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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 11, 2020 20:47:49 GMT
Hello everyone, new to the forum. And I want the goddamn war table back. Yes I do. I'm the weird guy that likes the Mako AND the war table. I thought it was pure, sublime, RPG goodness. I can understand how some people found it a bit flawed but I think it would be a huge waste to not have a similar mechanic in DA4. So please Casey, get on to it. Welcome to the forums may your troll days be bright (joking)
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 14:49:59 GMT
Hello everyone, new to the forum. And I want the goddamn war table back. Yes I do. I'm the weird guy that likes the Mako AND the war table. I thought it was pure, sublime, RPG goodness. I can understand how some people found it a bit flawed but I think it would be a huge waste to not have a similar mechanic in DA4. So please Casey, get on to it. Welcome to the forums may your troll days be bright (joking) Thank you kindly ! I see a lot of debating in my future regarding Mass Effect but no trolling at least. Promise
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 12, 2020 16:16:39 GMT
Hello everyone, new to the forum. And I want the goddamn war table back. Yes I do. I'm the weird guy that likes the Mako AND the war table. I thought it was pure, sublime, RPG goodness. I can understand how some people found it a bit flawed but I think it would be a huge waste to not have a similar mechanic in DA4. So please Casey, get on to it.
You found the Mako a bit flawed? I'd like the name of the medication you took 'cause I surely need it when I drive it. With all the advance tech the humans have, the military decided to use a a Ford made Model-T tractor eh?
That War Table real name is Quest Giver, btw. ... WT is a nice catchy name for marketing purposes.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 17:20:46 GMT
You found the Mako a bit flawed? I'd like the name of the medication you took 'cause I surely need it when I drive it. With all the advance tech the humans have, the military decided to use a a Ford made Model-T tractor eh?
That War Table real name is Quest Giver, btw. ... WT is a nice catchy name for marketing purposes.
Aaaaaahhhh bitter Bioware fans, what would the world be without them ? I certainly didn't like aiming and it's rough handling but vehicle sections add layers to the gameplay that make it varied and refreshing. The Hammerhead was a great improvement that was sadly missing from ME3, for example. As for the war table, it's not just a quest giver and you know that. You get options on how to proceed and some of the results don't work on your favor if you choose the wrong advisor; it's a fun system with a lot of flaws (the time factor specially) but with some refinement it can add another layer to the overall gameplay of Dragon Age.
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bear
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Games: Dragon Age: Origins, Dragon Age 2, Baldur's Gate
Posts: 217 Likes: 285
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bear
Dragon Age: Origins, Dragon Age 2, Baldur's Gate
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Post by bear on May 12, 2020 19:41:18 GMT
Depending on what DA4 will revolve around, War table might or might not make sense. Going by the assumption that the PC will be part of the Inquisition/Nonquisition's underground fight against Solas' plans AND in a commanding role of some sort, it might make sense to have missions that you sent other agents off to. I'd like to see some other application of the idea than the actual war table from DAI, though. If DA4 has us playing essentially secret agents, I'd like missions to simply be notes handed from one agent to the player either on the streets of Minrathous, or by carrier bird outside of the city. And while I don't mind them taking time, it shouldn't be like DAI where certain missions could even take a RL day. An hour at the most. Or better, simply simulate that time progresses as you travel between zones.
Makes more sense that if we're meant to keep a low profile, we would stay on the move as much as possible. Not that there can't be a HQ, but operations/missions being carried out from there, would realistically risk exposure, after all.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Highwayman667
"In uncertainty, find infinite possibility"
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May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 12, 2020 23:33:57 GMT
Depending on what DA4 will revolve around, War table might or might not make sense. Going by the assumption that the PC will be part of the Inquisition/Nonquisition's underground fight against Solas' plans AND in a commanding role of some sort, it might make sense to have missions that you sent other agents off to. I'd like to see some other application of the idea than the actual war table from DAI, though. If DA4 has us playing essentially secret agents, I'd like missions to simply be notes handed from one agent to the player either on the streets of Minrathous, or by carrier bird outside of the city. And while I don't mind them taking time, it shouldn't be like DAI where certain missions could even take a RL day. An hour at the most. Or better, simply simulate that time progresses as you travel between zones. Makes more sense that if we're meant to keep a low profile, we would stay on the move as much as possible. Not that there can't be a HQ, but operations/missions being carried out from there, would realistically risk exposure, after all. A war table could make sense if we're running any type of organization, which I think BW is likely to have as part of the gameplay. People like to be part of factions and run their own guilds in their own way. DA4's plot could center around the main character and the mercenary faction he/she leads.
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,946 Likes: 12,301
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on May 13, 2020 17:10:06 GMT
well...how about a job board where they post things that are encrypted? And then before you take on a job/quest, you first need to decipher the code before you can unlock it deciphering of course done by gathering the necessary decoding stuff in your adventures ...I've no idea why I just came up with that
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 13, 2020 19:51:19 GMT
well...how about a job board where they post things that are encrypted? And then before you take on a job/quest, you first need to decipher the code before you can unlock it deciphering of course done by gathering the necessary decoding stuff in your adventures ...I've no idea why I just came up with that LOL! watch Anime much
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,946 Likes: 12,301
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on May 13, 2020 20:05:45 GMT
well...how about a job board where they post things that are encrypted? And then before you take on a job/quest, you first need to decipher the code before you can unlock it deciphering of course done by gathering the necessary decoding stuff in your adventures ...I've no idea why I just came up with that LOL! watch Anime much Hm...yes? I ah...have a current personal record of having finished 84 series of various lengths (I'm currently watching two new ones) starting all the way back from age 6 with Pokémon and not even knowing the term anime until 10 years later when a classmate (re)introduced me to Sailor Moon
I've also read roughly 46 manga series of various lengths
but hey, job boards would be a funny alternative from the war table...just saying
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 13, 2020 20:16:28 GMT
LOL! watch Anime much Hm...yes? I ah...have a current personal record of having finished 84 series of various lengths (I'm currently watching two new ones) starting all the way back from age 6 with Pokémon and not even knowing the term anime until 10 years later when a classmate (re)introduced me to Sailor Moon
I've also read roughly 46 manga series of various lengths
but hey, job boards would be a funny alternative from the war table...just saying Awesome same here waiting for July when (fingers crossed) new seasons of a few I have been following go into production. ummm did I just say that out loud?
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LadyofNemesis
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 4,946 Likes: 12,301
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on May 13, 2020 20:25:20 GMT
Hm...yes? I ah...have a current personal record of having finished 84 series of various lengths (I'm currently watching two new ones) starting all the way back from age 6 with Pokémon and not even knowing the term anime until 10 years later when a classmate (re)introduced me to Sailor Moon
I've also read roughly 46 manga series of various lengths
but hey, job boards would be a funny alternative from the war table...just saying Awesome same here waiting for July when (fingers crossed) new seasons of a few I have been following go into production. ummm did I just say that out loud? maybe? which ones are you looking forward to?
I'm currently watching the second season of Fruits Basket (imo. one of the best if not THE best manga series ever made, and the anime remake is just so pretty)
and also My next life as a villainess, throwing the whole isekai trope on it's head and also being a semi-harem/reverse harem to boot I like my anime like I like my movies and games; humor, fantasy and romance preferably not too long and with as little bloodshed and disturbing scenes as possible also I wouldn't mind talking some more about anime/manga in notes if you're interested
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by NotN7 on May 13, 2020 20:32:16 GMT
Awesome same here waiting for July when (fingers crossed) new seasons of a few I have been following go into production. ummm did I just say that out loud? maybe? which ones are you looking forward to?
I'm currently watching the second season of Fruits Basket (imo. one of the best if not THE best manga series ever made, and the anime remake is just so pretty)
and also My next life as a villainess, throwing the whole isekai trope on it's head and also being a semi-harem/reverse harem to boot I like my anime like I like my movies and games; humor, fantasy and romance preferably not too long and with as little bloodshed and disturbing scenes as possible also I wouldn't mind talking some more about anime/manga in notes if you're interested I would love to beats talking to myself cause of this virus crud
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on May 13, 2020 21:40:24 GMT
Depending on what DA4 will revolve around, War table might or might not make sense. Going by the assumption that the PC will be part of the Inquisition/Nonquisition's underground fight against Solas' plans AND in a commanding role of some sort, it might make sense to have missions that you sent other agents off to. I'd like to see some other application of the idea than the actual war table from DAI, though. If DA4 has us playing essentially secret agents, I'd like missions to simply be notes handed from one agent to the player either on the streets of Minrathous, or by carrier bird outside of the city. And while I don't mind them taking time, it shouldn't be like DAI where certain missions could even take a RL day. An hour at the most. Or better, simply simulate that time progresses as you travel between zones. Makes more sense that if we're meant to keep a low profile, we would stay on the move as much as possible. Not that there can't be a HQ, but operations/missions being carried out from there, would realistically risk exposure, after all.
A War Table pre-supposes an organization, advisors, field commanders, field agents to gather intelligence, elite strike groups, field commanders with supporting troops, a War Chest and some form of revenue income if an economy of sort is thrown in.
If Solas is the target, I can't see the necessity for a WT... unless Bio makes him a King Kong or something. Also, I can't see the writers creating a complicated plot line that requires a WT. If the focus is a Quanri invasion, then I can see a need for it. But, then, we have DA:I 2. Still, if Bio incorporates the best from DA:I.... who knows ....
DA:I's implementation of applying a time element to agent missions was Wonky. For one, there was a lack of a sense of criticality to the mission. Two, asking the PC to send an agent to get three units of, say ore, made the whole WT amateurish. That function is the responsibility of a War Minister, whose purpose is to finance the war.
Is there room for a WT? Well, yes, but the whole thing needs to be re-designed to make it crucial and meaningful to the player, imo.
Still, at the end of the day, I have this nagging feeling that Bio's approach to RGP game design did a 180. Anthem is that suspicion. Back in the day, the game design for an aRPG was start with solo play and end with a MP co-op option. Now, I believe the design will start with co-op MP and throw in an aRPG. This means that the aRPG must bend to the co-op. Specifically, the combat mechanics , gear/level upgrade progression and the combat level maps.
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Post by cloud9 on May 13, 2020 21:44:42 GMT
Depending on what DA4 will revolve around, War table might or might not make sense. Going by the assumption that the PC will be part of the Inquisition/Nonquisition's underground fight against Solas' plans AND in a commanding role of some sort, it might make sense to have missions that you sent other agents off to. I'd like to see some other application of the idea than the actual war table from DAI, though. If DA4 has us playing essentially secret agents, I'd like missions to simply be notes handed from one agent to the player either on the streets of Minrathous, or by carrier bird outside of the city. And while I don't mind them taking time, it shouldn't be like DAI where certain missions could even take a RL day. An hour at the most. Or better, simply simulate that time progresses as you travel between zones. Makes more sense that if we're meant to keep a low profile, we would stay on the move as much as possible. Not that there can't be a HQ, but operations/missions being carried out from there, would realistically risk exposure, after all. A war table could make sense if we're running any type of organization, which I think BW is likely to have as part of the gameplay. People like to be part of factions and run their own guilds in their own way. DA4's plot could center around the main character and the mercenary faction he/she leads. That'll work.
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Post by dagless on May 15, 2020 12:34:31 GMT
Depending on what DA4 will revolve around, War table might or might not make sense. Going by the assumption that the PC will be part of the Inquisition/Nonquisition's underground fight against Solas' plans AND in a commanding role of some sort, it might make sense to have missions that you sent other agents off to. I'd like to see some other application of the idea than the actual war table from DAI, though. If DA4 has us playing essentially secret agents, I'd like missions to simply be notes handed from one agent to the player either on the streets of Minrathous, or by carrier bird outside of the city. And while I don't mind them taking time, it shouldn't be like DAI where certain missions could even take a RL day. An hour at the most. Or better, simply simulate that time progresses as you travel between zones. Makes more sense that if we're meant to keep a low profile, we would stay on the move as much as possible. Not that there can't be a HQ, but operations/missions being carried out from there, would realistically risk exposure, after all. I liked the idea of the war table, but the implementation was a bit of a wasted opportunity. Assigning different advisers to tasks seemed cool at first, but all it really does is change some flavour text and what (mediocre) reward you get. As the limiting factor is time and availability of each adviser, the game pushes you towards using connections, secrets and forces pretty evenly. It would have been great to be able build your Inquisition focused more on military strength, spying, diplomacy or whatever mix you wanted. Operations requiring time that appear in the game world, such as the watchtowers in the hinterlands don’t really add anything. You fast travel back to war table and return a bit later to complete a quest for not much reward. Something like that should require using resources, but feel like it’s made a difference with better rewards and character interactions. So you have to think a bit about whether you can afford to do it. I think it would have been better to ditch the time thing and have a separate resource pool for each of the advisers. Then allow you to invest in each activity, partly through the table, but largely through choices you make in the game, such as side quests. Then have the game react to what you do on the table, with characters remarking on specific choices or just the direction you have taken the Inquisition. Have an overall “power” to unlock the main maps and new map areas was OK. Unfortunately only 3 of the main maps were required for the main quest, and the game didn’t give you enough of story reason to explore the rest of them. I wasn’t a fan of using power from the war table to unlock the next step of the main quest either. Why build so much open world area, only to have so many of the key places you visit completely independent from those maps? It would have been so easy to make places like Val Royeaux and the Arbor Wilds accessible through other maps (perhaps the Exalted Plains and Emerald Graves). The roads to new areas could have worked like unlocking other map areas. Maybe they could have also required a certain number of camps in those areas to secure the route. That would have at least made exploring 2 more world maps feel like you were working towards something. They could have done the same with other small locations you visit for companion or other side quests. That was my main gripe with Inquisition. It’s a good game, but could have been a fantastic game. They did all the hard work with beautifully designed open world areas, decent gameplay, good acting, etc, but it felt a bit disjointed. It’s just wasn’t as fun to explore the world as it should have been. This was also partly down to the amount of dialogue and quest starters found in the game world compared to in Skyhold. They put most of the people you could have a decent interaction with in your base. I did like having your own castle as a central hub area, but it needed to be balanced with the amount of story related stuff happening outside. TLDR. Short version: My main hope for DA4 is that the general structure of the game jells together a bit better than Inquisition.
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Remmirath
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: Remmirath
Posts: 27 Likes: 63
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Remmirath
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Post by Remmirath on May 17, 2020 4:51:39 GMT
I have a fair amount. In different ways I've felt that both DA2 and DA:I, while generally good games that I did/do enjoy, could have been much better with some changes. Most of those changes are things that I'd put on my DA4 wishlist, focusing on gameplay and general game mechanics and design.
Big Things - Re-designed combat. Enough of the hit-point bag/wear'em down school of encounter design that we've had since DA2; I want fights to be faster and deadlier, and enemies to follow the same rules as the PCs unless there's a very good reason for them not to. No mechanics that are there simply to slow the fight down, like guard. - More choices within classes. I want to be able to play a warrior who uses a bow or dual-wields again, and I definitely don't want to be choosing between a fragile two-handed warrior and a sword-and-shield warrior whose primary function is to soak damage. - Bring back character stats and non-combat skill development, but especially character stats. I really want to be able to build my characters differently; try a more strength or dex or cunning focus, more or less con, et cetera. I know that stats were still kind of there, but I want to be able to choose them at character creation at least, preferably add them on level up again. - If there is an open-world element, I'd like to see it much better integrated with the main story... but mostly I'd rather not have one. You can have large areas with a lot to do without going as all out on it as DA:I did, and that's what I'd rather see. - New protagonist. At this point it's happened every game, and I don't actually see bringing the Inquisitor forward working out well for a lot of PCs (anyone but a mage is probably going to have issues with the missing a hand thing, for one). And, to be perfectly honest, the Inquisitor isn't who I'd pick as a main character to play in another game. - Bringing the world states forward and not invalidating any previous choices/endings. This is slightly different from the others in that it's something I expect, rather than something I only hope for, but it's worth mentioning. - I realize that a lot of this could be summed up with 'less action-RPG, more tactical-RPG', so I might as well put that out there. - I know the voiced PC/dialogue wheel ship has sailed at this point, but being able to actually know what the real dialogue option will be would still be very nice. - Multiple playable species. - A bit vague, but generally whatever the aim of the story is to focus on that and support it with every aspect of the game. This is where the 'missed opportunity' thing really comes in; a lot more I think could have been done to drill down on the passage of time and the progress/lack of progress made in Kirkwall in DA2, or on the overall war going on in Inquisition, and so forth. If there's some potentially large aspect of the game like that, I'd rather it be given a lot of attention than become close to window dressing. Also, character/environment design choices fitting with the tone of the story. Things like the (at least to me) generally cartoonish darkspawn in DA2 and DA:I and the huge-for-no-reason bandit leaders in DA:I took away from the tone of the story.
Smaller Things - Emphasis away from crafting and back towards finding more interesting items. Greater armour variety would be nice. - No actual previous PC cameos unless they're playable. And by playable, I do include dialogue options. Since that's almost certainly not going to happen, best in my opinion to just avoid the whole thing. - A font for game text that isn't all caps, preferably that is serifed. Using a mod to replace the DA:I font with the DA:O font has really improved my experience with the game; I can barely even read the codex entries with the default font, and it's much nicer being able to read them. It would also be a plus if the font size were adjustable to be not quite so large. - More than eight usable ability slots on the action bar. - I'd generally rather have more of an in-game GUI, actually; a mini-map that actually shows some terrain features would definitely help keep me from getting turned around so much, and I prefer to have buttons to click on for the character screen and tactics screen and all that. I know that second part doesn't work so well on consoles, so I get why they've gone away from that, but not so for the mini-map. - Named saved games would be great. Easier to tell where you are and what you're doing, plus honestly, I just like naming them. - More combat abilities that make sense, like shield bash and pommel strike and what, and less like that one where you ram the wepaon into the ground and create an earthquake for no apparent reason.
That's all that's coming to mind for now...
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on May 17, 2020 16:08:51 GMT
I want bows and arrows with some decent melee. That's my jam. It was something so simple but I always loved taking out several enemies with an archer Hawke and then finish the last bastard with a few hits from the murder knife... ... damn I miss Kirkwall !
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
Posts: 708 Likes: 1,491
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legbamel
Walkin' shoes walkin' back into BSN.
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August 2016
legbamel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by legbamel on May 17, 2020 17:06:52 GMT
Codex entries that are in some sensible order and/or that you can sort and easily tell which are unread and which ones you're missing. DA:I was wildly frustrating on both of those fronts.
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Post by alanc9 on May 18, 2020 14:50:43 GMT
By "tell which one you're missing," you mean by consulting some sort of external list?
Trying to fill out the Codex is a silly OCD thing, and conceptually impossible anyway since not all entries are available in all playthroughs. But yeah, Bio shouldn't go out of their way to punish OCD players
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melbella
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Post by melbella on May 19, 2020 3:33:30 GMT
not all entries are available in all playthroughs. Which they should be if I look under every rock and behind every bush.
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LadyofNemesis
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Post by LadyofNemesis on May 19, 2020 14:56:07 GMT
The thing is, various codex entries are tied to World State import as well as current player character Alistair and Anora are mutually exclusive, unless the former is still a Warden Loghain's entry is only available in an import that has him as the Warden contact, in which he replaces the one for Stroud who in turn you don't receive then you have 4 mutually exclusive entries for the four player races
hm...am I missing any?
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Post by AlleluiaElizabeth on May 19, 2020 18:51:37 GMT
Then I'd like a codex that doesn't have any empty slots showing then for things you literally cannot get in that playthrough.I don't pay much attention other than wondering "What was that one for?" but now that I know the above, its gonna bug me.
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Post by melbella on May 21, 2020 1:56:59 GMT
The thing is, various codex entries are tied to World State import as well as current player character Alistair and Anora are mutually exclusive, unless the former is still a Warden Loghain's entry is only available in an import that has him as the Warden contact, in which he replaces the one for Stroud who in turn you don't receive then you have 4 mutually exclusive entries for the four player races
hm...am I missing any?
All 4 characters exist regardless of world state. The only difference is their status. There's no reason codex entries for them shouldn't always appear, yet have different content depending on that status.
The worst offenders for me in DAI are specialties (all of which exist thanks to how they spec'd the companions) and Envy, which you only get if siding with Templars (even after Krem and the Chargers discover the demon later on in a WT mission).
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LadyofNemesis
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Post by LadyofNemesis on May 21, 2020 8:31:53 GMT
The thing is, various codex entries are tied to World State import as well as current player character Alistair and Anora are mutually exclusive, unless the former is still a Warden Loghain's entry is only available in an import that has him as the Warden contact, in which he replaces the one for Stroud who in turn you don't receive then you have 4 mutually exclusive entries for the four player races
hm...am I missing any?
All 4 characters exist regardless of world state. The only difference is their status. There's no reason codex entries for them shouldn't always appear, yet have different content depending on that status.
The worst offenders for me in DAI are specialties (all of which exist thanks to how they spec'd the companions) and Envy, which you only get if siding with Templars (even after Krem and the Chargers discover the demon later on in a WT mission).
yeah I know, and I do agree with you
they should've made it in a way like how Mass Effect 1 handles Shepard's Origin,
like, origin and reputation quests happened regardless of which you pick, but you were only actively participating in the one you chose for example, if you picked War Hero, then you were on Elysium actively helping the people against the slavers, if you picked Ruthless you were the one responsible for the massacre also in the Spacer quest, mom Shepard mentions the events of Mindoir (Colonist origin)
For Inquisition they could've done something like "[player race surname] was at the Conclave but did not survive the explosion" and as for the others you noted
the Envy one should've been unlock-able like how you can purchase certain codex entries you missed in that one store, or like you said if you side with the mages then the war table with Krem should've unlocked it for you
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Post by Highwayman667 on May 21, 2020 14:48:19 GMT
By "tell which one you're missing," you mean by consulting some sort of external list? Trying to fill out the Codex is a silly OCD thing, and conceptually impossible anyway since not all entries are available in all playthroughs. But yeah, Bio shouldn't go out of their way to punish OCD players Inquisition is specially an OCD player's nightmare. I can't imagine anyone with the desire nor the patience to do a 100% playthrough
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