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Post by cloud9 on Aug 2, 2018 6:36:05 GMT
Healing spells for mages. Just rage quit a playthrough of DAI doing the Descent Dlc during the Darkspawn hive bit, ran out of healing potions because of the endless spawning. Also, who's fucking idea was it to take out healing spells out of DA in the FIRST FUCKING PLACE?!!! Fucking Bioware... Because they're incompetent and becoming more idiotic. This is what happens if they don't listen to fans and critics who adressed their issues to do better.
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Dragon Age Inquisition
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Post by Son of Dorn on Aug 2, 2018 6:39:03 GMT
Healing spells for mages. Just rage quit a playthrough of DAI doing the Descent Dlc during the Darkspawn hive bit, ran out of healing potions because of the endless spawning. Also, who's fucking idea was it to take out healing spells out of DA in the FIRST FUCKING PLACE?!!! Fucking Bioware... Because they're incompetent and becoming more idiotic. This is what happens if they don't listen to fans and critics who adressed their issues to do better. True dat.
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Post by colfoley on Aug 2, 2018 7:28:09 GMT
Considering there were healing spells in the game...and abilities where you could get your characters to heal...and abilities which give you things like guard and barrier which are defensive in nature and cause you to not have your health damaged.
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Post by Son of Dorn on Aug 2, 2018 7:40:50 GMT
Considering there were healing spells in the game...and abilities where you could get your characters to heal...and abilities which give you things like guard and barrier which are defensive in nature and cause you to not have your health damaged. Name one healing spell that ALL mages have in DAI. And not the one that Knight Enchanters have, because that's a focus ability. Also, the 'heal on kill' stat does not qualify as well.
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TabithaTH
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Post by TabithaTH on Aug 2, 2018 9:55:16 GMT
If Solas is involved, then Emerald Knight could make sense as a Warrior spec.
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Post by themikefest on Aug 2, 2018 13:18:22 GMT
Considering there were healing spells in the game...and abilities where you could get your characters to heal...and abilities which give you things like guard and barrier which are defensive in nature and cause you to not have your health damaged. Name one healing spell that ALL mages have in DAI. And not the one that Knight Enchanters have, because that's a focus ability. Also, the 'heal on kill' stat does not qualify as well. In the spirit tree, there is the spell called revival.
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Post by Son of Dorn on Aug 2, 2018 14:16:19 GMT
Name one healing spell that ALL mages have in DAI. And not the one that Knight Enchanters have, because that's a focus ability. Also, the 'heal on kill' stat does not qualify as well. In the spirit tree, there is the spell called revival. Doesn't that just revive downed companions?
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Post by themikefest on Aug 2, 2018 15:15:51 GMT
Look at the link to see what the description is.
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Post by Son of Dorn on Aug 2, 2018 15:54:46 GMT
Look at the link to see what the description is. Just read it and it just revives downed companions. The Trespasser DLC upgrade just brings them back for a bit then they are knocked out again. Not very useful. The other upgrade gives a life ward effect to those it affects. Not what I was talking about. I was talking about healing spells that restore health in battle and out of it.
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Post by colfoley on Aug 2, 2018 21:14:18 GMT
Honestly Dragon Age Inquisition went too overboard in the hinky ways that you could heal yourself. You had so many ways to heal yourself in the game it was kind of silly, especially when you consider Lore. Which healing in Dragon Age, from a lore perspective this includes healing spells, have always been a bit problematic. In the codex it mentions that it is dangerous,kind of frowned upon, and costly...yet mages could cast healing spells...at least in DA O...like they were giving out candy. Then DA I added things like Heal on Kill and the leeching poison perk for poison weapons which is just kind ofsilly...(though I still use it and not saying they should inherently take these things away in DA 4)
But I would prefer them to expand on their damage mitigation options. Maybe throw in a spec like Spirit Healer or something but I want more things like Guard and Barrier or defense. Things that either A. you get damaged before it effects your health or B. avoid taking damage entirely.
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Hrungr
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Post by Hrungr on Aug 2, 2018 23:45:36 GMT
I'd prefer not having healing spells in the game, as long the game is balanced without them. I don't mind the idea of an attrition-based game.
8 Ability Slots (assuming DA4 will have the same amount) is not a lot to play with as is, especially for Mages, so if healing can be moved off to potions, etc. to leave room for more interesting abilities - I'm all for it.
Now I'm not saying Barrier/Guard is the answer. And if the game is moving towards active blocks, evades, etc., that may be a moot point anyway.
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Post by colfoley on Aug 3, 2018 1:17:24 GMT
I'd prefer not having healing spells in the game, as long the game is balanced without them. I don't mind the idea of an attrition-based game. 8 Ability Slots (assuming DA4 will have the same amount) is not a lot to play with as is, especially for Mages, so if healing can be moved off to potions, etc. to leave room for more interesting abilities - I'm all for it. Now I'm not saying Barrier/Guard is the answer. And if the game is moving towards active blocks, evades, etc., that may be a moot point anyway. It might behoove the team to do something like have your evades be more or less active but have the 'block' part be something the game controls with a stat with your character. I am not really a game dev, at least on that side anyways, so I have been really hesitant to comment my ideas on it specifically but if they do get rid of guard/ barrier entirely they'd have to include something else to replace it. (though I can't see them removing barrier at least). It just seemed that the direction Inquisition was heading in was focusing on damage mitigation, fantasy gameplay tropes which can be used instead of constantly damaging health...whatever BioWare does I hope its in that direction rather then a 'war of attrition'.
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Post by Frost on Aug 3, 2018 1:24:31 GMT
I'd prefer not having healing spells in the game, as long the game is balanced without them.
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Dragon Age Inquisition
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Post by Son of Dorn on Aug 3, 2018 3:08:05 GMT
Honestly Dragon Age Inquisition went too overboard in the hinky ways that you could heal yourself. You had so many ways to heal yourself in the game it was kind of silly, especially when you consider Lore. Which healing in Dragon Age, from a lore perspective this includes healing spells, have always been a bit problematic. In the codex it mentions that it is dangerous,kind of frowned upon, and costly...yet mages could cast healing spells...at least in DA O...like they were giving out candy. Then DA I added things like Heal on Kill and the leeching poison perk for poison weapons which is just kind ofsilly...(though I still use it and not saying they should inherently take these things away in DA 4) But I would prefer them to expand on their damage mitigation options. Maybe throw in a spec like Spirit Healer or something but I want more things like Guard and Barrier or defense. Things that either A. you get damaged before it effects your health or B. avoid taking damage entirely. Spirit Healer WAS a spec in DAO AND DA2. DAI should have just kept Spirit Healer and the healing spells. Also, what leeching poison perk? Mages only can cast barrier on the party, warriors use guard on themselves. Rouges don't get guard.
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Post by melbella on Aug 3, 2018 3:18:51 GMT
Honestly Dragon Age Inquisition went too overboard in the hinky ways that you could heal yourself. You had so many ways to heal yourself in the game it was kind of silly, especially when you consider Lore. Which healing in Dragon Age, from a lore perspective this includes healing spells, have always been a bit problematic. In the codex it mentions that it is dangerous,kind of frowned upon, and costly...yet mages could cast healing spells...at least in DA O...like they were giving out candy. Then DA I added things like Heal on Kill and the leeching poison perk for poison weapons which is just kind ofsilly...(though I still use it and not saying they should inherently take these things away in DA 4) But I would prefer them to expand on their damage mitigation options. Maybe throw in a spec like Spirit Healer or something but I want more things like Guard and Barrier or defense. Things that either A. you get damaged before it effects your health or B. avoid taking damage entirely. Spirit Healer WAS a spec in DAO AND DA2. DAI should have just kept Spirit Healer and the healing spells. Also, what leeching poison perk? Mages only can cast barrier on the party, warriors use guard on themselves. Rouges don't get guard.
Craft armor with guard on hit and anyone can have guard. A mage with guard on hit + energy barrage and they are at full or almost full guard with one casting. One of the upgrades in the purple warrior tree also allows for all party members to gain guard.
Heal on kill and heal on hit are also quite useful. Yes, it requires crafting but since crafted stuff is so much better than loot drops anyway, why not give it a try?
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Post by Son of Dorn on Aug 3, 2018 3:32:48 GMT
Spirit Healer WAS a spec in DAO AND DA2. DAI should have just kept Spirit Healer and the healing spells. Also, what leeching poison perk? Mages only can cast barrier on the party, warriors use guard on themselves. Rouges don't get guard.
Craft armor with guard on hit and anyone can have guard. A mage with guard on hit + energy barrage and they are at full or almost full guard with one casting. One of the upgrades in the purple warrior tree also allows for all party members to gain guard.
Heal on kill and heal on hit are also quite useful. Yes, it requires crafting but since crafted stuff is so much better than loot drops anyway, why not give it a try?
Because guard (and barrier) stat perk only comes from masterwork crafting resources. And I am running about the maps in DAI, hunting for them, hoping the game will generate the resources. (Would have been nice if Bioware put in a shop where you could buy the masterwork crafting resources, but noooooo....). Heal on kill, same deal, but only certain normal resources grant it.
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Post by Hanako Ikezawa on Aug 3, 2018 3:39:08 GMT
The thing I liked about not having a designated healer was that you weren't forced to bring them with you even if you didn't like them. Like having to take Anders with you in DA2 since he was the only character who could heal.
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Hrungr
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Post by Hrungr on Aug 3, 2018 3:41:15 GMT
I'd prefer not having healing spells in the game, as long the game is balanced without them. I don't mind the idea of an attrition-based game. 8 Ability Slots (assuming DA4 will have the same amount) is not a lot to play with as is, especially for Mages, so if healing can be moved off to potions, etc. to leave room for more interesting abilities - I'm all for it. Now I'm not saying Barrier/Guard is the answer. And if the game is moving towards active blocks, evades, etc., that may be a moot point anyway. It might behoove the team to do something like have your evades be more or less active but have the 'block' part be something the game controls with a stat with your character. I am not really a game dev, at least on that side anyways, so I have been really hesitant to comment my ideas on it specifically but if they do get rid of guard/ barrier entirely they'd have to include something else to replace it. (though I can't see them removing barrier at least). It just seemed that the direction Inquisition was heading in was focusing on damage mitigation, fantasy gameplay tropes which can be used instead of constantly damaging health...whatever BioWare does I hope its in that direction rather then a 'war of attrition'. There's certainly a number of ways they could tackle "active" defense. If I had to guess... I'd say each class will likely have an Evade button. That might be a combat roll for warriors, maybe a somersault for rogues, and maybe a short-range teleport/fade step for mages. It's harder to tell what they might do for Blocks/Parries. Would it be a standard combat ability like SoM? Only with shields? Will it be an ability you have to buy? If Barrier comes back, I wonder if it might revised into something more like a personal magical shield (similar to Skyrim?). Something that requires a more active hand in its use.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Aug 3, 2018 3:42:37 GMT
The thing I liked about not having a designated healer was that you weren't forced to bring them with you even if you didn't like them. Like having to take Anders with you in DA2 since he was the only character who could heal.
I only play DA2 on normal so that's not really an issue, especially since Hawke can be the party healer. My last DAO game I played with no mages at all. I actually think mages are more necessary in DAI due to the bridge building mechanic. Wouldn't be a problem if I didn't feel the need to go everywhere/do everything every PT though.
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Post by Son of Dorn on Aug 3, 2018 3:44:11 GMT
The thing I liked about not having a designated healer was that you weren't forced to bring them with you even if you didn't like them. Like having to take Anders with you in DA2 since he was the only character who could heal. All mage companions could be healers though. Even Mage Warden and mage Hawke.
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Post by Hanako Ikezawa on Aug 3, 2018 3:45:13 GMT
The thing I liked about not having a designated healer was that you weren't forced to bring them with you even if you didn't like them. Like having to take Anders with you in DA2 since he was the only character who could heal. All mage companions could be healers though. Even Mage Warden and mage Hawke. If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Aug 3, 2018 3:46:15 GMT
It might behoove the team to do something like have your evades be more or less active but have the 'block' part be something the game controls with a stat with your character. I am not really a game dev, at least on that side anyways, so I have been really hesitant to comment my ideas on it specifically but if they do get rid of guard/ barrier entirely they'd have to include something else to replace it. (though I can't see them removing barrier at least). It just seemed that the direction Inquisition was heading in was focusing on damage mitigation, fantasy gameplay tropes which can be used instead of constantly damaging health...whatever BioWare does I hope its in that direction rather then a 'war of attrition'. There's certainly a number of ways they could tackle "active" defense. If I had to guess... I'd say each class will likely have an Evade button. That might be a combat roll for warriors, maybe a somersault for rogues, and maybe a short-range teleport/fade step for mages. It's harder to tell what they might do for Blocks/Parries. Would it be a standard combat ability like SoM? Only with shields? Will it be an ability you have to buy? If Barrier comes back, I wonder if it might revised into something more like a personal magical shield (similar to Skyrim?). Something that requires a more active hand in its use.
I'm not a big fan of so many active powers because then combat becomes more, "how many buttons can I press in the right order" more than, am I well-equipped for the next fight? My success/failure shouldn't depend on my reflexes but rather my strategy.
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melbella
N7
Trouble-shooting Space Diva
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Post by melbella on Aug 3, 2018 3:48:14 GMT
All mage companions could be healers though. Even Mage Warden and mage Hawke. If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal.
Anders is a terrible healer though. I swear he failed to heal Fenris on purpose, until I manually made him do it!
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Post by colfoley on Aug 3, 2018 3:51:45 GMT
Honestly Dragon Age Inquisition went too overboard in the hinky ways that you could heal yourself. You had so many ways to heal yourself in the game it was kind of silly, especially when you consider Lore. Which healing in Dragon Age, from a lore perspective this includes healing spells, have always been a bit problematic. In the codex it mentions that it is dangerous,kind of frowned upon, and costly...yet mages could cast healing spells...at least in DA O...like they were giving out candy. Then DA I added things like Heal on Kill and the leeching poison perk for poison weapons which is just kind ofsilly...(though I still use it and not saying they should inherently take these things away in DA 4) But I would prefer them to expand on their damage mitigation options. Maybe throw in a spec like Spirit Healer or something but I want more things like Guard and Barrier or defense. Things that either A. you get damaged before it effects your health or B. avoid taking damage entirely. Spirit Healer WAS a spec in DAO AND DA2. DAI should have just kept Spirit Healer and the healing spells. Also, what leeching poison perk? Mages only can cast barrier on the party, warriors use guard on themselves. Rouges don't get guard. Its been a while since you've played the game? (or never installed Tresspasser?) Leeching Poisons is a new perk off of poison weapons in the sabotage tree that regenerates five percent of your health per hit. Rogues can generate guard either with the right fade touch materials or by having a warrior cast the proper ability which gives the entire party guard with each hit they make (or with Rally over time) (or maybe with parry in the dual dagger tree but since I have never run a dual wielding rogue I'm just not sure).
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Post by Son of Dorn on Aug 3, 2018 3:52:13 GMT
All mage companions could be healers though. Even Mage Warden and mage Hawke. If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Wait, what? I remember giving Merrill the healing spell (because I was sick of Anders bitching about Templars😒). And I am sure she was using it on others.
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