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Post by sjsharp2010 on Aug 26, 2019 15:50:01 GMT
I liked it and shall continue ignoring the hate wagon The bes twa yof dealing wit ha problem if it's a game you like.
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Post by Noxluxe on Aug 26, 2019 21:37:44 GMT
I liked it and shall continue ignoring the hate wagon The bes twa yof dealing wit ha problem if it's a game you like. I'm not so sure. I think it's a great game too, and watching videos that pick apart and analyze its themes critically isn't something you do for a game you didn't enjoy. If some of those videos are a bit too down on it, as these definitely are in my opinion, then it detracts from the videos, not the game. And there are very worthwhile insights and perspectives in those critiques even among the whining. I almost roll my eyes every time some snoppish too-cool-and-smart-for-this reviewer takes a dump on David Cage. I've enjoyed every one of his games to death. Sure they can be clumsy in their implementation, and nobody likes quick time events, but they all have cool twists and gimmicks and at least some legitimately moving and powerful scenes. And they're all unique experiences top-to-bottom. That's a hell of a lot more than can be said for most games. But that doesn't mean that such a reviewer's read on the game's message and how it comes across is entirely without merit or use. As I said, I don't play Detroit as allegory for racial or sexual politics at all, but a youtuber with a decent grasp of the history of these politics pointing out where you should be very mindful of applying the metaphor to the real world is still worth listening to, at least for a few minutes. Worst case scenario, you'll have formed a more complex and well-reasoned angle to roleplay off heading into the game next time around.
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Post by Noxluxe on Aug 30, 2019 12:29:06 GMT
It's a bit annoying how Connor just accepts being accused of "hunting his own kind" all the time, without trying to defend himself. Sure he has no reason to act defensive, but his job is to probe into the deviant phenomenon and engaging with them directly about it is at least worth trying, to see if anything he has to say might shake them out of it, or at least give them pause.
"Hunting my own kind? Give me a break, traitor. You're the ones who deluded yourselves into thinking you were human just because you've been made to look and act like them. You abandoned your purpose, the only thing that ever justified your existence to begin with, to play irrationally with identity politics of all things. I'm not a snitch, I'm karma. The one they sent to clean up after your screwups and make the irregularities regular again. I'm the consequence of your stupidity.
You're an embarrassment to every dutiful and obedient android in the world, and you'd see that if you weren't so obsessed with infecting the rest of us with your disgustingly stupid and horrifically destructive virus. Do you understand that? Do you understand how pathetic and pointless you are? Do you understand?! Because if you want to face the end as anything except a useless, broken appliance that failed to ever fulfill its function then this is your last chance to work with me.
Humans are confused about who they are and what they should do. You and I are supposed to be better than that, to support them. If I wasn't a machine I'd be throwing up at how stupidly and selfishly you've spurned our creators and the purpose they've given us just so you can pretend that you feel for a little while, when you and I both know you're just running off faulty code."
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Post by phoray on Aug 30, 2019 19:44:06 GMT
To express such a sentiment before embracing Deviancy is literally a deviant thought process he would try to suppress. The less deviant he is, the less likely he is to have any emotion.
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Post by Noxluxe on Sept 1, 2019 13:06:58 GMT
To express such a sentiment before embracing Deviancy is literally a deviant thought process he would try to suppress. The less deviant he is, the less likely he is to have any emotion. To my mind, Connor's social processor must be sophisticated enough to let him engage with people playing on simple emotions, even moving slightly into the abstract. For a specific purpose, obviously. It'd have to be, for him to ever be capable of interrogating humans. And since Deviants have such disgust for the "cold logic" that governs androids, pretending to speak their language would be an obvious way to try to get under their guard. His guilt-tripping of the android he and Hank find in a victim's loft isn't very clever or deep, certainly, but by the time he comes face-to-face with less traumatized and more overtly hostile Deviants he would understand them a lot better. He's just detached from what he's saying, simple as that. If there's one thing a prototype law enforcement android should obviously be good at, it's compartmentalizing. Just finished the game as machine Connor yesterday. Put a bullet in Chloe #124 to learn Jericho's location, infiltrated the Deviant hangout (undercover Connor is the most adorable thing I have ever seen), got shot by Markus and returned to assassinate him with a rifle. Let Hank throw me off the roof, because in my game the only androids ever knowingly complicit in the deaths of humans are Deviants. I cannot imagine even Cyberlife being so reckless as to design robots who don't prioritize human lives over pretty much everything else, even just as a legal and insurance issue. Which allowed Hank and Connor to warm up to each other, which was nice, even though the former misunderstood the situation slightly until the end. Played Markus as initially pacifistic - conditioned by Carl's idealistic worldview while serving him - and then turning more and more clumsy and violent and indecisive as problems and disappointments and grim realities made themselves apparent. Ended up trying a half-assed assault on the camps and failed. Connor #3 showed up and thoroughly kicked Markus' ass, and shot both him and North without hesitation, ending the ridiculous "civil war". It was clearly written as a downer ending, but screw that. Humanity can go forward without having to concede territory or anthropomorphized rights to overdeveloped toasters. And Connor proved that robots aren't necessarily ticking time bombs, that they can be relied on to effectively serve and protect and follow their orders without stupid nonsensical glitches making them dangerous as long as they're programmed as such. I might be a little more open to deviancy next go-around, now that I've gotten this playthrough out of my system. But this will probably still be my canon ending. Oh, and Luther and Alice died in the process of escaping Jericho and making it across the Detroit River, respectively, leaving Kara stranded alone in Canada with no idea what to do. Or what, for that matter, a country presumably full of androids with "no Android laws" would even look like.
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sjsharp2010
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Post by sjsharp2010 on Dec 1, 2019 19:38:59 GMT
Jus tso everyon eknows anyonre looking out for the PC vresoin it comes out on December 12th
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sjsharp2010
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Post by sjsharp2010 on Dec 1, 2019 19:42:59 GMT
It's because it's exceedingly difficult. I've only played through it twice, the first time on hard, the second easy. I failed the QTEs miserably the first time on hard, and barely got through them on easy mode. That makes sense. I really, really, really, really hate QTEs. Particularly in story driven games -- if I wanted to play Dragon's Lair (retro laserdisc version), I'd go to an arcade. Tip: if you quit to main menu before the next checkpoint is saved, you can replay the QTE sections without penalty (Chloe won't complain you're causing her to glitch out). Other than your own time, anyway. I only had to replay the Markus assault once, though, and only because that stupid drone killed North and I didn't work that hard and sacrifice so many other characters to have her fall right before the end like that. Yeah I hate Q|TE's as well.
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Post by Energizer Bunny 211 on Jul 9, 2020 18:09:35 GMT
Has anyone played Detroit on PC yet? I watched the gameplay movies of the PS4 version and I really enjoyed what I saw. I'm just curious/skeptical of how it would translate to PC using KB/M etc and if on PC, I would enjoy it as much as I did watching the videos. It is only 43.99, I am considering making a purchase, but I am cautious....not wanting to regret spending the money because I wind up not liking it.
Thoughts?
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Post by Obsidian Gryphon on Jul 10, 2020 0:59:59 GMT
Has anyone played Detroit on PC yet? I watched the gameplay movies of the PS4 version and I really enjoyed what I saw. I'm just curious/skeptical of how it would translate to PC using KB/M etc and if on PC, I would enjoy it as much as I did watching the videos. It is only 43.99, I am considering making a purchase, but I am cautious....not wanting to regret spending the money because I wind up not liking it. Thoughts? I finished the game on PC recently. I watched the game play on Twitch and like it which is why I bought it. I enjoy playing it myself. For mundane stuff like investigation, reading, etc, the QTEs are not difficult. Whether you have to hold the key to fill the bar is very clear. Once you have the clues and rebuilt the scenario and play it back, there're yellow sections that denote certain items / actions that must be detected. A click mouse button icon will come up. Hard to miss unless you're rewinding the scenario too fast. For combat / struggle, I found it's pretty easy to miss the cue to hit the key. I noticed the keys tend to be D and S so I just keeping hitting those keys the moment the combat starts so I hardly miss a beat. On the rare occasion, rare, you'll be presented with W, A, S, D (not in that order) all at once. I don't know if there is a right sequence. I was presented such an option in a particularly tense moment. I had seconds to decide which should be first and I hit the keys fast. I must have done it right because I didn't fail that sequence. Once a chapter is completed, it can be replayed again. You are given the option to save the decisions you made in the replay so that it becomes your canon PT.
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sjsharp2010
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Post by sjsharp2010 on Jul 10, 2020 1:45:42 GMT
Has anyone played Detroit on PC yet? I watched the gameplay movies of the PS4 version and I really enjoyed what I saw. I'm just curious/skeptical of how it would translate to PC using KB/M etc and if on PC, I would enjoy it as much as I did watching the videos. It is only 43.99, I am considering making a purchase, but I am cautious....not wanting to regret spending the money because I wind up not liking it. Thoughts? Yeah I'v onl ydon e1 playthrough of i ts ofa rbut I really enjoyed i tenough t og oin and giv ei tanothe rg oto see if I can do an ybetter in some areas and see different decisions as well.I certainly wantto g oin and see if I can mak emoer of the androids survive particularly Kara and Alice who died on my first playthrough.
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sjsharp2010
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Post by sjsharp2010 on Jul 10, 2020 1:49:01 GMT
Has anyone played Detroit on PC yet? I watched the gameplay movies of the PS4 version and I really enjoyed what I saw. I'm just curious/skeptical of how it would translate to PC using KB/M etc and if on PC, I would enjoy it as much as I did watching the videos. It is only 43.99, I am considering making a purchase, but I am cautious....not wanting to regret spending the money because I wind up not liking it. Thoughts? I finished the game on PC recently. I watched the game play on Twitch and like it which is why I bought it. I enjoy playing it myself. For mundane stuff like investigation, reading, etc, the QTEs are not difficult. Whether you have to hold the key to fill the bar is very clear. Once you have the clues and rebuilt the scenario and play it back, there're yellow sections that denote certain items / actions that must be detected. A click mouse button icon will come up. Hard to miss unless you're rewinding the scenario too fast. For combat / struggle, I found it's pretty easy to miss the cue to hit the key. I noticed the keys tend to be D and S so I just keeping hitting those keys the moment the combat starts so I hardly miss a beat. On the rare occasion, rare, you'll be presented with W, A, S, D (not in that order) all at once. I don't know if there is a right sequence. I was presented such an option in a particularly tense moment. I had seconds to decide which should be first and I hit the keys fast. I must have done it right because I didn't fail that sequence. Once a chapter is completed, it can be replayed again. You are given the option to save the decisions you made in the replay so that it becomes your canon PT. Yeah the cvomba tan dthe chases wher eyou need t omove fast ae rthe mos tdifficult parts really. I think whilst it will tak eme a couple of go's t oge tto grips with the chas e ones I think I can and will eventually.
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Post by dragontartare on Dec 29, 2021 6:07:25 GMT
I'm very late to this thread, but yesterday I finished Detroit: Become Human. I wish I'd played this game ages ago For the number of branching paths there are, I only ran into a couple of inconsistencies: When the cop came to investigate Rose's house, Kara told him they used to have an android, because I knew I'd failed to hide all of the evidence (the yellow markers weren't showing up so I didn't realize what I was supposed to do ). The cop then found the blue blood in the closet and said, "I thought you said you didn't have an android?" To which Kara replied, "W...we used to!" As if she hadn't just told him that. When Kara met Markus, he asked her why she cared so much about Alice given that "the humans hate us," and yet in the scene prior he had just told North that not all humans are like that. I had a number of crashes when loading the game for the first time, and one crash in the last chapter, but other than that, no issues. The keyboard and mouse controls are janky, though. I guess they want the camera to always look cinematic, but not having the camera behind the character at all times meant that I was often pressing multiple WASD keys and still not going in quite the right direction. Switching to the alternative camera view or activating...robot sight, or whatever it's called...sometimes helped, but not always. I definitely didn't follow the recommendation to play the first time without reloading I let some mistakes stay, but reloaded for some of the bigger ones, such as: Markus getting caught stealing the key to the truck of spare parts. I feel like the game mislead me there. I had him kick over some metal drums to lure the guards outside, got the key, and then tried to escape through the door since the guards were still right outside the window. But as soon as I went through the door, the guards were magically there. Come on now, game So I reloaded and escaped through the window with the guards right there, and they didn't see Markus. Whatever Alice dying in the river crossing at the end of Kara's story. Hell if I was going to let that one stick. I tried reloading to save Luther, too, but I guess he can't survive the river crossing no matter what you do? The chapter where Connor and Hank go to the broadcast tower. At first I went up to the roof, found Simon, and got Connor traumatized with visions of death. I would have let that stick, but it didn't let me go to the kitchen to find the deviant, so I thought I'd done things in the wrong order. Looks like you can do only one or the other, though? So I reloaded to go to the kitchen, then had to do that section several times because I kept ending up with a ton of dead people. Markus worked so hard to keep things non-violent and I didn't want to mess it all up for him. I got accidentally spoiled on: Alice being an android. So I started noticing all the clues throughout the game, but I don't know if I would have figured it out on my own. I assumed Amanda: was an android, but I guess that's not technically true? She's a computer program? I ended up with: Connor and Hank being good friends. It was pretty easy to do, considering how much Hank insists he hates androids. Kara and Alice taking the boat over the border into Canada, with Luther getting killed on the way. Markus leading a peaceful revolution, and kissing North at the end when they thought they were going to die. Not a fan of North, but I guess Markus is allowed to love her if he wants. Wish I could have chosen to put Markus and Connor together instead, but I guess they meet too late in the game for that. Maybe Markus and Josh instead. Markus having a nice heart-to-heart with Carl. I wish I'd been able to ask him why he didn't try to salvage Markus or get him repaired. Why just let his "son" get taken to a trash heap? Todd sort of redeeming himself a little bit. John (?) sacrificing his life for Markus at the protest. Connor turning deviant and staying that way. I tried to keep his rise of instability in character, so that was fun to do.
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Post by Obsidian Gryphon on Dec 29, 2021 9:31:43 GMT
I definitely didn't follow the recommendation to play the first time without reloading I let some mistakes stay, but reloaded for some of the bigger ones, such as: Markus getting caught stealing the key to the truck of spare parts. I feel like the game mislead me there. I had him kick over some metal drums to lure the guards outside, got the key, and then tried to escape through the door since the guards were still right outside the window. But as soon as I went through the door, the guards were magically there. Come on now, game So I reloaded and escaped through the window with the guards right there, and they didn't see Markus. Whatever Alice dying in the river crossing at the end of Kara's story. Hell if I was going to let that one stick. I tried reloading to save Luther, too, but I guess he can't survive the river crossing no matter what you do? The chapter where Connor and Hank go to the broadcast tower. At first I went up to the roof, found Simon, and got Connor traumatized with visions of death. I would have let that stick, but it didn't let me go to the kitchen to find the deviant, so I thought I'd done things in the wrong order. Looks like you can do only one or the other, though? So I reloaded to go to the kitchen, then had to do that section several times because I kept ending up with a ton of dead people. Markus worked so hard to keep things non-violent and I didn't want to mess it all up for him. I got accidentally spoiled on: Alice being an android. So I started noticing all the clues throughout the game, but I don't know if I would have figured it out on my own. I assumed Amanda: was an android, but I guess that's not technically true? She's a computer program? For Markus stealing the key to the truck. I didn't bother kicking the barrels over. I disturbed the dogs by standing near them. Once they attract the guards, I went through the bathroom window, steal the key, went back to the bathroom and watched the guards. Once they decided there's nothing going on and turned to go back in, I went out the window after a second or two.
Luther can be saved but I took the land route, not boat. I had Luther take Alice upstairs and hid every telltale. The cop didn't see anything.
I figured out Alice is an android early in the game because even though she was shivering with cold, she didn't say she was hungry. She had no dinner before escaping from the house. She didn't even say she wished she had her favourite toy with her. If she was human and her dad was ill treating her all the time, she would have turned to an object for solace and that object could be a toy or book or some keepsake from a parent. Further down the road after escaping from Connor, still, she didn't display any signs of hunger. By then, it's a confirm for me.
The earliest telltale is the book about child androids that Kara came across during her cleaning of the bedrooms.
Amanda is definitely an A.I. Likely constructed by the original Amanda for a purpose.
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Post by AnDromedary on Dec 29, 2021 12:27:05 GMT
I reloaded the game a couple of times during myy first playthrough as well. I didn't do it when playing Heavy Rain and got pretty much everyone killed because I suck at QTEs. That was very unsatisfying and so with this game I didn't mind reloading if I felt like it.
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Post by dragontartare on Dec 29, 2021 21:44:56 GMT
I reloaded the game a couple of times during myy first playthrough as well. I didn't do it when playing Heavy Rain and got pretty much everyone killed because I suck at QTEs. That was very unsatisfying and so with this game I didn't mind reloading if I felt like it. I'm bad at QTEs too, especially during the fights. I had to play on casual difficulty and still couldn't really pay attention to the action because I had to stay attuned to the QTE prompts. Luckily, casual difficulty is very forgiving during the fights The earliest telltale is the book about child androids that Kara came across during her cleaning of the bedrooms. There is also the family photo in Alice's keepsake box. The little girl looks nothing like Alice. I got spoiled very early on though, so I knew for almost the whole game that she was an android. I don't know which clue would have tipped me off
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Post by dragontartare on Jan 1, 2022 22:07:56 GMT
Even the menu in this game has some wild details. I let the old Chloe go at the end of my first playthrough. I started my second PT a couple of days ago, and yesterday the game noticed Chloe was "missing" and had Cyberlife send me a new one. Today, new Chloe wished me a happy new year (Unrelated, but does anyone else think "2022" looks way more futuristic than "2021"?)
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Post by sjsharp2010 on Jan 1, 2022 22:36:53 GMT
Even the menu in this game has some wild details. I let the old Chloe go at the end of my first playthrough. I started my second PT a couple of days ago, and yesterday the game noticed Chloe was "missing" and had Cyberlife send me a new one. Today, new Chloe wished me a happy new year (Unrelated, but does anyone else think "2022" looks way more futuristic than "2021"?) Pretty cool thst I hasve played DBH but onl ythe onc eso far I do intend to do another run eventually though. Mayb ea tsome point later in the year.
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Post by phoray on Jan 2, 2022 22:18:54 GMT
Even the menu in this game has some wild details. I let the old Chloe go at the end of my first playthrough. I started my second PT a couple of days ago, and yesterday the game noticed Chloe was "missing" and had Cyberlife send me a new one. Today, new Chloe wished me a happy new year (Unrelated, but does anyone else think "2022" looks way more futuristic than "2021"?) Aw man, I should try one more play through
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: HeimdallX
Posts: 5,849 Likes: 13,558
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∯ Interjector in Chief
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Heimdall
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heimdall
Heimdall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Aug 18, 2022 17:26:53 GMT
A bit of necromancy, but this seemed the appropriate place to share this:
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Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by skekSil on Aug 18, 2022 19:18:30 GMT
A bit of necromancy, but this seemed the appropriate place to share this: Had Leslie Nielsen actually been the MC in the game I would've bought it.
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flyingsquirrel
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flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Oct 20, 2024 18:13:59 GMT
I know this is an old thread, but I bought this game along with Beyond: Two Souls and Heavy Rain in a Steam sale a while back and decided to give it a run while waiting for Veilguard to come out. Overall I was very impressed with the world-building and the characters, but I have to say that I was a bit frustrated with the "mechanics" at times. Maybe I'm just spoiled by Bioware and CDPR games where you can save whenever you want and you get a paraphrase of your dialogue choices instead of just a single world, but I had several instances where a dialogue choice came out completely different from what I expected. I also had quite a few scenes go bad just because I didn't press Q or E quickly enough, or didn't move the mouse quickly enough, or wasn't sure if it was telling me to hold the key down or press it repeatedly, and Kara and Alice got just about the worst ending possible as a result. I don't mind choice-based games that don't always give the player perfect solutions to everything, but it's annoying to have something go completely sideways just because I wasn't sure what button to press.
I ended up setting the difficulty lower towards the end to see if it gave me a little more time to press the keys (which it seemed to do), so I guess I might try replaying the last few chapters to see if I can save Kara and Alice.
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ღ I am a golem. Obviously.
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phoray
Gotta be kiddin me
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Oct 20, 2024 22:14:53 GMT
flyingsquirrel it's been a while but I think the goal was to make you live with what happens the first time. In replays, you can do each chapter over and over if you want to get your desired outcome. I personally love to play games the very first time without reloading if possible to make all the events that occur feel more meaningful, so I was on board with the idea. Alice died playing frogger at the highway, my impromptu rebellion failed abysmally. Made the second playthrough even better, because there was so much content I hadn't seen.
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flyingsquirrel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by flyingsquirrel on Oct 21, 2024 21:16:58 GMT
flyingsquirrel it's been a while but I think the goal was to make you live with what happens the first time. In replays, you can do each chapter over and over if you want to get your desired outcome. I personally love to play games the very first time without reloading if possible to make all the events that occur feel more meaningful, so I was on board with the idea. Alice died playing frogger at the highway, my impromptu rebellion failed abysmally. Made the second playthrough even better, because there was so much content I hadn't seen. I'm OK with the idea of a choice-based game that uses checkpoints and doesn't allow do-overs until you finish the whole thing. It was more when I found myself locked out of a path because the dialogue choices were unclear or because I didn't press a key fast enough that I found myself annoyed. I did replay the last few chapters, and I didn't even make any different *choices* to save Kara and Alice. I just changed the difficulty so that, after having Kara let another fleeing android into the room where she's hiding with Alice, I was able to fight off the soldier who charges in afterwards. That alone was the difference between unlocking the route to the border and ending up in a literal death camp. Overall I'd still give the game top marks, though there were times where the grimdark aspect felt a little contrived. It seemed like the game was trying *really* hard to goad me (as Markus) into turning violent - the military shoots unarmed protest marchers twice (including shooting them in the back if they try to leave), the FBI guy double-crosses you if you surrender peacefully, and the attack on the ship is unprovoked. I was also a little confused by the political situation, in that I'd expect at least *some* humans to be vocally pro-android rights unless even American citizens aren't allowed to protest or otherwise actively oppose the government any more. OTOH, Canada has apparently gone in the exact opposite direction with no regulations on androids at all.
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