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Post by Vall on Mar 28, 2018 11:51:36 GMT
And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. I'm sorry, what? Most of armor in DAI are variations on the same 3 pyjama armors with a couple of uniques, ability to color that does not increase variety or improve their design at all. TW3 armor on the other hand is mostly just gorgeous outside of couple questionable color choices (like the gold/green Griffin armor). ...and don't get me started on weapons in DAI. Almost all of them are just terrible.
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Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
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Don't knock the little winds. They're important - for morale.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Mar 28, 2018 12:35:22 GMT
And "wrong". I mean clothes? Dafuq Kirk? Did we get a tinting station in TW3? No? Clothes go to DAI on KO. I'm sorry, what? Most of armor in DAI are variations on the same 3 pyjama armors with a couple of uniques, ability to color that does not increase variety or improve their design at all. TW3 armor on the other hand is mostly just gorgeous outside of couple questionable color choices (like the gold/green Griffin armor). ...and don't get me started on weapons in DAI. Almost all of them are just terrible. Nah, there are way more than three. And you can combine them all however you see fit. The buffs vary depending on material and masterworks. And you can tint. There are some fun gambesons but mostly the game is built around the boring witcher gear. ...and don't get me started on weapons in TW3. There is like steel sword and silver sword. I had a nice axe once but compared the Axe of green edges, the Song of the marshes or Greatest hits. Meh. Never underestimeate the power of tinting.
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Post by Vall on Mar 28, 2018 13:58:41 GMT
I'm sorry, what? Most of armor in DAI are variations on the same 3 pyjama armors with a couple of uniques, ability to color that does not increase variety or improve their design at all. TW3 armor on the other hand is mostly just gorgeous outside of couple questionable color choices (like the gold/green Griffin armor). ...and don't get me started on weapons in DAI. Almost all of them are just terrible. Nah, there are way more than three. And you can combine them all however you see fit. The buffs vary depending on material and masterworks. And you can tint. There are some fun gambesons but mostly the game is built around the boring witcher gear. ...and don't get me started on weapons in TW3. There is like steel sword and silver sword. I had a nice axe once but compared the Axe of green edges, the Song of the marshes or Greatest hits. Meh. Never underestimeate the power of tinting. Outside of uniques, there are 3 base armor models (for each armor class) on which every other is built on, mostly through arm/leg mods. And if Witcher gear is boring, then DAI armor is fatally dull Ignoring taste, TW3 armor is more detailed and "real", while DAI has the ability to change the look of its armor. Choosing stats is a factor as well I suppose, though it doesn't really change anything in gameplay, rune system added with Hearts of Stone is more interesting than those. As for weapons...DAI has serious oversized paddle weapon thing going on. If you like that sort of thing, good for you, but I haven't found a single weapon model in DAI I liked while in TW3 I was going "awesome" on every other unique weapon drop. Yeah, tints are great....when the models they are applied to look good, which they don't in DAI
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Mar 28, 2018 14:06:07 GMT
I honestly don't even get the witcher 3 side quest fascination. Every quest I did before the horrible game play stopped me from playing was fairly normal. Oh noes take this to my dads grave, look minor plot twist when you get back. Hey some monster is killing things, go to quest point, follow tracks, do thing to get monster to appear kill monster, hey we are trying to do X protect us so you fight a few waves making sure monsters dont get close, someone is messing with my forge, find the bad guy. Everything is cinematic conversations, but the meat of the gameplay is the same as every other open world side quest with maybe some look we are edgy twist. Sure there will be some exceptional side quests but again every open world game has some really cool side quests. Jesus.. the first sidequest I encountered was the old lady with his loaned pan. Never ever have experienced as aggravating "hear ye hear ye" method and dull sidequest. I rate every sidequest in MEA better than that, and most of the sidequests were normal bread and butter. This made me think: have the praisers not played other games at all then? As Serza said, even the whole start of Fallout1 and 2 are deeper than most of Witcher 3. Sad. Witcher 2 was much better game from the start. I rate TW3 mediocre, and below MEA easily. I would agree I like The Witcher 2 more then the third one. The only reason why I never finished it was that I got bored with the combat, while I just never had interest in The Witcher 3.
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Post by samhain444 on Mar 28, 2018 14:29:28 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough.
Once you are done with it, there is not much there to bring you back.
Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better.
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Post by Unicephalon 40-D on Mar 28, 2018 15:36:44 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough. Once you are done with it, there is not much there to bring you back. Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better. Yes, and DA:I started great, which cannot be said from TW3..
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Post by samhain444 on Mar 28, 2018 16:02:19 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough. Once you are done with it, there is not much there to bring you back. Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better. Yes, and DA:I started great, which cannot be said from TW3.. Yeah, it's the first 10 hours of The Witcher 3 that really keep me from getting into it again. Geralt isn't that interesting a character - your dialigoue choices are "grumpy" and "less grumpy" - and the first bit involving Vesemir/Yen and the search for Ciri is hit and miss. The one thing CDPR nailed though was the free downloadable content, even if the majority of it is minor or cosmetic, and the expansion DLC's, "Hearts of Stone" and "Blood and Wine". Once you connect with Ciri, the game gets better and DLC's are actually better than the base game. Honestly, I'd be more interested in playing as Ciri if CDPR revisited "The Witcher" universe as opposed to Geralt.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
Prime Likes: 882
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Just a flip of the coin.
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Post by Sanunes on Mar 28, 2018 17:14:50 GMT
Yes, and DA:I started great, which cannot be said from TW3.. Yeah, it's the first 10 hours of The Witcher 3 that really keep me from getting into it again. Geralt isn't that interesting a character - your dialigoue choices are "grumpy" and "less grumpy" - and the first bit involving Vesemir/Yen and the search for Ciri is hit and miss. The one thing CDPR nailed though was the free downloadable content, even if the majority of it is minor or cosmetic, and the expansion DLC's, "Hearts of Stone" and "Blood and Wine". Once you connect with Ciri, the game gets better and DLC's are actually better than the base game. Honestly, I'd be more interested in playing as Ciri if CDPR revisited "The Witcher" universe as opposed to Geralt. I do have a question about that free downloadable content. How do you think people would react if BioWare released that same content the same way including NG+? To me it would be completely different with comments about how lazy they were not to put it into the main game or that they left it out to try and manipulate players into thinking they were getting something special.
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
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Post by Gileadan on Mar 28, 2018 17:34:18 GMT
I do have a question about that free downloadable content. How do you think people would react if BioWare released that same content the same way including NG+? To me it would be completely different with comments about how lazy they were not to put it into the main game or that they left it out to try and manipulate players into thinking they were getting something special. It would probably be different, yes, based on BioWare's past DLC practices. I'm sure the free TW3 DLC would have gotten a very different reception too if, for example, Triss and her quests had been a day one $10 DLC previously.
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Post by samhain444 on Mar 28, 2018 17:48:19 GMT
Yeah, it's the first 10 hours of The Witcher 3 that really keep me from getting into it again. Geralt isn't that interesting a character - your dialigoue choices are "grumpy" and "less grumpy" - and the first bit involving Vesemir/Yen and the search for Ciri is hit and miss. The one thing CDPR nailed though was the free downloadable content, even if the majority of it is minor or cosmetic, and the expansion DLC's, "Hearts of Stone" and "Blood and Wine". Once you connect with Ciri, the game gets better and DLC's are actually better than the base game. Honestly, I'd be more interested in playing as Ciri if CDPR revisited "The Witcher" universe as opposed to Geralt. I do have a question about that free downloadable content. How do you think people would react if BioWare released that same content the same way including NG+? To me it would be completely different with comments about how lazy they were not to put it into the main game or that they left it out to try and manipulate players into thinking they were getting something special. Oh, no doubt it would have gotten those comments because it's pretty fashionable to dump on BioWare for seemingly the minor of perceived transgressions. Same with CDPR adding the storage chests post-release...instead of "nice job, CDPR's really responding to the community", it would be "how could BioWare not think of this before". It's why 9+ scores puzzled me. It was obviously a deep, well-though out game but there was facial glitches, missions that could you not complete, missing features like the storage and newgame+ that seemed obvious to include, among other thing. A lot was cleaned up post-release to make it the tight experience it is today...which, obviously, they should...but they garnered a lot of good will at release by including the soundtrack and other goodies in with the purchase. CDPR is the critic's and fan's darling right now...let's see how long it lasts.
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Post by river82 on Mar 28, 2018 20:48:25 GMT
The Witcher 3 is fine but I haven't had the urge to play it in over 2 years...and this is after I bought the "Complete Edition" for $20 within the last year anticipating the desire for another playthrough. Once you are done with it, there is not much there to bring you back. Conversely, I'm still playing DA:I...prefer the NPCs, the combat, the world, the lore, your main party characters...for me, it was just better. Yes, and DA:I started great, which cannot be said from TW3.. The go-to advice for Inquisition is to get out of the Hinterlands as soon as humanly possible. It must be because Inquisition started great ...
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Post by samhain444 on Mar 28, 2018 21:18:06 GMT
Yes, and DA:I started great, which cannot be said from TW3.. The go-to advice for Inquisition is to get out of the Hinterlands as soon as humanly possible. It must be because Inquisition started great ... Actually, the advice is really to not try to complete the entire Hinterlands map before moving on to other maps like "Storm Coast", "Forbidden Oasis" and the "Fallow Mire" but, yeah, the beginning of "DA:I" is pretty great.
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Post by river82 on Mar 28, 2018 21:20:57 GMT
The go-to advice for Inquisition is to get out of the Hinterlands as soon as humanly possible. It must be because Inquisition started great ... Actually, the advice is really to not try to complete the entire Hinterlands map before moving on to other maps like "Storm Coast", "Forbidden Oasis" and the "Fallow Mire" Because the beginning area of DA:I is a huge area filled with bland fetch quests, and doing it all in one go will drive you bat-shit crazy.
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Post by samhain444 on Mar 28, 2018 21:24:08 GMT
Actually, the advice is really to not try to complete the entire Hinterlands map before moving on to other maps like "Storm Coast", "Forbidden Oasis" and the "Fallow Mire" Because the beginning area of DA:I is a huge area filled with bland fetch quests, and doing it all in one go will drive you bat-shit crazy. Well, the opinion of "filled with bland fetch quests" are simply that...an opinion. Primarily, there are certain areas of the Hinterlands that can't be completed at a beginning level and would require you to leave and revisit when you've leveled up.
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Post by river82 on Mar 28, 2018 21:28:10 GMT
Because the beginning area of DA:I is a huge area filled with bland fetch quests, and doing it all in one go will drive you bat-shit crazy. Well, the opinion of "filled with bland fetch quests" are simply that...an opinion. A pretty popular one: This is for the people who played the first few hours and decided Dragon Age: Inquisition wasn't doing it for them. It's for the people who were shocked at the 'MMO-ness' of the quests, or who were worn down by a seemingly endless stretch of busywork. Put simply, it's for the people who never made it out of the Hinterlands.Is that you? If so, I have an appeal. For god's sake, get out of the Hinterlands.I don't often adopt the role of the apologist. I enjoy Inquisition, but I'm perfectly fine with the idea that you might not. I wouldn't normally go out of my way to persuade people to play a game they're not enjoying. The difference here is that the Hinterlands trap is a real problem that I've seen first-hand.Our editor, Sam, was recently showing the signs—explaining how he'd spent a weekend pottering around, completing sedate, low-level quests. Our section editor, Andy Kelly, never left the area. Watching his appreciation for the game wane was like watching the moments before a car crash it's too late to avoid. "It's okay, I'm enjoying the Hinterlands," he'd say. Soon after, he stopped playing altogether.As the game's opening region, the Hinterlands fill a very particular role. They're filled with fetch quests and uncomplicated challenges—both as a way to easily teach the game's core combat and mechanics, and as pace-changer between the Big Important Shit found elsewhere in the campaign.Inquisition's developers claim that the Hinterlands alone are bigger than the playable areas of Dragon Age: Origins and Dragon Age 2 combined. That's an awful lot of fetching to quest, and it's absurd to think you could do it all in one visit. Inquisition's locations are places to return to over tens, maybe even hundreds of hours. You're meant to get a feel for them and move on—coming back later as you hop around the world. You'll find surprising stories out there, but you'll also find objectives that you can build upon on each return. Trivial tasks that, when completed a bit at a time, provide a nice reward when they're finally pieced together.If you haven't left the Hinterlands, you're not really playing Dragon Age: Inquisition yet. You're playing Dragon Age: Bunch of Chancers Who Aimlessly Wander About. You're not a cohesive unit, but rather a collection of bystanders embroiled in a potentially heretical order. The story has barely begun, and so there's little of import to do. The busywork is more frequent; the real meat of the game yet to be revealed.www.pcgamer.com/dragon-age-inquisition-why-you-need-to-get-out-of-the-hinterlands/
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Post by samhain444 on Mar 28, 2018 21:34:45 GMT
Well, the opinion of "filled with bland fetch quests" are simply that...an opinion. A pretty popular one: This is for the people who played the first few hours and decided Dragon Age: Inquisition wasn't doing it for them. It's for the people who were shocked at the 'MMO-ness' of the quests, or who were worn down by a seemingly endless stretch of busywork. Put simply, it's for the people who never made it out of the Hinterlands.Is that you? If so, I have an appeal. For god's sake, get out of the Hinterlands.I don't often adopt the role of the apologist. I enjoy Inquisition, but I'm perfectly fine with the idea that you might not. I wouldn't normally go out of my way to persuade people to play a game they're not enjoying. The difference here is that the Hinterlands trap is a real problem that I've seen first-hand.Our editor, Sam, was recently showing the signs—explaining how he'd spent a weekend pottering around, completing sedate, low-level quests. Our section editor, Andy Kelly, never left the area. Watching his appreciation for the game wane was like watching the moments before a car crash it's too late to avoid. "It's okay, I'm enjoying the Hinterlands," he'd say. Soon after, he stopped playing altogether.As the game's opening region, the Hinterlands fill a very particular role. They're filled with fetch quests and uncomplicated challenges—both as a way to easily teach the game's core combat and mechanics, and as pace-changer between the Big Important Shit found elsewhere in the campaign.Inquisition's developers claim that the Hinterlands alone are bigger than the playable areas of Dragon Age: Origins and Dragon Age 2 combined. That's an awful lot of fetching to quest, and it's absurd to think you could do it all in one visit. Inquisition's locations are places to return to over tens, maybe even hundreds of hours. You're meant to get a feel for them and move on—coming back later as you hop around the world. You'll find surprising stories out there, but you'll also find objectives that you can build upon on each return. Trivial tasks that, when completed a bit at a time, provide a nice reward when they're finally pieced together.If you haven't left the Hinterlands, you're not really playing Dragon Age: Inquisition yet. You're playing Dragon Age: Bunch of Chancers Who Aimlessly Wander About. You're not a cohesive unit, but rather a collection of bystanders embroiled in a potentially heretical order. The story has barely begun, and so there's little of import to do. The busywork is more frequent; the real meat of the game yet to be revealed.www.pcgamer.com/dragon-age-inquisition-why-you-need-to-get-out-of-the-hinterlands/"Our section editor, Andy Kelly, never left the area." No one told him he couldn't leave the area. Was Andy ever prevented from leaving the Hinterlands? Was he not given a map? Access to other areas on the War Table? "Inquisition's locations are places to return to over tens, maybe even hundreds of hours. You're meant to get a feel for them and move on—coming back later as you hop around the world. You'll find surprising stories out there, but you'll also find objectives that you can build upon on each return. Trivial tasks that, when completed a bit at a time, provide a nice reward when they're finally pieced together." Maybe they'll do a better job of explaining the maps to Andy next time
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Post by tatann on Mar 28, 2018 21:36:39 GMT
Actually, the advice is really to not try to complete the entire Hinterlands map before moving on to other maps like "Storm Coast", "Forbidden Oasis" and the "Fallow Mire" Because the beginning area of DA:I is a huge area filled with bland fetch quests, and doing it all in one go will drive you bat-shit crazy. You mean like Eos ? ^^
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Post by Son of Dorn on Mar 28, 2018 21:57:29 GMT
Because the beginning area of DA:I is a huge area filled with bland fetch quests, and doing it all in one go will drive you bat-shit crazy. You mean like Eos ? ^^ And just about the rest of the other places in MEA.
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Post by samhain444 on Mar 28, 2018 22:17:40 GMT
Eos was pretty straight forward in the beginning and then you are off to Aya, Havarl and Voeld so I'm not really getting the Hinterlands comparisons. You reactivate the power at Site 1: Promise, get the Nomad, visit the respective remnant sites, activate the Remnant Monoliths, re-activate the Vault and, by that time you are ready to establish the outpost on Prodromos. You are gated by the Radiation Levels from exploring too far and you advance on to the next narrative beat. Not seeing the "bland fetch quests"...
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Mar 28, 2018 22:21:52 GMT
Eos was pretty straight forward in the beginning and then you are off to Aya, Havarl and Voeld so I'm not really getting the Hinterlands comparisons. You reactivate the power at Site 1: Promise, get the Nomad, visit the respective remnant sites, activate the Remnant Monoliths, re-activate the Vault and, by that time you are ready to establish the outpost on Prodromos. You are gated by the Radiation Levels from exploring too far and you advance on to the next narrative beat. Not seeing the "bland fetch quests"... Me either. I actually thought the Eos quests were solid almost across those board. After the radiation is removed there are a couple of find the downed satellite type ones, so there are some fetch quests, but its hardly overloaded in them. I guess find the bodies one is a pain, but I liked the quests on EOS.
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Post by samhain444 on Mar 28, 2018 22:26:41 GMT
Eos was pretty straight forward in the beginning and then you are off to Aya, Havarl and Voeld so I'm not really getting the Hinterlands comparisons. You reactivate the power at Site 1: Promise, get the Nomad, visit the respective remnant sites, activate the Remnant Monoliths, re-activate the Vault and, by that time you are ready to establish the outpost on Prodromos. You are gated by the Radiation Levels from exploring too far and you advance on to the next narrative beat. Not seeing the "bland fetch quests"... Me either. I actually thought the Eos quests were solid almost across those board. After the radiation is removed there are a couple of find the downed satellite type ones, so there are some fetch quests, but its hardly overloaded in them. I guess find the bodies one is a pain, but I liked the quests on EOS. Yeah, after the radiation cleared, you had the "things to do" "Task:" side quests that littered the map that I only complete if I was going for 100% run. Luckily, they are optional but, if peoples completionist/OCD side kicks in, I can see them asking "why these?".
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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azuremazey
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Post by azuremazey on Mar 29, 2018 23:36:45 GMT
I love them as well, and my collection is growing quite nicely. My favorite are the Mass Effect, MEA, Dragon Age, Fallout 4, Overwatch, Witcher 3, and The Art of Deus Ex Universe books. The MEA one is a pretty good size, chock-full of beautiful images. You've got the Witcher 3 one too? I'd love to have that one. I've got the Last of Us artbook, that one was the first gaming artbook I got. I was very impressed with the quality of it, in fact, all the Dark Horse artbooks are of great quality from what I've seen. It's a beautiful book! Like you said, the Dark Horse artbooks are really nice, I have quite a bit of them. The Last of Us would be a great one to have in the collection!
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griffith82
Hope for the best, plan for the worst
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Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
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Post by griffith82 on Apr 4, 2018 14:08:59 GMT
Most definitely underrated. Most of the criticism was completely undeserved. If Andromeda doesn’t get a sequel because of self entitled brats I’ll be disappointed.
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ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
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ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
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Post by ahglock on Apr 4, 2018 18:17:49 GMT
Me either. I actually thought the Eos quests were solid almost across those board. After the radiation is removed there are a couple of find the downed satellite type ones, so there are some fetch quests, but its hardly overloaded in them. I guess find the bodies one is a pain, but I liked the quests on EOS. Yeah, after the radiation cleared, you had the "things to do" "Task:" side quests that littered the map that I only complete if I was going for 100% run. Luckily, they are optional but, if peoples completionist/OCD side kicks in, I can see them asking "why these?". Sure and some of them were duds that were just there to fill time. But on the other hand one of the fetch style quests is one of my favorites quests in quite a few games. The one where you come across a body of someone who was trying to set up beacons, and all you do is set up the rest of the beacons. But at each one you get some kind of motivational speech with a ongoing story. It end up being one of the most moving and depressing stories in the game for me, and it used like 10 lines of dialogue to get there. So even fetch quests done right can be a solid addition to a game.
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samhain444
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April 2017
samhain444
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by samhain444 on Apr 4, 2018 18:23:36 GMT
Yeah, after the radiation cleared, you had the "things to do" "Task:" side quests that littered the map that I only complete if I was going for 100% run. Luckily, they are optional but, if peoples completionist/OCD side kicks in, I can see them asking "why these?". Sure and some of them were duds that were just there to fill time. But on the other hand one of the fetch style quests is one of my favorites quests in quite a few games. The one where you come across a body of someone who was trying to set up beacons, and all you do is set up the rest of the beacons. But at each one you get some kind of motivational speech with a ongoing story. It end up being one of the most moving and depressing stories in the game for me, and it used like 10 lines of dialogue to get there. So even fetch quests done right can be a solid addition to a game. And it's implementation, like you said, is important. There is certainly a rhythm you get into with gunning the after-burner on the Nomad, finding new locales, checking the dots on the map, exploring the narrative datapads to their respective backstories. People accuse ME:A of being shallow but there is lot of dialogue and information available to read and, if you buzz by it, you'll miss some of the better "connective tissue" of the game.
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