ioannisdenton
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Post by ioannisdenton on Mar 26, 2018 10:43:07 GMT
in before: I loved witcher 3. On point: wicther is overrated AF. Skyrim did many aspects of wicther , including compeling sidequests, 7 years ago. i cannot get all the joyriding for Witcher3 Yeah whatever this Wicther game, it sounds awful. Witcher 3 though, now that’s a great game. RPG of the decade. This Wicther game sounds pretty watered down. Probably a Witcher 3 clone. i have more than 500 hours of wicther3. rpg of the decade... its not as deep as you think it is. . if you bother to make the alternate choices little changes (baron LOL) and Ciri becoming empress caters to irrelevant choices in dialogue options (which i liked). When mass effect changed little to the various choices you lit up a torch. crafting is uterly useless as wicther gear sets is all you need. game is piss easy even with level scaling, sword skills are pointless and the best build is alchemy which i found most enjoyable. most quests are irellevant and postpone the emergency of the main quest, and once again this mattered in bioware games but in wicther is a blessing. Stop perfoming oral sex on wicther.
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Post by ioannisdenton on Mar 26, 2018 10:44:58 GMT
in before: I loved witcher 3. On point: wicther is overrated AF. Skyrim did many aspects of wicther , including compeling sidequests, 7 years ago. i cannot get all the joyriding for Witcher3 Maybe you just don't like spending your day rolling around with 2 huge swords exactly, all fights are like this.eery single one wth the occasional witcher sign.but noooo "best game evah"
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 26, 2018 11:08:52 GMT
Ah, yes, doormat... MassEffectAndromeda 2017-05-22 21-25-44-174 by prmjb, on Flickr MassEffectAndromeda 2017-05-22 21-56-39-569 by prmjb, on Flickr Ah, yes, and the "sense of urgency" critique. Where have we seen that lack of urgency before? Oh yes, ME3, ME2, ME1, DAI, DA2, DAA, DAO...TW3, TW2, TW... Ah, yes, "the virtually impossible to fuck up" critique. Whare have we...well you get the picture.
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Post by tatann on Mar 26, 2018 11:10:57 GMT
Maybe you just don't like spending your day rolling around with 2 huge swords exactly, all fights are like this.eery single one wth the occasional witcher sign.but noooo "best game evah" I loved (and still love) the first Witcher, maybe my second favorite RPG behing MET, but after 5 or 6 hours I stopped playing The Witcher 2 because of the Dark Souls combat. I've never been able to continue because of it even though the game looked gorgeous and was well written. Too bad...
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 26, 2018 11:12:58 GMT
I forgot to add that my latest PT of MEA with a custom Scott Ryder is ready for the end run. All the tasks and quests are done. He just needs some vids on Kadara for movie night and then it is the final journey.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 26, 2018 11:17:29 GMT
exactly, all fights are like this.eery single one wth the occasional witcher sign.but noooo "best game evah" I loved (and still love) the first Witcher, maybe my second favorite RPG behing MET, but after 5 or 6 hours I stopped playing The Witcher 2 because of the Dark Souls combat. I've never been able to continue because of it even though the game looked gorgeous and was well written. Too bad... The only thing you really need to do in TW3 is to roll, roll, roll, hit - rinse and repeat. But it is more fun to add in more actions like bombs, signs, parry and dodge. You don't have to though. TW2 is practically the same.
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Post by tatann on Mar 26, 2018 11:28:17 GMT
Why does almost every “critique” regurgitate the social media hatred verbotem? At least is just further proves the point: over hated and underated. You are free to disagree, however if you're going to claim that I'm regurgitating something verbatim (as in, word-for-word), I would like to see some proof of that. Agreed, I still think the game is generally over hated but even though you consider it overrated, at least you're not bashing it and gave it a (big) chance
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 26, 2018 17:01:31 GMT
Holy smokes the ending of Andromeda is a powerful gaming experience. Scott finished at 100% game completion. Level 67 I think. The galaxy map stuck at 99% for some reason even though every system was at 100%. Well, well. There are bugs here and there of different kinds, like Ryder comments triggering every so often, so maybe this is one as well. Or there is some anomaly out there that I've missed. No big deal to me. I'm really itching to jump right in with a f!Ryder. Bioware I salute you!
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Post by dmc1001 on Mar 26, 2018 17:28:51 GMT
Holy smokes the ennding of Andromeda is a powerful gaming experience. Scott finished at 100% game completion. Level 67 I think. The galaxy map stuck at 99% for some reason even though every system was at 100%. Well, well. There are bugs here and there of different kinds, like Ryder comments triggering every so often, so maybe this is one as well. Or there is some anomaly out there that I've missed. No big deal to me. I'm really itching to jump right in with a f!Ryder. Bioware I salute you! Glad you're enjoying it. There is a specific thread to discuss your MEA playing here: bsn.boards.net/thread/5797/today-andromeda.
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Post by Pearl on Mar 27, 2018 1:04:17 GMT
You are free to disagree, however if you're going to claim that I'm regurgitating something verbatim (as in, word-for-word), I would like to see some proof of that. Agreed, I still think the game is generally over hated but even though you consider it overrated, at least you're not bashing it and gave it a (big) chance I don't think it's overrated, I think it was rated fairly accurately, although for different reasons than most people seemed to focus on (i.e. "muh facial animations"). It's not the steaming pile of cow manure that many people claim it is - like I said in my initial post, there were some parts of the game that I genuinely enjoyed - but at the same time I don't see what people think is so great about it. If it were presented as its own IP and not a spinoff of an established franchise, then I think it would have been given more a bit more leeway with its rough edges. The reason they abandon the terrorist if he shoots Jaal is because they suddenly realise how far he (and they) have fallen by trying to murder one their own species in one of their sacred places, despite their whole movement being dedicated to removing aliens from Heleus. This might not make 100% sense to you but we're not talking about humans here, perhaps Angara are less stubborn and more fluid in their beliefs than humans are. The "logical" choice for a human might be to shoot the terrorist leader to save your friend, but then, the reason that friend is pissed is because he was using himself as a sacrifice to destabilise an anti-alien movement that was tearing his people apart. He was trying to offer himself up for the greater good, and sometimes the greater good is the more logical option, human or otherwise. And that's fine for an in-universe explanation, however the main problem here is that, from what I remember, it's not communicated to the player particularly well. Granted, I haven't played the game since some time last August so my memory may be failing me here, but from what I remember the only time the player is told that Jaal is willing (or planning) to sacrifice himself is when he says something along the lines of "No matter what, follow my lead.", which is a pretty vague statement.
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Post by helios969 on Mar 27, 2018 8:45:27 GMT
The rating is what the rating is. A small minority thoroughly enjoyed it; a small minority thoroughly despised it (mainly because they're still butthurt over MET's ending); and the majority found it pretty meh. TW3 is so highly praised because the majority say it's great and some 12 million purchases were made...and that's what companies with investors expect. I do believe Bioware needs to do some serious contemplation moving forward, not just in regards to Mass Effect but all their IP's. Do they want to continue creating inclusive worlds in an attempt to placate everyone...which really ends up satisfying no one; or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Do they want to fill a niche and have corresponding sales, or do they want mainstream numbers?
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Post by newnation on Mar 27, 2018 20:47:53 GMT
I definitely wouldn't say its underrated. This game has so many problems that it could be the President....sorry, had to do it. In all seriousness this game was average at best which is sad for a bioware game. The pacing was off and most of the missions and sidequests felt like a chore to play through. It also didn't have an identity of its own because it felt like it was trying way too hard to channel the first Mass Effect.
It is a shame because MEA had some great plot points like filling your dad's shoes, relationship with the Angara, the exiles, the divisions in the Kett,the other arcs and pathfinders. The problem was that this and about 70% of the plot just felt underdeveloped. I did love the gameplay though.
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Post by Hanako Ikezawa on Mar 27, 2018 21:32:05 GMT
The rating is what the rating is. A small minority thoroughly enjoyed it; a small minority thoroughly despised it (mainly because they're still butthurt over MET's ending); and the majority found it pretty meh. TW3 is so highly praised because the majority say it's great and some 12 million purchases were made...and that's what companies with investors expect. I do believe Bioware needs to do some serious contemplation moving forward, not just in regards to Mass Effect but all their IP's. Do they want to continue creating inclusive worlds in an attempt to placate everyone...which really ends up satisfying no one; or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Do they want to fill a niche and have corresponding sales, or do they want mainstream numbers? Why not both? Dragon Age: Inquisition did both and it is Bioware's best selling game to date.
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Post by river82 on Mar 27, 2018 21:55:37 GMT
The rating is what the rating is. A small minority thoroughly enjoyed it; a small minority thoroughly despised it (mainly because they're still butthurt over MET's ending); and the majority found it pretty meh. TW3 is so highly praised because the majority say it's great and some 12 million purchases were made...and that's what companies with investors expect. I do believe Bioware needs to do some serious contemplation moving forward, not just in regards to Mass Effect but all their IP's. Do they want to continue creating inclusive worlds in an attempt to placate everyone...which really ends up satisfying no one; or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Do they want to fill a niche and have corresponding sales, or do they want mainstream numbers? Why not both? Dragon Age: Inquisition did both and it is Bioware's best selling game to date. Bioware never confirmed this (I believe). They said Inquisition had the most successful launch in Bioware's history, but I've never seen them say it was their best selling game. I'm happy to be proven wrong though. EDIT: Changed "best selling game at launch" to "most successful launch". To be honest I don't even know what "most successful launch" means, right after Andrew Wilson said it he started commenting on "hours played" and "number of awards won" so I have a feeling their using factors other than units sold to determine this: "Dragon Age: Inquisition captivated fans and critics worldwide as it launched in November, and it quickly became the most successful launch in BioWare history. More than 113 million hours have already been spent exploring the depth and detail of the single-player experience in Dragon Age: Inquisition, and more players are joining each day. Named “Game of the Year” by 32 media outlets around the world, including IGN, Game Informer and the Associated Press, Dragon Age: Inquisition is a true masterpiece from the team at BioWare and a game that is sure to be played for a long time to come."
Source: Transcript of 2015 earnings call.
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Post by Kabraxal on Mar 28, 2018 0:28:27 GMT
The rating is what the rating is. A small minority thoroughly enjoyed it; a small minority thoroughly despised it (mainly because they're still butthurt over MET's ending); and the majority found it pretty meh. TW3 is so highly praised because the majority say it's great and some 12 million purchases were made...and that's what companies with investors expect. I do believe Bioware needs to do some serious contemplation moving forward, not just in regards to Mass Effect but all their IP's. Do they want to continue creating inclusive worlds in an attempt to placate everyone...which really ends up satisfying no one; or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Do they want to fill a niche and have corresponding sales, or do they want mainstream numbers? Consider DA:I and ME:A trounce TW3 in all those areas except sales... not sure why Bioware has to change. They appeal to a less boorish market that isn’t easily swayed by blood, tits, and badly written misery is all.
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Post by river82 on Mar 28, 2018 0:41:21 GMT
or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Consider DA:I and ME:A trounce TW3 in all those areas except sales... not sure why Bioware has to change. They didn't.
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Post by river82 on Mar 28, 2018 0:55:23 GMT
I'm going to trigger many, many people by quoting a Kotaku article comparing Inquisition and Witcher 3, just because I think Kirk made a nice comparison of the two. Spoilers Ahead. The full comparison is very long so I will take a few tidbits. I agree with the overall take that Dragon Age scrabbles to keep on equal footing in some areas, but gets blown away by the Witcher in others. Except for the combat ... Inquisition and the Witcher both suck there. So does Skyrim to be frank. Also Fallout 3 and 4. The Hero(ine)
Draw. This one's tough, because the two games take such different approaches. Inquisition lets you create a character and really role-play in the traditional sense. Wild Hunt is more of a Geralt of Rivia-simulator, and you're choosing how you want to act in a more predetermined part. Both approaches have strengths and weakness, and both allow their respective games to experiment with storytelling techniques that wouldn't work in the other game. They're actually nice complements to one another.
The Supporting Cast
It's tough not to give this one to Dragon Age just for giving us so many terrific new characters -- Dorian, Josephine, Iron Bull and his Chargers -- while further fleshing out the ones we already knew, like Cassandra and Varric. However, Wild Hunt deserves points for the sophistication with which it draws some of its more complicated characters, and the nuance with which it draws even its smallest bit players. Argh, this one is impossible. Is that two ties in a row? Why did I put this one second?
The Villain
Two very different approaches, but in the end, The Witcher gets this one. If you're going to have one definitive Villain, it should be a well-defined foe who actually tells us something about our heroes. Corypheus was too much of a cipher, in the end. The members of Wild Hunt's rogue's gallery often had their own complicated and conflicting motivations, and each of them served to test the relationship between Geralt and Ciri in different ways.
The Lore
The Witcher. Lore similarities notwithstanding, the Witcher games have a richness that Dragon Age can sometimes lack. That's not to say that the world of Dragon Age feels thin, but rather that when compared with the weird, grim underpinnings of the Witcher's world, Dragon Age's can feel more generic. While strict adherence to a series of fantasy novels could easily leave a game's lore feeling impenetrable, Wild Hunt falls on the right side of the line, and Sapkowski's books actually lend the world and characters an unusual degree of richness and implied history.
The World Map
Dragon Age. While Wild Hunt gets credit for having a game world that actually feels kingdom-sized, Inquisition's approach to scattering its areas across a large map, then letting you visit an in-game version of that map to allocate resources and troops, is novel and unexpectedly effective. It may not have been deep, but it was a cool idea.
The Sidequests
The Witcher 3, easy. Some of Inquisition's optional missions are great, but the majority of them pale in comparison with the side stuff in Wild Hunt. It's almost an unfair comparison -- The Witcher 3's sidequests set a new bar for what we should expect from RPGs.
The Clothes
The Witcher. Like many other aspects of the game, clothes in The Witcher are weighty and feel somehow specific in a way that other fantasy games, Dragon Age included, just can't match. Those big chunky medallions, the straps and strings tying armour together… many of the outfits -- nip-slipping sorceress lingerie excepted -- feel tangible and practical to a degree that's unusual for any video game. Also, the metal armour in Inquisition looks cheap and tacky.www.kotaku.com.au/2015/07/the-witcher-3-vsdragon-age-inquisition-the-comparison-we-had-to-make/
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Post by Hanako Ikezawa on Mar 28, 2018 1:04:54 GMT
river82 And we should care about the Kotaku opinion piece...why?
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Post by river82 on Mar 28, 2018 1:11:40 GMT
river82 And we should care about the Kotaku opinion piece...why? You can say that about any opinion posted on a forum from any user on the forum. I posted the Kotaku piece because it was a comprehensive piece and an interesting and in depth read. If you don't want to read it, feel free not to
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 28, 2018 5:38:05 GMT
river82 And we should care about the Kotaku opinion piece...why? You can say that about any opinion posted on a forum from any user on the forum. I posted the Kotaku piece because it was a comprehensive piece and an interesting and in depth read. If you don't want to read it, feel free not to And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. Mirror of transformation? Drunken barber is fun and all but little hair and beard doesn't really cut it. Get it? Cut it? Now cut this. I'm hot, and when I'm not...sorry. Round goes to DAI on KO.
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Post by ahglock on Mar 28, 2018 6:14:42 GMT
You can say that about any opinion posted on a forum from any user on the forum. I posted the Kotaku piece because it was a comprehensive piece and an interesting and in depth read. If you don't want to read it, feel free not to And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. Mirror of transformation? Drunken barber is fun and all but little hair and beard doesn't really cut it. Get it? Cut it? Now cut this. I'm hot, and when I'm not...sorry. Round goes to DAI on KO. I honestly don't even get the witcher 3 side quest fascination. Every quest I did before the horrible game play stopped me from playing was fairly normal. Oh noes take this to my dads grave, look minor plot twist when you get back. Hey some monster is killing things, go to quest point, follow tracks, do thing to get monster to appear kill monster, hey we are trying to do X protect us so you fight a few waves making sure monsters dont get close, someone is messing with my forge, find the bad guy. Everything is cinematic conversations, but the meat of the gameplay is the same as every other open world side quest with maybe some look we are edgy twist. Sure there will be some exceptional side quests but again every open world game has some really cool side quests.
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Post by Unicephalon 40-D on Mar 28, 2018 6:43:56 GMT
And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. Mirror of transformation? Drunken barber is fun and all but little hair and beard doesn't really cut it. Get it? Cut it? Now cut this. I'm hot, and when I'm not...sorry. Round goes to DAI on KO. I honestly don't even get the witcher 3 side quest fascination. Every quest I did before the horrible game play stopped me from playing was fairly normal. Oh noes take this to my dads grave, look minor plot twist when you get back. Hey some monster is killing things, go to quest point, follow tracks, do thing to get monster to appear kill monster, hey we are trying to do X protect us so you fight a few waves making sure monsters dont get close, someone is messing with my forge, find the bad guy. Everything is cinematic conversations, but the meat of the gameplay is the same as every other open world side quest with maybe some look we are edgy twist. Sure there will be some exceptional side quests but again every open world game has some really cool side quests. Jesus.. the first sidequest I encountered was the old lady with his loaned pan. Never ever have experienced as aggravating "hear ye hear ye" method and dull sidequest. I rate every sidequest in MEA better than that, and most of the sidequests were normal bread and butter. This made me think: have the praisers not played other games at all then? As Serza said, even the whole start of Fallout1 and 2 are deeper than most of Witcher 3. Sad. Witcher 2 was much better game from the start. I rate TW3 mediocre, and below MEA easily.
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Post by river82 on Mar 28, 2018 7:04:34 GMT
Jesus.. the first sidequest I encountered was the old lady with his loaned pan. Never ever have experienced as aggravating "hear ye hear ye" method and dull sidequest. I rate every sidequest in MEA better than that, and most of the sidequests were normal bread and butter. This made me think: have the praisers not played other games at all then? As Serza said, even the whole start of Fallout1 and 2 are deeper than most of Witcher 3. Sad. Witcher 2 was much better game from the start. I rate TW3 mediocre, and below MEA easily. I actually really like this sidequest. The whole idea of using soot to make ink is just a small piece of worldbuilding that helps the world feel real (it's actually sorta how some ink was made ... not very good ink though) and it's always interesting to read about people who don't have access to equipment having to jury rig stuff together. More importantly though the side quest fills in a bit of history of one of the characters SPOILER AHEAD: the spy from the hut is actually Thaler. He was in the first and second Witchers. The small side quest helps fill in some background as to what he's been doing.
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Post by correctamundo on Mar 28, 2018 7:11:26 GMT
And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. Mirror of transformation? Drunken barber is fun and all but little hair and beard doesn't really cut it. Get it? Cut it? Now cut this. I'm hot, and when I'm not...sorry. Round goes to DAI on KO. I honestly don't even get the witcher 3 side quest fascination. Every quest I did before the horrible game play stopped me from playing was fairly normal. Oh noes take this to my dads grave, look minor plot twist when you get back. Hey some monster is killing things, go to quest point, follow tracks, do thing to get monster to appear kill monster, hey we are trying to do X protect us so you fight a few waves making sure monsters dont get close, someone is messing with my forge, find the bad guy. Everything is cinematic conversations, but the meat of the gameplay is the same as every other open world side quest with maybe some look we are edgy twist. Sure there will be some exceptional side quests but again every open world game has some really cool side quests. Yup. The game is great if you ask me but it is just a fetchy as every other game out there. And sometimes way over the top. Some noonwraiths are spinechilling to fight etc. Some fight are not so hot. I have encountered very few really cool dungeons. There is one particular quest on Skellige though that really gor me the first time. Now that the mystery is out in the open it won't be as thrilling. The one really jarring thing for me though was when I had to get all upset about having to kill some rapists. Dafuq CDPR? Geralt is killing people left and right with no qualms whatsoever for no other reason than they happened to be in his way and all of a sudden he is heartbroken over some rapist scumbags? Next time (if) I get to that point I will see if there is a way around cesspool of writing.
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Post by helios969 on Mar 28, 2018 9:47:37 GMT
The rating is what the rating is. A small minority thoroughly enjoyed it; a small minority thoroughly despised it (mainly because they're still butthurt over MET's ending); and the majority found it pretty meh. TW3 is so highly praised because the majority say it's great and some 12 million purchases were made...and that's what companies with investors expect. I do believe Bioware needs to do some serious contemplation moving forward, not just in regards to Mass Effect but all their IP's. Do they want to continue creating inclusive worlds in an attempt to placate everyone...which really ends up satisfying no one; or do they want to get back to creating immersive worlds filled with creative and well written companions...stories filled with tension and conflict? Do they want to fill a niche and have corresponding sales, or do they want mainstream numbers? Consider DA:I and ME:A trounce TW3 in all those areas except sales... not sure why Bioware has to change. They appeal to a less boorish market that isn’t easily swayed by blood, tits, and badly written misery is all. Except for combat mechanics, enemy design and variability, open-world design, side-quests, cinematics, rising tension, focused narrative, armor and weapon designs...oh, yeah and the hair. And this is coming from someone who thoroughly enjoyed DAI...but the only areas I can give it the nod are replayability since you are given freedom to play M/F and various races (though clearly those were tacked on after the fact) whereas in the TW3 you can RP Geralt one of two ways.
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