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Post by griffith82 on Apr 6, 2018 13:37:05 GMT
Because I can’t see a simple remaster looking good for ME1. At best it would just match ME3. PC mods show what a remaster could look like. Not bad but do much in ME1 is so bland it needs more than that. Bioshock, using the unreal 2 engine, came out in 2007. It looked good on the ps4. I would guess ME1 would good as well. Maybe but the original looked good too. Though it’s moot as I don’t see it happening.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Apr 6, 2018 13:53:22 GMT
Bioshock, using the unreal 2 engine, came out in 2007. It looked good on the ps4. I would guess ME1 would good as well. Maybe but the original looked good too. Though it’s moot as I don’t see it happening. I want to move forwards not backwards so unless we're talking a full remake of ME1 otherwise forget it. I'm not playing a game with awful combat, leveling up system, inventory, and a clunky story and dialogue just with shiny new graphics.
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Post by samhain444 on Apr 6, 2018 14:40:27 GMT
Because I can’t see a simple remaster looking good for ME1. At best it would just match ME3. PC mods show what a remaster could look like. Not bad but do much in ME1 is so bland it needs more than that. Bioshock, using the unreal 2 engine, came out in 2007. It looked good on the ps4. I would guess ME1 would good as well. Beyond how it looks, one of the barriers for entry to some people to play and get through ME1 is the combat system. While you could clean the game's rough visual patches and really make it shine, if there was game that needed a reboot to it's combat its ME1. I think if they dedicate some resources to updating and modernizing certain aspects of the game (combat, inventory, mini-games) you could probably have something and possibly generate some genuine excitement towards the franchise again but, waiting behind that initial enthusiasm, if the inevitable baggage that comes with ME2 and ME3. I don't know if a simple re-master would suffice in the case of the Mass Effect Trilogy. Would they take the re-master as opportunity to highlight Cerberus more in ME1 since they will be such a huge presence in ME2 and ME3? Do you find ways to incorporate new animations in the end game related to your choices or maybe add more scenes in ME3 that relate to your ME2 companions? Maybe add a mission related to Kal Reeger's sacrifice?
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Post by griffith82 on Apr 6, 2018 15:16:23 GMT
Maybe but the original looked good too. Though it’s moot as I don’t see it happening. I want to move forwards not backwards so unless we're talking a full remake of ME1 otherwise forget it. I'm not playing a game with awful combat, leveling up system, inventory, and a clunky story and dialogue just with shiny new graphics. I disagree about the story and dialogue as to me that’s the only saving grace of ME1. Otherwise I agree.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 6, 2018 15:51:33 GMT
Maybe but the original looked good too. Though it’s moot as I don’t see it happening. I want to move forwards not backwards so unless we're talking a full remake of ME1 otherwise forget it. I'm not playing a game with awful combat, leveling up system, inventory, and a clunky story and dialogue just with shiny new graphics. I think this is exactly why EA would be dumber then they look if they go for the remake/reboot option because everyone is going to have different tastes in what should change, improved, or be removed from the game to make it received well.
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Post by izut on Apr 6, 2018 16:04:23 GMT
I'd say, if they are going to continue the franchise, it will be ME:A2 as anything set in the Milky Way would require such a serious ass-pull on BioWare's part they may permanently injure themselves. Andromeda is perfectly set up for continuing the Mass Effect franchise, they just need to put in the effort to make it great like the original trilogy. I'm guessing you see something within 5 years after DA4 is released. Agreed. Only way MW would be feasible imo is a retcon of the ending (would refuse to buy), canonizing an ending ( again will refuse to buy) or a prequel during the Prothean Empire(might buy that one.) No Prothean prequels, that I'm sure won't happen. If they ever pick the MW up again they'll most likely start with the remaster and canonize ONE ending to leave the door open for coming back as Shepard who is the face of ME. If I'm not mistaken, PS4 owners can't play MET which is a shame. So remaster is very likely. Plus Nintendo Switch port. EA may want to milk MET before coming back to MEA.
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Post by izut on Apr 6, 2018 16:06:13 GMT
Considering both Bioware and EA have stated that they have interest in making more Mass Effect games (this was said after MEA came out btw), they aren't done yet. Most likely after Anthem comes out and Dragon Age 4 is in deep production we will hear them hinting at working on another Mass Effect game. Yes, this is true but don't count on it being a continuation of MEA. The decision to pull the plug so early is very telling. They could have been releasing a major expansion that included the Quarian Ark as well as dealing with many of the loose ends with minimal financial investment and enough core fans to make it profitable. That they didn't says they had no faith in the longer view of building the player base. Expect a reboot of the OT...or for them to canonize the ending of the OT and continue in the MW. And for the record I don't necessarily agree, this is more the pragmatist in me. They never did any huge DLCs that were connected to the main story so I don't see them doing one, ever. And if I remember correctly, the DLC wasn't planned for MEA.
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Post by samhain444 on Apr 6, 2018 16:21:38 GMT
Yes, this is true but don't count on it being a continuation of MEA. The decision to pull the plug so early is very telling. They could have been releasing a major expansion that included the Quarian Ark as well as dealing with many of the loose ends with minimal financial investment and enough core fans to make it profitable. That they didn't says they had no faith in the longer view of building the player base. Expect a reboot of the OT...or for them to canonize the ending of the OT and continue in the MW. And for the record I don't necessarily agree, this is more the pragmatist in me. They never did any huge DLCs that were connected to the main story so I don't see them doing one, ever. And if I remember correctly, the DLC wasn't planned for MEA. Depending on how much credence you give to Jason Schreier's well known expose on Mass Effect Andromeda's development, it was reported that the devs at BioWare Montreal were preparing to already begin work on ME:A's sequel after early test reviews placed the game's Metacritic score in the mid-8's. When the game was met with a low 7 scores and a mixed reception by fans, development at BioWare Montreal grounded to a halt, the last issue of "Mass Effect: Discovery" was delayed from 08/2017 to 10/2017, "Mass Effect: Initiation" was delayed from 09/2017 to late 11/2017, "Mass Effect: Annihilation (previously title "The Lost Ark") was delayed almost a year to late 6/2018, and BioWare Montreal was absorbed into EA Motive. I think, just based on the movement of assets, "something" was planned post-release for ME:A...likely SP DLC since every BioWare title has received some form of DLC or expansion since Mass Effect in 2007, and odds are good that if the game had been received well, BioWare Montreal would still be around and we'd be talking about what might be in a sequel.
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Post by izut on Apr 6, 2018 16:37:13 GMT
They never did any huge DLCs that were connected to the main story so I don't see them doing one, ever. And if I remember correctly, the DLC wasn't planned for MEA. Depending on how much credence you give to Jason Schreier's well known expose on Mass Effect Andromeda's development, it was reported that the devs at BioWare Montreal were preparing to already begin work on ME:A's sequel after early test reviews placed the game's Metacritic score in the mid-8's. When the game was met with a low 7 scores and a mixed reception by fans, development at BioWare Montreal grounded to a halt, the last issue of "Mass Effect: Discovery" was delayed from 08/2017 to 10/2017, "Mass Effect: Initiation" was delayed from 09/2017 to late 11/2017, "Mass Effect: Annihilation (previously title "The Lost Ark") was delayed almost a year to late 6/2018, and BioWare Montreal was absorbed into EA Motive. I think, just based on the movement of assets, "something" was planned post-release for ME:A...likely SP DLC since every BioWare title has received some form of DLC or expansion since Mass Effect in 2007, and odds are good that if the game had been received well, BioWare Montreal would still be around and we'd be talking about what might be in a sequel. ME1 DLCs were so insignificant that I see them nearly non-existent. But it's my opinion. I'd rather have no DLC and better story than short DLCs that changes nearly nothing in the gameplay. The only good thing that came out from MET DLCs was higher EMS at the very end which saves my Shepard's life since I don't play online. As for MEA, I don't even see any sense in DLC. Quarian Arc? Would be better to deal in MEA2 as one of the Priority Missions... but of course they had to do a novel/comic about it. Which is a shame. Ryders' Mom? Once again - MEA2 or even MEA3 Priority Mission. Benefactor is also way too big for a DLC. So if they planned anything, it was most likely another game but it could've changed not because of the score. Studios had some problems which no media knew about for the time being and I think that was the main reason for putting MEA2 on hiatus and delay other MEA stuff. As for the score itself, I don't believe BW and EA would actually believe it's entirely the game's fault. Bad press is the problem here. And so much wrong statements in comparsation to MET. People forgot how glitchy and buggy MET was (and still is because BW never fixed many things out there) and yet they compared MEA to MET saying MEA is a failrure when it's clearly not.
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Post by cypherj on Apr 6, 2018 17:27:10 GMT
Depending on how much credence you give to Jason Schreier's well known expose on Mass Effect Andromeda's development, it was reported that the devs at BioWare Montreal were preparing to already begin work on ME:A's sequel after early test reviews placed the game's Metacritic score in the mid-8's. When the game was met with a low 7 scores and a mixed reception by fans, development at BioWare Montreal grounded to a halt, the last issue of "Mass Effect: Discovery" was delayed from 08/2017 to 10/2017, "Mass Effect: Initiation" was delayed from 09/2017 to late 11/2017, "Mass Effect: Annihilation (previously title "The Lost Ark") was delayed almost a year to late 6/2018, and BioWare Montreal was absorbed into EA Motive. I think, just based on the movement of assets, "something" was planned post-release for ME:A...likely SP DLC since every BioWare title has received some form of DLC or expansion since Mass Effect in 2007, and odds are good that if the game had been received well, BioWare Montreal would still be around and we'd be talking about what might be in a sequel. ME1 DLCs were so insignificant that I see them nearly non-existent. But it's my opinion. I'd rather have no DLC and better story than short DLCs that changes nearly nothing in the gameplay. The only good thing that came out from MET DLCs was higher EMS at the very end which saves my Shepard's life since I don't play online. As for MEA, I don't even see any sense in DLC. Quarian Arc? Would be better to deal in MEA2 as one of the Priority Missions... but of course they had to do a novel/comic about it. Which is a shame. Ryders' Mom? Once again - MEA2 or even MEA3 Priority Mission. Benefactor is also way too big for a DLC. So if they planned anything, it was most likely another game but it could've changed not because of the score. Studios had some problems which no media knew about for the time being and I think that was the main reason for putting MEA2 on hiatus and delay other MEA stuff. As for the score itself, I don't believe BW and EA would actually believe it's entirely the game's fault. Bad press is the problem here. And so much wrong statements in comparsation to MET. People forgot how glitchy and buggy MET was (and still is because BW never fixed many things out there) and yet they compared MEA to MET saying MEA is a failrure when it's clearly not. DLC prolongs the life of your game, which means more sales and more revenue. Fans want more of the things they like without having to wait years to get it. They couldn't get DLC for DA:O made fast enough, it was coming out almost once a month at one point. They tied up the Shadow Broker in DLC, which is no different than the Benefactor. They added squadmates to the game and tied them into the story, the same could have done for Quarians. Then you have everyone there for whatever setting you plan on starting the next game with. I would think if there were a second game, they would start it in a more established setting, and wouldn't want a new race showing up at that point. They could have had DLC for the Angarans to flesh them out more, or the Kett, or remnant. Just look at what DLC did for ME3 after the uproar. I can't imagine what I would think of ME3 right now if they had just pulled the plug on it after the endings, and not made Leviathan, Omega, or the Citadel. If the money is there to be made, any company worth its salt is going to capitalize on it. Which makes the idea that a company would decide before the saw any relevant data to not make DLC just ridiculous. All decisions are going to be made off projections based on current data. If they decided against it, they didn't think the market was there to make it worth their while. If they decided against going right into another game, it's because they didn't think it was worth their while. Had the game been selling as well or better than expected people would probably be playing a game with Quarians in it while they unravelled the mystery of the benefactor right now. Now way they would have pulled the plug on it.
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Post by izut on Apr 6, 2018 17:51:47 GMT
ME1 DLCs were so insignificant that I see them nearly non-existent. But it's my opinion. I'd rather have no DLC and better story than short DLCs that changes nearly nothing in the gameplay. The only good thing that came out from MET DLCs was higher EMS at the very end which saves my Shepard's life since I don't play online. As for MEA, I don't even see any sense in DLC. Quarian Arc? Would be better to deal in MEA2 as one of the Priority Missions... but of course they had to do a novel/comic about it. Which is a shame. Ryders' Mom? Once again - MEA2 or even MEA3 Priority Mission. Benefactor is also way too big for a DLC. So if they planned anything, it was most likely another game but it could've changed not because of the score. Studios had some problems which no media knew about for the time being and I think that was the main reason for putting MEA2 on hiatus and delay other MEA stuff. As for the score itself, I don't believe BW and EA would actually believe it's entirely the game's fault. Bad press is the problem here. And so much wrong statements in comparsation to MET. People forgot how glitchy and buggy MET was (and still is because BW never fixed many things out there) and yet they compared MEA to MET saying MEA is a failrure when it's clearly not. DLC prolongs the life of your game, which means more sales and more revenue. Fans want more of the things they like without having to wait years to get it. They couldn't get DLC for DA:O made fast enough, it was coming out almost once a month at one point. They tied up the Shadow Broker in DLC, which is no different than the Benefactor. They added squadmates to the game and tied them into the story, the same could have done for Quarians. Then you have everyone there for whatever setting you plan on starting the next game with. I would think if there were a second game, they would start it in a more established setting, and wouldn't want a new race showing up at that point. They could have had DLC for the Angarans to flesh them out more, or the Kett, or remnant. Just look at what DLC did for ME3 after the uproar. I can't imagine what I would think of ME3 right now if they had just pulled the plug on it after the endings, and not made Leviathan, Omega, or the Citadel. If the money is there to be made, any company worth its salt is going to capitalize on it. Which makes the idea that a company would decide before the saw any relevant data to not make DLC just ridiculous. All decisions are going to be made off projections based on current data. If they decided against it, they didn't think the market was there to make it worth their while. If they decided against going right into another game, it's because they didn't think it was worth their while. Had the game been selling as well or better than expected people would probably be playing a game with Quarians in it while they unravelled the mystery of the benefactor right now. Now way they would have pulled the plug on it. The problem with MEA is that 95% of what they left unanswered and people would like to be a part of DLC is way too connected to the main story. As for the Angara, I agree. They could've made a DLC but as I said, studios had some problems no one knew about for a long time. They also never said anything about DLCs coming up and if I remember correctly, one person said there won't be any DLCs for MEA before the game premiered. As for the game selling unwell... www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersand Mass Effect: Andromeda was the third-best-selling game of March 2017. It led the United Kingdom in physical sales during its first two weeks of release. As of August, it was the seventh best-selling game of the year, just above Resident Evil 7: Biohazard and just below Injustice 2. However, it eventually dropped out of the year-end top ten. The game had the second-best physical launch in the series after Mass Effect 3. Its digital sales had only single-digit percentage point improvements over Mass Effect 3 (which sold 349,000 PC digital copies alone in its opening quarter) in their respective opening quarters despite a significant growth in industry digital sales since then.en.wikipedia.org/wiki/Mass_Effect:_Andromeda#SalesME1 DLCs are not my fav so I do only Bring Down the Sky so I can get Balak's help in ME3. ME2 I love LofSB, Arrival and Overload (with the first 2 being regionally blocked for me on xbox... but fortunately I bought the entire trilogy with all DLC Bundles on PC not long ago so now I even have Sophie in ME3). In ME3 I absolutely love Citadel DLC, like Leviathan and From the Ashes. Omega is kinda meh even though I adore Aria. I wish I could've brought Liara with me to this one. I bet her and Aria's banters would be great.
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Post by samhain444 on Apr 6, 2018 17:53:22 GMT
Depending on how much credence you give to Jason Schreier's well known expose on Mass Effect Andromeda's development, it was reported that the devs at BioWare Montreal were preparing to already begin work on ME:A's sequel after early test reviews placed the game's Metacritic score in the mid-8's. When the game was met with a low 7 scores and a mixed reception by fans, development at BioWare Montreal grounded to a halt, the last issue of "Mass Effect: Discovery" was delayed from 08/2017 to 10/2017, "Mass Effect: Initiation" was delayed from 09/2017 to late 11/2017, "Mass Effect: Annihilation (previously title "The Lost Ark") was delayed almost a year to late 6/2018, and BioWare Montreal was absorbed into EA Motive. I think, just based on the movement of assets, "something" was planned post-release for ME:A...likely SP DLC since every BioWare title has received some form of DLC or expansion since Mass Effect in 2007, and odds are good that if the game had been received well, BioWare Montreal would still be around and we'd be talking about what might be in a sequel. ME1 DLCs were so insignificant that I see them nearly non-existent. But it's my opinion. I'd rather have no DLC and better story than short DLCs that changes nearly nothing in the gameplay. The only good thing that came out from MET DLCs was higher EMS at the very end which saves my Shepard's life since I don't play online. As for MEA, I don't even see any sense in DLC. Quarian Arc? Would be better to deal in MEA2 as one of the Priority Missions... but of course they had to do a novel/comic about it. Which is a shame. Ryders' Mom? Once again - MEA2 or even MEA3 Priority Mission. Benefactor is also way too big for a DLC. So if they planned anything, it was most likely another game but it could've changed not because of the score. Studios had some problems which no media knew about for the time being and I think that was the main reason for putting MEA2 on hiatus and delay other MEA stuff. As for the score itself, I don't believe BW and EA would actually believe it's entirely the game's fault. Bad press is the problem here. And so much wrong statements in comparsation to MET. People forgot how glitchy and buggy MET was (and still is because BW never fixed many things out there) and yet they compared MEA to MET saying MEA is a failrure when it's clearly not. Actually. for me, the dangling plot strings of ME:A seem ideal for exploring in SP DLC, especially related Quarian Ark. Traditionally, BioWare SP DLCs range from 4-8 hours depending on if you explore and take you time or speed through it, which would be ideal time to have a mission dedicate to investigating, locating, accessing and potentially liberating the Quarian Ark from it's potential threat. To me, based on the ME:A end game, this would have/should have been the very first DLC as it was directly referenced and implied. The benefit is that you don't have to worry about incorporating it into the base game since it only referenced at the very end and, whatever is explored through the DLC sets up the Quarian's, and other Ark species', presence in the sequel. It's pretty much a slam dunk. The next SP DLC would related to the discoveries around the Jardaan, the opposition, the now activated vaults, Meridian, and the Scourge...things that touched on in the main game but weren't allowed to explore due to the pending threat from the Archon. Lastly, you would have a "Trespasser"-like epilogue DLC that explores the mysterious benefactor and their possible connection to the cure for Ellen Ryder while implying the direction of the sequel and inevitable return of the Kett. Each one of these ideas could easily be explored thoroughly in 4-8 hour chunks. As for the comment that the "only good thing that came out from MET DLCs was higher EMS", I don't agree. Mass Effect 1's "Bringing Down the Sky", "Ksumi - Stolen Memory", "Project Overlord", "Lair of the Shadow Broker", "Arrival", "Leviathan", "Omega", and "Citadel" were all solid to great adventures that added features, characters, and replayability to the overall trilogy that I rarely, if ever, neglect to play one when I'm doing a trilogy run.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Kedan on Apr 6, 2018 18:58:47 GMT
I assume that for every person who says “I wouldn’t buy it if they canonize an ending and continue in the Milky Way”, there’s probably a person who says “I will only buy it if they canonize an ending and continue in the Milky Way”. EA will look at the last thing that worked for the franchise, financially and critically, and, if they continue it, either will build off that or reboot that story. My money is on a reboot to draw in an entirely new fan base, because us older fans are just carrying around way too much conflicting baggage to make it worth targeting us as a group, and the timeframe between Andromeda and the development of any new entry is likely to be lengthy. [1]The thing is you make it seem like the only thing that made the first three games good was the story and characters. There are plenty of other things that they could implement into Andromeda as it stands to make it more like the original game without the risk of going back to Shepard and crew or rehashing Reapers by looking at systems of the game itself. [2]I think it would be a mistake to do anything related to the original games because those would have unattainable expectations of what the game should be and at the same time those expectations would vary so much they would never meet it. [1] I didn't say that initially, but since you bring it up, yeah. I would say that the only things that really set the original trilogy apart were the universe building, story and characters. No one was writing articles gushing about the tepid third person shooter combat or how wonderful it was to scan planets. Did the game play improve throughout the series? In some ways, yes. But never in any way that elevated it above "acceptable". What would you expect them to bring forward in an A2 that they didn't already try to bring forward into A1? [2] I don't think our expectations or desires will matter, frankly. We, meaning current Mass Effect fans, are simply too divided in our opinions on what we want to even think about attempting to please us as a group. And, regardless of how we felt about ME:A as fans, if EA as a business had any interest in continuing down that road the franchise wouldn't currently be on the shelf and the studio that developed it wouldn't have been dissolved and folded into other studios. Frankly, I would be surprised to see them even start officially thinking about a new ME inside of five years. Assuming they even get that chance, I doubt anyone would want them to rush it out (because we've seen how well that has worked in the past), so another three, maybe four years of development. That puts them roughly a decade past the release of the installment that got the franchise shuttered in the first place, and almost fifteen years after the divisive conclusion of the iconic trilogy. After that kind of time, and with backlash no matter what they do, what reason would they have to even attempt to appeal to the apparently irreconcilable fragments of the old school Mass Effect fans? It might make more sense, from a business perspective, to reboot the entire franchise and attempt to appeal to a new generation of fans, on new generation consoles and with new game play preferences in mind, and sweep up any old school fans drawn in by nostalgia and hype.
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cypherj
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Post by cypherj on Apr 6, 2018 19:17:56 GMT
DLC prolongs the life of your game, which means more sales and more revenue. Fans want more of the things they like without having to wait years to get it. They couldn't get DLC for DA:O made fast enough, it was coming out almost once a month at one point. They tied up the Shadow Broker in DLC, which is no different than the Benefactor. They added squadmates to the game and tied them into the story, the same could have done for Quarians. Then you have everyone there for whatever setting you plan on starting the next game with. I would think if there were a second game, they would start it in a more established setting, and wouldn't want a new race showing up at that point. They could have had DLC for the Angarans to flesh them out more, or the Kett, or remnant. Just look at what DLC did for ME3 after the uproar. I can't imagine what I would think of ME3 right now if they had just pulled the plug on it after the endings, and not made Leviathan, Omega, or the Citadel. If the money is there to be made, any company worth its salt is going to capitalize on it. Which makes the idea that a company would decide before the saw any relevant data to not make DLC just ridiculous. All decisions are going to be made off projections based on current data. If they decided against it, they didn't think the market was there to make it worth their while. If they decided against going right into another game, it's because they didn't think it was worth their while. Had the game been selling as well or better than expected people would probably be playing a game with Quarians in it while they unravelled the mystery of the benefactor right now. Now way they would have pulled the plug on it. The problem with MEA is that 95% of what they left unanswered and people would like to be a part of DLC is way too connected to the main story. As for the Angara, I agree. They could've made a DLC but as I said, studios had some problems no one knew about for a long time. They also never said anything about DLCs coming up and if I remember correctly, one person said there won't be any DLCs for MEA before the game premiered. As for the game selling unwell... www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersand Mass Effect: Andromeda was the third-best-selling game of March 2017. It led the United Kingdom in physical sales during its first two weeks of release. As of August, it was the seventh best-selling game of the year, just above Resident Evil 7: Biohazard and just below Injustice 2. However, it eventually dropped out of the year-end top ten. The game had the second-best physical launch in the series after Mass Effect 3. Its digital sales had only single-digit percentage point improvements over Mass Effect 3 (which sold 349,000 PC digital copies alone in its opening quarter) in their respective opening quarters despite a significant growth in industry digital sales since then.en.wikipedia.org/wiki/Mass_Effect:_Andromeda#SalesME1 DLCs are not my fav so I do only Bring Down the Sky so I can get Balak's help in ME3. ME2 I love LofSB, Arrival and Overload (with the first 2 being regionally blocked for me on xbox... but fortunately I bought the entire trilogy with all DLC Bundles on PC not long ago so now I even have Sophie in ME3). In ME3 I absolutely love Citadel DLC, like Leviathan and From the Ashes. Omega is kinda meh even though I adore Aria. I wish I could've brought Liara with me to this one. I bet her and Aria's banters would be great. The only two ME games that released on all three platforms at once were ME3 and ME:A. ME:1 was XBox only, and ME:2 was Xbox and PC, PS was later. So Andromeda should have been one or two. If you're EA you were expecting it to be #1. Ideally, you want to grow your fanbase with each game, not have it decrease. It was sure to have strong initial sales due to pre-orders and launch sales. You never heard anything after that though. It came out at the end of March, but they can't even cite good sales news from April, just March? Says a lot. Because the sales probably tapered off due to word of mouth and bad press. That would explain why they didn't think the market was there for DLC. Like I said. No company is going to write off additional content for anything before they determine if there is money there to be made. No one here can honestly believe that had this game been a huge success, selling like gangbusters that things would have turned out exactly the same. Pulling the plug six months in, with no additional content.
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Post by samhain444 on Apr 6, 2018 20:12:21 GMT
The problem with MEA is that 95% of what they left unanswered and people would like to be a part of DLC is way too connected to the main story. As for the Angara, I agree. They could've made a DLC but as I said, studios had some problems no one knew about for a long time. They also never said anything about DLCs coming up and if I remember correctly, one person said there won't be any DLCs for MEA before the game premiered. As for the game selling unwell... www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersand Mass Effect: Andromeda was the third-best-selling game of March 2017. It led the United Kingdom in physical sales during its first two weeks of release. As of August, it was the seventh best-selling game of the year, just above Resident Evil 7: Biohazard and just below Injustice 2. However, it eventually dropped out of the year-end top ten. The game had the second-best physical launch in the series after Mass Effect 3. Its digital sales had only single-digit percentage point improvements over Mass Effect 3 (which sold 349,000 PC digital copies alone in its opening quarter) in their respective opening quarters despite a significant growth in industry digital sales since then.en.wikipedia.org/wiki/Mass_Effect:_Andromeda#SalesME1 DLCs are not my fav so I do only Bring Down the Sky so I can get Balak's help in ME3. ME2 I love LofSB, Arrival and Overload (with the first 2 being regionally blocked for me on xbox... but fortunately I bought the entire trilogy with all DLC Bundles on PC not long ago so now I even have Sophie in ME3). In ME3 I absolutely love Citadel DLC, like Leviathan and From the Ashes. Omega is kinda meh even though I adore Aria. I wish I could've brought Liara with me to this one. I bet her and Aria's banters would be great. The only two ME games that released on all three platforms at once were ME3 and ME:A. ME:1 was XBox only, and ME:2 was Xbox and PC, PS was later. So Andromeda should have been one or two. If you're EA you were expecting it to be #1. Ideally, you want to grow your fanbase with each game, not have it decrease. It was sure to have strong initial sales due to pre-orders and launch sales. You never heard anything after that though. It came out at the end of March, but they can't even cite good sales news from April, just March? Says a lot. Because the sales probably tapered off due to word of mouth and bad press. That would explain why they didn't think the market was there for DLC. Like I said. No company is going to write off additional content for anything before they determine if there is money there to be made. No one here can honestly believe that had this game been a huge success, selling like gangbusters that things would have turned out exactly the same. Pulling the plug six months in, with no additional content. Numbers point to it selling well, despite it's reception. PC sales through EA's "Origin" store are proprietary and are not disclosed in the sales charts so that number is unknown but, when you consider the estimate in sales for physical copies for it's first quarter of release is 2.5 mil units and then add in digital sales on XBone and PS4 and PC sales through Origin they are likely at or near the 5-6 million units that Aaron Flynn projected at the anniversary of its release (03/21/2017). Mass Effect Andromeda's sales were highlighted as a success in two respective investor calls (in 5/2017 for Q4 2016 and in 08/2017 for Q1 2017) which is not some BS public relations and marketing huddle as there are real consequences for misleading your investors. With that said, the question then becomes why was Andromeda's future cut short if it moved units and generated revenue? Per reports, BioWare Montreal struggled to get the project off the ground and communication between Edmonton and Montreal would lag due to the time difference. In the end, BioWare Montreal had to be rescued during the production of ME:A as Mac Walters was assigned to take over late in production and delivered what we got 18 months later. Add this to the reception of the game, the resources spent to fix it's glitches and animations issues, and uncertainty in regards to post-release reception, I can see why BioWare would want to get reorganized and focus on making sure "Anthem" is delivered in it's best state possible so the same mistakes aren't repeated. They are moving into a larger, more modern studio in downtown Edmonton soon and I would be curious to see if they don't use that as an opportunity to expand their dev team as to not only produce content on "Anthem" and "DA4" but future "Mass Effect" projects as well.
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Post by natetrace on Apr 6, 2018 20:51:48 GMT
None right now. I hope we get Andromeda 2. I wouldn't mind a trilogy remaster, but I don't think it's necessary. I think they will start on ME again once DA4 is out of the way. Whether Anthem 2 beats the next ME to release us up for debate. I can see preliminary work on the next ME beginning once DA4 is finishing up.
I also don't think the Andromeda name is totally destroyed. Going back to the MW wouldn't solve anything. They're galaxies! They are just the setting. I can see people being excited to return, but leaving Andromeda might further polarize the fanbase.
I stick by my theory that since it will be next gen Ryder will make a cameo but there will be a new protagonist for us to sculpt. Or something.
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Post by izut on Apr 6, 2018 21:15:06 GMT
None right now. I hope we get Andromeda 2. I wouldn't mind a trilogy remaster, but I don't think it's necessary. The Trilogy doesn't work on PS4 so it does need a remaster one way or another
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cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Apr 6, 2018 21:36:07 GMT
The only two ME games that released on all three platforms at once were ME3 and ME:A. ME:1 was XBox only, and ME:2 was Xbox and PC, PS was later. So Andromeda should have been one or two. If you're EA you were expecting it to be #1. Ideally, you want to grow your fanbase with each game, not have it decrease. It was sure to have strong initial sales due to pre-orders and launch sales. You never heard anything after that though. It came out at the end of March, but they can't even cite good sales news from April, just March? Says a lot. Because the sales probably tapered off due to word of mouth and bad press. That would explain why they didn't think the market was there for DLC. Like I said. No company is going to write off additional content for anything before they determine if there is money there to be made. No one here can honestly believe that had this game been a huge success, selling like gangbusters that things would have turned out exactly the same. Pulling the plug six months in, with no additional content. Numbers point to it selling well, despite it's reception. PC sales through EA's "Origin" store are proprietary and are not disclosed in the sales charts so that number is unknown but, when you consider the estimate in sales for physical copies for it's first quarter of release is 2.5 mil units and then add in digital sales on XBone and PS4 and PC sales through Origin they are likely at or near the 5-6 million units that Aaron Flynn projected at the anniversary of its release (03/21/2017). Mass Effect Andromeda's sales were highlighted as a success in two respective investor calls (in 5/2017 for Q4 2016 and in 08/2017 for Q1 2017) which is not some BS public relations and marketing huddle as there are real consequences for misleading your investors. With that said, the question then becomes why was Andromeda's future cut short if it moved units and generated revenue? Per reports, BioWare Montreal struggled to get the project off the ground and communication between Edmonton and Montreal would lag due to the time difference. In the end, BioWare Montreal had to be rescued during the production of ME:A as Mac Walters was assigned to take over late in production and delivered what we got 18 months later. Add this to the reception of the game, the resources spent to fix it's glitches and animations issues, and uncertainty in regards to post-release reception, I can see why BioWare would want to get reorganized and focus on making sure "Anthem" is delivered in it's best state possible so the same mistakes aren't repeated. They are moving into a larger, more modern studio in downtown Edmonton soon and I would be curious to see if they don't use that as an opportunity to expand their dev team as to not only produce content on "Anthem" and "DA4" but future "Mass Effect" projects as well. Like I said. I'm sure ME:A started out strong due to pre-orders and early sales. But all you had to do was look at the same charts week over week, month over month. Those games that were in the top five with Andromeda initially remained in the top five, while Andromeda fell lower and lower each week and each month. Sales obviously fell off. I'm sure Bioware can see how many people are playing the game, when the last time people played it, etc. They patched the game, and then released the demo again. That was definitely a come see our game now after the improvements. Why would they do this if they were planning to pull the plug? Why release the survey again asking would you recommend this game to a friend or family member? Why would they have contests and giveaways with Nvidia? It's obvious, they were trying to rebrand the game, trying to save it. No way they do any of this if the decision had already been made to end things. I know people need to rationalize the game's untimely demise, but some of this stuff just goes against basic business practice. If you had given up on something and put your focus elsewhere you wouldn't put more money into it. If you do choose to put money into it you're planning on at least attempting to recoup some of that money. They fixed the game, tried to rebrand it, and then decided it wasn't going to work and abruptly ended things.
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Post by natetrace on Apr 6, 2018 21:38:51 GMT
Hah, well maybe they'll just wait until the ps5...
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Post by griffith82 on Apr 6, 2018 21:47:09 GMT
None right now. I hope we get Andromeda 2. I wouldn't mind a trilogy remaster, but I don't think it's necessary. The Trilogy doesn't work on PS4 so it does need a remaster one way or another Yup. PS4 no backwards compatibility.
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Post by river82 on Apr 6, 2018 21:54:04 GMT
I'd bet my last dollar Anthem 2 comes after DA4. Given the length of development cycles now I can't see Edmonton juggling 3 franchises with the existing workforce, This. There's a reason it was given to Montreal.
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Post by samhain444 on Apr 6, 2018 22:05:50 GMT
Numbers point to it selling well, despite it's reception. PC sales through EA's "Origin" store are proprietary and are not disclosed in the sales charts so that number is unknown but, when you consider the estimate in sales for physical copies for it's first quarter of release is 2.5 mil units and then add in digital sales on XBone and PS4 and PC sales through Origin they are likely at or near the 5-6 million units that Aaron Flynn projected at the anniversary of its release (03/21/2017). Mass Effect Andromeda's sales were highlighted as a success in two respective investor calls (in 5/2017 for Q4 2016 and in 08/2017 for Q1 2017) which is not some BS public relations and marketing huddle as there are real consequences for misleading your investors. With that said, the question then becomes why was Andromeda's future cut short if it moved units and generated revenue? Per reports, BioWare Montreal struggled to get the project off the ground and communication between Edmonton and Montreal would lag due to the time difference. In the end, BioWare Montreal had to be rescued during the production of ME:A as Mac Walters was assigned to take over late in production and delivered what we got 18 months later. Add this to the reception of the game, the resources spent to fix it's glitches and animations issues, and uncertainty in regards to post-release reception, I can see why BioWare would want to get reorganized and focus on making sure "Anthem" is delivered in it's best state possible so the same mistakes aren't repeated. They are moving into a larger, more modern studio in downtown Edmonton soon and I would be curious to see if they don't use that as an opportunity to expand their dev team as to not only produce content on "Anthem" and "DA4" but future "Mass Effect" projects as well. Like I said. I'm sure ME:A started out strong due to pre-orders and early sales. But all you had to do was look at the same charts week over week, month over month. Those games that were in the top five with Andromeda initially remained in the top five, while Andromeda fell lower and lower each week and each month. Sales obviously fell off. I'm sure Bioware can see how many people are playing the game, when the last time people played it, etc. They patched the game, and then released the demo again. That was definitely a come see our game now after the improvements. Why would they do this if they were planning to pull the plug? Why release the survey again asking would you recommend this game to a friend or family member? Why would they have contests and giveaways with Nvidia? It's obvious, they were trying to rebrand the game, trying to save it. No way they do any of this if the decision had already been made to end things. I know people need to rationalize the game's untimely demise, but some of this stuff just goes against basic business practice. If you had given up on something and put your focus elsewhere you wouldn't put more money into it. If you do choose to put money into it you're planning on at least attempting to recoup some of that money. They fixed the game, tried to rebrand it, and then decided it wasn't going to work and abruptly ended things. They did all that trying to maximize it's release...ME:A was top ten in sales for 2017 as of 10/25/2017, that's 7 months after release. www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#6c52010b7cf5 They had marketing plans laid out months in advance and most likely had to pivot with the updates to the game but, just because they didn't create SP DLC, doesn't mean they weren't interested in prolonging the life of the release. Why would they continue to use Twitter/Facebook to reference the game? Why edit the upcoming novels and re-arrange schedules of their respective releases? Obviously, neither of us has access to vital info proprietary to EA/BioWare so we're both just speculating at this point but, a year later, the title is not dead and buried just yet. Just recently they started offering "Recruit Pack" deluxe editions through the PS4 and XBox digital stores. They are still finding ways to position and market the game even now. Does that mean something is imminent? Probably not, but it's clear the franchise health is still within their scope.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Apr 6, 2018 23:55:21 GMT
Like I said. I'm sure ME:A started out strong due to pre-orders and early sales. But all you had to do was look at the same charts week over week, month over month. Those games that were in the top five with Andromeda initially remained in the top five, while Andromeda fell lower and lower each week and each month. Sales obviously fell off. I'm sure Bioware can see how many people are playing the game, when the last time people played it, etc. They patched the game, and then released the demo again. That was definitely a come see our game now after the improvements. Why would they do this if they were planning to pull the plug? Why release the survey again asking would you recommend this game to a friend or family member? Why would they have contests and giveaways with Nvidia? It's obvious, they were trying to rebrand the game, trying to save it. No way they do any of this if the decision had already been made to end things. I know people need to rationalize the game's untimely demise, but some of this stuff just goes against basic business practice. If you had given up on something and put your focus elsewhere you wouldn't put more money into it. If you do choose to put money into it you're planning on at least attempting to recoup some of that money. They fixed the game, tried to rebrand it, and then decided it wasn't going to work and abruptly ended things. They did all that trying to maximize it's release...ME:A was top ten in sales for 2017 as of 10/25/2017, that's 7 months after release. www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#6c52010b7cf5 They had marketing plans laid out months in advance and most likely had to pivot with the updates to the game but, just because they didn't create SP DLC, doesn't mean they weren't interested in prolonging the life of the release. Why would they continue to use Twitter/Facebook to reference the game? Why edit the upcoming novels and re-arrange schedules of their respective releases? Obviously, neither of us has access to vital info proprietary to EA/BioWare so we're both just speculating at this point but, a year later, the title is not dead and buried just yet. Just recently they started offering "Recruit Pack" deluxe editions through the PS4 and XBox digital stores. They are still finding ways to position and market the game even now. Does that mean something is imminent? Probably not, but it's clear the franchise health is still within their scope. I think they pushed back the novels and did rewrites the cover the things they had intended to cover in DLC, like the Quarians for example. Pulling the plug is a bigger deal for this game because they are trying to reset the series and get some traction with new players. It's like when they tried to bring back 24 without Jack Bauer, I doubt they get a second chance at that one. EA could just come to conclusion that people won't accept this without Shepard. When they stopped support an EA exec said if they bring back ME it had to be something fresh and relevant. That says another reboot to me. I've never heard anyone talking about the groundwork they laid in Andromeda, or building on anything. It's more I love Mass Edfect and would like to make another game if EA lets us.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
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Post by ahglock on Apr 7, 2018 1:49:23 GMT
At first it bothered me but then I realized Anderson is military through and through. It made sense to me and I accepted it. Right, but do you think the faceless and mindless crowd of the internet would have moved on or would they focus on that BioWare ignored their choice? Which is where the problem is because it generates so much negative press at launch that it could kill the game regardless of how you or I feel about the choice. I suspect there would be a small number of loud people, but the vast majority of players wouldn't care. I think people overestimate how much people would care because they are on a fan board where people are more invested the the average fan.
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Post by samhain444 on Apr 7, 2018 3:14:50 GMT
They did all that trying to maximize it's release...ME:A was top ten in sales for 2017 as of 10/25/2017, that's 7 months after release. www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#6c52010b7cf5 They had marketing plans laid out months in advance and most likely had to pivot with the updates to the game but, just because they didn't create SP DLC, doesn't mean they weren't interested in prolonging the life of the release. Why would they continue to use Twitter/Facebook to reference the game? Why edit the upcoming novels and re-arrange schedules of their respective releases? Obviously, neither of us has access to vital info proprietary to EA/BioWare so we're both just speculating at this point but, a year later, the title is not dead and buried just yet. Just recently they started offering "Recruit Pack" deluxe editions through the PS4 and XBox digital stores. They are still finding ways to position and market the game even now. Does that mean something is imminent? Probably not, but it's clear the franchise health is still within their scope. I think they pushed back the novels and did rewrites the cover the things they had intended to cover in DLC, like the Quarians for example. Pulling the plug is a bigger deal for this game because they are trying to reset the series and get some traction with new players. It's like when they tried to bring back 24 without Jack Bauer, I doubt they get a second chance at that one. EA could just come to conclusion that people won't accept this without Shepard. When they stopped support an EA exec said if they bring back ME it had to be something fresh and relevant. That says another reboot to me. I've never heard anyone talking about the groundwork they laid in Andromeda, or building on anything. It's more I love Mass Edfect and would like to make another game if EA lets us. I remember EAs CEO saying that as well...however, when I think of fresh and relevant, a reboot of Shepard in the Milky Way isn't exactly what comes to mind. More like walking through familiar territory. If they wanted to do that, it would have to be more than a remaster...you'd be talking full trilogy re-do for next-gen with new combat and cinematics. Not to mention tightening narrative and finding something to do with the endings. Perhaps...I still say Andromeda is you "fresh and relevant" option given it doesn't have nearly the baggage the trilogy does.
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