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Post by cloud9 on Jul 17, 2018 9:18:43 GMT
That's fine if you like it but others don't. And it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. BioWare needs to learn how to have balance when making games, and not only focus on story and character with tedious and boring combat system. I'd prioritize broken economies over the combat. That's an area were Bio games are often bad and, judging by ME:A, getting worse. Then what would be the point of playing a broken game with tedious repetitive combat system?
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Post by cloud9 on Jul 17, 2018 9:28:56 GMT
it's best for them to work on their weaknesses to improve instead of focusing on story and character with dull and weak combat gameplay. HA. HA. HA. HA. HA. Give this fool a medal, he's found whats wrong with Bioware games. He nailed it. He's a genius. I clearly said: " BioWare needs to learn how to have balance when making games, and not only focus on story and character with tedious and boring combat system."
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Post by cloud9 on Jul 17, 2018 9:46:11 GMT
Mass Effect 3 have done a great job of having action combat with strategy, so they could do the same thing with DA. So, what's the problem?The problems are thus:
-Dragon Age does not, never did and hopefully never will play like the Mass Effect games, nor were they ever meant to. Seriously, why is so important for you that all your video games play exactly the same, with no depth, variety or unique identity of their own?
- As has been stated in the thread, not everyone is interested in Twitch spam combat in their story based RPG games, nor is everyone even physically capable of such. It's like it's not enough that you already have the types of games you like, you want to exclude anyone who doesn't fit your preferred playstyle.
-Most importantly, a good RPG is about freedom of choice; to play the kind of character you want in the way you want. To be defensive knight, a raging berzerker, an elusive assassin, a sneaky thief no one ever finds, a tactical mage, a charming manipulator who can talk their way out of anything, and everything in between. Your scenario takes away that choice and freedom.
😕😩😑 it's obvious that you didn't even read what I wrote or you just all into your feelings. I clearly said BioWare should learn from action games to fix what's broken and to find ways to design an Action/RPG system. Not copy them. And that includes learning from ME3 as well. And this is a wishlist thread, is it not?
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Jul 17, 2018 15:13:24 GMT
I am not sure if I posted in this thread in the past or not and I am too lazy to check so here are my feelings on a wishlist either for the first time or its sequelitis.
Over the last year or slightly more I have gone back and played everything from Jade Empire and on. Now I played Jade Empire on my phone and the other games on my PC, but the games that BioWare has released without altering what it was based on feedback were the better games. I do like Mass Effect 3 the most out of the Mass Effect games, but it just seems the areas I disliked the most such as returning companions were based around the feedback given to them from the previous games. Its the same with Dragon Age, I liked a lot of what Dragon Age 2 was attempting to do, but they seemed to have completely abandoned what they were attempting to try and recapture the concepts of Dragon Age: Origins with Dragon Age: Inquisition.
So if I had to ask for something to see in a future game I would want to see less of getting the feeling they are trying to appease what the yelling online complaints are saying and them sticking to making the games they want to make. I think overall we would get a better game and the extremely vocal people might learn to calm down.
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Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jul 19, 2018 15:20:40 GMT
Here's a thought, what if you could CHOOSE A VICE.
Think about the roleplay opportunities. Some possibilities:
*alcohol *drugs/lyrium *kleptomania *constantly sleep late *excessively perky (I consider this a vice) *card cheat or simple gambling addiction *bad temper *adrenalin junkie *write terrible poetry and insist on sharing it with every-damn-body What could possibly happen? 1) You collect bottles of Thedas and if you don't give away or sell them, you will succumb to temptation and get rip-roaring drunk. Will it be after the 1st bottle or the 5th? A random number generated after each drunken sottery. Whether you're a happy drunk or a sad drunk or an angry drunk depends on the dialog choices you have made to that point.
2) Your older brother/father/family friend/ex-lover was a Templar and one day you tried a little lyrium and developed a taste. Now Carta thugs are after you because you stole from them. Could be a recurring issue a la Isabela in DA2. Until you pay them off, do something distasteful, or they take enough pounds of your flesh to serve as a warning to other idiots.
3) Two possibilities for shoplifting (and this could also work with the gambling vice): a - You are banned from a shop or shops until restitution is made. This would be after a random number of thefts - see #1 above b - You pick up the wrong knick-knack from a noble/magister/politician and they come after you #2 above. c - Or maybe this gives you a blackmail opportunity, making 3 possibilities
4) You miss/are late to a very important date.
5) Somebody threatens to shut you up permanently if you don’t tone down the sunshiney side of your personality
6) Your mother always told you that your temper would get you in trouble one day. After a random number of angry replies you lose it. Maybe with a companion, maybe with some npc.
7) Honestly, not sure about the adrenalin junkie bit, unless you miss missions/quests because of injuries. Of course, a companion could be injured, your damage stats could suffer for a period of time.
8) You insult the wrong person with your ‘verse’.[/ul] What will your companions think? What will they do? Will they even stay? It depends on your relationship with them. And whether any of these consequences occur is, in part, up to you. You can get rid of or not collect those bottles. You don't gamble. You don't choose any angry responses (your mother would be so proud). You ask somebody to make sure you get up early - oh, the horror. And so on . . . This isn't actually on my wish list, but it could be interesting. You choose your vice (or choose none) during the character creator.[/font]
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Post by Walter Black on Jul 19, 2018 19:20:56 GMT
Here's a thought, what if you could CHOOSE A VICE.
Think about the roleplay opportunities. Some possibilities:
[/i] consider this a vice) *card cheat or simple gambling addiction *bad temper *adrenalin junkie *write terrible poetry and insist on sharing it with every-damn-body[/ul][/font][/font] What could possibly happen?
4) You miss/are late to a very important date.
5) Somebody threatens to shut you up permanently if you don’t tone down the sunshiney side of your personality
6) Your mother always told you that your temper would get you in trouble one day. After a random number of angry replies you lose it. Maybe with a companion, maybe with some npc.
7) Honestly, not sure about the adrenalin junkie bit, unless you miss missions/quests because of injuries. Of course, a companion could be injured, your damage stats could suffer for a period of time.
8) You insult the wrong person with your ‘verse’.[/ul] What will your companions think? What will they do? Will they even stay? It depends on your relationship with them. And whether any of these consequences occur is, in part, up to you. You can get rid of or not collect those bottles. You don't gamble. You don't choose any angry responses (your mother would be so proud). You ask somebody to make sure you get up early - oh, the horror. And so on . . . This isn't actually on my wish list, but it could be interesting. You choose your vice (or choose none) during the character creator.[/font] [/quote]In Origins, these were all among the standard RP choices ...
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Post by Iakus on Jul 19, 2018 20:28:56 GMT
I like this idea and I liked that they did this in the final battle in MEA, all your squad mates join in the actual final battle against the Archon. I am sure that there have been situations where a companion can't go on a mission in past Bioware games and they have called themselves out but my old memory is failing to find an example. Does Thane tell you he can't go on a particular mission because of the air?
The only one I know for certain is Isabela making herself scarce if you start to head to the qunari compound with her in the party. She always has some excuse for why she has to leave (hmm, wonder why? )
Nothing for Thane, but I don't take him on Jack's loyalty mission since it's pouring down rain there.
In KOTOR Bastilla will not accompany you on Korriban, since she's too well-known to the Sith and her presence would blow their cover.
Going back even further, I'm pretty sure Keldorn will refuse to participate in the Renal Bloodscalp questline. Since, you know, paladin.
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Post by Hanako Ikezawa on Jul 19, 2018 20:31:23 GMT
There is also Sebastian in DA2 who will refuse to go into the Fade during Feynriel's quest due to his religious beliefs.
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N3
Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jul 19, 2018 21:16:08 GMT
In Origins, these were all among the standard RP choices I'm talking beyond the dialog choices. I'm talking possibilities that are possible for an alcoholic but not somebody w/ anger management issues and vice-versa. I'm talking an intensity that isn't possible with a no vice option. You don't have any more or less choices, unless you trigger an event. You can choose to blackmail somebody in Origins, but it's not due to some other vice on your part. That's a choice you make regardless of being a normally nice person, an obnoxious person, a kleptomaniac, an alcoholic, a late sleeper, etc. I'm talking about adding a certain random element to each pt that's not based on race or class. In any case, this was just an idea I had and threw out there.
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Post by colfoley on Jul 19, 2018 21:47:40 GMT
In Origins, these were all among the standard RP choices I'm talking beyond the dialog choices. I'm talking possibilities that are possible for an alcoholic but not somebody w/ anger management issues and vice-versa. I'm talking an intensity that isn't possible with a no vice option. You don't have any more or less choices, unless you trigger an event. You can choose to blackmail somebody in Origins, but it's not due to some other vice on your part. That's a choice you make regardless of being a normally nice person, an obnoxious person, a kleptomaniac, an alcoholic, a late sleeper, etc. I'm talking about adding a certain random element to each pt that's not based on race or class. In any case, this was just an idea I had and threw out there. You're are talking about having the game keep track of the dialogue choices you make and then closing or opening options based on those...correct?
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Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by Norstaera on Jul 19, 2018 22:33:49 GMT
Doesn't that happen anyway but we don't see it? I know it did in DA2, at least we saw visible evidence of that. Hawke didn't have some dialog choices later based on history of responses. I think it was too many angry/aggressive responses closed out something. Some choices are tracked and uploaded to the Keep. Where the anger vice is concerned, then yes, I suppose I am suggesting the game keep track of the number of times the angry/aggressive response is chosen as well as the random number of instances to be met in order to trigger an outburst. Both counters would be cleared after the outburst. It was just a thought, and I gave some examples of what might be done, not what should be done.
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Post by colfoley on Jul 21, 2018 3:49:39 GMT
Another thing in the 'would be nice but is probably impossible' column. I thought it would be nice, especially given Inquisition's set up, for us to start off as a character who was a member of a party but didn't have their own. At least at first. You can still meet all your party members in the first act but actually getting control of the party and being a leader of whatever organization you represent could take awhile, I mean maybe just a couple of quests but it would be an interesting spin on the usual RPG thing.
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Post by XJlock on Jul 23, 2018 0:52:05 GMT
The return of plot related duel such as Loghain during the Landsmeet and the Arishok in the Demands of the Qun.
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Post by cloud9 on Jul 23, 2018 10:06:08 GMT
When facing Solas, in Trespasser, the player gets a dialogue option, "Not really, no". It causes Solas to give a very brief explanation of who he is, what happened to his people and what he intends to do. I like this version. I like to see something like that again for the next game. The DLC storyline does not make any sense, anyways.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jul 23, 2018 19:21:56 GMT
Is your concern having to care about Combat systems or the fact that there is combat at all?
For example, would you rather have: - a difficulty setting, specifically for combat, that let's all your attacks blow enemies up on contact (think golden gun or that Varric mission in DA2) - an aura that just pulses instant-death on all nearby enemies (we typically have a lot of plot trigger things that would make killing enemies that are spawned but you can't see yet cause issues) - a way to just avoid combat in all cases If It’s for a quest, I’d pesonally like options of how to solve the problem presented. Something along the lines of person A wants person B killed: A: Just do as you are told and kill person B, no questions. B: Join person B and kill person A C: Try to mediate. D: Just kill everyone and steal their loot. E: Just Lie to everyone, let them kill each other and then steal their loot. If it’s random mobs or smaller groups in a dungeon, I’d like it if the combat system “fools” me into feeling like I’m good at the game. After unlocking my specialization in DA2 (DW Duelist) I found certain skills made me feel like I could almost oneshot smaller mobs and this power fantasy made the combat fun for me, even if I know I suck at the combat. In DA:I I felt like the rest of the team were the ones doing all the killing and my attacks were just so weak and useless. I want to be able to find my own playstyle without having to look up a decent build in order to feel like I can play the game.
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Post by LukeBarrett on Jul 23, 2018 19:31:11 GMT
If it’s random mobs or smaller groups in a dungeon, I’d like it if the combat system “fools” me into feeling like I’m good at the game. After unlocking my specialization in DA2 (DW Duelist) I found certain skills made me feel like I could almost oneshot smaller mobs and this power fantasy made the combat fun for me, even if I know I suck at the combat. In DA:I I felt like the rest of the team were the ones doing all the killing and my attacks were just so weak and useless. I want to be able to find my own playstyle without having to look up a decent build in order to feel like I can play the game. Ideally we're able, in any game we make, to properly give each user type the ability to fulfill their own player fantasy. One of the things I try to aim for is 'easy to learn, hard to master' because typically the ones who want to really delve in to the systems and play on higher difficulties are those Users that are more adept at the game. Conversely, the game should still be enjoyable for those who play on Normal/Casual and don't want to engage in some of the deeper aspects of the gameplay systems without feeling too easy. Obviously, easier said than done, but that's what I set for myself as a general goal to aim for.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by michaeln7 on Jul 23, 2018 20:44:34 GMT
One of the things I try to aim for is 'easy to learn, hard to master' because typically the ones who want to really delve in to the systems and play on higher difficulties are those Users that are more adept at the game. Conversely, the game should still be enjoyable for those who play on Normal/Casual and don't want to engage in some of the deeper aspects of the gameplay systems without feeling too easy. I find that to be a "gold standard" for many games. When I first played Mass Effect (ME3), I played on Narrative, because I wasn't good at it. Now, If I play ME3 on anything less than Insanity, it feels "too easy". Because it was easy to learn the basics, but I had to master the combo system and how the powers used factor into said combos. My favorite classes to play are the Vanguard and Sentinel in ME3, but I can perform equally well with the other four, because I mastered the game. Point being, THIS is what accessibility means, where a complete novice (past me) or a complete master (current me) can play the same game but find it just as fun as the first time.
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Post by phoray on Jul 24, 2018 18:46:57 GMT
We all know what you mean, troll. Comprehension means I can pick up the intent in the sentence, not just the words. I comprehend that you hate Bioware, and have never ever said you liked a single game made by them. I comprehend you will never be banned. I comprehend I will never be made a Moderator because I recognize and call you as such. I comprehend plenty.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jul 24, 2018 21:58:54 GMT
• - Visit a Dalish Arlathvhen - where they are discussing whether to join Solas, some clans for, some against, some undecided.
•YES, great idea. You could also include city elves/freed Slaves. The more you help, the less support Solas gets. The less support Solas gets, the better you are prepared for a final confrontation. It makes the whole power thing much more tied into the main plot without being disruptive. •If you don’t like siding with elves/freeing slaves, you can have an alternative where you could just choose to kill all the elves/enslave them, maybe make it a way of earning money/favour with Tevinter. That way you also get the moral choice vs. the pragmatic one.
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boxofscreaming
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Post by boxofscreaming on Jul 25, 2018 22:19:18 GMT
My number one wish would be to play as Hawke.
Number two would be to have all the DA2 companions appear in the game, although not necessarily all as squadmates this time around.
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Post by cloud9 on Jul 26, 2018 7:05:52 GMT
Have I commented in here? I can’t remember. If I did , DID I ALSO SAY BLOOD MAGIC? If not: BLOOD MAGIC. I miss being a blood mage and after playing DAI again and having to see my once Blood Mage Hawke be all anti blood magic, I was sad and I yearn lol And it would be nice to turn into a vampire, and should set up a quest to turn into one by a demon and blood magic involed.
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Post by Son of Dorn on Jul 26, 2018 9:04:51 GMT
Have I commented in here? I can’t remember. If I did , DID I ALSO SAY BLOOD MAGIC? If not: BLOOD MAGIC. I miss being a blood mage and after playing DAI again and having to see my once Blood Mage Hawke be all anti blood magic, I was sad and I yearn lol And it would be nice to turn into a vampire, and should set up a quest to turn into one by a demon and blood magic involed. I always wondered if vampires were in DA. Because we never saw them. We only saw werewolves in DAO and DAO: A.
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Post by leadintea on Jul 26, 2018 16:12:24 GMT
And it would be nice to turn into a vampire, and should set up a quest to turn into one by a demon and blood magic involed. I always wondered if vampires were in DA. Because we never saw them. We only saw werewolves in DAO and DAO: A. Apparently vampires are just people possessed by hunger demons, which personally sounds icky to me so I'd never go with that option if it were ever offered.
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Post by Son of Dorn on Jul 26, 2018 17:53:36 GMT
I always wondered if vampires were in DA. Because we never saw them. We only saw werewolves in DAO and DAO: A. Apparently vampires are just people possessed by hunger demons, which personally sounds icky to me so I'd never go with that option if it were ever offered. What, Really? That's lame.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jul 26, 2018 18:20:09 GMT
•When traveling around, I’d like an easy way to compare equipment to equipment on companions that are not in your active party. If I’m in a region and I want to sell stuff to the closest merchant, I don’t want to be forced to go back to skyhold to make sure I don’t sell something that could be useful to someone I don’t frequently use.
•An option to turn on/off whether you see companions default armor or the armor they are currently equipped with (Sorry design team, but most companions just have a trademark look I want to keep). Preferably on an individual basis.
•I've mentioned this somewhere else: I know it’s called Dragon age, but the amount of High dragons we have defeated by now is ridiculous. In DA:O it felt like something special, In DA2 you can at least say it’s Varric exaggerating Hawkes accomplishments. In DA:I there’s just too many of them. It doesn’t feel special anymore, even thinking back on the archdemon, it now feels like “just” another dragon. Would much rather have very few that are late/end game.
•I really enjoyed the Duelist Spec in DA2.
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