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Post by jaison1986 on Jun 30, 2018 23:44:59 GMT
Honestly, this one is just for fun.
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Post by phoray on Jul 1, 2018 16:45:23 GMT
HeimdallI find it kind of odd. You liked the game, but now you're seeking out long opinion videos that are now retrospectively taking the enjoyment out of it.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,849 Likes: 13,558
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Post by Heimdall on Jul 1, 2018 17:55:48 GMT
HeimdallI find it kind of odd. You liked the game, but now you're seeking out long opinion videos that are now retrospectively taking the enjoyment out of it. I liked it, but there were a few things that nagged at me especially with Markus. I didn’t seek out the videos, but they elaborate on those points so I put them up when I found them. I still enjoy the game, I just think it could have been much better
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Post by Psychevore on Jul 3, 2018 17:59:09 GMT
So this is basically a Telltale game on steroids, right?
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Post by jaison1986 on Jul 3, 2018 18:18:53 GMT
So this is basically a Telltale game on steroids, right? It's infinitely better then Telltale. Your choices actually matter for once.
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Post by Psychevore on Jul 3, 2018 18:56:38 GMT
So this is basically a Telltale game on steroids, right? It's infinitely better then Telltale. Your choices actually matter for once. Yeah, those are the steroids I mentioned
I like Telltale games though.
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Post by Hanako Ikezawa on Jul 7, 2018 17:56:07 GMT
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Post by phoray on Jul 7, 2018 20:39:36 GMT
I liked it and shall continue ignoring the hate wagon
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Post by Duke Cameron on Jul 10, 2018 17:19:18 GMT
My picture signed by Connor (Bryan Dechart) and Traci (Amelia Rose Blair) came in today!
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Post by Deleted on Jul 10, 2018 18:09:21 GMT
Not quite finished yet, I'm up to Kara meeting Rose at the farm.... I don't have a PS4 so I'm watching 3 youtubers play Detroit. Jesse Cox, Northern Lion and Adam Koebel, they have different world states with one killing Todd, one shooting Connor and Simon, one being as robotic as possible with no emotions etc. It's really satisfying to see their different paths, I'm way more impressed with Detroit than I ever was with Fahrenheit or Beyond 2 Souls. I just wish Marcus's path was more interesting. They undress the kid a little too much tho.
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Post by Psychevore on Jul 10, 2018 18:25:32 GMT
I'm insanely impressed by the game so far. Not because of the mechanics, or the impact of choices (how should I know on my first go? ) but because of the atmosphere and story. I feel very... unsettled playing the game. I have a hard time explaining why to be honest, it might be because I feel the world, as presented in the game, might become reality within my lifetime.
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zarrokhai
N3
Biotic 'Smash' can mean a whole other thing. Ask Jack ;)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights
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Post by zarrokhai on Jul 11, 2018 1:29:29 GMT
Bought this game three days ago, and I've made three playthroughs back to back. No, I'm not addicted or anything Honestly, the environment and soundtrack are everything in this game. I'm so addicted to Kara's theme. I've explored several different paths with Markus and Connor but when it comes to Kara and her family, I always go with the best path. That theme always guilt trips me into it. I would rate this game 9/10 for sure. So far, it seems to be my favorite game of 2018. My only complaint would be the sometimes disappearing from the screen QTE's and the irritating camera views.
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Post by PapaCharlie9 on Jul 15, 2018 18:26:51 GMT
Finished first PT. Well, I cheated a bit and redid some chapters where I didn't like the outcome -- sorry Chloe, but your masters can suck it. Nevertheless, I managed to make a 0% World Popularity choice in one of the final chapters. Will post screenshot of flowchart in a bit. Overall, I managed to make fairly unpopular choices. I guess that's why only 4 characters made it to the end alive? They were: Markus, North, Kara and Alice. But screw the world, I'm actually quite happy with the way my story turned out. I think it hangs together quite nicely, with just the right balance of hope and tragedy. BTW, speaking of unpopular choices, I'm going to defend the writerly decision about Alice. I see above that most disagree with that choice, but I think it was the right one: In the first place, I suspected Alice was a droid fairly early on, and then pretty much confirmed when she didn't eat Rose's Special Spaghetti. My kids never could have gone that far, and that long, without complaining about being hungry, and that spaghetti wouldn't have lasted 30 seconds with either of my kids, though both are picky eaters. What kid doesn't like spaghetti? Though admittedly my son didn't like tomato sauce when he was that age, he was happy with just spaghetti and Parmesan. Anyway, I digress.
Setting aside that I expected it, having Alice be a droid was completely consistent with the theme of equality. Why should it matter? Just like Lucy said. Does love care? Aren't the droids living beings? And given that the droids are just a metaphor for oppressed people, people who the game positions as being equals, what better way to hammer home that point than to make Alice be a droid?
I get the point that the game could have shown more about droid/human relationships. We get some with Hank and Rose, but nothing as intimate as Kara/Alice. It's a fair point, and there are certainly lots of relevant real life examples of love transcending artificial boundaries like race or gender, but again, since the central theme was equality and emancipation, the "plot twist" for Alice is, I think, the better choice. If everything you liked about Alice and her relationship to Kara when you thought Alice was human somehow changes when you find out Alice is a droid, that's the game getting you to look at yourself in a mirror and question why that change happened for you. That's what a good story should do.
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Post by shechinah on Jul 15, 2018 22:01:45 GMT
Well, the more I think about it I kinda would have preferred a story that kept the Revolution stuff as a background element, with more focus given to the buddy cop stuff and sans the Alice reveal. This guy had some opinions I liked: I honestly think Connor and Hank should have been the main focus of the game because theirs is the story that I think have the fewest problems. Truth be told, it was the only one of the three stories that I felt any sort of investment in. Marcus' story had so many problems that I genuinely don't even know where to begin and Kara's story falls flat in large part because Alice feels like such a non-character. She's supposed to be the driving force but it feels like the game thinks I'll care about her just because she looks like a child and that kind of emotional manipulation is so cheap that it just doesn't work with me. One of the reasons that Telltale's Clementine character worked so well was because she was written so well. The writers gave her a personality, a story arc and she had all kinds of moments with the player. She's a character and Alice just.. isn't. She's a blank and I kept waiting for conversations that could help fill out that blank and flesh out her character and those just never came. Connor and Hank were both likable and had some semblance of depth to their respective character and while their dynamic wasn't anything new, it was well-executed. It was enjoyable and interesting. Also, Connor felt like he was the only one of the three characters who was actually, you know, becoming human. It wasn't just a switch that was flipped. It was a process.
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Post by shechinah on Jul 15, 2018 22:16:31 GMT
You know what I think would have worked better for Kara's story and made it more interesting, in my opinion?
Instead of being an android child, Alice is instead a real dog. Todd is still abusive towards her and towards Kara and the two still run away together with Kara's goal still being to find a safe place for Alice where she can grow old while happy and at peace. Now there's some emotional manipulation that I can get behind!
Dog characters are also generally easier to write than child characters. They still need to have a personality but there's less effort that needs to be extended towards making them interesting and likable.
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Post by PapaCharlie9 on Jul 16, 2018 1:13:50 GMT
You know what I think would have worked better for Kara's story and made it more interesting, in my opinion? Instead of being an android child, Alice is instead a real dog. Todd is still abusive towards her and towards Kara and the two still run away together with Kara's goal still being to find a safe place for Alice where she can grow old while happy and at peace. Now there's some emotional manipulation that I can get behind! Dog characters are also generally easier to write than child characters. They still need to have a personality but there's less effort that needs to be extended towards making them interesting and likable. You won't believe it, but I had a similar thought. Not that Alice would be a dog, but that it would have been good to have a dog/droid relationship inherited from a dog/human. Like if Carl had a dog and in some timelines Markus ends up with that dog somehow.
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Post by PapaCharlie9 on Jul 16, 2018 1:19:34 GMT
Here's my 5% final outcome for Kara & Alice flowchart: And here's my 0% choice leading up to that. It seemed like the most realistic choice, given the circumstances! Those guards weren't kidding around: I'm rather proud of Markus's assault being successful. Was this really that unusual (27%)? Or was it because the other high-level options drained off the majority?
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Post by phoray on Jul 17, 2018 2:24:03 GMT
I'm rather proud of Markus's assault being successful. Was this really that unusual (27%)? Or was it because the other high-level options drained off the majority? It's because it's exceedingly difficult. I've only played through it twice, the first time on hard, the second easy. I failed the QTEs miserably the first time on hard, and barely got through them on easy mode.
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Post by PapaCharlie9 on Jul 18, 2018 15:48:26 GMT
I'm rather proud of Markus's assault being successful. Was this really that unusual (27%)? Or was it because the other high-level options drained off the majority? It's because it's exceedingly difficult. I've only played through it twice, the first time on hard, the second easy. I failed the QTEs miserably the first time on hard, and barely got through them on easy mode. That makes sense. I really, really, really, really hate QTEs. Particularly in story driven games -- if I wanted to play Dragon's Lair (retro laserdisc version), I'd go to an arcade. Tip: if you quit to main menu before the next checkpoint is saved, you can replay the QTE sections without penalty (Chloe won't complain you're causing her to glitch out). Other than your own time, anyway. I only had to replay the Markus assault once, though, and only because that stupid drone killed North and I didn't work that hard and sacrifice so many other characters to have her fall right before the end like that.
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killjoykerri
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
XBL Gamertag: Killjoy Kerri
PSN: Killjoy_Kerri
Posts: 8 Likes: 31
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Post by killjoykerri on Oct 7, 2018 19:04:09 GMT
It's infinitely better then Telltale. Your choices actually matter for once. Yeah, those are the steroids I mentioned
I like Telltale games though.
Having just played my first play through, this is exactly as I described it As someone who love(d ) Telltale too I thought that this would agree with me and I really did enjoy it. I need to replay it many times more as there's stuff I know I didn't uncover, mistakes I made and need to put right, and I want to make some very different decisions to compare outcomes. Having spoken with friends who have played it none of us had the exact same experience. I think it's going to become the game I go back to when I need a break from the 60-crazy high number of hours games I usually find myself playing.
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Post by phoray on Jan 7, 2019 19:41:21 GMT
Listening to the piano versions of this game's music right now on youtube as I go about my day.
Such a good game. Need to play it at least one more time to polish my canon.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
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Post by Noxluxe on Aug 3, 2019 5:44:57 GMT
I found it really hard to roleplay in this game, and haven't actually finished it even though I very much enjoy the premise. For instance, Kara. I don't understand the choices you're presented with. If androids in this setting were programmed to put the safety of children above pretty much everything else - which wouldn't be unlikely - then her natural course of action would be to take Alice out of that household and bring her straight to a police station and present her recorded evidence of the father's criminal behavior. Not to take a child with her to live on the street and try to flee the country. If anything, her actions are a greater threat to Alice than the girl's father's were. Markus is slightly easier to figure out a clear arc for. Playing him as a naive and idealistic creature feeling lost and trying to create a community while being willing to take losses without retaliation because he knows his people's "lives" will never have the intrinsic value of humans' is interesting and touching, and it makes his inevitable failure to secure "rights" for his people very tragic, and his trouble controlling his followers a lesson in ill-conceived radical activism. Connor is the best though. As someone who does not in any way shape or form believe in the potential sentience of computers, playing one who is entirely certain about that and not existentially dissatisfied at all is a joy. Making every choice a question of how to most efficiently achieve his purpose is fun, and playing him as eager to please and awkwardly trying to get along with people outside emergencies is also just a joy. A smarmy, apologetic terminator. At some point I'll definitely play it through to the end.
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Post by Obsidian Gryphon on Aug 3, 2019 6:24:12 GMT
I found it really hard to roleplay in this game, and haven't actually finished it even though I very much enjoy the premise. For instance, Kara. I don't understand the choices you're presented with. If androids in this setting were programmed to put the safety of children above pretty much everything else - which wouldn't be unlikely - then her natural course of action would be to take Alice out of that household and bring her straight to a police station and present her recorded evidence of the father's criminal behavior. Not to take a child with her to live on the street and try to flee the country. If anything, her actions are a greater threat to Alice than the girl's father's were. True. However, Kara was newly reprogrammed or set to square one robotic with basic parameters. She wasn't like Markus who's constantly challenged to evolve by Carl and thereby begun on the road to self awareness long before her. Her awakening was rude and a shock. Depending on the action taken, going to the police was out of the question or going to the police would mean there's a chance she would be shut down again since she had gone against her owner. Failure to comply with orders, action that violates programming usually mean a negative result for the android which, as shown in the game, every android was aware of. Additionally, without throwing in spoilers, there's a reason for Kara's decision to leave with the child and head out for the unknown.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,849 Likes: 13,558
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Post by Heimdall on Aug 14, 2019 16:12:49 GMT
I really like this game, but I still think the writer would have done better to treat androids like androids instead of copy-pasting civil rights imagery and overly anthropomorphizing them.
Kara’s plot was also more interesting before the twist.
Connor is by far my favorite part of the game. I think I’m going to do a replay soon.
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Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,027 Likes: 3,567
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Post by Noxluxe on Aug 23, 2019 2:49:21 GMT
I really like this game, but I still think the writer would have done better to treat androids like androids instead of copy-pasting civil rights imagery and overly anthropomorphizing them. Kara’s plot was also more interesting before the twist. Connor is by far my favorite part of the game. I think I’m going to do a replay soon. Yup. Reading up on the game's TVTropes page - and rewatching both Blade Runner movies -, it keeps surprising me how much it's taken for granted that the game's central conflict must be treated as a metaphor for those civil rights issues. Uhm, no? Artificial intelligence potentially running away from us is an actual and deadly and complicated threat to our future as a species. And it's right on our doorstep. Trying to fight that process in a video game is not any more analogous to racism or homophobia than replacing a defective driver is. Anthropomorphized androids in games and television is important to some extent. We need to understand how easy it is for our brains to convince themselves we're looking at a real person just as long as it looks the part. That's a major problem that needs to be discussed and addressed before our technology actually gets there. And gaming might be a better way to explore it than live-action television, since the latter obviously employs actual human actors, making them even more confusing to our sense of what is and is not a person. (Looking at you, Westworld.) It's such a mind-bogglingly irrational thought. That the equivalent of your laptop plus a few updates must have as much intrinsic moral value as you do... because not treating it as such would feel a little bit like someone's rights are being violated. For humanity to sell itself to extinction over such a stupid cognitive error would be a tragedy. And you're right that entertainment treating computers as just "the next big suppressed minority" only nudges us in that direction.
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