Andraste_Reborn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Jul 13, 2018 6:01:16 GMT
Since I have the reflexes of a dead goldfish, I am against Dragon Age moving toward an action combat system in any way.
(And no, DA2 and DAI don't have action combat - you always have the option to pause every few seconds, which is how I generally play.)
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Post by DragonKingReborn on Jul 13, 2018 6:04:07 GMT
Since I have the reflexes of a dead goldfish, I am against Dragon Age moving toward an action combat system in any way.
(And no, DA2 and DAI don't have action combat - you always have the option to pause every few seconds, which is how I generally play.)
*wonders how Andraste Reborn got through her Batman Arkham City playthrough*
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Post by cloud9 on Jul 13, 2018 8:35:29 GMT
Since I have the reflexes of a dead goldfish, I am against Dragon Age moving toward an action combat system in any way.
(And no, DA2 and DAI don't have action combat - you always have the option to pause every few seconds, which is how I generally play.)
But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Me personally, I believe BioWare should have DA4 to be an Action/RPG game to assure players that they want to offer an improved combat gameplay, and give the developers the opportunity to work on what was the flaws of their combat design and how to fix it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
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Post by correctamundo on Jul 13, 2018 9:53:05 GMT
Since I have the reflexes of a dead goldfish, I am against Dragon Age moving toward an action combat system in any way.
(And no, DA2 and DAI don't have action combat - you always have the option to pause every few seconds, which is how I generally play.)
But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Me personally, I believe BioWare should have DA4 to be an Action/RPG game to assure players that they want to offer an improved combat gameplay, and give the developers the opportunity to work on what was the flaws of their combat design and how to fix it. By some yeah.
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Andraste_Reborn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Jul 13, 2018 10:41:06 GMT
Uh, so far I didn't . Got distracted by Pillars of Eternity: Deadfire and haven't got back to it yet. The answer though, is the way I get through any action game: playing on Easy and dying a lot. (I mean, I guess I could do that in Dragon Age 4, but it would be a come down after playing hte previous three on Nightmare.) But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Me personally, I believe BioWare should have DA4 to be an Action/RPG game to assure players that they want to offer an improved combat gameplay, and give the developers the opportunity to work on what was the flaws of their combat design and how to fix it. Eh, I liked the combat in Inquisition fine. It wasn't as good as the combat in DA2, but it was pretty good.
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Post by DragonKingReborn on Jul 13, 2018 11:48:23 GMT
Uh, so far I didn't . Got distracted by Pillars of Eternity: Deadfire and haven't got back to it yet. The answer though, is the way I get through any action game: playing on Easy and dying a lot. (I mean, I guess I could do that in Dragon Age 4, but it would be a come down after playing hte previous three on Nightmare.) But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Me personally, I believe BioWare should have DA4 to be an Action/RPG game to assure players that they want to offer an improved combat gameplay, and give the developers the opportunity to work on what was the flaws of their combat design and how to fix it. Eh, I liked the combat in Inquisition fine. It wasn't as good as the combat in DA2, but it was pretty good. You haven't been spoiled for the end of Arkham City....right??? Dying a lot is sort of a rite of passage for Arkham players
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Andraste_Reborn
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Post by Andraste_Reborn on Jul 13, 2018 12:28:23 GMT
You haven't been spoiled for the end of Arkham City....right??? Not so far! I do plan to get back to it some time soon, but I'm currently busy with ... uh, well, other things that belong in the Other Games forum.
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Post by Walter Black on Jul 13, 2018 12:37:42 GMT
Uh, so far I didn't . Got distracted by Pillars of Eternity: Deadfire and haven't got back to it yet. The answer though, is the way I get through any action game: playing on Easy and dying a lot. (I mean, I guess I could do that in Dragon Age 4, but it would be a come down after playing hte previous three on Nightmare.) Eh, I liked the combat in Inquisition fine. It wasn't as good as the combat in DA2, but it was pretty good. You haven't been spoiled for the end of Arkham City....right??? Dying a lot is sort of a rite of passage for Arkham players Given how 90% of the player base correctly predicted the ending, it really wasn't much of a twist . Then again, given how genre savy and jaded modern fandom has become, it's nigh impossible for anyone to create truly surprising twists in this day and age without someone figuring it out. "There is nothing new under the sun", indeed .
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Post by Walter Black on Jul 13, 2018 13:54:58 GMT
Since I have the reflexes of a dead goldfish, I am against Dragon Age moving toward an action combat system in any way.
(And no, DA2 and DAI don't have action combat - you always have the option to pause every few seconds, which is how I generally play.)
But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Except there are already plenty of other games that cater to the playstyle you seem to prefer ( God of War, Middle Earth: Shadows of War, Devil May Cry, Darksiders, and so on). We all knew right from the beginning that Dragon Age was going to be a story and character RPG first, with party and class based strategic, tactical combat. Are you really so unwilling to stretch different creative muscles that you would strip DA of it's own unique identity? You really want all of your games homogenized to the lowest common denominator? Suppose your favorite food is pizza, do you really want it with everything? Pizza cereal, pizza salad, pizza ice cream and candy bars ? So players who genuinely prefer strategic pause and play, or prefer playing the story and don't care for combat one way or the other, they're just SOL? Bioware should simply abandon their core audiance. and cater exclusively to Twitch dudebros?
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Post by Walter Black on Jul 13, 2018 14:12:01 GMT
I want to be able to shapeshift into a gigantic lion to decimate a large group of enemies and able to fight larger foes like ogres, dragons, and demons. I love how Skyrim does with the werewolf transformation and I really love the way how it enhances strength, speed, and agility. I think the designers should learn from this to make shapeshifter a powerful specialization, and I wanted the same for shapeshifting into powerful predators like dragons, bears, and lions of course. This is the ideal design of a lion and the reason I picked this image because it catches a battle hardened lion that can take on any enemy and devour anything that gets in it's way. More like an apex predator type of thing. Ever notice how whenever N7 talks about "exciting combat", he focuses solely on overpowered skills and abilities for the player? He rarely talks about encountering dangerous environments or powerful enemies? Nothing to punish the player and make them "git gud", nothing to make the fight interesting or give the player a real sense of accomplishment? Almost if he's less interested in an actual challenge, and more just virtual punching bags to vent frustrations and stroke his ego? Nothing wrong with that in of itself, but he should at least be more honest . Hell, why stop there? Let's have all future games equipped with an I WIN button: -All enemies immediately die. -All loot teleported to the player's stash. -All puzzles solved and locks opened. -All maps revealed and Fast Travel locations open. -All Codex entries unlocked. -All vendor goods are now free. -All NPCs love and obey the player, regardless of individual personalities.
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Post by OhDaniGirl on Jul 13, 2018 15:03:53 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Or better yet, have other ways to avoid combat. Sneaking, persuasion, whatever.
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Post by LukeBarrett on Jul 13, 2018 16:27:18 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
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Post by jtav on Jul 13, 2018 16:48:37 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I'd like something like the Varric option. I'm a disabled gamer and I first started playing BW games b/c I knew the wouldn't give me hand cramp. So the ever faster pace of the games is a major turnoff b/c combat goes from doable to literally painful b/c my reflexes will never be good enough.
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Post by luketrevelyan on Jul 13, 2018 16:57:05 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I'll take a stab at it from my perspective. I'd definitely like more ways to avoid combat through persuasion or other creative means. It seemed like the older games had more of this and it helped prevent the game from feeling so repetitive (especially on replays). Also for replaying it would be nice to have less filler combat since I'm usually replaying to pursue different story options or romances. Excess combat can bog replays down a lot. Maybe once you beat the game there could be a "story only" mode that eliminates most of the non-critical combat? Not sure how that would work exactly but throwing some ideas out there.
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Post by Hanako Ikezawa on Jul 13, 2018 17:05:40 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I would actually really like the third option where you can avoid combat completely. I really like games that allow you to be able to tackle situations with multiple options like the Deus Ex games for example.
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Post by michaeln7 on Jul 13, 2018 17:58:50 GMT
I'd like your combat style to reflect your morality.
I.E. if your character is righteous/upstanding you get extra light effects and a cleaner look. I.E. if your character is irreverent/sarcastic you get more spark effects and fancy flourishes. I.E. if your character is vengeful/aggressive you get extra smoke effects and more brutal animations.
Purely cosmetic, but I also like how your morality can unlock/preclude unique abilities. Like if you're BLUE, you get +10% damage resist; PURPLE, +10% dodge; RED, +10% damage dealt.
If they decide to go "Profiles" like in Andromeda... the classes would need to remain; they are ingrained into the lore, but say, as a mage:
OFFENSE: extra spell damage, extra mana DEFENSE: auto-barrier at low health, all barriers last 25% longer SUPPORT: all healing +25% effective, minor health regen
Just a quick list, not meant to be representative. You could still pick your specialization(s), but further augment/supplement your chosen skills with a "style"
What I do NOT want to see is a straight-up Profile system cloned into DA4. I was apprehensive at first, but grew to like it. But I also noticed how EVERYONE goes for an Energy-Drain/Incinerate as Sentinel/Explorer as a main (I include myself in that category, supplemented by Charge, thank you very much)
So keep specializations, but add "stances" so even if two players have the same class/specialization, there's another element of personalization WITHOUT resulting in identical builds.
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Post by Fredward on Jul 13, 2018 18:07:52 GMT
Valid alternative routes instead of combat, though anything that makes games more accessible for people with disabilities would be a huge plus for me too.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Jul 13, 2018 18:20:16 GMT
I actually wouldn't be opposed to an "all enemies immediately die" button, since the last reason I play these (or any other) games is the combat. I actually use the console command in Skyrim all the time. It's awesome.
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I'd say option 3, ways to talk yourself in/out of situations, kind of like persuade/intimidate, that sort of things.
Just my thoughts.
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Post by Walter Black on Jul 13, 2018 18:37:10 GMT
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I would actually really like the third option where you can avoid combat completely. I really like games that allow you to be able to tackle situations with multiple options like the Deus Ex games for example. While I'm all for optional, non combat solutions like Speech Checks or stealth, I DO NOT WANT any potential Pacifist Routes being portrayed as morally superior*. In some of my favorite RPGs non combat options include lying, trickery, blackmail, bribes, intimidation, or simply getting someone else to deal with the problem (which often gets the other person killed). Not exactly saintly behavior, but necessary for a fully fleshed out, mature role playing game. Also, there should be consequences, like if you don't kill a particular boss, they cause problems others and/or you lose friends. *One of the biggest things I hated about Undertale is how the Pacifist Run is preferred by Toby Fox. Yet, he inadvertently portrays Frisk as an idiot with no creativity, and blindly trusting characters who have committed atrocities to turn a new leaf because Player Character Plot Warping. Or that even the barest minimum of self defense in the face of death is somehow immoral .
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Post by Iakus on Jul 13, 2018 19:45:38 GMT
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I'll take a stab at it from my perspective. I'd definitely like more ways to avoid combat through persuasion or other creative means. It seemed like the older games had more of this and it helped prevent the game from feeling so repetitive (especially on replays). Also for replaying it would be nice to have less filler combat since I'm usually replaying to pursue different story options or romances. Excess combat can bog replays down a lot. Maybe once you beat the game there could be a "story only" mode that eliminates most of the non-critical combat? Not sure how that would work exactly but throwing some ideas out there. ^THIS^ A common thing in video games in general is the "murder-hobo"-ness of the adventure. The constant slaughter of various people, animals, and monsters that get between you and your goal. It's nice to have alternate paths that avoids high body counts.
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Post by dazk on Jul 13, 2018 23:50:44 GMT
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
Also for replaying it would be nice to have less filler combat since I'm usually replaying to pursue different story options or romances. Excess combat can bog replays down a lot. Maybe once you beat the game there could be a "story only" mode that eliminates most of the non-critical combat? Not sure how that would work exactly but throwing some ideas out there. I'd also like the opposite where you can disable the story and just do combat mode for main missions so that you can go back and replay them and if that included optional Co-Op for those missions that'd be fun too.
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Post by wavebend on Jul 14, 2018 1:03:55 GMT
I'd like your combat style to reflect your morality. I.E. if your character is righteous/upstanding you get extra light effects and a cleaner look. I.E. if your character is vengeful/aggressive you get extra smoke effects and more brutal animations. That's interesting, seems fresh
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Post by OhDaniGirl on Jul 14, 2018 4:05:01 GMT
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues)
- a way to just avoid combat in all cases
I'll take a stab at it from my perspective. I'd definitely like more ways to avoid combat through persuasion or other creative means. It seemed like the older games had more of this and it helped prevent the game from feeling so repetitive (especially on replays). Also for replaying it would be nice to have less filler combat since I'm usually replaying to pursue different story options or romances. Excess combat can bog replays down a lot. Maybe once you beat the game there could be a "story only" mode that eliminates most of the non-critical combat? Not sure how that would work exactly but throwing some ideas out there. Yep, this. After a while, combat just becomes an unwanted obstacle between me and the story. Having creative ways to avoid it would help keep things interesting.
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Post by cloud9 on Jul 14, 2018 10:43:55 GMT
I want to be able to shapeshift into a gigantic lion to decimate a large group of enemies and able to fight larger foes like ogres, dragons, and demons. I love how Skyrim does with the werewolf transformation and I really love the way how it enhances strength, speed, and agility. I think the designers should learn from this to make shapeshifter a powerful specialization, and I wanted the same for shapeshifting into powerful predators like dragons, bears, and lions of course. This is the ideal design of a lion and the reason I picked this image because it catches a battle hardened lion that can take on any enemy and devour anything that gets in it's way. More like an apex predator type of thing. Ever notice how whenever N7 talks about "exciting combat", he focuses solely on overpowered skills and abilities for the player? He rarely talks about encountering dangerous environments or powerful enemies? Nothing to punish the player and make them "git gud", nothing to make the fight interesting or give the player a real sense of accomplishment? Almost if he's less interested in an actual challenge, and more just virtual punching bags to vent frustrations and stroke his ego? Nothing wrong with that in of itself, but he should at least be more honest . Hell, why stop there? Let's have all future games equipped with an I WIN button: -All enemies immediately die. -All loot teleported to the player's stash. -All puzzles solved and locks opened. -All maps revealed and Fast Travel locations open. -All Codex entries unlocked. -All vendor goods are now free. -All NPCs love and obey the player, regardless of individual personalities. Look dude, IDK what kind of relationship you had with this person, but you need to chill out and stop obsessing over people. It's creepy.
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Post by themikefest on Jul 14, 2018 11:17:39 GMT
I like to be able to craft or find a sword, maybe during a quest, that is similar to Starfang and Vigilance.
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