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AlleluiaElizabeth
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alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by AlleluiaElizabeth on Feb 19, 2019 16:50:19 GMT
I agree. Though I don't mind an ending that leaves us able to complete other content after the game, like how Witcher 3's main game and Blood and Wine both went(the latter of which you could argue was an epilogue). Like, on the one hand, a cliffhanger and a continuing story between games is cool. I liked the ME OT for that, for example. But this whole "cliffhanger for 4-6 years" thing is getting to me lately...
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Post by lucidae on Feb 21, 2019 19:45:04 GMT
Let me name my save files....
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Post by colfoley on Feb 21, 2019 23:14:28 GMT
So in lieu of creating my own thread on this thought I would bring this in here since it is kind of a wish list on things I want in DA 4...kinda.
For their marketing campaign I want them to reveal: -RP mechanics: Levelling, attribute points, skill trees, and with the recent trends in some games (Witcher 3, Horizon Zero Dawn, Assassin's Creed Odyssey) what our dialogue choices 'wheel' will look like. -Protagonist: While I have very different reasons for wanting to know who we'll be playing in DA 4 then some people I still would like a definitive answer. Will it be: An Orlesian? A Ferelden? Someone from Tevinter? A random wanderer who has no nation and so we can fill in their backstory? An agent of the Inquisition? The Inquisitor themselves? I want to know so I can start planning my playthroughs out. -Companions: Who are they? Will they be romancable? What is their basic backstory? I don't want a lot here but some information to whet the appetite will be cool. Gameplay/ Combat: Something else I am quite curious about given recent events and conversations, will it be a 'action' RPG like the Witcher 3 and Odyssey? Will it be a tactical RPG more like DAI and DAO? Or will it attempt to do some sort of hybrid style like some Third Person shooters? MP: Not too psyched about MP but I am kind of curious if they can follow the lead of Ubisoft and allow us to play in each others games as our characters...but then go off and be able to do SP any time we want. And I almost forgot about the CC. This is something I doubt they'll do but its always been a curiosity to me to see what a Character Creator will look like going in.
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Hanako Ikezawa
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Post by Hanako Ikezawa on Feb 22, 2019 0:13:31 GMT
-Protagonist: While I have very different reasons for wanting to know who we'll be playing in DA 4 then some people I still would like a definitive answer. Will it be: An Orlesian? A Ferelden? Someone from Tevinter? A random wanderer who has no nation and so we can fill in their backstory? An agent of the Inquisition? The Inquisitor themselves? I want to know so I can start planning my playthroughs out. Please Bioware!
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simit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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1,042
simit
790
May 24, 2017 14:21:26 GMT
May 2017
simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Chris2k30
Simit2k30
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Post by simit on Feb 27, 2019 12:30:32 GMT
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Post by cheshieer on Feb 28, 2019 1:36:49 GMT
I like the idea of a more story and character based plan. However, I feel like the two can often get in the way of each other. As they did in Inquisition.
So I'd like to see a stable balance between getting to know characters and keeping up with the story without feeling like one or the other is a chore.
If the story tells me of threat that endagers the very existance, i shouldn't feel like I can go off and spend 3 hours talking with my companions about things that are irrelevant just to bring them up to speed with where I am in the story.
And if I am going to sit by a fireplace talking about what food was served today, Id like to imagine that death isnt marching on its way, for me to get such luxury in conversation.
If that makes sense?
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yogsothoth
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Posts: 129 Likes: 220
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220
yogsothoth
129
October 2018
yogsothoth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by yogsothoth on Feb 28, 2019 4:54:31 GMT
I like the idea of a more story and character based plan. However, I feel like the two can often get in the way of each other. As they did in Inquisition. So I'd like to see a stable balance between getting to know characters and keeping up with the story without feeling like one or the other is a chore. If the story tells me of threat that endagers the very existance, i shouldn't feel like I can go off and spend 3 hours talking with my companions about things that are irrelevant just to bring them up to speed with where I am in the story. And if I am going to sit by a fireplace talking about what food was served today, Id like to imagine that death isnt marching on its way, for me to get such luxury in conversation. If that makes sense? I'd say Origins was more guilty of this than Inquisition, though it's a fair concern either way.
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TabithaTH
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 625 Likes: 1,208
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1,208
TabithaTH
625
Jul 22, 2018 12:32:26 GMT
July 2018
teatabitha
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TabithaTH on Feb 28, 2019 14:26:10 GMT
Gore is not necessary to make the setting dark and sinister. Back in DAO one of the most unnerving parts was when we meet Hespeth and her voice follows us around reciting that creepy poem about how they make darkspawn brood-mothers. That was spine chilling horror, particularly if you have a good imagination. This. At the very least I want a "haunted mansion" type quest with the same kind of atmosphere as the Hespeth part of this quest. It was so creepy and great and I LOVED every part of it. It really gave me the chills and managed to be horrific with little effort.
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Post by colfoley on Mar 2, 2019 1:15:25 GMT
Not so much a 'wish' per se but more me trying to reconcile various things. Now if they still go the three class route (Rogue, Warrior, Mage) that they usually do I think it would be interesting to give all three classes their own ranged option and their own melee option.
Now since bows are traditionally associated with the rogue in DA games...this leaves two options in my mind:
A. Warriors have access to their own bows but a seperate skill tree. Or B. give them their own ranged weapons, things like spears, javelins and the like...
Just not sure which would be better, thoughts?
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Ser_PJ
N1
That one Irish kid that unfortunately sounds american
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 32 Likes: 88
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That one Irish kid that unfortunately sounds american
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Oct 10, 2018 17:10:38 GMT
October 2018
serpj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Ser_PJ on Mar 2, 2019 2:36:26 GMT
Not so much a 'wish' per se but more me trying to reconcile various things. Now if they still go the three class route (Rogue, Warrior, Mage) that they usually do I think it would be interesting to give all three classes their own ranged option and their own melee option. Now since bows are traditionally associated with the rogue in DA games...this leaves two options in my mind: A. Warriors have access to their own bows but a seperate skill tree. Or B. give them their own ranged weapons, things like spears, javelins and the like... Just not sure which would be better, thoughts? Yes, I'd be really down for warriors have a thrown specialization with spears, or maybe throwing axes?
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Absafraginlootly
"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,647
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Mar 2, 2019 5:22:52 GMT
Not so much a 'wish' per se but more me trying to reconcile various things. Now if they still go the three class route (Rogue, Warrior, Mage) that they usually do I think it would be interesting to give all three classes their own ranged option and their own melee option. Now since bows are traditionally associated with the rogue in DA games...this leaves two options in my mind: A. Warriors have access to their own bows but a seperate skill tree. Or B. give them their own ranged weapons, things like spears, javelins and the like... Just not sure which would be better, thoughts? I think crossbows would be good for warriors, regular ones like in origins not varrics fancy repeating thing. Javelins could also work, but with dragon ages unlimited ammo after a while you might start to wonder where they're keeping all those things Either way I'd like them to have their own skill tree. Unless they get rid of weapon restrictions altogether.
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Post by colfoley on Mar 2, 2019 6:00:58 GMT
Not so much a 'wish' per se but more me trying to reconcile various things. Now if they still go the three class route (Rogue, Warrior, Mage) that they usually do I think it would be interesting to give all three classes their own ranged option and their own melee option. Now since bows are traditionally associated with the rogue in DA games...this leaves two options in my mind: A. Warriors have access to their own bows but a seperate skill tree. Or B. give them their own ranged weapons, things like spears, javelins and the like... Just not sure which would be better, thoughts? I think crossbows would be good for warriors, regular ones like in origins not varrics fancy repeating thing. Javelins could also work, but with dragon ages unlimited ammo after a while you might start to wonder where they're keeping all those things Either way I'd like them to have their own skill tree. Unless they get rid of weapon restrictions altogether. perhaps but classless weapons implys classless everything afterall what good is a stave if you cant cast spells?
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
1,647
September 2016
absafraginlootly
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda, SWTOR
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Post by Absafraginlootly on Mar 2, 2019 6:18:38 GMT
I think crossbows would be good for warriors, regular ones like in origins not varrics fancy repeating thing. Javelins could also work, but with dragon ages unlimited ammo after a while you might start to wonder where they're keeping all those things Either way I'd like them to have their own skill tree. Unless they get rid of weapon restrictions altogether. perhaps but classless weapons implys classless everything afterall what good is a stave if you cant cast spells? I wasn't really thinking about staves since they're used more as a focus for magic then as a normal weapons. Though quarter staffs are actually really nifty and I'd welcome them getting a skill tree and proper fighting animations. But obviously anything that requires magic to use should be restricted to mages. That doesn't mean bows and their skill tree have to be. But my point was that if warriors don't have access to the bow and it's tree then i want them to get their own tree for their own ranged weapon.
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31,556
Hanako Ikezawa
22,982
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Post by Hanako Ikezawa on Mar 2, 2019 6:28:53 GMT
Considering Tessa uses a crossbow in the comics and is a Rogue, I imagine if those crossbows came back they’d either be for rogues or for both.
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∯ Oh Loredy...
455
0
Oct 10, 2024 10:19:05 GMT
30,144
gervaise21
12,737
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Mar 2, 2019 8:29:08 GMT
Not so much a 'wish' per se but more me trying to reconcile various things. Now if they still go the three class route (Rogue, Warrior, Mage) that they usually do I think it would be interesting to give all three classes their own ranged option and their own melee option. Now since bows are traditionally associated with the rogue in DA games...this leaves two options in my mind: A. Warriors have access to their own bows but a seperate skill tree. Or B. give them their own ranged weapons, things like spears, javelins and the like... Just not sure which would be better, thoughts? In DAO bows were not associated with rogues and anyone could use them provided they had the correct dexterity stats. So what limited your ability to use the better long bows was your choice to put points into other attributes that were more relevant to your class. For this reason warriors were restricted to crossbows or short bows, whilst mages were discouraged even from using weapons other than a staff because they were required to sheath/let go of them before they could cast spells. This was still the case even if you took the Arcane Warrior class that allowed you to use your magic score instead of strength for melee weapons. I really liked this way of managing things as you could customise your character as you wished but understood that taking certain routes might come with a penalty to your main class. Of course they also had two weapon slots you could toggle between, so warriors as well as rogues could start off with a ranged weapon and then switch to melee weapons as the enemy closed on them, although they were vulnerable to attack during the action. This seemed far more realistic than how things were subsequently managed. So in DA2 warriors could only do melee fighting and whilst rogues could use either a bow or daggers during a battle, you had to go to the inventory screen to swap them mid-fight. Then DAI reduced versatility still further by not allowing your rogue to change weapons once the battle had started. The fact that warriors could only use melee weapons meant I couldn't sneak up on groups with my entire party and pepper them with arrows but had to order the warriors to hang back whilst my rogues did, or risk them dashing past to engage the enemy and ruin the surprise. It was particularly annoying when fighting dragons since it was not possible for the warriors to continue hitting the dragon from a distance if it withdrew from direct fighting but the warriors would insist on standing around looking stupid and getting hit by the dragon's ranged attack instead of running for cover. My dragon fights were largely spent micro-managing the warriors in my group to keep them out of danger So I would just like them to restore the system to what it was in DAO. That wouldn't require them to introduced new class specific ranged weapons, just allow you to choose how much you wished to sacrifice points in a key attribute in order to allow your character to use weapons more commonly used by another class.
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8,025
Sifr
3,737
Aug 25, 2016 20:05:11 GMT
August 2016
sifr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Sifr on Mar 2, 2019 9:13:32 GMT
Some kind of day/night cycle or toggle.
The brief glimpses we got of Haven and Skyhold at night made me wish that we'd had a day/night toggle option included in the Skyhold customisation table. In my opinion, Skyhold looks ten times better at night than it does during the day.
You could even have characters move between locations depending on the time of day. For example, at night Blackwall, Dorian and Varric would be found down in the tavern, Cassandra would be in the armoury writing her reports, Leliana and Josephine could be in the main hall, etc?
(I enjoy it when games do let character move around, it makes the hub areas feel more alive.)
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1,352
September 2016
fredward
http://bsn.boards.net/board/40/dragon-age-4
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Post by Fredward on Mar 2, 2019 15:09:37 GMT
RPS recently had a post about how good WE&WH was which reminded me that I want more of that and Tevinter high society would be the perfect place for it. I have high hopes since it receives praise so consistently.
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∯ Oh Loredy...
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Oct 10, 2024 10:19:05 GMT
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gervaise21
12,737
August 2016
gervaise21
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
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Post by gervaise21 on Mar 2, 2019 18:00:52 GMT
RPS recently had a post about how good WE&WH was which reminded me that I want more of that and Tevinter high society would be the perfect place for it. I have high hopes since it receives praise so consistently. I would have preferred it if we had genuinely had to discover who the potential assassin was rather than have Florianne say "It's me" and then not stick around to ensure her trap was successful. My enjoyment of the timed section after entering the servants' door was also rather ruined by the need to perform a jumping/balancing act in order to retrieve one the halla, which I found difficult on my PC and thus highly annoying. (Ditto retrieving some of the shards out in the field). However, I did enjoy the general concept of gathering clues and trying to successfully navigate the social niceties of Orlesian high society. I agree that a gathering of the elite of Tevinter would be a perfect place to do something similar.
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colfoley
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colfoley
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Post by colfoley on Mar 2, 2019 18:22:32 GMT
RPS recently had a post about how good WE&WH was which reminded me that I want more of that and Tevinter high society would be the perfect place for it. I have high hopes since it receives praise so consistently. I would have preferred it if we had genuinely had to discover who the potential assassin was rather than have Florianne say "It's me" and then not stick around to ensure her trap was successful. My enjoyment of the timed section after entering the servants' door was also rather ruined by the need to perform a jumping/balancing act in order to retrieve one the halla, which I found difficult on my PC and thus highly annoying. (Ditto retrieving some of the shards out in the field). However, I did enjoy the general concept of gathering clues and trying to successfully navigate the social niceties of Orlesian high society. I agree that a gathering of the elite of Tevinter would be a perfect place to do something similar. plus it was obvious it was her from the beginning.
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dirtydiscolux
N2
<3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
Posts: 224 Likes: 536
inherit
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dirtydiscolux
<3
224
Apr 18, 2017 14:14:58 GMT
April 2017
nina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Post by dirtydiscolux on Mar 3, 2019 2:35:47 GMT
All cutscenes should be skippable. If there is a character defining moment like what happened with The Dawn Will Come, I'm fine with not being able to skip it the first time, but after that please let us just skip if possible.
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Post by colfoley on Mar 5, 2019 23:29:06 GMT
Something occured to me as I was rewatching old videos I made of DAI. As much as I did love Inquisition's story it was rather horribly paced and I rather resented how the Warden plot and the Assassination of Celene Plot sort of just fell into our lap. It would've been far better, especially given some of my other issues with the story, if we actually had to investigate and figure things out. So instead of us being at Skyhold and being all like:
"We know what Cory's next moves are, we can stop him!" It should've been. "But we are truly without leads, we have no idea what the next phase of his plan is and we have no idea where he went." Which the Inquisitor could've been like "well if we find his followers we'll find him"
This would've given us a story reason, in the beginning anyway, to actually track down the 'rumors' we get of Corypheus's forces being in various parts of Orlais, and then each time we go there we could've found something, if only a note, which could've pointed to his next objective. This would've tied more the zones into the story segments and might've even got the Wartable involved.
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Oct 10, 2024 12:43:14 GMT
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Little Bengel
Partying like it's 1999
1,061
February 2017
geminifreak
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Mar 5, 2019 23:39:07 GMT
Something occured to me as I was rewatching old videos I made of DAI. As much as I did love Inquisition's story it was rather horribly paced and I rather resented how the Warden plot and the Assassination of Celene Plot sort of just fell into our lap. It would've been far better, especially given some of my other issues with the story, if we actually had to investigate and figure things out. So instead of us being at Skyhold and being all like: "We know what Cory's next moves are, we can stop him!" It should've been. "But we are truly without leads, we have no idea what the next phase of his plan is and we have no idea where he went." Which the Inquisitor could've been like "well if we find his followers we'll find him" This would've given us a story reason, in the beginning anyway, to actually track down the 'rumors' we get of Corypheus's forces being in various parts of Orlais, and then each time we go there we could've found something, if only a note, which could've pointed to his next objective. This would've tied more the zones into the story segments and might've even got the Wartable involved. You mean something like the Cult of Kosmos in AC Odyssey? That could work.
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Post by colfoley on Mar 6, 2019 1:09:56 GMT
Something occured to me as I was rewatching old videos I made of DAI. As much as I did love Inquisition's story it was rather horribly paced and I rather resented how the Warden plot and the Assassination of Celene Plot sort of just fell into our lap. It would've been far better, especially given some of my other issues with the story, if we actually had to investigate and figure things out. So instead of us being at Skyhold and being all like: "We know what Cory's next moves are, we can stop him!" It should've been. "But we are truly without leads, we have no idea what the next phase of his plan is and we have no idea where he went." Which the Inquisitor could've been like "well if we find his followers we'll find him" This would've given us a story reason, in the beginning anyway, to actually track down the 'rumors' we get of Corypheus's forces being in various parts of Orlais, and then each time we go there we could've found something, if only a note, which could've pointed to his next objective. This would've tied more the zones into the story segments and might've even got the Wartable involved. You mean something like the Cult of Kosmos in AC Odyssey? That could work. *thinks about it.* Pretty much. I mean as weak as the Cult was i did like how they added context to the story and made the sidequests important. On the other hand I doubt they will make a universal background for us to be an 'Assassin' so any DA 4 protag going around just shanking a bunch of people probably isn't something BioWare is going to do. Though I could see them giving us some variety. Like infiltrating a Qunari ship to get some information on their plans, or killing off an agent of Solas to disrupt his. Honestly just as long as the side quests do more of what Andromeda and Odyssey did I am game. Where they may be side stories but they still expand on the story, themes, or even help out with the main story. Oh! I just thought too...the biggest problem I could see from BioWare is balancing it out to ensure that the information you can get in these side stories don't really effect the main story too much for fear of having people miss them. But why? I mean Odyssey did it, if you didn't do the leg work then you could miss some of the Cult. Well, if they could do the same thing and balance it just right this could lead to a Player Character that is proactive and actually knows what is going on since they did the leg work, or one that's caught by surprise, like the main quest might be triggered on you out of the blue but if you did certain side quests the Player and PC might know its coming, or even be able to instigate it.
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Post by colfoley on Mar 8, 2019 1:55:03 GMT
So recently finished two more games and apparently, this is becoming a thing with me that when I finish a game I begin wondering what lessons a perspective DA 4 can learn from them. Horizon Zero Dawn: Not specific to HZD but as the second game I have played in a row which does rely on...non magical stealth. Or stealth where you don't disappear but instead sneak and have to rely on staying out of sight. Which... I could actually really get behind. I suppose the biggest problem is is mixing in a stealth system of this nature with companions...and not do it like the soldiers in Ghost Recon where they are essentially invisible until *you* are caught. So the balance would be having to also have the other characters being able to be stealthy and if you, the character, want to be stealthy you have to manage them as well. This can really be expanded if they expand the tactical wheel and give us more control like having our companions waiting out of sight while we are sneaking in, and if we are caught then they come in. Or you can have a situation where team Arrow raided the asylum where they were trying to infiltrate the area to extract someone only to have their cover blown and then had to fight their way out. So not so much about HZD but just in general. I don't neccessarily want BioWare to continue to make stealth a 'power' but something you do. Abilities and passives can make you better at it...BUT they should only do it if they can do it right. Anyways. For Ace Combat 7. So what does a flying 'simulator' arcade game have to do with a third person fantasy RPG? Well...a lot actually. Namely in how it handles its in the dirt knitty gritty missions. In Ace Combat 7 mission after mission, situation after situation, dog fight and bombing run after dog fight and bombing run, there was definitley an implied 'ticking clock' running in the background heightening the tension. They achieved this through the plot, the pacing, clever things where they put enemies in certain locations and you have to go after them to have certain things happen, the set pieces, the cut scenes, the music...especially the music and also by killing off or injuring characters which just...especially for a first playthrough made things hyper tense and it made me the player want to literally rip every single g out of my plane that I possibly could to achieve victory. And it was perfect...mostly. To where even if I suceeded and completed the mission I felt like I had to really fight and earn it, to almost being emotionally drained a couple of times and a sense of . See one of my biggest problems with DAIs story was the fact that..after the terrific In Your Heart Shall Burn...the Inquisitor had a very easy path to victory. Which...if you'll remember In Your Heart shall Burn did have the Inquisitor get their asses kicked, but then nothing. You relatively easily beat Cory at Adamant (fine BioWare made reference to how the Inquisition would've lost had you not made it out of the Fade) and then we easily uncovered and stopped his plans at Halamshiral and then we wiped the floor with his forces at the Arbor Wilds. So instead of this easyness they could've easily set up these situations where you could time and again feel like you were racing against a clock. Like fast paced music or just constant chatter about the disposition for Cory's forces or like at Adamant you could've had to rush ahead and then the 'fall' maybe would've happened where you had control, or while in the Fade you could've been seeing tears in the Veil where you saw your troops dying which would've encouraged you to get out of there faster. I mean this is something BioWare has done before just not to the scale of AC 7. So BioWare get namco on the phone and hopefully learn how to heighten your tension which would make your games that much better. (Though MEA did also do this a little with the Archon taking the Hyperion so maybe I'm speaking to the choir)
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Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 739 Likes: 1,832
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1,832
Frost
739
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
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Post by Frost on Mar 9, 2019 19:44:43 GMT
I would like a few noncombat spells to use in specific cases as well as class-specific flavor dialogue and ways to solve a few quests. For example a mage pc might use spells while a rogue pc might sneak or steal. Also, in conversation it would be great to occasionally have the option to use or suggest a spell or other class-specific action (companions could also jump in as applicable).
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