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Post by witchcocktor on Jul 14, 2018 11:40:44 GMT
On the contrary, I wish crafting wasn't as prevalent. I'm more of a '' kill enemies and hope they drop the weapon you need '' because I used to play Diablo 2 a lot and it was sort of exciting to farm for gear. But that kind of gameplay isn't going to work in an RPG where crafting is a must.
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michaeln7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Jul 15, 2018 12:55:14 GMT
I would actually really like the third option where you can avoid combat completely. I really like games that allow you to be able to tackle situations with multiple options like the Deus Ex games for example. While I'm all for optional, non combat solutions like Speech Checks or stealth, I DO NOT WANT any potential Pacifist Routes being portrayed as morally superior. In some of my favorite RPGs non combat options include lying, trickery, blackmail, bribes, intimidation, or simply getting someone else to deal with the problem (which often gets the other person killed). Not exactly saintly behavior, but necessary for a fully fleshed out, mature role playing game. On that note, I would like to see the "Persuasion" separate from the "Blackmail/Extort/Lie". Much how a sword can protect an innocent or murder them, a "non-violent" solution can be good or evil. When I think of "Persuasion" I think of peaceful overtures, of a morally sound position. You don't "persuade" someone to hand over their valuables (extortion), force them to work for you while holding something against them (blackmail), or say you'll murder their puppy or else (lie/you monster). Speech Check is a neutral term, and can just as easily go good or evil. So yes, multiple "non-violent" options going from Saintly to Diabolical would be cool to see, very thematic.
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Post by phoray on Jul 16, 2018 6:55:30 GMT
- a way to just avoid combat in all cases on my 4th PT of DAI, I started skirting the outer boundaries of Fade Rifts at a full run just to avoid battle. But that's random spawns, not Story Battle. I liked the option of Imshael in DAI, where we could take his deal and avoid battle that way. This is the sort of avoidance of battle that I like, because one can RP different characters with this one instance. I think you guys also experimented with varying levels of aggro. Like how the druffalos in the hinterlands and the bronto's in the emerald graves not attacking unless you attacked first. More of that for random spawns would be nice too.
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Post by cloud9 on Jul 16, 2018 7:29:01 GMT
But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Except there are already plenty of other games that cater to the playstyle you seem to prefer ( God of War, Middle Earth: Shadows of War, Devil May Cry, Darksiders, and so on). We all knew right from the beginning that Dragon Age was going to be a story and character RPG first, with party and class based strategic, tactical combat. Are you really so unwilling to stretch different creative muscles that you would strip DA of it's own unique identity? You really want all of your games homogenized to the lowest common denominator? Suppose your favorite food is pizza, do you really want it with everything? Pizza cereal, pizza salad, pizza ice cream and candy bars ? So players who genuinely prefer strategic pause and play, or prefer playing the story and don't care for combat one way or the other, they're just SOL? Bioware should simply abandon their core audiance. and cater exclusively to Twitch dudebros? Mass Effect 3 have done a great job of having action combat with strategy, so they could do the same thing with DA. So, what's the problem?
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Post by cloud9 on Jul 16, 2018 9:04:29 GMT
Uh, so far I didn't . Got distracted by Pillars of Eternity: Deadfire and haven't got back to it yet. The answer though, is the way I get through any action game: playing on Easy and dying a lot. (I mean, I guess I could do that in Dragon Age 4, but it would be a come down after playing hte previous three on Nightmare.) But Inquisition was criticized for tedious, cumbersome, yet boring combat gameplay. Me personally, I believe BioWare should have DA4 to be an Action/RPG game to assure players that they want to offer an improved combat gameplay, and give the developers the opportunity to work on what was the flaws of their combat design and how to fix it. Eh, I liked the combat in Inquisition fine. It wasn't as good as the combat in DA2, but it was pretty good. That's fine if you like it but others don't. And it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. BioWare needs to learn how to have balance when making games, and not only focus on story and character with tedious and boring combat system.
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Post by phoray on Jul 16, 2018 16:06:59 GMT
it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. HA. HA. HA. HA. HA. Give this fool a medal, he's found whats wrong with Bioware games. He nailed it. He's a genius.
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Post by warden on Jul 16, 2018 16:21:36 GMT
it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. HA. HA. HA. HA. HA. Give this fool a medal, he's found whats wrong with Bioware games. He nailed it. He's a genius. I guess a fangirl like you can do it better. Refreshing.
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Post by alanc9 on Jul 16, 2018 17:20:39 GMT
That's fine if you like it but others don't. And it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. BioWare needs to learn how to have balance when making games, and not only focus on story and character with tedious and boring combat system. I'd prioritize broken economies over the combat. That's an area were Bio games are often bad and, judging by ME:A, getting worse.
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Julilla
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Julilla on Jul 16, 2018 17:26:07 GMT
I'm begging: Please bring back Persuade/Coercion. Not only is it great for getting different dialogue options, but you can also get yourself out of a fight that way. I don't know how many times I've played Origins, and I still find new things every game. A lot of this is to do with my various persuade/coercion options. If your level is high enough or not high enough, you never know if it's going to work. That is a kind of fun game tension, to me. "Can I get this guy to walk away or will we have to fight?" Those kind of scenarios are actually more enjoyable than throwing down, sometimes. Feeling like you outsmarted some meathead or imposing adversary always feels excellent, especially if you like to RP charming rogues, as I do.
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Post by themikefest on Jul 16, 2018 18:30:39 GMT
When meeting Wynne in the tower, she has a barrier put up at the door to prevent demons/abominations from entering. Why can't a mage, in the next da game, be able to put up a barrier like that, if the situation calls for it?
I have no idea what runes will be in the next da game, but in dao/a, there are runes for weapons and armor, but no rune to increase mental resistance. If possible, I like to have a rune for that.
In dao, when choosing a companion, the companion will have a word or two to say when chosen. What would a companion say if he/she hasn't been chosen for most of the game? How about he/she say, "about damn time you picked me"? Or, "you know what? I don't want to go with you. Pick someone else". And/or he/she leaves by telling the main character that since they haven't been chosen to be taken on quests, that their help isn't needed.
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Post by Walter Black on Jul 16, 2018 19:15:25 GMT
Except there are already plenty of other games that cater to the playstyle you seem to prefer ( God of War, Middle Earth: Shadows of War, Devil May Cry, Darksiders, and so on). We all knew right from the beginning that Dragon Age was going to be a story and character RPG first, with party and class based strategic, tactical combat. Are you really so unwilling to stretch different creative muscles that you would strip DA of it's own unique identity? You really want all of your games homogenized to the lowest common denominator? Suppose your favorite food is pizza, do you really want it with everything? Pizza cereal, pizza salad, pizza ice cream and candy bars ? So players who genuinely prefer strategic pause and play, or prefer playing the story and don't care for combat one way or the other, they're just SOL? Bioware should simply abandon their core audiance. and cater exclusively to Twitch dudebros? Mass Effect 3 have done a great job of having action combat with strategy, so they could do the same thing with DA. So, what's the problem?The problems are thus:
-Dragon Age does not, never did and hopefully never will play like the Mass Effect games, nor were they ever meant to. Seriously, why is so important for you that all your video games play exactly the same, with no depth, variety or unique identity of their own?
- As has been stated in the thread, not everyone is interested in Twitch spam combat in their story based RPG games, nor is everyone even physically capable of such. It's like it's not enough that you already have the types of games you like, you want to exclude anyone who doesn't fit your preferred playstyle.
-Most importantly, a good RPG is about freedom of choice; to play the kind of character you want in the way you want. To be defensive knight, a raging berzerker, an elusive assassin, a sneaky thief no one ever finds, a tactical mage, a charming manipulator who can talk their way out of anything, and everything in between. Your scenario takes away that choice and freedom.
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Norstaera
N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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Stealth Swooper
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This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Post by Norstaera on Jul 16, 2018 19:37:45 GMT
themikefest got me thinkin'. At the end of DA2, all your companions are with you. You only control 3 of them, but they are all there and doing their thing. Why can't there be more of that? When you're just out wandering the Hinterlands or the Western Approach, why can't your other companions be following along behind at a distance? Far enough that you can't hear their banter but if you run into a group of bandits or whatever they can pick off some of the fringe enemies? As far as interaction with you goes, they might as well be halla or Redcliffe soldiers or some other group of friendly npc's. Some quests would be more limited. Accepting Alexius' invitation would be limited to your chosen 2 plus Dorian because you don't want to appear like an invading force. When Cory attacks Haven, your other companions could be fighting with the Inquisition soldiers. Same at Adamant. They wouldn't go with you into the Fade because they weren't right next to you. Have a reason why a companion(s) shouldn't go on a particular quest - they're too well-known, they need to investigate something and you want them to meet up with you later to share info, they're injured, whatever. Basically, mix it up a bit more. Then, if you consistently exclude someone from your party, they could ask you what they're supposed to be doing and have the option to leave in a huff. Or none of the above and continue as before.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,214 Likes: 25,422
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Trouble-shooting Space Diva
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Post by melbella on Jul 17, 2018 0:56:05 GMT
Then, if you consistently exclude someone from your party, they could ask you what they're supposed to be doing and have the option to leave in a huff.
For this one, I thought you were going to want them to complain about how they never get picked. (a la ME3 Citadel DLC)
I like the companions fighting in the background idea, especially since in DAI we didn't even get camp soldiers fighting when the camp is invaded by bears. Which is a daily occurrence, btw. This is a problem with different parts of the setting not recognizing each other's existence. The bears don't attack the camp guards (they smell bad?) and the guards don't attack the bears either, even if Inqui is fending them off right next to the tents! At least bears and bandits go after each other though.
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Post by dazk on Jul 17, 2018 1:57:28 GMT
themikefest got me thinkin'. At the end of DA2, all your companions are with you. You only control 3 of them, but they are all there and doing their thing. Why can't there be more of that? When you're just out wandering the Hinterlands or the Western Approach, why can't your other companions be following along behind at a distance? Have a reason why a companion(s) shouldn't go on a particular quest - they're too well-known, they need to investigate something and you want them to meet up with you later to share info, they're injured, whatever. Basically, mix it up a bit more. Then, if you consistently exclude someone from your party, they could ask you what they're supposed to be doing and have the option to leave in a huff. I like this idea and I liked that they did this in the final battle in MEA, all your squad mates join in the actual final battle against the Archon. I am sure that there have been situations where a companion can't go on a mission in past Bioware games and they have called themselves out but my old memory is failing to find an example. Does Thane tell you he can't go on a particular mission because of the air?
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Post by dazk on Jul 17, 2018 1:59:47 GMT
Then, if you consistently exclude someone from your party, they could ask you what they're supposed to be doing and have the option to leave in a huff.
For this one, I thought you were going to want them to complain about how they never get picked. (a la ME3 Citadel DLC)
I like the companions fighting in the background idea, especially since in DAI we didn't even get camp soldiers fighting when the camp is invaded by bears. Which is a daily occurrence, btw. This is a problem with different parts of the setting not recognizing each other's existence. The bears don't attack the camp guards (they smell bad?) and the guards don't attack the bears either, even if Inqui is fending them off right next to the tents! At least bears and bandits go after each other though.
Aaah those damn bears!!!!! I remember being attacked by several of them whilst Inquisition soldiers in the Hinterlands just stood by and watched!!!!
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,214 Likes: 25,422
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Trouble-shooting Space Diva
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Post by melbella on Jul 17, 2018 2:34:11 GMT
themikefest got me thinkin'. At the end of DA2, all your companions are with you. You only control 3 of them, but they are all there and doing their thing. Why can't there be more of that? When you're just out wandering the Hinterlands or the Western Approach, why can't your other companions be following along behind at a distance? Have a reason why a companion(s) shouldn't go on a particular quest - they're too well-known, they need to investigate something and you want them to meet up with you later to share info, they're injured, whatever. Basically, mix it up a bit more. Then, if you consistently exclude someone from your party, they could ask you what they're supposed to be doing and have the option to leave in a huff. I like this idea and I liked that they did this in the final battle in MEA, all your squad mates join in the actual final battle against the Archon. I am sure that there have been situations where a companion can't go on a mission in past Bioware games and they have called themselves out but my old memory is failing to find an example. Does Thane tell you he can't go on a particular mission because of the air?
The only one I know for certain is Isabela making herself scarce if you start to head to the qunari compound with her in the party. She always has some excuse for why she has to leave (hmm, wonder why? )
Nothing for Thane, but I don't take him on Jack's loyalty mission since it's pouring down rain there.
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Post by phoray on Jul 17, 2018 2:40:02 GMT
I like the companions fighting in the background idea, especially since in DAI we didn't even get camp soldiers fighting when the camp is invaded by bears. Which is a daily occurrence, btw. This is a problem with different parts of the setting not recognizing each other's existence. The bears don't attack the camp guards (they smell bad?) and the guards don't attack the bears either, even if Inqui is fending them off right next to the tents! At least bears and bandits go after each other though. I thought the guards in Jaws of Hakkon attacked monsters round them.
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Post by dazk on Jul 17, 2018 2:41:14 GMT
I like this idea and I liked that they did this in the final battle in MEA, all your squad mates join in the actual final battle against the Archon. I am sure that there have been situations where a companion can't go on a mission in past Bioware games and they have called themselves out but my old memory is failing to find an example. Does Thane tell you he can't go on a particular mission because of the air?
The only one I know for certain is Isabela making herself scarce if you start to head to the qunari compound with her in the party. She always has some excuse for why she has to leave (hmm, wonder why? )
Nothing for Thane, but I don't take him on Jack's loyalty mission since it's pouring down rain there.
Yes Isabella definitely does and yes Thane excludes himself for Jack's LM if you choose to take him. Thanks
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Post by dazk on Jul 17, 2018 2:42:30 GMT
I like the companions fighting in the background idea, especially since in DAI we didn't even get camp soldiers fighting when the camp is invaded by bears. Which is a daily occurrence, btw. This is a problem with different parts of the setting not recognizing each other's existence. The bears don't attack the camp guards (they smell bad?) and the guards don't attack the bears either, even if Inqui is fending them off right next to the tents! At least bears and bandits go after each other though. I thought the guards in Jaws of Hakkon attacked monsters round them. Yes they do and its great when the Hakkonites get attacked by those spitting spiders etc as well and you get to just leave or have an advantage in combat
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Post by colfoley on Jul 17, 2018 2:49:42 GMT
I thought it might be interesting to have more 'interesting' cross class combos or even in class combos. Instead of just like exploding someone who is set on fire for instance what if a mage casts ice wall and then another one explodes it with like mind blast causing shards to fly at the enemy and cause them damage?
...
This thread is a bad influence.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,214 Likes: 25,422
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Trouble-shooting Space Diva
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Post by melbella on Jul 17, 2018 2:51:28 GMT
The only one I know for certain is Isabela making herself scarce if you start to head to the qunari compound with her in the party. She always has some excuse for why she has to leave (hmm, wonder why? )
Nothing for Thane, but I don't take him on Jack's loyalty mission since it's pouring down rain there.
Yes Isabella definitely does and yes Thane excludes himself for Jack's LM if you choose to take him. Thanks
He doesn't exclude himself but I exclude him because of his health. I actually had to restart that mission last time I played because I forgot and brought him with me!
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,214 Likes: 25,422
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Trouble-shooting Space Diva
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Post by melbella on Jul 17, 2018 2:53:35 GMT
I thought it might be interesting to have more 'interesting' cross class combos or even in class combos. Instead of just like exploding someone who is set on fire for instance what if a mage casts ice wall and then another one explodes it with like mind blast causing shards to fly at the enemy and cause them damage? ... This thread is a bad influence.
I can take or leave cross class combos. I usually end up getting any achievements for them by accident since for the most part I can't be bothered to micromanage everyone else in the party.
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Post by colfoley on Jul 17, 2018 2:55:20 GMT
I thought it might be interesting to have more 'interesting' cross class combos or even in class combos. Instead of just like exploding someone who is set on fire for instance what if a mage casts ice wall and then another one explodes it with like mind blast causing shards to fly at the enemy and cause them damage? ... This thread is a bad influence.
I can take or leave cross class combos. I usually end up getting any achievements for them by accident since for the most part I can't be bothered to micromanage everyone else in the party.
Ditto. I do not care to set them up, except for ME 3 because they were so cool and loud, and half the time I am not even sure I am doing them...but it just might be interesting to see more options to have one character help out another in combat.
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Post by dazk on Jul 17, 2018 3:06:01 GMT
Yes Isabella definitely does and yes Thane excludes himself for Jack's LM if you choose to take him. Thanks
He doesn't exclude himself but I exclude him because of his health. I actually had to restart that mission last time I played because I forgot and brought him with me!
I also accidentally took him last time but I thought he said something beforehand not after you landed but my life is so hectic at the moment I am having trouble remembering my kids names
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Norstaera
N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
inherit
Stealth Swooper
1178
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Norstaera
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
387
Aug 24, 2016 16:13:41 GMT
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Bottom
http://www.mediafire.com/convkey/3ead/s5mkgfa593ihxkkzg.jpg
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Post by Norstaera on Jul 17, 2018 3:59:54 GMT
I have yet to play any ME games. I'll have to try and remember about Thane. It may be awhile, though, too many games and too little time.
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