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Post by Deleted on Jul 9, 2018 9:58:02 GMT
I only have one thing I wish for. That bioware doesn't screw it up so that we can have more DA games?
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Post by Deleted on Jul 9, 2018 10:11:36 GMT
I only have one thing I wish for. That bioware doesn't screw it up so that we can have more DA games?
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Post by Deleted on Jul 9, 2018 10:20:39 GMT
I only have one thing I wish for. That bioware doesn't screw it up so that we can have more DA games? I think it's just me, but I really legit can't see whatever you posted, lmao.
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Post by Deleted on Jul 9, 2018 10:21:38 GMT
I think it's just me, but I really legit can't see whatever you posted, lmao. Lol, it's a gif of Benedict Cumberband praying.
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Post by Deleted on Jul 9, 2018 10:22:20 GMT
I think it's just me, but I really legit can't see whatever you posted, lmao. Lol, it's a gif of Benedict Cumberband praying. Ah, lol. Thanks. Must be my internet.
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Post by Deleted on Jul 9, 2018 10:34:08 GMT
Lol, it's a gif of Benedict Cumberband praying. Ah, lol. Thanks. Must be my internet. It was super funny.
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Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jul 9, 2018 16:16:34 GMT
Fetch Quests: A lot of people don’t like the fetch quests in DAI. There are a lot of them and I can understand their POV. Sometimes I share it, but most of the time they don’t bother me. Now, one thing I don’t like is how they fill up your quests-to-do list and your map - especially for things that should not appear on your map - I’m looking at you, hidden caches of supplies. If they’re hidden, and I’m supposed to look for them, why are they on my map?
My suggestion, separate them into visible quests and invisible quests. The visible quests would not change as far as the player is concerned. They appear in your log, they appear on your map, yada yada yada. When that Inquisition scout in the Hinterlands asks you to keep an eye out for a fellow scout, I believe it’s Witts - you know, the one near that cult on the mountain, it makes sense that this quest should logically appear in your quest log and on the map. I don’t remember if the scout gives you a pinpoint location but he knows at least the approximate location where Witts was supposed to be reconnoitering.
The shards, love ‘em or hate ‘em, they make sense as quest entries and marks on the map.
The invisible quests would be the random letters, dead bodies, loot, etc. For instance, you find a letter in the hut about 2 brothers on opposite sides of the mage/templar conflict. The letter itself adds some color, but there’s no reason for a quest to appear in your quest log. You can finish the game without ever completing this particular quest, it simply remains a sad commentary on the war. However, if you do come across the brother, you put 2 and 2 together when you examine/loot his corpse and realize the two things go together. Now you get the ‘Quest completed’ message and any appropriate xp/other points.
Another, maybe better example, is Lord Berand or the farmer’s widow and her stolen wedding ring. Scenario 1: you fight some templars and when you loot their bodies you find a wedding ring. You ‘tsk, tsk’ when you see the engraving but think nothing more of it. No map marker, no quest log entry.
If you meet the farmer’s widow later, and she tells you what happened you have the opportunity to say, “I found this on a templar, it looks like the ring you described.” You show her the ring, she’s ecstatic, quest finished.
Scenario 2: You talk to the farmer’s widow and she tells you about the ring. If you say that you’ll keep an eye out, the quest becomes visible in your quest log. Unless she can give you an idea where they may have gone, no map marker. If you just say that you’re sorry, the quest remains invisible. If you find the ring, you can opt to return it later - making the quest visible, or just putting it in your pack (like that quest in the Korcari Wilds, the missionary’s cache). If you later sell it or return it, the quest is complete. Of course, you get no points if you sell the ring; and you can’t sell the ring until after you talk to the widow.
And, as an added feature, not every letter or unusual item is part of a quest.
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This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jul 9, 2018 16:22:57 GMT
The Active Quest Marker and Map Icons: I cringe every time an active quest shows up in the corner of my screen. I HATE, LOATHE, DESPISE that intrusion on my screen. I don’t like it. It takes up too much space, it stays up there too long, and I’m not stupid. I know how to go to my journal and see what quests are available in what region/category. I can mark one active. Why does it have to appear on my screen when I exit out of my journal? And why does it have to reappear every single time I advance the quest by finding a shard or talking to somebody? I say let the active quest be visible in the journal and not out of it. I don’t even mind if, when I don’t have a quest marked active, a new one is automatically considered the active quest - as long as I don’t see it on my screen when I’m not in my journal. As far as active quest map markers go, get rid of the giant purple cloud, especially on the minimap. If you really want to distinguish the important quests from others, have the active sunburst be purple instead of yellow. Or maybe put a small purple circle around it. Map markers don’t even make sense for some quests. If I’m told that the apostates have hidden supply caches squirreled away, they shouldn’t appear on my map. Should I be able to mark the quest active in my journal? Absolutely, it’s not an invisible quest [see previous post]. When I get near one, why not treat it as any other searchable item? When I click on it, I update the quest. Yes, I know I can activate a quest in another region, precluding a new quest from showing on my screen. But I shouldn’t have to. And even that doesn't really work.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Theonewomanarmy
PSN: HypnoticEyes
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Post by OneWomanArmy on Jul 10, 2018 0:58:47 GMT
Did I post here? I can’t remember, hmmm. I’ll just post just in case I didn’t, not that any Bioware dev is gonna come look here and say “oh wooow OWA is right, we will grant her wishes!!” But still lol Make the LI’s equal for everyone, that way you’ll avoid bitching from people afterwards, or the worst of it that is, people will complain no matter what but if it’s equal then you’ll at least get happy fans to some degree. Hair!!! Long and amazing hair!!! Great backstories when you start the game and also as a whole, don’t make it boring, make it dark like the first two, like with dark spawn. INTERESTING characters! And please make them good looking, you can do it Bioware, I know you can!!! Big world and crafting and etc etc etc...
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Post by cloud9 on Jul 10, 2018 1:34:19 GMT
Did I post here? I can’t remember, hmmm. I’ll just post just in case I didn’t, not that any Bioware dev is gonna come look here and say “oh wooow OWA is right, we will grant her wishes!!” But still lol Make the LI’s equal for everyone, that way you’ll avoid bitching from people afterwards, or the worst of it that is, people will complain no matter what but if it’s equal then you’ll at least get happy fans to some degree. Hair!!! Long and amazing hair!!! Great backstories when you start the game and also as a whole, don’t make it boring, make it dark like the first two, like with dark spawn. INTERESTING characters! And please make them good looking, you can do it Bioware, I know you can!!! Big world and crafting and etc etc etc... Well that's not gonna happen because you'll always come across people who just want to complain no matter how well made the characters are.
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Post by colfoley on Jul 10, 2018 1:35:23 GMT
Oblivion's Imperial City felt like much more of a real city to me than Novigrad, even though the latter was more beautiful. Witcher 3 was a great game, but it shouldn't be forgotten that Dragon Age has done many things better. Certainly combat and character-building. Please. Combat in Witcher 3 is fluid and fun to play compared to Inquisition mediocre MMO combat system. I can attack, dodge, block, and parry without any pesky ability buttons to press and wait for each individual cooldowns to use them again. And Novigrad is more alive and feels like a real city more than Imperial City itself. I mean don't give me wrong, Oblivion is a good game and the open world design is phenomenal and fun to explore. I rather play Oblivion than Origins anyways. I put forward the motion that the term 'MMO x' should be banned from any discussion on these forums. On the actual issue at hand though I found Inquisition's and Witcher 3s combat systems to be pretty equal in quality.
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Post by dazk on Jul 10, 2018 1:41:26 GMT
Ah, lol. Thanks. Must be my internet. It was super funny. I couldn't see it either, feels left out and sad
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Post by dazk on Jul 10, 2018 1:43:01 GMT
Please. Combat in Witcher 3 is fluid and fun to play compared to Inquisition mediocre MMO combat system. I can attack, dodge, block, and parry without any pesky ability buttons to press and wait for each individual cooldowns to use them again. And Novigrad is more alive and feels like a real city more than Imperial City itself. I mean don't give me wrong, Oblivion is a good game and the open world design is phenomenal and fun to explore. I rather play Oblivion than Origins anyways. I put forward the motion that the term 'MMO x' should be banned from any discussion on these forums. On the actual issue at hand though I found Inquisition's and Witcher 3s combat systems to be pretty equal in quality. I think all you can accurately say is that they are different. I find TW3 physically more of a challenge than DAI but they really are just different and I like both.
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Post by cloud9 on Jul 10, 2018 1:43:57 GMT
Please. Combat in Witcher 3 is fluid and fun to play compared to Inquisition mediocre MMO combat system. I can attack, dodge, block, and parry without any pesky ability buttons to press and wait for each individual cooldowns to use them again. And Novigrad is more alive and feels like a real city more than Imperial City itself. I mean don't give me wrong, Oblivion is a good game and the open world design is phenomenal and fun to explore. I rather play Oblivion than Origins anyways. I put forward the motion that the term 'MMO x' should be banned from any discussion on these forums. On the actual issue at hand though I found Inquisition's and Witcher 3s combat systems to be pretty equal in quality. Uh, why?
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Post by colfoley on Jul 10, 2018 1:45:31 GMT
I put forward the motion that the term 'MMO x' should be banned from any discussion on these forums. On the actual issue at hand though I found Inquisition's and Witcher 3s combat systems to be pretty equal in quality. I think all you can accurately say is that they are different. I find TW3 physically more of a challenge than DAI but they really are just different and I like both. I suppose. The only thing I know is that DA I has by far and away my favorite of the three game's combat systems/ combat design. The tac cam needs a lot of work and the tactics was good but could really use a bit of an expansion in the stuff you can tell your companions to do, but other than that...it was some of my favorite combat in a video game, as well as W 3 and MEA. Oh and bring back either the weapon swapping from DA O or the profiles from Anderomeda and you'd have about the perfect combat system.
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Post by dazk on Jul 10, 2018 1:57:54 GMT
I think all you can accurately say is that they are different. I find TW3 physically more of a challenge than DAI but they really are just different and I like both. I suppose. The only thing I know is that DA I has by far and away my favorite of the three game's combat systems/ combat design. The tac cam needs a lot of work and the tactics was good but could really use a bit of an expansion in the stuff you can tell your companions to do, but other than that...it was some of my favorite combat in a video game, as well as W 3 and MEA. Oh and bring back either the weapon swapping from DA O or the profiles from Anderomeda and you'd have about the perfect combat system. I am actually one of those weirdos that really enjoyed the combat from DA2, I was disappointed when they changed it in DAI but I have no trouble with DAI's combat I just preferred the DA2 combat. I tend to not worry much about what my companions are doing but I agree that part could definitely do with some tweaking. For me personally MEA has the best combat and associated skills, weapons etc of any game I have played. The Division was probably next best but MEA has jump jets I played all 3 Crysis games as well and people loved that combat and I certainly enjoyed it but it wasn't cover based and often you were forced into using whatever weapon you found or had ammo for. That in itself was challenging and in a way fun but could also be a pain in the ass. Stealth and melee combat was great in Crysis as well.
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Post by colfoley on Jul 10, 2018 2:03:25 GMT
I suppose. The only thing I know is that DA I has by far and away my favorite of the three game's combat systems/ combat design. The tac cam needs a lot of work and the tactics was good but could really use a bit of an expansion in the stuff you can tell your companions to do, but other than that...it was some of my favorite combat in a video game, as well as W 3 and MEA. Oh and bring back either the weapon swapping from DA O or the profiles from Anderomeda and you'd have about the perfect combat system. I am actually one of those weirdos that really enjoyed the combat from DA2, I was disappointed when they changed it in DAI but I have no trouble with DAI's combat I just preferred the DA2 combat. I tend to not worry much about what my companions are doing but I agree that part could definitely do with some tweaking. For me personally MEA has the best combat and associated skills, weapons etc of any game I have played. The Division was probably next best but MEA has jump jets I played all 3 Crysis games as well and people loved that combat and I certainly enjoyed it but it wasn't cover based and often you were forced into using whatever weapon you found or had ammo for. That in itself was challenging and in a way fun but could also be a pain in the ass. Stealth and melee combat was great in Crysis as well. I think I would have enjoyed the combat for DA 2 far more if it didn't have the tendency to send WAVES of enemies at you all at once over and over and over again to pad out the game's run time. It just made the whole experience frustrating. That and the eight ability slots from Inquisition felt like a very good balance to me and if you go the DA O route with it that could give you sixteen active abilities, the MEA route it would be 32.
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Post by dazk on Jul 10, 2018 2:39:04 GMT
I am actually one of those weirdos that really enjoyed the combat from DA2, I was disappointed when they changed it in DAI but I have no trouble with DAI's combat I just preferred the DA2 combat. I tend to not worry much about what my companions are doing but I agree that part could definitely do with some tweaking. For me personally MEA has the best combat and associated skills, weapons etc of any game I have played. The Division was probably next best but MEA has jump jets I played all 3 Crysis games as well and people loved that combat and I certainly enjoyed it but it wasn't cover based and often you were forced into using whatever weapon you found or had ammo for. That in itself was challenging and in a way fun but could also be a pain in the ass. Stealth and melee combat was great in Crysis as well. I think I would have enjoyed the combat for DA 2 far more if it didn't have the tendency to send WAVES of enemies at you all at once over and over and over again to pad out the game's run time. It just made the whole experience frustrating. That and the eight ability slots from Inquisition felt like a very good balance to me and if you go the DA O route with it that could give you sixteen active abilities, the MEA route it would be 32. Oh yeah that constant spawning especially in high town and the wharf/port area was very tedious. I can see why people like the multiple ability/skill slots but I am personally happy with even the 3 in MEA, that plus the ability to swap saved profiles (4) meant essentially you have twelve slots I guess. However I liked playing different classes in MEA and even being limited to 3 slots/skills but I am old and anything that makes it simple is fine by me
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Post by colfoley on Jul 10, 2018 3:24:03 GMT
Two other things I have been wanting lately:
I have been watching my fiancee play Far Cry Primal right now and there are a couple of things that could be really interesting for a future Dragon Age title. The first is the 'pets' system, not sure how much BioWare can ape it without losing their great character writing...and they shouldn't...but it is something I said I have wanted in the past and it might be interesting to apply to DA 4 as well. I mean hell maybe even throw in the owl scouting for increased tactical effectiveness might not be a bad idea. I just really want the protag in DA 4 to have a pet.
The other thing is each 'day' in the game you get a reward added to your reward stash. Now DA I did something similar to this when they added trials into the game but I want the ability for the game to just give you crafting supplies at random here or there to help you along, give you a hand. This will be especially vital if we get another organization like the Inquisition in 4 that we can build. The 'war table' rewards to gather materials was far too paltry and a little insulting actually.
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Post by Deleted on Jul 10, 2018 9:36:56 GMT
I suppose. The only thing I know is that DA I has by far and away my favorite of the three game's combat systems/ combat design. The tac cam needs a lot of work and the tactics was good but could really use a bit of an expansion in the stuff you can tell your companions to do, but other than that...it was some of my favorite combat in a video game, as well as W 3 and MEA. Oh and bring back either the weapon swapping from DA O or the profiles from Anderomeda and you'd have about the perfect combat system. I am actually one of those weirdos that really enjoyed the combat from DA2, I was disappointed when they changed it in DAI but I have no trouble with DAI's combat I just preferred the DA2 combat. I tend to not worry much about what my companions are doing but I agree that part could definitely do with some tweaking. For me personally MEA has the best combat and associated skills, weapons etc of any game I have played. The Division was probably next best but MEA has jump jets Fellow weirdo here. *raises hand* DA2 is by far my favourite combat of three, it feels fluid and it's much easier for me to follow what's going on. In DAI there are so many flashes and fireworks it gets confusing, especially in the outdoor areas where there's so much detail in the background. DW rogues in particular are smooth and a lot of fun in DA2, but clunky and full of misses in DAI.
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Post by dazk on Jul 10, 2018 9:47:46 GMT
I am actually one of those weirdos that really enjoyed the combat from DA2, I was disappointed when they changed it in DAI but I have no trouble with DAI's combat I just preferred the DA2 combat. I tend to not worry much about what my companions are doing but I agree that part could definitely do with some tweaking. For me personally MEA has the best combat and associated skills, weapons etc of any game I have played. The Division was probably next best but MEA has jump jets Fellow weirdo here. *raises hand* DW rogues in particular are smooth and a lot of fun in DA2, but clunky and full of misses in DAI. LOL re the weirdos Yeah I agree, I normally always play as a rogue so I was really disappointed with the changes from DA2 to DAI.
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Post by phoray on Jul 10, 2018 12:02:07 GMT
I was satisfied with DAO, loved DA2 (don't even mind the "waves"), bored in DAI. Welcome to the weirdo club.
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Post by themikefest on Jul 10, 2018 12:51:42 GMT
If Orzammar is one of the locations in the next game, I would like the main character to enter the Proving.
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Post by Walter Black on Jul 10, 2018 13:34:45 GMT
Or they could learn from what Obsidian did in Tyranny and Pillars of Eternity, allow players to highlight specific lines of dialogue that brings up Codex entries. It would certainly cut down on PCs asking about information that they should reasonably already know. I have no idea how this would work on a console, considering we don't have a mouse clicker. nd like you say, I'm not trying so say there cannot be promiscuous characters, but when that's the only option available it's a problem. I agree Jaal's romance was darling, and I adore Kaidan Bioware shouldn't have taken a 'for women' character and made them Bi later, right from the start they should recognise that there are gay/bi men who like that and want that too. And there are rather a lot of bi men, and some gay men who start with women first (because that's easy, and doesn't rock the boat) and realize their true preference lies with men. o_O The console port of Pillars had the cursor controlled by the D-pad, so players could selected highlighted words like that.
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Post by colfoley on Jul 10, 2018 20:18:39 GMT
I was satisfied with DAO, loved DA2 (don't even mind the "waves"), bored in DAI. Welcome to the weirdo club. I hardly find that opinion weird.
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