tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 23, 2018 11:34:00 GMT
It was underrated. And it was dogpiled and got a lot more flak than it deserved. But it also came out the same year as Breath of the Wild, Persona 5, Nier: Automata, Horizon: Zero Dawn, Divinity Original Sin II, and a bunch of others. That was frankly part of its problem. Last year was a crazy stupid awesome good year. One of the best in a long time. It wasn't even a like top 5 game of last year. It also came out after Witcher 3 which has frankly permanently raised the bar for open world games and action RPGs and Bioware hasn't really messed with their core formula since like 2009 other than adding some "eh" open world elements. A mostly mid-tier quality Bioware game with mediocre open world and severe polish issues just wasn't going to cut it. When Bioware pulls out their A game, they pull it out and I hold them up against anybody, but a B- contender just wasn't going to get that much acclaim unless it was in a year full of duds, and it wasn't. They need to double down on what they are the best in the industry at (*cough* *cough* characters *cough* *cough*) and actually really pull out the innovation and polish on the next game. Same old formula + a bit of watered-down Skyrim just won't cut it anymore. in before: I loved witcher 3. On point: wicther is overrated AF. Skyrim did many aspects of wicther , including compeling sidequests, 7 years ago. i cannot get all the joyriding for Witcher3 Maybe you just don't like spending your day rolling around with 2 huge swords
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Mar 23, 2018 11:51:53 GMT
This. I enjoyed the game. It was definitely overly criticized and overly hated. Still, it had and still has a lot of issues. I wish they hadn't released an unfinished game. Even if its iffy story and characters remained iffy, it could've received its due praise for its great gameplay and other strengths. As it is, I guess it's not hard for it to be the "most underrated" since it's often rated as "hot garbage". It's certainly better than many allow. Still, it's exactly what I thought it was last year: a solid but buggy game that needed much more work. Nice to see you projectpatdc . It's been a while. What's up! I've been busy with work and living at the beach. Traded my gaming hours for the exercising, kiteboarding, boozing, and chasing after beautiful women, but such is life. Should be on PS4 intermittently if you ever want to chat. I think after reading all the responses that my love for sci space adventures makes me a little biased. And that is fine. There are parts of the game where I'm in awe as if I am playing in a universe by Ridley Scott (actually just ran into Danny McBride [Alien Covenant] this weekend during St Pattys), but then some of the dialogue does seem more cringeworthy. I thought most of the old games had a decent amount of cringeworthy dialogue so it seemed to fit well. The point of my original post was that I enjoyed the game a lot more than the reviews and negative outcries portrayed. Ultimately I wish had a sequel. MassEffectAndromeda 2018-03-22 21-50-17-609 by prmjb, on Flickr I jumped into Andromeda again for the anniversary. And damn, I've missed those guys. Such a great fun game. Plenty of runs to go.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Mar 23, 2018 12:39:39 GMT
I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. You're right that he's not important to the game, but I will say he makes the Thessia mission bearable, and I like hearing him talk smack to t'soni. What background could t'soni have given? On Thessia Javik says she didn't study enough. I believe him more than I would her. Its unfortunate that Javik ended up being in a dlc. He was to have played a key role in ME3 https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ Don't get me wrong, it would have been interesting and probably a better plot point with who the Reddit thread talks about it. Unfortunately development happened and the game was changed. They needed to cut something and he was the thing that they thought would harm the game less or was the least completed aspect of the game and so he got cut. She was the exposition dump in the first game when it came to Protheans, have her get information from the Prothean database on Mars and that could have given us the fall of the Prothean empire and more about their physiology, similar to the idea she had when it came to the beacon if you pick refuse. Then Javik would have been left in the dust and we would have gotten a generic human squadmember that is about as interesting to the game as Kaiden/Ashley were.
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Mar 23, 2018 13:22:45 GMT
Yup... I think they should at the very least- have the dlc bundled or slashed heavily price wise. It’s weird going to your friend who hasn’t played the series and strongly recommending it, but saying “you need this DLC, and that one, that one for sure,” and having it all add up to the price of a full price game- especially since they inexplicably have story based dlc and squadmates behind paywalls for no good reason. >.< (still haven’t forgiven them after Javik and Tresspasser) You lose me when you say "inexplicably have story based DLC behind paywalls for no good reason". They are a business they make content to make money, I don't complain at a movie theater if my girlfriend wanted popcorn and say I paid for the movie ticket this should all be free for it is required for the proper experience. The reports on Javik is that he was cut during development and after the game was finished and gone gold it was decided they would finish his development as DLC. The parts they had already completed were shipped on the disk, but the unfinished parts of him and his mission were downloaded as DLC. I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. Which were the exact complaints about Omega being a bad DLC because it didn't feel like the story was good enough. Other than what you said about the Javik DLC is true, your popcorn analogy is terrible, sorry.
|
|
Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
Posts: 6,003 Likes: 9,087
inherit
1561
0
9,087
Sanunes
Just a flip of the coin.
6,003
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
4392
882
|
Post by Sanunes on Mar 23, 2018 13:39:11 GMT
You lose me when you say "inexplicably have story based DLC behind paywalls for no good reason". They are a business they make content to make money, I don't complain at a movie theater if my girlfriend wanted popcorn and say I paid for the movie ticket this should all be free for it is required for the proper experience. The reports on Javik is that he was cut during development and after the game was finished and gone gold it was decided they would finish his development as DLC. The parts they had already completed were shipped on the disk, but the unfinished parts of him and his mission were downloaded as DLC. I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. Which were the exact complaints about Omega being a bad DLC because it didn't feel like the story was good enough. Other than what you said about the Javik DLC is true, your popcorn analogy is terrible, sorry. Why isn't it true about Javik? If you are going to say my claims are false tell me why. You are welcome to disagree, but to make the claim they are false show me how I am wrong. You are welcome not to like my analogy, but the crap they sell at the concessions are designed to be part of the overall experience and they charge you an arm and a leg for them so to me it does work. edit: Lightened my response.
|
|
Fly In The Lotion
N3
It's not a lie if you believe it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: FlyInTheLotion
XBL Gamertag: N7 Swan Killer (retired)
Prime Posts:
Posts: 692 Likes: 2,831
inherit
1633
0
Dec 10, 2023 22:12:36 GMT
2,831
Fly In The Lotion
It's not a lie if you believe it.
692
Sept 20, 2016 7:00:39 GMT
September 2016
n7swankiller
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
FlyInTheLotion
N7 Swan Killer (retired)
|
Post by Fly In The Lotion on Mar 23, 2018 17:35:44 GMT
Other than what you said about the Javik DLC is true, your popcorn analogy is terrible, sorry. Why isn't it true about Javik? If you are going to say my claims are false tell me why. You are welcome to disagree, but to make the claim they are false show me how I am wrong. You are welcome not to like my analogy, but the crap they sell at the concessions are designed to be part of the overall experience and they charge you an arm and a leg for them so to me it does work. edit: Lightened my response. No, I meant you are probably right about the reason why "From Ashes" came out the way it did, however, it's not really like "popcorn" at movies, it's more about having sound on your movie. Would the game somewhat make sense without him? Probably. But it is a crucial part of it, - understanding the Protheans - as they are a major part of the history of MET. IMHO.
|
|
Raga
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 324 Likes: 622
inherit
2488
0
622
Raga
324
Dec 27, 2016 14:16:12 GMT
December 2016
ontarah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Raga on Mar 23, 2018 17:45:24 GMT
in before: I loved witcher 3. On point: wicther is overrated AF. Skyrim did many aspects of wicther , including compeling sidequests, 7 years ago. i cannot get all the joyriding for Witcher3 If you think Skyrim's quests have like even 25% the depth of the Witcher's quests or Bioware's when they are on, I can only say "to each their own" I guess because I have 0 inkling where an iota of that comes from. Bethesda games are all a mile wide and an inch deep.
|
|
azuremazey
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
Posts: 71 Likes: 134
inherit
6110
0
134
azuremazey
71
March 2017
azuremazey
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
|
Post by azuremazey on Mar 24, 2018 0:31:59 GMT
Oh cool! I love concept art. The Andromeda one has beautiful colored illustrations on nice paper, just like the other ones. I myself am an artist, but I only do character, animals, plants, and such; so seeing these beautiful environments, vehicles, interiors, etc. is stunning and inspiring. I love the character concepts as well, and seeing the development process and see how they've changed the concept from start to final product is so cool. That sounds really great, I love concept art books, I think they're fascinating. I've always been poor at art, but if I could paint/draw, I'd want to be a concept artist. I have seen bits and pieces of the ME:A art online, such as the kett wielding spears and krogan kiddies running around the Nexus. I'd love to see everything else sometime. I love them as well, and my collection is growing quite nicely. My favorite are the Mass Effect, MEA, Dragon Age, Fallout 4, Overwatch, Witcher 3, and The Art of Deus Ex Universe books. The MEA one is a pretty good size, chock-full of beautiful images.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Mar 24, 2018 0:42:05 GMT
That sounds really great, I love concept art books, I think they're fascinating. I've always been poor at art, but if I could paint/draw, I'd want to be a concept artist. I have seen bits and pieces of the ME:A art online, such as the kett wielding spears and krogan kiddies running around the Nexus. I'd love to see everything else sometime. I love them as well, and my collection is growing quite nicely. My favorite are the Mass Effect, MEA, Dragon Age, Fallout 4, Overwatch, Witcher 3, and The Art of Deus Ex Universe books. The MEA one is a pretty good size, chock-full of beautiful images. You've got the Witcher 3 one too? I'd love to have that one. I've got the Last of Us artbook, that one was the first gaming artbook I got. I was very impressed with the quality of it, in fact, all the Dark Horse artbooks are of great quality from what I've seen.
|
|
inherit
3408
0
Jun 28, 2021 11:43:33 GMT
206
marshalmoriarty
126
February 2017
marshalmoriarty
|
Post by marshalmoriarty on Mar 25, 2018 3:29:06 GMT
Eh, Ii don't think MEA can really complain with the way things turned out. I did enjoy many aspects of it, but there was more than enough wrong with it that it was never going to be a huge hit like previous BW games have been. (I've said many times though and still believe that its much better than ME3 and DAI - but those games had advantages that MEA didn't have, such as being the concluding part of an established series, coming out in a very lean time for RPGs etc etc).
It was alright and over the course of the game I felt myself getting onboard with it properly in a way I hadn't since DA2, but it was obvious MEA just didn't have that 'cool' factor that western fans demand and that alone was enough to guarantee its fate IMO however undeservedly.
Still, I still think you'd really have to stretch to say MEA was an undervalued gem or anything. I see it more as 'it was good for people who like this sort of thing'. It was more niche than usual, less cool than usual and the relative sparsity of big heroic moments and opportunities for Renegade style play didn't play to the crowd. But I felt all that stuff was getting out of hand in BW games anyway and felt very forced (as it does in Witcher as well IMO). Save me from that Fantasy Red Dead 'tough, surly badass brawls, seduces and self righteously sneers at those with causes' his way around the country.
It just all feels so cliched, like you're playing 'Self righteous Hero: Might makes Right Edition' or 'John Hero: American Man' etc. Along with all the Sheperd shilling and the rest of the nonsense, its long ago started to feel like parody as characters like Geralt growl 'I've got no Emotions' to the point where I feel the only acceptable follow up to that would be to have happy singing beavers pop up behind and croon 'NO EMOTIONS, JUST MAGIC POTIONS! SWORD OILS, BATH LOTIONS!' Anything to undercut this tiresome 'You're the most badass, most bestest and strengthiest person ever - nobody gets to tell you No' idiocy we keep getting pampered with. So I feel like I comfortably fit the 'person who likes this sort of thing' re MEA's approach.
But frankly if we're talking Most Underrated of last year, then I'd argue for The Sexy Brutale instead of MEA.
|
|
starlord
N3
Star-Lord, man, legendary outlaw?
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 395 Likes: 641
inherit
2901
0
641
starlord
Star-Lord, man, legendary outlaw?
395
Jan 19, 2017 20:48:12 GMT
January 2017
starlord
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by starlord on Mar 25, 2018 5:41:26 GMT
Yup... I think they should at the very least- have the dlc bundled or slashed heavily price wise. It’s weird going to your friend who hasn’t played the series and strongly recommending it, but saying “you need this DLC, and that one, that one for sure,” and having it all add up to the price of a full price game- especially since they inexplicably have story based dlc and squadmates behind paywalls for no good reason. >.< (still haven’t forgiven them after Javik and Tresspasser) You lose me when you say "inexplicably have story based DLC behind paywalls for no good reason". They are a business they make content to make money, I don't complain at a movie theater if my girlfriend wanted popcorn and say I paid for the movie ticket this should all be free for it is required for the proper experience. The reports on Javik is that he was cut during development and after the game was finished and gone gold it was decided they would finish his development as DLC. The parts they had already completed were shipped on the disk, but the unfinished parts of him and his mission were downloaded as DLC. I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. Which were the exact complaints about Omega being a bad DLC because it didn't feel like the story was good enough. I’m sorry- I don’t think I was clear in my quote. I’ll clarify: I don’t like it when dlc includes content integral to understanding the plot. I’m not a fan of dlc in general, admittedly, but I understand dlc like Dawnguard or Citadel. I could play Skyrim or ME3 and not need to play them to gain an understanding to the plot. However, I like the ME characters and I like the features that Dawnguard adds, so I will pay money to get them. Dlc like Fallout 3’s Broken Steel, the rumored Quarian Arc dlc that was allegedly in development and got canned, and Tresspasser all include things that I’d need to buy to get closure for the games story. Which is bullshit. It would be like going to see the next Star Wars movie and having them end it with Hux planning on blowing up a planet, as Rey, Finn, Rose and Poe celebrate the defeat of Kylo Ren- and you having to pay 16.99 to buy the DVD to see how they stop him. I’ve grown to realize many game companies see this as a way to make money- and it doesn’t make me like it any more. But that’s just my opinion.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 25, 2018 10:17:38 GMT
You lose me when you say "inexplicably have story based DLC behind paywalls for no good reason". They are a business they make content to make money, I don't complain at a movie theater if my girlfriend wanted popcorn and say I paid for the movie ticket this should all be free for it is required for the proper experience. The reports on Javik is that he was cut during development and after the game was finished and gone gold it was decided they would finish his development as DLC. The parts they had already completed were shipped on the disk, but the unfinished parts of him and his mission were downloaded as DLC. I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. Which were the exact complaints about Omega being a bad DLC because it didn't feel like the story was good enough. I’m sorry- I don’t think I was clear in my quote. I’ll clarify: I don’t like it when dlc includes content integral to understanding the plot. I’m not a fan of dlc in general, admittedly, but I understand dlc like Dawnguard or Citadel. I could play Skyrim or ME3 and not need to play them to gain an understanding to the plot. However, I like the ME characters and I like the features that Dawnguard adds, so I will pay money to get them. Dlc like Fallout 3’s Broken Steel, the rumored Quarian Arc dlc that was allegedly in development and got canned, and Tresspasser all include things that I’d need to buy to get closure for the games story. Which is bullshit. It would be like going to see the next Star Wars movie and having them end it with Hux planning on blowing up a planet, as Rey, Finn, Rose and Poe celebrate the defeat of Kylo Ren- and you having to pay 16.99 to buy the DVD to see how they stop him. I’ve grown to realize many game companies see this as a way to make money- and it doesn’t make me like it any more. But that’s just my opinion. Exactly, a matter like the fate of the Quarian ark needs to be dealt in a proper sequel, not a DLC DLCs should be limited to optional subplots
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Mar 25, 2018 11:35:05 GMT
I’m sorry- I don’t think I was clear in my quote. I’ll clarify: I don’t like it when dlc includes content integral to understanding the plot. I’m not a fan of dlc in general, admittedly, but I understand dlc like Dawnguard or Citadel. I could play Skyrim or ME3 and not need to play them to gain an understanding to the plot. However, I like the ME characters and I like the features that Dawnguard adds, so I will pay money to get them. Dlc like Fallout 3’s Broken Steel, the rumored Quarian Arc dlc that was allegedly in development and got canned, and Tresspasser all include things that I’d need to buy to get closure for the games story. Which is bullshit. It would be like going to see the next Star Wars movie and having them end it with Hux planning on blowing up a planet, as Rey, Finn, Rose and Poe celebrate the defeat of Kylo Ren- and you having to pay 16.99 to buy the DVD to see how they stop him. I’ve grown to realize many game companies see this as a way to make money- and it doesn’t make me like it any more. But that’s just my opinion. Exactly, a matter like the fate of the Quarian ark needs to be dealt in a proper sequel, not a DLC DLCs should be limited to optional subplots Well, the Quarian Ark should've been part of the main game. Bringing home the arks was one of the core storylines of the game, without the quarian ark, we never complete the game.
|
|
inherit
♨ Retired
24
0
26,293
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 25, 2018 15:01:44 GMT
Its interesting in the Initiative videos that only 4 ships are shown, human, turian, asari and salarian, before the release of MEA. Why wasn't the quarian ship not included? The other thing is that the Nexus looked to be able to have 4 that could dock to it, not 5. Is it because Bioware didn't manage the time they had very well that the best they could do is have audio from someone's omnitool mentioning them at the end of MEA?
|
|
correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
|
Post by correctamundo on Mar 25, 2018 15:35:23 GMT
Its interesting in the Initiative videos that only 4 ships are shown, human, turian, asari and salarian, before the release of MEA. Why wasn't the quarian ship not included? The other thing is that the Nexus looked to be able to have 4 that could dock to it, not 5. Is it because Bioware didn't manage the time they had very well that the best they could do is have audio from someone's omnitool mentioning them at the end of MEA? Ockhams razor tells us that Quarian ark was never intended to be in the game.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 25, 2018 18:57:13 GMT
Exactly, a matter like the fate of the Quarian ark needs to be dealt in a proper sequel, not a DLC DLCs should be limited to optional subplots Well, the Quarian Ark should've been part of the main game. Bringing home the arks was one of the core storylines of the game, without the quarian ark, we never complete the game. You don't defeat all the Reapers in ME1, does it mean the game is incomplete ?
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Mar 25, 2018 19:52:19 GMT
Well, the Quarian Ark should've been part of the main game. Bringing home the arks was one of the core storylines of the game, without the quarian ark, we never complete the game. You don't defeat all the Reapers in ME1, does it mean the game is incomplete ? Actually, your main goal is to stop Saren, that's established from just after the first mission. Sovereign comes into it later, but there was no aim in ME1 to defeat the Reapers, only to stop them returning through the Citadel, which we achieve. Saving the Arks is established just after the first mission in ME:A, plus many of the core storylines revolve around finding them. In fact, I'm pretty sure Ryder says more than once that he aims to bring them all home.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Mar 25, 2018 20:13:07 GMT
You don't defeat all the Reapers in ME1, does it mean the game is incomplete ? Actually, your main goal is to stop Saren, that's established from just after the first mission. Sovereign comes into it later, but there was no aim in ME1 to defeat the Reapers, only to stop them returning through the Citadel, which we achieve. Saving the Arks is established just after the first mission in ME:A, plus many of the core storylines revolve around finding them. In fact, I'm pretty sure Ryder says more than once that he aims to bring them all home. In MEA, your main goal is to find a home for humanity which you do with Meridian. Saving the arks is a major plot, but not the main plot since you can complete the game without saving two of them. Also, the quarian Ark wasn't part of the first wave so wasn't overdue yet unlike the asari, salarian, and turian Arks which are the ones you agree to find and you can find all of them so that questline is also finished in MEA.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,939 Likes: 3,175
inherit
634
0
May 14, 2017 17:50:43 GMT
3,175
Cyberstrike
is wanting to have some fun!
1,939
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Mar 25, 2018 20:41:17 GMT
It's been a heck of a year in gaming since march of 2017. Fast forward to a year later, one week before March 21, 2018, and we have had one of the best years in gaming history. After diving into all of these games, I still think Mass Effect Andromeda is one of my favorite gaming experiences this past year. I think it was the level of immersion in a sci fi outer space world that no other game has ever offered. ME Andromeda immersed me in the boots of an explorer who becomes a hero. I've played shitloads of games during the years, during 2017 also, as my job is to playtest the games. MEA was and is easily my favourite of them all, and you're right about nothing immersing more into explorer boots. There hasnt been a game I've been so invested after ME1 came out, and I have a bit of a hard time to play ME3 and especially ME2. I dont think its underrated, there are these idiots who spout their disappointment as everyones truth, and I think most of ppl dont have the energy anymore to answer or lets say feed the trolls... From all the hyped ones, Witcher 3 was a major letdown after all the hype and I stopped playing it quite soon. The environments are really immersive for me I love the feeling like I'm on some radioactive planet, a frozen planet, a planet that is insanely hot, a swampy jungle planet, a volcanic planet, or tropical paradise planet. I never felt that way about any of the planets in the MET.
|
|
Guts
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 788 Likes: 780
inherit
8463
0
780
Guts
788
May 17, 2017 21:57:52 GMT
May 2017
gatsu66
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by Guts on Mar 25, 2018 20:42:11 GMT
I really don't understand the importance people put on him anyway. He doesn't change the outcome of the game he gives information on how one outpost fell, background on the Protheans which Liara could have just as easily done, and gives an Asari some hope on a mission. You're right that he's not important to the game, but I will say he makes the Thessia mission bearable, and I like hearing him talk smack to t'soni. What background could t'soni have given? On Thessia Javik says she didn't study enough. I believe him more than I would her. Its unfortunate that Javik ended up being in a dlc. He was to have played a key role in ME3https://www.reddit.com/r/masseffect/comments/1wyz7e/some_interesting_facts_about_me3s_development/ I always think of how TotalBiscuit was part of a boycott due to the fact that they cut him out of the main game and made him Day One DLC.
|
|
tatann
N3
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 765 Likes: 1,038
inherit
1884
0
Apr 20, 2021 20:58:47 GMT
1,038
tatann
765
Oct 29, 2016 19:46:49 GMT
October 2016
tatann
Mass Effect Trilogy, Mass Effect Andromeda
|
Post by tatann on Mar 26, 2018 5:59:34 GMT
You don't defeat all the Reapers in ME1, does it mean the game is incomplete ? Actually, your main goal is to stop Saren, that's established from just after the first mission. Sovereign comes into it later, but there was no aim in ME1 to defeat the Reapers, only to stop them returning through the Citadel, which we achieve. Saving the Arks is established just after the first mission in ME:A, plus many of the core storylines revolve around finding them. In fact, I'm pretty sure Ryder says more than once that he aims to bring them all home. The Quarian ark isn't part of the first wave since it was delayed, it's established from the start too, so it isn't part of the quest "finding the arks"
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Mar 26, 2018 6:23:14 GMT
I don't think it was underrated at all. I tried my hardest to like the game, giving it multiple playthroughs with different "personalities" (as different as Ryder can be, anyway), and I put about 150 hours into the multiplayer, since ME3's MP was what kept me invested in the franchise between 2013 and 2016. After all was said and done, I think I wound up with about 240 hours total in the game and 97% completion for achievements (only missing the one for maxing out all profiles), although in retrospect I wish I had stopped playing after finishing my first playthrough at the 30 hour mark and moved on to something else.
If it didn't have the Mass Effect name attached to it, I have no doubt that I would have done exactly that.
I can start off by saying that I enjoyed the combat. The raw gameplay is some of the best that Bioware has pumped out, although after spending nearly 2000 hours on ME3MP (which was also handled by the Montreal studio), I had no doubts that I would enjoy the gameplay of Andromeda - the ways that they evolved the sandbox that Edmonton had set up for them in ME3 were pretty impressive. I also like the idea of being able to freely switch classes at any point, although I do wish that there was still some restriction, like tech classes can only switch to other tech classes and the same for biotics, but being able to mix and match powers from the different profiles was fun at first while trying to figure out the best combination of abilities for my playstyle.
Unfortunately I can't really say the same for the rest of the game. While I liked how Ryder was more of a blank slate than Shepard, ultimately not having a defined personality lead to Ryder being treated as a bit of a doormat by just about everyone. Sure, you had more control over how Ryder expressed him/herself, but you had significantly less control over what Ryder said. These are not the same thing. It seemed like you had no choice but to go along with what the writers intended the outcome to be, the only thing you could affect was how hard Ryder wailed and gnashed their teeth about it.
Speaking of wailing and gnashing of teeth, I found the main antagonist to be the least interesting villain in the entire game. Even that one asshole Krogan on Elaaden was more compelling than the Archon. While there is some interesting backstory to the Kett presented in the Codex, the way they were portrayed across the game made them feel like little more than re-skinned Collectors, minus the air of mystery. Abducting races to study what makes them special? Check, except the Kett did it through brute force and not any particularly special technology. Repurposing their captives into more soldiers? Check. The only thing that substantially differentiates them is their religious fanaticism, and that isn't nearly interesting enough to make them stand out, in my opinion.
The Angara were a huge missed opportunity. Here we are traveling to a whole new galaxy, and all we get are some fat quarians. The Angara would be just as at home in the Milky Way, which might as well be where the game takes place since the only new races we see are the Angara and the Kett (which are extragalactic invaders). Every other race we come across throughout the course of the game came with us from the Milky Way, which is a bit of an issue as it instills a sense of pointlessness in the decision to set the game in Andromeda. I get it, we only have access to a small portion of the Andromeda galaxy and there's bound to be more sentient life out there, plus any new races introduced can't be too alien since it would be difficult for the average player to connect to them in the way that a game like this requires.
Seems like a good segue to talk about squadmates, or at least what I remember of them. Jaal left a lot to be desired, but he wasn't offensively bad. I didn't like how emotional he was, it seemed like he was ready to cry at the slightest of interpersonal issues. Cora on the other hand was pretty bad. Far too obsessed with her time as an Asari Commando, needlessly standoffish towards Ryder for the first half of the game, about as endearing as wallpaper paste for the second half, and too thirsty for approval. Liam wasn't much better, but at least he had a personality to him. Shame it wasn't one I liked. He was a bumbling fuck-up, lived like a frat boy, and acted like one too. Peebee was obnoxious, straight up. I couldn't find a single redeeming quality in her, and I was actually upset I didn't have the option to shoot her, throw her out the airlock, or at the very least kick her off my ship after the events of her loyalty mission.
Vetra was a mixed bag. I liked her, but I think that's mostly due to my bias towards Turians and not down to any relevant aspect of her character. There were some sweet moments in her romance, but outside of those she was a bit like Cora in the sense that she seemed to be overwhelmingly focused on one aspect of her life (Sid) and devoid of any real substance outside of that. Drack was probably my favorite character in the game. While he wasn't without his problems, it's hard to not like a Krogan.
The main plot of the game was very predictable and repeated a lot of the same beats seen in the original trilogy (which in and of itself was predictable and repeated a lot of the same beats seen in other scifi works), which isn't necessarily a problem as long as it's put together well. Andromeda wasn't. The desire for the player to have complete autonomy in how they chose to progress through the game meant that there was never a sense of urgency to anything. It didn't matter if you did the next mission now, in ten minutes, or in ten hours because the game never put anything on the line or otherwise compelled you to see what happened next. The only time there was ever a hint of this is at the very end of the game where you temporarily take control of your sibling, but even this fades after the first few minutes and you remember that there's nothing really at stake. The events of the game still play out the same no matter what you do and it's virtually impossible to fuck up.
That said, the game does have some very strange outcomes to the few "tough choices" it does give you. A good example of this is the interrupt at the end of Jaal's loyalty mission. The leader of the nondescript terrorists has your loyal and trusted squadmate at gunpoint and is about to pull the trigger. You are given the option to shoot him and save your friend's life, or do nothing and allow your friend to be shot (and almost certainly killed, according to all the information you have been given up until that point). Surely then, the logical choice is to take the shot and not let your friend be publicly executed. You would in fact be wrong, because on top of your friend being tremendously pissed at you afterwards, the terrorist leader is such an inept marksman that if you decline to shoot him, he manages to almost completely miss a pistol shot from ten feet and your friend escapes with little more than a scratch. The cherry on top of all of this is that the act of him somehow missing causes a large amount of the support he had garnered to simply vanish in an instant, because reasons I guess.
There's still things I haven't mentioned yet, from how the majority of sidequests in the game boil down to fetch/kill quests that feel like they were ripped out of an MMO (and yes, those pointless additional tasks do count as sidequests by definition), how the "open world" areas were mostly empty wastelands devoid of any originality or noteworthy features apart from the waypoint to your next objective, to how the user interface design was some of the worst I've seen from a triple-a game. I could also talk about how the multiplayer was completely homogenized to the point of mediocrity in comparison to its predecessor, but I figure people here in the singleplayer section don't really care about that.
So that's my take on the game. Mediocre at best. Perhaps the flaws that people actually talked about, the bad animations, were overblown, but there's no denying that it was pretty embarrassing for big ticket game from a well-respected studio that had been five years in the making was released in that state, regardless of its connection to any established franchise.On the other hand, perhaps all that flak was well-deserved given the greater context around the game. I just wish people had focused on the substance of the game instead of the paint on its surface.
|
|
Kabraxal
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,053 Likes: 2,928
inherit
3790
0
2,928
Kabraxal
1,053
Feb 23, 2017 18:40:36 GMT
February 2017
kabraxal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Kabraxal on Mar 26, 2018 7:44:39 GMT
I don't think it was underrated at all. I tried my hardest to like the game, giving it multiple playthroughs with different "personalities" (as different as Ryder can be, anyway), and I put about 150 hours into the multiplayer, since ME3's MP was what kept me invested in the franchise between 2013 and 2016. After all was said and done, I think I wound up with about 240 hours total in the game and 97% completion for achievements (only missing the one for maxing out all profiles), although in retrospect I wish I had stopped playing after finishing my first playthrough at the 30 hour mark and moved on to something else. If it didn't have the Mass Effect name attached to it, I have no doubt that I would have done exactly that. I can start off by saying that I enjoyed the combat. The raw gameplay is some of the best that Bioware has pumped out, although after spending nearly 2000 hours on ME3MP (which was also handled by the Montreal studio), I had no doubts that I would enjoy the gameplay of Andromeda - the ways that they evolved the sandbox that Edmonton had set up for them in ME3 were pretty impressive. I also like the idea of being able to freely switch classes at any point, although I do wish that there was still some restriction, like tech classes can only switch to other tech classes and the same for biotics, but being able to mix and match powers from the different profiles was fun at first while trying to figure out the best combination of abilities for my playstyle. Unfortunately I can't really say the same for the rest of the game. While I liked how Ryder was more of a blank slate than Shepard, ultimately not having a defined personality lead to Ryder being treated as a bit of a doormat by just about everyone. Sure, you had more control over how Ryder expressed him/herself, but you had significantly less control over what Ryder said. These are not the same thing. It seemed like you had no choice but to go along with what the writers intended the outcome to be, the only thing you could affect was how hard Ryder wailed and gnashed their teeth about it. Speaking of wailing and gnashing of teeth, I found the main antagonist to be the least interesting villain in the entire game. Even that one asshole Krogan on Elaaden was more compelling than the Archon. While there is some interesting backstory to the Kett presented in the Codex, the way they were portrayed across the game made them feel like little more than re-skinned Collectors, minus the air of mystery. Abducting races to study what makes them special? Check, except the Kett did it through brute force and not any particularly special technology. Repurposing their captives into more soldiers? Check. The only thing that substantially differentiates them is their religious fanaticism, and that isn't nearly interesting enough to make them stand out, in my opinion. The Angara were a huge missed opportunity. Here we are traveling to a whole new galaxy, and all we get are some fat quarians. The Angara would be just as at home in the Milky Way, which might as well be where the game takes place since the only new races we see are the Angara and the Kett (which are extragalactic invaders). Every other race we come across throughout the course of the game came with us from the Milky Way, which is a bit of an issue as it instills a sense of pointlessness in the decision to set the game in Andromeda. I get it, we only have access to a small portion of the Andromeda galaxy and there's bound to be more sentient life out there, plus any new races introduced can't be too alien since it would be difficult for the average player to connect to them in the way that a game like this requires. Seems like a good segue to talk about squadmates, or at least what I remember of them. Jaal left a lot to be desired, but he wasn't offensively bad. I didn't like how emotional he was, it seemed like he was ready to cry at the slightest of interpersonal issues. Cora on the other hand was pretty bad. Far too obsessed with her time as an Asari Commando, needlessly standoffish towards Ryder for the first half of the game, about as endearing as wallpaper paste for the second half, and too thirsty for approval. Liam wasn't much better, but at least he had a personality to him. Shame it wasn't one I liked. He was a bumbling fuck-up, lived like a frat boy, and acted like one too. Peebee was obnoxious, straight up. I couldn't find a single redeeming quality in her, and I was actually upset I didn't have the option to shoot her, throw her out the airlock, or at the very least kick her off my ship after the events of her loyalty mission. Vetra was a mixed bag. I liked her, but I think that's mostly due to my bias towards Turians and not down to any relevant aspect of her character. There were some sweet moments in her romance, but outside of those she was a bit like Cora in the sense that she seemed to be overwhelmingly focused on one aspect of her life (Sid) and devoid of any real substance outside of that. Drack was probably my favorite character in the game. While he wasn't without his problems, it's hard to not like a Krogan. The main plot of the game was very predictable and repeated a lot of the same beats seen in the original trilogy (which in and of itself was predictable and repeated a lot of the same beats seen in other scifi works), which isn't necessarily a problem as long as it's put together well. Andromeda wasn't. The desire for the player to have complete autonomy in how they chose to progress through the game meant that there was never a sense of urgency to anything. It didn't matter if you did the next mission now, in ten minutes, or in ten hours because the game never put anything on the line or otherwise compelled you to see what happened next. The only time there was ever a hint of this is at the very end of the game where you temporarily take control of your sibling, but even this fades after the first few minutes and you remember that there's nothing really at stake. The events of the game still play out the same no matter what you do and it's virtually impossible to fuck up. That said, the game does have some very strange outcomes to the few "tough choices" it does give you. A good example of this is the interrupt at the end of Jaal's loyalty mission. The leader of the nondescript terrorists has your loyal and trusted squadmate at gunpoint and is about to pull the trigger. You are given the option to shoot him and save your friend's life, or do nothing and allow your friend to be shot (and almost certainly killed, according to all the information you have been given up until that point). Surely then, the logical choice is to take the shot and not let your friend be publicly executed. You would in fact be wrong, because on top of your friend being tremendously pissed at you afterwards, the terrorist leader is such an inept marksman that if you decline to shoot him, he manages to almost completely miss a pistol shot from ten feet and your friend escapes with little more than a scratch. The cherry on top of all of this is that the act of him somehow missing causes a large amount of the support he had garnered to simply vanish in an instant, because reasons I guess. There's still things I haven't mentioned yet, from how the majority of sidequests in the game boil down to fetch/kill quests that feel like they were ripped out of an MMO (and yes, those pointless additional tasks do count as sidequests by definition), how the "open world" areas were mostly empty wastelands devoid of any originality or noteworthy features apart from the waypoint to your next objective, to how the user interface design was some of the worst I've seen from a triple-a game. I could also talk about how the multiplayer was completely homogenized to the point of mediocrity in comparison to its predecessor, but I figure people here in the singleplayer section don't really care about that. So that's my take on the game. Mediocre at best. Perhaps the flaws that people actually talked about, the bad animations, were overblown, but there's no denying that it was pretty embarrassing for big ticket game from a well-respected studio that had been five years in the making was released in that state, regardless of its connection to any established franchise.On the other hand, perhaps all that flak was well-deserved given the greater context around the game. I just wish people had focused on the substance of the game instead of the paint on its surface. Why does almost every “critique” regurgitate the social media hatred verbotem? At least is just further proves the point: over hated and underated.
|
|
inherit
3
0
13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
FatherOfPearl
FatherOfPearl
7,305
3,002
|
Post by Pearl on Mar 26, 2018 8:36:42 GMT
Why does almost every “critique” regurgitate the social media hatred verbotem? At least is just further proves the point: over hated and underated. You are free to disagree, however if you're going to claim that I'm regurgitating something verbatim (as in, word-for-word), I would like to see some proof of that.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Mar 26, 2018 9:54:00 GMT
That said, the game does have some very strange outcomes to the few "tough choices" it does give you. A good example of this is the interrupt at the end of Jaal's loyalty mission. The leader of the nondescript terrorists has your loyal and trusted squadmate at gunpoint and is about to pull the trigger. You are given the option to shoot him and save your friend's life, or do nothing and allow your friend to be shot (and almost certainly killed, according to all the information you have been given up until that point). Surely then, the logical choice is to take the shot and not let your friend be publicly executed. You would in fact be wrong, because on top of your friend being tremendously pissed at you afterwards, the terrorist leader is such an inept marksman that if you decline to shoot him, he manages to almost completely miss a pistol shot from ten feet and your friend escapes with little more than a scratch. The cherry on top of all of this is that the act of him somehow missing causes a large amount of the support he had garnered to simply vanish in an instant, because reasons I guess. The reason they abandon the terrorist if he shoots Jaal is because they suddenly realise how far he (and they) have fallen by trying to murder one their own species in one of their sacred places, despite their whole movement being dedicated to removing aliens from Heleus. This might not make 100% sense to you but we're not talking about humans here, perhaps Angara are less stubborn and more fluid in their beliefs than humans are. The "logical" choice for a human might be to shoot the terrorist leader to save your friend, but then, the reason that friend is pissed is because he was using himself as a sacrifice to destabilise an anti-alien movement that was tearing his people apart. He was trying to offer himself up for the greater good, and sometimes the greater good is the more logical option, human or otherwise.
|
|