bierkrug
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Post by bierkrug on May 22, 2021 8:40:29 GMT
Oh, if they wanted the Inquisitor to return as protagonist, I'm sure they could have done it. They probably would've gone differently with some things in Trespasser, though. For example, they wouldn't have removed the Inquisitor's arm, or they wouldn't have included that "Solas knows everything about us, so we need to find new people he doesn't know" bit. Those two things pretty much sealed the fact that we would get new protagonist and new companions in DA4 in my eyes. I agree that this was Bioware's way of telling us someone else was taking over. I'm angry at them for throwing all those chances for a consistent narrative away with such fishy reasoning. To be frank, my expectations for DA4 are not high. Amputations are easy to handwaive in fantasy. From prosthetics (even the ending slides can show one) to outright growing a new arm. Also barely anyone knows the inquisitor's face in Tevinter, going undercover would be a cake walk. "Solas knows" was too simplistic for me, we know a lot about him in reverse. There is all that personal growth that could be going on with not being anyone special anymore (no mark, less power). It's lazy writing and it's so obviously lazy writing that it ticks me off. I really want to know what caused this idiotic decision. I don't get the obsession with origins. They are padding and taking developement time away from more important venues, especially since the statistics show that not many players even replay the games and so would see only one of god knows how many origin stories. I'm a roleplayer, DAI's informed origin was enough for me to make my character out of.
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Post by Absafraginlootly on May 22, 2021 13:13:30 GMT
I'm pretty excited about all the possible stories, background and character arcs that come with making a new character in northern thedas aswell as developing their new relationships with not only their companions but the world.
And as I am one of those players who replays the game, and a player who likes having lots of options in the first place, I'm gonna say that on my wishlist is that da4 will have multiple backgrounds/background customisation and that the world be responsive to your background choices.
I'd also like deeper content for specialisations, like wouldn't it be cool if to become a spirit warrior you had to do a Quest (not a fetch quest) but one to prove yourself to the Spirits your trying to attract the aid of, eg valour.
I wish they'd focus on making dragon age have better tactical party combat and innovate in that area. Though I think they're more likely to try and strike a balance again and I fear they may go full action gameplay instead.
If they were to add a new class then Hedge Mage could be fun. People whose magic manifests in unusual abilities, unachievable by trained mages in the circles, they can't cast normal spells either. Such a thing could offer some new unique gameplay.
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andydandymandy
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Post by andydandymandy on May 22, 2021 16:17:08 GMT
To be honest, "I lost my arm" and "he knows too much about me" are lame reasons for the Inquisitor to sit things out while their former companion is going to destroy the world. BioWare should've done better than that. Well, the plan (I hope) is for the Inquisitor not to sit it out, but switch from "field work" to "behind the scenes" work. A mirror to Solas, in a way, who works through the Agents of Fen'harel. They surprised me by managing to pull an actually good reason for the Warden to be absent for DA:Inquisition, making one for the Inquisitor shouldn't be harder. I'd have the Inquisitor make an appearance at some point if I had it my way, but at the very least, if they can't make an appearance, show that they still work behind the scenes through Inquisition agents, spies, letters sent to the player, word-of-mouth from other characters like Varric and Dorian, ambience dialogues, and such. Feeling present without being present, in a way. It's certainly difficult, but possible. They came up with a reasonable explanation for why The Warden couldn't be part of the Grey Warden plot in Inquisition, but that also created a problem where they are having The Warden going on adventures off screen, all of which seem way more interesting then the story that is in the game. Which just makes me want The Warden to come back into a future Dragon Age game (which they don't want to do), instead of wanting to play a new protagonist. That has always been and will continue to be a problem.
That is the same problem with Inquisitor being "present" in a game that is supposed to be about a new protagonist. It ultimately undermines that new protagonist's story, because if Solas is the main villain then that new protagonist is not really getting their own story, they are being shoved into the middle of someone else's story. And doesn't that kind of defeat the point of having a new protagonist in the first place?
This is why I am afraid that DA4 is going to disappoint people and not live up to expectations. People who want a clean slate are not going to get it really (because Solas is going to be the main villain and that is a continuation of a story from the previous game that new fans may or may not have played), and people who want a really compelling and emotional resolution to the Solas plot are not going to get it because all the things that set it up from the previous games will be shoved into the background or minimized because "its a new Dragon Age game so we have to have a new protagonist blah blah blah". So ultimately there is a real possibility that we are going to get a severally compromised experience that tries to please everyone and doesn't live up to its potential as a result.
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bierkrug
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Post by bierkrug on May 22, 2021 16:51:58 GMT
This is why I am afraid that DA4 is going to disappoint people and not live up to expectations. People who want a clean slate are not going to get it really (because Solas is going to be the main villain and that is a continuation of a story from the previous game that new fans may or may not have played), and people who want a really compelling and emotional resolution to the Solas plot are not going to get it because all the things that set it up from the previous games will be shoved into the background or minimized because "its a new Dragon Age game so we have to have a new protagonist blah blah blah". So ultimately there is a real possibility that we are going to get a severally compromised experience that tries to please everyone and doesn't live up to its potential as a result.
Add to this, that after the Anthem debacle this may be Bioware's last chance to get it right. If they screw this game up, they're really up shit creek without a paddle.
I played Inquisition first, I was already overwhelmed with all the terms and situations the game threw at me when I played for the first time. Chantry? Templars? The heck are apostates? I gave up and started over like three different times because I had trouble even getting a foothold in this new world (absolutely loved it once I really bit into the matter, it involved a lot of Wiki reading). Gearing towards new players instead of loyal fans may not be the smartest decision.
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luketrevelyan
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Post by luketrevelyan on May 22, 2021 17:14:43 GMT
To me, the opportunity to create a new character in Thedas is far more interesting than continuing to play as the Inquisitor, though I wouldn't mind a dual protagonist situation either. If they could release games in quick succession like MET, maybe recurring protagonist would be more palatable but as it is, we are going to go almost a decade in between chances to create a character. So that's not a lot of chances in my lifetime to do the thing I enjoy most in gaming.
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Post by bloodmagereaver on May 25, 2021 19:35:29 GMT
Well...
Dragon Age needs more babies!
The first game made a plot point you could conceive a child for love or survival but no game since then allowed characters to have children or even adopt one.
This is egregious because the three MCs we had could hook up either sex and not a single romance besides Morrigan let's you become a parent.
I know is difficult for wardens to conceive and that Thedas chaos consumes most of the MC's time to spent with their significant other but some couples need a closure by the next DA game because it will have been more than 20 years since Origins.
For starters Ferelden needs a heir wheter is from the WardenXAllistair, WardenXAnora or AllistairXAnora. While it's possible for women to have children up until 57 years old it becomes increasingly more dangerous for the health of both mother and child the older the woman gets.
Considering that the Warden and Anora were in their 20's in Origins, whichever is the Queen should have one child by next game unless they want another civil war on Ferelden.
Other couples should have or adopt a child like WardenXZevran or WardenXLeliana.
If Leliana is the Divine then maybe she will remain childless but otherwise raising nugs are not enough.
Hawke, if he/she survives, should also have a child by next game if they romanced someone because even DA2 character are getting older and should be starting a family during the peace between DAI and DA4.
The Inquisitor, since he/she has a shortened lifespan, should also have/adopt a kid next game if they romanced anyone but Solas.
I know the torch is being passed to a new MC but let the surviving previous ones have closure and an undisputed happy ending with family that our new character will protect for the sake of their previous efforts.
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Post by Hanako Ikezawa on May 26, 2021 1:17:51 GMT
The Inquisitor, since he/she has a shortened lifespan, should also have/adopt a kid next game if they romanced anyone but Solas. Why does Inquisitor have a shortened lifespan? The Anchor was slowly killing them sure, but Solas removed that from them at the cost of their arm. They have a normal lifespan now, the only thing threatening to shorten it being outside forces like Solas.
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Post by pessimistpanda on May 26, 2021 2:09:10 GMT
Lol, why is the only form of closure to have fucking babies?
Can't wait for Dragon Age: Next Gen or Dragon Age High or whatever the fuck.
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Post by pessimistpanda on May 26, 2021 2:13:00 GMT
If you ask me, DA4 should be a prequel called Dragon Age Babies, where we see all our favourite characters as babies/toddlers all sharing the same nursery and having adventures/dealing with problems that young children can relate to.
Flemeth can be the nanny.
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bierkrug
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Post by bierkrug on May 26, 2021 8:52:15 GMT
DA4. The Inquisitor, since he/she has a shortened lifespan, should also have/adopt a kid next game if they romanced anyone but Solas. I know the torch is being passed to a new MC but let the surviving previous ones have closure and an undisputed happy ending with family that our new character will protect for the sake of their previous efforts. Well, my particular inquisitor was married and all that by the end. But we also have the fact that the inquisitor knows that there is a high chance for an apocalypctic catastrophe happening within the next couple years. Putting a kid into a world on the brink of annihilation seems like an irresponsible thing to do. (....does contraception exist in Thedas?) Personally, I was already miffed at Fallout 4 for forcing motherhood on the main character and I would be equally taken aback if DA4 told me my inquisitor can't make an appearance because she has a host of kids to take care of. There's just more important stuff going on.
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coldsteelblue
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Post by coldsteelblue on May 26, 2021 9:36:14 GMT
The Inquisitor, since he/she has a shortened lifespan, should also have/adopt a kid next game if they romanced anyone but Solas. Why does Inquisitor have a shortened lifespan? The Anchor was slowly killing them sure, but Solas removed that from them at the cost of their arm. They have a normal lifespan now, the only thing threatening to shorten it being outside forces like Solas.
I'm pretty sure the line from Solas is that the mark will eventually kill The Inquisitor & that by luring him/her to him, Solas can save them, "for now" & even says "live well, while time remains" basically implying that the damage is still being done, kind of like a magic cancer if you will, so removing the arm only slows down the corruption.
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bierkrug
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Post by bierkrug on May 26, 2021 10:01:33 GMT
I'm pretty sure the line from Solas is that the mark will eventually kill The Inquisitor & that by luring him/her to him, Solas can save them, "for now" & even says "live well, while time remains" basically implying that the damage is still being done, kind of like a magic cancer if you will, so removing the arm only slows down the corruption.
I think Solas' comments were in reference to him tearing the veil down and killing tons of people (inky included) with that.
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Post by bloodmagereaver on May 26, 2021 19:48:37 GMT
Well...
You meanies, do you really want every bloodline and family name to die from Thedas?
Honestly speaking, the Warden's story will conclude in the next game given that Morrigan and potentially Kieran will deal heavily with Mythal/Solas plot and that a new Blight will take place with either Razikale or Lusacan.
The Warden and Allistair if they survived will both be close to their calling and curing it will be a major plot point but in a scenario were they are the royals of Ferelden and can potentially die then it's best that they left a heir to prevent a succession crisis from tearing their country apart.
Hawke's story ended in Inquisition, he/she won't show up again so if he/she survived and have a love interest then why not let them have a new family at least in mention.
The Inquisitor will be focused on stoping Solas so I understand why it would be difficult for them to have children but if they don't die in DA4 maybe then he/she can settle down and raise some.
I just want the old MCs to have a proper retirement and family with children seems like a good deal that let's the devs focus on the new MC who they likely will give the Shepard treatment for future installments.
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Post by Absafraginlootly on May 27, 2021 1:42:04 GMT
I doubt they're going to take away player agency by forcing their characters to have children some players might not want their characters to have.
Not when they can just say 'and they lived happily ever after with their love interest,' then the player is free to imagine children or lack there of as they please. No reason to add a child to the epilogue text and needlessly piss people off.
Another way to go about it of course would be to actually talk to your Romance about whether you want kids and then alter the epilogue slides appropriately.
Although a monarch would generally be expected to have children out of duty, so you could say people knew what they were signing up for there. However our only player character who can become one so far has been the warden (who most likely can't have children) and when they do they marry either another warden or Anora who is rumoured to be barren. So it seems likely that they'll be no heir to the Ferelden throne and that the next king/Queen of Ferelden will be chosen by the nobles at a landsmeet.
Which will also let them avoid having three different monarchs in the future for Alistair/Cousland's child, Alistair/Anora's child, and Anora/Cousland's child. Edit: FIVE. Alistair rules alone and Anora rules alone heirs. Much easier if no matter what Fergus Cousland's child from his second marriage after the blight (or some other noble from a prominent family) always gets elected next.
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Post by Hanako Ikezawa on May 27, 2021 1:47:35 GMT
I doubt they're going to take away player agency by forcing their characters to have children some players might not want their characters to have. Not when they can just say 'and they lived happily ever after with their love interest,' then the player is free to imagine children or lack there of as they please. No reason to add a child to the epilogue text and needlessly piss people off. Another way to go about it of course would be to actually talk to your Romance about whether you want kids and then alter the epilogue slides appropriately. Although a monarch would generally be expected to have children out of duty, so you could say people knew what they were signing up for there. However our only player character who can become one so far has been the warden (who most likely can't have children) and when they do they marry either another warden or Anora who is rumoured to be barren. So it seems likely that they'll be no heir to the Ferelden throne and that the next king/Queen of Ferelden will be chosen by the nobles at a landsmeet. Which will also let them avoid having three different monarchs in the future for Alistair/Cousland's child, Alistair/Anora's child, and Anora/Cousland's child. Edit: FIVE. Alistair rules alone and Anora rules alone heirs. Much easier if no matter what Fergus Cousland's child from his second marriage after the blight (or some other noble from a prominent family) always gets elected next. Considering Cailan slept around yet had no children, I think it was he who was barren but since he’s of Royal blood they blamed Anora. Though yes I agree I doubt they’ll ever state whether any of those couplings had a child or not. No need to anyway since all will be alive for a while yet if needed and probably won’t now that we’re in the north.
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Post by Hanako Ikezawa on May 27, 2021 1:48:05 GMT
I’d like a character that doesn’t want to kill people and actually sticks to that viewpoint instead of abandoning it. So far the franchise has only had one: Josephine.
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Post by pessimistpanda on May 27, 2021 2:12:09 GMT
What if instead of making babies, the previous heroes all just don't get mentioned ever again?
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Post by Walter Black on May 27, 2021 22:36:23 GMT
DA4. The Inquisitor, since he/she has a shortened lifespan, should also have/adopt a kid next game if they romanced anyone but Solas. I know the torch is being passed to a new MC but let the surviving previous ones have closure and an undisputed happy ending with family that our new character will protect for the sake of their previous efforts. Well, my particular inquisitor was married and all that by the end. But we also have the fact that the inquisitor knows that there is a high chance for an apocalypctic catastrophe happening within the next couple years. Putting a kid into a world on the brink of annihilation seems like an irresponsible thing to do. (....does contraception exist in Thedas?) Personally, I was already miffed at Fallout 4 for forcing motherhood on the main character and I would be equally taken aback if DA4 told me my inquisitor can't make an appearance because she has a host of kids to take care of. There's just more important stuff going on. While I would love the opportunity for any of my DA characters to explore parenthood, such content should always remain optional. A good RPG *never* forces motives or choices on players, for any reason. From a storytelling and gameplay perspective, it would probably be better to adopt an adolescent, as you can't really train or influence a baby. Preferably in a game that covers at least a decade or two. As far as it being irresponsible to raise kids close to the apocalypse, come on; just like in real life, there's ALWAYS some war, socio-political-economic collapse, plague and environmental crisis on the horizon. It's one thing to reevaluate your own parental prospects, but if most people waited for the "perfect" time, humanity would've gone extinct by now. Thedas especially, will always be doomed.
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Post by Walter Black on May 28, 2021 20:17:12 GMT
I’d like a character that doesn’t want to kill people and actually sticks to that viewpoint instead of abandoning it. So far the franchise has only had one: Josephine. Provided we face appropriate consequences, sure why not. Maybe some of the people this Companion refuses to kill goes on to perpetrate much greater harm, and we have to face their victims. Maybe we lose important allies because they don't think we're strong enough to win. Maybe the actual combat is more difficult. I don't bring this up to belittle the Pacifist Run, but explore it's logical outcomes. It's one thing to play the Ideal Hero when the devs hand you victory. I find it more narratively and mechanically interesting to stick to your guns when such choices actually cost you. Obviously, players should face just as many, but different obstacles who are too aggressive. Come to think, it might have been interesting to see potential consequences for Hawkes that spared Anders.
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Post by Hanako Ikezawa on May 28, 2021 20:31:13 GMT
I’d like a character that doesn’t want to kill people and actually sticks to that viewpoint instead of abandoning it. So far the franchise has only had one: Josephine. Provided we face appropriate consequences, sure why not. Maybe some of the people this Companion refuses to kill goes on to perpetrate much greater harm, and we have to face their victims. Maybe we lose important allies because they don't think we're strong enough to win. Maybe the actual combat is more difficult. I don't bring this up to belittle the Pacifist Run, but explore it's logical outcomes. It's one thing to play the Ideal Hero when the devs hand you victory. I find it more narratively and mechanically interesting to stick to your guns when such choices actually cost you. Obviously, players should face just as many, but different obstacles who are too aggressive. Come to think, it might have been interesting to see potential consequences for Hawkes that spared Anders. I agree. I love how the Deus Ex games actually did that. If you spared someone, sometimes they would help you but other times they’d show up later making that future fight even harder. Or even how sometimes the non-lethal combat is harder to obtain the best result, like saving certain characters. And sometimes wanting to save someone meant you lost out on critical information that had someone else later in the game die. And so on and so forth.
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Post by Buckeldemon on May 28, 2021 21:04:05 GMT
Well, I get the impression, especially from watching some ME-related P/R arguments, that quite some fans basically just seem to seek to have their choices and approach validated, so I'm not really sold on supposedly "logical", "reasonable", "common sense", "commonsense" or "common-sense" reasons for why certain choices and methods should backfire and others not. I mean, since Anders was invoked, i.e. an extremely divisive choice with a fair share of crap being pulled by one side of the debate (cue endless murder knife memes), that's kinda... telling. Besides, that choice was a game ago and has precious little to do with possible "pacifist" or non-lethal MOs of characters. Sure, I'd also like negative consequences for murdering a Dalish clan per game (DAO has actually has something on the game-play level: the werewolves don't sell unilimted elfroot) or giving power to the Chantry or keeping insane nobles like Celene around, but heck, I can see that these are my personal views.
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Shep <3 Kaidan
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Post by janalilith on Jun 21, 2021 11:30:58 GMT
Things I would like to see or have in DA4? I'd like to see an anti-slavery faction or underground rebellion group since we're going to be in Tevinter, and that the PC will have the option to join that group because if so, then my PC will. I'd like to also see a blood mage in the group, just because that will be fun. Sure, we had Merril in DA2, so I know it's been done, but it does add a bit of chaos . I would think in Tevinter, odds would be higher for that. Of course, I want to see a PC that isn't just human. And if you're a human, that you're NOT from a noble family. I'm sure I'll come up with more but that's a good start for now .
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Post by bloodmagereaver on Jun 23, 2021 5:46:12 GMT
Well...
We should get a suicide mission to the Black City ME2 style which is a pivotal point of the game.
If the single player aspects of Joplin are reintegrated into Morrison then we are likely getting smaller maps with less fetch quests and more story and companion building.
BioWare could do massively right if the game borrows from ME2 by focusing on building a team to stop Solas and delivering an epic conclusion to this quest by weighting all of the player's decision throughout the game.
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bierkrug
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
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Post by bierkrug on Jun 23, 2021 9:02:46 GMT
I have a small wish. I want to be able to pick herbs and all that crap from horseback. Currently playing AC Odyssee and I love that I can ride around and pick olive twigs while doing so. Also when I'm hopping onto my horse, my comapnions shouldn't just randomly vanish into thin air.
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Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 964 Likes: 2,393
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Oct 13, 2024 22:48:14 GMT
2,393
Felya87
964
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Felya87 on Jun 23, 2021 13:29:33 GMT
I would have loved seeing which type of mount every companion had... Bull probably would have had a war Nug, and Dorian the reptilian like one, or the bog unicorn
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