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Post by copper on Mar 22, 2018 21:16:07 GMT
Oops. I always get mixed up about the period between Act III and when Cassandra interrogates Varric
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Post by Catilina on Mar 22, 2018 21:25:11 GMT
How? Meredith would less weak to the Temptation, in the Act1 if Hawke will support her in the Act3? And why would Orsino need a sword Doesn't have to be sword. Not aruging which outcome is rigth here, I's supporting mages in all of my pts (except for one for achiev and even then I reloaded). But it would be nice if your connection/support of templars/mages reflected in final outcome. That way it would actually feel like your choice mattered. Right now, no matter what we do, both leader go completely mad (well, imo, Meredith was a looney before, but not completely insane).Oh, I see, and yes, I know. But I don't know, how? Meredith took that red lyrium, because of she wanted more power. Why would change this, if Hawke would support her later? Or... if she trusts in Hawke, she would able to be a less madwoman, and Hawke would able to persuade her to drop the red lyrium? But that's not Meredith... Or Orsino? Perhaps, if he can trust in Hawke... maybe... he would able to tell Hawke what he knows about a blood mage, who's possible crazy (Quentin)? Some stronger decision would be nice... (to speak with the Resolutionists, not just kill them, for example, or speak with Leliana about that Meredith is the main problem). There some weakness, yes, I see that.
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Post by Catilina on Mar 22, 2018 21:36:56 GMT
I can't remember if someone already posted this in this thread, but it would have been neat to see Kirkwall change through the years. The nine years we're in Kirkwall Hawke's group gets involved in a lot, particularly the Qunari attack in Act II. It would be interesting to see these events have some impact on the city. Even just smaller things, like seeing different shops open and close. Fereldan refugees would stand out more in Act I where most of them are still struggling with employment, probably having poorer clothing and begging on the streets. Act II would have less beggars as the refugees settle in, but have more Qunari than just in the compound. Given the number of city elves who convert to the Qun we might see Qunari in the alienage recruiting. Act III would have no Qunari and less city elves, but we'd see more nobles worried about Kirkwall's long term political stability and the increase in magical mishaps. In the Act3? Perhaps... Anders can remark, that he has fewer patients, so, probably the refugees slowly leave Kirkwall. The nobles concerned: if Hawke speaks with them at the beginning of the Act3, they say: it would be nice, if Meredith would retreat, and Hawke become Viscount. And spoke with Hawke for a possible confrontation with Meredith, and offered their sword to Hawke, when the time comes.
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Post by Catilina on Mar 22, 2018 21:38:09 GMT
Oops. I always get mixed up about the period between Act III and when Cassandra interrogates Varric That was 9:40, I suppose, three years after the rebellion.
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Post by Rascoth on Mar 22, 2018 21:41:49 GMT
Doesn't have to be sword. Not aruging which outcome is rigth here, I's supporting mages in all of my pts (except for one for achiev and even then I reloaded). But it would be nice if your connection/support of templars/mages reflected in final outcome. That way it would actually feel like your choice mattered. Right now, no matter what we do, both leader go completely mad (well, imo, Meredith was a looney before, but not completely insane).Yes, I know. But I don't know, how? Meredith took that red lyrium, because of she wanted more power. Why would change this, if Hawke would support her later? Or... if she trusts in Hawke, she would able to be a less madwoman, and Hawke would able to persuade her to drop the red lyrium? But that's not Meredith... Or Orsino? Perhaps, if he can trust in Hawke... maybe... he would able to tell Hawke what he knows about a blood mage, who's possible crazy (Quentin)? Some stronger decision would be nice... (to speak with the Resolutionists, not just kill them, for example, or speak with Leliana about that Meredith is the main problem). There some weakness, yes, I see that. Tbh, my preference would be to scrap red lyrium altogether. The actions at the end of Act 3 should be simple desparation act. And only on one side. Champion support mages? Templarst turns against you, with mad Meredith in lead. Champion supports templars? Mages turns desperate and turn to blood magic. I don't see connection between red lyrium and final outcome. With things set in story both Meredit and Orsino had it in them to turn into what we saw without red lyrium. Red lyrium turned into clever-yet-not-so-clever plot device that in the end didn't work that well. As for whether Meredith would be less mad. Dunno. But I believe that Hawke set on pro-tenplar route should have more influence on her, just as I would love pro-mage Hawke being able to save Orsino. Doesn' t matter which one I prefer (and let me tell you I would be the first one to take save Orsino path), the possibility to choose would be awesome. As we have it now, the outcome is pretty much the same, with both leaders dead, unfortunately.
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Post by Catilina on Mar 22, 2018 22:25:06 GMT
Yes, I know. But I don't know, how? Meredith took that red lyrium, because of she wanted more power. Why would change this, if Hawke would support her later? Or... if she trusts in Hawke, she would able to be a less madwoman, and Hawke would able to persuade her to drop the red lyrium? But that's not Meredith... Or Orsino? Perhaps, if he can trust in Hawke... maybe... he would able to tell Hawke what he knows about a blood mage, who's possible crazy (Quentin)? Some stronger decision would be nice... (to speak with the Resolutionists, not just kill them, for example, or speak with Leliana about that Meredith is the main problem). There some weakness, yes, I see that. Tbh, my preference would be to scrap red lyrium altogether. The actions at the end of Act 3 should be simple desparation act. And only on one side. Champion support mages? Templarst turns against you, with mad Meredith in lead. Champion supports templars? Mages turns desperate and turn to blood magic. I don't see connection between red lyrium and final outcome. With things set in story both Meredit and Orsino had it in them to turn into what we saw without red lyrium. Red lyrium turned into clever-yet-not-so-clever plot device that in the end didn't work that well. As for whether Meredith would be less mad. Dunno. But I believe that Hawke set on pro-tenplar route should have more influence on her, just as I would love pro-mage Hawke being able to save Orsino. Doesn' t matter which one I prefer (and let me tell you it would be the first one to take save Orsino path), the possibility to choose would be awesome. As we have it now, the outcome is pretty much the same, with both leaders dead, unfortunately. The red lyrium is a key, we saw it in DAI too... this is a concept. But I loved better in DA2 than in the Inquisition. In DA2, proved that a Templar not better than a mage, not even less dangerous, if we speak about demons/demonic energy. In DAI: it become an excuse: poor Templars the red lyrium forced them to be mad, but the mages are idiots... True, many people think, that the red lyrium is an excuse to Meredith, so I understand you. Without red lyrium, Meredith would just as cruel inside the Circle, as was in Act1 and before, and this would good enough for the mages to be desperate, yes... But the people only would see a bunch of blood mages and a decent but firm woman, who stand by the order, no matter her crimes caused the despair. Meredith without red lyrium also wanted to rule over the city this clear, when Hawke enters to the city, the first guard says, that Dumar is the puppet of the Knight Commander. The red lyrium didn't really change Meredith, just made it clear, who is she. But perhaps it's just me.
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Post by Lazarillo on Mar 24, 2018 1:26:14 GMT
Depending on your relationship with Orisino and Knight Commander, One of them will use the Red Lyuirum Sword of Doom for the Boss. That's a neat one. Would love to save one and have the other one as boss depending on your choices. I think the problem with doing this is that it would sort of be "cheating". Meredith had the Red Lyrium before the start of the 3rd Act, so to have that change depending on Hawke's involvement, but not due to Hawke's actions...well, personally, at least, I dislike stories that employ Schroedinger's Plot Twist. Plus, Meredith definitely would've turned on Hawke eventually even without the Red Lyrium, and Orsino likely would've turned Kirkwall as a whole into a blood bath eventually as well without someone to keep him in check. So even if the game let you save one and kill the other, they would've had to either extend Act III (not that I would've minded that per se) until such a confrontation was forced, or have the one you saved die off screen, which would've had a whole other set of problems.
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Post by Catilina on Mar 24, 2018 1:39:52 GMT
That's a neat one. Would love to save one and have the other one as boss depending on your choices. I think the problem with doing this is that it would sort of be "cheating". Meredith had the Red Lyrium before the start of the 3rd Act, so to have that change depending on Hawke's involvement, but not due to Hawke's actions...well, personally, at least, I dislike stories that employ Schroedinger's Plot Twist. Plus, Meredith definitely would've turned on Hawke eventually even without the Red Lyrium, and Orsino likely would've turned Kirkwall as a whole into a blood bath eventually as well without someone to keep him in check. So even if the game let you save one and kill the other, they would've had to either extend Act III (not that I would've minded that per se) until such a confrontation was forced, or have the one you saved die off screen, which would've had a whole other set of problems. No. Orsino wouldn't turn against Kirkwall without Meredith madness, but Meredith would even without the red lyrium. Orsino was desperate, but not as mad as Meredith was. Orsino committed a mistake, but he didn't want to destroy Kirkwall. He even didn't think about an open rebellion. He was rebellious, but not that way: he tried to convince Kirkwall's people to help them. He was never that bloodthirsty as was Meredith. At the last moment, he still offered: he will surrender if Meredith doesn't annul the Circle. And this doesn't depend on Hawke's decision. Sorry, I just don't see the reason without Meredith's madness. So: while Meredith would be able to turn against the city without red lyrium, if the city would want a new viscount (and not a puppet), Orsino would not turn against the city without Meredith's madness. What would his reason to do it?
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Post by newnation on Mar 27, 2018 21:45:42 GMT
-I also would have liked to have been able to pick between the Hawke siblings.
-I would have made Anders tortured rather than a brooding activist. If they were going to go that route then they should have made a completely new character. Even though the Anders from DAA had some of those same views he seemed like someone that would never make the decisions he made in DA 2 possessed by Justice or not.
-Oghren, we need more Oghren!!!
-A longer and more developed act 3.
-I want them to stop using blood magic as a crutch. This game made it seem like almost every mage that wanted out of the circle was dabbling in blood magic. Hell, Orsino's end was a big wtf moment that came out of nowhere.
-Having the choice to save your mother would've been great. The alternative to this could be that she dies peacefully in Act 3 or just stays alive.
-More background on Orsino and Meredith.
-Ending dlc similar to Trespasser that will bring closure to most of the characters like the ending of Origins and Awakening.
That is all I can think of right now.
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Post by Rascoth on Mar 27, 2018 21:51:17 GMT
-A longer and more developed act 3. -I want them to stop using blood magic as a crutch. This game made it seem like almost every mage that wanted out of the circle was dabbling in blood magic. Hell, Orsino's end was a big wtf moment that came out of nowhere. Wholeheartly agree on these two. -Ending dlc similar to Trespasser that will bring closure to most of the characters like the ending of Origins and Awakening. Well, there was supposed to be Exalted March expansion, but they canceled it 
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Post by Catilina on Mar 27, 2018 22:11:36 GMT
-I also would have liked to have been able to pick between the Hawke siblings. -I would have made Anders tortured rather than a brooding activist. If they were going to go that route then they should have made a completely new character. Even though the Anders from DAA had some of those same views he seemed like someone that would never make the decisions he made in DA 2 possessed by Justice or not.
-Oghren, we need more Oghren!!! -A longer and more developed act 3. -I want them to stop using blood magic as a crutch. This game made it seem like almost every mage that wanted out of the circle was dabbling in blood magic. Hell, Orsino's end was a big wtf moment that came out of nowhere.-Having the choice to save your mother would've been great. The alternative to this could be that she dies peacefully in Act 3 or just stays alive. -More background on Orsino and Meredith.-Ending dlc similar to Trespasser that will bring closure to most of the characters like the ending of Origins and Awakening. That is all I can think of right now. Why? I found Anders/Justice very (surprisingly) consistent with Anders and Justice (and the circumstances). (Perhaps, there some bullshit/OOC things). Velanna was the other option, I think, Anders fits the story better. True. Orsino's background and his behaviour show a very caring and good man. To made him a villain was OOC – the despair can explain somehow, but still. (By the way, the blood magic is the best tool against the Templars.) They have a background, sadly, in-game we can't see so much about it. Orsino's background – Meredith's background
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Post by cloud9 on Feb 8, 2023 6:17:58 GMT
Oh, God. Where to begin? First I'll revamp and redesign levels, cities, create different caves, and interior design. Because every level looks exactly the same. And have it open world to explore, new quests, etc.
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Post by rekkampum on May 27, 2023 23:09:16 GMT
The bugs from the DLC that corrupted my save. Still peeved they never fixed that.
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Post by Cyberstrike on Jun 18, 2023 13:49:39 GMT
Having just finished a PT of DA2 yesterday here are somethings I would change:
1) Carver and Bethany both would've lived at least until the end of Act 1. I love to play as a rouge and while I've played Hawke as a mage Carver is a character that I never know outside of dialogue from him in Act 1 and dialogue about in the rest of the game after he's dead. It's hard for me to care about him (or not like him), because I don't know him enough to form an actual opinion. Keeping alive in act 1 and if he goes with you along or if you leave him and Bethany in Kirkwall then he's the one the sells Bethany out to the Templars and she is forced into the Circle and he becomes a Templar obliviously Bethany is angry about this sees both of her siblings as untrustworthy and if the PC is mean to her she starts using dark magic and Carver does feel guilty about it and realizes what he did was wrong and the two of them come to blows in the climax with the PC Hawke in the middle and depending on how you treated them they both can live or die or one survives. If the twins are in the Circle you can still use them for certain quests in acts 2 and 3 (not all quests just some) and you can visit them in the Circle. If you take one and Anders then that one becomes a Grey Warden and the other can join the Circle by choice and if you take them both into the Deep Roads you can save one but one will die.
2) Some quests should have more consequences in Act 1 Hawke gets the Magistrate's orders quest where she is hired by a powerful Magistrate to capture an escaped serial killer who kills elven children and is the magistrate's son, and there is an elven merchant who wants him dead because he thinks he's killed his daughter (she survived). My idea if you kill the magistrate's son, you make a powerful enemy in acts 2 and 3. At the start of act 2 you talk to Varric about Hawke's plans for the future which are: protect my family, start a business, go into politics, or get a title. And lets say you choose to start a business (lets go with a store) if you need to find an empty store in Lowtown that is perfect and because you killed the magistrate's son the elves are more willing to work for you and the merchant has some business contacts to get you some great items for your store but the magistrate has sign off on the deal and he doesn't because you murdered his son and now you have to figure a way around him to get your business started maybe the people in Lowtown the elves, humans, dwarves, and maybe even the qunari rally to Hawke's side because of the help you've done for them and the Viscount over-rules the magistrate (and if you're in a romance with Merrill or Fenris and open about it and you free and give the elven slave you rescue during Fenris' loyalty/romance quest the elves see Hawke as an ally). Spare his son and it's the other way around. You can also do similar things if you decide to go into politics or petition to get a title.
3) I would make Legacy and Mark of the Assassin only playable in acts 2 and 3. This is just my opinion but I feel like Legacy works better in act 2 and Mark of the Assassin works better in act 3. Tallis being a qunari agent and Hawke becoming the Champion of Kirkwall because of driving the qunari out of Kirkwall and killing their leader. I also would have the weapons and armor for the warriors, rouges, and mages be available from the Black Emporium because it makes more sense that stuff should be in a store not in a chest in your poor uncle's home. The rings, belts, and necklaces for Hawke and their companions would be in a chest in your poor uncle's home.
4) I would also add some more quests in act 3 the weapons and armor of the Champion. Hawke gets a custom made set of armor and weapons but after the battle with the qunari and with no viscount the City Guard and Templars stretched thin most of the armor and weapons are stolen except for the gauntlets and Hawke has to track down the thieves and get the weapons and armor back. I feel like this sort of an unofficial quest in act 3 with the armor lets just make it official. If you Aveline and Donnic together we would see them get married and while they're on their Honeymoon the Coetrie, Carta, and Thieves Guild have a major gang war that Hawke has to stop allowing Hawke to get wipe all the gangs or keep one in power. In Act 3 Hawke, Varric, their LI, and Aveline are invited to Hightown ball that turns into lock room murder mystery with no weapons and armor Hawke and company must solve the case. This would be an excuse to see the characters in different costumes Isabela in slinky black dress, Merrill looks like a princess, Anders in a suit, Fenris in a tuxedo and so on.
5) A second sex scene. I'm going to use Isabela as example but all of them could be used. When you first have the sex scene with her instead of the bit with the knife Hawke would try to get her on her back and she just wags her finger no. Hawke stops and the scene continues and fade to black, in the dialogue after scene she would make mention that her husband would force himself on top of her when they had sex after his death she swore that she would always be on top of her partners during sex. When you lock in the romance in act 3 there would be a second sex scene more like Merrill slower and more sensual and this time she lays down on her back and lets Hawke be on top of her during sex. This would show that Isabela not only loves Hawke but trusts them not to hurt her during. This doesn't need to be graphic sex scene but showing a more intimate and vulnerable side to Isabela. You can do similar things for Fenris, Anders, and Merrill as well showing how they've have changed and grown as characters as a result of their romances with Hawke.
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Post by Catilina on Jun 20, 2023 9:31:27 GMT
Cyberstrike, Carver would never betray Bethany or Hawke. (Even if he joins the Templars, he says, he says, he will never forget his duty to his family.) If he'd betray Bethany, it would be a very out of character.
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Post by Cyberstrike on Jun 24, 2023 0:39:00 GMT
Cyberstrike , Carver would never betray Bethany or Hawke. (Even if he joins the Templars, he says, he says, he will never forget his duty to his family.) If he'd betray Bethany, it would be a very out of character.
Jealously, greed, lust, fame, and power can be make a lot of people betray their families.
Carver Hawke whose father, twin sister, and older sibling were all apostate mages joining the Templars a group who have been called "the jailers of mages" can be seen as betrayal of older sibling of his family, now too me personally, that is unforgivable betrayal.
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Post by Catilina on Jun 24, 2023 13:06:51 GMT
Cyberstrike , Carver would never betray Bethany or Hawke. (Even if he joins the Templars, he says, he says, he will never forget his duty to his family.) If he'd betray Bethany, it would be a very out of character.
Jealously, greed, lust, fame, and power can be make a lot of people betray their families.
Carver Hawke whose father, twin sister, and older sibling were all apostate mages joining the Templars a group who have been called "the jailers of mages" can be seen as betrayal of older sibling of his family, now too me personally, that is unforgivable betrayal.
Naivety (there are good Templars –like Maurevar Carver–, I can show it, and make it better), stupid defiance, but he wouldn't give his siblings to the Templars, even if he joins. And yes, it is betrayal, as Hawke says to Carver as well, still he would never give Bethany or Hawke to the Templars. And never forget Aveline: she directly prevented Carver joining the City Guards. Carver joined Templars, when Hawke was in Deep Roads, he was not sure Hawke will return, and when. Also, if you read his letter, he says, it's good, Bethany was never forced to live such place.
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Post by Zikade on Sept 17, 2023 14:23:43 GMT
- Act 3 basically. Because before act 3 you mostly noticed the rushed nature of the game via re-used maps and such but the story was still solid. Act 3 is when the narrative clearly starts to get weak with contrived conflict, not paying proper attention to your earlier choices, etc. I'm certain that if BioWare had more time, they'd have made different versions of the quests depending on your allegiances. The outcomes could even still be the same but how things actually reach that point should make more sense. The Best Served Cold quest was immensely frustrating as a pro-mage/anti-Meredith Hawke. Because he was forced to destroy something he actually supported. Templars and Mages working together to get rid of Meredith, what a beautiful sight to behold, then all this shit happens and my Hawke felt bad for even interfering. Should have just gone home and took a 12 hour long nap.
- Companion dialogue. By that I mean that there should be more opportunities to freely talk with them. Now you only can during specific mini "missions". I'd have loved the option to have some chances to talk about more mundane stuff, ask about their thoughts and preferences, stories about Ser Pounce-a-lot (cuz of course), and so on. That would have also helped to make some characters less one-note and also made the friendship/rivalry system less restricting because you'd then have more opportunities to "add some points" so to speak.
- Proper conversations with Orana. A little thing perhaps but annoyed me a great deal. So my Hawke just takes her in, then informs her he'll actually pay her... and then that's it. She even says "Please don't hurt me" and he's like "Lol I'll just pretend I didn't hear that." I'd have loved to have more fleshed out interactions and ensure I'm helping her to adapt to this new life (or not if your Hawke is a dickbag). My aggressive Hawke probably would have scared her by snapping: "Stop calling me Master!" But like, that's just it, more RP opportunities and a proper continuation to your decision to take responsibility of her.
- Less stupid time skips. It's supposed to be a more personal story, yet they add time skips at moments that are very personal. In Act 1 I would have loved to experience some of the development and hardships Hawke went through when working with the mercenaries/smugglers. We could also have included scenes of trying to keep Bethany safe from the Templars or making us understand Carver's inferiority complex better. In Act 2 they completely skipped over the drama of losing yet another member of the family. Could have been such a great time to develop Hawke and their relationships. My first Hawke felt really connected to Anders since he was the one who saved his brother. Would have loved to thank him for that, but nah, time-skip it is and Hawke never got the chance to thank Anders for something that meant so much to him wtf. Hawke didn't even speak with his mother properly. Just said "Carver isn't coming back" and the mother immediately collapses and then that was it. That's even less content than with the prologue death, when we as players didn't even know that sibling like we do the one here.
I don't mean there can't be time skips but don't put them in such places that make this personal story lack its' personal touch. (And yes, I know the reason for this is EA rushing the game but a gal can dream.)
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