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Post by Hanako Ikezawa on Aug 3, 2018 3:54:13 GMT
If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Wait, what? I remember giving Merrill the healing spell (because I was sick of Anders bitching about Templars😒). And I am sure she was using it on others. Nope. Anders has the only healing spells because it is part of his unique skill tree. Bethany could learn healing spells, but she's only with you in Act 1.
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Fortifying everything.
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Post by Son of Dorn on Aug 3, 2018 3:59:31 GMT
Spirit Healer WAS a spec in DAO AND DA2. DAI should have just kept Spirit Healer and the healing spells. Also, what leeching poison perk? Mages only can cast barrier on the party, warriors use guard on themselves. Rouges don't get guard. Its been a while since you've played the game? (or never installed Tresspasser?) Leeching Poisons is a new perk off of poison weapons in the sabotage tree that regenerates five percent of your health per hit. Rogues can generate guard either with the right fade touch materials or by having a warrior cast the proper ability which gives the entire party guard with each hit they make (or with Rally over time) (or maybe with parry in the dual dagger tree but since I have never run a dual wielding rogue I'm just not sure). I was playing it yesterday. And I do have the Trespasser DLC. I usually use the evade skill tree (mainly because the Cloaking ability grants bonus critical damage). Parry does not generate guard for rouges, it only counterattacks a hit.
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Post by Hanako Ikezawa on Aug 3, 2018 4:03:20 GMT
I'm playing DA2 right now. Merrill doesn't have access to the Creation skill Tree. She has access to Elemental, Primal, Spirit, Arcane, Entropy, and her unique one Dalish Pariah. The Creation skill tree is literally the only one she doesn't have access to.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
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Post by Hrungr on Aug 3, 2018 4:03:55 GMT
Yeah, Bethany does as she has access to the Creation tree, but Merrill can't heal as she doesn't have access to the Creation or Spirit Healer trees. 'd!
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Post by colfoley on Aug 3, 2018 4:59:05 GMT
Yeah, Bethany does as she has access to the Creation tree, but Merrill can't heal as she doesn't have access to the Creation or Spirit Healer trees. 'd! ...huh, I could've sworn....
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,834 Likes: 112,295
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 3, 2018 5:05:26 GMT
Yeah, Bethany does as she has access to the Creation tree, but Merrill can't heal as she doesn't have access to the Creation or Spirit Healer trees. 'd! ...huh, I could've sworn.... Mods maybe...?
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Post by colfoley on Aug 3, 2018 5:12:18 GMT
...huh, I could've sworn.... Mods maybe...? I play on console so that would be quite impossible.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Aug 3, 2018 7:52:08 GMT
If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Which doesn't make much sense in retrospect, as blood mages can heal others by sacrificing some of their own life-force in the process.
Okay, maybe this wasn't established in the lore yet by DA2, but Blood Mages could use conventional healing spells on others at the cost of their own HP in both DAO and DA2. So even if wasn't supposed to be possible storywise (yet), it was still an established gameplay mechanic at this point.
Also giving Merrill a spell that sacrificed some of her own health to heal another party member would have freed us from having to rely on Anders as our designated healer (especially on higher difficulties), as Merrill could now fill that role (even if not as well, since she couldn't heal herself).
Speaking of which, if they bring back Blood Mage for DA4, I'd love to play as Blood Mage "healer".
Along with the standard "Sacrifice" spell that drains the health of our party members to restore our own, we could get some kind of "Self-Sacrifice" spell that allows us to heal party members at the cost of our own health. Something like that would add more variety to the Blood Mage playstyle and demonstrate that not all blood magic is inherently evil, as it can sometimes be used in a benevolent and positive manner.
That would also make for an intriguing companion backstory. Perhaps one of our companions is a Tevinter healer, who uses secretly blood magic to heal patients when conventional medicine and healing techniques simply won't "cut it" (sorry, not sorry). The game could explore the morality and ethics of whether it's using blood magic is acceptable, even if it's for saving lives and only uses someone's own blood or that of willing participants (such as relatives of the patient).
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Post by witchcocktor on Aug 3, 2018 8:04:22 GMT
This is like my 100th post about this subject, but I hope they completely redesign the class system. More starting classes, more subclasses/specializations to branch off to, anything to make the class system feel more relevant to roleplaying aspect of the game, and building and making your character feel more unique. Who we romance, the race we choose, the gender we choose, what choices we make in the game, they all help flesh out our character. But the class option feels kind of hollow despite the game being mostly combat, I mean that's most of the gameplay!
I would at least start with separating sneaky dagger rogue from an bow-wielding archer. Make Archer/Ranger and Rogue separate. I would also separate weapon-shield-warrior and two-handed/dual-wielding-warrior.
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N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,095 Likes: 49,946
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Post by Iakus on Aug 3, 2018 17:26:22 GMT
All mage companions could be healers though. Even Mage Warden and mage Hawke. If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Thing is, I never felt a pressing need for a dedicated healer in DA2 the way I feel I NEED a barrier-mage in DAI.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
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Post by melbella on Aug 3, 2018 19:03:58 GMT
If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Thing is, I never felt a pressing need for a dedicated healer in DA2 the way I feel I NEED a barrier-mage in DAI. And you definitely need a mage to get through the promoted barriers. Otherwise you could spend all day whacking at 'em and do 0 damage.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,095 Likes: 49,946
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Post by Iakus on Aug 3, 2018 19:20:14 GMT
Thing is, I never felt a pressing need for a dedicated healer in DA2 the way I feel I NEED a barrier-mage in DAI. And you definitely need a mage to get through the promoted barriers. Otherwise you could spend all day whacking at 'em and do 0 damage. Not just that, but I need to carry extra staffs of different elements to make sure I can get through those barriers.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Guardian on Aug 4, 2018 2:39:43 GMT
It was weird....I really felt a healer was needed in DA:O (when I even tried my alternate playthrough with Morigan as my mage, I rage quit so many times) and DA:I, but in DA2, not as much I felt. And I used Merrill exclusively. She was my default mage. But yeah, a Barrier Mage is a given in DA:I...and I don't really like playing mages in DA, but not super fond of Vivienne.
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Post by themikefest on Aug 4, 2018 11:08:12 GMT
And you definitely need a mage to get through the promoted barriers. Otherwise you could spend all day whacking at 'em and do 0 damage. Not just that, but I need to carry extra staffs of different elements to make sure I can get through those barriers. I never had that problem. A few times I used a spell to get through the barrier instead of using a staff.
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Post by themikefest on Aug 4, 2018 11:11:26 GMT
I played Descent last night. I wouldn't mind seeing the weapons the Sha-Brytol used, especially the Crossbow Bolter, show up in the next game.
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Post by Walter Black on Aug 4, 2018 14:10:03 GMT
If you don't play as Mage Hawke, your only healer was Anders since Merrill couldn't heal. Which doesn't make much sense in retrospect, as blood mages can heal others by sacrificing some of their own life-force in the process.
Okay, maybe this wasn't established in the lore yet by DA2, but Blood Mages could use conventional healing spells on others at the cost of their own HP in both DAO and DA2. So even if wasn't supposed to be possible storywise (yet), it was still an established gameplay mechanic at this point.
Also giving Merrill a spell that sacrificed some of her own health to heal another party member would have freed us from having to rely on Anders as our designated healer (especially on higher difficulties), as Merrill could now fill that role (even if not as well, since she couldn't heal herself).
Speaking of which, if they bring back Blood Mage for DA4, I'd love to play as Blood Mage "healer".
Along with the standard "Sacrifice" spell that drains the health of our party members to restore our own, we could get some kind of "Self-Sacrifice" spell that allows us to heal party members at the cost of our own health. Something like that would add more variety to the Blood Mage playstyle and demonstrate that not all blood magic is inherently evil, as it can sometimes be used in a benevolent and positive manner.
That would also make for an intriguing companion backstory. Perhaps one of our companions is a Tevinter healer, who uses secretly blood magic to heal patients when conventional medicine and healing techniques simply won't "cut it" (sorry, not sorry). The game could explore the morality and ethics of whether it's using blood magic is acceptable, even if it's for saving lives and only uses someone's own blood or that of willing participants (such as relatives of the patient). To me, Merrill was the most obvious symptom of Dragon Age 2's problem of centralizing the classes. I have no problem with her being better at damage and debuffs, being a blood mage and all. But from a character and lore perspective, it makes zero sense for her not to have any kind of healing. Seriously, healing should be the number one thing Keepers and their Firsts have training in. Look, I'm one of the few who actually liked DA2's Companions having their own Specializations; it made each character more unique, fit their personalities and lore, and gave players incentive to try everyone and experiment. But the devs went to far in countering Origins' class versatility. Off the top of my head, Aveline should have been able to use a bow and arrow, Carver should have been able to go sword & shield, Fenris should have been able to dual wield, and they all should have been able to switch armor sets*. At least Inquisition gave Varric some much needed mele .
*Again, I'm probably in the minority in that I actually liked how Companions had their own armor and clothes, echoing their own personalities and not just being dress up dolls . Though I do agree some variety would have been nice, like if Companions had their own skins AND players could switch out found and/or crafted armors. Maybe in DA4...
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Aug 5, 2018 2:32:04 GMT
If they bring back the Creation/Entorpy/Spirit/Primal talent trees and a give every mage access to them like origins, then there won't we any issue of "having to bring the healer character" because you could spec any mage for it. Giving companions unique specialisations was never the problem, removing basic talent trees from their options was, removing healing entirely was an overkill move. For the wishlist: - I hope they don't change the combat to manual attack/dodge/block combat. I like how well I do in fights to be dependent on my thinking and the characters build, not on my personal reflexes.
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jaerick243
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 209 Likes: 252
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Post by jaerick243 on Aug 5, 2018 3:07:13 GMT
What we need for DA4 is Throwing weapons. They could even be a warrior skill, utilizing weapons like axes and javelins for ranged damage.
Thoughts? If this was already talked about, I apologize.
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Post by colfoley on Aug 5, 2018 3:50:01 GMT
If they bring back the Creation/Entorpy/Spirit/Primal talent trees and a give every mage access to them like origins, then there won't we any issue of "having to bring the healer character" because you could spec any mage for it. Giving companions unique specialisations was never the problem, removing basic talent trees from their options was, removing healing entirely was an overkill move. For the wishlist: - I hope they don't change the combat to manual attack/dodge/block combat. I like how well I do in fights to be dependent on my thinking and the characters build, not on my personal reflexes.
But they didn't remove healing entirely. Either magic or otherwise. That is a vast over generalization.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Aug 5, 2018 12:34:21 GMT
If they bring back the Creation/Entorpy/Spirit/Primal talent trees and a give every mage access to them like origins, then there won't we any issue of "having to bring the healer character" because you could spec any mage for it. Giving companions unique specialisations was never the problem, removing basic talent trees from their options was, removing healing entirely was an overkill move. For the wishlist: - I hope they don't change the combat to manual attack/dodge/block combat. I like how well I do in fights to be dependent on my thinking and the characters build, not on my personal reflexes.
They didn't remove healing at all though. They merely gave it everyone instead which is far better than forcing you to "always" spec one mage for healing. Imho.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
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Post by TabithaTH on Aug 5, 2018 16:52:34 GMT
They didn't remove healing at all though. They merely gave it everyone instead which is far better than forcing you to "always" spec one mage for healing. Imho. Agreed. I actually found it liberating not to be forced to have a mage in the party. Sure I usually ended having one anyway, but It was nice to be able to pick the one I wanted for story/lore/LI reasons and not because they were the healer. And yes, theoretically you could make every mage a healer to some degree, but that would mean ignoring more interesting abilities in favour of a more bland build. Honestly, I think that DA:I is the game where I have used most of the companions instead of just sticking with a select few. While it’s probably not a result of the healing mechanics, having a designated healer would still have meant one less slot for somebody else.
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on Aug 5, 2018 17:02:39 GMT
Indeed they never removed it they just slapped ppl that enjoyed spirit healer across 2 games an said FU, you were never always forced to spec a mage as a healer or indeed take one that started out as one as in both DA:O an DA2 potions, tactical menu an pause n play tac cam made playing without one very possible, indeed easy, heck even DA2 on nightmare is soloable with just a warrior or rogue.
There reasoning on why they took SH out for DA:I was suspect to begin with and then down right laughable when i got my hands on the game an seen the amount of items/spells to mitigate dmg from +health on kill when crafting a item to fade touched items to barriers an guard an AOE healing grenades an not forgetting aoe regen pot fully upgraded, all of which could've been put also into a spirit healer tree for OPTIONS.
Only time you were forced to take any class was a rogue to open doors an chests until DA:I introduced barriers, bashable walls etc forcing you to take all classes whereas they should've just went old school an let a warrior bash a lock or a mage to magically open it.
I enjoyed DA:I to the fullest but im no ignorant of its faults an one of the major ones was taking SH healer away aswell as other various specs from other classes an lumping us with some of the most boring advanced specs i have played to date in any DA game (Artificer an Tempest not included they were great additions)
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Post by cloud9 on Aug 5, 2018 18:07:55 GMT
If they bring back the Creation/Entorpy/Spirit/Primal talent trees and a give every mage access to them like origins, then there won't we any issue of "having to bring the healer character" because you could spec any mage for it. Giving companions unique specialisations was never the problem, removing basic talent trees from their options was, removing healing entirely was an overkill move. For the wishlist: - I hope they don't change the combat to manual attack/dodge/block combat. I like how well I do in fights to be dependent on my thinking and the characters build, not on my personal reflexes.
I don't mind the action combat in the next Dragon Age at all as long as they do it right.
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bear
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
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Post by bear on Aug 11, 2018 14:55:50 GMT
More explanation of where humans, elves and qunari came from.
If there is the choice of more than one player race (or origin), then more npc reactions who comment on the race or origin of the player. Including going beyond just cosmetic changes... like if char has a slave origin, one could solve a quest by persuading some slaves to help, or something like that.
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