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ღ I am a golem. Obviously.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Jul 29, 2018 20:30:29 GMT
DA4 Protgag: I don't want to work for anyone. I don't mind working with the Inquisition/Secret Group, but I don't want to work FOR them. I worked FOR the Inquisition AS the Inquisitor. Got told where to go, got told I couldn't even be honest or lie- they were lying for me.
I want to be a free agent and not have people telling me what I ought to be doing and where I ought to be going. I want to follow my own conscience , not the dictations of a religion. A free Agent like Hawke, or a Practically-Free agent like the Warden. I want to be a solo person who works with a group because I choose to, not be absorbed into an organization as one of many of their agents.
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Post by colfoley on Jul 29, 2018 23:03:43 GMT
DA4 Protgag: I don't want to work for anyone. I don't mind working with the Inquisition/Secret Group, but I don't want to work FOR them. I worked FOR the Inquisition AS the Inquisitor. Got told where to go, got told I couldn't even be honest or lie- they were lying for me. I want to be a free agent and not have people telling me what I ought to be doing and where I ought to be going. I want to follow my own conscience , not the dictations of a religion. A free Agent like Hawke, or a Practically-Free agent like the Warden. I want to be a solo person who works with a group because I choose to, not be absorbed into an organization as one of many of their agents. While I disagree with your comments about the Inquisitor, I still like your basic premise...both of them.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Jul 30, 2018 9:11:52 GMT
You should try Dragon Age: Origins then tbh, especially if you play on pc The gameplay is horrible, though.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
Posts: 253 Likes: 574
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by mattjamho on Jul 30, 2018 19:26:26 GMT
DA4 Protgag: I don't want to work for anyone. I don't mind working with the Inquisition/Secret Group, but I don't want to work FOR them. I worked FOR the Inquisition AS the Inquisitor. Got told where to go, got told I couldn't even be honest or lie- they were lying for me. I want to be a free agent and not have people telling me what I ought to be doing and where I ought to be going. I want to follow my own conscience , not the dictations of a religion. A free Agent like Hawke, or a Practically-Free agent like the Warden. I want to be a solo person who works with a group because I choose to, not be absorbed into an organization as one of many of their agents. Depending on what the story is for DA4, I'd like to be the leader of a mercenary band. Perhaps take over an existing one.
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Old Scientist Contrarian
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Post by alanc9 on Jul 30, 2018 20:02:01 GMT
You should try Dragon Age: Origins then tbh, especially if you play on pc The gameplay is horrible, though. Well, if you set up your Tactics properly the game will almost play itself. Pity there's no way to leave the controlled character on autopilot.
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Post by cloud9 on Jul 31, 2018 8:58:14 GMT
The gameplay is horrible, though. Well, if you set up your Tactics properly the game will almost play itself. Pity there's no way to leave the controlled character on autopilot. And it's a piss poor combat design. I expected to play action combat like on the cinematics they've shown on the beginning of the game. But they tricked people and that to me is a middle finger to the player. Bunch of assholes if you ask me.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
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Jul 22, 2018 12:32:26 GMT
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teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Jul 31, 2018 19:06:47 GMT
It just occurred to me that, since we will most likely be in Tevinter, then there could be a warrior spec ala Fenris and his lyrium tattoos.
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jaerick243
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 209 Likes: 252
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by jaerick243 on Jul 31, 2018 19:14:08 GMT
I want more weapons styles/skill trees for characters. For instance, bring back dual wield for warriors and make a single weapons skill tree for rogues. maybe add something for mages, but I do not know about them much.
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Post by alanc9 on Jul 31, 2018 19:17:29 GMT
Well, if you set up your Tactics properly the game will almost play itself. Pity there's no way to leave the controlled character on autopilot. And it's a piss poor combat design. I expected to play action combat like on the cinematics they've shown on the beginning of the game. But they tricked people and that to me is a middle finger to the player. Bunch of assholes if you ask me. Huh? How did they trick you? By the time you see the opening cinematics you've already bought the game, and Bio never advertised DA:O as an action RPG.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Jul 31, 2018 23:15:01 GMT
And it's a piss poor combat design. I expected to play action combat like on the cinematics they've shown on the beginning of the game. But they tricked people and that to me is a middle finger to the player. Bunch of assholes if you ask me. Huh? How did they trick you? By the time you see the opening cinematics you've already bought the game, and Bio never advertised DA:O as an action RPG. Then why did they put action sequences teased as one? And they could've done a better job with combat design if they weren't so lazy about it.
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Hrungr
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Prime Likes: 65,767
Posts: 30,834 Likes: 112,295
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More coffee...? More coffee.
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 1, 2018 0:46:29 GMT
Maintaining a distinct style with the game's environments.
This has been on my mind more & more as a lot of AAA games now have very high fidelity environments, high quality lighting, and so on. But we're getting to a point now where a lot of these games now feel... very similar to one another. Take this recent trailer for Shadow of the Tomb Raider:
Now I preface this by saying I'm a huge fan of the TR reboot, and it looks gorgeous. But at the same time, it looks like any of... a half-dozen other games out there. There's not much here other than Lara herself that immediately distinguishes it as Tomb Raider. If I saw a screenshot of that jungle without Lara, I'd be hard-pressed to name the game it came from.
So far, Dragon Age has not suffered that problem. Each had a very distinctive style, and you could easily identify DA games from just pics of the environment.
But as I suspect DA4 will move towards really high fidelity/photogrammetry environments, I think it's important to make sure to continue to distinguish Thedas from other games. Continue to use environments, flora/fauna, lighting, building design, colour palletes, level design, and the little touches you don't typically see in other games.
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http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
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Post by DragonKingReborn on Aug 1, 2018 0:51:02 GMT
Maintaining a distinct style with the game's environments.
This has been on my mind more & more as a lot of AAA games now have very high fidelity environments, high quality lighting, and so on. But we're getting to a point now where a lot of these games now feel... very similar to one another. Take this recent trailer for Shadow of the Tomb Raider: *snip* Now I preface this by saying I'm a huge fan of the TR reboot, and it looks gorgeous. But at the same time, it looks like any of... a half-dozen other games out there. There's not much here other than Lara herself that immediately distinguishes it as Tomb Raider. If I saw a screenshot of that jungle without Lara, I'd be hard-pressed to name the game it came from. So far, Dragon Age has not suffered that problem. Each had a very distinctive style, and you could easily identify DA games from just pics of the environment. But as I suspect DA4 will move towards really high fidelity/photogrammetry environments, I think it's important to make sure to continue to distinguish Thedas from other games. Continue to use environments, flora/fauna, lighting, building design, colour palletes, level design, and the little touches you don't typically see in other games. Which should be easy enough to do given they are a) a fantasy environment as opposed to real world and b ) using an engine that no other fantasy RPG is likely to be able to use. I know heading towards photorealism comes with an inherent sense of sameness, because realistic "things" look a certain way, but these are still scenes being processed by a software engine. I'd actually prefer if they eased off the realism track everso slightly. Because this is fantasy. To me, it should look, well "fantastical". Also love the TR reboot games...
*edit* To clarify - I don't mean make the environments less realistic than in DAI, just don't go full on down that road. The environments looked amazing. Add in higher textures to make use of better GPU performance and we're golden.
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Dreadnaw Rising
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on Aug 1, 2018 1:31:51 GMT
Hrungrdon't they look the same because they're all depiciting Earth Jungles? AS someone who has traveled length of United States a few times, there is usually not a ton to distinguish trees from each other. Sometimes, the trees look the same to me, it just seems like the overall shade of green is different. Obviously a fur tree is different from an oak, but you get what I'm saying.
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Post by colfoley on Aug 1, 2018 1:39:29 GMT
Maintaining a distinct style with the game's environments.
This has been on my mind more & more as a lot of AAA games now have very high fidelity environments, high quality lighting, and so on. But we're getting to a point now where a lot of these games now feel... very similar to one another. Take this recent trailer for Shadow of the Tomb Raider: *snip* Now I preface this by saying I'm a huge fan of the TR reboot, and it looks gorgeous. But at the same time, it looks like any of... a half-dozen other games out there. There's not much here other than Lara herself that immediately distinguishes it as Tomb Raider. If I saw a screenshot of that jungle without Lara, I'd be hard-pressed to name the game it came from. So far, Dragon Age has not suffered that problem. Each had a very distinctive style, and you could easily identify DA games from just pics of the environment. But as I suspect DA4 will move towards really high fidelity/photogrammetry environments, I think it's important to make sure to continue to distinguish Thedas from other games. Continue to use environments, flora/fauna, lighting, building design, colour palletes, level design, and the little touches you don't typically see in other games. Which should be easy enough to do given they are a) a fantasy environment as opposed to real world and b ) using an engine that no other fantasy RPG is likely to be able to use. I know heading towards photorealism comes with an inherent sense of sameness, because realistic "things" look a certain way, but these are still scenes being processed by a software engine. I'd actually prefer if they eased off the realism track everso slightly. Because this is fantasy. To me, it should look, well "fantastical". Also love the TR reboot games...
*edit* To clarify - I don't mean make the environments less realistic than in DAI, just don't go full on down that road. The environments looked amazing. Add in higher textures to make use of better GPU performance and we're golden. DAI had some really distinctive areas like the Fallow Mire, Storm Coast, and especially the Frostback Basin. I think it wouldn't be too bad for the next DA to combine the two distinct ideas maybe? Go for more relastic environments but make it look like nothing on this earth.
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,834 Likes: 112,295
inherit
ღ N-Special
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0
112,295
Hrungr
More coffee...? More coffee.
30,834
August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
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Post by Hrungr on Aug 1, 2018 2:51:46 GMT
Maintaining a distinct style with the game's environments.
This has been on my mind more & more as a lot of AAA games now have very high fidelity environments, high quality lighting, and so on. But we're getting to a point now where a lot of these games now feel... very similar to one another. Take this recent trailer for Shadow of the Tomb Raider: *snip* Now I preface this by saying I'm a huge fan of the TR reboot, and it looks gorgeous. But at the same time, it looks like any of... a half-dozen other games out there. There's not much here other than Lara herself that immediately distinguishes it as Tomb Raider. If I saw a screenshot of that jungle without Lara, I'd be hard-pressed to name the game it came from. So far, Dragon Age has not suffered that problem. Each had a very distinctive style, and you could easily identify DA games from just pics of the environment. But as I suspect DA4 will move towards really high fidelity/photogrammetry environments, I think it's important to make sure to continue to distinguish Thedas from other games. Continue to use environments, flora/fauna, lighting, building design, colour palletes, level design, and the little touches you don't typically see in other games. Which should be easy enough to do given they are a) a fantasy environment as opposed to real world and b ) using an engine that no other fantasy RPG is likely to be able to use. I know heading towards photorealism comes with an inherent sense of sameness, because realistic "things" look a certain way, but these are still scenes being processed by a software engine. I'd actually prefer if they eased off the realism track everso slightly. Because this is fantasy. To me, it should look, well "fantastical". Also love the TR reboot games...
*edit* To clarify - I don't mean make the environments less realistic than in DAI, just don't go full on down that road. The environments looked amazing. Add in higher textures to make use of better GPU performance and we're golden. Agreed - being a fantasy world certainly works in DA's favor. They've got options. While they generally leaned towards plausible environments (except for the "special" locales - Fade, Deep Roads, etc.), they still had some distinct elements - eg. all the basalt, interesting topography, punchy colour palette, distinctly DA elements like lyrium, magical phenomenon, rock paintings, wildlife, etc. But the real world also has a wealth of vegetation that isn't just your standard cedar/fir/pine trees, ferns, and commonly recognized jungle vegetation you see in many of these games. There's a lot of variety out there that's relatively untapped before even getting to the truly fantastical.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by DragonKingReborn on Aug 1, 2018 3:01:11 GMT
Which should be easy enough to do given they are a) a fantasy environment as opposed to real world and b ) using an engine that no other fantasy RPG is likely to be able to use. I know heading towards photorealism comes with an inherent sense of sameness, because realistic "things" look a certain way, but these are still scenes being processed by a software engine. I'd actually prefer if they eased off the realism track everso slightly. Because this is fantasy. To me, it should look, well "fantastical". Also love the TR reboot games...
*edit* To clarify - I don't mean make the environments less realistic than in DAI, just don't go full on down that road. The environments looked amazing. Add in higher textures to make use of better GPU performance and we're golden. DAI had some really distinctive areas like the Fallow Mire, Storm Coast, and especially the Frostback Basin. I think it wouldn't be too bad for the next DA to combine the two distinct ideas maybe? Go for more relastic environments but make it look like nothing on this earth. Definitely. I mean, if it's possible to have things look both realistic and fantastic at the same time, then great - sign me up. All I really meant is that looking more "realistic" doesn't necessarily equate to looking "better", especially in the context of a fantasy world game.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by DragonKingReborn on Aug 1, 2018 3:12:26 GMT
Which should be easy enough to do given they are a) a fantasy environment as opposed to real world and b ) using an engine that no other fantasy RPG is likely to be able to use. I know heading towards photorealism comes with an inherent sense of sameness, because realistic "things" look a certain way, but these are still scenes being processed by a software engine. I'd actually prefer if they eased off the realism track everso slightly. Because this is fantasy. To me, it should look, well "fantastical". Also love the TR reboot games...
*edit* To clarify - I don't mean make the environments less realistic than in DAI, just don't go full on down that road. The environments looked amazing. Add in higher textures to make use of better GPU performance and we're golden. Agreed - being a fantasy world certainly works in DA's favor. They've got options. While they generally leaned towards plausible environments (except for the "special" locales - Fade, Deep Roads, etc.), they still had some distinct elements - eg. all the basalt, interesting topography, punchy colour palette, distinctly DA elements like lyrium, magical phenomenon, rock paintings, wildlife, etc. But the real world also has a wealth of vegetation that isn't just your standard cedar/fir/pine trees, ferns, and commonly recognized jungle vegetation you see in many of these games. There's a lot of variety out there that's relatively untapped before even getting to the truly fanatical. Agree with all the above - and you reminded me of something. Descent gave us strong hints about "What Lies Beneath" in Thedas. I'd be keen for some of the flora to start representing that visually. Flowers that glow blue because they're infused with lyrium, for example. A large tree with deep roots could have iridescent blue sap if it grew over a lyrium vein. That sort of thing. But the main thing I want from environments in DA4 is a sense that it is a plausible - to steal your term - beautiful and very dangerous place. The Fallow Mire which I was playing last night is beautiful and bleak and I loved it. Equally, the Hinterlands seems like a love letter to Fantasy Setting: The Setting (and I mean that as a compliment). It didn't need to look distinct from other fantasy environments, because it was the first major area you went to. It was like Bioware was saying "here is a place you know, even though you've not been here before" before sending us to the Fallow Mire or Storm Coast or Emprise du Lion. TL/DR - I don't want them to look like the real world, I want them to look like a fantasy world filled with impossible things that look real.
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8,025
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Aug 1, 2018 3:41:19 GMT
In all three games, the rogue is needed to unlock chests and doors. They're needed in DAO, DAA and DA2 to disarm traps. In DAI, a mage is needed to repair a bridge or block an entrance. The warrior is needed to smash a wall. How about having an archer, yes I know, they're rogues, but how about when exploring the group comes across a gap that they're not able to jump across. The main character looks around and sees something that can be used to cross, if it were to be lowered. That's where the archer steps up to the plate and says, "let me take care of that". He/she fires an arrow at a strap or whatever that is holding the object in place, whatever it might be, so that they can cross and continue with their exploring. What if the Archer could use a grappling hook or fire a (temporary) zip-line across certain gaps, allowing them to reach areas that no-one else in the party can get too. Once there, they're able to locate bridge-controls, knock over a tree or find some other means for the rest of the party to cross.
An improvised zip-line would have to be temporary and only usable by them, as it would already be huge a gamble to expect it to remain secure and hold their weight, let alone three other people who might be in heavy armour.
The game could even acknowledge how insanely dangerous and reckless our rogue is being by repeatedly doing this. Perhaps at one point in the game, another Archer character attempts to cross a gap via this method, only to have the rope suddenly snap midway across?
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Hrungr
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Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,834 Likes: 112,295
inherit
ღ N-Special
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More coffee...? More coffee.
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August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 1, 2018 4:15:06 GMT
Hrungr don't they look the same because they're all depiciting Earth Jungles? AS someone who has traveled length of United States a few times, there is usually not a ton to distinguish trees from each other. Sometimes, the trees look the same to me, it just seems like the overall shade of green is different. Obviously a fur tree is different from an oak, but you get what I'm saying. But I think even if you're using typical Earth locations, there are ways you can shake up your environments to help distinguish your particular game. It could be distinct topographical/geological features, contrasting environments in the same region, natural disasters, and so on. In SotTR's case, because there's a number of games with high fidelity jungle environments already on the market, I would be inclined to do something more radical with it (especially with the running apocalypse theme). Like... I dunno, redecorate it with a meteor shower or something. Now you've got fires, landslides, craters, and pretty lively view at night... So if you take a screenshot of that jungle, you'll know it came from TR.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
inherit
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1,201
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622
Jul 22, 2018 12:32:26 GMT
July 2018
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 1, 2018 9:12:13 GMT
In all three games, the rogue is needed to unlock chests and doors. They're needed in DAO, DAA and DA2 to disarm traps. In DAI, a mage is needed to repair a bridge or block an entrance. The warrior is needed to smash a wall. How about having an archer, yes I know, they're rogues, but how about when exploring the group comes across a gap that they're not able to jump across. The main character looks around and sees something that can be used to cross, if it were to be lowered. That's where the archer steps up to the plate and says, "let me take care of that". He/she fires an arrow at a strap or whatever that is holding the object in place, whatever it might be, so that they can cross and continue with their exploring. What if the Archer could use a grappling hook or fire a (temporary) zip-line across certain gaps, allowing them to reach areas that no-one else in the party can get too. Once there, they're able to locate bridge-controls, knock over a tree or find some other means for the rest of the party to cross. An improvised zip-line would have to be temporary and only usable by them, as it would already be huge a gamble to expect it to remain secure and hold their weight, let alone three other people who might be in heavy armour. The game could even acknowledge how insanely dangerous and reckless our rogue is being by repeatedly doing this. Perhaps at one point in the game, another Archer character attempts to cross a gap via this method, only to have the rope suddenly snap midway across?
The problem with this is that it is limited, not to a class, but to a specific type in that class. If all rogues had a grappling hook, then you only need a rogue. If only archers have one, then you are locked out of content if you decide you only want melee rogues. In DA:I they made it a point that if (for some reason) you wanted sera and Varric to DW daggers, then you had that opportunity. Even if all it takes is a bow and not a any skills, then I would not want to have to carry one just for this one use.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Aug 1, 2018 9:20:27 GMT
Maintaining a distinct style with the game's environments.
This has been on my mind more & more as a lot of AAA games now have very high fidelity environments, high quality lighting, and so on. But we're getting to a point now where a lot of these games now feel... very similar to one another. Take this recent trailer for Shadow of the Tomb Raider: Now I preface this by saying I'm a huge fan of the TR reboot, and it looks gorgeous. But at the same time, it looks like any of... a half-dozen other games out there. There's not much here other than Lara herself that immediately distinguishes it as Tomb Raider. If I saw a screenshot of that jungle without Lara, I'd be hard-pressed to name the game it came from. So far, Dragon Age has not suffered that problem. Each had a very distinctive style, and you could easily identify DA games from just pics of the environment. But as I suspect DA4 will move towards really high fidelity/photogrammetry environments, I think it's important to make sure to continue to distinguish Thedas from other games. Continue to use environments, flora/fauna, lighting, building design, colour palletes, level design, and the little touches you don't typically see in other games. They should've put more effort on environmental design and open world in the first place, but I believe it when I see it if BioWare can pull it off.
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 1, 2018 9:30:48 GMT
You know what? Since we are most likely playing as a new PC, I would very much like to meet Anders again. Since a new PC won’t be his friend, then (hopefully) I’ll get the chance to punch him in the face for being an idiot. Same goes for Solas if I choose to redeem him instead of just killing him. Get it out of my system without having to go out of character with my Hawke/Inquisitor. Though I admit that my Hawke would have liked “Punch Him” as an option, since he was my only healer and I need him for the final battle.
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Post by themikefest on Aug 1, 2018 14:06:51 GMT
In DA2, Hawke is able to have dog appear for a time to help out. What if that could be applied to a companion as well? Not for combat, but for other stuff. I'm currently playing DAI with an all mage party. I will be entering Valammar shortly. I know that I need a rogue to open at least 2 doors. But instead of having a rogue in the party, I have a rogue appear long enough to unlock that door. The door is unlocked, and I can continue with my all-mage playthrough. The above image has the companions and main character wearing the same outfit. Why not add a bonus for that? All 4 get a 10% damage reduction or 10% more damage or something else. What if the player has all 4 that are rogues wearing the same outfit? Not only would they get the bonus for wearing the same outfit, but get an added bonus because they're all the same class? 10% critical damage or 10% critical chance or something else.
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Post by DragonKingReborn on Aug 1, 2018 21:16:28 GMT
In DA2, Hawke is able to have dog appear for a time to help out. What if that could be applied to a companion as well? Not for combat, but for other stuff. I'm currently playing DAI with an all mage party. I will be entering Valammar shortly. I know that I need a rogue to open at least 2 doors. But instead of having a rogue in the party, I have a rogue appear long enough to unlock that door. The door is unlocked, and I can continue with my all-mage playthrough. The above image has the companions and main character wearing the same outfit. Why not add a bonus for that? All 4 get a 10% damage reduction or 10% more damage or something else. What if the player has all 4 that are rogues wearing the same outfit? Not only would they get the bonus for wearing the same outfit, but get an added bonus because they're all the same class? 10% critical damage or 10% critical chance or something else. The... Bonus. I'm a believer that all classes should have non-combat abilities available for selection during level (i.e. "Skills" from DA:O) One of those should be the ability to open locks (whether on doors or chests etc). "Bash Lock" for a warrior or an "Open" spell for a mage (Quest For Glory for lyfe). For myself, I don't know that I'd like a companion 'drop in/drop out' function. I'd like to make a choice on who to take and then live with that choice.
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Fortifying everything.
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Post by Son of Dorn on Aug 2, 2018 4:44:18 GMT
Healing spells for mages. Just rage quit a playthrough of DAI doing the Descent Dlc during the Darkspawn hive bit, ran out of healing potions because of the endless spawning.
Also, who's fucking idea was it to take out healing spells out of DA in the FIRST FUCKING PLACE?!!!
Fucking Bioware...
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