Hrungr
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Post by Hrungr on Apr 6, 2020 15:15:25 GMT
What if we give the player the ability to have two different weapon sets and builds (and maybe armor sets) that they can toggle back and fourth before they go out and do a mission? You could spec both builds however you want (both could be Sword & Shield if you are a Warrior, with a difference in how they are built, or one could be a Sword & Shield and the other could be Two Handed, both are completely different but still the same class). Each build could have a weapon set and armor set assigned to it. I think that is very likely and one way I think they can go about doing it...they did it with Origins even though DAOs combat system was super clunky. Odyssey also had a really elegant solution to this problem if you played it...though I am not sure that way would be entirely...practicable for DA. I also missed having the ability to quick-swap weapons in DA:O, and those additional slots for full gear swaps in Odyssey were a great addition. Though making those additional slots (in-game) money sinks? Little less keen on. That 5th slot cost 1,000,000 drachma! I'm playing DA2 at the moment as a Rogue, and having to manually go into your inventory to swap between the bow and daggers can be tedious. And there are many fights where you want to switch. But yeah, on the flip-side, managing multiple gear sets for ~9 characters might be more than many are willing to juggle.
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Post by phoray on Apr 6, 2020 15:59:54 GMT
Horizon Zero Dawn let you swap out a lot, mid battle. So much like for that sort of battle system. Don't care if it made no sense to be carrying 6 types of arrows, 3 types of bows, 8 kinds of traps, and 4 launcher type weapons. I don't need that sort of reality in my game
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Walkin' shoes walkin' back into BSN.
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Post by legbamel on Apr 6, 2020 17:50:36 GMT
I loved having the ability to swap weapon sets mid-battle, especially as I love being an archer but hate not having a melee weapon for those jerks who grapple you or just charge over and start hacking you to bits. ESO does this really well, with having the key-bound (button-bound?) ability set swap with the weapons.
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Post by colfoley on Apr 6, 2020 19:25:33 GMT
I think that is very likely and one way I think they can go about doing it...they did it with Origins even though DAOs combat system was super clunky.ย Odyssey also had a really elegant solution to this problem if you played it...though I am not sure that way would be entirely...practicable for DA.ย I also missed having the ability to quick-swap weapons in DA:O, and those additional slots for full gear swaps in Odyssey were a great addition. Though making those additional slots (in-game) money sinks? Little less keen on. That 5th slot cost 1,000,000 drachma!ย I'm playing DA2 at the moment as a Rogue, and having to manually go into your inventory to swap between the bow and daggers can be tedious. And there are many fights where you want to switch. But yeah, on the flip-side, managing multiple gear sets for ~9 characters might be more than many are willing to juggle.ย ย I never used more then three...hell maybe two. I used one for the general game and one for conquest battles. I think if they go the gear route it'll just be for us the companions will be limited.
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Post by bear on Apr 7, 2020 21:18:17 GMT
I suspect a few, particularly American, players will disagree with this but...
No musicals and/or no sappy post-Haven "inspirational" sing-along songs. Yes to bards music like Maryden in DAI, but please...ditch the cheesy musical bits.
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Post by phoray on Apr 7, 2020 22:34:29 GMT
I mean. I thought Lel's song in Origins was cool and in character. And the post Haven scene was probably not realistic but then, I'm not in a war and I hear Soldiers get to singing all the time. It's not like they can turn on a radio or pull out an instrument
But DA2 had no sing alongs and I didn't notice the lack Guess I go either way
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Post by AlleluiaElizabeth on Apr 8, 2020 16:50:47 GMT
I suspect a few, particularly American, players will disagree with this but... No musicals and/or no sappy post-Haven "inspirational" sing-along songs. Yes to bards music like Maryden in DAI, but please...ditch the cheesy musical bits. It felt like it should be thought of (and was, in-universe) as more of a "Led by a priestess, the crowd sings a hymn they all know for comfort in a moment of tragedy and hope." kind of thing to me, not a musical. Though I do think it would have made more sense a capella.
Not sure why you are singling out Americans here. You saying we like musicals more than other people? lol
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Post by legbamel on Apr 8, 2020 22:07:50 GMT
[side-eyes Bollywood]
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Post by bear on Apr 9, 2020 6:50:08 GMT
I suspect a few, particularly American, players will disagree with this but... No musicals and/or no sappy post-Haven "inspirational" sing-along songs. Yes to bards music like Maryden in DAI, but please...ditch the cheesy musical bits. It felt like it should be thought of (and was, in-universe) as more of a "Led by a priestess, the crowd sings a hymn they all know for comfort in a moment of tragedy and hope." kind of thing to me, not a musical. Though I do think it would have made more sense a capella.
Not sure why you are singling out Americans here. You saying we like musicals more than other people? lol
I like hymns. The "Shadows fall" song didn't really have a hymn feel to me, though, and I can't put my finger on what seemed so off about the scene than maybe it was less the act of singing, than how the scene looked and felt. Like a Disney movie's sad song interlude. Slightly too over the top to feel really genuine. Overacted. If only I could have just hit "skip" on the song, but unlike other dialogue that was not possible. And while legbamel is correct that India is more musical-prone, among Western countries Americans are definitely more into musicals than other countries and cultures. Compare European TV and movie productions to your own. It's most noteworthy in Disney movies, but also US tv shows that have run more than three seasons seem to have an informal "law" that there will be a musical episode. Or, if it's The Magicians, a third of each season.... But... Vive la difference and all that (even if I don't like the differences.. ). And economically, if most buyers of the DA franchise are American, and the company making it is American as well, it makes sense that it most reflects North American culture and expectations. Rest of the world is already familiar with that through watching loads of Hollywood movies and American shows on television. DAI only had that one, single scene though, so it's not really that "bad" on that issue. It's a not a big, serious worry.. just a teeny, tiny, widdle, bit of annoyance-wondering. Worst comes to worst, and DA4's got a song and dance routine, I've got a mute button and a facepalm.
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Post by Norstaera on Apr 9, 2020 11:08:13 GMT
Hmmm, now I want to see Bull pirouetting all over the place while Josie belts out a blues number. Fenris will join in with some of his more practiced choreography (remember that bit of banter w/ Varric?)
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Post by witchcocktor on Apr 9, 2020 16:44:09 GMT
I have to completely, COMPLETELY disagree with no '' cheesy '' song or dance routines. If there's something that'll unite all forces of Thedas against Solas, it's a huge dance party where people will set aside their differences, their worries, their fears, and just enjoy music, dance and singing. If that's cheesy, well.. it is a bit ngl, but it's very true to life also!
I love this poem from the start of the '' American Wake '' performance of Riverdance
'' No life is forever, We found and fought here, we loved and died here, Wave after wave the sea of time beats against every shore.
We have seen smoke of war, climb from our fields of grain a stain over the sun the crops wither, the bones of hunger walk the sunken roads in the black rain of ruin
Whole generations now, lift here to depart, The land has failed us, The dark soldiers appear against us.
In dance and song, we gift and mourn our children, They carry us over the ocean, in dance and song... ''
And the actual dance performance is freaking bomb too.
Maybe it's just me, but at every distressing part of my life, I have always used music and performance, whatever it may be, to help me get over those situations. And that's why things like '' The Dawn Will Come '' doesn't read to me as especially corny, because it's something I know I would get strength from to continue, in a sense.
Besides, I'm really interested in the cultural traditions of arts and entertainment of especially the common folk of Thedas, and the difference in different cultural backgrounds. It's something that makes the world feel more alive, knowing that people enjoy dance, singing and music just as us in the real world. I don't believe for a second that the only enjoyable pastime in Thedas for the common folk is just drinking, playing card and picking up bar slags. There has to be more than that.
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Post by bear on Apr 9, 2020 18:12:44 GMT
Oh, I love both music and dancing, too. Just not in musical form, and not if they feel...I dunno, too weird and staged. And in-game I really enjoyed Maryden's singing in the inn, particularly Once we Were and (the french version of) Empress of Fire, precisely because it lends atmosphere. But the Revered Mother sing-along song scene, it just felt... off, forced, artificial.
I don't get "strength to continue" from having someone close to me break out in song during my distressing times in life. That would just feel extremely weird and awkward, and also accomplish nothing. It would just feel staged. Fake. If it doesn't for you, great, as I said, cultural (and/or personal) differences exist.
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Post by colfoley on Apr 9, 2020 20:40:39 GMT
While tDWC means a lot to me I doubt they'll dip into that well too often.
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Post by ellawyn on Apr 10, 2020 1:02:49 GMT
Given that David Gaider was still lead writer on Inquisition, and he is now, as we speak, off Bioware and working on a visual novel-y musical game (Which actually looks pretty neat in my opinion, but not the point.) I think we can safely tell who the Dawn Will Come scene came from, and conclude that it's unlikely to see a recurrence.
But IF it does, goddamit Bioware, you better give us Hamilton in Elvhenan! I need it! Let Solas bust a rhyme! He already speaks in measure!
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Post by Hanako Ikezawa on Apr 10, 2020 1:11:51 GMT
Given that David Gaider was still lead writer on Inquisition, and he is now, as we speak, off Bioware and working on a visual novel-y musical game (Which actually looks pretty neat in my opinion, but not the point.) I think we can safely tell who the Dawn Will Come scene came from, and conclude that it's unlikely to see a recurrence. But IF it does, goddamit Bioware, you better give us Hamilton in Elvhenan! I need it! Let Solas bust a rhyme! He already speaks in measure! I don't know. From the sounds of things, the Singquisition and stuff seemed very much to be either Patrick Weekes's idea or at least he very much supported it.
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Post by jiaolong on Apr 11, 2020 8:41:18 GMT
It would be nice to have an old school UI/Inventory system.So we could able to see what's going on, on single interface/menu.
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Post by smilesja on Apr 11, 2020 17:33:30 GMT
It would be nice to have an old school UI/Inventory system.So we could able to see what's going on, on single interface/menu. Good luck implementing that to consoles. XD
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Post by phoray on Apr 11, 2020 17:43:25 GMT
Good luck implementing that to consoles. XD I thought that was I saw it. How the heck will I get around that without a mouse. DAO had some extensive menus to allow us to get everywhere, that's my favorite so far. The Toggle Wheel
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Post by Phantom on Apr 11, 2020 20:49:53 GMT
Personally I would love to have a return of HOF Warden in a bad mood due to the brutal death of Bodahn Feddic and having the Warden in a rage fights his killers with the help of Sandal
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Post by andydandymandy on Apr 12, 2020 1:18:11 GMT
If they bring back the crafting station for creating your own weapons and armor, I want the ability to compare what I am crafting to what I already have equipped. I don't want to have to keep exiting the crafting station to go into my inventory and check my armor's stats before I craft its replacement.
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Post by melbella on Apr 12, 2020 3:38:11 GMT
If they bring back the crafting station for creating your own weapons and armor, I want the ability to compare what I am crafting to what I already have equipped. I don't want to have to keep existing the crafting station to go into my inventory and check my armor's stats before I craft its replacement. Yeeeessss! I don't know how many times I crafted what I thought would be the epitome of destructiion only to realize what I already had was better.
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Post by coldsteelblue on Apr 12, 2020 9:21:17 GMT
Can't remember if this has been requested before but: clourblind support, it would be a really nice feature...being colourblind sucks arse btw
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Post by Dukemon on Apr 12, 2020 23:27:01 GMT
If Hawke returns, he should get a musical song scene... It would be intense I do not know if his English VAs can sing, but his German Male VA can singing.... Oh Boy, this feelings... when he sings Evermore from Beauty and the Beast in German.
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Post by bear on Apr 13, 2020 14:32:14 GMT
Party banter mimicks how it worked in DA2. Guarenteed triggers at certain spots in the city at daytime, with no risk of banter interruption by fighting or spontaneously talking npcs. No more 15 minute timer. And no more dialogue wheels popping up unless you clicked on the npc. Or at least don't make it so one npc interrupts another. Like the mercenary rescue mission in the coastal map, where the leader has a big dialogue wheel after the scripted fight, but you donโt get to explore it because a pack of dogs suddenly run into you while you talk. Bang...no more dialogue.
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Post by jiaolong on Apr 13, 2020 15:53:13 GMT
Pillars of Eternity was a text heavy game.You can argue that it was good writing or not but I found my self reading every single text,entry,description,paper,history...etc etc. Because it was traceable and relevant. Despite the fact that English is not my native language and I am also terrible at it, for me almost every single text was immersive,fluent,exciting & engrossing, firing my imagination and making me invest in the world and its setting. Because it was giving me the way I can follow and make sense.
On the other hand in DA:I, I found my self skipping almost every text, including quest entries.Compare to POE,reading in DA:I was all over the place and mostly it was random and hollow.You couldn't follow what was going on and you couldn't trace or you couldn't even make any sense.
One of the reasons for this is that also about how the game designed.From UI to engine,from quest system to menus. There wasn't enough space or proper way to give you the necessary lore information.
I wish DA:4 gives us the lore in a way that creates immersive reading.
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