inherit
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0
1,678
cloud9
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Aug 26, 2018 11:44:12 GMT
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JewlieGhoulie
👀
1,044
December 2016
jewlieghoulie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by JewlieGhoulie on Aug 26, 2018 17:57:13 GMT
Curious and I think it’s the right thread to bring it to: Sunce I’ve seen a lot of people wish for the Inquisitor to come back , what are your reasons?
That being said, if you don’t want the Inquisitor as a protagonist, why do you not want it to be such?
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Post by rras1994 on Aug 26, 2018 17:59:41 GMT
Curious and I think it’s the right thread to bring it to: Sunce I’ve seen a lot of people wish for the Inquisitor to come back , what are your reasons? That being said, if you don’t want the Inquisitor as a protagonist, why do you not want it to be such? You want this thread bsn.boards.net/thread/15404/inquisitor-returning-protagonist-da4
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inherit
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0
4,527
JewlieGhoulie
👀
1,044
December 2016
jewlieghoulie
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by JewlieGhoulie on Aug 26, 2018 18:01:49 GMT
Curious and I think it’s the right thread to bring it to: Sunce I’ve seen a lot of people wish for the Inquisitor to come back , what are your reasons? That being said, if you don’t want the Inquisitor as a protagonist, why do you not want it to be such? You want this thread bsn.boards.net/thread/15404/inquisitor-returning-protagonist-da4Thank you!
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,993 Likes: 9,066
inherit
1561
0
9,066
Sanunes
Just a flip of the coin.
5,993
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Aug 26, 2018 20:41:54 GMT
BioWare shouldn't listen to people, that is why we are in the mess we are in is because they were trying to give people what they claim would make Dragon Age or Mass Effect better. Instead of making the games better it just made them worse for there were plenty of posts with "these games must have these features" and it looks like they took a lot of them when they were designing the games. If BioWare keeps listening to what people outside the company want in their games its just going to make the games worse for its just what small pockets of people want.
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Post by smudjygirl on Aug 26, 2018 21:02:22 GMT
I forgot to add onto my list - personal quests based on the protagonist's background. Say you're an ALtus, we know they have arranged marriages based on "compatibility" rather than love. You could try to pursue or destroy your engagement with your intended. And if you have another lover who is not your finance, you'd need to convince them to stay with you if you want to marry your intended.
Or if you're a slave, killing your master and freeing your family would be interesting. And so forth. (sorry if this has been said)
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Aug 14, 2016 11:41:22 GMT
August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 26, 2018 21:25:31 GMT
BioWare shouldn't listen to people, that is why we are in the mess we are in is because they were trying to give people what they claim would make Dragon Age or Mass Effect better. Instead of making the games better it just made them worse for there were plenty of posts with "these games must have these features" and it looks like they took a lot of them when they were designing the games. If BioWare keeps listening to what people outside the company want in their games its just going to make the games worse for its just what small pockets of people want. That's not how things work. For BioWare not to listen to feedback, and those who gave constructive criticism. They don't even listen to people who offered ideas and solutions to fix problems, or to improve gameplay experience. Or at least give it some thought, and decide whether they'll make it happen or not. And they're in a position that they're in because they don't listen to criticism, and ignore fans who pointed out flaws of their games. Look how Andromeda turned out, and now the gamers are expecting Anthem to fail because of their screw-ups from that. And on top of that, they dont want to take responsibility for their errors. If that's the case, then BioWare should not make games at all if they cannot take criticism.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,993 Likes: 9,066
inherit
1561
0
9,066
Sanunes
Just a flip of the coin.
5,993
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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882
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Post by Sanunes on Aug 27, 2018 0:16:41 GMT
BioWare shouldn't listen to people, that is why we are in the mess we are in is because they were trying to give people what they claim would make Dragon Age or Mass Effect better. Instead of making the games better it just made them worse for there were plenty of posts with "these games must have these features" and it looks like they took a lot of them when they were designing the games. If BioWare keeps listening to what people outside the company want in their games its just going to make the games worse for its just what small pockets of people want. That's not how things work. For BioWare not to listen to feedback, and those who gave constructive criticism. They don't even listen to people who offered ideas and solutions to fix problems, or to improve gameplay experience. Or at least give it some thought, and decide whether they'll make it happen or not. And they're in a position that they're in because they don't listen to criticism, and ignore fans who pointed out flaws of their games. Look how Andromeda turned out, and now the gamers are expecting Anthem to fail because of their screw-ups from that. And on top of that, they dont want to take responsibility for their errors. If that's the case, then BioWare should not make games at all if they cannot take criticism. Your opinion on the subject is just as authoritative as mine. You see the problems and claim BioWare did them all on their own and not listening, but I see them pushing exploration and open world concepts because people kept asking about them after they had left the long before causing problems in other areas of the game.
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Post by isaidlunch on Aug 27, 2018 1:43:46 GMT
Wish that will never be granted: Make another set protagonist like Hawke
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,993 Likes: 9,066
inherit
1561
0
9,066
Sanunes
Just a flip of the coin.
5,993
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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882
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Post by Sanunes on Aug 27, 2018 2:01:26 GMT
Wish that will never be granted: Make another set protagonist like Hawke The interesting thing as I see it is that if they had a more set protagonist like Hawke with Andromeda I think I would have enjoyed it more. Its all about picking the right approach for the character and game world otherwise it becomes problematic.
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Aug 17, 2016 10:19:37 GMT
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Post by colfoley on Aug 27, 2018 9:00:34 GMT
Wish that will never be granted: Make another set protagonist like Hawke I feel I should ask before commenting further: What do you mean by 'like Hawke?' what qualities were uniquely...Hawkian?
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3,872
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 27, 2018 9:23:04 GMT
That's not how things work. For BioWare not to listen to feedback, and those who gave constructive criticism. They don't even listen to people who offered ideas and solutions to fix problems, or to improve gameplay experience. Or at least give it some thought, and decide whether they'll make it happen or not. And they're in a position that they're in because they don't listen to criticism, and ignore fans who pointed out flaws of their games. Look how Andromeda turned out, and now the gamers are expecting Anthem to fail because of their screw-ups from that. And on top of that, they dont want to take responsibility for their errors. If that's the case, then BioWare should not make games at all if they cannot take criticism. Your opinion on the subject is just as authoritative as mine. You see the problems and claim BioWare did them all on their own and not listening, but I see them pushing exploration and open world concepts because people kept asking about them after they had left the long before causing problems in other areas of the game. And they are bland and boring in DA3, and the problem with that is EA have been screwing them over by pressuring them to make their games in 2 years development. And because BioWare needs to learn consistency and stop half-assing.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 5,993 Likes: 9,066
inherit
1561
0
9,066
Sanunes
Just a flip of the coin.
5,993
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
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Post by Sanunes on Aug 27, 2018 11:04:08 GMT
Your opinion on the subject is just as authoritative as mine. You see the problems and claim BioWare did them all on their own and not listening, but I see them pushing exploration and open world concepts because people kept asking about them after they had left the long before causing problems in other areas of the game. And they are bland and boring in DA3, and the problem with that is EA have been screwing them over by pressuring them to make their games in 2 years development. And because BioWare needs to learn consistency and stop half-assing. BioWare has never learned consistency even when they were not part of EA for Jade Empire and Dragon Age: Origins both have that problem. Jade Empire was definitely a half-assed game where the second half of the game was barely completed and felt like a crappy game was attached to a good one at about the half way point. Of course because EA is in the picture its only EA's fault now and never BioWare.
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eriador117
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 285 Likes: 464
inherit
1240
0
Dec 27, 2020 20:36:06 GMT
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eriador117
285
August 2016
eriador117
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by eriador117 on Aug 28, 2018 11:18:28 GMT
I would really like it if Bioware created a system to use mods even on consoles like Bethesda did for Fallout 4 and Skyrim. A thousand times agreed!
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fortlowe
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
XBL Gamertag: fortlowe
Posts: 30 Likes: 43
inherit
312
0
43
fortlowe
30
August 2016
fortlowe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
fortlowe
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Post by fortlowe on Aug 29, 2018 5:37:57 GMT
I haven't posted in a really long time, so if this is already been suggested, I apologize.
I'd like a more robust dialogue system. I've been looking for this all the way back to the development of DA2 on the old boards. Basically, what I'm looking for is the ability not only to select what the PC says but how they say it. Here's an example:
The PC is approached by someone that is looking for help. Here are the dialogue options:
1) Of course. 2) No.
We're all familiar with the how it works presently where you select one of those abbreviated options then the PC says the full dialogue corresponding to the selection. What I'm looking for is, in addition to the three dialogue options, you have after (or before or during) making the path choice the player has the option of the tone in which the response will be delivered.
With that additional option the player can accept or refuse remorsefully, sarcastically, forcefully, etc. This way you could select 'No." and not be locked into saying "No loser! I hate you and your stupid face" when you'd rather be more diplomatic and also "Fine Loser! I'll do it even though your face is stupid!" when you accept but in protest.
The path you take is the same, so to keep it simple, a feature like this could be limited to only affecting what the PC says, but not affecting the game otherwise. However, I would love to have the game take note of the tone and how you want your character to feel about the dialogue they are delivering and perhaps even use the tone as a contributing factor to the branching narrative. Maybe if a background good/bad system were re-introduced into the series, this tone system could contribute input for it.
As far as how that system would be accomplished in the user interface, I'd say with a mouse, hover over a dialogue option then the available tones appear in the form of symbol ( a la DA2) then select the tone. For a controller move the stick to the dialogue option until the tone options appear with corresponding X,Y,A,B inputs with the tone symbols.
Another thing I've been asking for for years is a poker mini game. Don't get me wrong, the card scene in Skyhold was great, but I'd like a functional mini game with party banter included.
Beyond that, I'd like them not to listen to the DA:I haters. That was a FANTASTIC game! If all else fails just do the same stuff you did DA:I in DA4 but in Tevinter or Par Vollen or Orzammar.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
inherit
10360
0
1,201
TabithaTH
622
Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 29, 2018 7:36:24 GMT
Having just done a completionist run, I can say that without a doubt, having a jump button is not the same thing as having a 3d platforming mechanic. Please do not make anymore collection “quests” that require that you jump on small edges that are hard to navigate without falling. Also, would be nice if the collections menu was pr. area and not pr. collection. That way you’d have an easier way of knowing which you’re missing.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,042 Likes: 19,692
inherit
gateway beverage
109
0
19,692
midnight tea
8,042
August 2016
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Post by midnight tea on Aug 29, 2018 13:02:54 GMT
Having just done a completionist run, I can say that without a doubt, having a jump button is not the same thing as having a 3d platforming mechanic. Please do not make anymore collection “quests” that require that you jump on small edges that are hard to navigate without falling. Also, would be nice if the collections menu was pr. area and not pr. collection. That way you’d have an easier way of knowing which you’re missing. I'm on the opposite side. While there's obviously a room for improvement when it comes to moving about the world (climb or double jump button would be cool) I wish for more platforming and 'geographic' puzzles. I do like figuring out how to get somewhere or reach something.
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inherit
1033
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35,367
colfoley
18,485
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
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Post by colfoley on Aug 29, 2018 19:44:54 GMT
I haven't posted in a really long time, so if this is already been suggested, I apologize. I'd like a more robust dialogue system. I've been looking for this all the way back to the development of DA2 on the old boards. Basically, what I'm looking for is the ability not only to select what the PC says but how they say it. Here's an example: The PC is approached by someone that is looking for help. Here are the dialogue options: 1) Of course. 2) No. We're all familiar with the how it works presently where you select one of those abbreviated options then the PC says the full dialogue corresponding to the selection. What I'm looking for is, in addition to the three dialogue options, you have after (or before or during) making the path choice the player has the option of the tone in which the response will be delivered. With that additional option the player can accept or refuse remorsefully, sarcastically, forcefully, etc. This way you could select 'No." and not be locked into saying "No loser! I hate you and your stupid face" when you'd rather be more diplomatic and also "Fine Loser! I'll do it even though your face is stupid!" when you accept but in protest. The path you take is the same, so to keep it simple, a feature like this could be limited to only affecting what the PC says, but not affecting the game otherwise. However, I would love to have the game take note of the tone and how you want your character to feel about the dialogue they are delivering and perhaps even use the tone as a contributing factor to the branching narrative. Maybe if a background good/bad system were re-introduced into the series, this tone system could contribute input for it. As far as how that system would be accomplished in the user interface, I'd say with a mouse, hover over a dialogue option then the available tones appear in the form of symbol ( a la DA2) then select the tone. For a controller move the stick to the dialogue option until the tone options appear with corresponding X,Y,A,B inputs with the tone symbols. Another thing I've been asking for for years is a poker mini game. Don't get me wrong, the card scene in Skyhold was great, but I'd like a functional mini game with party banter included. Beyond that, I'd like them not to listen to the DA:I haters. That was a FANTASTIC game! If all else fails just do the same stuff you did DA:I in DA4 but in Tevinter or Par Vollen or Orzammar. Now this is a great idea.
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25,540
themikefest
15,378
August 2016
themikefest
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15,426
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Post by themikefest on Aug 29, 2018 22:14:00 GMT
I'm currently playing as a rogue in DAI. I was in the Forbidden Oasis to investigate the temple. In one spot, I needed a mage to build a bridge to cross to get to a shard. So I switched to Dorian. The problem is he wasn't near me. He was at the bottom far from where I was. I quickly went back to my Inquisitor. Too late. My Inquisitor decided to teleport to where Dorian is. So I spent a few minutes to get back to where I was so Dorain can use his magic to build the bridge. I would like to see that fixed for the next game.
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Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10435
0
Deleted
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January 1970
Deleted
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Post by Deleted on Aug 30, 2018 8:36:30 GMT
I'm currently playing as a rogue in DAI. I was in the Forbidden Oasis to investigate the temple. In one spot, I needed a mage to build a bridge to cross to get to a shard. So I switched to Dorian. The problem is he wasn't near me. He was at the bottom far from where I was. I quickly went back to my Inquisitor. Too late. My Inquisitor decided to teleport to where Dorian is. So I spent a few minutes to get back to where I was so Dorain can use his magic to build the bridge. I would like to see that fixed for the next game. I recall this being a frequent problem for me too in the snakes and ladders like platforming of the Forbidden Oasis
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
inherit
10360
0
1,201
TabithaTH
622
Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Aug 30, 2018 9:09:10 GMT
I'm currently playing as a rogue in DAI. I was in the Forbidden Oasis to investigate the temple. In one spot, I needed a mage to build a bridge to cross to get to a shard. So I switched to Dorian. The problem is he wasn't near me. He was at the bottom far from where I was. I quickly went back to my Inquisitor. Too late. My Inquisitor decided to teleport to where Dorian is. So I spent a few minutes to get back to where I was so Dorain can use his magic to build the bridge. I would like to see that fixed for the next game. Maybe they could could make it an activatable so you choose when/where it happens. At least I found it useful the few times my Inquisitor decided to end up in places they couldn't get away from. Also, I agree that the Forbidden Oasis was generally a nightmare to navigate.
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 739 Likes: 1,832
inherit
1542
0
1,832
Frost
739
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Sept 3, 2018 5:26:54 GMT
My biggest wishlist item is that they don't make it like Anthem.
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inherit
A blade answers only to the hand that wields it
3406
0
44,878
dazk
15,911
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
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Post by dazk on Sept 3, 2018 8:34:35 GMT
I hope Sera is Andruil and I hope she can access that in DA4 and be an important part of helping you defeat Solas
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ewigDunkelheit
N3
Exalt the Dwarf Age!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 431 Likes: 826
inherit
483
0
826
ewigDunkelheit
Exalt the Dwarf Age!
431
August 2016
ewigdunkelheit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by ewigDunkelheit on Sept 3, 2018 22:41:55 GMT
My biggest wishlist item is that they don't make it like Anthem. I want to emphasize this point so much! I just read about Mr. Gamble's PAX reveal, and the purposely intended shift in storytelling format. Like the poster above me, I also wish that Dragon Age 4 is NOT like Anthem.
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Walter Black
1,289
Sept 15, 2016 15:02:16 GMT
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Post by Walter Black on Sept 4, 2018 18:00:05 GMT
I hope Sera is Andruil and I hope she can access that in DA4 and be an important part of helping you defeat Solas Ugh, no . I never understand some people's fascination with the Sera=Andruil theory, as I find having TWO Elven God Companions in the same game redundant. Do they think Andruil maintaining such a cover makes Sera smarter and deeper than she is? Do they think Sera has amnesia and that rediscovering her true identity is the perfect "lesson" for anti-elvishness? Do they think ALL elves should be inherent special snowflakes, and they hate the idea of one who is just a regular person that earned her place among legends through hard work?
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