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Post by Element Zero on May 6, 2018 3:31:40 GMT
I love those desolate worlds. That's space exploration for me. I liked each of the golden worlds in MEA, but we needed more H-047Cs. Presrop actually had a number of things happening. From memory, moving counter-clockwise from the Northwest, we had wildcat miners' camp and crashsite; Father Kyle's biotic commune; aggressive, shoot-first salvagers; and a thresher maw nest. There are some really desolate worlds, but I like those too. Let me clarify. I like those missions but I didn’t go looking for all the little stuff. It really is very, very repetitive. It's atmospheric and immersive for me, but it's definitely not exciting. I think they'd do much better if they tried again. I got the impression that they had wanted to do more exploration in MEA, but ran out of time and resources by the end.
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Post by griffith82 on May 6, 2018 3:39:37 GMT
Let me clarify. I like those missions but I didn’t go looking for all the little stuff. It really is very, very repetitive. It's atmospheric and immersive for me, but it's definitely not exciting. I think they'd do much better if they tried again. I got the impression that they had wanted to do more exploration in MEA, but ran out of time and resources by the end. And that’s what’s funny to me. I can’t stand the repetition in ME 1 but it’s fine in MEA for me at least. Maybe because the environments aren’t copy pasted.
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Post by Element Zero on May 6, 2018 3:43:54 GMT
It really is very, very repetitive. It's atmospheric and immersive for me, but it's definitely not exciting. I think they'd do much better if they tried again. I got the impression that they had wanted to do more exploration in MEA, but ran out of time and resources by the end. And that’s what’s funny to me. I can’t stand the repetition in ME 1 but it’s fine in MEA for me at least. Maybe because the environments aren’t copy pasted. Yeah, that helps. I didn't feel like MEA was repetitive. I would've liked to explore a few uninhabited worlds or installations, but the stuff we got I enjoyed. The Remnant structures I always love. Going into those from the surface, and vice versa, always feels like a huge transition into another world to me. I like it.
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Post by alanc9 on May 6, 2018 13:43:08 GMT
I always felt that the UNC worlds in ME1 were simply a mistake. Specifically, a plot/design mismatch. Poking around in barren systems simply wasn't Shepard's job, any more than surveying wildlife in Alaska was Jack Bauer's job.
It's more on-point for a Pathfinder, as long as there's plausibly something of real importance down there. Still, it's hard to see why Ryder even lands on H-047c without Vetra's LM. (IIRC there's no way to get "From the Dust" without poking your nose into a mining settlement for no real reason.)
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Post by Deleted on May 6, 2018 14:14:12 GMT
I always felt that the UNC worlds in ME1 were simply a mistake. Specifically, a plot/design mismatch. Poking around in barren systems simply wasn't Shepard's job, any more than surveying wildlife in Alaska was Jack Bauer's job. It's more on-point for a Pathfinder, as long as there's plausibly something of real importance down there. Still, it's hard to see why Ryder even lands on H-047c without Vetra's LM. (IIRC there's no way to get "From the Dust" without poking your nose into a mining settlement for no real reason.) I think that there may have been some dialogue between the two mercs behind the wind farm on Kadara that was cut or, perhaps, that is just not triggering, that might have been the lead for Ryder to investigate the mining domes on H-047c. There is a datapad on H-047c that connects the From the Dust quest back to those two mercs. It just felt to me that part of the acquisition portion of that quest was missing.
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Post by Element Zero on May 6, 2018 16:03:30 GMT
I always felt that the UNC worlds in ME1 were simply a mistake. Specifically, a plot/design mismatch. Poking around in barren systems simply wasn't Shepard's job, any more than surveying wildlife in Alaska was Jack Bauer's job. It's more on-point for a Pathfinder, as long as there's plausibly something of real importance down there. Still, it's hard to see why Ryder even lands on H-047c without Vetra's LM. (IIRC there's no way to get "From the Dust" without poking your nose into a mining settlement for no real reason.) I think that there may have been some dialogue between the two mercs behind the wind farm on Kadara that was cut or, perhaps, that is just not triggering, that might have been the lead for Ryder to investigate the mining domes on H-047c. There is a datapad on H-047c that connects the From the Dust quest back to those two mercs. It just felt to me that part of the acquisition portion of that quest was missing. Yep. We are nudged toward Remav by PeeBee, Vetra's and Avitus' quests. Who wouldn't enter one of the mining zones full of scavs after finding it? SAM even makes a comment about "So and so being right about the presence of scavs." Then, as you said, the datapads develop the quest, ultimately revealing the blue terrorist's desire to get the Tiller running. alanc9, I agree that there was no story reason for Shepard to be exploring those worlds. I always feel like there are two entirely separate, somewhat incompatible games taking place. The first involves hunting for Saren, while the other is a bunch of exploration and unrelated quests. I enjoy all of the side stuff, but they definitely needed to tie it all together much better (or at all). Not everyone enjoyed MEA's open world approach and quests, but I do think they did a good job of tying each one to the story. I never felt that I was doing something I shouldn't be doing. (I think this OW structure leads to people "losing their place" and forgetting what they were last doing. It plays better for those few able to binge-play a game. I think this is the true source of many person's dislike, rather than the casually thrown around "bad writing" assessment of anything and everything.)
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Post by azuremazey on May 6, 2018 18:44:59 GMT
I started a new playthrough on the anniversary, but I've been busy lately and haven't played since then. I will get back to it, since I like how my Ryder looks!
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Post by dmc1001 on May 6, 2018 19:42:09 GMT
alanc9, I agree that there was no story reason for Shepard to be exploring those worlds. I always feel like there are two entirely separate, somewhat incompatible games taking place. The first involves hunting for Saren, while the other is a bunch of exploration and unrelated quests. I enjoy all of the side stuff, but they definitely needed to tie it all together much better (or at all). Not everyone enjoyed MEA's open world approach and quests, but I do think they did a good job of tying each one to the story. I never felt that I was doing something I shouldn't be doing. (I think this OW structure leads to people "losing their place" and forgetting what they were last doing. It plays better for those few able to binge-play a game. I think this is the true source of many person's dislike, rather than the casually thrown around "bad writing" assessment of anything and everything.) I think this illustrated how, though he was a Council Spectre and [mostly] given leave to proceed as he saw fit, Shepard also still considered himself an Alliance man. So when Hackett gave an assignment, Shepard just did it (or not, depending on how you played). Similarly, Hackett also came to Shepard while he was with Cerberus. That tells me that Hackett knew the Council and Alliance were being stupid in not listening to him regarding the Reaper threat and understood why he was working with Cerberus. Still, Shepard did as asked (assuming you had Arrival). And then ME3, where the galaxy is under heavy threat from the Reapers, Hackett still gives missions that seem unimportant but leave to new war assets. For MEA, the lines were less clear. All those little missions didn't seem to add up to much. However, that was also true of ME1 (though some of it was at least acknowledged in later games). Perhaps, given a sequel, we could see how certain minor quests from the first game had an impact of some sort later on.
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Post by Element Zero on May 6, 2018 19:53:02 GMT
alanc9, I agree that there was no story reason for Shepard to be exploring those worlds. I always feel like there are two entirely separate, somewhat incompatible games taking place. The first involves hunting for Saren, while the other is a bunch of exploration and unrelated quests. I enjoy all of the side stuff, but they definitely needed to tie it all together much better (or at all). Not everyone enjoyed MEA's open world approach and quests, but I do think they did a good job of tying each one to the story. I never felt that I was doing something I shouldn't be doing. (I think this OW structure leads to people "losing their place" and forgetting what they were last doing. It plays better for those few able to binge-play a game. I think this is the true source of many person's dislike, rather than the casually thrown around "bad writing" assessment of anything and everything.) I think this illustrated how, though he was a Council Spectre and [mostly] given leave to proceed as he saw fit, Shepard also still considered himself an Alliance man. So when Hackett gave an assignment, Shepard just did it (or not, depending on how you played). Similarly, Hackett also came to Shepard while he was with Cerberus. That tells me that Hackett knew the Council and Alliance were being stupid in not listening to him regarding the Reaper threat and understood why he was working with Cerberus. Still, Shepard did as asked (assuming you had Arrival). And then ME3, where the galaxy is under heavy threat from the Reapers, Hackett still gives missions that seem unimportant but leave to new war assets. For MEA, the lines were less clear. All those little missions didn't seem to add up to much. However, that was also true of ME1 (though some of it was at least acknowledged in later games). Perhaps, given a sequel, we could see how certain minor quests from the first game had an impact of some sort later on. I was thinking mire in terms of all of the driving around barren worlds, tagging mineral deposits, etc... Even then, I feel like it's good work. I imagine we're tagging future Alliance mining interests. The Alliance certainly needs to keep expanding, both territoriality and economically. I'm not sure it's important enough to be diverting from the crucial story path, but it's fun. I love driving around and exploring those barren rocks.
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Post by dmc1001 on May 6, 2018 20:09:04 GMT
I was thinking mire in terms of all of the driving around barren worlds, tagging mineral deposits, etc... Even then, I feel like it's good work. I imagine we're tagging future Alliance mining interests. The Alliance certainly needs to keep expanding, both territoriality and economically. I'm not sure it's important enough to be diverting from the crucial story path, but it's fun. I love driving around and exploring those barren rocks. Oh, for sure. They may have come with some resources but certainly would have intended to do mining on the golden worlds to sustain themselves going forward. Though we didn't see the direct consequences it's at least obvious why it was important. And Ryder doing random "help me" missions was exactly the same as Shepard doing them. Anyone remember the asari who lost her locket on Illium? It could be found in Miranda's LM and returned to the asari where you hear a bit of backstory. Or the fake IDs found on Garrus's LM that helped some asari get off the Citadel? Bringing back "last words" from Charr and Tashya. Little, meaningless things that meant so much to those you helped. Or even Shepard helping expectant mother and uncle regarding genetic therapy - two people that appeared in I think all three games but at least ME1 and ME3. None of them impacted anything but were a testament to what kind of person Shepard was. So if Ryder went and did random quests for people (like reunite the lockets of two brothers, one who was dead), it's just in line with what ME has always done. Longwinded but I think people sometimes forget that MEA often followed the examples set by the MET, just minus the military aspect.
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Post by Deleted on May 6, 2018 20:20:57 GMT
I was thinking mire in terms of all of the driving around barren worlds, tagging mineral deposits, etc... Even then, I feel like it's good work. I imagine we're tagging future Alliance mining interests. The Alliance certainly needs to keep expanding, both territoriality and economically. I'm not sure it's important enough to be diverting from the crucial story path, but it's fun. I love driving around and exploring those barren rocks. Oh, for sure. They may have come with some resources but certainly would have intended to do mining on the golden worlds to sustain themselves going forward. Though we didn't see the direct consequences it's at least obvious why it was important. And Ryder doing random "help me" missions was exactly the same as Shepard doing them. Anyone remember the asari who lost her locket on Illium? It could be found in Miranda's LM and returned to the asari where you hear a bit of backstory. Or the fake IDs found on Garrus's LM that helped some asari get off the Citadel? Bringing back "last words" from Charr and Tashya. Little, meaningless things that meant so much to those you helped. Or even Shepard helping expectant mother and uncle regarding genetic therapy - two people that appeared in I think all three games but at least ME1 and ME3. None of them impacted anything but were a testament to what kind of person Shepard was. So if Ryder went and did random quests for people (like reunite the lockets of two brothers, one who was dead), it's just in line with what ME has always done. Longwinded but I think people sometimes forget that MEA often followed the examples set by the MET, just minus the military aspect. Yeah, Michael and Rebekah were in all 3 games. They were in one of the Citadel shops in ME2. As for some of the rest, I see a huge difference between an Alliance Commander/Spectre and a Pathfinder. Ryder really does have good reasons to go everywhere, explore everything, scan everything, find resources and whatnot. The Heleus cluster is a great big unknown teeming with hazards. Ryder's job is to make the unknown known and tame the hazards to enable settlement.
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Biotic Booty
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Post by dmc1001 on May 6, 2018 20:24:47 GMT
As for some of the rest, I see a huge difference between an Alliance Commander/Spectre and a Pathfinder. Ryder really does have good reasons to go everywhere, explore everything, scan everything, find resources and whatnot. The Heleus cluster is a great big unknown teeming with hazards. Ryder's job is to make the unknown known and tame the hazards to enable settlement. Agreed, but Ryder is also human and so will care about the emotional well being of the colonists, at least so far as things that might be found while exploring.
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Post by Deleted on May 6, 2018 20:31:05 GMT
As for some of the rest, I see a huge difference between an Alliance Commander/Spectre and a Pathfinder. Ryder really does have good reasons to go everywhere, explore everything, scan everything, find resources and whatnot. The Heleus cluster is a great big unknown teeming with hazards. Ryder's job is to make the unknown known and tame the hazards to enable settlement. Agreed, but Ryder is also human and so will care about the emotional well being of the colonists, at least so far as things that might be found while exploring. I find it especially pertinent to do the little side favors for the angara, since Ryder is actively trying to win their trust and friendship. Of course, some of those little side quests also reveal more of the culture, so they're multi-purpose.
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Post by Element Zero on May 6, 2018 23:08:50 GMT
I was thinking mire in terms of all of the driving around barren worlds, tagging mineral deposits, etc... Even then, I feel like it's good work. I imagine we're tagging future Alliance mining interests. The Alliance certainly needs to keep expanding, both territoriality and economically. I'm not sure it's important enough to be diverting from the crucial story path, but it's fun. I love driving around and exploring those barren rocks. Oh, for sure. They may have come with some resources but certainly would have intended to do mining on the golden worlds to sustain themselves going forward. Though we didn't see the direct consequences it's at least obvious why it was important. And Ryder doing random "help me" missions was exactly the same as Shepard doing them. Anyone remember the asari who lost her locket on Illium? It could be found in Miranda's LM and returned to the asari where you hear a bit of backstory. Or the fake IDs found on Garrus's LM that helped some asari get off the Citadel? Bringing back "last words" from Charr and Tashya. Little, meaningless things that meant so much to those you helped. Or even Shepard helping expectant mother and uncle regarding genetic therapy - two people that appeared in I think all three games but at least ME1 and ME3. None of them impacted anything but were a testament to what kind of person Shepard was. So if Ryder went and did random quests for people (like reunite the lockets of two brothers, one who was dead), it's just in line with what ME has always done. Longwinded but I think people sometimes forget that MEA often followed the examples set by the MET, just minus the military aspect. Oh, for sure. They may have come with some resources but certainly would have intended to do mining on the golden worlds to sustain themselves going forward. Though we didn't see the direct consequences it's at least obvious why it was important. And Ryder doing random "help me" missions was exactly the same as Shepard doing them. Anyone remember the asari who lost her locket on Illium? It could be found in Miranda's LM and returned to the asari where you hear a bit of backstory. Or the fake IDs found on Garrus's LM that helped some asari get off the Citadel? Bringing back "last words" from Charr and Tashya. Little, meaningless things that meant so much to those you helped. Or even Shepard helping expectant mother and uncle regarding genetic therapy - two people that appeared in I think all three games but at least ME1 and ME3. None of them impacted anything but were a testament to what kind of person Shepard was. So if Ryder went and did random quests for people (like reunite the lockets of two brothers, one who was dead), it's just in line with what ME has always done. Longwinded but I think people sometimes forget that MEA often followed the examples set by the MET, just minus the military aspect. Yeah, Michael and Rebekah were in all 3 games. They were in one of the Citadel shops in ME2. As for some of the rest, I see a huge difference between an Alliance Commander/Spectre and a Pathfinder. Ryder really does have good reasons to go everywhere, explore everything, scan everything, find resources and whatnot. The Heleus cluster is a great big unknown teeming with hazards. Ryder's job is to make the unknown known and tame the hazards to enable settlement. With my posts, I was actually referring to Shepard and the Alliance in ME1, rather than Ryder and the Ai. I think all of Ryder's quests make sense. Shepard's meandering off path was fun, but could've been framed much better.
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Post by Quickpaw on May 7, 2018 1:17:45 GMT
One curious thing I did notice in the original ME was that the only successful human colony we come across is Zhu's Hope on Ferros. Though, maybe successful is the wrong word. Maybe Eden Prime, but they were under attack as well... Come to think of it, with Freedom's Progress and Horizon that's... pretty much it, and all ended rather badly across the entire series. Everywhere else in ME shit has pretty much hit the fan.
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Post by sjsharp2010 on May 7, 2018 13:02:42 GMT
It really is very, very repetitive. It's atmospheric and immersive for me, but it's definitely not exciting. I think they'd do much better if they tried again. I got the impression that they had wanted to do more exploration in MEA, but ran out of time and resources by the end. And that’s what’s funny to me. I can’t stand the repetition in ME 1 but it’s fine in MEA for me at least. Maybe because the environments aren’t copy pasted. Yeah that's one of the main reasons why for me MEA is better than ME1
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Post by sjsharp2010 on May 7, 2018 13:15:36 GMT
One curious thing I did notice in the original ME was that the only successful human colony we come across is Zhu's Hope on Ferros. Though, maybe successful is the wrong word. Maybe Eden Prime, but they were under attack as well... Come to think of it, with Freedom's Progress and Horizon that's... pretty much it, and all ended rather badly across the entire series. Everywhere else in ME shit has pretty much hit the fan. In fairness those places only ended up badly in the end due to being attacked by somewhat overwhelming forces that weren't expected. They were successful for the most part just caught off guard.
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Post by dmc1001 on May 7, 2018 15:20:35 GMT
One curious thing I did notice in the original ME was that the only successful human colony we come across is Zhu's Hope on Ferros. Though, maybe successful is the wrong word. Maybe Eden Prime, but they were under attack as well... Come to think of it, with Freedom's Progress and Horizon that's... pretty much it, and all ended rather badly across the entire series. Everywhere else in ME shit has pretty much hit the fan. In fairness those places only ended up badly in the end due to being attacked by somewhat overwhelming forces that weren't expected. They were successful for the most part just caught off guard. Not so sure it was possible to fend of Saren and the geth or, even worse, the Collectors. Not on their own, at least. Horizon didn't want any help. I quote "I'm done with you Alliance types." Horizon was a human colony but not part of the Alliance. I think the same is true of Freedom's Progress since it was located in the Terminus Systems which is generally lawless.
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Post by sjsharp2010 on May 7, 2018 15:27:58 GMT
In fairness those places only ended up badly in the end due to being attacked by somewhat overwhelming forces that weren't expected. They were successful for the most part just caught off guard. Not so sure it was possible to fend of Saren and the geth or, even worse, the Collectors. Not on their own, at least. Horizon didn't want any help. I quote "I'm done with you Alliance types." Horizon was a human colony but not part of the Alliance. I think the same is true of Freedom's Progress since it was located in the Terminus Systems which is generally lawless. Yeah Freedom's progress and Horizon were in pirate territory really so they'd probably be more prepared but even that preparation wouldn't really be enough for the collectors I don't think.
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Post by dmc1001 on May 7, 2018 15:32:33 GMT
Not so sure it was possible to fend of Saren and the geth or, even worse, the Collectors. Not on their own, at least. Horizon didn't want any help. I quote "I'm done with you Alliance types." Horizon was a human colony but not part of the Alliance. I think the same is true of Freedom's Progress since it was located in the Terminus Systems which is generally lawless. Yeah Freedom's progress and Horizon were in pirate territory really so they'd probably be more prepared but even that preparation wouldn't really be enough for the collectors I don't think. Horizon didn't seem at all prepared. That's why the Alliance sent GARDIAN turrets. That they didn't work properly always seemed highly suspicious.
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Post by alanc9 on May 7, 2018 15:40:19 GMT
One curious thing I did notice in the original ME was that the only successful human colony we come across is Zhu's Hope on Ferros. Though, maybe successful is the wrong word. Maybe Eden Prime, but they were under attack as well... Come to think of it, with Freedom's Progress and Horizon that's... pretty much it, and all ended rather badly across the entire series. Everywhere else in ME shit has pretty much hit the fan. It's not all that curious. We see human colonies doing badly because the ones that are doing badly are the ones Shepard needs to go to. I suppose one of the ME2 hubs could have been a human world too, but the game was awfully human-centric as it was.
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sjsharp2010
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Post by sjsharp2010 on May 7, 2018 19:49:07 GMT
I’ve paused my FFXV run to get back into my third run of Andromeda. I’m constantly finding things I missed before and love that. Really enjoying it. Yeah that's one of the things I love about Bioware's games you can play the games many times and still find new things. Recently discovered something new myself in DAI in the Hinterlands a quest I don't remember doing before. It was only a small thing but it was at least something new In fact disvovered a second quest as well relating to an elven sword which was new to me interesting quest though.
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Post by Quickpaw on May 7, 2018 20:20:57 GMT
I've just finished my difficulty run and am going back to the 5 open maps to finish up on normal, and I found one of the Prodromos colonists that we advise early on getting into all sorts of trouble with the locals.
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Post by London on May 8, 2018 18:01:45 GMT
This is probably the only place on the internet where anyone would get peer support for trying to replay this game.
I'm among those who didn't finish my first run.
Pre-ordered a special edition on PC at full price. Mediocrity at its best and far below expectations for this franchise. It got what it deserved.
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Post by alanc9 on May 8, 2018 18:08:18 GMT
So you don't actually have anything to do with the topic, but found it a convenient place to whine?
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