inherit
11247
0
1,639
Buckeldemon
Now stealin' more kidz.
1,200
July 2019
buckeldemon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Buckeldemon on May 4, 2020 10:54:37 GMT
Not a game feature but a pre-game feature: more world state slots in DA Keep, assuming it will be used for DA4. That reminds me of something: Make an off-line capable version of the Keep (an independent browser app perhaps?), in case the servers have issues again - seems to happen several times each year. Choosing our options and then loading a set of variables and plot flags into the game is something that should work without server connection, shouldn't it?
|
|
inherit
Friend of Red Jenny
90
0
18,922
vertigomez
5,281
August 2016
vertigomez
|
Post by vertigomez on May 4, 2020 12:53:29 GMT
A city elf. I like them a lot better, and we haven't been able to play one since DA:O. Seconding the return of a city elf protagonist. This is one we haven't had in several games, and there's an interesting potential tie-in considering Loghain sold out the Denerim alienage to Tevinter slavers. Many of Tabris's family and neighbors could be there now..... But also on that note, I'd like to see a city elf companion who actually grew up in an alienage and is connected to that culture. Vaea's a possibility but really, it's a pretty open concept. But all of our city elf companions so far haven't really had alienage backgrounds (Zevran had a Dalish mother and went directly from brothel to assassin's guild; Fenris may have originally been from Seheron which I can't imagine has alienages and either way he doesn't remember, then he was a slave in Tevinter; Sera spent a liiiiiiiiittle time in an alienage but felt rejected there and was raised by a human noblewoman anyway, Merrill's culturally Dalish even though she lives/lived in Kirkwall's alienage and does a lot of good work there). So it'd be neat to have an alienage elf who was expected to get married as part of their coming-of-age, who's familiar with the vhenadahl and having a Hahren, etc.
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 6, 2020 12:34:33 GMT
Not a game feature but a pre-game feature: more world state slots in DA Keep, assuming it will be used for DA4.
To what end?
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 6, 2020 12:45:36 GMT
A city elf. I like them a lot better, and we haven't been able to play one since DA:O. Seconding the return of a city elf protagonist. This is one we haven't had in several games, and there's an interesting potential tie-in considering Loghain sold out the Denerim alienage to Tevinter slavers. Many of Tabris's family and neighbors could be there now..... But also on that note, I'd like to see a city elf companion who actually grew up in an alienage and is connected to that culture. Vaea's a possibility but really, it's a pretty open concept. But all of our city elf companions so far haven't really had alienage backgrounds (Zevran had a Dalish mother and went directly from brothel to assassin's guild; Fenris may have originally been from Seheron which I can't imagine has alienages and either way he doesn't remember, then he was a slave in Tevinter; Sera spent a liiiiiiiiittle time in an alienage but felt rejected there and was raised by a human noblewoman anyway, Merrill's culturally Dalish even though she lives/lived in Kirkwall's alienage and does a lot of good work there). So it'd be neat to have an alienage elf who was expected to get married as part of their coming-of-age, who's familiar with the vhenadahl and having a Hahren, etc.
Aren't elves slaves in Tevinter? A society that accepts slavery is intolerant of usurpers, imo.
|
|
Felya87
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 964 Likes: 2,393
inherit
1004
0
Oct 12, 2024 11:00:13 GMT
2,393
Felya87
964
Aug 15, 2016 22:36:22 GMT
August 2016
felya87
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Felya87 on May 6, 2020 12:52:00 GMT
Seconding the return of a city elf protagonist. This is one we haven't had in several games, and there's an interesting potential tie-in considering Loghain sold out the Denerim alienage to Tevinter slavers. Many of Tabris's family and neighbors could be there now..... But also on that note, I'd like to see a city elf companion who actually grew up in an alienage and is connected to that culture. Vaea's a possibility but really, it's a pretty open concept. But all of our city elf companions so far haven't really had alienage backgrounds (Zevran had a Dalish mother and went directly from brothel to assassin's guild; Fenris may have originally been from Seheron which I can't imagine has alienages and either way he doesn't remember, then he was a slave in Tevinter; Sera spent a liiiiiiiiittle time in an alienage but felt rejected there and was raised by a human noblewoman anyway, Merrill's culturally Dalish even though she lives/lived in Kirkwall's alienage and does a lot of good work there). So it'd be neat to have an alienage elf who was expected to get married as part of their coming-of-age, who's familiar with the vhenadahl and having a Hahren, etc.
Aren't elves slaves in Tevinter? A society that accepts slavery is intolerant of usurpers, imo.
Nope. Many are servants, not just slaves, and mage elves are considered mages before elves.
|
|
inherit
ღ I am a golem. Obviously.
440
0
24,454
phoray
Dreadnaw Rising
12,650
August 2016
phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
|
Post by phoray on May 6, 2020 13:00:22 GMT
that they stop retconning. but it's too late
|
|
inherit
Friend of Red Jenny
90
0
18,922
vertigomez
5,281
August 2016
vertigomez
|
Post by vertigomez on May 6, 2020 13:02:42 GMT
Seconding the return of a city elf protagonist. This is one we haven't had in several games, and there's an interesting potential tie-in considering Loghain sold out the Denerim alienage to Tevinter slavers. Many of Tabris's family and neighbors could be there now..... But also on that note, I'd like to see a city elf companion who actually grew up in an alienage and is connected to that culture. Vaea's a possibility but really, it's a pretty open concept. But all of our city elf companions so far haven't really had alienage backgrounds (Zevran had a Dalish mother and went directly from brothel to assassin's guild; Fenris may have originally been from Seheron which I can't imagine has alienages and either way he doesn't remember, then he was a slave in Tevinter; Sera spent a liiiiiiiiittle time in an alienage but felt rejected there and was raised by a human noblewoman anyway, Merrill's culturally Dalish even though she lives/lived in Kirkwall's alienage and does a lot of good work there). So it'd be neat to have an alienage elf who was expected to get married as part of their coming-of-age, who's familiar with the vhenadahl and having a Hahren, etc.
Aren't elves slaves in Tevinter? A society that accepts slavery is intolerant of usurpers, imo.
Not all of them. And it's not like fantasy medieval England/18th century France is terribly tolerant of usurpers, either. Can still play as people that aren't non-mage human nobility.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,225 Likes: 25,461
inherit
214
0
25,461
melbella
Trouble-shooting Space Diva
8,225
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on May 7, 2020 1:08:14 GMT
Not a game feature but a pre-game feature: more world state slots in DA Keep, assuming it will be used for DA4.
To what end?
Why do I want more slots? Because I have more Wardens/Hawkes/Inquisitors to import than I have slots available to store them. I'd also like an extra slot for a made up world state (say, as many as possible die) for things I don't want to do in-game but still want to see the consquences, if any, that result. And at least one slot for a randomized world state to see if I can break the game.
|
|
inherit
299
0
Oct 11, 2024 19:41:55 GMT
6,189
AlleluiaElizabeth
2,577
August 2016
alleluiaelizabeth
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by AlleluiaElizabeth on May 7, 2020 4:01:57 GMT
All the World Slots.
|
|
inherit
1033
0
Member is Online
Oct 12, 2024 11:16:13 GMT
35,451
colfoley
18,530
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on May 7, 2020 19:32:48 GMT
Playing through the Exalted Plains last night and made me remember... I really hope they incorporate Breakpoint's system to track multiple quests/ objectives at one time.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on May 10, 2020 13:17:50 GMT
Having to do certain things or quests in a certain sequence when it makes no sense, because of bad code or because there is no indication of there even being a certain sequence. Like Cole's "odd things" dialogues not triggering if you run into the wrong dialogue points in the wrong order or leave the keep, or the bottles of thedas having to be picked up in a certain sequence if you want to complete it.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,225 Likes: 25,461
inherit
214
0
25,461
melbella
Trouble-shooting Space Diva
8,225
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on May 10, 2020 14:53:00 GMT
the bottles of thedas having to be picked up in a certain sequence if you want to complete it. How do you figure this? I've gone back after finishing the game to various places to complete the collection. Never heard of having to get them in a certain order.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on May 10, 2020 17:20:18 GMT
the bottles of thedas having to be picked up in a certain sequence if you want to complete it. How do you figure this? I've gone back after finishing the game to various places to complete the collection. Never heard of having to get them in a certain order. It's an assumption based on how it glitched in my most recent playthrough and one a few years ago. One of the bottles that goes on the Skyhold bottle room shelfs, Mackays Single Malt, glitches within another bottle (can't remember its name), that occupies the excat same place on the shelf. When the glitch occurs, you can't complete Bottles on the Wall because it doesn't recognize that bottle is actually there. Only way I found out that it was glitched was because I verified I had been all bottle locations, then went back to bottle room and managed to hover the mouse over the "lost" bottle by getting really close to the shelf and finding just the right camera angle. My assumption is that the glitch can be avoided by getting one of the bottles before the other. The glitch is rare, though, and so I have not been able to do much experimenting with whether it's the Mackay's or the other bottle that needs to found first. It's the only way I can imagine working around glitch, though.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,225 Likes: 25,461
inherit
214
0
25,461
melbella
Trouble-shooting Space Diva
8,225
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on May 10, 2020 19:33:57 GMT
It's an assumption based on how it glitched in my most recent playthrough and one a few years ago. One of the bottles that goes on the Skyhold bottle room shelfs, Mackays Single Malt, glitches within another bottle (can't remember its name), that occupies the excat same place on the shelf. When the glitch occurs, you can't complete Bottles on the Wall because it doesn't recognize that bottle is actually there
That's weird. The bottles are counted as soon as you pick them up, not when you go look at them in the basement. I keep track as I go, based on how many are in each zone, and mark them off as I find each one. Same with mosaic tiles. That way if I'm missing one I know right to look for it.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,863 Likes: 112,395
inherit
ღ N-Special
151
0
112,395
Hrungr
More coffee...? More coffee.
30,863
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on May 10, 2020 20:17:42 GMT
Sylvia raised a good point yesterday which I wanted to touch on... David Goldfarb @locust9Still amazed by how clueless the general public is about game development. What assumptions make you crazy? Sylvf @sylvf1That every studio putting out games people slot into the "AAA space" is at least a thousand people strong, and any inability to hit the scope/fidelity of a 1,000+ workforce is a studio failing. Okay - first off, the industry isn't very transparent to general public, and things like team sizes and production budgets are things studios may or may never reveal. And even if they do share any of that info, it's usually some time after the game is already out. And without that info, it is hard to manage expectations. But setting aside that, it is a good reminder that "AAA" productions do vary a lot in team sizes and budgets. For DA4, at a guess based on previous games, I figure they have a team of ~350 and a budget of 35-40m. Which is solid, no doubt. But there are studios like Ubi, CDPR, Rockstar that can put 1,000+ devs on a team, with production budgets ~$100m. 1,500 were involved in building Witcher 3, so managing expectations is important. And I'm probably one of the most guilty here for having a pie-in-the-sky wishlist for DA4. I'm going to have to work on dialing that back. But yeah, those new features and fleshed-out side-quests do take Dev-time & $$$. And now we're seeing upcoming games like AC: Valhalla, boasting 15 studios working it. Who knows how many devs that translates to, or their budget, but you can bet it's huge. Same with Cyberpunk. BW can't compete on that scope of production, even if you were to factor out other issues like production woes, etc. BioWare seems to have this perception that it's a huge company as they have multiple studios and a long history. But all of BW put together is probably around 550-650 devs, while a company like Ubisoft has 13-14,000.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on May 10, 2020 20:43:22 GMT
It's an assumption based on how it glitched in my most recent playthrough and one a few years ago. One of the bottles that goes on the Skyhold bottle room shelfs, Mackays Single Malt, glitches within another bottle (can't remember its name), that occupies the excat same place on the shelf. When the glitch occurs, you can't complete Bottles on the Wall because it doesn't recognize that bottle is actually there
That's weird. The bottles are counted as soon as you pick them up, not when you go look at them in the basement. I keep track as I go, based on how many are in each zone, and mark them off as I find each one. Same with mosaic tiles. That way if I'm missing one I know right to look for it.
Not what I meant. I don't believe, nor wrote that I thought, that they're counted when you look at them in the basement. That's just how you verify that there's a glitch. I checked the DA wiki for all the bottle names to find what the last, single, bottle I lacked could be. Only one wasn't visible (at first), the one I mentioned earlier. Turns out it wasn't "missing", at all after I had went looking for it. I had picked it up earlier, but it had glitched on the skyhold shelf and was only visible through a feat of camera angle magic. Every single bottle was on the wall. Game just didn't acknowledge it. The glitch isn't about missing bottles. It's a glitch that has the game not *registering* that you aren't missing any bottles. Meaning, one of the bottles doesn't get counted when you pick it up. The basement is just where you can see that there's a glitch if you compare how many bottles the quest progression counts, versus how many are on the shelfs.
|
|
Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 740 Likes: 1,832
inherit
1542
0
1,832
Frost
740
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
|
Post by Frost on May 10, 2020 21:18:12 GMT
Sylvia raised a good point yesterday which I wanted to touch on... David Goldfarb @locust9Still amazed by how clueless the general public is about game development. What assumptions make you crazy? Sylvf @sylvf1That every studio putting out games people slot into the "AAA space" is at least a thousand people strong, and any inability to hit the scope/fidelity of a 1,000+ workforce is a studio failing. Okay - first off, the industry isn't very transparent to general public, and things like team sizes and production budgets are things studios may or may never reveal. And even if they do share any of that info, it's usually some time after the game is already out. And without that info, it is hard to manage expectations. But setting aside that, it is a good reminder that "AAA" productions do vary a lot in team sizes and budgets. For DA4, at a guess based on previous games, I figure they have a team of ~350 and a budget of 35-40m. Which is solid, no doubt. But there are studios like Ubi, CDPR, Rockstar that can put 1,000+ devs on a team, with production budgets ~$100m. 1,500 were involved in building Witcher 3, so managing expectations is important. And I'm probably one of the most guilty here for having a pie-in-the-sky wishlist for DA4. I'm going to have to work on dialing that back. But yeah, those new features and fleshed-out side-quests do take Dev-time & $$$. And now we're seeing upcoming games like AC: Valhalla, boasting 15 studios working it. Who knows how many devs that translates to, or their budget, but you can bet it's huge. Same with Cyberpunk. BW can't compete on that scope of production, even if you were to factor out other issues like production woes, etc. BioWare seems to have this perception that it's a huge company as they have multiple studios and a long history. But all of BW put together is probably around 550-650 devs, while a company like Ubisoft has 13-14,000. I don't think that asking for fleshed-out side quests is unreasonable. It is a core part of the game. The price Bioware charges for their games is the same as other AAA games, and future games will likely have microtransactions as well. So, Bioware games will likely continue to be compared with other AAA games, especially other AAA rpgs.
|
|
bear
N2
Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
inherit
1715
0
285
bear
217
October 2016
bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
|
Post by bear on May 10, 2020 21:43:25 GMT
Doing exalted plains now and...*ugh* the damned halla hunting wolves and them aggroing companions constantly in their cross-continental halla-hunt. I keep mass murdering those halla for the sole reason that I find the *wolf* packs bumping into my group every three seconds so annoying.
So, some better AI next game would be nice. A vain hope, but realistic animal fights would be a nice change. Meaning wolf packs would never attack a group armed with sharp sticks... demon-possesed ones, sure, but normal ones? Nah.
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 10, 2020 21:52:14 GMT
Snip the bottles of thedas having to be picked up in a certain sequence if you want to complete it.
Yeah... what is the purpose for this decision by Bio? ... waste our time?
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 10, 2020 21:56:57 GMT
Snip So, some better AI next game would be nice. A vain hope, but realistic animal fights would be a nice change. Meaning wolf packs would never attack a group armed with sharp sticks... demon-possesed ones, sure, but normal ones? Nah.
Better AI from Bio? They can only code moronic AIs because the computational allotment is given over to graphics. And... we have been complaining about this since time immemorial.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,863 Likes: 112,395
inherit
ღ N-Special
151
0
112,395
Hrungr
More coffee...? More coffee.
30,863
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on May 10, 2020 22:12:55 GMT
I don't think that asking for fleshed-out side quests is unreasonable. It is a core part of the game. The price Bioware charges for their games is the same as other AAA games, and future games will likely have microtransactions as well. So, Bioware games will likely continue to be compared with other AAA games, especially other AAA rpgs. I wasn't trying to imply that better side-quests were unreasonable, in fact Mike even said it was an area they wanted to focus on when he was CD, but maybe they're not as plentiful or as robust as games with 3x the staff and budget. Pricing-wise, games seem to be lot like movies (before MTs, etc.). You can catch an indie movie for cheap at the local Art Theatre, but wider releases charge you the same ticket price whether the movie's budget was $10m or $200m. It's just what the market will bear. I'm sure they'd love to be able to charge you more based on their production and marketing budget! There's no getting around BW games being compared to other games in the genre, but hopefully knowing the difference in budgets and staff, more reasonable expectations can be set going forward. Even if it's just here, and no place else...
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 10, 2020 23:07:52 GMT
I don't think that asking for fleshed-out side quests is unreasonable. It is a core part of the game. The price Bioware charges for their games is the same as other AAA games, and future games will likely have microtransactions as well. So, Bioware games will likely continue to be compared with other AAA games, especially other AAA rpgs. I wasn't trying to imply that better side-quests were unreasonable, in fact Mike even said it was an area they wanted to focus on when he was CD, but maybe they're not as plentiful or as robust as games with 3x the staff and budget. Pricing-wise, games seem to be lot like movies (before MTs, etc.). You can catch an indie movie for cheap at the local Art Theatre, but wider releases charge you the same ticket price whether the movie's budget was $10m or $200m. It's just what the market will bear. I'm sure they'd love to be able to charge you more based on their production and marketing budget! There's no getting around BW games being compared to other games in the genre, but hopefully knowing the difference in budgets and staff, more reasonable expectations can be set going forward. Even if it's just here, and no place else...
Hyping the game as pubs/devs want to do, disappointment is to be expected. Actually, over hyping a game can lead to backlash. Bio is no stranger to this.
Since DA4 is an online live-service game I prefer a smaller but well fleshed out main and sidequest stories rather than mediocrity... 40 hour-eesh?
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 30,863 Likes: 112,395
inherit
ღ N-Special
151
0
112,395
Hrungr
More coffee...? More coffee.
30,863
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on May 11, 2020 2:10:31 GMT
I wasn't trying to imply that better side-quests were unreasonable, in fact Mike even said it was an area they wanted to focus on when he was CD, but maybe they're not as plentiful or as robust as games with 3x the staff and budget. Pricing-wise, games seem to be lot like movies (before MTs, etc.). You can catch an indie movie for cheap at the local Art Theatre, but wider releases charge you the same ticket price whether the movie's budget was $10m or $200m. It's just what the market will bear. I'm sure they'd love to be able to charge you more based on their production and marketing budget! There's no getting around BW games being compared to other games in the genre, but hopefully knowing the difference in budgets and staff, more reasonable expectations can be set going forward. Even if it's just here, and no place else...
Hyping the game as pubs/devs want to do, disappointment is to be expected. Actually, over hyping a game can lead to backlash. Bio is no stranger to this.
Since DA4 is an online live-service game I prefer a smaller but well fleshed out main and sidequest stories rather than mediocrity... 40 hour-eesh? We'll just have to wait and see. Joplin was originally supposed to be a smaller game than Inquisition, but with more reactivity to your choices. With the Morrison reboot, it's been very quiet so far...
|
|
inherit
410
0
3,364
Sartoz
6,777
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on May 11, 2020 10:53:44 GMT
Hyping the game as pubs/devs want to do, disappointment is to be expected. Actually, over hyping a game can lead to backlash. Bio is no stranger to this.
Since DA4 is an online live-service game I prefer a smaller but well fleshed out main and sidequest stories rather than mediocrity... 40 hour-eesh? We'll just have to wait and see. Joplin was originally supposed to be a smaller game than Inquisition, but with more reactivity to your choices. With the Morrison reboot, it's been very quiet so far...
Agreed. That early trailer about the Wolf rising may have sent the fans down the wrong path. Keeping quiet because their game concept is different is a good idea.
|
|
Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
11507
0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Highwayman667 on May 11, 2020 17:20:34 GMT
Hello everyone, new to the forum. And I want the goddamn war table back.
Yes I do. I'm the weird guy that likes the Mako AND the war table.
I thought it was pure, sublime, RPG goodness. I can understand how some people found it a bit flawed but I think it would be a huge waste to not have a similar mechanic in DA4.
So please Casey, get on to it.
|
|