scale the number down from what we had in DAI and make it bigger/more connected. Hissing Wastes, Western approach and Forbidden Oasis could easily be one zone for example.
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Black Magic Ritual
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Post by Black Magic Ritual on Apr 13, 2021 22:23:33 GMT
A reverse tragedy romance please - what I mean is the players character is the one who betrays the LI and not the other way around.m, either willingly or unwillingly (i.e. being possessed by an Evanuris/Old God/Spirit/etc)
The player then would play as the LI for the remainder of the game, and must put down the players character by the end.
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Post by Giant Ambush Beetle on May 5, 2021 23:41:16 GMT
A reverse tragedy romance please - what I mean is the players character is the one who betrays the LI and not the other way around.m, either willingly or unwillingly (i.e. being possessed by an Evanuris/Old God/Spirit/etc) The player then would play as the LI for the remainder of the game, and must put down the players character by the end.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
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Post by bierkrug on May 7, 2021 13:03:15 GMT
Forgive me for not reading the 114 pages so far but... I want my inquisitor back. I know it's unrealistic but let's talk wishful thinking. I would have wanted to see her through to the bitter end and crack that egg. I think I'll have a hard time even thinking myself into some new random who all of a sudden has to go after the big bad without any greater motivation. It's like if Frodo ditched the ring halfway to Mordor and left it in the care of some random stranger on the street. It would be nice if Bioware would finally arrive at the conclusion, that recurring main characters allow for much deeper storytelling. They knew in Mass Effect, why not in DA? In no universe is handwaving an amputation away easier than in one where there is all kinds of magic shenanigans going on.
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Dukemon
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Dukemon11
PSN: dukemon09
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Post by Dukemon on May 8, 2021 14:36:09 GMT
I would like to have sth. like this Action Stories from PoE. In this ActionStories the Game is looking very often on your Character Sheet what he is able to do. Does he have reached Attribut Level X, does he have learnd Talent or Spell Y and Z. This should be way more in Dragon Age. By the way, It would be cool if DA4 made attraction and appearance to others dependent on strength and constitution value.
edit: Then the prologue of Inquisition was far too exposition-heavy. All the player characters were present at the conclave, so everyone knew who Justinia was and what the Chantry is, yet you don't stop Cassandra from telling who it's about.
If you want to know who is who, but you should know who is in present, then the game should obligingly explain the code.
The conversations along the way all seem to have the quality of afternoon catoons of the worse kind. Somehow everyone in the conversation has to say something, no matter how obvious something is, and they all end with "we have to hurry up". Varric's question about how cracks form, for example, was fine, Sola's attempt to offer an explanation was sufficient for the time. Cassandra's "we have to move on" was a superfluous conclusion. Then "you have to close this rift now." followed by "And now this one. DO IT!!!" Obvious is obvious...
As short and unspectacular as the introduction to DA2 was, it is the best in terms of its importance. For in the prologue at least one decision can be made. It is little, but more than in Inquisition.
Origins at least offered you to get a feeling for YOUR character. Inquisition doesn't even manage that.
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Post by catcher on May 17, 2021 23:21:24 GMT
Little thing but I am just now playing DA2 and I found a want while dueling the Arishok. I want to be able to rant or quip back at some baddie who rants/talks/ whines at my character. Why should the moustache twirlers have all the fun? Just autopause after some egregious bit of scenery-chewing and let me pick from three lines. they could even go three routes like DA2 though I'm not sure what Diplomatic smack might sound like.
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Post by Rascoth on May 18, 2021 5:41:29 GMT
Little thing but I am just now playing DA2 and I found a want while dueling the Arishok. I want to be able to rant or quip back at some baddie who rants/talks/ whines at my character. Why should the moustache twirlers have all the fun? Just autopause after some egregious bit of scenery-chewing and let me pick from three lines. they could even go three routes like DA2 though I'm not sure what Diplomatic smack might sound like. Fireball/arrow/any other weapon of choice to the face should also be an interrupt option
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lk13
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 246 Likes: 685
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Post by lk13 on May 19, 2021 17:15:37 GMT
Forgive me for not reading the 114 pages so far but... I want my inquisitor back. I know it's unrealistic but let's talk wishful thinking. I would have wanted to see her through to the bitter end and crack that egg. I think I'll have a hard time even thinking myself into some new random who all of a sudden has to go after the big bad without any greater motivation. It's like if Frodo ditched the ring halfway to Mordor and left it in the care of some random stranger on the street. It would be nice if Bioware would finally arrive at the conclusion, that recurring main characters allow for much deeper storytelling. They knew in Mass Effect, why not in DA? In no universe is handwaving an amputation away easier than in one where there is all kinds of magic shenanigans going on. The difference is, Mass Effect was pretty much designed as a trilogy centered around Shepard, but Dragon Age was not designed around the Warden. We aren't even 100% sure how many games were originally planned. Whenever the subject comes up, I hear some saying they didn't plan an actual sequel for Origins at first, some saying it was originally a pentalogy, some saying they originally planned Kirkwall to be an Origins expansion for the Warden (this may actually have been confirmed, I think?), others that they were actually planning to make Hawke Dragon Age's Shepard, but scrapped the idea at some point. Also, an apparently very popular wish for DA4 is a return of different origin stories, and having a recurring protagonist can't exactly work with them. The "nobody who rises from nothing" protagonist that they seem to be pushing can work with origin stories, but of course we don't have any actual confirmation they will be in the game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on May 19, 2021 17:46:01 GMT
Forgive me for not reading the 114 pages so far but... I want my inquisitor back. I know it's unrealistic but let's talk wishful thinking. I would have wanted to see her through to the bitter end and crack that egg. I think I'll have a hard time even thinking myself into some new random who all of a sudden has to go after the big bad without any greater motivation. It's like if Frodo ditched the ring halfway to Mordor and left it in the care of some random stranger on the street. It would be nice if Bioware would finally arrive at the conclusion, that recurring main characters allow for much deeper storytelling. They knew in Mass Effect, why not in DA? In no universe is handwaving an amputation away easier than in one where there is all kinds of magic shenanigans going on. The difference is, Mass Effect was pretty much designed as a trilogy centered around Shepard, but Dragon Age was not designed around the Warden. We aren't even 100% sure how many games were originally planned. Whenever the subject comes up, I hear some saying they didn't plan an actual sequel for Origins at first, some saying it was originally a pentalogy, some saying they originally planned Kirkwall to be an Origins expansion for the Warden (this may actually have been confirmed, I think?), others that they were actually planning to make Hawke Dragon Age's Shepard, but scrapped the idea at some point. Also, an apparently very popular wish for DA4 is a return of different origin stories, and having a recurring protagonist can't exactly work with them. The "nobody who rises from nothing" protagonist that they seem to be pushing can work with origin stories, but of course we don't have any actual confirmation they will be in the game. From what I've read, Inquisition was originally planned to be the full bore sequel to Origins. The Hawke story was going to be the last expansion pack for DAO that was planned to bridge the gap between DAO and Inquisition. But then the Hawke story became its own game because EA mandated it. Which is why they only had 18 months to make DA2.
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 508 Likes: 1,064
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Post by bierkrug on May 20, 2021 19:17:31 GMT
The difference is, Mass Effect was pretty much designed as a trilogy centered around Shepard, but Dragon Age was not designed around the Warden. We aren't even 100% sure how many games were originally planned. Whenever the subject comes up, I hear some saying they didn't plan an actual sequel for Origins at first, some saying it was originally a pentalogy, some saying they originally planned Kirkwall to be an Origins expansion for the Warden (this may actually have been confirmed, I think?), others that they were actually planning to make Hawke Dragon Age's Shepard, but scrapped the idea at some point. Does it really matter what it was originally designed for though? There is a thread there in Trespasser that they could just keep on spinning for the sake of a deeper narrative. They'd just have to pick it up and use it.
Technically, return of the inquisitor is pretty popular too from what I've seen while lurking on Twitter and in forums. Of course, the Solavellan crowd (which I'm not a part of) is also very vocal about that. I mean, Inky's return would be win-win, the entire origin story would be DAI
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lk13
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by lk13 on May 21, 2021 20:58:25 GMT
The difference is, Mass Effect was pretty much designed as a trilogy centered around Shepard, but Dragon Age was not designed around the Warden. We aren't even 100% sure how many games were originally planned. Whenever the subject comes up, I hear some saying they didn't plan an actual sequel for Origins at first, some saying it was originally a pentalogy, some saying they originally planned Kirkwall to be an Origins expansion for the Warden (this may actually have been confirmed, I think?), others that they were actually planning to make Hawke Dragon Age's Shepard, but scrapped the idea at some point. Does it really matter what it was originally designed for though? There is a thread there in Trespasser that they could just keep on spinning for the sake of a deeper narrative. They'd just have to pick it up and use it.
Technically, return of the inquisitor is pretty popular too from what I've seen while lurking on Twitter and in forums. Of course, the Solavellan crowd (which I'm not a part of) is also very vocal about that. I mean, Inky's return would be win-win, the entire origin story would be DAI Oh, if they wanted the Inquisitor to return as protagonist, I'm sure they could have done it. They probably would've gone differently with some things in Trespasser, though. For example, they wouldn't have removed the Inquisitor's arm, or they wouldn't have included that "Solas knows everything about us, so we need to find new people he doesn't know" bit. Those two things pretty much sealed the fact that we would get new protagonist and new companions in DA4 in my eyes. You're right that there are many people who would love the return of the Inquisitor, but a return of the origins system is something many people want since even before Inquisition came out (though I never understood the obsession with origin stories, they were certainly a defining aspect of DA:Origins, but not the absolute single focus of the game - but that's another matter). That said, I think the Inquisitor deserves to make a proper appearance in DA4, and interact with our protagonist and Solas at least once. If that isn't in their plans, I'd rather the Inquisitor not be physically present, but interact only through letters, Inquisition agents, codex entries and such.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 285 Likes: 686
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Post by andydandymandy on May 22, 2021 0:03:04 GMT
To be honest, "I lost my arm" and "he knows too much about me" are lame reasons for the Inquisitor to sit things out while their former companion is going to destroy the world. BioWare should've done better than that.
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Post by Hanako Ikezawa on May 22, 2021 7:22:53 GMT
To be honest, "I lost my arm" and "he knows too much about me" are lame reasons for the Inquisitor to sit things out while their former companion is going to destroy the world. BioWare should've done better than that. Yeah. The first is solved by getting a prosthetic limb (especially since they established multiple times now those exist in Thedas), and the latter is just idiotic since it assumes that the players let Solas know everything about them, or that people can’t change or adapt, and so on which are all patently untrue (I mean the one thing Solas knows about Inquiditor is they keep surprising him).
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lk13
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 246 Likes: 685
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Post by lk13 on May 22, 2021 8:24:36 GMT
To be honest, "I lost my arm" and "he knows too much about me" are lame reasons for the Inquisitor to sit things out while their former companion is going to destroy the world. BioWare should've done better than that. Well, the plan (I hope) is for the Inquisitor not to sit it out, but switch from "field work" to "behind the scenes" work. A mirror to Solas, in a way, who works through the Agents of Fen'harel. They surprised me by managing to pull an actually good reason for the Warden to be absent for DA:Inquisition, making one for the Inquisitor shouldn't be harder. I'd have the Inquisitor make an appearance at some point if I had it my way, but at the very least, if they can't make an appearance, show that they still work behind the scenes through Inquisition agents, spies, letters sent to the player, word-of-mouth from other characters like Varric and Dorian, ambience dialogues, and such. Feeling present without being present, in a way. It's certainly difficult, but possible.
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