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Post by Reznore on Aug 20, 2018 12:45:29 GMT
Just thought of this after posting in the Twitter thread...maybe it's already been mentioned?
A way to break off a locked-in romance due to reasons. I was reminded that you can't break up with Cass once locked in, so even if you are an elf and feel insulted by her "nonsense" remark at the Temple of Mythal, you are stuck by that point with no way to show offense or otherwise end the relationship. It seems like later events might reveal something about your romance that you certainly would have considered as make-or-break had you known about it beforehand. Being stuck later on seems kinda cheap. The Cass situation is especially vexing since you can pretty much break up with everyone else...hmm, maybe not Cullen? But Dorian (anytime), Blackwall (judgment), Sera (after Mythal), Bull (anytime), Solas (after Mythal, before he dumps you). Not sure about Josephine? You also can't break up with Dorian when he goes long distance relationship in Trespasser. Granted you could see it coming in the main game, and you can drop him like a hot potato.
Talking about player agency, I like Vivienne but I did not like the fact she comes across as good and manipulative because the Inqui is on the dense side of things. Her being manipulative about the divine business was obvious to me, and I could not express that as the pc. Her wanting to be in power seemed fair enough to me, but I was against it. I was able to say to Leliana, I was against her being Divine, and yes it turned slightly creepy...but for Vivienne I was mute. I'd rather not be dumb as a rock because the plot or character story demands it.
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Post by Sylvius the Mad on Aug 20, 2018 22:30:26 GMT
Real-time-with-pause tactical combat, with full-party control.
Let any party member act as party spokesperson.
There's a reason my forum avatar is the exact shape and resolution of a custom portrait from Baldur's Gate.
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Post by poeticdrink2u on Aug 22, 2018 5:32:10 GMT
My Dragon Age Suggestions, wishes, and ideas-
-Bring back Sandal in some way as a party member. - Bring back Cole -a new eccentric character for the party -please let us be able to mix abilities (mage/rogue, warrior/rogue) or at least let Mages be able to use bows and crossbows -let rogues have a larger trap and weapons inventory or list. - Bring back Qanari mages - Bring back weapons from older Dragon Ages -Golems; even if It's in the form of DLC -a new mix breed race of people
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Post by duskwanderer on Aug 22, 2018 20:30:05 GMT
I hope they don't go woke go broke. Battlefield 5's numbers are bad, and that was their mistake.
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Post by midnight tea on Aug 22, 2018 21:27:04 GMT
I hope they don't go woke go broke. Battlefield 5's numbers are bad, and that was their mistake. Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD4 and RDR2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window).
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Just a flip of the coin.
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Post by Sanunes on Aug 23, 2018 1:13:11 GMT
I hope they don't go woke go broke. Battlefield 5's numbers are bad, and that was their mistake. Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD and RDD2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window). I am wondering if it is people just delaying their FPS fix for RDR2 and then buying their FPS fix after they finish with RDR2.
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Post by midnight tea on Aug 23, 2018 1:28:02 GMT
Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD and RDD2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window). I am wondering if it is people just delaying their FPS fix for RDR2 and then buying their FPS fix after they finish with RDR2. I don't know, I'm not a FPS player and I don't plan to buy any of these titles. But I did notice people hyping about RDR2. Out of games released in early October I'd probably be quickest to buy AC: Oddysey, which - given Origins success - will likely attract other folks too.
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Post by duskwanderer on Aug 23, 2018 3:22:24 GMT
I hope they don't go woke go broke. Battlefield 5's numbers are bad, and that was their mistake. Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD4 and RDR2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window). And yet, Battlefield tends to be much more established and more well known. After all, Red Dead is not more well known: Multiplayer games are always more well known than single player, even with the pedigree of Rockstar. The fact that the pre-orders are so bad (nearly 90% lower!) leads me to think it's not RDR2 alone.
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Post by Hanako Ikezawa on Aug 23, 2018 3:26:21 GMT
Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD4 and RDR2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window). And yet, Battlefield tends to be much more established and more well known. After all, Red Dead is not more well known: Multiplayer games are always more well known than single player, even with the pedigree of Rockstar. The fact that the pre-orders are so bad (nearly 90% lower!) leads me to think it's not RDR2 alone. Well, another big factor is the last big multiplayer shooter that the studio released: Star Wars Battlefront 2. That game still gets hate from some people due to the controversy that surrounded its release.
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Post by midnight tea on Aug 23, 2018 13:24:28 GMT
Meh, they've been doing 'woke' long before Battlefield V and didn't get broke - BF5 seems to suffer the fate of Titanfall 2, with its release date squeezed in between COD4 and RDR2 (although, apparently, COD4 is also underperforming - only Red Dead Redemption 2 is doing well preorder-wise and is in fact seen as the game that siphons players from anything that gets to be released at that time window). And yet, Battlefield tends to be much more established and more well known. After all, Red Dead is not more well known: Multiplayer games are always more well known than single player, even with the pedigree of Rockstar. The fact that the pre-orders are so bad (nearly 90% lower!) leads me to think it's not RDR2 alone. Um... from what I've seen for years now is Red Dead Redemption 2 being anticipated with a fervor usually reserved for stuff like Elder Scrolls 6. While multiplayer FPS games like COD or Battlefield come out every year or two. Also - did anybody forget the Battlefront II debacle already? EA and Dice will need a few decent titles to get themselves out of that PR nightmare.
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Post by smilesja on Aug 23, 2018 16:00:31 GMT
I hope they don't go woke go broke. Battlefield 5's numbers are bad, and that was their mistake. That has to be the dumbest quote I’ve heard so far. No offense.
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Post by duskwanderer on Aug 23, 2018 23:29:48 GMT
And yet, Battlefield tends to be much more established and more well known. After all, Red Dead is not more well known: Multiplayer games are always more well known than single player, even with the pedigree of Rockstar. The fact that the pre-orders are so bad (nearly 90% lower!) leads me to think it's not RDR2 alone. Well, another big factor is the last big multiplayer shooter that the studio released: Star Wars Battlefront 2. That game still gets hate from some people due to the controversy that surrounded its release. True, but could that really be all it was? As I understand it, they aren't doing lootboxes like that anymore.
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Post by duskwanderer on Aug 23, 2018 23:31:20 GMT
And yet, Battlefield tends to be much more established and more well known. After all, Red Dead is not more well known: Multiplayer games are always more well known than single player, even with the pedigree of Rockstar. The fact that the pre-orders are so bad (nearly 90% lower!) leads me to think it's not RDR2 alone. Um... from what I've seen for years now is Red Dead Redemption 2 being anticipated with a fervor usually reserved for stuff like Elder Scrolls 6. While multiplayer FPS games like COD or Battlefield come out every year or two. Also - did anybody forget the Battlefront II debacle already? EA and Dice will need a few decent titles to get themselves out of that PR nightmare. No doubt it's anticipated. But typically, multiplayer and single-player are a far different breed and attract a different type of gamer. EA did have one good game come out (A Way Out). And you can't deny that the virtue signaling dickbag who just bailed on EA isn't good for PR either.
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Post by Hanako Ikezawa on Aug 23, 2018 23:32:32 GMT
Well, another big factor is the last big multiplayer shooter that the studio released: Star Wars Battlefront 2. That game still gets hate from some people due to the controversy that surrounded its release. True, but could that really be all it was? As I understand it, they aren't doing lootboxes like that anymore. EA did fix the source of the controversy yes, but that doesn't really mean much for many on the Internet. But as I said, that is just a big factor in my opinion, combined with other things like the release date.
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Post by duskwanderer on Aug 23, 2018 23:41:44 GMT
True, but could that really be all it was? As I understand it, they aren't doing lootboxes like that anymore. EA did fix the source of the controversy yes, but that doesn't really mean much for many on the Internet. But as I said, that is just a big factor in my opinion, combined with other things like the release date. If so, why dismiss the virtue signaling and asshat behavior of that golden parachute dev? We saw with Star Wars and Solo that fans did not appreciate being insulted by directors.
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Post by midnight tea on Aug 23, 2018 23:49:39 GMT
Um... from what I've seen for years now is Red Dead Redemption 2 being anticipated with a fervor usually reserved for stuff like Elder Scrolls 6. While multiplayer FPS games like COD or Battlefield come out every year or two. Also - did anybody forget the Battlefront II debacle already? EA and Dice will need a few decent titles to get themselves out of that PR nightmare. No doubt it's anticipated. But typically, multiplayer and single-player are a far different breed and attract a different type of gamer. EA did have one good game come out (A Way Out). And you can't deny that the virtue signaling dickbag who just bailed on EA isn't good for PR either. A Way Out is a small, indie title published under EA originals, not a large title like Battlefield or Battlefront (both of which are from the same game developer, btw). Also - I don't know much about Soderlund's overall involvement, but the whole BFV debacle is nothing more than a textbook case of artificially-inflated outrage. At least in case of BFII there were legitimate issues to gripe about and one can see why peeps may be somewhat cautious when it comes to Dice's new title.
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Post by Deleted on Aug 24, 2018 8:15:09 GMT
More companion agency.
By this, I mean companions not just milling around a hub like the Party Camp or Skyhold, waiting for you to come and select them for whatever upcoming quest or zone you fancy visiting.
I always liked that, in Dragon Age II, the companions had their own homes in Kirkwall, at least creating a sense that they have their own lives in the city, and that their sole reason for being there is not just to follow Hawke around all the time.
In Dragon Age IV, I’d love to see something similar. Companions having their own homes or bases or a location they choose to hang out in, but also not remain there indefinitely for us to come and pick them up for a quest. Sometimes have them temporarily unavailable because they aren’t around or are busy or have something else going on in their lives that might be more important at the time than potentially and aimlessly following us around as we pick elfroot.
I know this may seem awfully contrived and inconvenient as an idea, I’d just really like to see the companions receive more agency, more of an existence in the world beyond just tagging along for whatever adventure strikes the whim of the protagonist.
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 24, 2018 11:53:16 GMT
If the plot involves the inquisition, then the choice of whether to keep the inquisition and risk infiltration or disband it should be a meaningful choice and not just fluff. Same goes for whether to kill/redeem Solas. Don’t give us seemingly important choices if they get ignored or shoehorned into the same thing. I do not want essentially one way the story can end, even if this ending fits perfectly with my choices. Give me options, give me replayability. Even if I personally end up making the same choices or only playing it once, I still need to feel like I had a meaningful choice in the first place.
A satisfying resolution to the Solas story. - If Solas is not the main bad guy, then at least make his story a fleshed out side quest that doesn’t get resolved within the first few hours of the game (NOT a DLC). - If he’s not the main villain, then maybe make it an option to just kill him right away. That way people who dislike him don’t have to feel like they are forced to deal with his story arc. Everybody else can get a nice story focused quest, ultimately culminating with the kill/redeem choice, just in case you have changed your mind or want the full experience.
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Post by themikefest on Aug 24, 2018 12:01:51 GMT
In DAI, when looting, the screen lists the items that are being looted. What I wouldn't mind is having the ability to equip an item instead of going into the inventory to find that item to equip that item.
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Post by Deleted on Aug 24, 2018 15:35:03 GMT
I'm sure someone else probably mentioned this, but if they continue to have something like war table missions, having a way to check how much time is left on the missions in the menu while you're out in the field would be very helpful. Sometimes I miss the screen prompt when the missions are completed, so having a place to check on the status, outside of having to find a war table, would be great.
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Post by smudjygirl on Aug 24, 2018 15:45:28 GMT
I agree with the companions doing more than just standing around idea. Like your LI hanging out in your room, or involved companions being in each other's room (cue awkward pre/post-coital banter), and friends going to hang out. Cole would have probably hung around Solas and Varric, who could have palled around together. Walking in on their conversations could be fun. And overall more time spent with companions outside of battle would be nice, but probably difficult.
Costumes, like in Origins, but easier to obtain. They were there, but it was difficult or impossible to get them. And that red thing they made us wear to Ball was just why? I'd rather ditch the "home" costume and dress in whatever I like.
For the set up of the next game to be minor. If we were going to investigate Dwarven lands, the Decent is a perfect example of "interesting set up that is not too involved in previous PC's arc".
I like how Origin's romances were not locked to certain points, it made them feel more natural instead of being just a few points then you ignore each other.
Any open world maps need to be connected to the main plot and not just there for being there. Emprise du Leon was most like it, i suppose, but even then you don't miss anything by skipping it.
If you're not a rogue, maybe key crafting so we can get to places when it's just our PC? Locked doors and chests I can't open kill me on the inside.
Better hair would be nice. Origins and 2 had nice hair, Inquisition's were just weird. Except for the one bob cut and I swear almost every male NPC had that one.
More Lore than just Elven lore. I loved it but it bogged me down eventually.
Banter to trigger like it did in DAO and DA2. I'd rather go where I know I can get it than wander forever trying to trigger it.
Grittier subject matter. Not enough to ostracise real-life people, but enough that we know our PC is looked down on because of X,Y and Z.
Fetch quests are fine, but better kept to a minimum.
There's more probably more, but these are the ones that come to mind.
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TabithaTH
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 25, 2018 11:48:11 GMT
Any open world maps need to be connected to the main plot and not just there for being there. Emprise du Leon was most like it, i suppose, but even then you don't miss anything by skipping it. I personally didn’t mind the places that weren’t relevant to the main plot. At least not after I discovered they weren’t needed to get enough power to finish the game. It means you can unlock the places you like instead of feeling forced to unlock everything everytime. This is also why I disliked the fact that Vivienne’s and Solas’ personal quests were dependent on unlocking one such area. Same with Cullen’s quest for Samson’s armor if you choose the mages. I actually liked that I didn’t have to think about unlocking everything, but at the same time the areas were there if I wanted more lore.
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Post by smudjygirl on Aug 25, 2018 19:36:02 GMT
Any open world maps need to be connected to the main plot and not just there for being there. Emprise du Leon was most like it, i suppose, but even then you don't miss anything by skipping it. I personally didn’t mind the places that weren’t relevant to the main plot. At least not after I discovered they weren’t needed to get enough power to finish the game. It means you can unlock the places you like instead of feeling forced to unlock everything everytime. This is also why I disliked the fact that Vivienne’s and Solas’ personal quests were dependent on unlocking one such area. Same with Cullen’s quest for Samson’s armor if you choose the mages. I actually liked that I didn’t have to think about unlocking everything, but at the same time the areas were there if I wanted more lore. I see what you mean, the Lore there was really nice and I still explore them when I play. But it really takes away from replayability and disconnected from the story. Obviously, we don't need everything you do there to be linked to the main plot, but I'd like better reasons to explore. Other than just a mention of it. I guess it's better phrased as more rewards for the work i put into exploring if i do decide to do it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 25, 2018 20:41:40 GMT
I personally didn’t mind the places that weren’t relevant to the main plot. At least not after I discovered they weren’t needed to get enough power to finish the game. It means you can unlock the places you like instead of feeling forced to unlock everything everytime. This is also why I disliked the fact that Vivienne’s and Solas’ personal quests were dependent on unlocking one such area. Same with Cullen’s quest for Samson’s armor if you choose the mages. I actually liked that I didn’t have to think about unlocking everything, but at the same time the areas were there if I wanted more lore. I see what you mean, the Lore there was really nice and I still explore them when I play. But it really takes away from replayability and disconnected from the story. Obviously, we don't need everything you do there to be linked to the main plot, but I'd like better reasons to explore. Other than just a mention of it. I guess it's better phrased as more rewards for the work i put into exploring if i do decide to do it. What if they gave each area a long(er) questline that didn’t have to be related to the main quests. Something with enough story to make it interesting, but still optional so you weren’t forced to do it every PT? Personally I’d like more story focused areas like the DLC’s, either a linear dungeon like Decent or an open area with a (somewhat) cohesive story like Jaws of Hakkon. At least I prefer to replay the dlc’s, rather than most of the optional areas.
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Post by smudjygirl on Aug 25, 2018 22:24:15 GMT
I see what you mean, the Lore there was really nice and I still explore them when I play. But it really takes away from replayability and disconnected from the story. Obviously, we don't need everything you do there to be linked to the main plot, but I'd like better reasons to explore. Other than just a mention of it. I guess it's better phrased as more rewards for the work i put into exploring if i do decide to do it. What if they gave each area a long(er) questline that didn’t have to be related to the main quests. Something with enough story to make it interesting, but still optional so you weren’t forced to do it every PT? Personally I’d like more story focused areas like the DLC’s, either a linear dungeon like Decent or an open area with a (somewhat) cohesive story like Jaws of Hakkon. At least I prefer to replay the dlc’s, rather than most of the optional areas. If they do it like that, it's a good way to subtly set up possible plot lines for future games. I still think most places should be, at least, loosely connected to the main plot, but there are a number of ways to achieve this (Companion, momentary ally, found something interesting etc). Their stories feel stronger when told in a more linear way, in my opinion. I agree with you here completely.
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