inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 3:58:07 GMT
@pasquale , I absolutely am bringing certain expectations to the table for leaders. I think of this every time I post on the topic! I am in a really bad spot for further comment, but I’ll give a good reply later. I’m glad you brought up this issue of expectations or perspective. Gandhi? Haha! Maybe not for this mission.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 25, 2024 19:26:44 GMT
Deleted
0
Nov 25, 2024 19:26:44 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2018 4:37:07 GMT
Do you have examples of that? Virtually every Addison encounter, team meetings, multiple personal quests like Liams or Pee Bee, when first encountering the archon, a multitude of personal interactions on the ship he got the respect of a hall monitor not a leader, until near the end of the game I honestly can't think of a moment he displayed leadership or strength quiet or otherwise. He was successful and got results, but no one said was inspired or followed him because his quiet strength it was because he was the only option or because his super powers allowed him to succeed. People out right would say it, I'm here because you are the only one doing something. That';s not a ringing endorsement its a I don't have another option. At the end he showed some strength. I'm okay with a growing hero story but jesus he started off pathetic and he didn't seem to really grow it was a sudden change near the end. I liked the game but ryder was a dud imo. Addison's behavior says more about Addison (and her frustration, the pressure, the previous failed colonies) than Ryder. Tann, Kesh, Kandros, Capt. Dunn, the other Pathfinders, etc. - all treat Ryder as an equal and defer to her judgement. I'm not sure what you expect quiet strength to look like. Ryder kept plugging away, doing the work, and succeeding in the face of adversity. Having others doubt the PC is a standard part of a typical fictional hero's journey. Shepard started out as an N7, a mid-level career Alliance officer and XO, with a strong enough resume to be a Spectre candidate. In fact, ME1 starts out with Anderson & Udina (or was it Hackett?) discussing Shepard's qualifications. Despite already having proven herself a war hero - and even having a fan - the Council always questioned Shepard, Udina grounded her, Miranda questioned her throughout ME2 (and had wanted to implant a control chip), she started ME3 de-commissioned and under house arrest, and she was often advised or questioned by squadmates who disagreed with her decisions. There were plenty of times when Shepard was crapped on, too. Shepard had some fans and supporters, but also her share of detractors. Except for Anderson, Hackett, and some squadmates, noone seemed to believe the reapers were coming - until they showed up and wanted Shepard to save them. The Ai isn't a military organization, and does not function like one. A lot of people were pretty happy to finally have a Pathfinder on the scene, and understandably so. While some of the crew were assigned by the Ai, Vetra, Drack, Peebee, and Jaal joined by choice. There are a couple of factors that I think sort of poisoned the well in terms of Ryder's acceptance (besides being young and unproven) - 1) The nepotic inheritance nature of her becoming the Pathfinder. It would have looked/felt a lot different had she already been the Pathfinder or the second-in-command. Also, if the role hadn't been handed her by her father. 2) SAM's constant influence. SAM made a lot of the quests much easier to follow, but at the price of Ryder sometimes feeling like SAM's puppet.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 25, 2024 19:26:44 GMT
Deleted
0
Nov 25, 2024 19:26:44 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2018 5:20:01 GMT
@pasquale , I absolutely am bringing certain expectations to the table for leaders. I think of this every time I post on the topic! I am in a really bad spot for further comment, but I’ll give a good reply later. I’m glad you brought up this issue of expectations or perspective. I promised @pasquale a proper post. I always think of my own leadership experiences and the leaders with whom I've served in varying capacities and organizations whenever I make one of these posts. I've never stated that because I didn't want to sound like a pretentious ass. Since you've given me the opportunity, though, I think I can talk about it without sounding that way. I have been either a leader or the leader in most spheres since my late teens. That has included multiple organizations of differing types, and has meant leading lots of different individuals. Personally, I always try to lead in the way you described as "setting the example". I don't ask people to do something I wouldn't do. I treat everyone as individuals, and in the way I'd wish to be treated. I try to have a grasp on someone's views and feelings before offering criticism or coaching. I think this type of leader is far more effective under most circumstances than the loud mouth who barks orders. Agreed. I've done likewise when serving in leadership roles. When they arrived, the situation was already out of control. The world was burning. The Ai had instituted some semblance of order, but it was hanging by a thread. It was left to young Ryder to sort it all out. We see this differently - I don't think they lack confidence. There are times when Ryder needed to consider her next move, but I don't interpret that as uncertainty. Some people just take a little longer to weigh their options than others. Different (less formal) group dynamics at work. They really hadn't established any sort of formal meeting policy, and were just winging it. Just winging it seemed to be a central theme here - lol. I agree the writers were trying to show some growth in the ways the meeting dynamics changed over time. I think I would have preferred they dispensed with that, and allowed Ryder to be the primary meeting facilitator throughout. As I previously mentioned, I don't see a lack of confidence. There may be a lack of conviction due to the uncertainty. But I think we need to consider the source of the uncertainty. I don't think it's entirely fair to say that it all comes from Ryder, but the environment. Heleus is a complete unknown; their job is to explore and discover as much as anything else. They have some problem definitions, but it's pretty hard to come up with solutions when they don't yet know what options may be on the table.
|
|
inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 5:35:58 GMT
I promised @pasquale a proper post. I always think of my own leadership experiences and the leaders with whom I've served in varying capacities and organizations whenever I make one of these posts. I've never stated that because I didn't want to sound like a pretentious ass. Since you've given me the opportunity, though, I think I can talk about it without sounding that way. I have been either a leader or the leader in most spheres since my late teens. That has included multiple organizations of differing types, and has meant leading lots of different individuals. Personally, I always try to lead in the way you described as "setting the example". I don't ask people to do something I wouldn't do. I treat everyone as individuals, and in the way I'd wish to be treated. I try to have a grasp on someone's views and feelings before offering criticism or coaching. I think this type of leader is far more effective under most circumstances than the loud mouth who barks orders. Agreed. I've done likewise when serving in leadership roles. When they arrived, the situation was already out of control. The world was burning. The Ai had instituted some semblance of order, but it was hanging by a thread. It was left to young Ryder to sort it all out. We see this differently - I don't think they lack confidence. There are times when Ryder needed to consider her next move, but I don't interpret that as uncertainty. Some people just take a little longer to weigh their options than others. Different (less formal) group dynamics at work. They really hadn't established any sort of formal meeting policy, and were just winging it. Just winging it seemed to be a central theme here - lol. I agree the writers were trying to show some growth in the ways the meeting dynamics changed over time. I think I would have preferred they dispensed with that, and allowed Ryder to be the primary meeting facilitator throughout. As I previously mentioned, I don't see a lack of confidence. There may be a lack of conviction due to the uncertainty. But I think we need to consider the source of the uncertainty. I don't think it's entirely fair to say that it all comes from Ryder, but the environment. Heleus is a complete unknown; their job is to explore and discover as much as anything else. They have some problem definitions, but it's pretty hard to come up with solutions when they don't yet know what options may be on the table. This reads a lot like my internal arguments as I play the game! 😆 I can see the validity in all of your points, while still struggling with the dissatisfaction I described. I think it's a dozen little things that combine to annoy me. There aren't very many "assertive" conversation choices. The banter and auto-dialogue are often slapstick comedy type stuff. There are scenes like those we just discussed that try to emphasize Ryder's uncertainty. It just goes a bit too far for me. I often feel a bit disconnected from Ryder because Scott and Sara behave so differently from how I'd have them behave. I like that each twin is written as a unique character. Each gets unique dialogue options, at times. The downside is that I end up preferring Scott by a wide margin, though my PTs are split about 50/50. Scott gets a few confident, assertive lines at key moments that Sara doesn't get. Tom also delivers his lines in a more wry, subdued manner than Fryda's unsubdued enthusiasm. That helps with the excessive cheese. I play a lot of Saras because I like building her in the CC. I play a lot of Scotts because I strongly prefer his character's personality and tone. Tom Taylorson was phenomenal.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 25, 2024 19:26:44 GMT
Deleted
0
Nov 25, 2024 19:26:44 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2018 5:55:47 GMT
Agreed. I've done likewise when serving in leadership roles. When they arrived, the situation was already out of control. The world was burning. The Ai had instituted some semblance of order, but it was hanging by a thread. It was left to young Ryder to sort it all out. We see this differently - I don't think they lack confidence. There are times when Ryder needed to consider her next move, but I don't interpret that as uncertainty. Some people just take a little longer to weigh their options than others. Different (less formal) group dynamics at work. They really hadn't established any sort of formal meeting policy, and were just winging it. Just winging it seemed to be a central theme here - lol. I agree the writers were trying to show some growth in the ways the meeting dynamics changed over time. I think I would have preferred they dispensed with that, and allowed Ryder to be the primary meeting facilitator throughout. As I previously mentioned, I don't see a lack of confidence. There may be a lack of conviction due to the uncertainty. But I think we need to consider the source of the uncertainty. I don't think it's entirely fair to say that it all comes from Ryder, but the environment. Heleus is a complete unknown; their job is to explore and discover as much as anything else. They have some problem definitions, but it's pretty hard to come up with solutions when they don't yet know what options may be on the table. This reads a lot like my internal arguments as I play the game! 😆 I can see the validity in all of your points, while still struggling with the dissatisfaction I described. I think it's a dozen little things that combine to annoy me. There aren't very many "assertive" conversation choices. The banter and auto-dialogue are often slapstick comedy type stuff. There are scenes like those we just discussed that try to emphasize Ryder's uncertainty. It just goes a bit too far for me. I often feel a bit disconnected from Ryder because Scott and Sara behave so differently from how I'd have them behave. I like that each twin is written as a unique character. Each gets unique dialogue options, at times. The downside is that I end up preferring Scott by a wide margin, though my PTs are split about 50/50. Scott gets a few confident, assertive lines at key moments that Sara doesn't get. Tom also delivers his lines in a more wry, subdued manner than Fryda's unsubdued enthusiasm. That helps with the excessive cheese. I play a lot of Saras because I like building her in the CC. I play a lot of Scotts because I strongly prefer his character's personality and tone. Tom Taylorson was phenomenal. I'm currently playing my 3rd Sara - I have yet to play a Scott. I love Mark Meer's vorcha work, not so much his Shepard. Huge Hale fan here, though some of the flirty lines (especially w/ Jacob and Vega) made me go . Since I know where they are, I just avoid those conversations. I'm happy with Fryda's Ryder. I might try Tom's sometime. I feel as connected to Ryder as I'd expected to be. I wonder if some of the disconnect might be the particular lines you're choosing - though with as many plays as you have, you've probably tried all of them by now. I just don't see the lines as being so comedic, I guess, and certainly not what I would call slapstick. The things I think of as jokes usually serve no other purpose - they're delivered entirely as comedy relief. EDI was quite the jokester, as was - heh - Joker. A lot of the MEA dialogue delivers some kind of information but uses witty or clever language to do it. Shrug.
|
|
inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 6:17:32 GMT
This reads a lot like my internal arguments as I play the game! 😆 I can see the validity in all of your points, while still struggling with the dissatisfaction I described. I think it's a dozen little things that combine to annoy me. There aren't very many "assertive" conversation choices. The banter and auto-dialogue are often slapstick comedy type stuff. There are scenes like those we just discussed that try to emphasize Ryder's uncertainty. It just goes a bit too far for me. I often feel a bit disconnected from Ryder because Scott and Sara behave so differently from how I'd have them behave. I like that each twin is written as a unique character. Each gets unique dialogue options, at times. The downside is that I end up preferring Scott by a wide margin, though my PTs are split about 50/50. Scott gets a few confident, assertive lines at key moments that Sara doesn't get. Tom also delivers his lines in a more wry, subdued manner than Fryda's unsubdued enthusiasm. That helps with the excessive cheese. I play a lot of Saras because I like building her in the CC. I play a lot of Scotts because I strongly prefer his character's personality and tone. Tom Taylorson was phenomenal. I'm currently playing my 3rd Sara - I have yet to play a Scott. I love Mark Meer's vorcha work, not so much his Shepard. Huge Hale fan here, though some of the flirty lines (especially w/ Jacob and Vega) made me go . Since I know where they are, I just avoid those conversations. I'm happy with Fryda's Ryder. I might try Tom's sometime. I feel as connected to Ryder as I'd expected to be. I wonder if some of the disconnect might be the particular lines you're choosing - though with as many plays as you have, you've probably tried all of them by now. I just don't see the lines as being so comedic, I guess, and certainly not what I would call slapstick. The things I think of as jokes usually serve no other purpose - they're delivered entirely as comedy relief. EDI was quite the jokester, as was - heh - Joker. A lot of the MEA dialogue delivers some kind of information but uses witty or clever language to do it. Shrug. A lot of it is in the timing. The trilogy was much more structured, and the timing and context of the jokes made sense. Much of MEA's comedy comes via banter, which is essentially random. You may emerge from a dark or somber encounter only to have Ryder, PeeBee or whoever else start cutting it up. The "speed bump" line is one I often use as an example. I cringe whenever I hear it. (Not often, and always involves running over cloaked wildlife.) Sara screams, "Speeeeeed Buuuump!" in an excruciatingly ridiculous way. Scott quips, "speed bump" in a more subdued fashion. While the second is preferable every time, neither feels particularly appropriate after fighting cannibals; shooting 20 dudes to death; discovering a Collective torture-den; etc... MEA is full of cheesy one liners, and they're often ill-timed. The trilogy's jokes had timing and context on their side; and were generally of a craftier, more clever variety.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 25, 2024 19:26:44 GMT
Deleted
0
Nov 25, 2024 19:26:44 GMT
January 1970
Deleted
|
Post by Deleted on May 5, 2018 6:37:14 GMT
I'm currently playing my 3rd Sara - I have yet to play a Scott. I love Mark Meer's vorcha work, not so much his Shepard. Huge Hale fan here, though some of the flirty lines (especially w/ Jacob and Vega) made me go . Since I know where they are, I just avoid those conversations. I'm happy with Fryda's Ryder. I might try Tom's sometime. I feel as connected to Ryder as I'd expected to be. I wonder if some of the disconnect might be the particular lines you're choosing - though with as many plays as you have, you've probably tried all of them by now. I just don't see the lines as being so comedic, I guess, and certainly not what I would call slapstick. The things I think of as jokes usually serve no other purpose - they're delivered entirely as comedy relief. EDI was quite the jokester, as was - heh - Joker. A lot of the MEA dialogue delivers some kind of information but uses witty or clever language to do it. Shrug. A lot of it is in the timing. The trilogy was much more structured, and the timing and context of the jokes made sense. Much of MEA's comedy comes via banter, which is essentially random. You may emerge from a dark or somber encounter only to have Ryder, PeeBee or whoever else start cutting it up. The "speed bump" line is one I often use as an example. I cringe whenever I hear it. (Not often, and always involves running over cloaked wildlife.) Sara screams, "Speeeeeed Buuuump!" in an excruciatingly ridiculous way. Scott quips, "speed bump" in a more subdued fashion. While the second is preferable every time, neither feels particularly appropriate after fighting cannibals; shooting 20 dudes to death; discovering a Collective torture-den; etc... MEA is full of cheesy one liners, and they're often ill-timed. The trilogy's jokes had timing and context on their side; and were generally of a craftier, more clever variety. I've never actually heard the speed bump line. I do run over wildlife from time to time, but not cloaked. But what you're describing sounds like a huge tonal dissonance. I guess that's the risk you take when you add random banter to the game. It probably also depends on the particular squadmates you have along. Liam gives Vetra a hard time about bringing her sister to Andromeda. Jaal tends to get into heart-to-heart talks with peeps, Drack talks about aging and various body parts wearing out, etc. - they have a variety of different discussions. If they're going to continue to include banter - and I hope they do - they should probably try to avoid using the really light stuff right after a really dark quest.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on May 5, 2018 11:19:12 GMT
Makes all the unassertive choices. Complains Ryder is unassertive.
|
|
Cassandra
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 67 Likes: 86
inherit
3111
0
86
Cassandra
67
Jan 29, 2017 22:34:20 GMT
January 2017
cassandra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by Cassandra on May 5, 2018 13:33:08 GMT
We really don’t need to keep posting this. It’s a biased video and it already has its own thread. I wasn't even aware it had a separate thread. Either way, I dislike it's bias but that's subjectivity for you.
|
|
inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 13:53:43 GMT
Makes all the unassertive choices. Complains Ryder is unassertive. They're nearly all unassertive choices, or at least neutral. Scott has a few where he sounds like a proper commander. I've played so many times, I know where all of my preferred options can be found. Some lines that I really hate, usually jokes, I avoid like landmines. I enter the conversation, my spidey-sense starts tingling, and I think "Whatever happens, don't select X". 😁 At some point, I always end up dropping into the menu and checking the split on my "Conversation Tone". (That sounds awkward, but I'm feeling foggy-minded and can't find a better descriptor.) Usually, I'm trying to look and see how many unfortunates I've blasted so that I can calculate the percentage of the Ai killed by Ryder personally. 😕 My "Professional" choices are always well in the lead. The "Logical" (?) ones are next. The "Casual" I will use when in a relaxed, one on one conversations with my crew or I'm attempting to express empathy, put someone at ease, etc... There are plenty of those, but fewer than half as many as each of the other two. What's left? Flirts? I use those now and then. I think they had a cool system in place. The choices could've been more varied in places. DA has a great system that I wish ME would just steal. I get the feeling that certain parts of MEA were written in a hurry. Then, as always, editing chops up the written story and what's left has to be smoothed. They just didn't get a lot of smoothing and polishing done with any part of the game. That's why we have a thousand little bugs that would generally never be found in a finished product.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on May 5, 2018 15:50:52 GMT
Makes all the unassertive choices. Complains Ryder is unassertive. They're nearly all unassertive choices, or at least neutral. Scott has a few where he sounds like a proper commander. I've played so many times, I know where all of my preferred options can be found. Some lines that I really hate, usually jokes, I avoid like landmines. I enter the conversation, my spidey-sense starts tingling, and I think "Whatever happens, don't select X". 😁 At some point, I always end up dropping into the menu and checking the split on my "Conversation Tone". (That sounds awkward, but I'm feeling foggy-minded and can't find a better descriptor.) Usually, I'm trying to look and see how many unfortunates I've blasted so that I can calculate the percentage of the Ai killed by Ryder personally. 😕 My "Professional" choices are always well in the lead. The "Logical" (?) ones are next. The "Casual" I will use when in a relaxed, one on one conversations with my crew or I'm attempting to express empathy, put someone at ease, etc... There are plenty of those, but fewer than half as many as each of the other two. What's left? Flirts? I use those now and then. I think they had a cool system in place. The choices could've been more varied in places. DA has a great system that I wish ME would just steal. I get the feeling that certain parts of MEA were written in a hurry. Then, as always, editing chops up the written story and what's left has to be smoothed. They just didn't get a lot of smoothing and polishing done with any part of the game. That's why we have a thousand little bugs that would generally never be found in a finished product. No they're not. So when does Ryder start to assert themselves? At least no later than Dale Atkins. So Ryder can practically "airlock" him, but I guess he gets a shuttle ride somewhere. Maybe it is not assertive unless Ryder "airlocks" a crewmember? More precisely Peanut butter or Liam. Dale however is just the beginning. There is plenty more to come for those of us who are not afraid to let Ryder assert themselves. Actually Ryder can talk back to both Tann and Addison, of course neither will cower and both can pull rank.
|
|
inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 16:46:41 GMT
They're nearly all unassertive choices, or at least neutral. Scott has a few where he sounds like a proper commander. I've played so many times, I know where all of my preferred options can be found. Some lines that I really hate, usually jokes, I avoid like landmines. I enter the conversation, my spidey-sense starts tingling, and I think "Whatever happens, don't select X". 😁 At some point, I always end up dropping into the menu and checking the split on my "Conversation Tone". (That sounds awkward, but I'm feeling foggy-minded and can't find a better descriptor.) Usually, I'm trying to look and see how many unfortunates I've blasted so that I can calculate the percentage of the Ai killed by Ryder personally. 😕 My "Professional" choices are always well in the lead. The "Logical" (?) ones are next. The "Casual" I will use when in a relaxed, one on one conversations with my crew or I'm attempting to express empathy, put someone at ease, etc... There are plenty of those, but fewer than half as many as each of the other two. What's left? Flirts? I use those now and then. I think they had a cool system in place. The choices could've been more varied in places. DA has a great system that I wish ME would just steal. I get the feeling that certain parts of MEA were written in a hurry. Then, as always, editing chops up the written story and what's left has to be smoothed. They just didn't get a lot of smoothing and polishing done with any part of the game. That's why we have a thousand little bugs that would generally never be found in a finished product. No they're not. So when does Ryder start to assert themselves? At least no later than Dale Atkins. So Ryder can practically "airlock" him, but I guess he gets a shuttle ride somewhere. Maybe it is not assertive unless Ryder "airlocks" a crewmember? More precisely Peanut butter or Liam. Dale however is just the beginning. There is plenty more to come for those of us who are not afraid to let Ryder assert themselves. Actually Ryder can talk back to both Tann and Addison, of course neither will cower and both can pull rank. I said assertive, not homicidal. He'd be a total idiot to not have Dale Atkins punished. It's annoying that we don't actually see anything resembling an arrest, or even a call for Nexus Security. Dale just wanders away. We assume he's arrested and can confirm it via quest logs. There are numerous examples of what I'm saying in my previous posts. Unassertive: "Good meeting, everyone" (in an undertone as everyone wanders away). Assertive: "This isn't a military operation, but get permission first next time." (It's Ryder's ship and command. The crew should behave accordingly.) An Op like this one would require order, discipline and strong leadership. Ryder is a little uneven on those fronts. S/he is often like a first among equals, and I don't think that really works. Despite the semantics, this is essentially a military operation. They are a team of commandos visiting occupied worlds and participating in an ongoing war. Late-game Ryder, particularly Scott, feels more confident and in control. It's not that I don't like the character. I just think we should've been given more RP options. I'd have liked to be able to RP the Alliance-trained child of Alec Ryder more often. The wide-eyed and awestruck stuff doesn't really work for me; and many of the jokes annoy rather than entertain. I'm not sure what else to say. I've posted and explained my opinions pretty thoroughly. I don't expect everyone to agree, but this would be some of my strongest feedback for a team creating a sequel.
|
|
inherit
♨ Retired
24
0
Nov 25, 2024 12:42:54 GMT
26,298
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on May 5, 2018 17:10:02 GMT
Its Sara/Scott "I don't care attitude" Ryder. Hard to be a leader if you can't provide security and safety for the ship and crew with the crap that is seen in the game. Had little Ryder set a few ground rules, a few of the things might not have happened. But if you're a squadmate that is on the roster its ok to use the escape pod for your own personal use while endangering the lives of the pathfinder, another squadmate and the tempest crew. What's the worse that can happen? Just buy a new escape pod. Yeah, that'll fix everything. Then apparently its ok to give vital information to unknown person/s and only get a few harsh words thrown at you. Amazing. Now that's the kind of leader I like to have leading. I can get away with anything without worrying about harsh consequences
|
|
inherit
217
0
Member is Online
Nov 25, 2024 19:20:23 GMT
3,339
General Mahad
You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
2,074
August 2016
vaas
|
Post by General Mahad on May 5, 2018 17:11:55 GMT
Meh protagonist, forgettable characters (minus Drack maybe), lame antagonist, only three new alien species and they don't even feel alien, dialogue range from acceptable to terrible, bugs that would make Bethesda blush, wooden facial animations even with the patches, story arcs left hanging, and laggy multiplayer.
Yep, underrated game of the year.
|
|
inherit
3164
0
Aug 19, 2021 11:58:46 GMT
426
souljahbill14
297
Jan 31, 2017 21:13:13 GMT
January 2017
souljahbill14
|
Post by souljahbill14 on May 5, 2018 18:18:47 GMT
All I can say is that when Ryder 1st gets the Tempest, Ryder is unsure of themself and while the crew follows orders, they’re also understandably unsure of the new boss. By the time the epilogue hits, the entire A.I. from Tann down and even the Angara are all in the “Cult of Ryder” and gives Ryder Shepard-like devotion and respect. I personally don’t see anything wrong with that evolution and growth of the PC.
And in terms of Ryder being too “jokey,” I’ve learned throughout my 10+ PT that picking the answer on the right eliminates a lot of the casual laidback-ness of Ryder. When the dialogue options are true left and true right (not the diagonals), sometimes, the more “serious” sounding answer will be on the left but the paraphrasing is good enough to be able to tell which answer is softer and which is harder.
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on May 5, 2018 19:33:13 GMT
No they're not. So when does Ryder start to assert themselves? At least no later than Dale Atkins. So Ryder can practically "airlock" him, but I guess he gets a shuttle ride somewhere. Maybe it is not assertive unless Ryder "airlocks" a crewmember? More precisely Peanut butter or Liam. Dale however is just the beginning. There is plenty more to come for those of us who are not afraid to let Ryder assert themselves. Actually Ryder can talk back to both Tann and Addison, of course neither will cower and both can pull rank. I said assertive, not homicidal. He'd be a total idiot to not have Dale Atkins punished. It's annoying that we don't actually see anything resembling an arrest, or even a call for Nexus Security. Dale just wanders away. We assume he's arrested and can confirm it via quest logs. There are numerous examples of what I'm saying in my previous posts. Unassertive: "Good meeting, everyone" (in an undertone as everyone wanders away). Assertive: "This isn't a military operation, but get permission first next time." (It's Ryder's ship and command. The crew should behave accordingly.) An Op like this one would require order, discipline and strong leadership. Ryder isn't a little uneven on those fronts. S/he is often like a first among equals, and I don't think that really works. Despite the semantics, this is essentially a military operation. They are a team of commandos visiting occupied worlds and participating in an ongoing war. Late-game Ryder, particularly Scott, feels more confident and in control. It's not that I don't like the character. I just think we should've been given more RP options. I'd have liked to be able to RP the Alliance-trained child of Alec Ryder more often. The wide-eyed and awestruck stuff doesn't really work for me; and many of the jokes annoy rather than entertain. I'm not sure what else to say. I've posted and explained my opinions pretty thoroughly. I don't expect everyone to agree, but this would be some of my strongest feedback for a team creating a sequel. Ok so this is the special rule of "first discard all assertive choices" proof of no assertive choices? And like I wrote it doesn't end with Atkins. Not by a long shot. But, yeah, of course if every time Ryder is assertive is going to be disqualified by some special rule then yes I suppose you can say that Ryder is never assertive.
|
|
inherit
ღ Voice of Reason
169
0
17,683
Element Zero
7,433
August 2016
elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by Element Zero on May 5, 2018 21:29:27 GMT
I said assertive, not homicidal. He'd be a total idiot to not have Dale Atkins punished. It's annoying that we don't actually see anything resembling an arrest, or even a call for Nexus Security. Dale just wanders away. We assume he's arrested and can confirm it via quest logs. There are numerous examples of what I'm saying in my previous posts. Unassertive: "Good meeting, everyone" (in an undertone as everyone wanders away). Assertive: "This isn't a military operation, but get permission first next time." (It's Ryder's ship and command. The crew should behave accordingly.) An Op like this one would require order, discipline and strong leadership. Ryder isn't a little uneven on those fronts. S/he is often like a first among equals, and I don't think that really works. Despite the semantics, this is essentially a military operation. They are a team of commandos visiting occupied worlds and participating in an ongoing war. Late-game Ryder, particularly Scott, feels more confident and in control. It's not that I don't like the character. I just think we should've been given more RP options. I'd have liked to be able to RP the Alliance-trained child of Alec Ryder more often. The wide-eyed and awestruck stuff doesn't really work for me; and many of the jokes annoy rather than entertain. I'm not sure what else to say. I've posted and explained my opinions pretty thoroughly. I don't expect everyone to agree, but this would be some of my strongest feedback for a team creating a sequel. Ok so this is the special rule of "first discard all assertive choices" proof of no assertive choices? And like I wrote it doesn't end with Atkins. Not by a long shot. But, yeah, of course if every time Ryder is assertive is going to be disqualified by some special rule then yes I suppose you can say that Ryder is never assertive. You know this is subjective, right? There's no "standard of proper assertiveness" to which we can measure Ryder. Some of us find Ryder too soft, passive, whatever. Others think Ryder is fine and enjoy the character progression. I'm not ignoring any "evidence". I've played the game 15 times, now. I'm expressing a very well developed opinion. That's it. Obviously, we have differing ideas regarding what qualifies as assertive leadership. I don't see us coming to an agreement, either. No big deal.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
Nov 25, 2024 11:23:17 GMT
45,673
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on May 21, 2018 5:41:32 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough. Once you are done with it, there is not much there to bring you back. Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better. Exactly this.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on May 21, 2018 14:32:05 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough. Once you are done with it, there is not much there to bring you back. Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better. Exactly this. I still haven’t finished B&W but my computer has been toast for nearly a year. Can’t wait to get it fixed but not just to finish that. I miss plenty of my old classic pc games. But in response to that post MEA keeps pulling me back in.
|
|
inherit
A blade answers only to the hand that wields it
3406
0
Nov 25, 2024 11:23:17 GMT
45,673
dazk
16,190
February 2017
dazk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
DazK1805
|
Post by dazk on May 21, 2018 21:47:24 GMT
I still haven’t finished B&W but my computer has been toast for nearly a year. Can’t wait to get it fixed but not just to finish that. I miss plenty of my old classic pc games. But in response to that post MEA keeps pulling me back in. Don't get me wrong I liked Witcher 3 and was super impressed when I played it and B&W is better than the original game but having played it twice, I tried for a third time and just couldn't do it. It just didn't hold me at all. MEA draws me back all the time, I enjoy making a different Ryder, playing a different way and experimenting with builds and weapon builds its great.
|
|
inherit
1039
0
Member is Online
Nov 25, 2024 19:20:25 GMT
5,145
Lebanese Dude
Anti-Gamer Culture
2,077
Aug 17, 2016 14:13:30 GMT
August 2016
lebanesedude
|
Post by Lebanese Dude on May 29, 2018 1:24:59 GMT
Just reading the comments here, I'm a little surprised at people saying you can't play a "military" Ryder. You can do it just fine with an intelligent selection of the dialogue wheel as well as the choices that are presented throughout the story.
If people are referring to how the crew and NPCs treat Ryder, well you can't really control how others look at you now can you?
|
|
JayKay
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PSN: JayKay91939
Posts: 666 Likes: 1,405
inherit
2289
0
1,405
JayKay
666
December 2016
jaykay
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
JayKay91939
|
Post by JayKay on May 29, 2018 6:29:02 GMT
I don't know if I'd go as far as to say it's the "most underrated." There were definitely problems at launch and there are definitely flaws to it. That said, I think there was also a lot of good stuff in there too. I personally loved the Ryder twins I made, the companions and crew were all at the very least solid with a lot of potential, and while there is a bit of open-world bloat, the main story is pretty solid and there are some great side quests and has some of the best loyalty quests of the entire series.
It's definitely not the best game I played in 2017, but it's also definitely a game that I still find myself itching to play and get more of.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on May 29, 2018 8:12:02 GMT
I've definitely done fewer runs on MEA than the MET. That said, when I started playing the MET, all games and DLC were out. If only ME1 were out would I have done as many playthroughs as I have so far? I doubt it.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on May 29, 2018 16:28:44 GMT
I've definitely done fewer runs on MEA than the MET. That said, when I started playing the MET, all games and DLC were out. If only ME1 were out would I have done as many playthroughs as I have so far? I doubt it. Well for me it’s the length that limits how many I do. Not quality or anything. It still baffles me when people say they’ve done dozens of runs of games like Oblivion and Skyrim. I still love playing them but I can’t play them that often due to length.
|
|
helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
Posts: 2,207 Likes: 3,214
inherit
867
0
Nov 25, 2024 18:34:44 GMT
3,214
helios969
Kamisama
2,207
August 2016
helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
|
Post by helios969 on May 29, 2018 19:27:06 GMT
I've definitely done fewer runs on MEA than the MET. That said, when I started playing the MET, all games and DLC were out. If only ME1 were out would I have done as many playthroughs as I have so far? I doubt it. Well for me it’s the length that limits how many I do. Not quality or anything. It still baffles me when people say they’ve done dozens of runs of games like Oblivion and Skyrim. I still love playing them but I can’t play them that often due to length. Ugh, Skyrim...talk about the most overrated game. I'll take a "bad" Bioware game to the best Bethesda can concoct anytime.
|
|