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Post by dmc1001 on Apr 9, 2018 5:17:22 GMT
I didn’t get that far what was his pitch? Something-something, make the Illusive Man appear and make the Reapers relevant again. I like the way you sum it up. Now I don't have to watch it. lol
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Post by helios969 on Apr 9, 2018 8:50:02 GMT
He's so wrong though: - "Mass Effect 2 improved on EVERYTHING Mass Effect 1 didn't do well" - "Commander Shepard was an AMAZING character" (as a character) - His fanfic pitch to fix Andromeda makes me laugh. Yeah, that's the point I closed the window. He should have ended the vid right before that and it would have been solid...especially when he touched on the right idea early on with providing insight into the Archon's motivations.
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Post by cypherj on Apr 9, 2018 13:15:15 GMT
I had this going in the background while I was doing work and I will say that this is one of the better videos I've seen. It wasn't just a rant on how the game killed the franchise, or just blanket the story was bad without explanation. He does a good of explaining his points, and more so using comparisons to previous games, or what made villains or stories great in other works.
Most of the things he goes over were my problems with the game.
The very first example of how the baker's wife dying is not a story, but the blacksmith being grieved over her death is a story puts in a simple way what he is talking about. He makes good comparisons between ME1 and ME:A story wise. I've said from the beginning the story was shallow in ME:A.
His comments about the Archon and the Kett were spot on, I've always said they were weak as a villain/antagonist. His comparison of Saren's dialogue to the Archon's was spot on. Also, his idea of what they could have done with the Archon was fantastic. Would have made him a much better character.
His comments on the squads and how they were all tied to the story in some way in ME:1, but could have been removed in ME:A without changing the story much, if at all were spot on.
He talks about the impact of the choices in both games, and how Shepard could be played in different ways, mostly the renegade aspect. I never went full renegade Geth on Rannoch in ME3, but that was just awesome.
This isn't everything he went over. But they were the things I had problems with as well.
Some other random stuff.
I can't believe he played ME1 for ten years and never knew about the additional choices on Noveria I may have to play ME:A again just to find the vista on that asteroid he was on I completely disagree that ME:2 was one of the best SP games ever made. It's my least favorite of the OT trilogy
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Post by Elfen Lied on Apr 9, 2018 13:24:35 GMT
Still beating this dead horse? Really?
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Post by themikefest on Apr 9, 2018 13:49:16 GMT
I can't believe he played ME1 for ten years and never knew about the additional choices on Noveria I wasn't too surprised. How many know that when heading to Earth with only 2900 ems, the player can still get the breath scene? How many would know that the player can get peace between geth and quarians even if Tali is not loyal? How many know that Anderson has 3 different lines of dialogue based on ems when talking to him at the fob? Take a look at this thread to see what people may or may not know about.
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Post by natetrace on Apr 9, 2018 13:51:56 GMT
Yet another one if these? Also that fan idea for a sequel. See this is an issue I have with critics who offer their idea, none have offered a better story than what we got. I have my own Andromeda sequel idea, as do many, but I also trust the writers to know what they are doing or where it's going. No I don't even think indoctrinatiom theory is better than 3s ending.
Also doesn't the alliance know TIMs real name? Cora Harper would be a poor cover if she's his agent.
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Post by Deleted on Apr 9, 2018 14:08:26 GMT
good video. It all boils down to the writing.
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Post by griffith82 on Apr 10, 2018 15:42:12 GMT
Yet another one if these? Also that fan idea for a sequel. See this is an issue I have with critics who offer their idea, none have offered a better story than what we got. I have my own Andromeda sequel idea, as do many, but I also trust the writers to know what they are doing or where it's going. No I don't even think indoctrinatiom theory is better than 3s ending. Also doesn't the alliance know TIMs real name? Cora Harper would be a poor cover if she's his agent. Pretty sure they do. Didn’t read the book where his name is revealed so I’m not 100% sure as it’s not mentioned in game.
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Post by smilesja on Apr 10, 2018 18:11:10 GMT
I thought Mass Effect died at the ME3 endings?
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Post by samhain444 on Apr 10, 2018 18:59:50 GMT
Had to make sure this wasn't a necro-thread from April 7th, 2017
I've played it enough to know what it's strengths and weaknesses without being told through an hour long video that will mostly be wrong and likely offer worse suggestions on how to "fix" the franchise.
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Post by Steelcan on Apr 10, 2018 19:11:19 GMT
Of all the retrospective's I've watched this one isn't particularly great or bringing anything new to the table.
TBH I'm kinda just waiting for reycevik's inevitable video, though I suppose it'll be next year at some point.
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Post by river82 on Apr 10, 2018 21:10:20 GMT
The very first example of how the baker's wife dying is not a story, but the blacksmith being grieved over her death is a story puts in a simple way what he is talking about. He makes good comparisons between ME1 and ME:A story wise. I've said from the beginning the story was shallow in ME:A. Reminds me of something written in Forster's Aspects of the Novel: "The king died and then the queen died is a story. The king died and then the queen died of grief is a plot. A very basic definition of a plot is a sequence of events connected by cause and effect." Or something like that. Sounds like an interesting video. You've convinced me to give it a whirl
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Post by ahglock on Apr 11, 2018 1:39:25 GMT
I honestly don't know how someone gets past MEA sucks it was a story about defeating the archon with a macgufin a horrible writing trope only to find out it leads you to the real macguffin where you can actually stop the archon. But ME1 is the greatest story ever you like are trying to defeat Saren by finding the conduit which isn't what you actually need but it leads you do the citadel where you can actually stop Saren.
But for those of you who lasted until the end, bravo I guess.
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Post by Sanunes on Apr 11, 2018 2:05:08 GMT
I honestly don't know how someone gets past MEA sucks it was a story about defeating the archon with a macgufin a horrible writing trope only to find out it leads you to the real macguffin where you can actually stop the archon. But ME1 is the greatest story ever you like are trying to defeat Saren by finding the conduit which isn't what you actually need but it leads you do the citadel where you can actually stop Saren. But for those of you who lasted until the end, bravo I guess. That is something I never understand is all the praise for the story of Mass Effect 1. The entire story revolves around The Reapers only using the records of a civilization to find all of the civilization and outposts of the civilization instead of having some way of tracking progress of their own design. While using the activation of a relay to be how they judge a civilization to be advanced enough to be harvested. If they had found Eos it would have been game over before even people had a warning and just deleting/destroying the records on The Citadel just doesn't seems to be enough to counter The Reapers after how they go about resetting the Milky Way is described with the system by system of total destruction. Overall I never liked the idea of The Reapers for they were too powerful and I think if they used the same approach for enemies again I really don't know if I would like it. They made The Reapers too strong to be a villain that can be defeated or stopped without resulting of something stupid or a macguffin. In a lot of ways it reminds me of the Tom Cruise remake of War of the Worlds where the way they defeat the invading aliens is that they didn't have an immune system that could allow them to survive with a virus on a planet they have been hiding in for years.
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Post by ahglock on Apr 11, 2018 2:19:17 GMT
I honestly don't know how someone gets past MEA sucks it was a story about defeating the archon with a macgufin a horrible writing trope only to find out it leads you to the real macguffin where you can actually stop the archon. But ME1 is the greatest story ever you like are trying to defeat Saren by finding the conduit which isn't what you actually need but it leads you do the citadel where you can actually stop Saren. But for those of you who lasted until the end, bravo I guess. That is something I never understand is all the praise for the story of Mass Effect 1. The entire story revolves around The Reapers only using the records of a civilization to find all of the civilization and outposts of the civilization instead of having some way of tracking progress of their own design. While using the activation of a relay to be how they judge a civilization to be advanced enough to be harvested. If they had found Eos it would have been game over before even people had a warning and just deleting/destroying the records on The Citadel just doesn't seems to be enough to counter The Reapers after how they go about resetting the Milky Way is described with the system by system of total destruction. Overall I never liked the idea of The Reapers for they were too powerful and I think if they used the same approach for enemies again I really don't know if I would like it. They made The Reapers too strong to be a villain that can be defeated or stopped without resulting of something stupid or a macguffin. In a lot of ways it reminds me of the Tom Cruise remake of War of the Worlds where the way they defeat the invading aliens is that they didn't have an immune system that could allow them to survive with a virus on a planet they have been hiding in for years. I'm fine with the writing on both, but I'm not going to knock MEA for using a macguffin while praising ME1 when a large part of the plot is searching for the conduit which is a macguffin. I think ME1 built a more compelling setting than MEA did, I think the characters were more interesting even when just wikis, the dialogue was better than MEA but it had its flaws a plenty. But, that doesn't make MEA bad in the story department, it could have been better but it was a good story overall with great hooks and continued mystery let down by characters and dialogue.
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Post by CHRrOME on Apr 11, 2018 2:22:19 GMT
I actually watched it today, it was on my YT feed so I gave it a go. And by watch I mean I let it ran on the backround while I was doing other shit, like gee... 55 mins and all that. It's not a bad video though, it makes fair points. I'm not sure about his idea about bringing TIM and the Reapers back, although the way he presented it, is not bad. But I think most people just didn't want anything to do with the Reapers again in general, however could've had work as a more direct sequel instead of a soft reboot. Never actually watched any of the "everything wrong videos" about the game, there was no need, I think I have a formulated idea about what's wrong with the game without someone telling me. Point is, not sure if this video brings anything new to the table, especially after all this time. But it's a good watch if you happen to have one hour to spare.
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Post by CHRrOME on Apr 11, 2018 2:47:47 GMT
I'm fine with the writing on both, but I'm not going to knock MEA for using a macguffin while praising ME1 when a large part of the plot is searching for the conduit which is a macguffin. I think ME1 built a more compelling setting than MEA did, I think the characters were more interesting even when just wikis, the dialogue was better than MEA but it had its flaws a plenty. But, that doesn't make MEA bad in the story department, it could have been better but it was a good story overall with great hooks and continued mystery let down by characters and dialogue. I mean sure, it's not like ME1 was perfect. But for instance, Andromeda and the Archon. I never felt anything for him or his lackeys, not hate nor empathy. It was a boring villain, and killing the kett was the most mundane shit to do. I felt like in Doom (reboot), no story whatsoever just kill over and over for the sake of it, granted in Doom it kinda works, the game evolves around that. But on a ME game? hell no, I'm not here for the killing or the pretty graphics or the gameplay, I'm mostly here for story and the characters. I remember asking once on Twitter to Chris Wynn what he was working on when he tweeted something vague about Andromeda (before he left the Studio). To my surprise, he answered and literally said to me "things to shoot in the face". I'll never forget it. That's exactly how I remember the kett: things to shoot in the face. Nothing more, just mindless drones without any interesting background. The same with the remnant and any other enemy faction in the game, completely bland npcs with the sole purpose of providing some degree of fun when you kill them, if you're into that. Not gonna deny MEA didn't have its ups, I've said it on my review of the game in the review thread, the game had nice moments. But it tends to get obscured by how inconsistent the story is and how forgettable the characters are, just when I'm starting to enjoy it, some shit writing comes up and ruins it, when I wanted to know more about the kett, nope, there's nothing more. So on. I don't even remember the names of my own crew mates at times, that's how little engaged they were for me. And other NPCs we met? I can't even tell who they are even if you show me a picture of them, I'll probably be "who was this guy again?". The important thing with a story I think, is making it good, and keep it there. If there're ups and downs, you're not gonna end up remembering anything of importance. It's hard to do it, no shit, but it's literally the most important thing in a game based around that. ME1 was this constant mystery: who or what are the Reapers? Why is this Saren fellow helping them? why no fucking body believes me? is it really true the entire galaxy gets wiped out every 50k years? Plus it had the major advantage of being the first game: it introduced all the lore, the 11 or so new alien species, their lore, past wars, treaties, culture, how these weird shit guns even worked, what happens when a ship goes into FTL, ancient races and what little we knew about them. Like holy shit, I cannot tell you how fucking intrigued I was about all the lore, I spent entire play sessions just reading and listening to the Codex because I loved so much this universe. It's really hard not to appreciate ME1 when it started it all, and it started it well.
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Post by smilesja on Apr 11, 2018 3:21:07 GMT
Nailed it... I don't know what some of you guys are smoking. He just made a video you agreed with.
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Post by smilesja on Apr 11, 2018 3:22:06 GMT
Seriously how many ME: A sucks videos do we need?
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Post by Unicephalon 40-D on Apr 11, 2018 5:55:34 GMT
Seriously how many ME: A sucks videos do we need? Wayyy many, and way many posts in topics, which the "sucks" posts do not belong.. UNTIL WE HERETICS LEARN!!1
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Post by clips7 on Apr 11, 2018 6:08:15 GMT
Jeez. 55 minutes? Who's got time for that?
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Post by dagless on Apr 11, 2018 7:35:33 GMT
I haven’t watched many of these, but gave this one a go.
Hard to disagree that the plot and characters were a bit lackluster, but then he blows it all with his own ideas. I guess it’s not as easy as people think.
1. Bringing back the Reapers and TIM together is probably a bit too much of a rehash. 2. Both big reveals to happen in first two missions. 3. Idea that no one appreciates the Reaper threat except Ryder and TIM (because they left the Milky Way before anyone was aware) is a big rehash. 4. There’s little mystery in discovering the Reapers really want to turn all sentient life into goo again. 5. By far the worst though, is that the player instantly understands the Reapers are bad news, when there’s no reason for the characters, including Ryder to know that. We’d view the entire story through the lens of having played the original trilogy, not through the eyes of the main character. That would be a terrible mistake.
The only way I can see a credible story with the Reapers is if they were doing something very different . Maybe a handful were damaged and lost their link with Catalyst or something? Maybe they are up to no good, maybe not?
But it’s important that players wouldn’t know too much more than the protagonist throughout the game.
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Post by clips7 on Apr 11, 2018 7:59:27 GMT
Watched the vid...it's actually a well informed piece. Alot of what he states has been stated already, but he goes into great detail to present his point of view. I will say this...i have always stated that Andromeda looks incredible...looking at that vid made me have an inkling of wanting to play it again, but then i realize that i remember falling asleep playing it on my first playthrough and struggling to get thru my 2nd attempt.. .... The writing hurt this game tremendously... no question. Now i did like his ideas about the Reapers and how he transitioned them into Andromeda....i like how in his initial setup with Jaal that the Angara think of this particular Reaper as a god....unknowingly about it's true intentions. Ryder could remain in the dark about the Reapers as well until he listens to Alex's recorded messages in his chamber.....now it would be hard for folks not to believe in the Reaper threat after he/she discloses the information, but he kept saying that a big part of the plot would be people not believing him. So some polishing and refinement needs to be done on his plot-points, (to keep the Reaper threat a mystery and trying to get folks to believe him/her) but i like how the Reapers are engaging in these universe-wide experiments on organics and each are conducting specific experiments for personal means or maybe for an even greater / higher purpose. Maybe have an highly evolved, highly intelligent Leviathan sitting at the edge of the universe directing these objectives for these Reapers in different parts of the vast universe.... I agree with dagless in that even tho the player realizes the threat of the Reapers it is very important that Ryder remains clueless about them until a later reveal. I like the illusive man coming back as an A.I. construct that seems believable and having Cora as his daughter would be a fine and interesting plot device to have within the story.... Lastly it is true about what he states about villians...they have to be more than one dimensional and villians that have a somewhat warped sense of morality make the overall story more compelling and the decisions made to take down these villains a bit more difficult....i like the dynamic made between Cora and the illusive man in this scenario....
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Post by samhain444 on Apr 11, 2018 14:07:59 GMT
Seriously how many ME: A sucks videos do we need? People like clicking on crap like this for some for reason, despite being warned of it's content ahead of time, thus ensuring more will be made. Can't wait for YongYea's 2 HR long anniversary retrospective which will consist entirely of pre-1.05 patch content with 80% dedicated to Addison's face.
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Post by projectpatdc on Apr 11, 2018 14:50:43 GMT
Was the video a bunch of "Not My Mass Effect" supported by long, opinionated monologues about the trilogy being better?
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