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Post by dazk on Sept 4, 2018 22:04:20 GMT
I hope Sera is Andruil and I hope she can access that in DA4 and be an important part of helping you defeat Solas Ugh, no . I never understand some people's fascination with the Sera=Andruil theory, as I find having TWO Elven God Companions in the same game redundant. Do they think Andruil maintaining such a cover makes Sera smarter and deeper than she is? Do they think Sera has amnesia and that rediscovering her true identity is the perfect "lesson" for anti-elvishness? Do they think ALL elves should be inherent special snowflakes, and they hate the idea of one who is just a regular person that earned her place among legends through hard work? I have no particular rationale for it I just like the idea, just like I like Flemeth being Mythal and Solas being Fen'Harel.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Sept 5, 2018 1:38:38 GMT
The less Sera in future DA, the better, imo. Even her attitude adjustment in Trespasser couldn't make up for having to suffer her in the main game. It was just too little, too late. She's a lot like Morrigan, actually....likes you if you agree with her crazy, treats you like crap if you don't.
That said, I always take her up on her Jenny offer if I get it since it's the only way to get the neato hand replacement.
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Post by Hanako Ikezawa on Sept 5, 2018 1:49:28 GMT
The less Sera in future DA, the better, imo. Even her attitude adjustment in Trespasser couldn't make up for having to suffer her in the main game. It was just too little, too late. She's a lot like Morrigan, actually....likes you if you agree with her crazy, treats you like crap if you don't.
That said, I always take her up on her Jenny offer if I get it since it's the only way to get the neato hand replacement. Until the next game, hopefully.
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Post by midnight tea on Sept 5, 2018 2:14:00 GMT
The less Sera in future DA, the better, imo. Even her attitude adjustment in Trespasser couldn't make up for having to suffer her in the main game. It was just too little, too late. She's a lot like Morrigan, actually....likes you if you agree with her crazy, treats you like crap if you don't.
That said, I always take her up on her Jenny offer if I get it since it's the only way to get the neato hand replacement. Bit of a side note: hmmm, how do you know? The fact that we see a specific hand replacement in one epilogue card doesn't mean that there are no other, potentially neater hand replacements. And since this is a wishlist, an obvious wish: SOME COOL HAND REPLACEMENTS FOR INQUISITOR!
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
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Post by melbella on Sept 5, 2018 3:29:12 GMT
I know it's the only time I get that slide and I know I don't get it any other way. I don't know, nor does anyone else, if that will change later but for now it is the only way.
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Post by dazk on Sept 5, 2018 3:37:25 GMT
The less Sera in future DA, the better, imo. Even her attitude adjustment in Trespasser couldn't make up for having to suffer her in the main game. It was just too little, too late. She's a lot like Morrigan, actually....likes you if you agree with her crazy, treats you like crap if you don't.
That said, I always take her up on her Jenny offer if I get it since it's the only way to get the neato hand replacement. I like Sera, she's nutty as a fruit cake and yeah she's very adamant in her opinions but what's a team without one crazy person in it!!!!!
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Post by isaidlunch on Sept 5, 2018 3:51:52 GMT
I wish for a "kill Sera" option
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Post by midnight tea on Sept 5, 2018 4:02:11 GMT
I know it's the only time I get that slide and I know I don't get it any other way. I don't know, nor does anyone else, if that will change later but for now it is the only way. Well hang on... the fact that you get a particular illustration only under that particular scenario doesn't yet give you the knowledge that it doesn't happen in any other scenario So you only can really claim that you're certain that it happens then, but not that it doesn't happen in other world-states. Because even from information gleaned from other world-state epilogues we have enough to infer that Inquisitor's 'retirement' is a ruse and they're still active and traveling, so it makes no sense for them to not utilize some sort of prosthetic hand or aid, especially that we already saw that it IS possible under at least one scenario. They have money and access to some of the most brilliant and inventive people on the continent, so it's hard to imagine that prosthetic hand ain't happening unless they're allying with Sera and Red Jennies.
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Post by themikefest on Sept 5, 2018 4:17:07 GMT
Dagna was nice enough to make a mechanical arm for my Inquisitor.
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Post by witchcocktor on Sept 5, 2018 6:18:57 GMT
I mean, the dialogue options for Sera are overall really dismissive and rude, and the Inquisitor by default seems to think pretty low of her, so if you keep pushing her, duh she snaps. And if we are talking about the choices we make in game and how she gets mad at the choices you make, that's true to every single companion. Cassandra gets wasted just because she can't stand you and the Egg just nags at you and gets all racist.
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Post by FireAndBlood on Sept 5, 2018 16:09:18 GMT
The less Sera in future DA, the better, imo. Even her attitude adjustment in Trespasser couldn't make up for having to suffer her in the main game. It was just too little, too late. She's a lot like Morrigan, actually....likes you if you agree with her crazy, treats you like crap if you don't.
That said, I always take her up on her Jenny offer if I get it since it's the only way to get the neato hand replacement. At least Morrigan is coherent and speaks in complete sentences.
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Post by cloud9 on Sept 14, 2018 5:28:20 GMT
My biggest wishlist item is that they don't make it like Anthem. I also wish that Dragon Age 4 is NOT like Anthem. Don't get your hopes up.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Sept 22, 2018 10:21:58 GMT
Both DA:I and MEA had the same problem with the maps. You can't toggle which legends are shown. It’s really useful to be able to choose what you are interested in, especially in an open world game where there’s tons of stuff cluttering up everything. More often than not (almost) on top of each other. In MEA for instance, a quest marker might almost be on top of a fast travel point. Trying to pick either resulted in the wrong one being highlighted or a custom marker being placed instead.
Also, it’d be nice to have a quick way of sorting/selecting one/few categories.
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Post by Vortex13 on Sept 24, 2018 14:23:46 GMT
My wish is for non-human and 'alien' elements to make a comeback in DA 4 (and ME 5).
Inquisition and Andromeda both had to be the most 'humanized' out of all the games in their respective series, which is disappointing considering how massive in scope both titles were touted as being. I am tired of seeing once interesting aspects of lore and previously 'alien' content being reduced to nonexistence and/or converted to mindless monsters that the player just kills for XP and loot.
The !notWolves Mabari, the complete absence of golems/sylvans/werewolves, the dumbing down/simplification of demons, spirits, and the titular dragons to either aforementioned mindless monsters or humans by another name. BioWare criminally failed to utilize the demon of Fear in the fade; a primordial being that has existed since the beginning of time ; as anything more than a cheap boss fight. The Darkspawn were turned from Cuthulu-esqe 'others' into a bland enemy faction; one that could have easily been exchanged for bandits, Venetori, or Red Templars and nothing would have changed. Compelling, and distinctly 'other' characters like the Architect and the Messenger are shafted and we are instead left with an incompetent human magic user in the form of Cory. Etc.
For all their push for "diversity" BioWare's latest games have actually had a surprising lack of it when it comes to anything that's not human; or so human-like that each setting might as well just be populated with humans and humans in rubber masks.
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Post by midnight tea on Sept 24, 2018 14:54:10 GMT
My wish is for non-human and 'alien' elements to make a comeback in DA 4 (and ME 5). Inquisition and Andromeda both had to be the most 'humanized' out of all the games in their respective series, which is disappointing considering how massive in scope both titles were touted as being. I am tired of seeing once interesting aspects of lore and previously 'alien' content being reduced to nonexistence and/or converted to mindless monsters that the player just kills for XP and loot. The !notWolves Mabari, the complete absence of golems/sylvans/werewolves, the dumbing down/simplification of demons, spirits, and the titular dragons to either aforementioned mindless monsters or humans by another name. The dumbing down/simplification of demons and spirits...? DAI was more about spirits and demons than the other two combined We don't get golems, but we learn a ton more about Titans - the ACTUAL primordial beings - nevermind we actually are getting somewhere in terms of getting to know something about the Blight and mystery of ancient past. Fear is not a primordial being that has existed since the beginning of time. It's established that it was a spirit that began consuming fear created by the Blight which was released by Corypheus - thus it allied with Corypheus. Also... how it was a cheap boss fight? We had a whole major quest centered around him, the Wardens getting under Cory's heel was basically its doing and it was present in the story from the start (stole Inky's memories). Human? Corypheus and Architect are the same type of creature, only Cory actually can do what Architect does not and not only remember something prior to their transformation but can influence the mind of the very people fighting darkspawn. Also - I find it somewhat strange that the darkspawn are only now characterized as 'bland enemy faction' when they've been like that from the start. And I'm talking about the mindless hoarde which... well... IS supposed to be a mindless horde (with a couple exceptions). That's kind of exactly what they are there for from times of DAO. What was interesting about darkspawn is the mystery where they come from and we got juicy lore reveals and implications that go way beyond what we had before. Yep... because there was nothing about elves and especially ancient elves or qunari or dwarves...
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Post by Vortex13 on Sept 24, 2018 15:28:22 GMT
My wish is for non-human and 'alien' elements to make a comeback in DA 4 (and ME 5). Inquisition and Andromeda both had to be the most 'humanized' out of all the games in their respective series, which is disappointing considering how massive in scope both titles were touted as being. I am tired of seeing once interesting aspects of lore and previously 'alien' content being reduced to nonexistence and/or converted to mindless monsters that the player just kills for XP and loot. The !notWolves Mabari, the complete absence of golems/sylvans/werewolves, the dumbing down/simplification of demons, spirits, and the titular dragons to either aforementioned mindless monsters or humans by another name. The dumbing down/simplification of demons and spirits...? DAI was more about spirits and demons than the other two combined We don't get golems, but we learn a ton more about Titans - the ACTUAL primordial beings - nevermind we actually are getting somewhere in terms of getting to know something about the Blight and mystery of ancient past. Fear is not a primordial being that has existed since the beginning of time. It's established that it was a spirit that began consuming fear created by the Blight which was released by Corypheus - thus it allied with Corypheus. Also... how it was a cheap boss fight? We had a whole major quest centered around him, the Wardens getting under Cory's heel was basically its doing and it was present in the story from the start (stole Inky's memories). Human? Corypheus and Architect are the same type of creature, only Cory actually can do what Architect does not and not only remember something prior to their transformation but can influence the mind of the very people fighting darkspawn. Also - I find it somewhat strange that the darkspawn are only now characterized as 'bland enemy faction' when they've been like that from the start. And I'm talking about the mindless hoarde which... well... IS supposed to be a mindless horde (with a couple exceptions). That's kind of exactly what they are there for from times of DAO. What was interesting about darkspawn is the mystery where they come from and we got juicy lore reveals and implications that go way beyond what we had before. Yep... because there was nothing about elves and especially ancient elves or qunari or dwarves... And of those spirits and demons how many did we get to converse with? Cole? He's a human by another name. Even when choosing to make him more 'spirit-like' only slightly alters his characterization. In Origins and Awakening we got to converse and interact with Spirits of Honor, Valor, and Justice as well as Demons of Rage, Sloth, Desire, Greed and Pride. All the previous characterization of those beings, who all act and think profoundly different than us, are gone; replaced with run of the mill, mindless monsters we kill by the hundreds. The Titans are a lore except at this point, not unlike the Archdemons/Old gods. Nothing concrete is given and all we get is a dungeon run with dwarves speculating. Whereas we got to see and talk to golems, sylvans, werewolves, and Awakened in the first game. Fear was a cheap copout because we don't get any insight to it's motivations and/or character. It's literally a giant bogeyman that goes "Rargh!" and attacks us. At the very least give it some personality like the demon possessing us with the Templar quest. The fact that it's Cory's little toadie is even more disappointing seeing as how much more conceptualized it's nature is. A being that literally feeds off fear suddenly capitulating to a deformed human with a god complex. Speaking of Cory, he was a rather underwhelming magister compared to the Architect. The second might have forgotten what he was but he was compelling in that he was attempting to make the Darkspawn something more. Cory, on the other hand, just raves like a lunatic and outside of creating the Breach utterly fails at being a worthwhile villain. He's constantly foiled by the player and can't get a single one of his backup plans to work. As for the Darkspawn themselves. They originally had an underlying maligned intelligence to their actions. The guttural laughter they made when attacking the Warden, the nature of how they corrupted people, the turning of women into brood mothers, etc. And then there's the Awakened and the Mother with her children. All that compelling lore and story hooks for a group of beings that are wholly alien to the world around them. The Darkspawn of the latest game lost all that nuance. Instead they are an interchangeable enemy faction that only serves to offer slightly different gameplay mechanics for the player to overcome. And ancient elves are just pointy eared, slave driving humans, the ancient dwarves are short bearded humans that could use magic, and the quinari, according to Iron Bull, are a land of giant horned human super progressives who accept gender fluidity and all round inclusiveness. I am generalizing here of course, but the fact remains that you could swap any of them out with humans and nothing about their lore changes. In Origins and Awakening you had distinctly intelligent dogs and dragons that operated on another level compared to us humans. You had spirits and demons that operated on the basis of concepts and willpower. Darkspawn and Awakened that had underlying intelligence and motivations alien to what we would consider normal, etc.
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Post by Hanako Ikezawa on Sept 24, 2018 15:33:20 GMT
Vortex13 I'd say DA2 was the most 'humanized' of the Dragon Age games according to your own parameters.
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Post by Vortex13 on Sept 24, 2018 15:34:47 GMT
Vortex13 I'd say DA2 was the most 'humanized' of the Dragon Age games according to your own parameters. DA 2 was a half-finished rush job to be honest. That it was human centric was no surprise there.
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Post by Hanako Ikezawa on Sept 24, 2018 15:36:06 GMT
Vortex13 I'd say DA2 was the most 'humanized' of the Dragon Age games according to your own parameters. DA 2 was a half-finished rush job to be honest. That it was human centric was no surprise there. Well, then stop saying DAI is the most then.
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Post by Vortex13 on Sept 24, 2018 15:42:12 GMT
DA 2 was a half-finished rush job to be honest. That it was human centric was no surprise there. Well, then stop saying DAI is. DA 2 didn't turn the near human-level intelligent Mabari into mindless 'not wolves' like Inquisition did. DA 2 at least made mention of werewolves and sylvans in dialogue instead of flat out removing them entirely like Inquisition did (save for some idiotic Plants Vs Zombies reference in a random book). DA 2 at least had a golem in the game in the form of 'Mister Crumbum' rather than removing all trace and mention of them from the larger world of Thedas like Inquisition did. DA 2 showcased dragons as subtly intelligent beings who could strategize and plan ambushes instead of the flying bears with a breath weapon they were turned into in Inquisition.
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Post by Hanako Ikezawa on Sept 24, 2018 15:49:34 GMT
Well, then stop saying DAI is. DA 2 didn't turn the near human-level intelligent Mabari into mindless 'not wolves' like Inquisition did. DA 2 at least made mention of werewolves and sylvans in dialogue instead of flat out removing them entirely like Inquisition did (save for some idiotic Plants Vs Zombies reference in a random book). DA 2 at least had a golem in the game in the form of 'Mister Crumbum' rather than removing all trace and mention of them from the larger world of Thedas like Inquisition did. DA 2 showcased dragons as subtly intelligent beings who could strategize and plan ambushes instead of the flying bears with a breath weapon they were turned into in Inquisition. Sure it did. Our Mabari in DA2 was just a dog. We were only ever told how Mabari were special, never shown. Isn't that your complaint about what DAI did with things like spirits? First, why should a game require every species ever in the series to be in it. Creatures in Thedas are like creatures in our world where they only live in certain places. Second, DAI also introduced new species just as important as those two were, for example Giants. DAI mentions golems during one of the talks about Minrathous I believe. And DAI gave us more insight into things like Titans, but I know you handwaved that like you do anything that goes against you. What dragon other than the Archdemon strategized in those two games? Besides, we see some of the dragons strategize, like getting up to a place we can't get to attack, creating wind storms to knock us off our feet and deflect attacks, or calling in reinforcements. The dragons in DAO and DA2 did less than that.
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Post by Vortex13 on Sept 24, 2018 16:20:53 GMT
DA 2 didn't turn the near human-level intelligent Mabari into mindless 'not wolves' like Inquisition did. DA 2 at least made mention of werewolves and sylvans in dialogue instead of flat out removing them entirely like Inquisition did (save for some idiotic Plants Vs Zombies reference in a random book). DA 2 at least had a golem in the game in the form of 'Mister Crumbum' rather than removing all trace and mention of them from the larger world of Thedas like Inquisition did. DA 2 showcased dragons as subtly intelligent beings who could strategize and plan ambushes instead of the flying bears with a breath weapon they were turned into in Inquisition. Sure it did. Our Mabari in DA2 was just a dog. We were only ever told how Mabari were special, never shown. Isn't that your complaint about what DAI did with things like spirits? First, why should a game require every species ever in the series to be in it. Creatures in Thedas are like creatures in our world where they only live in certain places. Second, DAI also introduced new species just as important as those two were, for example Giants. DAI mentions golems during one of the talks about Minrathous I believe. And DAI gave us more insight into things like Titans, but I know you handwaved that like you do anything that goes against you. What dragon other than the Archdemon strategized in those two games? Besides, we see some of the dragons strategize, like getting up to a place we can't get to attack, creating wind storms to knock us off our feet and deflect attacks, or calling in reinforcements. The dragons in DAO and DA2 did less than that. We are told about the Mabari's unique nature true, but we are also shown a dog that could understand Hawke's words and grasp more complex and varied concepts like deep running feelings and emotions. Case in point, how the Mabari helped comfort Hawke and his/her uncle after the death of Hawke's mother. Nowhere near the level of Origins or Awakening mind you, but at least there was a notion of that 'other' element to it. Inquisition on the other hand just casually lumps them in with the ravenous wolves; an enemy mob variant we just kill for XP and loot. Given the established lore you would expect at least something different about these super intelligent canines but no, they're mindless wildlife that automatically attacks the player on sight. As a result the setting feels more 'humanized'. And I not saying that every Dragon Age game should be a roll call of every single creature previously spotted in the setting, but I am saying that I would like the lore and previous elements to be respected. Origins and Awakening presented a world filled with varied intellects, or beings who's thoughts and motivations differed greatly from humans and the other human-like races. The world of Thedas, as presented in the first game, was a world where the human(-like) races were only a small part of a much larger whole. Flash forward to Inquisition and the setting seems more like a human world in bad need of an exterminator. Creatures like the Giants would be fascinating, and I would welcome their addition to the universe if they were more than a mindless monster to kill. Yes, Origins had us killing numerous Golems, sylvans, and werewolves but at least we were able to interact with some of them so we could see they were more than simple monsters. The Giants, and other creatures in Inquisition, just attack us and we are given no other indication that they are anymore than that. I forgot about the mention of golems in Minrothous, so point taken there. And I would love to see more about the Titans, but what we get is a theoretical exercise on what they are. At least we got to meet the Leviathans in ME rather than talking about them. I want the non-human elements be more involved in the world, rather than merely discussed and/or turned into XP bags. The dragon cult in Origins specifically mentions how the dragon let the members take certain eggs in exchange for the protection of the rest. She would let the cultists wander her lair unhindered instead of just attacking them on sight.
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Post by gaynadine on Sept 24, 2018 17:16:12 GMT
DA 2 showcased dragons as subtly intelligent beings who could strategize and plan ambushes instead of the flying bears with a breath weapon they were turned into in Inquisition. The dragon in the Hinterlands falls back when it loses a certain amount of health and sends it's children to draw your attention while shooting fireballs at you from afar, then continues while it goes to high ground. That's the only dragon fight like that though. The dragon fights in dao and da2 are pretty much like the rest of the dai fights imo.
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Post by Vortex13 on Sept 24, 2018 17:45:52 GMT
DA 2 showcased dragons as subtly intelligent beings who could strategize and plan ambushes instead of the flying bears with a breath weapon they were turned into in Inquisition. The dragon in the Hinterlands falls back when it loses a certain amount of health and sends it's children to draw your attention while shooting fireballs at you from afar, then continues while it goes to high ground. That's the only dragon fight like that though. The dragon fights in dao and da2 are pretty much like the rest of the dai fights imo. This is true, though I feel it's more with the gameplay mechanics of that particular "boss fight" than any showcasing of the dragon's underlying intellect. I am not denying that the dragons in Inquisition were more engaging from a gameplay perspective, but from a story and lore point of view they seemed like they were 'dumbed down' for the latest game.
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Sylvius the Mad
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 686 Likes: 740
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Jul 17, 2019 20:15:37 GMT
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Sylvius the Mad
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August 2016
sylvius
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Sylvius the Mad on Sept 28, 2018 19:07:18 GMT
Well, then stop saying DAI is. DA 2 didn't turn the near human-level intelligent Mabari into mindless 'not wolves' like Inquisition did. DA2 turned Mabari into infinitely re-summonable spectral dogs. That's not better. Though it did help with that awful Corypheus fight in Legacy.
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