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Post by sgtreed24 on Feb 22, 2018 15:32:32 GMT
I wasn't sure if this should be posted in the thread, "things that are annoying" or in the thread, "Things you wish would have happened in the trilogy" or even, "playing the old trilogy after Andromeda." It feels like it could go in any of them. So any mods, feel free to move to wherever you think it is appropriate.
Anyway,
I often see a big reason for ME1 not being listed on par with ME2 and ME3 is the combat system and other gameplay systems. I'm just curious as why most people seem to think that? As I often see ME2 being praised as the best game in the series when really, to me, the best thing about ME2 is the Suicide Mission at the end because of the choices you get to make to influence the outcome. The combat and such isn't that amazing imo.
Having just started a new ME1 playthrough (In an attempt to playthrough the whole trilogy), I've noticed some things that I've missed from the original's gameplay that really aren't that bad and imo didn't need to be scrapped, such as:
-Crouching I like that I can actually crouch during combat now... which means I don't necessarily have to take cover against walls, I can duck just behind them and pop up to shoot if I like, or creep out to the side to fire.
-No Reload/Overhearting I'm curious as to why people don't like this version of the "ammo" system. You never have to worry about reloading or running out of ammo. Unless you spray and pray a lot by just holding down the trigger (or you like sniper rifles), overheating isn't really something to worry about. You also don't have to scrounge around for thermal clips or find conveniently placed stashes in the middle of battlefields. Plus I like the lore reasoning of shaving off small particles of a block and accelerating them with mass effect fields to high speeds.
-Squad Commands I think I get why people don't like this as it can slow gameplay down if you use it a lot. However, it at least lets you command squadmates better than in the newer games.
-Storm/Sprint Speed This is just a minor one and I'm not sure what the deal is but man do you move when sprinting in ME1!
Really the only things that bother me about this one is the terrible AI and the weird stance that shepard has while holding anything but a pistol (but that's minor).
Granted the game is quite old, so it doesn't stand up to the others graphically but I don't really get the knock on the combat and gameplay. I also feel it has the best story, but that's another discussion entirely.
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Post by DerekG on Feb 22, 2018 17:27:35 GMT
I agree ME1's gameplay gets a bit of a bad rap. It has it's issues, but I always enjoy playing it.
The cover system didn't really work very well, but the ability to crouch and use “soft cover” meant you didn't really need it as much.
I didn't like scrounging around for ammo after every firefight in ME2, thankfully ME3 seemed to make ammo boxes more prevalent. The cooldown mechanic in ME1 eliminated the need to look for ammo at all (grenades were another matter), and was pretty cool overall IMO.
Squad AI was pretty bad (e.g. they spend a lot of time shooting Shepard in the back instead of enemies), but a bit of micro-managing dealt with some of those issues. I can see people not liking having to do that, however.
The big thing for me was the character development in ME1. You had lots of abilities, and lots of flexibility to mix-and-match. ME2 was far too “streamlined” for my liking - especially squadmates with a passive plus 3 abilities, 2 of which had to be unlocked. Plus the fact that you sometimes leveled up and couldn't improve anything, if you only had 1 or 2 points available and you needed 3 or 4 to level up the ability you wanted.
ME1 is my favourite of the trilogy, more for the story and atmosphere than the combat, but the gameplay doesn't ruin it for me like it seems to for some. I wish more developers would try to make more “RPG-ish” shooter combat - based more on character stats rather than player reflexes (ME1, Alpha Protocol).
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Post by sgtreed24 on Feb 22, 2018 17:55:13 GMT
Man... I forgot to talk about the grenades! Coming from other shooters, I was constantly trying to reload with the "R" key and I almost blew myself up multiple times. But it's sort a unique take on grenades in that they are like discs and fly straight to where you aim, which is kinda cool.
You're right about the abilities. I wasn't sure if that counted under gameplay or more mechanics or whatever that's why I didn't mention it, but that's easily my favorite part. There's multiple paths you can choose to go down or not in order to really tailor it to how you like to play the game.
OH and the fact that you can customize your squads armor... god, do I miss that! Everyone gets onyx armor, all the time. No weird catsuits with impractical sections cut out to show flesh in a vacuum or space environment, no helmetless squadmates, etc.
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Post by DerekG on Feb 22, 2018 18:03:18 GMT
I love the ME1 armours. Every playthrough I choose a different variant and try to get a matching set for all 6 squadmates as soon as possible. One of my FemSheps took perverse pleasure in putting Wrex and Kaidan in white and pink Phoenix armour
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Post by Deleted on Feb 22, 2018 19:04:33 GMT
I agree. ME1 combat was a bit clunky, but much better than its reputation. I think the bad rep comes mostly from that it's difficult to get into and yes, the AI is shameful. It would have been much better with the AI of the later games.
Combat in the other games is much more approachable and easier to understand, as is the levelling system. They are much better at throwing you in and making you get used to the mechanics quickly. That way, it is more mass market friendly, since someone used to Gears of War or something will have no problem getting into ME2 or 3. I hope this doesn't sound condescending, it's just that not everyone wants to learn comparably unintuitive combat and play the game through 10 times or more.
Another problem of ME1 is balancing. It has some really nasty difficulty spikes (especially on Therum) and more instadeath than I'd like. Once you get your N7 gear, it becomes pretty easy, which means the mid-to-end-game tends to be easier than the early-to-mid game.
That said, the more often I played through the trilogy, the more I liked ME1 combat and the less I liked ME2 combat.
- the elephant in the room for me is variety. ME1 mixes very close combat scenarios (freighter ships full of crates) mid-range scenarios, and very long range scenarios. Sometimes there's cover everywhere, sometimes there's no cover at all. This forces you to take different approaches and it gives different classes severe advantages and disadvantages in different situations. Playing vanguard is much more different from playing infiltrator than in the later games. Of course, add the Mako and you have even more variety.
This is the thing I hate most about ME2 combat: it is pretty much the same from start to finish. It's basically always the same corridors with convenient waist-high cover all over the place, 90% of it mid-range combat. That makes it more boring the more you play it, and it's the reason why I find ME2 combat actually the least enjoyable in the series. ME3 mixed corridors with arena-style levels, which is to me the main reason why ME3 combat is better than 2's.
Eden Prime is a good example. When approaching the railway station, I crouch towards the top of the hill, trying to check the area beneath and get a good shot without exposing myself too much. No such thing ever happens in the sequels.
- "organic" cover. ME2 and 3 have this digital snap-to-cover system. Once you're snapped to cover, you can move left and right and can't accidentally leave it. As long as you're snapped, enemies can't hit you. Too primitive for my liking. In ME1, I try to find good cover (there's also bad cover), and I try to find a good spot from where I can get a good shot but don't risk being hit too much. Moving too far makes it easy for enemies to hit the exposed part of you. That is more realistic and more engaging.
This is one thing I really love in Andromeda. It gets rid of the ubiquitous on/off-cover of 2 and 3, it basically goes back to ME1 but makes it much smoother. Absolutely nails it.
- also, overheating weapons instead of ammo clips. Makes it feel more sci-fi and is more fun imo.
- the instadeath issue I mentioned earlier also has an upside: more threatening enemies = adrenaline. ME likes to talk about how dangerous the Krogans are, but in ME2 there's little that separates them from other enemies. In ME1, when a Krogan charges at you, you're in trouble. They take a lot of damage, they can revive themselves, and if they manage to enter close combat, you're dead. As I said, much more adrenaline, and good grounds to show some damn respect. Similarly, husks and other zombies can be extremely dangerous in close-combat environments--in ME2, they're just cannon fodder.
The problem in ME1 is, if you just resort to shooting, it's not very rewarding--and playing on default difficulty, the game allows you to do that. That way, you may not learn how good the combat can be. More than in most other games, I find it rewarding to go for the hardcore difficulty because it forces you to make good use of powers and everything, a much more rewarding experience.
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Post by AnDromedary on Feb 22, 2018 19:50:09 GMT
I didn't have much of a problem with ME1 combat but I do think that it was vastly improved in ME2 and especially 3. Here is a few of your points OP, as well as some other's that do annoy me about ME1's gameplay:
Crouching: It's nice to have but I didn't really miss it that much, as shepard automatically takes the correct posture in ME2/3 depending on cover. Generally, I would agree though, that the more free your movement controls, the better (always hated not being able to jump in any of these games, that's one big plus for Andromeda by the way)
Ammo vs. overheat: Gameplay-wise, I can work with either one, don't really care that much. This one really irked me for the lore reasons though. I did like ME1's explanation of how guns worked in the 22nd century and the retcon to heat sinks never really worked that well. IMO, they should have stuck with overheat for that reason alone. There is a way to set up a hybrid system in ME2 through modding the coalesced file, which is interesting but it doesn't work that well as it was never fully developed. IMO, that would have been a great compromise for ME2/3 though.
Squad commands: Much better in ME2/3. It feels way more intuitive and I do more squad positioning because of the better interface. In fact, I do set up the buttons E and Q to control my squad mates in the keybinding ini file in ME1 because it's way more fun this way.
Sprinting: I hate it in ME1. Yes, you move super quickly (which means you need to "aim" Shepard or you just run into a wall) but you only move for what? 2 seconds? I like ME2/3 way better.
A few other things: The MAKO: As much as I would have liked to keep larger environments in ME2/3, the MAKO really doesn't drive that well. Especially once you tried the Nomad, it's hard to go back.
Weapon variability: In ME1, you have 4 weapons and then a couple of stat and skin changes. In ME3, you have about 100 weapons +mods, that really do feel different. IMO, ME3 has the best weapon variability in almost any game I've played. They did great work on that one. So mich better than ME1.
Powers: Biotics are ridiculously over powered in ME1, tech powers are mostly underwhelming. All in all, powers in ME1 weren't bad but ME2/3 really stepped up the game on that front as well. biotic Charge, tactical cloak, the engineers drones and turrets, combined with the different protection types for enemies there is just so much more variety in playstyle with the different classes, great work by Christina Norman and her team on that IMO.
Difficulty levels: This one isn't exactly perfect in any of them but ME2 has the best balancing IMO. Try playing ME1 on inanity, it's just boring. Enemies are bullet sponges and if the heavies cast Immunity, you basically can stop shooting at them for a minute or so. ME3 is too easy on insanity but ME2 is lot's of fun on any difficulty IMO (again, gicing enemies different types of health and protection was a good idea for that one as well).
So in general, I think ME2/3 are vastly superior to ME1 in gameplay terms. Ther series keeps improving throughout the trilogy. Andromeda then is a special case. I really like some things about it (the jetpack, the Nomad, dynamic cover and such) but it was a step back in others (restrictions in powers and squad control, to name just two).
Now, keep in mind, ME1 is my favorite ME game. I am strickly talking about gameplay here, no other aspect.
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Post by sgtreed24 on Feb 22, 2018 20:44:50 GMT
I didn't have much of a problem with ME1 combat but I do think that it was vastly improved in ME2 and especially 3. Here is a few of your points OP, as well as some other's that do annoy me about ME1's gameplay: Crouching: It's nice to have but I didn't really miss it that much, as shepard automatically takes the correct posture in ME2/3 depending on cover. Generally, I would agree though, that the more free your movement controls, the better (always hated not being able to jump in any of these games, that's one big plus for Andromeda by the way) Ammo vs. overheat: Gameplay-wise, I can work with either one, don't really care that much. This one really irked me for the lore reasons though. I did like ME1's explanation of how guns worked in the 22nd century and the retcon to heat sinks never really worked that well. IMO, they should have stuck with overheat for that reason alone. There is a way to set up a hybrid system in ME2 through modding the coalesced file, which is interesting but it doesn't work that well as it was never fully developed. IMO, that would have been a great compromise for ME2/3 though. Squad commands: Much better in ME2/3. It feels way more intuitive and I do more squad positioning because of the better interface. In fact, I do set up the buttons E and Q to control my squad mates in the keybinding ini file in ME1 because it's way more fun this way. Sprinting: I hate it in ME1. Yes, you move super quickly (which means you need to "aim" Shepard or you just run into a wall) but you only move for what? 2 seconds? I like ME2/3 way better. A few other things: The MAKO: As much as I would have liked to keep larger environments in ME2/3, the MAKO really doesn't drive that well. Especially once you tried the Nomad, it's hard to go back. Weapon variability: In ME1, you have 4 weapons and then a couple of stat and skin changes. In ME3, you have about 100 weapons +mods, that really do feel different. IMO, ME3 has the best weapon variability in almost any game I've played. They did great work on that one. So mich better than ME1. Powers: Biotics are ridiculously over powered in ME1, tech powers are mostly underwhelming. All in all, powers in ME1 weren't bad but ME2/3 really stepped up the game on that front as well. biotic Charge, tactical cloak, the engineers drones and turrets, combined with the different protection types for enemies there is just so much more variety in playstyle with the different classes, great work by Christina Norman and her team on that IMO. Difficulty levels: This one isn't exactly perfect in any of them but ME2 has the best balancing IMO. Try playing ME1 on inanity, it's just boring. Enemies are bullet sponges and if the heavies cast Immunity, you basically can stop shooting at them for a minute or so. ME3 is too easy on insanity but ME2 is lot's of fun on any difficulty IMO (again, gicing enemies different types of health and protection was a good idea for that one as well). So in general, I think ME2/3 are vastly superior to ME1 in gameplay terms. Ther series keeps improving throughout the trilogy. Andromeda then is a special case. I really like some things about it (the jetpack, the Nomad, dynamic cover and such) but it was a step back in others (restrictions in powers and squad control, to name just two). Now, keep in mind, ME1 is my favorite ME game. I am strickly talking about gameplay here, no other aspect. I'm not saying that they didn't improve gameplay in 2 & 3. They obviously did... my point is just that I don't think ME1's is some massive hindrance to the game (and that there are some cool things that got left out later, ie overheating/lore, ability to crouch, etc.) I just feel like people hold it against ME1 too much. Anyway, For crouching, I don't mean when you're in cover... it's when you're out of cover and using things for soft cover (as DerekG put it). That's a fun thing to do imo. Another thing I forgot to mention about the crouching is that I like how it increases your stability and accuracy, so if you need to hit someone further away you can crouch and line up your shots for better accuracy. I didn't mention the mako for a couple reasons. 1. I'm not that far into this ME1 playthrough 2. The only comparison is ME2's hammerhead which was optional and MEA's Nomad, but this is about the trilogy. Though, to clarify I don't like any of them. I think their entire point is just to add pointless filler of fake "exploration" to the game and tons of driving through empty places to pad out play times. It's tedious and boring in all the games. So it's not really something I'd use to prop up any of the entries in the series. However, at least the Mako and Hammerhead have offensive capabilities. As for weapons, I totally agree that variety is always better. I, however, haven't played ME2 in a loooong time so I can't remember exactly how it worked but, quite honestly, I like that only certain classes can use certain weapons EFFECTIVELY in ME1. It just makes sense to me that someone trained extensively to be a biotic god, wouldn't be as effective with snipers or someone trained in CQC weapons like shotguns wouldn't be as effective trying to hit someone at 300 yards with weapon sway and weather affecting the shot. I also don't know about the tech powers being underwhelming in ME1. Kaidan's sabotage knocked a Krogan on his ass in Chora's Den last night. lol But to your point, why shouldn't Biotic powers be over the top? Makes the characters the powerhouses that would make sense for people to be afraid of. If it barely does anything without a combo like in the later games... why are people so skeptical (or in awe) of biotic users in the games? All that said, I will be looking to compare more once I make it to ME2 & 3 in this playthrough. Thanks for the input!
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Post by AnDromedary on Feb 22, 2018 21:16:34 GMT
Oh yes, I agree that ME1 is still fun to play. And given that it was BW’s first foray into TPS style gameplay, it’s little wonder that there was a lack in polish. I knew what you meant about the crouching. I am just saying, I didn’t really miss free crouching in the later games. As for vehicles in general, I do like the idea to have one. All of the vehicles in the ME franchise so far had their problems. The MAKO was clunky and had weird physics. The hammerhad was made out of tissue paper and it’s auto targeting cannons required no skill whatsoever and the Nomad was lacking a gun and with it the ability to have real vehicular combat. Still, if they ever make a new game, I do hope they include a vehicle again. It just opens up the gameplay a little and it fits the whole space/planetary exploration theme a lot IMO. What they really need to do is design good levels/maps for the vehicles. The only map that I think really worked in that regard was X57 from BdtS. It was just the right size, had plenty of stuff to find, no filler content and it offered just the right mix of vehicle driving, combat and the need to get out and go on foot every now and then. On weapons: I agree and I wouldn’t mind having weapon related skills back in a future ME game, where you need to invest you character into learning a certain type to be effective. Still, if I have to choose between the systems we got, ME3 is by far the best one IMO (ME2 doesn’t have that level of variability yet). With the overpowered Biotics, I don’t know, I don’t think it’s a good idea to make gameplay trivial for lore reasons. Besides, I don’t think biotics need to be super over powered to make them scary for normal people. If someone can just knock you over with the power of their mind, that should be scary enough. In fact, those overpowered biotics don’t even fit the lore in universe. In Ascension, in the scne where Gillian creates a singularity in the mess hall of Gissom Academy, it is mentioned that barely any human is able to do this kind of thing at all and if they can it requires years and years of training and discipline. Yet, in ME1, even with Kaidan who not even fully focusing on biotic training, I can launch three enemies at once into a low orbit if I lift, then push them while outside (which is a hilarious thing to do but it is a bit over the top, pun intended ). In any case, I thought in ME1, if you have a biotic is on your squad crowd control is so trivial, any combat basically becomes a non-issue even on insanity and that can’t be good for such a combat oriented game. Overall, sure, I would never skip ME1, I love that game and I don't mind the gameplay quirks at all. However, I do get why people who maybe only got to know ME later on in the trilogy are taken aback by it and even I have to say, when I do a trilogy run, the thing that gets me through ME1 is mostly the story, while the thing that gets me through ME2 is mostly the gameplay (and the characters).
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Post by Deleted on Feb 22, 2018 22:24:24 GMT
Ammo vs. overheat: Gameplay-wise, I can work with either one, don't really care that much. This one really irked me for the lore reasons though. I did like ME1's explanation of how guns worked in the 22nd century and the retcon to heat sinks never really worked that well. First of all, I think you've made quite a lot of good points. In the case of overheating weapons, regardless of which you prefer, what ME2 does with it makes no sense at all in terms of lore. Let's assume they're better than ME1's overheating weapons or whatever. The game never explained how within two years the entire galaxy switched to ammo clips, and it never explained how the fuck all recharging weapons from two years ago suddenly disappeared in the entire galaxy. Thankfully, I'm not one to be anal about consistency, I'll just take it as a game design decision, no matter which I prefer. Very good point. Weapons aren't exactly satisfying in ME1. There are four weapon categories, the differences within are arbitrary numbers. Done. ME2+3 definitely did a better job at making different weapons. As much as I prefer overheating weapons over ammo clip ones, there is zero doubt that 2+3 made more interesting firearms.
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Post by opuspace on Feb 22, 2018 23:43:26 GMT
Ah, ME1. Only game of the trilogy where you didn't always have convenient cover out in the wastelands and you could actually snipe someone from another hill. Physics were a riot as you could run in to gun them down or you could lure them into a chokepoint and laugh with sledgehammer rounds. The environments felt alive and less restricted to shooting gallery corridors. Even the graphics were lush enough to make me enjoy stopping for a bit to look out at the landscape. God, I miss lifting objects outside of combat and launching them for fun. As much as the Mako drove me nuts with its controls, being able to get out of the vehicle and push the boundaries made it amusing. Between the glitches and the Easter eggs like cramming the Mako through the crevice gets you a unique cutscene and Geth reaction, ME1 still has entertainment value today.
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Post by Space Cowboy on Feb 22, 2018 23:52:18 GMT
Ah, ME1. Only game of the trilogy where you didn't always have convenient cover out in the wastelands and you could actually snipe someone from another hill. Physics were a riot as you could run in to gun them down or you could lure them into a chokepoint and laugh with sledgehammer rounds. The environments felt alive and less restricted to shooting gallery corridors. Even the graphics were lush enough to make me enjoy stopping for a bit to look out at the landscape. God, I miss lifting objects outside of combat and launching them for fun. As much as the Mako drove me nuts with its controls, being able to get out of the vehicle and push the boundaries made it amusing. Between the glitches and the Easter eggs l ike cramming the Mako through the crevice gets you a unique cutscene and Geth reaction, ME1 still has entertainment value today. On Therum you mean? I just discovered you could do that and tried it not long ago. I dont remember a differing cutscene though Oh and hi Opus! Fancy meeting you here
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Post by opuspace on Feb 22, 2018 23:58:53 GMT
On Therum you mean? I just discovered you could do that and tried it not long ago. I dont remember a differing cutscene though Oh and hi Opus! Fancy meeting you here Killing time until I can drive back home. If you manage to get the Mako through, The Geth won't attack and will stand still as you blow them up so long as you stay inside. The cutscene even shows just the Mako instead of Shepard and the team looking around. It's a perfect chance to see a Geth Hopper standing on 2 legs instead of on all four. Speaking of which, kinda miss those weird little frog hoppers.
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Post by sgtreed24 on Feb 23, 2018 0:25:39 GMT
Just another note on the vehicles... I don't mind if it's sections like on Feros or Noveria where you need it to get from point A to point B or there's no way to get there in time or due to weather. Throw in some enemies and you have a serviceable section that isn't empty and tedious. AnDromedary maybe the biotics weren't so ridiculous for me as I rarely had them in my party unless I was a biotic. (Ash and Garrus is my go to squad lol) I do like the over the top version of them though. Maybe ME2 got that right with the different types of defenses and such?
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Post by sgtreed24 on Feb 23, 2018 0:28:06 GMT
cramming the Mako through the crevice gets you a unique cutscene and Geth reaction, ME1 still has entertainment value today. WHAT!?!
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Post by opuspace on Feb 23, 2018 1:04:23 GMT
cramming the Mako through the crevice gets you a unique cutscene and Geth reaction, ME1 still has entertainment value today. WHAT!?! PHRASING.
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Post by opuspace on Feb 23, 2018 1:45:23 GMT
Just another note on the vehicles... I don't mind if it's sections like on Feros or Noveria where you need it to get from point A to point B or there's no way to get there in time or due to weather. Throw in some enemies and you have a serviceable section that isn't empty and tedious. AnDromedary maybe the biotics weren't so ridiculous for me as I rarely had them in my party unless I was a biotic. (Ash and Garrus is my go to squad lol) I do like the over the top version of them though. Maybe ME2 got that right with the different types of defenses and such? I did like that you didn't necessarily have to fight the enemies during the Mako sections on Feros, Noveria and Therum, but then, Geth Colossus were easy to dodge. ME2 combat felt like it favored tech abilities more but ME3 gave biotics the right amount of balance. You may not be as effective against tech, but you weren't useless in a fight.
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Post by brfritos on Feb 23, 2018 11:45:27 GMT
Don't know why people talk bad about the AI in ME1, it didn't improved too much - if at all - in the later episodes. Miranda in ME2 and Liara in ME3 sure loved to be in front of bullets. And Collector Assassins. And Banshees. All the time.
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Post by Unicephalon 40-D on Feb 23, 2018 12:16:39 GMT
Ah, ME1. Only game of the trilogy where you didn't always have convenient cover out in the wastelands and you could actually snipe someone from another hill. Physics were a riot as you could run in to gun them down or you could lure them into a chokepoint and laugh with sledgehammer rounds. The environments felt alive and less restricted to shooting gallery corridors. Even the graphics were lush enough to make me enjoy stopping for a bit to look out at the landscape. God, I miss lifting objects outside of combat and launching them for fun. As much as the Mako drove me nuts with its controls, being able to get out of the vehicle and push the boundaries made it amusing. Between the glitches and the Easter eggs like cramming the Mako through the crevice gets you a unique cutscene and Geth reaction, ME1 still has entertainment value today. I think I like you a lot! I feel just about the same. I loved the 70's camera feeling (over burned highlights, blurry, darkish overall), open areas, atmospheric planets with weather effects (this was kinda missing in MEA a bit, I'd liked a more raging snowstorm like in some of the ME1 planets). Its still my first love on PC since .. I got PC.
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Post by Unicephalon 40-D on Feb 23, 2018 16:13:02 GMT
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Post by dmc1001 on Feb 23, 2018 18:29:54 GMT
Don't know why people talk bad about the AI in ME1, it didn't improved too much - if at all - in the later episodes. Miranda in ME2 and Liara in ME3 sure loved to be in front of bullets. And Collector Assassins. And Banshees. All the time. ME2, especially, where they're always complaining about you shooting at them. It's like, hello, maybe don't run between me and the enemy?
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Post by AnDromedary on Feb 23, 2018 18:42:28 GMT
Don't know why people talk bad about the AI in ME1, it didn't improved too much - if at all - in the later episodes. Miranda in ME2 and Liara in ME3 sure loved to be in front of bullets. And Collector Assassins. And Banshees. All the time. ME2, especially, where they're always complaining about you shooting at them. It's like, hello, maybe don't run between me and the enemy? Shepard: "Ok squad, form a line, 5 meter spread." ... "Guys, when I say "line", I mean line up next to me, not in front of me."
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Post by brfritos on Feb 24, 2018 3:34:50 GMT
ME2, especially, where they're always complaining about you shooting at them. It's like, hello, maybe don't run between me and the enemy? Shepard: "Ok squad, form a line, 5 meter spread." ... "Guys, when I say "line", I mean line up next to me, not in front of me." Or when you use your nuclear launcher. Shepard: Stand down troops, I will nuke them. Squad: Ok Shep, we will position ourselves at the ground zero to see if you hit the target.
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Post by Darth Dennis on Feb 24, 2018 14:06:41 GMT
I agree that while it was not as bad as people say, it definitely isn't good compared to the sequels (although in some ways, ME1 actually had some betterideas, just executed quite badly. One of the tunes THEY listened while making ME1. They left out this one, which Jack Wall definitely must have listened to at one point, judging by Therum's soundtrack:
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Post by Unicephalon 40-D on Feb 24, 2018 14:09:09 GMT
They left out this one, which Jack Wall definitely must have listened to at one point judging by Therum's soundtrack: Yes. I believe was supposedly for ME1 as starting music, Bassic wrote this on the video, but has erased it since. There are some ME writings still left in the comments because of that. You can sync this to the start oe ME1 easily
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Post by RedCaesar97 on Feb 24, 2018 14:27:01 GMT
I often see a big reason for ME1 not being listed on par with ME2 and ME3 is the combat system and other gameplay systems. I'm just curious as why most people seem to think that? As I often see ME2 being praised as the best game in the series when really, to me, the best thing about ME2 is the Suicide Mission at the end because of the choices you get to make to influence the outcome. The combat and such isn't that amazing imo. Having just started a new ME1 playthrough (In an attempt to playthrough the whole trilogy), I've noticed some things that I've missed from the original's gameplay that really aren't that bad and imo didn't need to be scrapped, such as: -Crouching I like that I can actually crouch during combat now... which means I don't necessarily have to take cover against walls, I can duck just behind them and pop up to shoot if I like, or creep out to the side to fire. -No Reload/Overhearting I'm curious as to why people don't like this version of the "ammo" system. You never have to worry about reloading or running out of ammo. Unless you spray and pray a lot by just holding down the trigger (or you like sniper rifles), overheating isn't really something to worry about. You also don't have to scrounge around for thermal clips or find conveniently placed stashes in the middle of battlefields. Plus I like the lore reasoning of shaving off small particles of a block and accelerating them with mass effect fields to high speeds. -Squad Commands I think I get why people don't like this as it can slow gameplay down if you use it a lot. However, it at least lets you command squadmates better than in the newer games. I finally have some time to actually type out a reply. Okay, going back to the original post (above), I'll explain some of the criticisms to the above ME1 gameplay elements, plus a few more. 1. Crouching: There are actually a few players I have seen that liked crouching in ME1 and are disappointed that it did not return in later games. They bring up the same complaints you do. But they miss/forget some of the reasons it was in ME1 and why it was removed in later games. Crouching served a few purposes in ME1, including increasing weapon accuracy and stability. This was kind of important and needed early-to-mid game when you had poorer weapons and fewer stat points, but was entirely pointless in the late game when you had much better (or the best) weapons, mods, and maxed talents. This is actually kind of a theme with the entire game. I'll discuss that later. Now another reason ME1 allowed you to crouch, was because it had some shooter mechanics with a passable sticky cover system. (The sticky cover system returned in Mass Effect Andromeda, and was a little better.) In ME2 and ME3, the combat system was reworked so that the combat was based on cover-system mechanics, instead of cover mechanics tacked on. This change meant crouching outside of cover no longer fit in the game's combat mechanics and it was removed. 2. Overheating weapons: The overheating mechanic -- while I am not sure if it was new to games -- certainly felt fresh. The mechanic of overheating weapons was that it relied on you to manage the heat so you would not overheat the gun and have to wait until it cooled down. And they worked the game's lore so that it made sense. However, the biggest problem with this mechanic came with another game mechanic: weapon mods. With heat sink mods, you could mod your guns so they never overheated, which rendered the entire overheat mechanic pointless. Why have an overheat mechanic if you will provide the player with a means to bypass it. Another problem with the overheat mechanic: it essentially meant that you could really only have 1 weapon of each weapon type: 1 pistol, 1 assault rifle, 1 shotgun, 1 sniper rifle. Switching to an ammo-based system (explained as heatsinks in ME2 and later), meant you could have different types of shotguns, pistols, assault rifles, SMGs, and sniper rifles. With an ammo-based system, you can create different types of weapons with different clip sizes and spare clips, rate of fire, accuracy, fire types, and so on. With the overheat-only mechanic, it would essentially be a DPS race (damage-per-second race), where the best gun was the gun with the best DPS. Starting in ME2, you could have a variety of weapons with different strengths and weaknesses, giving you greater weapon variety and choice. 3. Squad commands: Squad commands actually worked better in ME2 and ME3. Like ME1, you could still pause to select squadmate (and Shepard) powers, so that did not change. One thing to keep in mind is that ME1 was originally an Xbox exclusive. The PC release added a few PC-supportive features. On Xbox, you had four squad commands, mapped to the D-Pad: order both squadmates to take a position, attack target, rally to Shepard, defend position. I believe on PC (I never played it) you could order your squadmates to positions separately. In ME2, this was changed: order squadmate left into position/attack target, order squadmate right into position/attack target, order both squadmates to attack target, rally to Shepard. These changes meant you could play without pausing as much. And if you were on PC, fewer Shepard and squadmate powers meant you could map more of the team's powers to the number keys, making it easier to control the squad in real time. END PART 1
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