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Post by Deleted on Apr 6, 2018 2:16:40 GMT
I don’t see the lack of DLC as evidence for them not continuing their in Andromeda. This is due to the situation Bioware was in when it came to that. Bioware Montreal was being merged into Motive Studios so they couldn’t develop DLC since all hands on deck to get other games like Battlefront II ready. Bioware Austin is busy supporting and developing content for SWTOR so didn’t have enough to develop DLC. Then finally Bioware Edmonton is devoted to developing Anthem, with those who aren’t developing DA4. So overall, they didn’t create DLC not because they didn’t want to but because they couldn’t. If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. Count me as one who wouldn’t buy it either. It be stupid for them to do that. I also have no desire to buy a rebooted Mass Effect Trilogy. Thanks to backwards compatibility, the MET I already own plays just fine on my Xbox One; and "fixing" the story (read - endings) at this point is pointless. People have modded the shit out of that story anyways and will probably continue to do so. Bioware shouldn't have to "compete" with the modders for re-sales of an IP they own. I'd rather see them move on with the new story in Andromeda or even put their efforts into an entirely new SP RPG IP. "Taint" is never all that lasting. If a new ME:A game is great, it will catch on. Sure, a few sour grapes die hards would refuse to buy it even if it's good, but they'd be relatively few. People are not going to flock to pre-order a reboot of ME1... they are probably going to still be skeptical enough that they'd wait to see if it is a great game. If it's not, they won't buy it just the same as they won't buy a mediocre ME:A one. The key is that the next ME game has to be not just good, but great... doesn't matter what galaxy it's in. The lowest risk option for Bioware will always be for them to invest their time in making whatever game and story THEY FEEL excited and enthusiastic about doing.
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Post by cypherj on Apr 6, 2018 2:55:12 GMT
It's amazing. In one thread EA is the evil empire, squeezing every last penny out of customers. Then in another they're too incompetent to have a plan in place to be able to take advantage of of the market for one of their biggest releases of the year. To say that they were unable to take advantage of revenue that was out there to be made just makes no sense for a company like this. That's saying had this game been a runaway hit, they didn't plan well enough to capitalize on it. I just can't see it.
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Post by Sanunes on Apr 6, 2018 3:32:30 GMT
Yes, this is true but don't count on it being a continuation of MEA. The decision to pull the plug so early is very telling. They could have been releasing a major expansion that included the Quarian Ark as well as dealing with many of the loose ends with minimal financial investment and enough core fans to make it profitable. That they didn't says they had no faith in the longer view of building the player base. Expect a reboot of the OT...or for them to canonize the ending of the OT and continue in the MW. And for the record I don't necessarily agree, this is more the pragmatist in me. I don’t see the lack of DLC as evidence for them not continuing their in Andromeda. This is due to the situation Bioware was in when it came to that. Bioware Montreal was being merged into Motive Studios so they couldn’t develop DLC since all hands on deck to get other games like Battlefront II ready. Bioware Austin is busy supporting and developing content for SWTOR so didn’t have enough to develop DLC. Then finally Bioware Edmonton is devoted to developing Anthem, with those who aren’t developing DA4. So overall, they didn’t create DLC not because they didn’t want to but because they couldn’t. If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. I agree, from what I have seen has led me to expect if they go back and canonize the ending or tried to bypass what happened in the original trilogy it would be just as bad as Andromeda's reception was. I could see them tweaking what they had planed for a sequel to Andromeda to try and iron out what people didn't like and focus more on what people did like. Which is what Mass Effect 2 was to Mass Effect 1 for me as well.
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Post by dmc1001 on Apr 6, 2018 3:44:04 GMT
If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. I'm among those who would not be interested in a canonized ending. It just doesn't interest me. Even me, who despises the Synthesis ending, believe that those who chose it should have their ending. Similarly, a reboot is pointless. We already know how the story ends and I don't believe they'll ever do it better.
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Post by Kedan on Apr 6, 2018 5:37:02 GMT
I assume that for every person who says “I wouldn’t buy it if they canonize an ending and continue in the Milky Way”, there’s probably a person who says “I will only buy it if they canonize an ending and continue in the Milky Way”. EA will look at the last thing that worked for the franchise, financially and critically, and, if they continue it, either will build off that or reboot that story. My money is on a reboot to draw in an entirely new fan base, because us older fans are just carrying around way too much conflicting baggage to make it worth targeting us as a group, and the timeframe between Andromeda and the development of any new entry is likely to be lengthy.
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Post by Sanunes on Apr 6, 2018 5:37:36 GMT
If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. I'm among those who would not be interested in a canonized ending. It just doesn't interest me. Even me, who despises the Synthesis ending, believe that those who chose it should have their ending. Similarly, a reboot is pointless. We already know how the story ends and I don't believe they'll ever do it better. Agreed. I think the only way they can go is forward for otherwise it will just be a bigger mess then what they are already in, in a lot of ways I think it would wind up like Banjo Kazooie where they make it too close to the original and people hate it or they go away from it and it would be like Andromeda where "its not my Mass Effect". As far as canonized ending, I think there were enough people upset at the change to Anderson being Humanities representative on the council that they would realize that it would be an enormous mistake to do it with something as major as the endings with all the controversy that was already around them and people still hang onto. My guess is they have some basic road map they wanted to do and where they wanted things to connect and that is where they are going to stay. There might be alterations for example that there is a new protagonist and Ryder's role changes, but at its core it will stay fairly close.
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Post by guanxi on Apr 6, 2018 5:51:51 GMT
I'd bet my last dollar Anthem 2 comes after DA4. Given the length of development cycles now I can't see Edmonton juggling 3 franchises with the existing workforce, could the extra hiring be justified financially... possibly but the last game got an entire studio shit-canned, it's not remotely safe to assume a mass effect reboot will follow DA4.
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Post by Sanunes on Apr 6, 2018 5:59:15 GMT
I assume that for every person who says “I wouldn’t buy it if they canonize an ending and continue in the Milky Way”, there’s probably a person who says “I will only buy it if they canonize an ending and continue in the Milky Way”. EA will look at the last thing that worked for the franchise, financially and critically, and, if they continue it, either will build off that or reboot that story. My money is on a reboot to draw in an entirely new fan base, because us older fans are just carrying around way too much conflicting baggage to make it worth targeting us as a group, and the timeframe between Andromeda and the development of any new entry is likely to be lengthy. The thing is you make it seem like the only thing that made the first three games good was the story and characters. There are plenty of other things that they could implement into Andromeda as it stands to make it more like the original game without the risk of going back to Shepard and crew or rehashing Reapers by looking at systems of the game itself. I think it would be a mistake to do anything related to the original games because those would have unattainable expectations of what the game should be and at the same time those expectations would vary so much they would never meet it.
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Post by Sanunes on Apr 6, 2018 6:06:48 GMT
I'd bet my last dollar Anthem 2 comes after DA4. Given the length of development cycles now I can't see Edmonton juggling 3 franchises with the existing workforce, could the extra hiring be justified financially... possibly but the last game got an entire studio shit-canned, it's not remotely safe to assume a mass effect reboot will follow DA4. BioWare Edmonton is moving so it is hard to say. I am not sure if EA would need to hire many people to make a third team for BioWare to work on Mass Effect. They have shown they move people around which is why I think both BioWare Montreal and Visceral were closed was because they didn't have a new game for them to work on and just moved them to work on other games. So EA might just need to find a hole in their overall development schedule and move people around. It seems to be their new approach to crunch as well that they will move people in from other EA studios to help get a game ready. It seems that EA is making about a third of the games they used to, but still have all the staff or at least didn't have mass firings otherwise I am pretty sure that would have made the news rounds. Just a personal opinion "shit-canned" would mean to me that everyone was fired as well, but they were just moved to Motive Studios in Montreal with a few people leaving.
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Post by dmc1001 on Apr 6, 2018 6:10:51 GMT
As far as canonized ending, I think there were enough people upset at the change to Anderson being Humanities representative on the council that they would realize that it would be an enormous mistake to do it with something as major as the endings with all the controversy that was already around them and people still hang onto. What is this? I choose Anderson 90% of the time to be Councilor. Even when I chose Udina I never saw any "cannon" reference to Anderson having been so.
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Post by helios969 on Apr 6, 2018 10:01:28 GMT
Yes, this is true but don't count on it being a continuation of MEA. The decision to pull the plug so early is very telling. They could have been releasing a major expansion that included the Quarian Ark as well as dealing with many of the loose ends with minimal financial investment and enough core fans to make it profitable. That they didn't says they had no faith in the longer view of building the player base. Expect a reboot of the OT...or for them to canonize the ending of the OT and continue in the MW. And for the record I don't necessarily agree, this is more the pragmatist in me. I don’t see the lack of DLC as evidence for them not continuing their in Andromeda. This is due to the situation Bioware was in when it came to that. Bioware Montreal was being merged into Motive Studios so they couldn’t develop DLC since all hands on deck to get other games like Battlefront II ready. Bioware Austin is busy supporting and developing content for SWTOR so didn’t have enough to develop DLC. Then finally Bioware Edmonton is devoted to developing Anthem, with those who aren’t developing DA4. So overall, they didn’t create DLC not because they didn’t want to but because they couldn’t. If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. The reality is that Bio/EA do not make games for the few thousand that really enjoy a particular gameplay/story style, but (necessarily) need to target a broad audience. We BSNers like to think we are the representative voice of Bio games, but in actually are the (lunatic) fringe. All any of us have to do is to step away from our fandom for a moment and look at it logically from a business perspective. If MEA had been the critical and financial success they'd hoped for would we be sitting here a year later without game support or lack of DLC? I think we all know the answer to that. And yes you're right that it's a risky venture to go back, but to most people Shepard is synonymous with Mass Effect...and at worst those such as yourself who would be unwilling to play a reboot would be offset by those who refused to play MEA after the ME3 ending debacle. All Bio/EA would need to do is flash a 15 second clip starting with the N7 logo that transitions to MaleSheps iconic look with some arbitrary date of release and people would freak the hell out...this place would meltdown. Hype would be immediate.
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Post by griffith82 on Apr 6, 2018 11:00:47 GMT
I don’t see the lack of DLC as evidence for them not continuing their in Andromeda. This is due to the situation Bioware was in when it came to that. Bioware Montreal was being merged into Motive Studios so they couldn’t develop DLC since all hands on deck to get other games like Battlefront II ready. Bioware Austin is busy supporting and developing content for SWTOR so didn’t have enough to develop DLC. Then finally Bioware Edmonton is devoted to developing Anthem, with those who aren’t developing DA4. So overall, they didn’t create DLC not because they didn’t want to but because they couldn’t. If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. The reality is that Bio/EA do not make games for the few thousand that really enjoy a particular gameplay/story style, but (necessarily) need to target a broad audience. We BSNers like to think we are the representative voice of Bio games, but in actually are the (lunatic) fringe. All any of us have to do is to step away from our fandom for a moment and look at it logically from a business perspective. If MEA had been the critical and financial success they'd hoped for would we be sitting here a year later without game support or lack of DLC? I think we all know the answer to that. And yes you're right that it's a risky venture to go back, but to most people Shepard is synonymous with Mass Effect...and at worst those such as yourself who would be unwilling to play a reboot would be offset by those who refused to play MEA after the ME3 ending debacle. All Bio/EA would need to do is flash a 15 second clip starting with the N7 logo that transitions to MaleSheps iconic look with some arbitrary date of release and people would freak the hell out...this place would meltdown. Hype would be immediate. I doubt it. There are more of us ( who liked MEA) than you think. Also Shep’s story is done Bioware has said it many times. The only way ahead is forward.
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Post by themikefest on Apr 6, 2018 11:47:17 GMT
They could release a remastered trilogy. I would guess it would sell very well. I like to see Shepard return for another game. It wouldn't be hard for that to happen. I also like to see a sequel to MEA, but that's more about learning who the Benefactor is and what the kett will do after the events of MEA.
Whatever Bioware chooses to do, won't happen anytime soon. I would guess the earliest any information released about another ME game won't happen until after the release of the next da game.
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Post by sjsharp2010 on Apr 6, 2018 11:53:50 GMT
I don’t see the lack of DLC as evidence for them not continuing their in Andromeda. This is due to the situation Bioware was in when it came to that. Bioware Montreal was being merged into Motive Studios so they couldn’t develop DLC since all hands on deck to get other games like Battlefront II ready. Bioware Austin is busy supporting and developing content for SWTOR so didn’t have enough to develop DLC. Then finally Bioware Edmonton is devoted to developing Anthem, with those who aren’t developing DA4. So overall, they didn’t create DLC not because they didn’t want to but because they couldn’t. If they do instead of a MEA2 do something like you suggest, it is just as risky a venture if not more so. There are loads of people, myself included, who wouldn’t buy a reboot or a ME4 that canonized the Shepard Trilogy. Plus practically, it would be wiser to continue in Andromeda and use what they put in place. Count me as one who wouldn’t buy it either. It be stupid for them to do that. Indeed if anything it would likely end the series faster than anything else. I think there can be an MEA 2 but they need to just make sure they do a better job with the sequel and bring their A game. I think it's more mismanagement that hurt the game rather than the idea of it. As for me I think MEA has some really good ideas the game was just mismanaged and ultimately that's what cost it the chance to be a great game. Bioware just needs to learn from that and make sure it doesn't happen in the future.
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Just a flip of the coin.
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Post by Sanunes on Apr 6, 2018 12:23:28 GMT
As far as canonized ending, I think there were enough people upset at the change to Anderson being Humanities representative on the council that they would realize that it would be an enormous mistake to do it with something as major as the endings with all the controversy that was already around them and people still hang onto. What is this? I choose Anderson 90% of the time to be Councilor. Even when I chose Udina I never saw any "cannon" reference to Anderson having been so. For a couple of days near launch there were groups of people that were not happy that their choice of Anderson was nullified to be Udina to justify story reasons. I think the only reason why it stopped being an issue is the ending issue hit full tilt. They made Anderson into Humanities representative and didn't seem satisfied by him saying something along the lines of "I wanted to be on the front lines with my men not behind a desk, so I let Udina have the job". If that was the case to a minor story element I could only see it being amplified to a major issue if it is the endings and they decide to do a similar approach. I can only imagine how people might react if BioWare decides that Synthesis would be the ending they choose because it would be easier to nullify the other endings into it.
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Post by griffith82 on Apr 6, 2018 12:35:47 GMT
They could release a remastered trilogy. I would guess it would sell very well. I like to see Shepard return for another game. It wouldn't be hard for that to happen. I also like to see a sequel to MEA, but that's more about learning who the Benefactor is and what the kett will do after the events of MEA. Whatever Bioware chooses to do, won't happen anytime soon. I would guess the earliest any information released about another ME game won't happen until after the release of the next da game. A remaster isn’t possible. It’d have to be remade from the ground up likely on UE4. At least ME1 and 2 would have to be. 3 could just use an update.
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Post by griffith82 on Apr 6, 2018 12:42:09 GMT
What is this? I choose Anderson 90% of the time to be Councilor. Even when I chose Udina I never saw any "cannon" reference to Anderson having been so. For a couple of days near launch there were groups of people that were not happy that their choice of Anderson was nullified to be Udina to justify story reasons. I think the only reason why it stopped being an issue is the ending issue hit full tilt. They made Anderson into Humanities representative and didn't seem satisfied by him saying something along the lines of "I wanted to be on the front lines with my men not behind a desk, so I let Udina have the job". If that was the case to a minor story element I could only see it being amplified to a major issue if it is the endings and they decide to do a similar approach. I can only imagine how people might react if BioWare decides that Synthesis would be the ending they choose because it would be easier to nullify the other endings into it. At first it bothered me but then I realized Anderson is military through and through. It made sense to me and I accepted it.
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Post by themikefest on Apr 6, 2018 12:44:32 GMT
A remaster isn’t possible. It’d have to be remade from the ground up likely on UE4. At least ME1 and 2 would have to be. 3 could just use an update. Why would ME1/2 have to be remade? What update would ME3 get?
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Post by dmc1001 on Apr 6, 2018 12:46:34 GMT
What is this? I choose Anderson 90% of the time to be Councilor. Even when I chose Udina I never saw any "cannon" reference to Anderson having been so. For a couple of days near launch there were groups of people that were not happy that their choice of Anderson was nullified to be Udina to justify story reasons. I think the only reason why it stopped being an issue is the ending issue hit full tilt. They made Anderson into Humanities representative and didn't seem satisfied by him saying something along the lines of "I wanted to be on the front lines with my men not behind a desk, so I let Udina have the job". If that was the case to a minor story element I could only see it being amplified to a major issue if it is the endings and they decide to do a similar approach. I can only imagine how people might react if BioWare decides that Synthesis would be the ending they choose because it would be easier to nullify the other endings into it. Oh, I see. It was a minor annoyance when the first time through, but I ultimately thought it worked for a few reasons. First, primary, is that he never wanted the job. Second, after the events of ME2, he probably realized the Council were idiots and he would be more useful on Earth (while a politician like Udina, who understood better how it worked, might do be more useful on the Council). Third, after Arrival, he knew the Reapers were coming and wanted to be home to help defend his planet. Anyone is free to discard any of those reasons but it worked for me. Then again, I think public outrage is pointless over this stuff. Mind you, I'm not promoting Synthesis. It was an example that it's a valid choice for some people and why should it be ignored? There's a guy in another sub-forum that tends to argue that any choice other than Synthesis is murder. And while I don't agree with his logic, I doubt he's alone.
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Post by griffith82 on Apr 6, 2018 13:03:55 GMT
A remaster isn’t possible. It’d have to be remade from the ground up likely on UE4. At least ME1 and 2 would have to be. 3 could just use an update. Why would ME1/2 have to be remade? What update would ME3 get? Because it would take more than just a spit and polish for those two games and AFAIK UE3 isn’t supported anymore or just barely. Updating to UE4 would require everything to be changed but not as much as if they went with Frostbite.
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Post by themikefest on Apr 6, 2018 13:12:52 GMT
Because it would take more than just a spit and polish for those two games and AFAIK UE3 isn’t supported anymore or just barely. Updating to UE4 would require everything to be changed but not as much as if they went with Frostbite. I recently completed the Bioshock Collection on the ps4. Bioshock and Bioshock 2 used unreal 2 engine while Bioshock: Infinite used unreal 3 engine. If those games can be remastered to play on the ps4, I don't see why the ME trilogy can't be as well.
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Post by Sanunes on Apr 6, 2018 13:24:01 GMT
For a couple of days near launch there were groups of people that were not happy that their choice of Anderson was nullified to be Udina to justify story reasons. I think the only reason why it stopped being an issue is the ending issue hit full tilt. They made Anderson into Humanities representative and didn't seem satisfied by him saying something along the lines of "I wanted to be on the front lines with my men not behind a desk, so I let Udina have the job". If that was the case to a minor story element I could only see it being amplified to a major issue if it is the endings and they decide to do a similar approach. I can only imagine how people might react if BioWare decides that Synthesis would be the ending they choose because it would be easier to nullify the other endings into it. At first it bothered me but then I realized Anderson is military through and through. It made sense to me and I accepted it. Right, but do you think the faceless and mindless crowd of the internet would have moved on or would they focus on that BioWare ignored their choice? Which is where the problem is because it generates so much negative press at launch that it could kill the game regardless of how you or I feel about the choice.
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Post by griffith82 on Apr 6, 2018 13:24:43 GMT
Because it would take more than just a spit and polish for those two games and AFAIK UE3 isn’t supported anymore or just barely. Updating to UE4 would require everything to be changed but not as much as if they went with Frostbite. I recently completed the Bioshock Collection on the ps4. Bioshock and Bioshock 2 used unreal 2 engine while Bioshock: Infinite used unreal 3 engine. If those games can be remastered to play on the ps4, I don't see why the ME trilogy can't be as well. Because I can’t see a simple remaster looking good for ME1. At best it would just match ME3. PC mods show what a remaster could look like. Not bad but do much in ME1 is so bland it needs more than that.
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Post by griffith82 on Apr 6, 2018 13:26:57 GMT
At first it bothered me but then I realized Anderson is military through and through. It made sense to me and I accepted it. Right, but do you think the faceless and mindless crowd of the internet would have moved on or would they focus on that BioWare ignored their choice? Which is where the problem is because it generates so much negative press at launch that it could kill the game regardless of how you or I feel about the choice. Obviously the latter. What people need to realize is it’s ultimately their story to tell and not ours. We shape our story within the confines of theirs.
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Post by themikefest on Apr 6, 2018 13:28:52 GMT
Because I can’t see a simple remaster looking good for ME1. At best it would just match ME3. PC mods show what a remaster could look like. Not bad but do much in ME1 is so bland it needs more than that. Bioshock, using the unreal 2 engine, came out in 2007. It looked good on the ps4. I would guess ME1 would good as well.
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