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Post by phoray on Oct 16, 2018 4:17:17 GMT
I was super into assigning points in DAO and DA2. DAI took them away, never did really figure out where they went. See references to them on weapons sometimes but it pretty much fell off my radar entirely. So I interact and enjoy interacting with them the first two games and just ignore anything strategic whatsoever on DAI. All that seems to matter in DAI is just having better weapons and armor. More like insanely good weapons and armor if you are doing the crafting right. Ya, but that means I can make any character, throw on some descent armor, and then walk all over everyone regardless of my fight style. This is just to easy not a challenge, uninteresting. What have you.
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Post by witchcocktor on Oct 16, 2018 6:05:47 GMT
More like insanely good weapons and armor if you are doing the crafting right. Ya, but that means I can make any character, throw on some descent armor, and then walk all over everyone regardless of my fight style. This is just to easy not a challenge, uninteresting. What have you. I don't know. I feel like stat allocating has always given the illusion of indepth character building and variety, when it's truly just smashing dexterity for rogue, strength for warrior, charisma/intelligence/wisdom for mages, that's basically it. If DA had more classes and cross-class building, I'd say bring back stat allocating, but I don't see classes and building getting more indepth.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 622 Likes: 1,201
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Post by TabithaTH on Oct 16, 2018 9:57:46 GMT
Stats impacting RP elements (Charming/Intimidating)? Stats opening up other gameplay options? For me this is the important part. If all that really matters is how they affect combat, then most of the skills quickly become redundant. I want to be able to play the game the way I want to. DnD has a tendency to be Min/Max and that’s not fun for replayability. You end up with practically the same “most efficient” build every time. By then you might as well just skip it all together and have a single hidden build pr. class/Spec If everything’s the same anyway. Let the player choice be what abilities to learn and not how to allocate the same points the same way.
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coldsteelblue
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
Posts: 690 Likes: 1,033
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
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Post by coldsteelblue on Oct 16, 2018 10:48:26 GMT
would defo love to see more attention to the stats, focus more on building the character & party you as a player want to build & not some button-mashing, twitch-gaming gameplay style that DA:I was...to me this kind of fits in with having party members with their own abilities, for example, a healer mage may want more wisdom, yet a dps mage may want more intelligence.
Just my thoughts.
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LukeBarrett
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Oct 16, 2018 16:07:00 GMT
Interesting... Of course, that raises a host of other questions (which probably can't be answered). Like whether we have any ability to assign AS to our liking? If so, are valid builds outside the norm (Dex or Cha-based pirate-y Warriors, Str-based Mages for better weapons/armor, etc.)? DnD style modifiers to weapon types (light/heavy weapons)? Stats impacting RP elements (Charming/Intimidating)? Stats opening up other gameplay options? That all seems pretty fun to me. I'd probably build something like that if I were working on a game where that was applicable
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Ser_PJ
N1
That one Irish kid that unfortunately sounds american
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 32 Likes: 88
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Ser_PJ on Oct 16, 2018 17:26:59 GMT
- Darker roleplay options and maybe a dark companion, someone morgan-esque (provided good characters can refuse to let them join)
- Sandal
- Male desire demons if you're romancing a dude
- Mabari
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Post by smilesja on Oct 16, 2018 17:27:59 GMT
I would love for us to have the allocation of stats again. It felt tedious in DAI to make the armor or clothing just to make our build.
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Hrungr
Twitter Guru
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Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Oct 16, 2018 19:40:07 GMT
I liked the addition of Trials in DA:I - Take on additional challenge(s), get additional rewards. That I wouldn't mind seeing return in DA4. Especially liked the ones like "Walk Softly" that would shake up enemy abilities, and "Even Ground". "Take It Slow" was also helpful to keep us completionists from over-leveling too quickly.
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Twitter Guru
gateway beverage
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Post by midnight tea on Oct 16, 2018 19:59:13 GMT
I liked the addition of Trials in DA:I - Take on additional challenge(s), get additional rewards. That I wouldn't mind seeing return in DA4. Especially liked the ones like "Walk Softly" that would shake up enemy abilities, and "Even Ground". "Take It Slow" was also helpful to keep us completionists from over-leveling too quickly. So basically a custom difficulty level. I'm all for it
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Post by colfoley on Oct 17, 2018 1:28:20 GMT
Meh its not that I don't want to assign attribute points, I did actually like them in DA O and DA 2...even if I pretty much stayed to the typical points for the class because of certain elements of gameplay, its just that I also loved how the crafting system in DA I could lead you to create some really powerful characters with great stats (and also apparently encouraged me to try some variations on what is 'typical') so I want to reconcile those systems, so one way I thought was...no matter how much I liked them...to just remove attribute entirely or the way I just suggested.
Just if attribute points are in the game I'd like some consistency in them: IE each of the attributes have meant different things throughout the game...hell I think only constitution and maybe strength have been truly universal, and the worse affender was Willpower being the same thing in Origins and 2 but entirely different in Inquisition.
And I want some to be logical: Cunning can effect critical damage? Really? How does that make sense?
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Hrungr
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Prime Posts: 18,258
Prime Likes: 65,767
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Post by Hrungr on Oct 17, 2018 3:58:26 GMT
And I want some to be logical: Cunning can effect critical damage? Really? How does that make sense? Cunning actually affects Crit Chance IIRC. Dex is for Crit Damage. In DA, Cunning represents both intelligence and deviousness. So I look at it as representing crafty/smart fighting to help create those openings to hit where it hurts (crit chance). Dex gives you precision to make those shots count (crit damage).
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Norstaera
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Stealth Swooper
This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
Posts: 387 Likes: 748
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This morning my husband said I was evil like June Cleaver. I cried a single tear of wicked happiness
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Post by Norstaera on Oct 17, 2018 14:25:49 GMT
I also prefer to allocate my stats. In DAO, cunning affected my persuasion/coercion abilities. Your stats also affected your lockpicking and trap detection abilities. Now any rogue can pick any locks, except for the select few where you need the war table perk.
Frankly, I would prefer to be unable to access certain abilities if I chose not to distribute my stats accordingly rather than choose abilities that enhance my attributes. That seems a bit backward to me.
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Post by Lazarillo on Oct 17, 2018 14:54:06 GMT
Just if attribute points are in the game I'd like some consistency in them: IE each of the attributes have meant different things throughout the game...hell I think only constitution and maybe strength have been truly universal, and the worse affender was Willpower being the same thing in Origins and 2 but entirely different in Inquisition. I just want the numbers to mean something. Like, in DA2, if you had 60(example) Dexterity you would have 2,841(example) Attack, and that meant...something. And it would change depending on your level. Origins didn't inflate the numbers like a bad Dragonball Z episode like that, but quite a few of the stats worked similarly there, too. In Inquisition, while the stats felt mostly extraneous from a leveling perspective, due to the whole set values thing, I do very much appreciate the way they could be directly correlated from statistic to effect.
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Oct 17, 2018 15:42:13 GMT
I liked that too. Magic increases attack for Mages, but also increases barrier damage for all classes. Strength increases attack for Warriors, but also increases guard damage for all classes. Dexterity increases attack for Rogues, but also increases critical hit damage for all classes. I found Willpower to be the "god-stat" for any utility slot in crafting, due to "Increase Attack = Increase damage dealt" AND the increase to Magic Defense, which covers elemental damage.
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Post by themikefest on Oct 17, 2018 20:49:55 GMT
Have enemies level up to what the main character is. In some of my DAI playthroughs I kill the enemy and get no experience points. It even happens when fighting dragons, if at a higher level.
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michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
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Post by michaeln7 on Oct 17, 2018 21:24:28 GMT
Have enemies level up to what the main character is. In some of my DAI playthroughs I kill the enemy and get no experience points. It even happens when fighting dragons, if at a higher level. Even Ground. It's a Trial you can toggle on/off when you start a new game or anytime during.
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Hrungr
Twitter Guru
ღ N-Special
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,838 Likes: 112,314
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More coffee...? More coffee.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Oct 21, 2018 17:08:18 GMT
As far as post-game, "live service" ideas go, taking some inspiration from Fortnite would be an interesting way to go. Having a slow-build event that unfolds over the course of a week or two. Throw in some mystery and maybe a plot twist at the end. Some could be more serious, others more on the light/fun side. Maybe a Fade Rift appears begins terraforming an area in daily bursts over the course of a week. Maybe something slowly assembles over that time - like stairs leading dizzyingly high up into the sky to an Eluvian. Perhaps have a "Spirit March" like the D&D "Great Modron March" (if you've ever heard of it). Think a long parade of spirits that wanders through all the major regions of the game. No explanation why, it just happens. And if you follow along, they'll reveal new... something(s) for you. Maybe clues to another quest. If you wanted to put a fun spin on it, you could instead have "The Great Nug March", with the Nug King leading a parade of his subjects through his "kingdom". Maybe even holding court in each of the regions. Quest giver? Maybe a great storm brews over the course of a week, growing larger each day. Lightning strikes creating fade-touched materials (temp?) as well as striking animals changing them into enhanced, fade-touched versions. It could be dangerous just being in the area though. It might be just start as torrential rains but then turning into into dangerous hail later on, blanket the area in snow on another day, super-heavy fog, all leading to... something.
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Post by cloud9 on Oct 23, 2018 4:12:26 GMT
BioWare better step their game up. The devs out here are NOT fucking around.
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Post by Lazarillo on Oct 23, 2018 4:21:30 GMT
BioWare better step their game up. The devs out here are NOT fucking around. That was, what, 5% actual game footage? And the amount of prerendered stuff spliced inbetween quick clips of hits was suspiciously heavy. I mean, it might end up being a good game, sure, but I'm not sure where that proves anyone is "not fucking around".
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Post by cloud9 on Oct 23, 2018 5:02:41 GMT
BioWare better step their game up. The devs out here are NOT fucking around. That was, what, 5% actual game footage? And the amount of prerendered stuff spliced inbetween quick clips of hits was suspiciously heavy. I mean, it might end up being a good game, sure, but I'm not sure where that proves anyone is "not fucking around". Whoever did the gameplay trailer are very passionate, and it's a PS4 exclusive game and they are known for high quality games. But I digress, my point is that BioWare better step up to make DA4 the best game to redeem themselves.
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Post by river82 on Oct 23, 2018 7:25:11 GMT
5 months ago Sony said the PS4 was reaching the end of its lifecycle. Since then it has produced numerous hints pointing to a 2021 release. However, interviews with developers indicate a belief it will release in 2020. The earliest we can reasonably expect a DA4 release is 2020, running right into the next gen window.
My wish is that Bioware just bites the bullet and develops DA:4 (and whatever other games are currently being planned for post Anthem) for the next generation of consoles.
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midnight tea
Twitter Guru
gateway beverage
Posts: 8,044 Likes: 19,696
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gateway beverage
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Post by midnight tea on Oct 23, 2018 14:10:08 GMT
5 months ago Sony said the PS4 was reaching the end of its lifecycle. Since then it has produced numerous hints pointing to a 2021 release. However, interviews with developers indicate a belief it will release in 2020. The earliest we can reasonably expect a DA4 release is 2020, running right into the next gen window. My wish is that Bioware just bites the bullet and develops DA:4 (and whatever other games are currently being planned for post Anthem) for the next generation of consoles. From what I understand the architecture of current-gen and next-gen is quite different than what it was in old-gen (way more similar to a PC), thus not as difficult as it was before.
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,838 Likes: 112,314
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Hrungr
More coffee...? More coffee.
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Oct 23, 2018 15:06:45 GMT
5 months ago Sony said the PS4 was reaching the end of its lifecycle. Since then it has produced numerous hints pointing to a 2021 release. However, interviews with developers indicate a belief it will release in 2020. The earliest we can reasonably expect a DA4 release is 2020, running right into the next gen window. My wish is that Bioware just bites the bullet and develops DA:4 (and whatever other games are currently being planned for post Anthem) for the next generation of consoles. From what I understand the architecture of current-gen and next-gen is quite different than what it was in old-gen (way more similar to a PC), thus not as difficult as it was before. If it turns out that supporting both current & next-gen is relatively easy, I could see them doing it. But then again, they still might not if their goals for the game could really only be achieved on next-gen hardware.
Mark Darrah @biomarkdarrah Not happy with the 360 and PS3 versions [of DA:I] either. CD PROJEKT made the right call going all in on next gen.
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Post by colfoley on Oct 23, 2018 21:08:02 GMT
One more thingabout the whole attribute thing. IF they are in DA 4 for the love of God do not make it so you have to have a certain attribute amount to use equipment. Nothing ruins 'unique builds' or 'roleplaying your own character' like seeing that you need 50 dex to use the super duper bow of the ancients.
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Post by DragonKingReborn on Oct 24, 2018 2:55:39 GMT
From what I understand the architecture of current-gen and next-gen is quite different than what it was in old-gen (way more similar to a PC), thus not as difficult as it was before. If it turns out that supporting both current & next-gen is relatively easy, I could see them doing it. But then again, they still might not if their goals for the game could really only be achieved on next-gen hardware. Mark Darrah @biomarkdarrah Not happy with the 360 and PS3 versions [of DA:I] either. CD PROJEKT made the right call going all in on next gen.
I'd imagine - given Bioware's history of "course correction" - they'll be adopting a "fool me once, shame on you. Fool me twice, shame on me" approach to last/current/next gen platforms. They should really just leave Dragon Age to the One True Gaming Platform
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