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Post by river82 on Mar 15, 2018 21:21:47 GMT
Not even close. The most underrated games almost always tend to be Indies which don't get the hundred million dollars of advertising dedicated to it that games like Mass Effect do.
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Post by malanek on Mar 15, 2018 21:31:02 GMT
I enjoyed it but I think it did deserve a fair amount of criticism. I didn't really care about the animations either, they were distracting but the kind of thing I can easily overlook.
I was more concerned about the open world aspect ruining pacing, poor game play around the open world aspects, a story that did not have internal resilience, and the multi-player aspect was a big step backwards from me3
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Post by Shinobu on Mar 15, 2018 22:34:35 GMT
Definitely overhated. It's not perfect, but the issues I have with the game can be fixed without scrapping the entire enterprise. I think a sequel with save importing (or keep importing) and actual consequences for choices made (Sloane v. Reyes, sparing/killing Primus, Arresting v. releasing Dr. Aden, to name a few) would go a long way toward bringing people back. Starting over with a new protagonist and crew would just be a step backwards, because we can never see the true consequences of choices in the first game of a series. It takes a second game to show how everything plays out. Even the Virmire choice would be inconsequential if the OT had stopped at ME1. I think the development of Andromeda was filled with good instincts/intentions with varying levels of execution: - Upping mobility and making combat more dynamic? That was great. I didn't want jump jets until I had them, now I never want to be without. - Bringing back loyalty missions and one-on-one get-togethers with crew? Definitely love this, just wish I loved my crew more. - An attitude of exploration and fun? Good in theory, but it tried to force a Citadel DLC feel onto relationships that hadn't had 3 games to deepen. Too soon. - Male and female protagonists that exist in each other's stories? Awesome. I just want both to be awake and interacting in the next game. The chemistry between Fryda and Tom is exceptional. They are my favorite female and male Bioware protagonist VAs to date (well, Jen Hale and Fryda are jointly my favorite female protagonists) and I will be very sad if we don't get to have them back. - Freedom to play the way you want (e.g., no class restrictions, multiple ways to get resources and gear, tens of optional sidequests). This is actually awesome, but if you don't understand how this works (as I didn't on my first playthrough) it's easy to get overwhelmed with options and start feeling like you have to do things you don't enjoy. My second playthrough was so much more fun because I ignored everything that felt like a chore (tasks, caches, mining, crafting, random mook fights, APEX missions, profiles) and just did stuff I enjoyed, like critical path quests, loyalty missions and tobogganing down snowy cliffs on Voeld. All with just 3 powers and pretty much one gun for the duration. I'm not arguing against all this freedom, I love it. I'm just arguing for better training of players so they realize they can just do the things they like and ignore the rest. If you like crafting, knock yourself out. - Emotive Ryder. I'm all for Ryder not being a brick like Shepard. The tone system is a good starting point but I felt it needs a few tweaks. Professional and logical felt too similar. Emotional seemed always to say the correct (Paragon) thing. I think it would be nice if a certain response type is wrong depending on the situation, so people need to think before just habitually choosing bottom left. Sometimes emotional people have inappropriate outbursts. Sometimes logical or humorous people come off as uncaring jerks. - Return of hazards. I loved this, I just didn't love being told every time the temperature changed. Many of the things I liked less in the game I can attribute to lack of time/resources or resting on laurels: Reused Asari faces, reused alien heads in general, reused dinosaurs and space bears, lack of finish on many faces (e.g., Kandros, Vorn), wonky animations, crew that I should have loved more but didn't. All of these things can be polished in a sequel. (To be clear, I loved the VAs for the crew, just not their dialogue.) Some things may difficult to fix: I don't think Bioware has hit the sweet spot on open worlds v. corridors yet. The open world part limits what can be done, for example, you can't drive 130kph in a detailed environment, so we get multiple barren areas (sand, snow, asteroids). Having so much room filled with inconsequential tasks makes the narrative lose focus. I think a more even mix of Habitat 7 style semi-open corridors, Havarl-like open but detailed maps that can't be driven on and wide open areas like Elaaden and Kadara would be good. Throw in a few ships/buildings with old fashioned corridors too. I'd rather have a 60 hour game with less driving and fewer tasks than a 120 hour game filled with rock scanning and mooks randomly jumping out of shuttles. I think the best way forward is to continue in Andromeda but treat MEA as a two-and-done rather than a trilogy, so that nothing in MEA2 needs to be left open ended. Bioware could up the heat by having a larger scale conflict. Maybe the Jardaan return and want to scrub the system to start over so Ryder has to form an alliance with the Kett to avoid everyone in the cluster getting wiped out (this may be too Reaper-esque). Or maybe the Kett invade in force and the Angara must petition the Jardaan to intervene while discovering their creators are actually arrogant assholes. Or maybe everyone has to fight "the Enemy" of the Jardaan, who are attracted by Meridian being online. Or maybe the issue is the uncontrolled growth of the Scourge now that remnant tech is lit up across the cluster. Bring back the original crew with a little bit more maturity (looking at you, Liam ) and put the screws to them. Maybe Ryder has to choose between mom or sibling surviving. I'll stop as I'm getting carried away.
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Post by Link"Guess"ski on Mar 15, 2018 23:56:49 GMT
It's a good game, but it was a little unpolished at launch and was punished mercilessly for that. Its biggest 'faults' are not being Mass Effect 1-3, and not having quite as compelling story beats/characters as those games. I also think to some extent an issue of "This isn't as good as the previous games!" came from the fact that, that was 3 games. You thought of this experience you had with 3 seperate games using one save and somehow this was supposed to live up to that. I think the game attempted to be like ME1 but with many elements of 2 and 3 particularly in control and feel of the gameplay, but for the story it was just impossible to create something like that. There's a Citadel-DLC quality to how they handled the companions, which reminded me of DA:I as well, where there's a distinct lack of tension with them. You can actually piss some of them off or do things they disagree with, but generally it lacked those points that made even ME1's cast stand out like the Wrex standoff on Virmire or Ash/Kaidan getting killed. It didn't have to be death either, it could've just been drama or a twist where, say, PeeBee held some Remnant knowledge a secret that would complicate things. But BioWare avoided such things because they wanted you to like the characters right away, and I think that's part of where the game felt real underwhelming; that sense of "safety" in it and similarly in how doing the main content of making planets viable and such is sort of like busywork. That said, I actaully did end up liking some of the colonization aspect of it. It's a less eventful story-framework in a sense but the setting and worldbuilding always impressed me the most in BioWare games so I appreciated some of this. The main story, while being bottlenecked by its retreading of ME1 in formula and plot, at least had a sense of things going on though and "world-changing" ramifications. I'm not sure what I think about it honestly, but I just liked the sense that the final mission has consequence for the setting even if it came with loads of hamfisted developments. In essence I think maybe it's just the quality of lore that was missing. Maybe showing you how the Krogan Rebellions came to be from the dawn of that conflict wouldn't have been as interesting as hearing the story and seeing how it shaped the relationship between the species in ME1, after the fact, and that might've been a misjudgement with Andromeda; to make you essentially a "Shepard" before they became the hero and put you in a setting before it became "the setting". By the end of the game they actually say "We can finally do what we expected to do when we arrived: to explore!" and that's the game in a nutshell in some ways. It has an air of inconsequentiality to it.
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Post by natetrace on Mar 16, 2018 0:40:21 GMT
I sunk more hours into Andromeda than any other game last year. It has its flaws for sure, but none were enough to drive me away from it. It was a studio put together to craft an entire new game, and instead of being allowed to continue and grow they were quashed. An unfortunate decision. I've said a lot about Andromeda and backed it up quite a bit. For now all I will say is that it has potential to become much more than it currently is. A sequel to send it off would be great. I still think it will be the third time the series gets rebooted (me2 was) and with some fresh faces including us creating a new main character. I think there is a lot that could still be done in Andromeda.
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Post by Guts on Mar 16, 2018 1:04:15 GMT
It's funny cause I always picture anti-SJW people as the jobless kind that also complain that aliens (not space ones) "took their job" Could not resist... DERKA DURRR
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Post by dmc1001 on Mar 16, 2018 4:40:56 GMT
Definitely underrated. My favorite game of 2017, and arguably my favorite Mass Effect game so far(the other contender being ME3). I really hope we get a sequel to expand and finish Ryder's story. ME3 is probably my favorite for any number of reasons, not least of which was that BioWare finally decided I was worthy of getting the LI I had deserved for at least the past 5 years prior. As for MEA, I found it to be fun to play. Not nearly as grim as it could have been given what had gone down prior to the beginning of the game. I did think Ryder could have shown a bit more emotion regarding losing Dad but it's not like Shepard had much emotion over being dead for 2 years (and that's from a game many argue is the best of the MET).
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Post by Andrew Lucas on Mar 16, 2018 14:22:10 GMT
It's overrated, actually.
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Post by sil on Mar 16, 2018 15:08:58 GMT
I love the game but it did have its fair share of problems, such as most colonies being pointless once you've established them (only Eos seems to get significant post-colonising missions), there were no new alien-aliens just humanoid ones, there wasn't enough tension in the plot despite the possibilities that colonisation brings for tension, the asari were poorly visualised, they didn't allow us to complete one of the main story objectives of bringing every ark home, and other issues. That's not to say its a bad game, I loved it, but it's flawed. I'd have happily bought any story DLC they would've added, and I'm sure to replay it once a few more mods come out.
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Post by xassantex on Mar 16, 2018 16:17:31 GMT
I enjoy the SP more than the MP. The only part that truly makes me cringe is the " and didn't die.." vidcom meeting ...if there were a mod that erases that meeting i'd install it before anything else. But the game has a lot going for it story wise, combat wise, graphically etc and is greatly improved with just a few mods that cut out the crap.
I hate how they messed up the MP instead of simply improving on ME3MP, which i still play !Mainly the bad weapons, the unending leveling, nerfed powers and lack of maps.
Here's hoping there is still a future for the game. DA4 might be a good indication of what BW is still capable of doing. Being in survival mode maybe will prove right that necessity is the mother of invention.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 17, 2018 1:24:27 GMT
Its coasting at average game review which I think is fair. It got maybe more flak than it deserved in the beginning as animations really are a minor issue, not worth losing it over. But, the story is just okay, the characters are bad, the combat is pretty good, but things like access to all powers, only 3 active powers, unbalanced weapons, crappy research system, lame platforming bits, brought down the game play.
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Post by Croatsky on Mar 18, 2018 2:58:25 GMT
I still feel cheated by lack of story DLC content.
We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold.
It just left very sour ending to what I otherwise found to be a great game from start to finish.
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Mar 18, 2018 8:01:53 GMT
I still feel cheated by lack of story DLC content. We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold. It just left very sour ending to what I otherwise found to be a great game from start to finish. Since EA killed the ME:A game so horridly -I will stick with what I have inferred. The Remnant were servants of the pre-fallen Angara. The Angara that we know by the end of the game were the Jardaan. I am not referring to the dialog in the game but to the codex's found around inside the monoliths. As to the Benefactors: I believe it to actually be the Citadel council -or the science branches of the different races governments. Each person shown in the Benefactor screen in the game were reference to the science divisions of said race in the image on the screen. As to the Quarians. Agreed. Bah! Humbug to Bioware.
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Post by sil on Mar 18, 2018 9:49:53 GMT
I still feel cheated by lack of story DLC content. We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold. It just left very sour ending to what I otherwise found to be a great game from start to finish. They were going to make DLC, don't believe their claims that they weren't. Most major EA game releases get some kind of DLC, all Bioware releases since DAO/ME1 have had DLC, the voice actress of Cora also mentioned recording new dialogue awhile after release, so it's pretty clear they cancelled their DLC plans. You only need to look at the Bioware blog entry shortly after ME:A's release, where they made it clear they had future plans in place for the game:
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Post by Croatsky on Mar 18, 2018 13:08:29 GMT
I still feel cheated by lack of story DLC content. We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold. It just left very sour ending to what I otherwise found to be a great game from start to finish. They were going to make DLC, don't believe their claims that they weren't. Most major EA game releases get some kind of DLC, all Bioware releases since DAO/ME1 have had DLC, the voice actress of Cora also mentioned recording new dialogue awhile after release, so it's pretty clear they cancelled their DLC plans. You only need to look at the Bioware blog entry shortly after ME:A's release, where they made it clear they had future plans in place for the game: Maybe, but it was proven BW Montreal was undergoing merger with EA Motive before ME:A even went Gold. If SP DLC's were still planned, it was only on paper as there simply was no people who can work on it. Skeleton crew that could work in it was only working on patches while integrating with EA Motive for whatever new IP they are making. Handful of people in Edmonton who took over later on was simply too low in numbers. I will note that anti-MEA crowd was for the most part full of shit. They couldn't know any of this, until after everything got reveled when BioWare confirmed Montreal-Motive merger.
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Just a flip of the coin.
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Post by Sanunes on Mar 18, 2018 15:10:30 GMT
I still feel cheated by lack of story DLC content. We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold. It just left very sour ending to what I otherwise found to be a great game from start to finish. Huh? Do you have any links to your claim of them knowing there wouldn't be DLC prior to the game going gold which is if I understand timetables correctly is about four months prior to the game's release. My guess is they knew patch 10 would be the last patch when they started to work on it and didn't tell anyone until it was released. I really don't get the whole "BioWare teased Quarian Ark DLC" to me they just teased the Quarian Ark everyone just seems to be adding the letters DLC behind it. They didn't have a roadmap for DLC like they will be releasing like the other games that have Season Passes. Its just like the upcoming book, the synopsis I have read about it talks about the trip to Andromeda and not that it will tie up everything to the point of rejoining the Initiative. If people are upset they teased something they did a lot of teasing in the first game as well with things like Cerberus and The Reapers for the first game focused on Saren and his motives while not wrapping everything up.
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Just a flip of the coin.
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Post by Sanunes on Mar 18, 2018 15:12:45 GMT
They were going to make DLC, don't believe their claims that they weren't. Most major EA game releases get some kind of DLC, all Bioware releases since DAO/ME1 have had DLC, the voice actress of Cora also mentioned recording new dialogue awhile after release, so it's pretty clear they cancelled their DLC plans. You only need to look at the Bioware blog entry shortly after ME:A's release, where they made it clear they had future plans in place for the game: Maybe, but it was proven BW Montreal was undergoing merger with EA Motive before ME:A even went Gold. If SP DLC's were still planned, it was only on paper as there simply was no people who can work on it. Skeleton crew that could work in it was only working on patches while integrating with EA Motive for whatever new IP they are making. Handful of people in Edmonton who took over later on was simply too low in numbers. I will note that anti-MEA crowd was for the most part full of shit. They couldn't know any of this, until after everything got reveled when BioWare confirmed Montreal-Motive merger. All that merger proves to me is that they weren't going straight into a sequel for they don't need a full team for DLC, not that there wouldn't be DLC for everyone keeps talking about EA and how they cheat their customers if they released a game with zero plans for DLC even before going gold means they were removing potential money off the table before even having any public reactions to their game.
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Post by PATPATPATlol on Mar 18, 2018 15:53:41 GMT
I enjoyed the game. Wasn't great but it also wasn't a pile of burning pyjak turds like a lot of haters went on about. Only done one play through but I'll probably end up doing another one at some point in the future. Just don't know when. Thought the environments were the best thing about it. Story was meh. Characters in general I felt neutral about except for Drack and Peebee.
Will bang play again
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Post by majesticjazz on Mar 19, 2018 2:37:57 GMT
I still feel cheated by lack of story DLC content. We know nothing about the Remnants and their creators, nothing about the Benefactors and that tease about Quarian Ark DLC is just... ugh. Not just in game, but also during one of MP events. Why tease DLC about that, when studio knew they woulsdn't make DLC's before game even went Gold. It just left very sour ending to what I otherwise found to be a great game from start to finish. Huh? Do you have any links to your claim of them knowing there wouldn't be DLC prior to the game going gold which is if I understand timetables correctly is about four months prior to the game's release. My guess is they knew patch 10 would be the last patch when they started to work on it and didn't tell anyone until it was released. I really don't get the whole "BioWare teased Quarian Ark DLC" to me they just teased the Quarian Ark everyone just seems to be adding the letters DLC behind it. They didn't have a roadmap for DLC like they will be releasing like the other games that have Season Passes. Its just like the upcoming book, the synopsis I have read about it talks about the trip to Andromeda and not that it will tie up everything to the point of rejoining the Initiative. If people are upset they teased something they did a lot of teasing in the first game as well with things like Cerberus and The Reapers for the first game focused on Saren and his motives while not wrapping everything up. You can talk your way out of it but to act like no DLC was planned is super naive. If MEA broke Bioware sales records, had 90%+ review scores with a overwhelmingly positive reception, we would would have had SP DLC. To say otherwise is to just come across as a sore loser and not wanting to admit that MEA bombed, thus causing EA to set MEA asside like Andy did to Woody.
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Just a flip of the coin.
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Post by Sanunes on Mar 19, 2018 3:14:15 GMT
Huh? Do you have any links to your claim of them knowing there wouldn't be DLC prior to the game going gold which is if I understand timetables correctly is about four months prior to the game's release. My guess is they knew patch 10 would be the last patch when they started to work on it and didn't tell anyone until it was released. I really don't get the whole "BioWare teased Quarian Ark DLC" to me they just teased the Quarian Ark everyone just seems to be adding the letters DLC behind it. They didn't have a roadmap for DLC like they will be releasing like the other games that have Season Passes. Its just like the upcoming book, the synopsis I have read about it talks about the trip to Andromeda and not that it will tie up everything to the point of rejoining the Initiative. If people are upset they teased something they did a lot of teasing in the first game as well with things like Cerberus and The Reapers for the first game focused on Saren and his motives while not wrapping everything up. You can talk your way out of it but to act like no DLC was planned is super naive. If MEA broke Bioware sales records, had 90%+ review scores with a overwhelmingly positive reception, we would would have had SP DLC. To say otherwise is to just come across as a sore loser and not wanting to admit that MEA bombed, thus causing EA to set MEA asside like Andy did to Woody. So you are agreeing with me then? For I don't see why EA would do that prior to the game going gold either pretty much for the same reasons. I just think that they might have known after patch 9, so they could plan the content of patch 10 accordingly.
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Post by majesticjazz on Mar 19, 2018 3:28:17 GMT
You can talk your way out of it but to act like no DLC was planned is super naive. If MEA broke Bioware sales records, had 90%+ review scores with a overwhelmingly positive reception, we would would have had SP DLC. To say otherwise is to just come across as a sore loser and not wanting to admit that MEA bombed, thus causing EA to set MEA asside like Andy did to Woody. So you are agreeing with me then? For I don't see why EA would do that prior to the game going gold either pretty much for the same reasons. I just think that they might have known after patch 9, so they could plan the content of patch 10 accordingly. When you mention the Quarian ark hint, you seemed like you were saying Bioware didnt have the aspirations to do sp dlc.
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N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Mar 19, 2018 4:53:16 GMT
So you are agreeing with me then? For I don't see why EA would do that prior to the game going gold either pretty much for the same reasons. I just think that they might have known after patch 9, so they could plan the content of patch 10 accordingly. When you mention the Quarian ark hint, you seemed like you were saying Bioware didnt have the aspirations to do sp dlc. What I was trying to say is that there was a chance that the Quarian ark might not have been DLC, not that there wouldn't be DLC. Now it is highly likely that it would have been DLC, but to me it would have been a wasted opportunity. I think it would have made a much more interesting premise for an entire game instead of a DLC that would probably have played out similarly to the Asari Ark, but maybe a little longer in length. After reading the synopsis of the upcoming book it just seems so much was going on there that just making into a hour or two DLC would be just the cliff notes of what might have been a much more interesting story.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Mar 19, 2018 5:17:33 GMT
Huh? Do you have any links to your claim of them knowing there wouldn't be DLC prior to the game going gold which is if I understand timetables correctly is about four months prior to the game's release. My guess is they knew patch 10 would be the last patch when they started to work on it and didn't tell anyone until it was released. I really don't get the whole "BioWare teased Quarian Ark DLC" to me they just teased the Quarian Ark everyone just seems to be adding the letters DLC behind it. They didn't have a roadmap for DLC like they will be releasing like the other games that have Season Passes. Its just like the upcoming book, the synopsis I have read about it talks about the trip to Andromeda and not that it will tie up everything to the point of rejoining the Initiative. If people are upset they teased something they did a lot of teasing in the first game as well with things like Cerberus and The Reapers for the first game focused on Saren and his motives while not wrapping everything up. You can talk your way out of it but to act like no DLC was planned is super naive. If MEA broke Bioware sales records, had 90%+ review scores with a overwhelmingly positive reception, we would would have had SP DLC. To say otherwise is to just come across as a sore loser and not wanting to admit that MEA bombed, thus causing EA to set MEA asside like Andy did to Woody. Not so sure about that. I think there is a reason there was no season pass. Sure if it sold like hot cakes they'd crank something out, but I think the evidence leads more to that they really didn't have plans for any DLC outside some general concepts. I think they had 0 confidence it in and expected to make no DLC, but if a miracle happened and it sold well they would flesh out some basic ideas into a DLC.
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 19, 2018 6:42:48 GMT
You can talk your way out of it but to act like no DLC was planned is super naive. If MEA broke Bioware sales records, had 90%+ review scores with a overwhelmingly positive reception, we would would have had SP DLC. To say otherwise is to just come across as a sore loser and not wanting to admit that MEA bombed, thus causing EA to set MEA asside like Andy did to Woody. Not so sure about that. I think there is a reason there was no season pass. Sure if it sold like hot cakes they'd crank something out, but I think the evidence leads more to that they really didn't have plans for any DLC outside some general concepts. I think they had 0 confidence it in and expected to make no DLC, but if a miracle happened and it sold well they would flesh out some basic ideas into a DLC. I disagree, I think with BioWare is a lose-lose scenario with Season Passes for they would get raked over the coals talking about what they are planning on doing with DLC because it would be then deemed "content cut for DLC" because they had an idea out there where they wanted to go with the DLC. What not having one gives BioWare is room to do different things if they want instead of making content to fill out content. If they really wanted to do a Season Pass they could have just as easily done them in the past, but they haven't.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Post by ahglock on Mar 19, 2018 6:50:38 GMT
Not so sure about that. I think there is a reason there was no season pass. Sure if it sold like hot cakes they'd crank something out, but I think the evidence leads more to that they really didn't have plans for any DLC outside some general concepts. I think they had 0 confidence it in and expected to make no DLC, but if a miracle happened and it sold well they would flesh out some basic ideas into a DLC. I disagree, I think with BioWare is a lose-lose scenario with Season Passes for they would get raked over the coals talking about what they are planning on doing with DLC because it would be then deemed "content cut for DLC" because they had an idea out there where they wanted to go with the DLC. What not having one gives BioWare is room to do different things if they want instead of making content to fill out content. If they really wanted to do a Season Pass they could have just as easily done them in the past, but they haven't. True they never had a season pass, but they were pushing some DLC before or at launch usually tied into the super amazing deluxe edition The lack of any of that leads me to believe they really had nothing planned. If something went great they'd work on it, but I don't get the impression they were expecting it to do well so really didn't bother planning out any DLC past some basic hey we should maybe do the quarian thing.
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