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ObsidianGryphon
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Post by Obsidian Gryphon on Apr 7, 2018 3:26:51 GMT
Just adding a side note since I'm watching a stream now. The discussion between streamer and chat (a few thousand viewers) was about upcoming games, older games; longevity, replay-ability, etc. The consensus is the impression a game makes at launch is critical for success. Rome 2 and NMS had a horrendous launch. One was full of glitches and a few ridiculous gameplay aspects, the other was infamous for the lie. The consensus is the average gamer will remember the negative aspects of a game. Years after, even though both games have been greatly improved through patches, there is negative comments / disinterest.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Apr 7, 2018 3:34:43 GMT
Just adding a side note since I'm watching a stream now. The discussion between streamer and chat (a few thousand viewers) was about upcoming games, older games; longevity, replay-ability, etc. The consensus is the impression a game makes at launch is critical for success. Rome 2 and NMS had a horrendous launch. One was full of glitches and a few ridiculous gameplay aspects, the other was infamous for the lie. The consensus is the average gamer will remember the negative aspects of a game. Years after, even though both games have been greatly improved through patches, there is negative comments / disinterest. I agree, but I think a sequel also gives another chance if it is good. I think the Assassin's Creed games are an example for they have had plenty of missteps, but people will come back to the next game if it is good.
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Post by samhain444 on Apr 7, 2018 3:55:43 GMT
Just adding a side note since I'm watching a stream now. The discussion between streamer and chat (a few thousand viewers) was about upcoming games, older games; longevity, replay-ability, etc. The consensus is the impression a game makes at launch is critical for success. Rome 2 and NMS had a horrendous launch. One was full of glitches and a few ridiculous gameplay aspects, the other was infamous for the lie. The consensus is the average gamer will remember the negative aspects of a game. Years after, even though both games have been greatly improved through patches, there is negative comments / disinterest. I agree, but I think a sequel also gives another chance if it is good. I think the Assassin's Creed games are an example for they have had plenty of missteps, but people will come back to the next game if it is good. Exactly, Unity was a mess and Syndicate underwhelmed but regrouped.
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guanxi
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Post by guanxi on Apr 7, 2018 8:08:42 GMT
I agree, but I think a sequel also gives another chance if it is good. I think the Assassin's Creed games are an example for they have had plenty of missteps, but people will come back to the next game if it is good. Exactly, Unity was a mess and Syndicate underwhelmed but regrouped. I'm a fan of the settings not the series... which is why i pick and choose. It's mostly the setting that brings people back from one title to the next subject to personal taste. Doesn't matter how turd the last one was ancient Egypt is a massive draw for me despite reservations about the tired formulaic gameplay & recycled story elements. There's a fan theory that the next one might be set during the Roman occupation of Judea during Jesus's time. Fuckin' sold on that one already if that turns out to be the case and they haven't even announced it yet.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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correctamundo
Don't knock the little winds. They're important - for morale.
2,831
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correctamundo
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correctamundo1
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Post by correctamundo on Apr 7, 2018 10:36:35 GMT
Numbers point to it selling well, despite it's reception. PC sales through EA's "Origin" store are proprietary and are not disclosed in the sales charts so that number is unknown but, when you consider the estimate in sales for physical copies for it's first quarter of release is 2.5 mil units and then add in digital sales on XBone and PS4 and PC sales through Origin they are likely at or near the 5-6 million units that Aaron Flynn projected at the anniversary of its release (03/21/2017). Mass Effect Andromeda's sales were highlighted as a success in two respective investor calls (in 5/2017 for Q4 2016 and in 08/2017 for Q1 2017) which is not some BS public relations and marketing huddle as there are real consequences for misleading your investors. With that said, the question then becomes why was Andromeda's future cut short if it moved units and generated revenue? Per reports, BioWare Montreal struggled to get the project off the ground and communication between Edmonton and Montreal would lag due to the time difference. In the end, BioWare Montreal had to be rescued during the production of ME:A as Mac Walters was assigned to take over late in production and delivered what we got 18 months later. Add this to the reception of the game, the resources spent to fix it's glitches and animations issues, and uncertainty in regards to post-release reception, I can see why BioWare would want to get reorganized and focus on making sure "Anthem" is delivered in it's best state possible so the same mistakes aren't repeated. They are moving into a larger, more modern studio in downtown Edmonton soon and I would be curious to see if they don't use that as an opportunity to expand their dev team as to not only produce content on "Anthem" and "DA4" but future "Mass Effect" projects as well. Like I said. I'm sure ME:A started out strong due to pre-orders and early sales. But all you had to do was look at the same charts week over week, month over month. Those games that were in the top five with Andromeda initially remained in the top five, while Andromeda fell lower and lower each week and each month. Sales obviously fell off. I'm sure Bioware can see how many people are playing the game, when the last time people played it, etc. They patched the game, and then released the demo again. That was definitely a come see our game now after the improvements. Why would they do this if they were planning to pull the plug? Why release the survey again asking would you recommend this game to a friend or family member? Why would they have contests and giveaways with Nvidia? It's obvious, they were trying to rebrand the game, trying to save it. No way they do any of this if the decision had already been made to end things. I know people need to rationalize the game's untimely demise, but some of this stuff just goes against basic business practice. If you had given up on something and put your focus elsewhere you wouldn't put more money into it. If you do choose to put money into it you're planning on at least attempting to recoup some of that money. They fixed the game, tried to rebrand it, and then decided it wasn't going to work and abruptly ended things. You can't have the cake and eat it. MEA charted in the same manner as ME3 did. ME3 "fell" lower in the same manner so if that is proof of failure for MEA then it has to be proof of failure for ME3 as well? Is it? Andrew Wilson has gone on record twice now saying MEA sold really well. They made a business decision for whatever reason but bad sales clearly wasn't to blame. Personally I don't feel that the SP campaign actually needs a story DLC. I was as surprised as the next one when they announced there would be none but the game itself is about the size I prefer. I'm not done with the MP maps yet but in the long run some more maps and mission for it would be nice. As well as Quarians when the book about their ark hits. But I guess we won't get that. Still there is a fairly large insurge of fresh meat in MEA:MP these days.
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cypherj
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Post by cypherj on Apr 7, 2018 13:09:35 GMT
I think they pushed back the novels and did rewrites the cover the things they had intended to cover in DLC, like the Quarians for example. Pulling the plug is a bigger deal for this game because they are trying to reset the series and get some traction with new players. It's like when they tried to bring back 24 without Jack Bauer, I doubt they get a second chance at that one. EA could just come to conclusion that people won't accept this without Shepard. When they stopped support an EA exec said if they bring back ME it had to be something fresh and relevant. That says another reboot to me. I've never heard anyone talking about the groundwork they laid in Andromeda, or building on anything. It's more I love Mass Edfect and would like to make another game if EA lets us. I remember EAs CEO saying that as well...however, when I think of fresh and relevant, a reboot of Shepard in the Milky Way isn't exactly what comes to mind. More like walking through familiar territory. If they wanted to do that, it would have to be more than a remaster...you'd be talking full trilogy re-do for next-gen with new combat and cinematics. Not to mention tightening narrative and finding something to do with the endings. Perhaps...I still say Andromeda is you "fresh and relevant" option given it doesn't have nearly the baggage the trilogy does. Well, I've said more than once I don't want to go back to the MW, so I definitely wasn't talking about that. Fresh and relevant to me means more like they'll go the way DA and have a different protagonist in each game, meaning that the next game, if there is one won't be a direct sequel. I've said from the start they should stay in Andromeda now that they're there. I;ve just been saying the need to fast forward some, establish the setting more and give it more history and lore. That's what really meant made the OT from the start. All the overarching stories of the different races and the characters. THe genophage, the morning war, the rachni, for examples. Not just the history, but what side you and your squadmates fell on for these issues. We had none of that. They need to create some, move the clock forward and do it.
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Post by Link"Guess"ski on Apr 7, 2018 13:30:33 GMT
Huh, it's even worse then. Seeing how Mass Effect franchise ended up in the same box as Dead Space, i can guarantee those story arcs will never be completed. Well played BioWare![2] Nope both EA and Bioware have said they want it to continue. Very different. Vice President of EA said he'd like to see more Mass Effect. It still depends on BioWare and the other higher ups at EA finding a right time and place and available development team for it. In case they ever greenlight a Mass Effect title under a non-BioWare studio, chances are it'll just lose what little identity it has left.
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Post by griffith82 on Apr 7, 2018 13:42:57 GMT
Nope both EA and Bioware have said they want it to continue. Very different. Vice President of EA said he'd like to see more Mass Effect. It still depends on BioWare and the other higher ups at EA finding a right time and place and available development team for it. In case they ever greenlight a Mass Effect title under a non-BioWare studio, chances are it'll just lose what little identity it has left. That is not likely to happen as EA would have to sell the IP and I can’t see that happening unless Bioware shuts down.
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cypherj
N4
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Post by cypherj on Apr 7, 2018 13:44:48 GMT
Like I said. I'm sure ME:A started out strong due to pre-orders and early sales. But all you had to do was look at the same charts week over week, month over month. Those games that were in the top five with Andromeda initially remained in the top five, while Andromeda fell lower and lower each week and each month. Sales obviously fell off. I'm sure Bioware can see how many people are playing the game, when the last time people played it, etc. They patched the game, and then released the demo again. That was definitely a come see our game now after the improvements. Why would they do this if they were planning to pull the plug? Why release the survey again asking would you recommend this game to a friend or family member? Why would they have contests and giveaways with Nvidia? It's obvious, they were trying to rebrand the game, trying to save it. No way they do any of this if the decision had already been made to end things. I know people need to rationalize the game's untimely demise, but some of this stuff just goes against basic business practice. If you had given up on something and put your focus elsewhere you wouldn't put more money into it. If you do choose to put money into it you're planning on at least attempting to recoup some of that money. They fixed the game, tried to rebrand it, and then decided it wasn't going to work and abruptly ended things. You can't have the cake and eat it. MEA charted in the same manner as ME3 did. ME3 "fell" lower in the same manner so if that is proof of failure for MEA then it has to be proof of failure for ME3 as well? Is it? Andrew Wilson has gone on record twice now saying MEA sold really well. They made a business decision for whatever reason but bad sales clearly wasn't to blame. Personally I don't feel that the SP campaign actually needs a story DLC. I was as surprised as the next one when they announced there would be none but the game itself is about the size I prefer. I'm not done with the MP maps yet but in the long run some more maps and mission for it would be nice. As well as Quarians when the book about their ark hits. But I guess we won't get that. Still there is a fairly large insurge of fresh meat in MEA:MP these days. EA before the game came out said that they expected the game to sell three million copies in the first week or so. And, that those sales would make up 30 - 50% of the overall sales. Which means that their projections were between 6 and 10 million copies. The low end of the projections is understandably ME3, which sold six million copies, because as I said earlier, as a business you want to grow your fan base with each game. Have you read anything saying that ME:A was the best selling ME game ever? Anything I've ever seen says second only to ME3, and seeing that they're the only two games that were released on all three platforms at once, it should be second. Now given that DA:I was Bioware's best selling game of all time, it means that your most recent Bioware release (Andromeda) sold worse than the previous two Bioware titles. Since ME3 sales were the starting point of the projections, if it didn't beat ME3 it probably didn't sell the way they wanted it to. On the ME3 earnings call after release, they said that ME3 was the best selling ME game of a all time, for DA:I they said it was the best selling Bioware game of all time. It's no different than when DA:O was Bioware's best selling game, and then they had a misstep with DA:2. It didn't do as well, and if you believe the stories they cancelled content for that game as well, the exalted march expansion (Not the only parallels you can draw). They also said in the press that DA:2 was selling well in the beginning. They did something new in the next game, with success. Which is what I think they'll do here. The next ME game will probably be another named title and not a 2.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Apr 7, 2018 13:57:26 GMT
You can't have the cake and eat it. MEA charted in the same manner as ME3 did. ME3 "fell" lower in the same manner so if that is proof of failure for MEA then it has to be proof of failure for ME3 as well? Is it? Andrew Wilson has gone on record twice now saying MEA sold really well. They made a business decision for whatever reason but bad sales clearly wasn't to blame. Personally I don't feel that the SP campaign actually needs a story DLC. I was as surprised as the next one when they announced there would be none but the game itself is about the size I prefer. I'm not done with the MP maps yet but in the long run some more maps and mission for it would be nice. As well as Quarians when the book about their ark hits. But I guess we won't get that. Still there is a fairly large insurge of fresh meat in MEA:MP these days. EA before the game came out said that they expected the game to sell three million copies in the first week or so. And, that those sales would make up 30 - 50% of the overall sales. Which means that their projections were between 6 and 10 million copies. The low end of the projections is understandably is ME3, which sold six million copies, because as I said earlier, as a business you want to grow your fan base with each game. Have you read anything about saying that ME:A was the best selling ME game ever? Anything I've ever seen says second only to ME3, and seeing that they're the only two games that were released on all three platforms at once, it should be second. Now given that DA:I was Bioware's best selling game of all time, it means that your most recent Bioware release (Andromeda) sold worse than the previous two Bioware titles. Since ME3 sales were the starting point of the projections, if it didn't beat ME3 it probably didn't sell the way they wanted it to. On the ME3 earnings call after release, they said that ME3 was the best selling ME game of a all time, for DA:I they said it was the best selling Bioware game of all time. It's no different than when DA:O was Bioware's best selling game, and then they had a misstep with DA:2. It didn't do as well, and if you believe the stories they cancelled content for that game as well, the exalted march expansion (Not the only parallels you can draw). They also said in the press that DA:2 was selling well in the beginning. They did something new in the next game, with success. Which is what I think they'll do here. The next ME game will probably be another named title and not a 2. Do you have links for you seem to be generating numbers I have never heard of. I saw the comment they had projected sales of over three million copies for Mass Effect: Andromeda, but nothing I can find for estimations for the first week alone. The estimates for Mass Effect 3 were 3.5 million copies shipped for the first week, with Eurogamer estimating the console sales were just under 1.2 million copies Article I just don't see EA making that same mistake they did with Dead Space and somehow thinking a game would do multiples better then the one before. Especially if VGChartz is accurate BioWare sales numbers take a heavy hit after the first week, since Mass Effect 1 probably due to the release dates since Origins had what seems to be steady sale through the Christmas season (again according to VGChartz). As far as Dragon Age: Inquisition the only comment I can see from EA about that is it had the best BioWare launch and people were quick to point out that doesn't mean total sales didn't drop like a stone after the first week for it was never mentioned again. It is really hard to know where these game sales lie because EA doesn't release them anymore to prevent people from using it as ammunition just like Blizzard stopping the release of active subscription numbers for World of Warcraft.
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Post by cypherj on Apr 7, 2018 14:09:40 GMT
EA before the game came out said that they expected the game to sell three million copies in the first week or so. And, that those sales would make up 30 - 50% of the overall sales. Which means that their projections were between 6 and 10 million copies. The low end of the projections is understandably is ME3, which sold six million copies, because as I said earlier, as a business you want to grow your fan base with each game. Have you read anything about saying that ME:A was the best selling ME game ever? Anything I've ever seen says second only to ME3, and seeing that they're the only two games that were released on all three platforms at once, it should be second. Now given that DA:I was Bioware's best selling game of all time, it means that your most recent Bioware release (Andromeda) sold worse than the previous two Bioware titles. Since ME3 sales were the starting point of the projections, if it didn't beat ME3 it probably didn't sell the way they wanted it to. On the ME3 earnings call after release, they said that ME3 was the best selling ME game of a all time, for DA:I they said it was the best selling Bioware game of all time. It's no different than when DA:O was Bioware's best selling game, and then they had a misstep with DA:2. It didn't do as well, and if you believe the stories they cancelled content for that game as well, the exalted march expansion (Not the only parallels you can draw). They also said in the press that DA:2 was selling well in the beginning. They did something new in the next game, with success. Which is what I think they'll do here. The next ME game will probably be another named title and not a 2. Do you have links for you seem to be generating numbers I have never heard of. I saw the comment they had projected sales of over three million copies for Mass Effect: Andromeda, but nothing I can find for estimations for the first week alone. The estimates for Mass Effect 3 were 3.5 million copies shipped for the first week, with Eurogamer estimating the console sales were just under 1.2 million copies Article I just don't see EA making that same mistake they did with Dead Space and somehow thinking a game would do multiples better then the one before. Especially if VGChartz is accurate BioWare sales numbers take a heavy hit after the first week, since Mass Effect 1 probably due to the release dates since Origins had what seems to be steady sale through the Christmas season (again according to VGChartz). As far as Dragon Age: Inquisition the only comment I can see from EA about that is it had the best BioWare launch and people were quick to point out that doesn't mean total sales didn't drop like a stone after the first week for it was never mentioned again. It is really hard to know where these game sales lie because EA doesn't release them anymore to prevent people from using it as ammunition just like Blizzard stopping the release of active subscription numbers for World of Warcraft. www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.
EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days.
Afterward, the remaining sales are expected to match the launch, and if the 50 percent holds up to EA’s estimates, it should sell roughly 6 million in total. This is the same number of copies that Mass Effect 3 sold over its lifetime, starting in 2012.
Like I said, it makes sense, because obviosuly you want the sales for each game to be better than its predecessor. Edit: DA:I sales obviosuly didn't drop like a stone or it would not have gotten all the DLC it did. It received some kind of DLC in March, May, June, July, August and September. It's like DA:O, when they couldn't get stuff out fast enough to capitalize on the market that was out there.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Apr 7, 2018 14:23:16 GMT
www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.
EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days.
Afterward, the remaining sales are expected to match the launch, and if the 50 percent holds up to EA’s estimates, it should sell roughly 6 million in total. This is the same number of copies that Mass Effect 3 sold over its lifetime, starting in 2012.
Like I said, it makes sense, because obviosuly you want the sales for each game to be better than its predecessor. Thanks, but I am now even more confused for I was reading the transcript of that earnings call off Nasdaq and there is no mention of Andromeda there. There is mention of Battlefield 1 and Titanfall 2, but nothing for Andromeda. Unfortunately that link of yours just mentions the earnings call and this is the same information when I go looking for the earnings call, so I cannot read what was said myself. Transcript
Edit: I found the information on the EA investors site. So that is correct. Edit #2. After reading the article there is one stat that I would say is incorrect that that they expected 30% to 50% of the sales in the first quarter, not the first few days. So the majority would be the first week since that is how BioWare sales works and of course pre-orders are there as well.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Apr 7, 2018 15:11:35 GMT
Edit: DA:I sales obviosuly didn't drop like a stone or it would not have gotten all the DLC it did. It received some kind of DLC in March, May, June, July, August and September. It's like DA:O, when they couldn't get stuff out fast enough to capitalize on the market that was out there. I am not trying to disagree, I am just the type of person that wants to see the information for myself especially if it isn't something I have heard before. I really don't have a problem with what you were saying I just wanted to see the numbers. One thing I did find is this comment from Andrew Wilson during the Electronic Arts Q3 2018 Earnings Conference Call which to me is more accurate then what people calculate themselves for there could be big problems for EA if they lie to investors as they have already tried to sue them in the past. "...even if you look at Mass Effect, and while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong..." Q3 F18 Earnings CallTo me that means the franchise isn't nearly as dead as people have been proclaiming. EA might want to figure out how to remove the polarization that happened with it's launch, but it sounds like they are not abandoning it. One of the other investor's calls I did a look at specially said that Titanfall 2 didn't meet their expectations, so I don't think the negativity people keep saying EA might have towards EA or BioWare might not be the reality of the situation.
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Post by cypherj on Apr 7, 2018 15:43:46 GMT
www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.
EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days.
Afterward, the remaining sales are expected to match the launch, and if the 50 percent holds up to EA’s estimates, it should sell roughly 6 million in total. This is the same number of copies that Mass Effect 3 sold over its lifetime, starting in 2012.
Like I said, it makes sense, because obviosuly you want the sales for each game to be better than its predecessor. Edit #2. After reading the article there is one stat that I would say is incorrect that that they expected 30% to 50% of the sales in the first quarter, not the first few days. So the majority would be the first week since that is how BioWare sales works and of course pre-orders are there as well. Well, he said 3 million at launch. That's the first few days, pre-orders and early sales. Also, there were only a few days left in the 4th quarter when the game launched, so the launch would be the only part of the sales that fell in the first quarter of the game's release.
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Post by cypherj on Apr 7, 2018 16:18:51 GMT
Edit: DA:I sales obviosuly didn't drop like a stone or it would not have gotten all the DLC it did. It received some kind of DLC in March, May, June, July, August and September. It's like DA:O, when they couldn't get stuff out fast enough to capitalize on the market that was out there. I am not trying to disagree, I am just the type of person that wants to see the information for myself especially if it isn't something I have heard before. I really don't have a problem with what you were saying I just wanted to see the numbers. One thing I did find is this comment from Andrew Wilson during the Electronic Arts Q3 2018 Earnings Conference Call which to me is more accurate then what people calculate themselves for there could be big problems for EA if they lie to investors as they have already tried to sue them in the past. "...even if you look at Mass Effect, and while there was some polarizing sentiment in that franchise, it's actually performed really well, and player engagement is really strong..." Q3 F18 Earnings CallTo me that means the franchise isn't nearly as dead as people have been proclaiming. EA might want to figure out how to remove the polarization that happened with it's launch, but it sounds like they are not abandoning it. One of the other investor's calls I did a look at specially said that Titanfall 2 didn't meet their expectations, so I don't think the negativity people keep saying EA might have towards EA or BioWare might not be the reality of the situation. I never put too much stock in market speak. Something can perfrom well even if it didn't meet expectations. No one here is saying that they lost money on the game, at least I hope no one is saying that. When there has been good news with past games they made sure to say it, best selling game ever, best launch ever, etc. If this game sold four and half million, it probably performed well compared to the money they put into, it just wouldn't have sold the six to ten they were expecting. That would also have nothing to do with the market that was there for future content. The money they took in off pre-orders and day one sales probably covered them financially. I'll never know what the actual sales were, but from their own CFOs statements, I can tell what they were expecting, and what ME3 sold. Unless someone can link a mention of ME:A being the best selling mE game ever, I have to go with it didn't perform up to expectations. Now, could it have still made money and help drive earnings, or course. But once again that has nothing to do with the market for follow up content or the viability of future titles or a sequel. Also, this kind of thing cannot turn into lying to investors. Saying the game was profitable when it wasn't would be lying to investors. Saying you met earnings when you really didn't would be lying to investors. Making subjective comments about something however, is not. I work in accounting, and I've sat in on earnings calls for my company, and I've seen what marketing has written up for these calls. Just think about it. The game is did really well but we stopped support. Players are engaged, but we're not giving them any more content. I don't even buy that they don't have the people. Our company has 3rd party people we contract with to help us when demand is more than our current staff can handle. People who we've worked with for years that know our software in and out, and can step in almost as well as our developers, consultants or support people. I'm sure a company like EA has this as well, and more than one source. They gave the game itself to someone other than their main team, but now somehow support and DLC can only be done by the main team? I'll ask again, is their anyone that thinks had this game gotten great reviews, hit the three million in the first few days and was on pace to hit the high end of the projections of ten million units sold that this game wouldn't currently still have support and DLC? If you say no, you're saying that EA, EA of all people said we just didn't want the money. It was out there to be made, we just didn't want it.
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correctamundo
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Post by correctamundo on Apr 7, 2018 16:19:48 GMT
You can't have the cake and eat it. MEA charted in the same manner as ME3 did. ME3 "fell" lower in the same manner so if that is proof of failure for MEA then it has to be proof of failure for ME3 as well? Is it? Andrew Wilson has gone on record twice now saying MEA sold really well. They made a business decision for whatever reason but bad sales clearly wasn't to blame. Personally I don't feel that the SP campaign actually needs a story DLC. I was as surprised as the next one when they announced there would be none but the game itself is about the size I prefer. I'm not done with the MP maps yet but in the long run some more maps and mission for it would be nice. As well as Quarians when the book about their ark hits. But I guess we won't get that. Still there is a fairly large insurge of fresh meat in MEA:MP these days. EA before the game came out said that they expected the game to sell three million copies in the first week or so. And, that those sales would make up 30 - 50% of the overall sales. Which means that their projections were between 6 and 10 million copies. The low end of the projections is understandably ME3, which sold six million copies, because as I said earlier, as a business you want to grow your fan base with each game. Have you read anything saying that ME:A was the best selling ME game ever? Anything I've ever seen says second only to ME3, and seeing that they're the only two games that were released on all three platforms at once, it should be second. Now given that DA:I was Bioware's best selling game of all time, it means that your most recent Bioware release (Andromeda) sold worse than the previous two Bioware titles. Since ME3 sales were the starting point of the projections, if it didn't beat ME3 it probably didn't sell the way they wanted it to. On the ME3 earnings call after release, they said that ME3 was the best selling ME game of a all time, for DA:I they said it was the best selling Bioware game of all time. It's no different than when DA:O was Bioware's best selling game, and then they had a misstep with DA:2. It didn't do as well, and if you believe the stories they cancelled content for that game as well, the exalted march expansion (Not the only parallels you can draw). They also said in the press that DA:2 was selling well in the beginning. They did something new in the next game, with success. Which is what I think they'll do here. The next ME game will probably be another named title and not a 2. I'll just reiterate it for you - again. Andrew Wilson (EA CEO) have gone on record twice (i.e. 2, two times) stating that MEA sold really well, fulfilling their expectations.
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Post by Link"Guess"ski on Apr 7, 2018 16:44:19 GMT
Vice President of EA said he'd like to see more Mass Effect. It still depends on BioWare and the other higher ups at EA finding a right time and place and available development team for it. In case they ever greenlight a Mass Effect title under a non-BioWare studio, chances are it'll just lose what little identity it has left. That is not likely to happen as EA would have to sell the IP and I can’t see that happening unless Bioware shuts down. EA has a dozen subsidiaries and studios making games that are not BioWare.
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Post by griffith82 on Apr 7, 2018 17:04:26 GMT
That is not likely to happen as EA would have to sell the IP and I can’t see that happening unless Bioware shuts down. EA has a dozen subsidiaries and studios making games that are not BioWare. I know. But its still unlikely that they will pawn it off to another developer unless Bioware is closed.
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Post by Sanunes on Apr 7, 2018 17:36:43 GMT
I'll ask again, is their anyone that thinks had this game gotten great reviews, hit the three million in the first few days and was on pace to hit the high end of the projections of ten million units sold that this game wouldn't currently still have support and DLC? If you say no, you're saying that EA, EA of all people said we just didn't want the money. It was out there to be made, we just didn't want it. It depends on why they cancelled the DLC, we don't know the real reasons why its all guesswork and frankly anyone's guess is just as valid another persons. Even if those factors you mentioned were true and the other contributing factors still existed I could see a lack of DLC. An example would be they fired or moved all the management out of BioWare Montreal for they didn't like their performance which still meant everyone was transferred to Motive and that is why we didn't get DLC this time, I could see them not making DLC with the success you talk about. Unless we know more there is still a chance that regardless of how the game did the factors could still exist that meant we didn't get DLC.
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Post by ayenari on Apr 7, 2018 18:07:38 GMT
There's likely going to be more mass effect at some point, I don't see any other reason why else they added save game setup functionality to the ME version of the DA keep, but I wouldn't expect it any time soon. They'll be focused on Anthem for the time being, and if that does well we will probably see a DA sequel first.
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Post by dmc1001 on Apr 7, 2018 23:39:01 GMT
There's likely going to be more mass effect at some point, I don't see any other reason why else they added save game setup functionality to the ME version of the DA keep, but I wouldn't expect it any time soon. They'll be focused on Anthem for the time being, and if that does well we will probably see a DA sequel first. They also said to keep your ME3 saves and that turned out to be pointless.
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Post by Deleted on Apr 7, 2018 23:47:05 GMT
Who's at Fault for kinda killed Andromeda ? Was It EA Or Bioware?? If it was EA Should they leave Bioware ?
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Post by dmc1001 on Apr 8, 2018 0:03:47 GMT
Unclear. Some have said that BioWare is more or less given a free reign to do whatever they're going to do. That means the game that came out is the result of whatever BioWare did. Now, I don't know who assigned BioWare Montreal to making an ME game. A studio that had only ever done one DLC (which was great, but still not the main game) was probably not the right choice. EA seems to be the ones behind no further DLC, something which might have been able to make up for some of the issues in MEA. Tbh, though, I'm just guessing. We do know Anthem needed help but had MEA been a huge success you can bet they'd have devoted time and resources to DLC and probably working on its sequel right now.
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Post by correctamundo on Apr 8, 2018 13:21:01 GMT
There's likely going to be more mass effect at some point, I don't see any other reason why else they added save game setup functionality to the ME version of the DA keep, but I wouldn't expect it any time soon. They'll be focused on Anthem for the time being, and if that does well we will probably see a DA sequel first. They also said to keep your ME3 saves and that turned out to be pointless. Setting up something like the DA keep or ME archives is NOT the same thing as suggesting to players "keep your saves".
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Post by cypherj on Apr 8, 2018 13:46:38 GMT
There's likely going to be more mass effect at some point, I don't see any other reason why else they added save game setup functionality to the ME version of the DA keep, but I wouldn't expect it any time soon. They'll be focused on Anthem for the time being, and if that does well we will probably see a DA sequel first. They also said to keep your ME3 saves and that turned out to be pointless. I think they're making the ME version of DA keep so that if ME comes back they could reboot it again, or move to another name title and let you set your world state like DA. That would probably be their safest bet. Not going back to the MW and having to handwave and retcon a bunch of stuff, and not giving more of Ryder and the crew for people that didn't like ME:A. It worked with Inquisition after DA:2, and they'll probably give it a try for ME if the series comes back. They could also give it another try at attracting a new generation of fans, using the whole you didn't have to play previous ME games to jump in here. When the EA exec said it had to be fresh and relevant if they brought ME back, he's probably talking about something like this.
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