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Post by Deleted on Apr 20, 2018 14:12:38 GMT
I'm not saying it's a good chance... I'm saying it's the only chance to unlock this deadlock of opinion. The arguments presented have been repeated here over and over and over again and have not managed to convince anyone on either side of anything. They regularly deteriorate into "shouting matches" and threads get locked as a result of that. I'd like to keep one thread open for a change. You're right. I think our best bet right now is for Casey to be a little more open when he's blogging. Not that there is big chance for it. But still, one can hope. I'm of two minds about that. While I'd love to hear more details from him, I wouldn't want him to break ranks to the point they punt him or see him get inundated with hate comments and threats because people don't like what he might have to say.
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Post by cypherj on Apr 20, 2018 14:16:09 GMT
They're not going to go into details about a year old game. But this one wasn't hard to figure out. All the numbers came straight from the CFO of EA, no guessing, nothing was subjective. They gave us what ME3 sold (6 million), and what their expectations were (6 - 10 million). Everyone here knows that if ME:A had the best launch for an ME game we would have heard about it by now, and having a better launch than ME3 is the only way it would be on pace to meet the lowest end of their projections. ME3 had a much longer life, with the last DLC being released a year after launch, so there's no way ME:A is going to sell as many copies over it's lifetime, so it won't even hit the 6 million ME3 sold. Still, there's no point in continue to go around and around with this without new info. There is a deadlocked disagreement here about how badly ME:A did and that deadlock will remain unless new info comes along. The only chance remaining for some new info is the annual earnings report that will come out on May 8th. Who said it's not new info. I posted the same info in a thread a few days ago and people were saying they had never seen any projections, or any of these numbers and were asking me for links to where the CFO said it. Just because something isn't new to you, doesn't mean it's not new to someone else.
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Post by Kappa Neko on Apr 20, 2018 14:20:03 GMT
The problem with side quests including the squadmate missions wasn't the relevance of the objective but the IMPLEMENTATION that was quite frankly the most rage inducing abomination of a system I have ever encountered. More than anything else in the game, more than the meh storytelling, it was the quest design that had me almost quit several times. I skipped 90% of the Tasks, OK. I thought that would improve the experience. But nope. Almost every quest felt like a waste of time fetch quest. It was all so TEDIOUS. The worst were those quests where the game leads you around in circles on a planet looking for stuff that oops wasn't where you thought it would be so you gotta keep looking. Oops, wrong place again! Ah sorry, next time for surrre.... It was INSULTING. The quest design was a disgusting waste of everyone's time. I would actually much rather do a one minute fetch quest than having to jump through a million hoops for the smallest reward. Few quests felt like they were worth the trouble. THAT was the problem for me. Little to no payoff for putting up with a million loading screens on those oh so wonderful multiple stage quests. F*CK THAT SHIT! Really makes you wonder if the devs actually played any quests before unleashing such boring nonsense gameplay on the players. Because it is NOT my understanding of a good time. (Sorry, this still makes me angry a year later.)Not nearly as insulting as the "princess is in another castle" plot of TW3. Ah, you're one of those... (Not taking that ridiculous bait.)
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Post by samhain444 on Apr 20, 2018 14:35:34 GMT
I usually just go by what Zeschuk said in 2010. Makes the number game a bit easier xD Q: I was going to say. If Mass Effect 2 is a 'minor hit', I can't wait to see a major one.GZ: Well, we need to sell 10 million units. That's actually the new target, right? We do Top 10 games, our stuff is quite successful. I know Mass [Effect 2] is number eight so far this year, in North America. Sometimes I'm facetious when I say some of those things, knowing that we can sell a few million but seeing that someone else can sell 25. You're kinda like, 'Well, that's a hit!' We always joke that if we only do half as well as Blizzard on Star Wars: The Old Republic, we'll be quite satisfied. We've been very fortunate. I always joke about that, but... www.videogamer.com/news/in_the_house_with_dr_greg_zeschuk.htmlWell I was just using the numbers from the CFO (Sorry, I think I said CEO before). It was pretty easy. ME3 sold 6 million. They expected ME:A to sell 3 million at launch, which would be 30-50% of the lifetime sales. That puts the expectations at 6 - 10 million. Everything I've seen about sales said that it was the second best launch, selling, whatever ME game ever. So it didn't even meet the low end of the projections. If it wasn't pacing ahead of ME3 early, it surely won't make up ground later seeing that ME3 had multiple DLC and a longer life. ME3 & ME:A are the only two games to release on all three platforms at once, so there had to be a huge gap between ME3 and ME2, and Andromeda could have fallen anywhere in there. Like I said, only EA knows how much it missed the projections by. The estimate is that ME:A sold 2.5 million physical units its opening quarter so, adding in digital sales (non-physical units) through XBox and PSN and PC digital sales through EA's own Origin platform (which numbers are not reported or available outside of EA), a year later, they are probably somewhere in the 5-6 million combined unit range. For the majority of 2017, ME:A was in the top ten in sales prior to the release of COD WWIIand Battlefront 2 www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#562fba747cf5www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersTo lie to investors carries consequences, so there is not much spin to be found - Mass Effect Andromeda made money...millions. So, with that in mind, why allow development studio to be absorbed that produced a troubled yet successful game in financial terms? Why produce no SP DLC if it sold well (not great) when other SP DLC was produced for other BioWare titles that sold well (not great)? Look to EA, more than likely, and it's desire to complete Battlefront II in time for Fall 2017 along with needing developers to assist in creating Jade Raymond's "Star Wars" game she inherited from Visceral and other future products at EA Motive. Also, BioWare is moving into larger more modern offices at Edmonton so I have to wonder, due to the communication issues it had with BioWare Montreal during ME:A's creation, if they are going to expand their Edmonton outfit to accommodate not only "Anthem" and DA4 but future Mass Effect products as well.
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Post by cypherj on Apr 20, 2018 14:48:52 GMT
Well I was just using the numbers from the CFO (Sorry, I think I said CEO before). It was pretty easy. ME3 sold 6 million. They expected ME:A to sell 3 million at launch, which would be 30-50% of the lifetime sales. That puts the expectations at 6 - 10 million. Everything I've seen about sales said that it was the second best launch, selling, whatever ME game ever. So it didn't even meet the low end of the projections. If it wasn't pacing ahead of ME3 early, it surely won't make up ground later seeing that ME3 had multiple DLC and a longer life. ME3 & ME:A are the only two games to release on all three platforms at once, so there had to be a huge gap between ME3 and ME2, and Andromeda could have fallen anywhere in there. Like I said, only EA knows how much it missed the projections by. The estimate is that ME:A sold 2.5 million physical units its opening quarter so, adding in digital sales (non-physical units) through XBox and PSN and PC digital sales through EA's own Origin platform (which numbers are not reported or available outside of EA), a year later, they are probably somewhere in the 5-6 million combined unit range. For the majority of 2017, ME:A was in the top ten in sales prior to the release of COD WWIIand Battlefront 2 www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#562fba747cf5www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersTo lie to investors carries consequences, so there is not much spin to be found - Mass Effect Andromeda made money...millions. So, with that in mind, why allow development studio to be absorbed that produced a troubled yet successful game in financial terms? Why produce no SP DLC if it sold well (not great) when other SP DLC was produced for other BioWare titles that sold well (not great)? Look to EA, more than likely, and it's desire to complete Battlefront II in time for Fall 2017 along with needing developers to assist in creating Jade Raymond's "Star Wars" game she inherited from Visceral and other future products at EA Motive. Also, BioWare is moving into larger more modern offices at Edmonton so I have to wonder, due to the communication issues it had with BioWare Montreal during ME:A's creation, if they are going to expand their Edmonton outfit to accommodate not only "Anthem" and DA4 but future Mass Effect products as well. No one said it didn't make money, I'm sure it sold well early. But making money doesn't mean it met expectations. Even for arguments sake, if you take your numbers (5-6 million) that's below the expectations they set of 6 - 10 million, so what exactly is the disagreement here? It missed projections, the only question is by how much. People also need to learn making money doesn't automatically mean meeting expectations or satisfaction. Since I'm psyched to go see Avengers: Infinity Wars next week I'll use that as an example. I guarantee 200% Disney is expecting this movie to become the next billion dollar grossing film, especially after what we just saw with Black Panther. Now say it makes 800 million. It probably cost about 400 million to make and market. Now Disney will still go to it's investors and the media and say the movie was financially successful, had one of the biggest openings ever, helped them make earnings, etc, all of which would be true. But behind closed doors Disney would be disappointed if Infinity Wars finished with 800 million in gross earnings and they would have people looking into what went wrong. I've never said ME:A didn't make money, I've always said the same thing. It sold well early, but when it came time to make DLC and they looked at things like how many people finished it, finished it more than once, last time people played, how many people still had it installed, etc and they didn't feel the market was there for additional content.
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Post by alanc9 on Apr 20, 2018 15:07:50 GMT
Is it just me, or do the ME:A expected sales seem a bit crazy?
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Post by Deleted on Apr 20, 2018 15:10:13 GMT
Still, there's no point in continue to go around and around with this without new info. There is a deadlocked disagreement here about how badly ME:A did and that deadlock will remain unless new info comes along. The only chance remaining for some new info is the annual earnings report that will come out on May 8th. Who said it's not new info. I posted the same info in a thread a few days ago and people were saying they had never seen any projections, or any of these numbers and were asking me for links to where the CFO said it. Just because something isn't new to you, doesn't mean it's not new to someone else. I have a serious sense of deja vu from conversations in the infamous Katoku thread of almost a year ago. Regardless, the data supporting your calculations is not new info. We've been arguing the different nauances between terms like "selling well" and "meeting expectations" for eons. Both sides on this issue are clearly deadlocked. Those who feel that it did not sell as badly as some are implying remain convinced of their stance and those who are saying the sales were an unmitigated disaster remain convinced of their stance. The truth, no doubt, is somewhere in the middle... but when someone says that they just seem to get it from both sides then. At this point, only new sales figures (which only EA can provide) have any realistic hope of unlocking this deadlock. Massaging the same old data over and over again is simply not going to do anything at this point. As I said above... it's not a good chance they'll say anything, but it is the only chance for new data.
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Post by samhain444 on Apr 20, 2018 15:23:59 GMT
The estimate is that ME:A sold 2.5 million physical units its opening quarter so, adding in digital sales (non-physical units) through XBox and PSN and PC digital sales through EA's own Origin platform (which numbers are not reported or available outside of EA), a year later, they are probably somewhere in the 5-6 million combined unit range. For the majority of 2017, ME:A was in the top ten in sales prior to the release of COD WWIIand Battlefront 2 www.forbes.com/sites/erikkain/2017/10/25/destiny-2-and-the-snes-classic-edition-dominate-september-sales-charts/#562fba747cf5www.pcgamesn.com/mass-effect-andromeda/mass-effect-andromeda-sales-numbersTo lie to investors carries consequences, so there is not much spin to be found - Mass Effect Andromeda made money...millions. So, with that in mind, why allow development studio to be absorbed that produced a troubled yet successful game in financial terms? Why produce no SP DLC if it sold well (not great) when other SP DLC was produced for other BioWare titles that sold well (not great)? Look to EA, more than likely, and it's desire to complete Battlefront II in time for Fall 2017 along with needing developers to assist in creating Jade Raymond's "Star Wars" game she inherited from Visceral and other future products at EA Motive. Also, BioWare is moving into larger more modern offices at Edmonton so I have to wonder, due to the communication issues it had with BioWare Montreal during ME:A's creation, if they are going to expand their Edmonton outfit to accommodate not only "Anthem" and DA4 but future Mass Effect products as well. No one said it didn't make money, I'm sure it sold well early. But making money doesn't mean it met expectations. Even for arguments sake, if you take your numbers (5-6 million) that's below the expectations they set of 6 - 10 million, so what exactly is the disagreement here? It missed projections, the only question is by how much. People also need to learn making money doesn't automatically mean meeting expectations or satisfaction. Since I'm psyched to go see Avengers: Infinity Wars next week I'll use that as an example. I guarantee 200% Disney is expecting this movie to become the next billion dollar grossing film, especially after what we just saw with Black Panther. Now say it makes 800 million. It probably cost about 400 million to make and market. Now Disney will still go to it's investors and the media and say the movie was financially successful, had one of the biggest openings ever, helped them make earnings, etc, all of which would be true. But behind closed doors Disney would be disappointed if Infinity Wars finished with 800 million in gross earnings and they would have people looking into what went wrong. I've never said ME:A didn't make money, I've always said the same thing. It sold well early, but when it came time to make DLC and they looked at things like how many people finished it, finished it more than once, last time people played, how many people still had it installed, etc and they didn't feel the market was there for additional content. Aaron Flynn was quoted as saying 5 million in expected lifetime sales while Blake Jorgensen was projecting 6-9 million in it's lifetime. I think anything above 6 million was highly ambitious so likely a stretch goal/best case scenario on Blake's part. I think it met it's eventual realistic sales projection but did not meet Blake's initial quarter projection (March 21 - March 31 2017) of 3 million copies which was WTF to begin with for a window of 11 full sales days. The funny thing is, EA shot itself, BioWare, and Mass Effect Andromeda in the foot by allowing it to be opened to the memes and bad pub prior to sales launch window with availability 5 days advance through EA Access. Between ME:A and Battlefront II, if EA showed anything last year, they can certainly kill their own title's sales momentum better than external forces.
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Post by samhain444 on Apr 20, 2018 15:25:51 GMT
Is it just me, or do the ME:A expected sales seem a bit crazy? Expecting somewhere in sales between 7-9 million units for ME:A? Yep, it's crazy. Blake Jorgensen was setting it up for failure with that projection.
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Post by cypherj on Apr 20, 2018 15:29:37 GMT
Is it just me, or do the ME:A expected sales seem a bit crazy? Yes and no. The low end I don't think was crazy looking at from a business perspective. You probably want each game to do better than it's predecessor, because you want to grow your fan base with each game. So starting the range with what ME3 did makes sense. Now the high end, 10 million I thought was a lot. You can also make the argument ME3 was Shepard and the crew's swansong so it got a bump from that. But I don't have a problem with the low end. But at the end of the day, I think the game getting shelved had less to do with how many people bought it, and more to do with how many people were still playing it. I tried to play it again after all the patches, and literally like a week later I got a survey asking about the game, would I recommend it to a friend. Obviously they were gathering their data to make a decision about how they wanted to proceed.
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Post by cypherj on Apr 20, 2018 15:43:05 GMT
No one said it didn't make money, I'm sure it sold well early. But making money doesn't mean it met expectations. Even for arguments sake, if you take your numbers (5-6 million) that's below the expectations they set of 6 - 10 million, so what exactly is the disagreement here? It missed projections, the only question is by how much. People also need to learn making money doesn't automatically mean meeting expectations or satisfaction. Since I'm psyched to go see Avengers: Infinity Wars next week I'll use that as an example. I guarantee 200% Disney is expecting this movie to become the next billion dollar grossing film, especially after what we just saw with Black Panther. Now say it makes 800 million. It probably cost about 400 million to make and market. Now Disney will still go to it's investors and the media and say the movie was financially successful, had one of the biggest openings ever, helped them make earnings, etc, all of which would be true. But behind closed doors Disney would be disappointed if Infinity Wars finished with 800 million in gross earnings and they would have people looking into what went wrong. I've never said ME:A didn't make money, I've always said the same thing. It sold well early, but when it came time to make DLC and they looked at things like how many people finished it, finished it more than once, last time people played, how many people still had it installed, etc and they didn't feel the market was there for additional content. Aaron Flynn was quoted as saying 5 million in expected lifetime sales while Blake Jorgensen was projecting 6-9 million in it's lifetime. I think anything above 6 million was highly ambitious so likely a stretch goal/best case scenario on Blake's part. I think it met it's eventual realistic sales projection but did not meet Blake's initial quarter projection (March 21 - March 31 2017) of 3 million copies which was WTF to begin with for a window of 11 full sales days. The funny thing is, EA shot itself, BioWare, and Mass Effect Andromeda in the foot by allowing it to be opened to the memes and bad pub prior to sales launch window with availability 5 days advance through EA Access. Between ME:A and Battlefront II, if EA showed anything last year, they can certainly kill their own title's sales momentum better than external forces. The projections I quoted were from a investor's conference.
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Post by samhain444 on Apr 20, 2018 16:01:07 GMT
Aaron Flynn was quoted as saying 5 million in expected lifetime sales while Blake Jorgensen was projecting 6-9 million in it's lifetime. I think anything above 6 million was highly ambitious so likely a stretch goal/best case scenario on Blake's part. I think it met it's eventual realistic sales projection but did not meet Blake's initial quarter projection (March 21 - March 31 2017) of 3 million copies which was WTF to begin with for a window of 11 full sales days. The funny thing is, EA shot itself, BioWare, and Mass Effect Andromeda in the foot by allowing it to be opened to the memes and bad pub prior to sales launch window with availability 5 days advance through EA Access. Between ME:A and Battlefront II, if EA showed anything last year, they can certainly kill their own title's sales momentum better than external forces. The projections I quoted were from a investor's conference. So "6 to 9 million" vs "6 to 10 million"? Good ol' Blake. The studio GM predicted 5 million so I'm guessing he a had a better view on things...and he was right, too. Just took a bit longer to get than expected.
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Post by cypherj on Apr 20, 2018 16:05:17 GMT
The projections I quoted were from a investor's conference. So "6 to 9 million" vs "6 to 10 million"? Good ol' Blake. The studio GM predicted 5 million so I'm guessing he a had a better view on things...and he was right, too. Just took a bit longer to get than expected. Better view than the CFO?
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Post by samhain444 on Apr 20, 2018 16:10:24 GMT
So "6 to 9 million" vs "6 to 10 million"? Good ol' Blake. The studio GM predicted 5 million so I'm guessing he a had a better view on things...and he was right, too. Just took a bit longer to get than expected. Better view than the CFO? Seems like it, yeah? Same guy who predicted Battlefront II's sales projections and came up short? Doesn't seem to be firing on all cylinders.
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Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by correctamundo on Apr 20, 2018 16:38:13 GMT
The projections I quoted were from a investor's conference. So "6 to 9 million" vs "6 to 10 million"? Good ol' Blake. The studio GM predicted 5 million so I'm guessing he a had a better view on things...and he was right, too. Just took a bit longer to get than expected. Actually Blake never said anything like 6-10 millions. He expected 30-50% of MEAs lifetime sales in the first quarter. According to him ME3 sold almost 6 millions so 50% of that would be 3 millions. He goes on to say that the would expect about the same performance for MEA. But if they would sell 2 millions in the first quarter that would equally fulfil his expectations. He never implies anything about 6-9(10) millions. He only references the performance of ME3 and expects MEA to perform in the same vicinity.
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Post by Andrew Lucas on Apr 20, 2018 16:41:29 GMT
Yeah, it sold well enough that's why the franchise is on ice and DLCs were canned. Good job, guys, you all played yourself.
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Post by samhain444 on Apr 20, 2018 16:54:14 GMT
Yeah, it sold well enough that's why the franchise is on ice and DLCs were canned. Good job, guys, you all played yourself. "...you all played yourself?" How does this statement even makes sense in the given context? Thanks for your usual nothing contribution to the topic.
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Post by cypherj on Apr 20, 2018 16:55:32 GMT
So "6 to 9 million" vs "6 to 10 million"? Good ol' Blake. The studio GM predicted 5 million so I'm guessing he a had a better view on things...and he was right, too. Just took a bit longer to get than expected. Actually Blake never said anything like 6-10 millions. He expected 30-50% of MEAs lifetime sales in the first quarter. According to him ME3 sold almost 6 millions so 50% of that would be 3 millions. He goes on to say that the would expect about the same performance for MEA. But if they would sell 2 millions in the first quarter that would equally fulfil his expectations. He never implies anything about 6-9(10) millions. He only references the performance of ME3 and expects MEA to perform in the same vicinity. Mass Effect was a huge franchise half a decade ago, but it still remains to be seen if it secured enough lasting power to survive five years of absence. EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days. www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/3 million sales at launch, which will make up 30-50% of the lifetime sales. That's 6 - 10 million. Go to the EA investor site, the recording of the call is still on there. Since there were only a few days left in the quarter, the launch was going to be the entire quarter's sales. There's nothing ambiguous about this statement. It is what it is.
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correctamundo
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Post by correctamundo on Apr 20, 2018 17:04:03 GMT
Actually Blake never said anything like 6-10 millions. He expected 30-50% of MEAs lifetime sales in the first quarter. According to him ME3 sold almost 6 millions so 50% of that would be 3 millions. He goes on to say that the would expect about the same performance for MEA. But if they would sell 2 millions in the first quarter that would equally fulfil his expectations. He never implies anything about 6-9(10) millions. He only references the performance of ME3 and expects MEA to perform in the same vicinity. Mass Effect was a huge franchise half a decade ago, but it still remains to be seen if it secured enough lasting power to survive five years of absence. EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days. www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/3 million sales at launch, which will make up 30-50% of the lifetime sales. That's 6 - 10 million. Go to the EA investor site, the recording of the call is still on there. Since there were only a few days left in the quarter, the launch was going to be the entire quarter's sales. There's nothing ambiguous about this statement. It is what it is. Only problem here is that your not quoting Blake himself. What is even more fun is that you didn't bother to read your own source! It is either that or your math are in need of a fresh up. Close to 6 millions is all he says, ever. 30-50% of those close to six in the first quarter. Nothing else.
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Post by cypherj on Apr 20, 2018 17:11:06 GMT
Mass Effect was a huge franchise half a decade ago, but it still remains to be seen if it secured enough lasting power to survive five years of absence. EA is expecting pretty big numbers out of the upcoming Mass Effect: Andromeda, ballparking it at roughly 3 million copies worldwide at launch.EA CFO Blake Jorgensen put the number out during the company’s Q3 earnings call. The game is also set to launch several days before the end of the financial quarter, and Jorgensen stated that we can expect roughly 30 to 50 percent of its lifetime sales to fall within these first few days. www.technobuffalo.com/2017/02/01/ea-says-mass-effect-andromeda-will-sell-3-million-at-launch/3 million sales at launch, which will make up 30-50% of the lifetime sales. That's 6 - 10 million. Go to the EA investor site, the recording of the call is still on there. Since there were only a few days left in the quarter, the launch was going to be the entire quarter's sales. There's nothing ambiguous about this statement. It is what it is. Only problem here is that your not quoting Blake himself. What is even more fun is that you didn't bother to read your own source! It is either that or your math are in need of a fresh up. Close to 6 millions is all he says, ever. 30-50% of those close to six in the first quarter. Nothing else. I listened to the call. Like I said, it's still on the EA investor site, you should go read the transscript. He said he expected 3 million sales at launch, and since there were only a few days left in the quarter, the launch were all the sales that were going to occur in the quarter. Then he said 30-50% of the games lifetime sales would occur in those first few days of the launch. If he expected 3 million in the first few days, using easy math, that's 6 million if it's 50% of the lifetime sales, and 10 million if it's 30% of the lifetime sale.
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Post by griffith82 on Apr 20, 2018 17:15:58 GMT
Yeah, it sold well enough that's why the franchise is on ice and DLCs were canned. Good job, guys, you all played yourself. "...you all played yourself?" How does this statement even makes sense in the given context? Thanks for your usual nothing contribution to the topic. Don’t feed the troll.
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Post by correctamundo on Apr 20, 2018 17:31:19 GMT
Only problem here is that your not quoting Blake himself. What is even more fun is that you didn't bother to read your own source! It is either that or your math are in need of a fresh up. Close to 6 millions is all he says, ever. 30-50% of those close to six in the first quarter. Nothing else. I listened to the call. Like I said, it's still on the EA investor site, you should go listen. He said he expected 3 million sales at launch, and since there were only a few days left in the quarter, the launch were all the sales that were going to occur in the quarter. Then he said 30-50% of the games lifetime sales would occur in those first few days of the launch. If he expected 3 million in the first few days, using easy math, that's 6 million if it's 50% of the lifetime sales, and 10 million if it's 30% of the lifetime sale. Oh boy...you read it and still didn't comprehend. Well I guess there isn't anything more I can do for you. But the 30-50% of lifetime is all in relation to "our digital cut-off is typically about 5 to 7 days, depending on the calendar, more than the actual days. But so we will get some digital from the first few days of sales for Mass Effect." The answer and the question is all about how much of the sales will be expected to be pushed to Q1FY18. Blake expects the to sell 30-50% of lifetime first quarter. Lifetime he expects will about what ME3 did. I.e. close to six million. He then gives a number based on that with the caveat that it all depends on the timing. It should be quite clear by now. 3/6 50%. The 6-10 thing just isn't there. It isn't even mildly suggested.
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Post by cypherj on Apr 20, 2018 17:37:15 GMT
I listened to the call. Like I said, it's still on the EA investor site, you should go listen. He said he expected 3 million sales at launch, and since there were only a few days left in the quarter, the launch were all the sales that were going to occur in the quarter. Then he said 30-50% of the games lifetime sales would occur in those first few days of the launch. If he expected 3 million in the first few days, using easy math, that's 6 million if it's 50% of the lifetime sales, and 10 million if it's 30% of the lifetime sale. Oh boy...you read it and still didn't comprehend. Well I guess there isn't anything more I can do for you. But the 30-50% of lifetime is all in relation to "our digital cut-off is typically about 5 to 7 days, depending on the calendar, more than the actual days. But so we will get some digital from the first few days of sales for Mass Effect." The answer and the question is all about how much of the sales will be expected to be pushed to Q1FY18. Blake expects the to sell 30-50% of lifetime first quarter. Lifetime he expects will about what ME3 did. I.e. close to six million. He then gives a number based on that with the caveat that it all depends on the timing. It should be quite clear by now. 3/6 50%. The 6-10 thing just isn't there. It isn't even mildly suggested. He said he expected 3 million at launch. Not 1.8 to 3 million which would be what you;re trying to say, 30-50% of 6 million. He said 3 million. If you're expecting three million, there;s no need to give a range if your goal is six million. I'm expecting three million in the first few days, which will be 50% of the projected sales of 6 million. That's what he would have said. But he said he expected 30 - 50% of the games lifetime sales to occur at launch, and he expected 3 million at launch.
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correctamundo
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Don't knock the little winds. They're important - for morale.
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Post by correctamundo on Apr 20, 2018 18:56:40 GMT
Oh boy...you read it and still didn't comprehend. Well I guess there isn't anything more I can do for you. But the 30-50% of lifetime is all in relation to "our digital cut-off is typically about 5 to 7 days, depending on the calendar, more than the actual days. But so we will get some digital from the first few days of sales for Mass Effect." The answer and the question is all about how much of the sales will be expected to be pushed to Q1FY18. Blake expects the to sell 30-50% of lifetime first quarter. Lifetime he expects will about what ME3 did. I.e. close to six million. He then gives a number based on that with the caveat that it all depends on the timing. It should be quite clear by now. 3/6 50%. The 6-10 thing just isn't there. It isn't even mildly suggested. He said he expected 3 million at launch. Not 1.8 to 3 million which would be what you;re trying to say, 30-50% of 6 million. He said 3 million. If you're expecting three million, there;s no need to give a range if your goal is six million. I'm expecting three million in the first few days, which will be 50% of the projected sales of 6 million. That's what he would have said. But he said he expected 30 - 50% of the games lifetime sales to occur at launch, and he expected 3 million at launch. Lolnope "...so you'll probably see something like around 3 million units in the quarter, depending on the exact timing so." Depending as it were on how big proportion of lifetime sales they get in that first quarter.
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Post by cypherj on Apr 20, 2018 20:02:56 GMT
He said he expected 3 million at launch. Not 1.8 to 3 million which would be what you;re trying to say, 30-50% of 6 million. He said 3 million. If you're expecting three million, there;s no need to give a range if your goal is six million. I'm expecting three million in the first few days, which will be 50% of the projected sales of 6 million. That's what he would have said. But he said he expected 30 - 50% of the games lifetime sales to occur at launch, and he expected 3 million at launch. Lolnope "...so you'll probably see something like around 3 million units in the quarter, depending on the exact timing so." Depending as it were on how big proportion of lifetime sales they get in that first quarter. The quarter sales were the launch. The game came out March 21st (23rd in the UK) the quarter ended on the 31st. You're acting like the game came out in January or something. They expected 3 million in that time, which would be 30-50% of the lifetime sales.
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