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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Apr 11, 2018 18:53:29 GMT
I'm fine with the writing on both, but I'm not going to knock MEA for using a macguffin while praising ME1 when a large part of the plot is searching for the conduit which is a macguffin. I think ME1 built a more compelling setting than MEA did, I think the characters were more interesting even when just wikis, the dialogue was better than MEA but it had its flaws a plenty. But, that doesn't make MEA bad in the story department, it could have been better but it was a good story overall with great hooks and continued mystery let down by characters and dialogue. I mean sure, it's not like ME1 was perfect. But for instance, Andromeda and the Archon. I never felt anything for him or his lackeys, not hate nor empathy. It was a boring villain, and killing the kett was the most mundane shit to do. I felt like in Doom (reboot), no story whatsoever just kill over and over for the sake of it, granted in Doom it kinda works, the game evolves around that. But on a ME game? hell no, I'm not here for the killing or the pretty graphics or the gameplay, I'm mostly here for story and the characters. I remember asking once on Twitter to Chris Wynn what he was working on when he tweeted something vague about Andromeda (before he left the Studio). To my surprise, he answered and literally said to me "things to shoot in the face". I'll never forget it. That's exactly how I remember the kett: things to shoot in the face. Nothing more, just mindless drones without any interesting background. The same with the remnant and any other enemy faction in the game, completely bland npcs with the sole purpose of providing some degree of fun when you kill them, if you're into that. Not gonna deny MEA didn't have its ups, I've said it on my review of the game in the review thread, the game had nice moments. But it tends to get obscured by how inconsistent the story is and how forgettable the characters are, just when I'm starting to enjoy it, some shit writing comes up and ruins it, when I wanted to know more about the kett, nope, there's nothing more. So on. I don't even remember the names of my own crew mates at times, that's how little engaged they were for me. And other NPCs we met? I can't even tell who they are even if you show me a picture of them, I'll probably be "who was this guy again?". The important thing with a story I think, is making it good, and keep it there. If there're ups and downs, you're not gonna end up remembering anything of importance. It's hard to do it, no shit, but it's literally the most important thing in a game based around that. ME1 was this constant mystery: who or what are the Reapers? Why is this Saren fellow helping them? why no fucking body believes me? is it really true the entire galaxy gets wiped out every 50k years? Plus it had the major advantage of being the first game: it introduced all the lore, the 11 or so new alien species, their lore, past wars, treaties, culture, how these weird shit guns even worked, what happens when a ship goes into FTL, ancient races and what little we knew about them. Like holy shit, I cannot tell you how fucking intrigued I was about all the lore, I spent entire play sessions just reading and listening to the Codex because I loved so much this universe. It's really hard not to appreciate ME1 when it started it all, and it started it well. The characters and crew I agree with, but I thought the archon worked pretty well overall. I think they screwed up with the archon in that they relied on mystery too much with no compelling reason to hate him for too much of the game. If he had flat out murdered your father for interfering in the remnant or attacked the ark or something that at least would have given you a reason to hate him from the get go. But once you learn enough about the Kett and the archon it was pretty good. I found the Kett far more interesting than the Geth if just looking at ME1. I do think they were hurt by time, there weren't enough different enemies. They needed a rachni style planet so it wasn;t just Kett or outlaws. They needed the towns, outposts, bases to be far bigger or at least use vistas to give the impression of size. They needed a more developed culture and society that you could explore for the Kett and the angara even if it was wikis or lore to read. They probably needed a different sci-fi excuse for their science and FTL, the mass stuff was supposed to be a trap of the reapers so civilizations followed a predictable tech tree. The enemies should have used their weapons more far too many avengers in alien hands. But I think people over look those flaws in ME1 out of nostalgia. If it launched today I suspect people would rip into its story almost as much as MEAs. Not as much because it is better, but not that much less. I mean look at your examples of why you loved ME1. Okay you liked Saren more than the Archon, I agree on that but its just a personnel quibble. Unravel the mystery of the reapers, there were mysteries to the Kett, the remnant that were key to the story and plenty of side mysteries. Like what created the scourge, who is the benefactor etc.While I think they needed a deeper lore for the existing species instead of a the easy, they are so wrecked by the war very little is known crap. But, even that created a mystery. I was wondering why so little was known of their past, its not like all their computers, oral history, and books broke. And that mystery is some what solved at macguffin number 1. The consistent open world stuff does create more breaks between story points but the story was solid from start to finish IMO, just crappy crew(though I like kalo), team and protagonist. Which is a big hit in a game like this, but I liked Tann, loved to hate Addison, liked Kesh enough, liked that other pathfinders, liked the science team on the nexus. So the background NPCS were solid imo even with my face is tired as one of the worst lines in video game history without a translation screw up.
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Post by CHRrOME on Apr 11, 2018 20:30:26 GMT
I mean look at your examples of why you loved ME1. Okay you liked Saren more than the Archon, I agree on that but its just a personnel quibble. Unravel the mystery of the reapers, there were mysteries to the Kett, the remnant that were key to the story and plenty of side mysteries. Like what created the scourge, who is the benefactor etc.While I think they needed a deeper lore for the existing species instead of a the easy, they are so wrecked by the war very little is known crap. But, even that created a mystery. For me, that's part of the problem, because it just feels like a mirror of the Trilogy, and a broken mirror at that. Way to many things Andromeda borrows from the OT, they borrow the way they've told the story in previous games. Another species who genetically modify others to join their empire (just like Reapers, with some mix of Prothean), another forgotten race something something (Remmants) which don't really add anything this time, because I don't even think we end up discovering much about them, we learn one or two things pretty much end game. This villain who has somehow a personal quarrel with the main protag (like Shep and Sovereign)... Even the way the Krogan are treated once more, Rachni wars in OT, here it's muscle for hire again, and they need to be convinced again to help you out. The other things like the Scourge, or who were the benefactors and what not, sure I agree. Those were exactly the things that I genuinely was interested about and wanted to know more. It's just that it feels too little for a supposed "too big" a game. Not enough stuff to unravel, and when you do, surprise there's not much to it. They really failed I think in making the Kett interesting, the Remmant, and the Angara. The Kett borrowed their background from the Reapers and the Protheans, at that point I would've been more pleased if "plot twist: the Kett are actually Protheans who fled to this other galaxy" than the thing we got. The Angara are just not as interesting, I find them not more cool than Vorcha, honestly. It doesn't help that they are in this "Fallout" state in which they've lost all their past somehow (like you mention afterwards), for me it didn't make a lot of sense. Plus their look is just so generic for me, but that part may just be personal preference. I was hoping for more considering all the races Bioware had created, but anyways. And the Remmants were probably the worst of the bunch, some sort of robots remmants of another species who happened to have a "planet fixer" in every planet with a problem. The core of the game evolves around these, and when you fail to appreciate them, your interest levels go down quite a lot.
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Post by CHRrOME on Apr 11, 2018 20:32:46 GMT
Was the video a bunch of "Not My Mass Effect" supported by long, opinionated monologues about the trilogy being better? Part of it. I mean you need something to compare it to, otherwise how could you make a point, and it's not like it was apples and potatoes.
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Post by colfoley on Apr 11, 2018 22:24:54 GMT
At least it went out on a high note.
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Post by smilesja on Apr 12, 2018 7:20:42 GMT
How many Mass Effect is dead threads and posts do we need?
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Post by dmc1001 on Apr 12, 2018 7:34:57 GMT
How many Mass Effect is dead threads and posts do we need? If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!"
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Post by helios969 on Apr 12, 2018 9:14:21 GMT
Was the video a bunch of "Not My Mass Effect" supported by long, opinionated monologues about the trilogy being better? Some opinion, but generally focuses on where MEA went wrong in its writing and lack of consequences to choices...comparing and contrasting with the original trilogy. He presents reasonable arguments based on the fundamentals of good storytelling elements. He didn't strike me as someone with a specific agenda to arbitrarily "hate" on MEA. He does go off on a tangent for the last 10 minutes presenting on how he would have told the story different...which came across as bad fan-fiction (lol, as if there was such thing as good...)
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Post by CHRrOME on Apr 12, 2018 12:19:47 GMT
How many Mass Effect is dead threads and posts do we need? If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!" I don't understand the mindset either. If you are a fan of the game, the last thing you want is it to be dead or to die, regardless of how your reception was on a particular game/s. So long as Bioware is still on the business, I find it hard to believe they'll ditch their most successful franchise.
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Post by Sanunes on Apr 12, 2018 12:22:43 GMT
Was the video a bunch of "Not My Mass Effect" supported by long, opinionated monologues about the trilogy being better? Some opinion, but generally focuses on where MEA went wrong in its writing and lack of consequences to choices...comparing and contrasting with the original trilogy. He presents reasonable arguments based on the fundamentals of good storytelling elements. He didn't strike me as someone with a specific agenda to arbitrarily "hate" on MEA. He does go off on a tangent for the last 10 minutes presenting on how he would have told the story different...which came across as bad fan-fiction (lol, as if there was such thing as good...) There were consequences for choices in the first Mass Effect games?
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Post by griffith82 on Apr 12, 2018 12:30:44 GMT
How many Mass Effect is dead threads and posts do we need? If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!" Good one.
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Post by griffith82 on Apr 12, 2018 12:33:18 GMT
Some opinion, but generally focuses on where MEA went wrong in its writing and lack of consequences to choices...comparing and contrasting with the original trilogy. He presents reasonable arguments based on the fundamentals of good storytelling elements. He didn't strike me as someone with a specific agenda to arbitrarily "hate" on MEA. He does go off on a tangent for the last 10 minutes presenting on how he would have told the story different...which came across as bad fan-fiction (lol, as if there was such thing as good...) There were consequences for choices in the first Mass Effect games? Depends on what you consider consequences. Nothing game ending but decisions impacted the story and the end result of the trilogy.
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Post by Sanunes on Apr 12, 2018 13:54:07 GMT
There were consequences for choices in the first Mass Effect games? Depends on what you consider consequences. Nothing game ending but decisions impacted the story and the end result of the trilogy. To me the impact was the same, you would have conversations with your squadmembers about the choices you would make. Drack would comment to you differently based on if you saved the Krogan or the Salarians and if you did save the Krogans they would then appear during your final push inside. If you make a deal with the Kett and agree their terms there was less to fight at the entrance near the end. Romancing Cora the scene on Eos changes as well from when you are just friends. I cannot think of anything in the first three Mass Effect games that really change based on your choices outside of things like that, you would have access to slightly different dialogue and then move on. Its not like the Rachni showed up at any point to help defend either the Citadel or Earth or that if you saved the colonists they showed up. You had a short conversation in Mass Effect 2 with a green Asari. Maybe I just see it differently, but to me the consequences and alterations are at about the same level of quality and impact.
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Post by Son of Dorn on Apr 12, 2018 13:55:51 GMT
How many Mass Effect is dead threads and posts do we need? If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!" Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea).
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Post by Sanunes on Apr 12, 2018 14:09:24 GMT
If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!" Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea). I think the idea for Andromeda was fine, it was the implementation where the problems happened.
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Post by Son of Dorn on Apr 12, 2018 14:13:43 GMT
Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea). I think the idea for Andromeda was fine, it was the implementation where the problems happened. Maybe, but there is also the matter that Bioware was 'beating around the bush' after MET with MEA.
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Post by cypherj on Apr 12, 2018 14:21:40 GMT
Depends on what you consider consequences. Nothing game ending but decisions impacted the story and the end result of the trilogy. To me the impact was the same, you would have conversations with your squadmembers about the choices you would make. Drack would comment to you differently based on if you saved the Krogan or the Salarians and if you did save the Krogans they would then appear during your final push inside. If you make a deal with the Kett and agree their terms there was less to fight at the entrance near the end. Romancing Cora the scene on Eos changes as well from when you are just friends. I cannot think of anything in the first three Mass Effect games that really change based on your choices outside of things like that, you would have access to slightly different dialogue and then move on. Its not like the Rachni showed up at any point to help defend either the Citadel or Earth or that if you saved the colonists they showed up. You had a short conversation in Mass Effect 2 with a green Asari. Maybe I just see it differently, but to me the consequences and alterations are at about the same level of quality and impact. He was more talking about choices like what kind of colony to start Science/Military after the game tells you that the choice you make will set the tone for what the initiative does from then on, but nothing comes of it. Or what to do with the AI on Voeld, and nothing ever comes of it. Not even anything superficial, they're pretty much not even mentioned again. Then he contrasted those types of examples to ME1 where you made a choice and someone didn't appear in the game anymore after that because they were dead like Kaiden, Ashley, Wrex. Or you either still have a colony on Feros because you gassed the colonists or not because you gunned them all down. I thought this video was better than most because he just didn't rant the whole time. He made comparisons and explained why he felt one worked to him and one didn't. Like the squadmates being tied to the story in ME1 and not in ME:A. Where Wrex, who is an optional character confronts you on Virmire because even though Saren is evil, there still may be a cure out there for his people, so you're going to have give him a good explanation why he should let you destroy it and not try to salvage it. Then you have a choice talk him down, or kill him.
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Post by Sanunes on Apr 12, 2018 14:40:47 GMT
To me the impact was the same, you would have conversations with your squadmembers about the choices you would make. Drack would comment to you differently based on if you saved the Krogan or the Salarians and if you did save the Krogans they would then appear during your final push inside. If you make a deal with the Kett and agree their terms there was less to fight at the entrance near the end. Romancing Cora the scene on Eos changes as well from when you are just friends. I cannot think of anything in the first three Mass Effect games that really change based on your choices outside of things like that, you would have access to slightly different dialogue and then move on. Its not like the Rachni showed up at any point to help defend either the Citadel or Earth or that if you saved the colonists they showed up. You had a short conversation in Mass Effect 2 with a green Asari. Maybe I just see it differently, but to me the consequences and alterations are at about the same level of quality and impact. He was more talking about choices like what kind of colony to start Science/Military after the game tells you that the choice you make will set the tone for what the initiative does from then on, but nothing comes of it. Or what to do with the AI on Voeld, and nothing ever comes of it. Not even anything superficial, they're pretty much not even mentioned again. Then he contrasted those types of examples to ME1 where you made a choice and someone didn't appear in the game anymore after that because they were dead like Kaiden, Ashley, Wrex. Or you either still have a colony on Feros because you gassed the colonists or not because you gunned them all down. I thought this video was better than most because he just didn't rant the whole time. He made comparisons and explained why he felt one worked to him and one didn't. Like the squadmates being tied to the story in ME1 and not in ME:A. Where Wrex, who is an optional character confronts you on Virmire because even though Saren is evil, there still may be a cure out there for his people, so you're going to have give him a good explanation why he should let you destroy it and not try to salvage it. Then you have a choice talk him down, or kill him. I don't consider the Feros colony to have that much of an impact for it doesn't cut anything out of the game if they are there or not. Its a simple on/off switch for NPCs, if there was content that you could not start or complete because of that choice I would have a different opinion for there is never a reason to revisit there again. Edit: If you had to choose between going to Noveria or Feros and then missed out one the content on those planets because of that choice, I would consider that to have impact. The companion deaths slipped my mind, but I think we ruined that kind of choice ourselves. If people didn't throw a temper tantrum with Mass Effect 2 with how that choice was presented there and not have the expectation of each character being fully created and implemented in future games it could be different. Even look at Wrex and how people didn't like how he returned either if he didn't die because they want him as part of their party. Maybe if people acted without so many complaints we might have choices like that again. As far as the AI goes its like the Krogan rescue. If you save the AI and then give the AI to the Angora you will have a few Angoras to help out during the "suicide type mission", I never picked the option to send the AI to the Initiative either, but there might be something with that as well. Just because the choice wasn't major doesn't mean it wasn't there which was my point. it is there, it won't be as deep as before because BioWare has learned people really don't want to see consequences for having choices like that in the game.
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Post by cypherj on Apr 12, 2018 15:23:43 GMT
He was more talking about choices like what kind of colony to start Science/Military after the game tells you that the choice you make will set the tone for what the initiative does from then on, but nothing comes of it. Or what to do with the AI on Voeld, and nothing ever comes of it. Not even anything superficial, they're pretty much not even mentioned again. Then he contrasted those types of examples to ME1 where you made a choice and someone didn't appear in the game anymore after that because they were dead like Kaiden, Ashley, Wrex. Or you either still have a colony on Feros because you gassed the colonists or not because you gunned them all down. I thought this video was better than most because he just didn't rant the whole time. He made comparisons and explained why he felt one worked to him and one didn't. Like the squadmates being tied to the story in ME1 and not in ME:A. Where Wrex, who is an optional character confronts you on Virmire because even though Saren is evil, there still may be a cure out there for his people, so you're going to have give him a good explanation why he should let you destroy it and not try to salvage it. Then you have a choice talk him down, or kill him. I don't consider the Feros colony to have that much of an impact for it doesn't cut anything out of the game if they are there or not. Its a simple on/off switch for NPCs, if there was content that you could not start or complete because of that choice I would have a different opinion for there is never a reason to revisit there again. Edit: If you had to choose between going to Noveria or Feros and then missed out one the content on those planets because of that choice, I would consider that to have impact. The companion deaths slipped my mind, but I think we ruined that kind of choice ourselves. If people didn't throw a temper tantrum with Mass Effect 2 with how that choice was presented there and not have the expectation of each character being fully created and implemented in future games it could be different. Even look at Wrex and how people didn't like how he returned either if he didn't die because they want him as part of their party. Maybe if people acted without so many complaints we might have choices like that again. As far as the AI goes its like the Krogan rescue. If you save the AI and then give the AI to the Angora you will have a few Angoras to help out during the "suicide type mission", I never picked the option to send the AI to the Initiative either, but there might be something with that as well. Just because the choice wasn't major doesn't mean it wasn't there which was my point. it is there, it won't be as deep as before because BioWare has learned people really don't want to see consequences for having choices like that in the game. But the choices in ME1 were things where when I replayed the game I said last time I played a Shepard that did this, but this time I'm going to do this, or save this person, and it made for a different playthrough. I've done both options at Zhu's Hope and gunning down people you know are not in control of their actions is a far different experience in that mission than saving them. Obviously, who you save or whether you kill someone makes a different experience. Even stuff like helping Saren break free of indoctrination and go out on his own terms. That entire scene is so much different. Seeing him break free for a second, realize his mistakes, shoot himself and fall through the glass is far different that the other ways the scene can play out. If I did a second playthrough of Andromeda, at the end of Eos nothing on a replay is going to change or be different if I make a different choice at that point. I choose military this time, nothing is going to change at all. Not even in the immediate aftermath of the decision, same with the AI. The only choice in the entirety of Andromeda that I would actually think about playing differently because it would have some impact is Sloane/Reyes.
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dmc1001
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Biotic Booty
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Post by dmc1001 on Apr 12, 2018 16:00:19 GMT
If they say it enough then they'll believe it. "I do believe in fairies. I do believe in fairies. I do I do!" Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea). Maybe, but it would have to be significantly different. Forget the Reapers because that's just a rehash and not anything we needed. Probably have to change the crew a bit, their relationships to one another and come up with a big enough threat that doesn't seem like the Reapers are being replaced by another galaxy-shattering enough but also worth their time to combat. Similarly, maybe MEA needed some special tagline like "Not you Daddy's Mass Effect" so it would let people know they were in for a different kind of adventure. I do believe that without the ME name attached to it the game wouldn't have received nearly as much criticism. It has its faults but people expecting a Shepard-type protagonist were severely disappointed.
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correctamundo
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Dr Obfuscate
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Post by correctamundo on Apr 12, 2018 16:04:20 GMT
I don't consider the Feros colony to have that much of an impact for it doesn't cut anything out of the game if they are there or not. Its a simple on/off switch for NPCs, if there was content that you could not start or complete because of that choice I would have a different opinion for there is never a reason to revisit there again. Edit: If you had to choose between going to Noveria or Feros and then missed out one the content on those planets because of that choice, I would consider that to have impact. The companion deaths slipped my mind, but I think we ruined that kind of choice ourselves. If people didn't throw a temper tantrum with Mass Effect 2 with how that choice was presented there and not have the expectation of each character being fully created and implemented in future games it could be different. Even look at Wrex and how people didn't like how he returned either if he didn't die because they want him as part of their party. Maybe if people acted without so many complaints we might have choices like that again. As far as the AI goes its like the Krogan rescue. If you save the AI and then give the AI to the Angora you will have a few Angoras to help out during the "suicide type mission", I never picked the option to send the AI to the Initiative either, but there might be something with that as well. Just because the choice wasn't major doesn't mean it wasn't there which was my point. it is there, it won't be as deep as before because BioWare has learned people really don't want to see consequences for having choices like that in the game. But the choices in ME1 were things where when I replayed the game I said last time I played a Shepard that did this, but this time I'm going to do this, or save this person, and it made for a different playthrough. I've done both options at Zhu's Hope and gunning down people you know are not in control of their actions is a far different experience in that mission than saving them. Obviously, who you save or whether you kill someone makes a different experience. Even stuff like helping Saren break free of indoctrination and go out on his own terms. That entire scene is so much different. Seeing him break free for a second, realize his mistakes, shoot himself and fall through the glass is far different that the other ways the scene can play out. If I did a second playthrough of Andromeda, at the end of Eos nothing on a replay is going to change or be different if I make a different choice at that point. I choose military this time, nothing is going to change at all. Not even in the immediate aftermath of the decision, same with the AI. The only choice in the entirety of Andromeda that I would actually think about playing differently because it would have some impact is Sloane/Reyes.Well that's your problem. Not the games since there are a shitload of other decisons that will have an impact ont the game and will make playthroughs differ quite a lot. At least in comparison with ME1.
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cypherj
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Post by cypherj on Apr 12, 2018 16:41:42 GMT
Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea). Maybe, but it would have to be significantly different. Forget the Reapers because that's just a rehash and not anything we needed. Probably have to change the crew a bit, their relationships to one another and come up with a big enough threat that doesn't seem like the Reapers are being replaced by another galaxy-shattering enough but also worth their time to combat. Similarly, maybe MEA needed some special tagline like "Not you Daddy's Mass Effect" so it would let people know they were in for a different kind of adventure. I do believe that without the ME name attached to it the game wouldn't have received nearly as much criticism. It has its faults but people expecting a Shepard-type protagonist were severely disappointed. I wasn't expecting Shepard. Honestly, I was expecting more out of being a Pathfinder. In the Initiative videos that came out before the game, they talked about how you would be first on the ground, finding suitable locations for colonies. How you would be doing all of this stuff. I was actually excited for the game. But the game diminished your role, what Pathfinders were in general. Everything was already done when you got there. It seemed like just anybody could start colonies successfully in this game. These people can live in these places fine, but somehow I need to activate vaults to have a successful colony. Then, to add insult to injury, these same people that left your organization and did what you were supposed to be doing without vaults; you had to go ask them for help, and do favors for them just to have a place to unload people. Everyone thinks that people wanted Ryder to be Shepard, or were expecting the OT again. I was just expecting more out of being a Pathfinder.
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Post by Son of Dorn on Apr 12, 2018 16:53:55 GMT
Honestly, it would have been better if Mass Effect had been shelved till they had a clear idea of how to continue with it. Maybe doing an AU perhaps... (that's just an idea). Maybe, but it would have to be significantly different. Forget the Reapers because that's just a rehash and not anything we needed. Probably have to change the crew a bit, their relationships to one another and come up with a big enough threat that doesn't seem like the Reapers are being replaced by another galaxy-shattering enough but also worth their time to combat. Similarly, maybe MEA needed some special tagline like "Not you Daddy's Mass Effect" so it would let people know they were in for a different kind of adventure. I do believe that without the ME name attached to it the game wouldn't have received nearly as much criticism. It has its faults but people expecting a Shepard-type protagonist were severely disappointed. I personally did not like Shepard. Shepard always seemed... flat as a character.
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dmc1001
N7
Biotic Booty
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Post by dmc1001 on Apr 12, 2018 18:27:56 GMT
I wasn't expecting Shepard. Honestly, I was expecting more out of being a Pathfinder. In the Initiative videos that came out before the game, they talked about how you would be first on the ground, finding suitable locations for colonies. How you would be doing all of this stuff. I was actually excited for the game. It was misleading to future players, that's for sure. I get the feeling that what we were seeing were videos shown to people who would be joining the AI. Sort of like in Fallout how they had all kinds of videos for what the future would be like once they got out of the Vaults. In both cases, it turned into a disaster.
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Post by dmc1001 on Apr 12, 2018 18:33:27 GMT
I personally did not like Shepard. Shepard always seemed... flat as a character. I've said it before, but I started played ME for the romance with Kaidan. To me, that was something new in this type of game. Hard to explain, but I don't fit the stereotypes so really loved it when I saw people more in line with me. Then I started to enjoy the game on its own terms but had already come to enjoy Shepard. He worked for me (never played much of FemShep, but people seem to like her). That said, I enjoyed the happy-go-lucky Ryder. It worked for me because he was unprepared for the role as Pathfinder - expecting Alex to be the leader while he was more support crew. Then he had to grow into the role. He was not a seasoned warrior like Shepard. Not an N7 like Shepard or Alec. He was barely more than a kid and a lot of people going into the game didn't get that - still don't get that. He'd have been great had the golden worlds been as expected - though, in reality, if the worlds were as expected you'd have to assume life would have arisen there on its own or at least have been colonized.
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Post by JulianVerse on Apr 12, 2018 18:44:53 GMT
I "watched" it while playing rocket league and wondered why YouTube allows 16 year olds to make their own channels.
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