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Post by Catilina on Mar 6, 2018 22:45:19 GMT
- when mage hawke has a specialization he should be able to interact with the blood phials in the dePuie mansion. It is one of few things in the finished game that could be better to make Hawke more an character of this world. but shows the Templars idiots. I agree. In general I would not change the whole game. The death of Leandra should be a valuable event, but meredith is something like the arch deamon or the mother from Awakening. But simple things like Orsinos transformation on the mage side. And than I would like to add a warrior companion who is definitly pro mage and gives general approval by choices for mages. Yes, Aveline differentiates the topic better, but she always saying something like the circle would know a solution, if there could be one. This way I like the writting of the rogues more, because they have different views in the conflicts. Sent Feynriel to Dalish, Varric and Isabela approves. Well, Sebastian is not there at this time but I guess he would disapproves. All warriors give rivalry. In Act 2 let Feynriel go to Tevinter Sebastian gives disapprove, the other rouges not. All warriors give disapproves. if I remember correctly.That is lame. Sebastian doesn't go to the Fade... "the man of the faith" doesn't have enough faith to do it... (he fears from the temptation, and I don't wonder...) Fenris can't approve or disapprove because he was busy with attacking Hawke and "dying". Aveline as well, if Isabela not there. Only Anders (if Hawke didn't "kill" Justice) and Varric can stand with Hawke (Varric also can be tempted by the pride demon, if Fenris or Merrill not there.) Of course, there's some lame solution with the approval system and the friendship/rivalry (but I want to see an upgraded version of this!). And a pro-mage warrior would be nice. Seems, the rogues more open-minded. This is just stereotypical.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Talyn82
PSN: Talyn82
Posts: 4,071 Likes: 11,474
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Post by talyn82 on Mar 11, 2018 2:12:06 GMT
The only gripe I have with the game, is the fact we can never leave the city. That is what I liked about Origins and Inquisition. Different vistas.
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Post by Sifr on Mar 11, 2018 4:31:39 GMT
That's my point. It's inconsistent with the portrayals of Abominations like Wynne or Uldred. And it's inconsistent with Anders who says that they're the same entity now. It has nothing to do with having a different VA from Awakening (or even that his personality shifted from Awakening...although I think it shifted too far for entertainment value's sake, the shift is at least logically consistent), it has everything to do with the fact that he acts like two different characters at different points. Basically, by making it possible to shift all of the blame from Banner to Hulk, it ruins the depth of the Banner "personality".I don't know if I agree with that comparison. Anders and Banner may appear to be "themselves" at points, that doesn't mean Justice and the Hulk aren't always inside of them, nor aren't potentially influencing their actions (even if only on a subconscious level) when they appear to be dormant. The Hulk was created for a manifestation of the darker parts of Banner's psyche, while Justice's merger with Anders likewise causes him to manifest darker aspects of Anders' psyche. And much like with Banner and the Hulk, anger and rage are the primarily catalysts that bring out Justice to the forefront of Anders. "But my anger... when I see Templars now, things I have always outraged me, but I could never do anything about, that's when he comes out."
When Hulk and Justice show up and start breaking things, but that's because Banner and Anders want to break something. When Anders gets worked up talking about Templars to Hawke, he begins starting to glow before calming himself down. And during the Last Straw, he glows while calling out Meredith and Orisino, seconds before destroying the Chantry. Both times he remained "Anders", but Justice slipped briefly to the forefront of his personality. --- Another potential view is that we only truly see Justice once in DA2. It's during the Fade sequence, where Justice comes across as completely in-control (unless you make a deal with Torpor) and much more like the version we met in Awakening. That would therefore mean that the rest of the game, what we've really been seeing is Anders and Anders- as-Justice. Rather than Justice being corrupted into Vengeance, it was actually Anders who became corrupted and that's what we see when he hulks out. He may be channelling the voice and power of Justice, but it's Anders (or at least the negative parts of his subconscious) really in the driving seat during those moments. He merely deludes himself into thinking it's Justice that does those things, to spare himself the guilt after he returns to "normal".
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Post by Catilina on Mar 11, 2018 11:26:52 GMT
That's my point. It's inconsistent with the portrayals of Abominations like Wynne or Uldred. And it's inconsistent with Anders who says that they're the same entity now. It has nothing to do with having a different VA from Awakening (or even that his personality shifted from Awakening...although I think it shifted too far for entertainment value's sake, the shift is at least logically consistent), it has everything to do with the fact that he acts like two different characters at different points. Basically, by making it possible to shift all of the blame from Banner to Hulk, it ruins the depth of the Banner "personality".I don't know if I agree with that comparison. Anders and Banner may appear to be "themselves" at points, that doesn't mean Justice and the Hulk aren't always inside of them, nor aren't potentially influencing their actions (even if only on a subconscious level) when they appear to be dormant. The Hulk was created for a manifestation of the darker parts of Banner's psyche, while Justice's merger with Anders likewise causes him to manifest darker aspects of Anders' psyche. And much like with Banner and the Hulk, anger and rage are the primarily catalysts that bring out Justice to the forefront of Anders. "But my anger... when I see Templars now, things I have always outraged me, but I could never do anything about, that's when he comes out."
When Hulk and Justice show up and start breaking things, but that's because Banner and Anders want to break something. When Anders gets worked up talking about Templars to Hawke, he begins starting to glow before calming himself down. And during the Last Straw, he glows while calling out Meredith and Orisino, seconds before destroying the Chantry. Both times he remained "Anders", but Justice slipped briefly to the forefront of his personality. --- Another potential view is that we only truly see Justice once in DA2.
It's during the Fade sequence, where Justice comes across as completely in-control (unless you make a deal with Torpor) and much more like the version we met in Awakening. That would therefore mean that the rest of the game, what we've really been seeing is Anders and Anders-as-Justice.Rather than Justice being corrupted into Vengeance, it was actually Anders who became corrupted and that's what we see when he hulks out. He may be channelling the voice and power of Justice, but it's Anders (or at least the negative parts of his subconscious) really in the driving seat during those moments. He merely deludes himself into thinking it's Justice that does those things, to spare himself the guilt after he returns to "normal". It's an interesting view if I not totally agree, at least once I felt similar: in the pillow scene, when Hawke tries to convince Anders, that if he behaves well, Meredith will retreat. Anders tries to argue and seems realized, this is totally wasted time, Hawke never will understand. At the moment, Justice comes out and yells at Hawke. Totally harmless, just jells one, and retreat – but stops that stupid argues, what hurts Anders. Anders "called" him (again: multiple personality disorder)? Came out, but already was under control, and/or not a demon? Or as you said: It was Anders? I don't know. I love the "called" version, but one thing true: Justice harmless in that scene, just as at the Gallows, when flared up, and later, whatever is the verdict.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Talyn82
PSN: Talyn82
Posts: 4,071 Likes: 11,474
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Post by talyn82 on Mar 21, 2018 5:19:20 GMT
As much as I enjoyed the game. Another thing I would change is changing your companions armor. Also Hawke and co. could've been aged 10 years, to show time passing by.
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Post by Catilina on Mar 21, 2018 8:31:18 GMT
As much as I enjoyed the game. Another thing I would change is changing your companions armor. Also Hawke and co. could've been aged 10 years, to show time passing by. (Only 7 years. 10 to the Inquisition.) You can age Hawke (I usually do) in the Black Emporium. Yes, sadly the companions don't change.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Talyn82
PSN: Talyn82
Posts: 4,071 Likes: 11,474
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Post by talyn82 on Mar 21, 2018 18:16:33 GMT
As much as I enjoyed the game. Another thing I would change is changing your companions armor. Also Hawke and co. could've been aged 10 years, to show time passing by. (Only 7 years. 10 to the Inquisition.) You can age Hawke (I usually do) in the Black Emporium. Yes, sadly the companions don't change. Only 7 years? I must've gotten it mixed up with Inquisition. Thank you for clarifying. I reinstalled DA2 with all dlc, so hopefully I will have access to the 'Black Emporium.'
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Post by Hanako Ikezawa on Mar 21, 2018 18:18:50 GMT
(Only 7 years. 10 to the Inquisition.) You can age Hawke (I usually do) in the Black Emporium. Yes, sadly the companions don't change. Only 7 years? I must've gotten it mixed up with Inquisition. Thank you for clarifying. I reinstalled DA2 with all dlc, so hopefully I will have access to the 'Black Emporium.' Well, the events with Hawke take place over 7 years, but Varric is interrogated by Cassandra 3 years after that so from that perspective it takes place over ten years. Inquisition only takes place over a few years, most of that with the two year timeskip to Trespasser.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Talyn82
PSN: Talyn82
Posts: 4,071 Likes: 11,474
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Post by talyn82 on Mar 21, 2018 18:25:36 GMT
Only 7 years? I must've gotten it mixed up with Inquisition. Thank you for clarifying. I reinstalled DA2 with all dlc, so hopefully I will have access to the 'Black Emporium.' Well, the events with Hawke take place over 7 years, but Varric is interrogated by Cassandra 3 years after that so from that perspective it takes place over ten years. Inquisition only takes place over a few years, most of that with the two year timeskip to Trespasser. I did not know Varric's interrogation took place 3 years after the events at Kirkwall. I always assumed it happened right after, like a few days later. That could be another source from where I got the 10 years from.
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Post by Hanako Ikezawa on Mar 21, 2018 18:33:52 GMT
Well, the events with Hawke take place over 7 years, but Varric is interrogated by Cassandra 3 years after that so from that perspective it takes place over ten years. Inquisition only takes place over a few years, most of that with the two year timeskip to Trespasser. I did not know Varric's interrogation took place 3 years after the events at Kirkwall. I always assumed it happened right after, like a few days later. That could be another source from where I got the 10 years from. Yeah. DA2 is definitely the Dragon Age game that spans the longest length of time, even counting the DLC in DAO and DAI. DAO: 9:30-9:32 DA2: 9:30-9:40 DAI: 9:41-9:44
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Talyn82
PSN: Talyn82
Posts: 4,071 Likes: 11,474
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Feb 15, 2017 19:01:44 GMT
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by talyn82 on Mar 21, 2018 18:43:15 GMT
I did not know Varric's interrogation took place 3 years after the events at Kirkwall. I always assumed it happened right after, like a few days later. That could be another source from where I got the 10 years from. Yeah. DA2 is definitely the Dragon Age game that spans the longest length of time, even counting the DLC in DAO and DAI. DAO: 9:30-9:32 DA2: 9:30-9:40 DAI: 9:41-9:44 Thanks for that. The only game I really never knew how much time passed, was in Inquisition since I never finished that game.
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Post by Catilina on Mar 21, 2018 18:49:25 GMT
I did not know Varric's interrogation took place 3 years after the events at Kirkwall. I always assumed it happened right after, like a few days later. That could be another source from where I got the 10 years from. Yeah. DA2 is definitely the Dragon Age game that spans the longest length of time, even counting the DLC in DAO and DAI. DAO: 9:30-9:32 DA2: 9:30-9:40 DAI: 9:41-9:44 DAO: 9:30– 9:31 (Including Awakening: Anders and Justice in the Vigil's Keep) DA2: 9:30–9:37 (Lothering lost, Hawke arrives Kirkwall. 9:31 Hawke meets with Anders/Justice in Kirkwall) 9:40: Cassandra interrogates Varric in Hawke's empty mansion. DAI: 9:41–9:42, 9:44 (Trespasser)
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Post by Hanako Ikezawa on Mar 21, 2018 18:53:01 GMT
Yeah. DA2 is definitely the Dragon Age game that spans the longest length of time, even counting the DLC in DAO and DAI. DAO: 9:30-9:32 DA2: 9:30-9:40 DAI: 9:41-9:44 DAO: 9:30– 9:31 (Including Awakening: Anders and Justice in the Vigil's Keep) DA2: 9:30–9:37 (Lothering lost, Hawke arrives Kirkwall. 9:31 Hawke meets with Anders/Justice in Kirkwall) 9:40: Cassandra interrogates Varric in Hawke's empty mansion. DAI: 9:41–9:42, 9:44 (Trespasser) 9:32 The Warden-Commander of Ferelden confronts Morrigan in the Dragonbone Wastes; she leaves through an Eluvian. So DAO takes place 9:30-9:32
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Post by Catilina on Mar 21, 2018 18:54:52 GMT
DAO: 9:30– 9:31 (Including Awakening: Anders and Justice in the Vigil's Keep) DA2: 9:30–9:37 (Lothering lost, Hawke arrives Kirkwall. 9:31 Hawke meets with Anders/Justice in Kirkwall) 9:40: Cassandra interrogates Varric in Hawke's empty mansion. DAI: 9:41–9:42, 9:44 (Trespasser) 9:32 The Warden-Commander of Ferelden confronts Morrigan in the Dragonbone Wastes; she leaves through an Eluvian. So DAO takes place 9:30-9:32 Oh, Witch Hunt. It could happen after Awakening. Only the Blight ended in 9:31.
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Post by Phantom on Mar 22, 2018 18:23:38 GMT
Keep Anders as A Grey Warden that working with Stroud. Depending on your choices, removing Justice from Anders but keeping Justice regardless of host attacking the Chantry.
More Reasonable Templars and Mages with a more honest debate with the Circles. Of course, able to deal with Roguish elements with both. Able to tell Leandra of the serial killer is on the loose and tell her to becareful.
Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss.
And have Snarky Hawke say, "Go home and go to bed." In his snarkiness fed up voice.
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Post by Catilina on Mar 22, 2018 18:26:45 GMT
Keep Anders as A Grey Warden that working with Stroud. Depending on your choices, removing Justice from Anders but keeping Justice regardless of host attacking the Chantry. More Reasonable Templars and Mages with a more honest debate with the Circles. Of course, able to deal with Roguish elements with both. Able to tell Leandra of the serial killer is on the loose and tell her to becareful. Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss.And have Snarky Hawke say, "Go home and go to bed." In his snarkiness fed up voice. Why? Meredith's a madwoman, regardless the sword. The sword is not a cause but a consequence.
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Post by Phantom on Mar 22, 2018 18:53:06 GMT
Keep Anders as A Grey Warden that working with Stroud. Depending on your choices, removing Justice from Anders but keeping Justice regardless of host attacking the Chantry. More Reasonable Templars and Mages with a more honest debate with the Circles. Of course, able to deal with Roguish elements with both. Able to tell Leandra of the serial killer is on the loose and tell her to becareful. Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss.And have Snarky Hawke say, "Go home and go to bed." In his snarkiness fed up voice. Why? With Spirit of Justice, In my head, consumed by Hate will always blows up the Chantry regardless if he stays in Anders or goes into another Mage with an intense dislike of Templars or wanting to take down the Chantry a peg or two or a Powerhungry Tevinter Magister wanting to take over Kirkwall. True, Anders even in Awakening has issues with the Templars but for roleplaying aspects of it, appealing to his sense of Compassion to see that Justice is not the same person anymore and having an option to remove Justice from Anders for the players to have. So having a Mage with the Corrupted Spirit of Justice that destroys The Chantry should stay as a Major plot point while making it flexible enough for players that like DAO:A Anders over DA2 Anders. Keeping Anders within Grey Wardens and expanding their role within Kirkwall moderately to make some degree of sense and gives an potential sidequests for Hawke and crew make money and recovering stuff that is related to the Grey Wardens or just helping them out. Just Moderate enough without outshining Qunari or Mage/Templar. With Red Sword of Doom that Knight-Commander Meredith has, it would be an interesting boss battle if a Mage of Orisino's caliber used it. So in short having a Dedicated two hander Battle-Mage with mild Rogue elements with an known Mage. To me, A well designed Boss should be able to break the normal rules of the Class system within the game if there is a good storyline element to it. As for me, I would have the dragon age 2 team have more time to increase the player's choice and developing even better Dragon Age 2 storyline. I like Dragon age 2 as is but like all video games, it can be improve. I am not opposed in having a new plot line that Involves Tervinter getting involved in the shitstorm of Kirkwall.
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Post by Catilina on Mar 22, 2018 19:03:49 GMT
With Spirit of Justice, In my head, consumed by Hate will always blows up the Chantry regardless if he stays in Anders or goes into another Mage with an intense dislike of Templars or wanting to take down the Chantry a peg or two or a Powerhungry Tevinter Magister wanting to take over Kirkwall. True, Anders even in Awakening has issues with the Templars but for roleplaying aspects of it, appealing to his sense of Compassion to see that Justice is not the same person anymore and having an option to remove Justice from Anders for the players to have. So having a Mage with the Corrupted Spirit of Justice that destroys The Chantry should stay as a Major plot point while making it flexible enough for players that like DAO:A Anders over DA2 Anders.
Keeping Anders within Grey Wardens and expanding their role within Kirkwall moderately to make some degree of sense and gives an potential sidequests for Hawke and crew make money and recovering stuff that is related to the Grey Wardens or just helping them out. Just Moderate enough without outshining Qunari or Mage/Templar.
With Red Sword of Doom that Knight-Commander Meredith has, it would be an interesting boss battle if a Mage of Orisino's caliber used it. So in short having a Dedicated two hander Battle-Mage with mild Rogue elements with an known Mage. To me, A well designed Boss should be able to break the normal rules of the Class system within the game if there is a good storyline element to it. As for me, I would have the dragon age 2 team have more time to increase the player's choice and developing even better Dragon Age 2 storyline. I like Dragon age 2 as is but like all video games, it can be improve.
I am not opposed in having a new plot line that Involves Tervinter getting involved in the shitstorm of Kirkwall. Anders/Justice makes sense, while that "flexibile" thing not. And about the compassion: Anders/Justice was the free darktown healer. Without Justice, Anders wouldn't able to stay for these people. He even didn't really liked to be Grey Warden. He complained about that, like in the Circle, there also rules... Justice was who gave him purpose, just as Anders was, who gave Justice a purpose. What happened was mutual, not Anders' or Justice's "fault". Meredith and the red lyrium also a brilliant story. Her fate is beautyful, I can say: perfect! The game have flaws, many flaws in fact. But Anders/Justice and Meredith's fate not among them.
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Post by Phantom on Mar 22, 2018 19:07:00 GMT
With Spirit of Justice, In my head, consumed by Hate will always blows up the Chantry regardless if he stays in Anders or goes into another Mage with an intense dislike of Templars or wanting to take down the Chantry a peg or two or a Powerhungry Tevinter Magister wanting to take over Kirkwall. True, Anders even in Awakening has issues with the Templars but for roleplaying aspects of it, appealing to his sense of Compassion to see that Justice is not the same person anymore and having an option to remove Justice from Anders for the players to have. So having a Mage with the Corrupted Spirit of Justice that destroys The Chantry should stay as a Major plot point while making it flexible enough for players that like DAO:A Anders over DA2 Anders.
Keeping Anders within Grey Wardens and expanding their role within Kirkwall moderately to make some degree of sense and gives an potential sidequests for Hawke and crew make money and recovering stuff that is related to the Grey Wardens or just helping them out. Just Moderate enough without outshining Qunari or Mage/Templar.
With Red Sword of Doom that Knight-Commander Meredith has, it would be an interesting boss battle if a Mage of Orisino's caliber used it. So in short having a Dedicated two hander Battle-Mage with mild Rogue elements with an known Mage. To me, A well designed Boss should be able to break the normal rules of the Class system within the game if there is a good storyline element to it. As for me, I would have the dragon age 2 team have more time to increase the player's choice and developing even better Dragon Age 2 storyline. I like Dragon age 2 as is but like all video games, it can be improve.
I am not opposed in having a new plot line that Involves Tervinter getting involved in the shitstorm of Kirkwall. Anders/Justice makes sense, while that "flexibile" thing not. And about the compassion: Anders/Justice was the free darktown healer. Without Justice, Anders wouldn't able to stay for these people. He even didn't really liked to be Grey Warden. He complained about that, like in the Circle, there also rules... Justice was who gave him purpose, just as Anders was, who gave Justice a purpose. What happened was mutual, not Anders' or Justice's "fault". Meredith and the red lyrium also a brilliant story. Her fate is beautyful, I can say: perfect! The game have flaws, many flaws in fact. But Anders/Justice and Meredith's fate not among them. well Anders/justice debate is for another thread. but how would you improve DA2? True there are many ways to improve it.
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Post by Catilina on Mar 22, 2018 19:39:35 GMT
Anders/Justice makes sense, while that "flexibile" thing not. And about the compassion: Anders/Justice was the free darktown healer. Without Justice, Anders wouldn't able to stay for these people. He even didn't really liked to be Grey Warden. He complained about that, like in the Circle, there also rules... Justice was who gave him purpose, just as Anders was, who gave Justice a purpose. What happened was mutual, not Anders' or Justice's "fault". Meredith and the red lyrium also a brilliant story. Her fate is beautyful, I can say: perfect! The game have flaws, many flaws in fact. But Anders/Justice and Meredith's fate not among them. well Anders/justice debate is for another thread. but how would you improve DA2? True there are many ways to improve it. (I just don't really understand why people want to back Awakening!Anders instead Anders/Justice.) Only little things. To polish up. Minor character upgrades, changes, a deeper friendship/rivalry system, with a category: "unacceptable" – when a character go back to the middle zone, or leaves, or at least break up (only one break up exists: Anders', if Hawke deals with Sloth) – for example. And a more personal judgement scene with Anders in romance (I already wrote here). Of course, I would enjoy, if Hawke would be able to attack Meredith with the nobles and set Kirkwall in fire, with Anders and free the mages and the city... but this not that game. And: I don't think, that would cause a better end to Kirkwall... Not mentioned: Elthina... she was responsible for that.
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Post by Rascoth on Mar 22, 2018 19:49:06 GMT
Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss. That's a neat one. Would love to save one and have the other one as boss depending on your choices.
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Post by Catilina on Mar 22, 2018 20:47:56 GMT
Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss. That's a neat one. Would love to save one and have the other one as boss depending on your choices. How? Meredith would less weak to the Temptation, in the Act1 if Hawke will support her in the Act3? And why would Orsino need this red lyrium sword?
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Post by Rascoth on Mar 22, 2018 20:57:25 GMT
That's a neat one. Would love to save one and have the other one as boss depending on your choices. How? Meredith would less weak to the Temptation, in the Act1 if Hawke will support her in the Act3? And why would Orsino need a sword Doesn't have to be sword. Not aruging which outcome is rigth here, I's supporting mages in all of my pts (except for one for achiev and even then I reloaded). But it would be nice if your connection/support of templars/mages reflected in final outcome. That way it would actually feel like your choice mattered. Right now, no matter what we do, both leader go completely mad (well, imo, Meredith was a looney before, but not completely insane).
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Post by copper on Mar 22, 2018 21:01:57 GMT
I can't remember if someone already posted this in this thread, but it would have been neat to see Kirkwall change through the years. The nine years we're in Kirkwall Hawke's group gets involved in a lot, particularly the Qunari attack in Act II. It would be interesting to see these events have some impact on the city. Even just smaller things, like seeing different shops open and close.
Fereldan refugees would stand out more in Act I where most of them are still struggling with employment, probably having poorer clothing and begging on the streets. Act II would have less beggars as the refugees settle in, but have more Qunari than just in the compound. Given the number of city elves who convert to the Qun we might see Qunari in the alienage recruiting. Act III would have no Qunari and less city elves, but we'd see more nobles worried about Kirkwall's long term political stability and the increase in magical mishaps.
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Post by Rascoth on Mar 22, 2018 21:04:22 GMT
copper 7 years And yeah, it would be neat to see changes. While I love DA2 long timespawn,sadly it's not refleced in game that well.
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