RonnieBlastoff
N3
Making a grilled cheese sandwhich with bottled blue cheese.
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: RonnieBlastoff
Posts: 754 Likes: 1,017
inherit
8597
0
Sept 3, 2018 11:45:20 GMT
1,017
RonnieBlastoff
Making a grilled cheese sandwhich with bottled blue cheese.
754
June 2017
ronnieblastoff
Mass Effect Trilogy, Mass Effect Andromeda
RonnieBlastoff
|
Post by RonnieBlastoff on Mar 15, 2018 0:14:56 GMT
What the hell is a caster?
|
|
inherit
Usually respectful
701
0
5,084
Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
|
Post by Shinobu on Mar 15, 2018 0:32:20 GMT
What the hell is a caster? Someone who casts powers (as opposed to shooting things) as their main method of damage output.
|
|
Scathane
N4
Space Pirate
🚀🥃🏴☠
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Origin: Scathane
Posts: 1,538 Likes: 3,091
inherit
Space Pirate
8301
0
3,091
Scathane
🚀🥃🏴☠
1,538
May 2017
scathane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Dragon Age The Veilguard
Scathane
|
Post by Scathane on Mar 15, 2018 4:33:22 GMT
Problem is, as a caster, you shouldn't need to rely on ammo (and therefore gunning) to do explosions No problem at all. Is there a rule? Also fex. Asari Adept can do these easily too. Indeed: Juggs, Batscrapper, Batguard, HAdept, HSentinel, Asari Sentinel, Angara Exemplar, Krogineer and Krogan Gladiator can all prime and detonate without relying on ammo as well. And then there are quite a few characters who can do it with the proper evo...
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 5:28:58 GMT
No problem at all. Is there a rule? Also fex. Asari Adept can do these easily too. Indeed: Juggs, Batscrapper, Batguard, HAdept, HSentinel, Asari Sentinel, Angara Exemplar, Krogineer and Krogan Gladiator can all prime and detonate without relying on ammo as well. And then there are quite a few characters who can do it with the proper evo... Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should.
|
|
mythic
N1
Just another routine mission..
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Masterwonka
PSN: MerryEffinXmas
Posts: 7 Likes: 28
inherit
7440
0
Sept 13, 2022 16:56:06 GMT
28
mythic
Just another routine mission..
7
April 2017
mythic
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Masterwonka
MerryEffinXmas
|
Post by mythic on Mar 15, 2018 9:04:28 GMT
Indeed: Juggs, Batscrapper, Batguard, HAdept, HSentinel, Asari Sentinel, Angara Exemplar, Krogineer and Krogan Gladiator can all prime and detonate without relying on ammo as well. And then there are quite a few characters who can do it with the proper evo... Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. I recall running around ME3's map Firebase Giant as a Krogan (can't remember which) just slamming away using melee.. on Gold.. while half leveled or so and only a Striker to my name. It was godlike and I never felt that rush in Andromeda. Yeah, the controls were clunky and remain so but it worked.I don't know, it went from stupid fun to a 'balanced' grind that got shut down before the party had a chance to start and it's still sad. Every time I see Fernando tweet something about the game, it saddens me because I know some BW employees had to be passionate about what really was a pretty decent game (barring the initial bugs). Even the great guns in Andromeda don't feel as spectacular in upper difficulties and you'd want as many debuff characters as you can get to make the run worth the time unless you're a hardened Andromeda vet.
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Mar 15, 2018 10:10:14 GMT
Indeed: Juggs, Batscrapper, Batguard, HAdept, HSentinel, Asari Sentinel, Angara Exemplar, Krogineer and Krogan Gladiator can all prime and detonate without relying on ammo as well. And then there are quite a few characters who can do it with the proper evo... Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. I really don't get this "clunky controls" and "movement is better in Andromeda" hype train, both are the exact opposite of my experience. And before you even try, "jetpacks" does not make better movement, sure, "jumping" opens a third dimension, but one that is hindered by an unreliable ledge grabbing system that is made worse by the slightlest bit of lag, and the jetpack evades remove yet another difference between characters, heading down to the sad road towards standardized characters.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Mar 15, 2018 10:29:16 GMT
Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. I really don't get this "clunky controls" and "movement is better in Andromeda" hype train, both are the exact opposite of my experience. And before you even try, "jetpacks" does not make better movement, sure, "jumping" opens a third dimension, but one that is hindered by an unreliable ledge grabbing system that is made worse by the slightlest bit of lag, and the jetpack evades remove yet another difference between characters, heading down to the sad road towards standardized characters. Me neither, ME3 was just glued to a plain but it did that very well and with diversity. MEAMP got rid of that diversity - even the Krogan move like nimble humans.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 11:13:46 GMT
Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. I really don't get this "clunky controls" and "movement is better in Andromeda" hype train, both are the exact opposite of my experience. And before you even try, "jetpacks" does not make better movement, sure, "jumping" opens a third dimension, but one that is hindered by an unreliable ledge grabbing system that is made worse by the slightlest bit of lag, and the jetpack evades remove yet another difference between characters, heading down to the sad road towards standardized characters. Well the clunky controls are: not responsive enough, slow, makes erratic movements because of no animation canceling is available or the length of animation controlled by user. Then generally the kits move like in molasses. This basically killed most of my interest in me3mp after being played MEAMP.. even though there are kits I'd like to try. For me jetpacks DO make MUCH better movement Also I havent experienced this unreliable ledge grabbing a lot, even in "slightest bit of lag" hosts.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 11:14:54 GMT
I really don't get this "clunky controls" and "movement is better in Andromeda" hype train, both are the exact opposite of my experience. And before you even try, "jetpacks" does not make better movement, sure, "jumping" opens a third dimension, but one that is hindered by an unreliable ledge grabbing system that is made worse by the slightlest bit of lag, and the jetpack evades remove yet another difference between characters, heading down to the sad road towards standardized characters. Me neither, ME3 was just glued to a plain but it did that very well and with diversity. MEAMP got rid of that diversity - even the Krogan move like nimble humans. This is not true IMO, the Krogan movements feel more like me3mp movement, but still better and MUCH fluidier. Theres a lot of difference in the kits how far and fast they move, Asari Adept possibly being the fastest and far flinging.
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Mar 15, 2018 11:33:49 GMT
I really don't get this "clunky controls" and "movement is better in Andromeda" hype train, both are the exact opposite of my experience. And before you even try, "jetpacks" does not make better movement, sure, "jumping" opens a third dimension, but one that is hindered by an unreliable ledge grabbing system that is made worse by the slightlest bit of lag, and the jetpack evades remove yet another difference between characters, heading down to the sad road towards standardized characters. Well the clunky controls are: not responsive enough, slow, makes erratic movements because of no animation canceling is available or the length of animation controlled by user. Then generally the kits move like in molasses. This basically killed most of my interest in me3mp after being played MEAMP.. even though there are kits I'd like to try. For me jetpacks DO make MUCH better movement Also I havent experienced this unreliable ledge grabbing a lot, even in "slightest bit of lag" hosts.Could be a controller thing (to both parts), but the first is exactly how I feel about MEAMP most days. EDIT: Though I will concede SassaMFG's point about FOV, ME3's view has always felt a little restrictive, moreso after playing MEAMP.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Mar 15, 2018 11:44:41 GMT
Indeed: Juggs, Batscrapper, Batguard, HAdept, HSentinel, Asari Sentinel, Angara Exemplar, Krogineer and Krogan Gladiator can all prime and detonate without relying on ammo as well. And then there are quite a few characters who can do it with the proper evo... Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. Guns are just tools. However I didn't really come to terms with ammo priming in MEA. It either didn't work out or I was always out of disruptor, which I felt was the most useful ammo.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 15, 2018 11:46:12 GMT
Casters are made more for CC and debuf than DPS. That was the case in first ME game. And I like that. Don't get me wrong, ME3 fast global CD was fun, just in different way. Lots of casters in ME3MP that could destroy anything with powers (Fury, Paladin, even the basic Human Engineer and Adept) Most powers are for utility (CC, debuff, support) but some still deal a lot of damage, especially since in ME3, biotic and tech combos meant something
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Mar 15, 2018 12:12:38 GMT
ME3 characters were never pure casters either. You had gun - you used gun. Often you'd kill with gun. In MEA powers felt and still feel less potent than in ME3. My take is that it's got a lot to do with the larger arena while basically keeping the old radii of the effects. When the enemy just distributes across a larger area you just can't affect them as effectively as in ME3. Unless you go choking the points - and that usually wasn't fun gold+ since I basically lacked the equipment to lock and hold a chokepoint on my own. I simply don't have enough killspeed in many situations.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 12:19:41 GMT
Casters are made more for CC and debuf than DPS. That was the case in first ME game. And I like that. Don't get me wrong, ME3 fast global CD was fun, just in different way. Lots of casters in ME3MP that could destroy anything with powers (Fury, Paladin, even the basic Human Engineer and Adept) Most powers are for utility (CC, debuff, support) but some still deal a lot of damage, especially since in ME3, biotic and tech combos meant something Ok so in me3mp on platinum I can destroy with one combo?
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 12:22:38 GMT
Yea I dont get this "shouldnt use gun" stuff. Gun is there for either backup or priming if you cant prime with powers. Either way I never felt as powerful in me3mp as in MEAMP, especially with the clunky controls, movement and every kit weighting 1000kg more they should. Guns are just tools. However I didn't really come to terms with ammo priming in MEA. It either didn't work out or I was always out of disruptor, which I felt was the most useful ammo. Disruptor comes the most useful on Platinum, true. But others are very useful too, yesterday I used inferno(orwhatisit, the faiaar) with KroGuard on Platinum succesfully, as it is good against armor. Guns are tools yes but on me3mp I did end up using guns A LOT even on fury because of the heavy clunky movement (move to wrong direction by evading :rage: ) to get next to enemy to prime and detonate.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Mar 15, 2018 12:29:05 GMT
Guns are just tools. However I didn't really come to terms with ammo priming in MEA. It either didn't work out or I was always out of disruptor, which I felt was the most useful ammo. Disruptor comes the most useful on Platinum, true. But others are very useful too, yesterday I used inferno(orwhatisit, the faiaar) with KroGuard on Platinum succesfully, as it is good against armor. Guns are tools yes but on me3mp I did end up using guns A LOT even on fury because of the heavy clunky movement (move to wrong direction by evading ) to get next to enemy to prime and detonate. There is no clunky movement. It feels just right. Like they have inertia and oomph. Unless you get stuck at object edge. That just makes no sense. I happens, but I pretend it doesn't. #smoothalltheedges
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 12:33:24 GMT
Disruptor comes the most useful on Platinum, true. But others are very useful too, yesterday I used inferno(orwhatisit, the faiaar) with KroGuard on Platinum succesfully, as it is good against armor. Guns are tools yes but on me3mp I did end up using guns A LOT even on fury because of the heavy clunky movement (move to wrong direction by evading ) to get next to enemy to prime and detonate. There is no clunky movement. It feels just right. Like they have inertia and oomph. Unless you get stuck at object edge. That just makes no sense. I happens, but I pretend it doesn't. #smoothalltheedges Yeah, that I intentionally left out mentioning, as its the most rage inducing shit they pulled on that... The movement IS very clunky and slow reacting to controls. This will go like YES, NO, YES, NO, YES, NO... I still "enjoy" it sometimes but only with friends on the friends list, not gonna PUG it anymore as the last lobby was empty for 20 minutes or so. And as usual MEAMP is also better with friends than PUGs, especially on high difficulty.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 15, 2018 12:44:43 GMT
Lots of casters in ME3MP that could destroy anything with powers (Fury, Paladin, even the basic Human Engineer and Adept) Most powers are for utility (CC, debuff, support) but some still deal a lot of damage, especially since in ME3, biotic and tech combos meant something Ok so in me3mp on platinum I can destroy with one combo? Damn, I forgot the game only existed in one difficulty level
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 15, 2018 13:00:40 GMT
Ok so in me3mp on platinum I can destroy with one combo? Damn, I forgot the game only existed in one difficulty level But to be more constructive yeah I think a squad of Paladins can run plat without a gun Just for the lols, I did a gold run with 2 friends (and no pickup) as 3 Volus Sentinels, just spamming combat drones and decoys (and shield boost ofc), we didn't fire a single bullet It wasn't the most efficient way, but it was laughable and we never lost our shields ^^
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Mar 15, 2018 13:07:38 GMT
There is no clunky movement. It feels just right. Like they have inertia and oomph. Unless you get stuck at object edge. That just makes no sense. I happens, but I pretend it doesn't. #smoothalltheedges Yeah, that I intentionally left out mentioning, as its the most rage inducing shit they pulled on that... The movement IS very clunky and slow reacting to controls. This will go like YES, NO, YES, NO, YES, NO... I still "enjoy" it sometimes but only with friends on the friends list, not gonna PUG it anymore as the last lobby was empty for 20 minutes or so. And as usual MEAMP is also better with friends than PUGs, especially on high difficulty. Sums up my average Andromeda game quite well. I get that people complain about sticking to cover in ME3 when they run at it or push the omnibutton near it, but I get that just being in the general vicinity of objects in MEAMP. All. The. Time. And getting away just doesn't happen, I end up wobbling along the wall like a dog trying to hump every leg in existance, all without leaving the last one behind.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 13:12:10 GMT
Yeah, that I intentionally left out mentioning, as its the most rage inducing shit they pulled on that... The movement IS very clunky and slow reacting to controls. This will go like YES, NO, YES, NO, YES, NO... I still "enjoy" it sometimes but only with friends on the friends list, not gonna PUG it anymore as the last lobby was empty for 20 minutes or so. And as usual MEAMP is also better with friends than PUGs, especially on high difficulty. Sums up my average Andromeda game quite well. I get that people complain about sticking to cover in ME3 when they run at it or push the omnibutton near it, but I get that just being in the general vicinity of objects in MEAMP. All. The. Time. And getting away just doesn't happen, I end up wobbling along the wall like a dog trying to hump every leg in existance, all without leaving the last one behind. As I said before, havent experienced this on normal hosts, on a laggy host it can manifest sometimes, which IS strange behaviour (guessing not enough testing?) For me, its still nothing like rage inducing compared to the me3mp/sp sticking to geometry almost ALL THE TIME. No wonder I hated the omnibutton in ME2 and 3..
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Mar 15, 2018 13:19:43 GMT
Sums up my average Andromeda game quite well. I get that people complain about sticking to cover in ME3 when they run at it or push the omnibutton near it, but I get that just being in the general vicinity of objects in MEAMP. All. The. Time. And getting away just doesn't happen, I end up wobbling along the wall like a dog trying to hump every leg in existance, all without leaving the last one behind. As I said before, havent experienced this on normal hosts, on a laggy host it can manifest sometimes, which IS strange behaviour (guessing not enough testing?) For me, its still nothing like rage inducing compared to the me3mp/sp sticking to geometry almost ALL THE TIME. No wonder I hated the omnibutton in ME2 and 3.. Personally, I'm starting to suspect that a lot of my issues with interacting with the game come down to using a controller. Doesn't mean I can change (I honestly tried, given Andromeda's shorter match length), but it does impact my enjoyment.
|
|
inherit
The homeostatic problem-solving structure
8860
0
Apr 26, 2022 11:22:31 GMT
9,081
Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
5,046
Jun 29, 2017 12:57:11 GMT
June 2017
legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
LegendCNCD / AsariLoverFI
|
Post by Unicephalon 40-D on Mar 15, 2018 13:40:17 GMT
As I said before, havent experienced this on normal hosts, on a laggy host it can manifest sometimes, which IS strange behaviour (guessing not enough testing?) For me, its still nothing like rage inducing compared to the me3mp/sp sticking to geometry almost ALL THE TIME. No wonder I hated the omnibutton in ME2 and 3.. Personally, I'm starting to suspect that a lot of my issues with interacting with the game come down to using a controller. Doesn't mean I can change (I honestly tried, given Andromeda's shorter match length), but it does impact my enjoyment. Actually I now remembered there are some places where clearly the geometry of bounding boxes is wrongly placed, and when you try to go normally hugging the cover sideways, you get this stutter there. Just cant remember properly where this particular place is, in which map. Thats annoying as hell.
|
|
SassaMFG
N5
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,796 Likes: 7,354
inherit
N7 Beagle
464
0
7,354
SassaMFG
Enemies Everywhere!
2,796
August 2016
sassamfg
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
SassaMFG
339
493
|
Post by SassaMFG on Mar 15, 2018 13:55:30 GMT
There is one more thing. You people are just to comfortable with ME3MP after 6 years of playing and are you not willing to accept the changes. You wanted ME3MP 2.0, you didn't get that and you were dissapointed. As I pointed out earlier, same bugs and glitches are present in ME3MP, but you just learned to deal with them; I can't remember last time I was grabbed by Fiend or Ascendant because i learned the patterns. Camera control is much better in MEA, especially while sprinting; you can make sharp turns, while in ME3 you have to run in wide arc. Games are more or less the same.
|
|
inherit
845
0
5,666
Arkhne
1,146
August 2016
arkhne
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
|
Post by Arkhne on Mar 15, 2018 14:40:14 GMT
There is one more thing. You people are just to comfortable with ME3MP after 6 years of playing and are you not willing to accept the changes. You wanted ME3MP 2.0, you didn't get that and you were dissapointed. As I pointed out earlier, same bugs and glitches are present in ME3MP, but you just learned to deal with them; I can't remember last time I was grabbed by Fiend or Ascendant because i learned the patterns. Camera control is much better in MEA, especially while sprinting; you can make sharp turns, while in ME3 you have to run in wide arc. Games are more or less the same.I dispute this claim. Unless you're basing it solely on them both being Horde Mode tps, which can't be denied, in which case you need to start including things like Fuse in the comparison. ME3 is about Buffs (Marksman, Hunter Mode, Adrenaline Rush, Devastator Mode, and DR buffs galore) and combos. ME:A places a large emphasis on Debuffs, with weaker combos that remove debuffs, actively punishing the gameplay style prefered (and strongest) in ME3. The weapons themselves are noticable more powerful in ME3, though ME:A combats this with Utility (variant) weapons. MEAMP plays more like an MMO dungeon crawler, whilst ME3 plays more like a traditional ARPG. It's not about what people are "comfortable" with, it's about inherrently different playstyles being targetted, yes, people wanted ME3MP 2.0, and what they got was something jarringly different (at least in their eyes). They don't want Lore-defying guns that do spacemagic things, they don't want Combos hindering them, they don't want to be punished for playing the way they like, they don't want everybody having the same evade, and these are precisely the things that they DID get.
|
|